smesh/src/OBJECT/SMESH_Actor.cxx

2456 lines
76 KiB
C++

// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
// SMESH OBJECT : interactive object for SMESH visualization
// File : SMESH_Actor.cxx
// Author : Nicolas REJNERI
// Module : SMESH
#include "SMESH_ActorDef.h"
#include "SMESH_ActorUtils.h"
#include "SMESH_DeviceActor.h"
#include "SMESH_NodeLabelActor.h"
#include "SMESH_CellLabelActor.h"
#include "SMESH_ObjectDef.h"
#include "SMESH_ControlsDef.hxx"
#include "SMDS_UnstructuredGrid.hxx"
#include "SMESH_ScalarBarActor.h"
#include "VTKViewer_ExtractUnstructuredGrid.h"
#include "VTKViewer_FramedTextActor.h"
#include "SALOME_InteractiveObject.hxx"
#include "SMESH_SVTKActor.h"
#include "SUIT_Session.h"
#include "SUIT_ResourceMgr.h"
#include <Qtx.h>
#ifndef DISABLE_PLOT2DVIEWER
#include <SPlot2d_Histogram.h>
#endif
#include <vtkProperty.h>
#include <vtkTimeStamp.h>
#include <vtkObjectFactory.h>
#include <vtkShrinkPolyData.h>
#include <vtkMergeFilter.h>
#include <vtkMatrix4x4.h>
#include <vtkUnstructuredGrid.h>
#include <vtkPointData.h>
#include <vtkCellData.h>
#include <vtkMapper.h>
#include <vtkRenderer.h>
#include <vtkCell.h>
#include <vtkIdList.h>
#include <vtkIntArray.h>
#include <vtkActor2D.h>
#include <vtkProperty2D.h>
#include <vtkPolyData.h>
#include <vtkTextProperty.h>
#include <vtkLookupTable.h>
#include <vtkMath.h>
#include <vtkPlane.h>
#include <vtkImplicitBoolean.h>
#include <vtkImplicitFunctionCollection.h>
#include <vtkConfigure.h>
#if !defined(VTK_XVERSION)
#define VTK_XVERSION (VTK_MAJOR_VERSION<<16)+(VTK_MINOR_VERSION<<8)+(VTK_BUILD_VERSION)
#endif
#include "utilities.h"
#ifdef _DEBUG_
static int MYDEBUG = 1;
#else
static int MYDEBUG = 1;
#endif
static int aLineWidthInc = 2;
SMESH_ActorDef* SMESH_ActorDef::New(){
return new SMESH_ActorDef();
}
SMESH_Actor* SMESH_Actor::New(TVisualObjPtr theVisualObj,
const char* theEntry,
const char* theName,
int theIsClear)
{
SMESH_ActorDef* anActor = NULL;
if(theVisualObj->IsValid() ) {
anActor = SMESH_ActorDef::New();
if(!anActor->Init(theVisualObj,theEntry,theName,theIsClear)){
anActor->Delete();
anActor = NULL;
}
if( anActor )
anActor->UpdateScalarBar();
}
return anActor;
}
SMESH_ActorDef::SMESH_ActorDef()
{
if(MYDEBUG) MESSAGE("SMESH_ActorDef - "<<this);
myBaseActor = SMESH_DeviceActor::New();
myTimeStamp = vtkTimeStamp::New();
myIsPointsVisible = false;
myIsEntityModeCache = false;
myHighlightActor = SMESH_SVTKActor::New();
myHighlightActor->Delete(); // vtkSmartPointer!
myHighlightActor->Initialize();
myPreHighlightActor = SMESH_SVTKActor::New();
myPreHighlightActor->Delete();
myPreHighlightActor->Initialize();
myIsShrinkable = false;
myIsShrunk = false;
myIsFacesOriented = false;
myControlsPrecision = -1;
SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr();
if ( mgr && mgr->booleanValue( "SMESH", "use_precision", false ) )
myControlsPrecision = mgr->integerValue( "SMESH", "controls_precision", -1);
double aElem0DSize = SMESH::GetFloat("SMESH:elem0d_size",5);
double aBallElemSize = SMESH::GetFloat("SMESH:ball_elem_size",10);
double aLineWidth = SMESH::GetFloat("SMESH:element_width",1);
double aOutlineWidth = SMESH::GetFloat("SMESH:outline_width",1);
SMESH::LabelFont aFamilyNd = SMESH::FntTimes;
bool aBoldNd = true;
bool anItalicNd = false;
bool aShadowNd = false;
int aSizeNd = 10;
if ( mgr->hasValue( "SMESH", "numbering_node_font" ) ) {
QFont f = mgr->fontValue( "SMESH", "numbering_node_font" );
if ( f.family() == "Arial" ) aFamilyNd = SMESH::FntArial;
else if ( f.family() == "Courier" ) aFamilyNd = SMESH::FntCourier;
else if ( f.family() == "Times" ) aFamilyNd = SMESH::FntTimes;
aBoldNd = f.bold();
anItalicNd = f.italic();
aShadowNd = f.overline();
aSizeNd = f.pointSize();
}
double anRGBNd[3] = {1,1,1};
SMESH::GetColor( "SMESH", "numbering_node_color", anRGBNd[0], anRGBNd[1], anRGBNd[2], QColor( 255, 255, 255 ) );
SMESH::LabelFont aFamilyEl = SMESH::FntTimes;
bool aBoldEl = true;
bool anItalicEl = false;
bool aShadowEl = false;
int aSizeEl = 12;
if ( mgr->hasValue( "SMESH", "numbering_elem_font" ) ) {
QFont f = mgr->fontValue( "SMESH", "numbering_elem_font" );
if ( f.family() == "Arial" ) aFamilyEl = SMESH::FntArial;
else if ( f.family() == "Courier" ) aFamilyEl = SMESH::FntCourier;
else if ( f.family() == "Times" ) aFamilyEl = SMESH::FntTimes;
aBoldEl = f.bold();
anItalicEl = f.italic();
aShadowEl = f.overline();
aSizeEl = f.pointSize();
}
double anRGBEl[3] = {0,1,0};
SMESH::GetColor( "SMESH", "numbering_elem_color", anRGBEl[0], anRGBEl[1], anRGBEl[2], QColor( 0, 255, 0 ) );
vtkMatrix4x4 *aMatrix = vtkMatrix4x4::New();
VTKViewer_ExtractUnstructuredGrid* aFilter = NULL;
//Definition 2D and 3D devices of the actor
//-----------------------------------------
double anRGB[3] = {1,1,1};
mySurfaceProp = vtkProperty::New();
QColor ffc, bfc;
int delta;
SMESH::GetColor( "SMESH", "fill_color", ffc, delta, "0,170,255|-100" ) ;
mySurfaceProp->SetColor( ffc.red() / 255. , ffc.green() / 255. , ffc.blue() / 255. );
myDeltaBrightness = delta;
myBackSurfaceProp = vtkProperty::New();
bfc = Qtx::mainColorToSecondary(ffc, delta);
myBackSurfaceProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );
myNormalVProp = vtkProperty::New();
SMESH::GetColor( "SMESH", "volume_color", ffc, delta, "255,0,170|-100" );
myNormalVProp->SetColor( ffc.redF(), ffc.greenF(), ffc.blueF() );
myDeltaVBrightness = delta;
myReversedVProp = vtkProperty::New();
bfc = Qtx::mainColorToSecondary(ffc, delta);
myReversedVProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );
my2DActor = SMESH_CellLabelActor::New();
my2DActor->SetStoreGemetryMapping(true);
my2DActor->SetUserMatrix(aMatrix);
my2DActor->PickableOff();
my2DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
my2DActor->SetProperty(mySurfaceProp);
my2DActor->SetBackfaceProperty(myBackSurfaceProp);
my2DActor->SetRepresentation(SMESH_DeviceActor::eSurface);
aFilter = my2DActor->GetExtractUnstructuredGrid();
aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
aFilter->RegisterCellsWithType(VTK_TRIANGLE);
aFilter->RegisterCellsWithType(VTK_POLYGON);
aFilter->RegisterCellsWithType(VTK_QUAD);
aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
my2DExtProp = vtkProperty::New();
my2DExtProp->DeepCopy(mySurfaceProp);
SMESH::GetColor( "SMESH", "fill_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
anRGB[0] = 1 - anRGB[0];
anRGB[1] = 1 - anRGB[1];
anRGB[2] = 1 - anRGB[2];
my2DExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
my2DExtActor = SMESH_DeviceActor::New();
my2DExtActor->SetUserMatrix(aMatrix);
my2DExtActor->PickableOff();
my2DExtActor->SetProperty(my2DExtProp);
my2DExtActor->SetBackfaceProperty(my2DExtProp);
my2DExtActor->SetRepresentation(SMESH_DeviceActor::eInsideframe);
aFilter = my2DExtActor->GetExtractUnstructuredGrid();
aFilter->RegisterCellsWithType(VTK_TRIANGLE);
aFilter->RegisterCellsWithType(VTK_POLYGON);
aFilter->RegisterCellsWithType(VTK_QUAD);
aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
my3DActor = SMESH_CellLabelActor::New();
my3DActor->SetStoreGemetryMapping(true);
my3DActor->SetUserMatrix(aMatrix);
my3DActor->PickableOff();
my3DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
my3DActor->SetProperty(myNormalVProp);
my3DActor->SetBackfaceProperty(myReversedVProp);
my3DActor->SetRepresentation(SMESH_DeviceActor::eSurface);
my3DActor->SetCoincident3DAllowed(true);
aFilter = my3DActor->GetExtractUnstructuredGrid();
aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
aFilter->RegisterCellsWithType(VTK_TETRA);
aFilter->RegisterCellsWithType(VTK_VOXEL);
aFilter->RegisterCellsWithType(VTK_HEXAHEDRON);
aFilter->RegisterCellsWithType(VTK_WEDGE);
aFilter->RegisterCellsWithType(VTK_PYRAMID);
aFilter->RegisterCellsWithType(VTK_HEXAGONAL_PRISM);
aFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA);
aFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON);
aFilter->RegisterCellsWithType(VTK_TRIQUADRATIC_HEXAHEDRON);
aFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE);
aFilter->RegisterCellsWithType(VTK_QUADRATIC_PYRAMID);
aFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET);
//#ifdef VTK_HAVE_POLYHEDRON
MESSAGE("RegisterCellsWithType(VTK_POLYHEDRON)");
aFilter->RegisterCellsWithType(VTK_POLYHEDRON);
//#endif
my3DExtProp = vtkProperty::New();
my3DExtProp->DeepCopy(myNormalVProp);
SMESH::GetColor( "SMESH", "volume_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 0, 170 ) );
anRGB[0] = 1 - anRGB[0];
anRGB[1] = 1 - anRGB[1];
anRGB[2] = 1 - anRGB[2];
my3DExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
my3DExtActor = SMESH_DeviceActor::New();
my3DExtActor->SetUserMatrix(aMatrix);
my3DExtActor->PickableOff();
my3DExtActor->SetProperty(my3DExtProp);
my3DExtActor->SetBackfaceProperty(my3DExtProp);
my3DExtActor->SetRepresentation(SMESH_DeviceActor::eSurface);
my3DExtActor->SetCoincident3DAllowed(true);
aFilter = my3DExtActor->GetExtractUnstructuredGrid();
aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
aFilter->RegisterCellsWithType(VTK_TETRA);
aFilter->RegisterCellsWithType(VTK_VOXEL);
aFilter->RegisterCellsWithType(VTK_HEXAHEDRON);
aFilter->RegisterCellsWithType(VTK_WEDGE);
aFilter->RegisterCellsWithType(VTK_PYRAMID);
aFilter->RegisterCellsWithType(VTK_HEXAGONAL_PRISM);
aFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA);
aFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON);
aFilter->RegisterCellsWithType(VTK_TRIQUADRATIC_HEXAHEDRON);
aFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE);
aFilter->RegisterCellsWithType(VTK_QUADRATIC_PYRAMID);
aFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET);
aFilter->RegisterCellsWithType(VTK_POLYHEDRON);
//Definition 1D device of the actor
//---------------------------------
myEdgeProp = vtkProperty::New();
myEdgeProp->SetAmbient(1.0);
myEdgeProp->SetDiffuse(0.0);
myEdgeProp->SetSpecular(0.0);
SMESH::GetColor( "SMESH", "wireframe_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
myEdgeProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
myEdgeProp->SetLineWidth(aLineWidth);
my1DActor = SMESH_CellLabelActor::New();
my1DActor->SetStoreGemetryMapping(true);
my1DActor->SetUserMatrix(aMatrix);
my1DActor->PickableOff();
my1DActor->SetHighlited(true);
my1DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
my1DActor->SetProperty(myEdgeProp);
my1DActor->SetRepresentation(SMESH_DeviceActor::eSurface);
aFilter = my1DActor->GetExtractUnstructuredGrid();
aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
aFilter->RegisterCellsWithType(VTK_LINE);
aFilter->RegisterCellsWithType(VTK_QUADRATIC_EDGE);
my1DProp = vtkProperty::New();
my1DProp->DeepCopy(myEdgeProp);
my1DProp->SetLineWidth(aLineWidth + aLineWidthInc);
my1DProp->SetPointSize(aElem0DSize);
my1DExtProp = vtkProperty::New();
my1DExtProp->DeepCopy(myEdgeProp);
anRGB[0] = 1 - anRGB[0];
anRGB[1] = 1 - anRGB[1];
anRGB[2] = 1 - anRGB[2];
my1DExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
my1DExtProp->SetLineWidth(aLineWidth + aLineWidthInc);
my1DExtProp->SetPointSize(aElem0DSize);
my1DExtActor = SMESH_DeviceActor::New();
my1DExtActor->SetUserMatrix(aMatrix);
my1DExtActor->PickableOff();
my1DExtActor->SetHighlited(true);
my1DExtActor->SetVisibility(false);
my1DExtActor->SetProperty(my1DExtProp);
my1DExtActor->SetRepresentation(SMESH_DeviceActor::eInsideframe);
aFilter = my1DExtActor->GetExtractUnstructuredGrid();
aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
aFilter->RegisterCellsWithType(VTK_LINE);
aFilter->RegisterCellsWithType(VTK_QUADRATIC_EDGE);
//Definition 0D device of the actor (0d elements)
//-----------------------------------------------
my0DProp = vtkProperty::New();
SMESH::GetColor( "SMESH", "elem0d_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 255, 0 ) );
my0DProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
my0DProp->SetPointSize(aElem0DSize);
my0DActor = SMESH_CellLabelActor::New();
my0DActor->SetUserMatrix(aMatrix);
my0DActor->SetStoreGemetryMapping(true);
my0DActor->PickableOff();
my0DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
my0DActor->SetVisibility(false);
my0DActor->SetProperty(my0DProp);
my0DActor->SetRepresentation(SMESH_DeviceActor::eSurface);
aFilter = my0DActor->GetExtractUnstructuredGrid();
//aFilter->SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::ePoints);
aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
aFilter->RegisterCellsWithType(VTK_VERTEX);
//Definition 0D device of the actor (ball elements)
//-----------------------------------------------
myBallProp = vtkProperty::New();
SMESH::GetColor( "SMESH", "ball_elem_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 85, 255 ) );
myBallProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
myBallProp->SetPointSize(aBallElemSize);
myBallActor = SMESH_CellLabelActor::New();
myBallActor->SetUserMatrix(aMatrix);
myBallActor->SetStoreGemetryMapping(true);
myBallActor->PickableOff();
myBallActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
myBallActor->SetVisibility(false);
myBallActor->SetProperty(myBallProp);
myBallActor->SetRepresentation(SMESH_DeviceActor::eSurface);
aFilter = myBallActor->GetExtractUnstructuredGrid();
aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
aFilter->RegisterCellsWithType(VTK_POLY_VERTEX);
//my0DExtProp = vtkProperty::New();
//my0DExtProp->DeepCopy(my0DProp);
//anRGB[0] = 1 - anRGB[0];
//anRGB[1] = 1 - anRGB[1];
//anRGB[2] = 1 - anRGB[2];
//my0DExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
//my0DExtProp->SetPointSize(aElem0DSize);
//
//my0DExtActor = SMESH_DeviceActor::New();
//my0DExtActor->SetUserMatrix(aMatrix);
//my0DExtActor->SetStoreClippingMapping(true);
//my0DExtActor->PickableOff();
//my0DExtActor->SetHighlited(true);
//my0DExtActor->SetVisibility(false);
//my0DExtActor->SetProperty(my0DExtProp);
//my0DExtActor->SetRepresentation(SMESH_DeviceActor::eInsideframe);
//aFilter = my0DExtActor->GetExtractUnstructuredGrid();
////aFilter->SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::ePoints);
//aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
//aFilter->RegisterCellsWithType(VTK_VERTEX);
//Definition 0D device of the actor (nodes)
//-----------------------------------------
myNodeProp = vtkProperty::New();
SMESH::GetColor( "SMESH", "node_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 0, 0 ) );
myNodeProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
myNodeActor = SMESH_NodeLabelActor::New();
myNodeActor->SetUserMatrix(aMatrix);
myNodeActor->SetStoreClippingMapping(true);
myNodeActor->PickableOff();
myNodeActor->SetVisibility(false);
myNodeActor->SetFontProperties( aFamilyNd, aSizeNd, aBoldNd, anItalicNd, aShadowNd, anRGBNd[0], anRGBNd[1], anRGBNd[2] );
myNodeActor->SetProperty(myNodeProp);
myNodeActor->SetRepresentation(SMESH_DeviceActor::ePoint);
aFilter = myNodeActor->GetExtractUnstructuredGrid();
aFilter->SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::ePoints);
myNodeExtProp = vtkProperty::New();
myNodeExtProp->DeepCopy(myNodeProp);
anRGB[0] = 1 - anRGB[0];
anRGB[1] = 1 - anRGB[1];
anRGB[2] = 1 - anRGB[2];
myNodeExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
myNodeExtActor = SMESH_DeviceActor::New();
myNodeExtActor->SetUserMatrix(aMatrix);
myNodeExtActor->SetStoreClippingMapping(true);
myNodeExtActor->PickableOff();
myNodeExtActor->SetHighlited(true);
myNodeExtActor->SetVisibility(false);
myNodeExtActor->SetProperty(myNodeExtProp);
myNodeExtActor->SetRepresentation(SMESH_DeviceActor::ePoint);
aFilter = myNodeExtActor->GetExtractUnstructuredGrid();
aFilter->SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::ePoints);
aFilter->RegisterCellsWithType(VTK_VERTEX);
//Definition of Pickable and Highlitable engines
//----------------------------------------------
myBaseActor->SetUserMatrix(aMatrix);
myBaseActor->SetStoreGemetryMapping(true);
myBaseActor->GetProperty()->SetOpacity(0.0);
myPickableActor = myBaseActor;
myHighlightProp = vtkProperty::New();
myHighlightProp->SetAmbient(1.0);
myHighlightProp->SetDiffuse(0.0);
myHighlightProp->SetSpecular(0.0);
SMESH::GetColor( "SMESH", "selection_object_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 255, 255 ) );
myHighlightProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
myHighlightProp->SetPointSize(aElem0DSize); // ??
myHighlightProp->SetLineWidth(aLineWidth);
myHighlightProp->SetRepresentation(1);
myBallHighlightProp = vtkProperty::New();
myBallHighlightProp->DeepCopy(myHighlightProp);
myBallHighlightProp->SetPointSize(aBallElemSize);
myOutLineProp = vtkProperty::New();
myOutLineProp->SetAmbient(1.0);
myOutLineProp->SetDiffuse(0.0);
myOutLineProp->SetSpecular(0.0);
SMESH::GetColor( "SMESH", "outline_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 70, 0 ) );
myOutLineProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
myOutLineProp->SetLineWidth(aOutlineWidth);
myOutLineProp->SetRepresentation(1);
myPreselectProp = vtkProperty::New();
myPreselectProp->SetAmbient(1.0);
myPreselectProp->SetDiffuse(0.0);
myPreselectProp->SetSpecular(0.0);
SMESH::GetColor( "SMESH", "highlight_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 255, 255 ) );
myPreselectProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
myPreselectProp->SetPointSize(aElem0DSize); // ??
myPreselectProp->SetLineWidth(aLineWidth);
myPreselectProp->SetRepresentation(1);
myBallPreselectProp = vtkProperty::New();
myBallPreselectProp->DeepCopy(myPreselectProp);
myBallPreselectProp->SetPointSize(aBallElemSize);
myHighlitableActor = SMESH_DeviceActor::New();
myHighlitableActor->SetUserMatrix(aMatrix);
myHighlitableActor->PickableOff();
myHighlitableActor->SetRepresentation(SMESH_DeviceActor::eWireframe);
myHighlitableActor->SetCoincident3DAllowed(true);
aMatrix->Delete();
myName = "";
myIO = NULL;
myControlMode = eNone;
myControlActor = my2DActor;
//Definition of myScalarBarActor
//------------------------------
myLookupTable = vtkLookupTable::New();
//Fix for Bug PAL5195 - SMESH764:
//Controls - Aspect Ratio: incorrect colors of the best and worst values
myLookupTable->SetHueRange(0.667,0.0);
myScalarBarActor = SMESH_ScalarBarActor::New();
myScalarBarActor->SetVisibility(false);
myScalarBarActor->SetLookupTable(myLookupTable);
//Fix for Bug 13314:
//Incorrect "Min value" in Scalar Bar in Mesh:
// myScalarBarActor->SetLabelFormat("%.4g");
// changes was commented because of regression bug IPAL 19981
mgr = SUIT_Session::session()->resourceMgr();
if( !mgr )
return;
myEntityMode = eAllEntity;
myEntityModeCache = eAllEntity;
// Clipping planes
myImplicitBoolean = vtkImplicitBoolean::New();
myImplicitBoolean->SetOperationTypeToIntersection();
//Quadratic 2D elements representation
//-----------------------------------------------------------------------------
int aQuadratic2DMode = mgr->integerValue( "SMESH", "quadratic_mode", 0);
if(aQuadratic2DMode == 0){
myHighlitableActor->SetQuadraticArcMode(false);
my2DActor->SetQuadraticArcMode(false);
my1DActor->SetQuadraticArcMode(false);
}
else if(aQuadratic2DMode == 1){
myHighlitableActor->SetQuadraticArcMode(true);
my2DActor->SetQuadraticArcMode(true);
my1DActor->SetQuadraticArcMode(true);
}
int aQuadraticAngle = mgr->integerValue( "SMESH", "max_angle", 2);
myHighlitableActor->SetQuadraticArcAngle(aQuadraticAngle);
my2DActor->SetQuadraticArcAngle(aQuadraticAngle);
// Set colors of the name actor
SMESH::GetColor( "SMESH", "default_grp_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
myNameActor->SetBackgroundColor(anRGB[0], anRGB[1], anRGB[2]);
SMESH::GetColor( "SMESH", "group_name_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 255, 255 ) );
myNameActor->SetForegroundColor(anRGB[0], anRGB[1], anRGB[2]);
#ifndef DISABLE_PLOT2DVIEWER
my2dHistogram = 0;
#endif
SetBallSize(aBallElemSize);
Set0DSize(aElem0DSize);
}
SMESH_ActorDef::~SMESH_ActorDef()
{
if(MYDEBUG) MESSAGE("~SMESH_ActorDef - "<<this);
// Please keep the order same as one in the header file
myTimeStamp->Delete();
myScalarBarActor->Delete();
myLookupTable->Delete();
mySurfaceProp->Delete();
myBackSurfaceProp->Delete();
myNormalVProp->Delete();
myReversedVProp->Delete();
myEdgeProp->Delete();
myNodeProp->Delete();
myNodeActor->Delete();
myBaseActor->Delete();
//myPickableActor->Delete(); myPickableActor == myBaseActor
myHighlightProp->Delete();
myOutLineProp->Delete();
myPreselectProp->Delete();
myBallHighlightProp->Delete();
myBallPreselectProp->Delete();
myHighlitableActor->Delete();
my2DExtProp->Delete();
my3DExtProp->Delete();
my2DActor->Delete();
my2DExtActor->Delete();
my3DActor->Delete();
my3DExtActor->Delete();
// myControlActor->Delete(); myControlActor == my2DActor
myNodeExtProp->Delete();
myNodeExtActor->Delete();
my1DProp->Delete();
my1DActor->Delete();
my1DExtProp->Delete();
my1DExtActor->Delete();
my0DProp->Delete();
my0DActor->Delete();
myBallProp->Delete();
myBallActor->Delete();
//my0DExtProp->Delete();
//my0DExtActor->Delete();
myImplicitBoolean->Delete();
#ifndef DISABLE_PLOT2DVIEWER
if(my2dHistogram) {
SMESH::ProcessIn2DViewers(this,SMESH::RemoveFrom2dViewer);
delete my2dHistogram;
}
#endif
}
void SMESH_ActorDef::Delete()
{
// This is just to guarantee that the DeleteActorEvent (which was previously invoked
// from the actor's destructor) will be thrown before removing the actor's observers,
// that is done inside the Superclass::Delete() method but before the destructor itself
// (see the issue 0021562: EDF SMESH: clipping and delete mesh clipped leads to crash).
// The event is caught by SMESHGUI::ProcessEvents() static method.
this->InvokeEvent( SMESH::DeleteActorEvent, NULL );
Superclass::Delete();
}
void SMESH_ActorDef::SetPointsLabeled( bool theIsPointsLabeled )
{
if(myNodeActor) {
myNodeActor->SetPointsLabeled(theIsPointsLabeled);
SetRepresentation(GetRepresentation());
myTimeStamp->Modified();
}
}
void SMESH_ActorDef::SetPointsFontProperties( SMESH::LabelFont theFamily, int theSize,
bool theBold, bool theItalic, bool theShadow,
double r, double g, double b )
{
if(myNodeActor) {
myNodeActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
SetRepresentation( GetRepresentation() );
myTimeStamp->Modified();
}
}
void SMESH_ActorDef::SetCellsFontProperties( SMESH::LabelFont theFamily, int theSize,
bool theBold, bool theItalic, bool theShadow,
double r, double g, double b )
{
if(my3DActor) {
my3DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
SetRepresentation( GetRepresentation() );
myTimeStamp->Modified();
}
if(my2DActor) {
my2DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
SetRepresentation( GetRepresentation() );
myTimeStamp->Modified();
}
if(my1DActor) {
my1DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
SetRepresentation( GetRepresentation() );
myTimeStamp->Modified();
}
if(my0DActor) {
my0DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
SetRepresentation( GetRepresentation() );
myTimeStamp->Modified();
}
if(myBallActor) {
myBallActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
SetRepresentation( GetRepresentation() );
myTimeStamp->Modified();
}
}
bool SMESH_ActorDef::GetPointsLabeled() {
return myNodeActor && myNodeActor->GetPointsLabeled();
}
void SMESH_ActorDef::SetCellsLabeled(bool theIsCellsLabeled)
{
if(my3DActor)
my3DActor->SetCellsLabeled(theIsCellsLabeled);
if(my2DActor)
my2DActor->SetCellsLabeled(theIsCellsLabeled);
if(my1DActor)
my1DActor->SetCellsLabeled(theIsCellsLabeled);
if(my0DActor)
my0DActor->SetCellsLabeled(theIsCellsLabeled);
if(myBallActor)
myBallActor->SetCellsLabeled(theIsCellsLabeled);
myTimeStamp->Modified();
}
bool SMESH_ActorDef::GetCellsLabeled() {
bool result = false;
if(my3DActor)
result = result || my3DActor->GetCellsLabeled();
if(my2DActor)
result = result || my2DActor->GetCellsLabeled();
if(my1DActor)
result = result || my1DActor->GetCellsLabeled();
if(my0DActor)
result = result || my0DActor->GetCellsLabeled();
if(myBallActor)
result = result || myBallActor->GetCellsLabeled();
return result;
}
void SMESH_ActorDef::SetFacesOriented(bool theIsFacesOriented)
{
myIsFacesOriented = theIsFacesOriented;
my2DActor->SetFacesOriented(theIsFacesOriented);
my3DActor->SetFacesOriented(theIsFacesOriented);
myTimeStamp->Modified();
}
bool SMESH_ActorDef::GetFacesOriented()
{
return myIsFacesOriented;
}
void SMESH_ActorDef::SetFacesOrientationColor(double r,double g,double b)
{
my2DActor->SetFacesOrientationColor( r, g, b );
my3DActor->SetFacesOrientationColor( r, g, b );
}
void SMESH_ActorDef::GetFacesOrientationColor(double& r,double& g,double& b)
{
my3DActor->GetFacesOrientationColor( r, g, b );
}
void SMESH_ActorDef::SetFacesOrientationScale(double theScale)
{
my2DActor->SetFacesOrientationScale( theScale );
my3DActor->SetFacesOrientationScale( theScale );
}
double SMESH_ActorDef::GetFacesOrientationScale()
{
return my3DActor->GetFacesOrientationScale();
}
void SMESH_ActorDef::SetFacesOrientation3DVectors(bool theState)
{
my2DActor->SetFacesOrientation3DVectors( theState );
my3DActor->SetFacesOrientation3DVectors( theState );
}
bool SMESH_ActorDef::GetFacesOrientation3DVectors()
{
return my3DActor->GetFacesOrientation3DVectors();
}
void
SMESH_ActorDef::
SetControlMode(eControl theMode)
{
SetControlMode(theMode,true);
}
void
SMESH_ActorDef::
SetControlMode(eControl theMode,
bool theCheckEntityMode)
{
vtkLookupTable* lookupTable = static_cast<vtkLookupTable*>(myScalarBarActor->GetLookupTable());
bool isLogarithmic = lookupTable->GetScale() == VTK_SCALE_LOG10;
lookupTable->SetScale(VTK_SCALE_LINEAR);
SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr();
if( !mgr )
return;
myControlMode = eNone;
theCheckEntityMode &= mgr->booleanValue( "SMESH", "display_entity", false );
my0DActor->GetMapper()->SetScalarVisibility(false);
my1DActor->GetMapper()->SetScalarVisibility(false);
my2DActor->GetMapper()->SetScalarVisibility(false);
my3DActor->GetMapper()->SetScalarVisibility(false);
myBallActor->GetMapper()->SetScalarVisibility(false);
myScalarBarActor->SetVisibility(false);
bool anIsScalarVisible = theMode > eNone;
if(anIsScalarVisible) {
switch(theMode) {
case eLength:
{
SMESH::Controls::Length* aControl = new SMESH::Controls::Length();
aControl->SetPrecision( myControlsPrecision );
myFunctor.reset( aControl );
myControlActor = my1DActor;
break;
}
case eLength2D:
{
myFunctor.reset(new SMESH::Controls::Length2D());
myControlActor = my2DActor;
break;
}
case eFreeBorders:
myFunctor.reset(new SMESH::Controls::FreeBorders());
myControlActor = my1DActor;
break;
case eFreeEdges:
myFunctor.reset(new SMESH::Controls::FreeEdges());
myControlActor = my2DActor;
break;
case eFreeNodes:
myFunctor.reset(new SMESH::Controls::FreeNodes());
myControlActor = myNodeActor;
break;
case eFreeFaces:
myFunctor.reset(new SMESH::Controls::FreeFaces());
myControlActor = my2DActor;
break;
case eCoincidentNodes:
{
SMESH::Controls::CoincidentNodes* cn = new SMESH::Controls::CoincidentNodes();
double tol = mgr->doubleValue( "SMESH", "equal_nodes_tolerance", 1e-7 );
cn->SetTolerance( tol );
myFunctor.reset(cn);
myControlActor = myNodeActor;
break;
}
case eCoincidentElems1D:
myFunctor.reset(new SMESH::Controls::CoincidentElements1D());
myControlActor = my1DActor;
break;
case eCoincidentElems2D:
myFunctor.reset(new SMESH::Controls::CoincidentElements2D());
myControlActor = my2DActor;
break;
case eCoincidentElems3D:
myFunctor.reset(new SMESH::Controls::CoincidentElements3D());
myControlActor = my3DActor;
break;
case eBareBorderFace:
myFunctor.reset(new SMESH::Controls::BareBorderFace());
myControlActor = my2DActor;
break;
case eOverConstrainedFace:
myFunctor.reset(new SMESH::Controls::OverConstrainedFace());
myControlActor = my2DActor;
break;
case eMultiConnection:
myFunctor.reset(new SMESH::Controls::MultiConnection());
myControlActor = my1DActor;
break;
case eMultiConnection2D:
myFunctor.reset(new SMESH::Controls::MultiConnection2D());
myControlActor = my2DActor;
break;
case eArea:
{
SMESH::Controls::Area* aControl = new SMESH::Controls::Area();
aControl->SetPrecision( myControlsPrecision );
myFunctor.reset( aControl );
myControlActor = my2DActor;
break;
}
case eTaper:
{
SMESH::Controls::Taper* aControl = new SMESH::Controls::Taper();
aControl->SetPrecision( myControlsPrecision );
myFunctor.reset( aControl );
myControlActor = my2DActor;
break;
}
case eAspectRatio:
{
SMESH::Controls::AspectRatio* aControl = new SMESH::Controls::AspectRatio();
aControl->SetPrecision( myControlsPrecision );
myFunctor.reset( aControl );
myControlActor = my2DActor;
break;
}
case eAspectRatio3D:
{
SMESH::Controls::AspectRatio3D* aControl = new SMESH::Controls::AspectRatio3D();
aControl->SetPrecision( myControlsPrecision );
myFunctor.reset( aControl );
myControlActor = my3DActor;
break;
}
case eVolume3D:
{
SMESH::Controls::Volume* aControl = new SMESH::Controls::Volume();
aControl->SetPrecision( myControlsPrecision );
myFunctor.reset( aControl );
myControlActor = my3DActor;
break;
}
case eMaxElementLength2D:
{
SMESH::Controls::MaxElementLength2D* aControl = new SMESH::Controls::MaxElementLength2D();
aControl->SetPrecision( myControlsPrecision );
myFunctor.reset( aControl );
myControlActor = my2DActor;
break;
}
case eMaxElementLength3D:
{
SMESH::Controls::MaxElementLength3D* aControl = new SMESH::Controls::MaxElementLength3D();
aControl->SetPrecision( myControlsPrecision );
myFunctor.reset( aControl );
myControlActor = my3DActor;
break;
}
case eBareBorderVolume:
{
myFunctor.reset(new SMESH::Controls::BareBorderVolume());
myControlActor = my3DActor;
break;
}
case eOverConstrainedVolume:
{
myFunctor.reset(new SMESH::Controls::OverConstrainedVolume());
myControlActor = my3DActor;
break;
}
case eMinimumAngle:
{
SMESH::Controls::MinimumAngle* aControl = new SMESH::Controls::MinimumAngle();
aControl->SetPrecision( myControlsPrecision );
myFunctor.reset( aControl );
myControlActor = my2DActor;
break;
}
case eWarping:
{
SMESH::Controls::Warping* aControl = new SMESH::Controls::Warping();
aControl->SetPrecision( myControlsPrecision );
myFunctor.reset( aControl );
myControlActor = my2DActor;
break;
}
case eSkew:
{
SMESH::Controls::Skew* aControl = new SMESH::Controls::Skew();
aControl->SetPrecision( myControlsPrecision );
myFunctor.reset( aControl );
myControlActor = my2DActor;
break;
}
default:
return;
}
vtkUnstructuredGrid* aGrid = myControlActor->GetUnstructuredGrid();
vtkIdType aNbCells = aGrid->GetNumberOfCells();
if(aNbCells){
myControlMode = theMode;
switch(myControlMode){
case eFreeNodes:
case eCoincidentNodes:
myNodeExtActor->SetExtControlMode(myFunctor);
break;
case eFreeEdges:
case eFreeBorders:
case eCoincidentElems1D:
my1DExtActor->SetExtControlMode(myFunctor);
break;
case eFreeFaces:
case eBareBorderFace:
case eOverConstrainedFace:
case eCoincidentElems2D:
my2DExtActor->SetExtControlMode(myFunctor);
break;
case eBareBorderVolume:
case eOverConstrainedVolume:
case eCoincidentElems3D:
my3DExtActor->SetExtControlMode(myFunctor);
break;
case eLength2D:
case eMultiConnection2D:
my1DExtActor->SetExtControlMode(myFunctor,myScalarBarActor,myLookupTable);
UpdateDistribution();
break;
default:
myControlActor->SetControlMode(myFunctor,myScalarBarActor,myLookupTable);
UpdateDistribution();
}
}
if(theCheckEntityMode) {
if(myControlActor == my1DActor) {
if (!myIsEntityModeCache){
myEntityModeCache = GetEntityMode();
myIsEntityModeCache=true;
}
SetEntityMode(eEdges);
}
else if(myControlActor == my2DActor) {
switch(myControlMode) {
case eLength2D:
case eFreeEdges:
case eFreeFaces:
case eMultiConnection2D:
if (!myIsEntityModeCache){
myEntityModeCache = GetEntityMode();
myIsEntityModeCache=true;
}
SetEntityMode(eFaces);
break;
default:
if (!myIsEntityModeCache){
myEntityModeCache = GetEntityMode();
myIsEntityModeCache=true;
}
SetEntityMode(eFaces);
}
}else if(myControlActor == my3DActor) {
if (!myIsEntityModeCache){
myEntityModeCache = GetEntityMode();
myIsEntityModeCache=true;
}
SetEntityMode(eVolumes);
}
}
}
else {
if(theCheckEntityMode){
myEntityMode = myEntityModeCache;
myIsEntityModeCache = false;
}
myFunctor.reset();
}
SetRepresentation(GetRepresentation());
myTimeStamp->Modified();
Modified();
lookupTable = static_cast<vtkLookupTable*>(myScalarBarActor->GetLookupTable());
double * range = lookupTable->GetRange();
if (isLogarithmic && range[0] > 1e-07 && range[1] > 1e-07)
lookupTable->SetScale(VTK_SCALE_LOG10);
Update();
}
void SMESH_ActorDef::AddToRender(vtkRenderer* theRenderer){
//myHighlightActor->AddToRender(theRenderer);
theRenderer->AddActor(myBaseActor);
theRenderer->AddActor(myNodeExtActor);
theRenderer->AddActor(my1DExtActor);
my3DActor ->AddToRender(theRenderer);
my3DExtActor->AddToRender(theRenderer);
my2DActor ->AddToRender(theRenderer);
my2DExtActor->AddToRender(theRenderer);
myNodeActor ->AddToRender(theRenderer);
my1DActor ->AddToRender(theRenderer);
my0DActor ->AddToRender(theRenderer);
myBallActor ->AddToRender(theRenderer);
//theRenderer->AddActor(my0DExtActor);
theRenderer->AddActor(myHighlitableActor);
theRenderer->AddActor2D(myScalarBarActor);
// the superclass' method should be called at the end
// (in particular, for correct work of selection)
SALOME_Actor::AddToRender(theRenderer);
}
void SMESH_ActorDef::RemoveFromRender(vtkRenderer* theRenderer){
SALOME_Actor::RemoveFromRender(theRenderer);
theRenderer->RemoveActor(myBaseActor);
theRenderer->RemoveActor(myNodeExtActor);
theRenderer->RemoveActor(myHighlitableActor);
//theRenderer->RemoveActor(my0DExtActor);
theRenderer->RemoveActor(my1DExtActor);
my2DActor->RemoveFromRender(theRenderer);
my2DExtActor->RemoveFromRender(theRenderer);
my3DActor->RemoveFromRender(theRenderer);
my3DExtActor->RemoveFromRender(theRenderer);
myNodeActor->RemoveFromRender(theRenderer);
my0DActor->RemoveFromRender(theRenderer);
myBallActor->RemoveFromRender(theRenderer);
my1DActor->RemoveFromRender(theRenderer);
theRenderer->RemoveActor(myScalarBarActor);
}
bool SMESH_ActorDef::Init(TVisualObjPtr theVisualObj,
const char* theEntry,
const char* theName,
int theIsClear)
{
Handle(SALOME_InteractiveObject) anIO = new SALOME_InteractiveObject(theEntry,"SMESH",theName);
setIO(anIO);
setName(theName);
myVisualObj = theVisualObj;
myVisualObj->Update(theIsClear);
myNodeActor->Init(myVisualObj,myImplicitBoolean);
myBaseActor->Init(myVisualObj,myImplicitBoolean);
myHighlitableActor->Init(myVisualObj,myImplicitBoolean);
myNodeExtActor->Init(myVisualObj,myImplicitBoolean);
my0DActor->Init(myVisualObj,myImplicitBoolean);
myBallActor->Init(myVisualObj,myImplicitBoolean);
//my0DExtActor->Init(myVisualObj,myImplicitBoolean);
my1DActor->Init(myVisualObj,myImplicitBoolean);
my1DExtActor->Init(myVisualObj,myImplicitBoolean);
my2DActor->Init(myVisualObj,myImplicitBoolean);
my2DExtActor->Init(myVisualObj,myImplicitBoolean);
my3DActor->Init(myVisualObj,myImplicitBoolean);
my3DExtActor->Init(myVisualObj,myImplicitBoolean);
my0DActor->GetMapper()->SetLookupTable(myLookupTable);
myBallActor->GetMapper()->SetLookupTable(myLookupTable);
//my0DExtActor->GetMapper()->SetLookupTable(myLookupTable);
my1DActor->GetMapper()->SetLookupTable(myLookupTable);
my1DExtActor->GetMapper()->SetLookupTable(myLookupTable);
my2DActor->GetMapper()->SetLookupTable(myLookupTable);
my2DExtActor->GetMapper()->SetLookupTable(myLookupTable);
my3DActor->GetMapper()->SetLookupTable(myLookupTable);
my3DExtActor->GetMapper()->SetLookupTable(myLookupTable);
double aFactor, aUnits;
my2DActor->GetPolygonOffsetParameters(aFactor,aUnits);
my2DActor->SetPolygonOffsetParameters(aFactor,aUnits*0.75);
my2DExtActor->SetPolygonOffsetParameters(aFactor,aUnits*0.5);
my3DActor->SetPolygonOffsetParameters(2*aFactor,aUnits);
SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr();
if( !mgr )
return false;
//SetIsShrunkable(theGrid->GetNumberOfCells() > 10);
SetIsShrunkable(true);
SetShrinkFactor( SMESH::GetFloat( "SMESH:shrink_coeff", 75 ) / 100. );
int aMode = mgr->integerValue( "SMESH", "display_mode" );
SetRepresentation(-1);
if(aMode == 0){
SetRepresentation(eEdge);
}else if(aMode == 1){
SetRepresentation(eSurface);
}else if(aMode == 2){
SetRepresentation(ePoint);
}
if(aMode == 3){
SetShrink();
}
if( dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
SetIsDisplayNameActor( true );
int aMarkerType = mgr->integerValue( "SMESH", "type_of_marker", 1 ); // dot
int aMarkerScale = mgr->integerValue( "SMESH", "marker_scale", 9 ); // 5 pixels
SetMarkerStd( (VTK::MarkerType)aMarkerType, (VTK::MarkerScale)aMarkerScale );
myTimeStamp->Modified();
Modified();
return true;
}
double* SMESH_ActorDef::GetBounds(){
return myNodeActor->GetBounds();
}
vtkDataSet* SMESH_ActorDef::GetInput(){
return GetUnstructuredGrid();
}
void SMESH_ActorDef::SetTransform(VTKViewer_Transform* theTransform){
Superclass::SetTransform(theTransform);
myNodeActor->SetTransform(theTransform);
myBaseActor->SetTransform(theTransform);
myHighlitableActor->SetTransform(theTransform);
myNodeExtActor->SetTransform(theTransform);
my0DActor->SetTransform(theTransform);
myBallActor->SetTransform(theTransform);
//my0DExtActor->SetTransform(theTransform);
my1DActor->SetTransform(theTransform);
my1DExtActor->SetTransform(theTransform);
my2DActor->SetTransform(theTransform);
my2DExtActor->SetTransform(theTransform);
my3DActor->SetTransform(theTransform);
my3DExtActor->SetTransform(theTransform);
Modified();
}
void SMESH_ActorDef::SetMapper(vtkMapper* theMapper){
vtkLODActor::SetMapper(theMapper);
}
void SMESH_ActorDef::ShallowCopy(vtkProp *prop){
SALOME_Actor::ShallowCopy(prop);
}
vtkMapper* SMESH_ActorDef::GetMapper(){
return myPickableActor->GetMapper();
}
vtkUnstructuredGrid* SMESH_ActorDef::GetUnstructuredGrid(){
return myVisualObj->GetUnstructuredGrid();
}
bool SMESH_ActorDef::IsInfinitive(){
vtkDataSet *aDataSet = myPickableActor->GetUnstructuredGrid();
myIsInfinite = aDataSet->GetNumberOfCells() == 0 ||
( aDataSet->GetNumberOfCells() == 1 &&
aDataSet->GetCell(0)->GetCellType() == VTK_VERTEX );
return SALOME_Actor::IsInfinitive();
}
void SMESH_ActorDef::SetIsShrunkable(bool theShrunkable){
if ( myIsShrinkable == theShrunkable )
return;
myIsShrinkable = theShrunkable;
Modified();
}
double SMESH_ActorDef::GetShrinkFactor(){
return myBaseActor->GetShrinkFactor();
}
void SMESH_ActorDef::SetShrinkFactor(double theValue){
myBaseActor->SetShrinkFactor(theValue);
my1DActor->SetShrinkFactor(theValue);
my1DExtActor->SetShrinkFactor(theValue);
my2DActor->SetShrinkFactor(theValue);
my2DExtActor->SetShrinkFactor(theValue);
my3DActor->SetShrinkFactor(theValue);
my3DExtActor->SetShrinkFactor(theValue);
my3DExtActor->SetShrinkFactor(theValue);
myHighlitableActor->SetShrinkFactor(theValue);
Modified();
}
void SMESH_ActorDef::SetShrink(){
if(!myIsShrinkable) return;
myBaseActor->SetShrink();
my1DActor->SetShrink();
my1DExtActor->SetShrink();
my2DActor->SetShrink();
my2DExtActor->SetShrink();
my3DActor->SetShrink();
my3DExtActor->SetShrink();
myHighlitableActor->SetShrink();
myIsShrunk = true;
Modified();
}
void SMESH_ActorDef::UnShrink(){
if(!myIsShrunk) return;
myBaseActor->UnShrink();
my1DActor->UnShrink();
my1DExtActor->UnShrink();
my2DActor->UnShrink();
my2DExtActor->UnShrink();
my3DActor->UnShrink();
my3DExtActor->UnShrink();
myHighlitableActor->UnShrink();
myIsShrunk = false;
Modified();
}
int SMESH_ActorDef::GetNodeObjId(int theVtkID){
return myPickableActor->GetNodeObjId(theVtkID);
}
double* SMESH_ActorDef::GetNodeCoord(int theObjID){
return myPickableActor->GetNodeCoord(theObjID);
}
int SMESH_ActorDef::GetElemObjId(int theVtkID){
return myPickableActor->GetElemObjId(theVtkID);
}
vtkCell* SMESH_ActorDef::GetElemCell(int theObjID){
return myPickableActor->GetElemCell(theObjID);
}
void SMESH_ActorDef::SetVisibility(int theMode){
SetVisibility(theMode,true);
}
void SMESH_ActorDef::SetVisibility(int theMode, bool theIsUpdateRepersentation){
SALOME_Actor::SetVisibility(theMode);
myNodeActor->VisibilityOff();
myBaseActor->VisibilityOff();
myNodeExtActor->VisibilityOff();
my0DActor->VisibilityOff();
myBallActor->VisibilityOff();
//my0DExtActor->VisibilityOff();
my1DActor->VisibilityOff();
my1DExtActor->VisibilityOff();
my2DActor->VisibilityOff();
my2DExtActor->VisibilityOff();
my3DActor->VisibilityOff();
my3DExtActor->VisibilityOff();
myScalarBarActor->VisibilityOff();
if(GetVisibility()){
if(theIsUpdateRepersentation)
SetRepresentation(GetRepresentation());
if(myControlMode != eNone){
switch(myControlMode){
case eFreeNodes:
case eCoincidentNodes:
myNodeExtActor->VisibilityOn();
break;
case eFreeEdges:
case eFreeBorders:
case eCoincidentElems1D:
my1DExtActor->VisibilityOn();
break;
case eFreeFaces:
case eBareBorderFace:
case eOverConstrainedFace:
case eCoincidentElems2D:
my2DExtActor->VisibilityOn();
break;
case eBareBorderVolume:
case eOverConstrainedVolume:
case eCoincidentElems3D:
my3DExtActor->VisibilityOn();
break;
case eLength2D:
case eMultiConnection2D:
my1DExtActor->VisibilityOn();
default:
if(myControlActor->GetUnstructuredGrid()->GetNumberOfCells())
myScalarBarActor->VisibilityOn();
}
}
if(myRepresentation != ePoint)
myPickableActor->VisibilityOn();
else {
myNodeActor->VisibilityOn();
}
if(myEntityMode & e0DElements && GetRepresentation() != ePoint ){
my0DActor->VisibilityOn();
}
if(myEntityMode & eBallElem && GetRepresentation() != ePoint ){
myBallActor->VisibilityOn();
}
if(myEntityMode & eEdges && GetRepresentation() != ePoint){
my1DActor->VisibilityOn();
}
if(myEntityMode & eFaces && GetRepresentation() != ePoint){
my2DActor->VisibilityOn();
}
if(myEntityMode & eVolumes && GetRepresentation() != ePoint){
my3DActor->VisibilityOn();
}
if(myNodeActor->GetPointsLabeled()){
myNodeActor->VisibilityOn();
}
if(my0DActor)
my0DActor->UpdateLabels();
if(myBallActor)
myBallActor->UpdateLabels();
if(my1DActor)
my1DActor->UpdateLabels();
if(my2DActor)
my2DActor->UpdateLabels();
if(my3DActor)
my3DActor->UpdateLabels();
}
#ifndef DISABLE_PLOT2DVIEWER
else
SMESH::ProcessIn2DViewers(this,SMESH::RemoveFrom2dViewer);
#endif
UpdateHighlight();
Modified();
}
void SMESH_ActorDef::SetEntityMode(unsigned int theMode)
{
myEntityState = eAllEntity;
if(!myVisualObj->GetNbEntities(SMDSAbs_0DElement)) {
myEntityState &= ~e0DElements;
theMode &= ~e0DElements;
}
if(!myVisualObj->GetNbEntities(SMDSAbs_Ball)) {
myEntityState &= ~eBallElem;
theMode &= ~eBallElem;
}
if(!myVisualObj->GetNbEntities(SMDSAbs_Edge)) {
myEntityState &= ~eEdges;
theMode &= ~eEdges;
}
if(!myVisualObj->GetNbEntities(SMDSAbs_Face)) {
myEntityState &= ~eFaces;
theMode &= ~eFaces;
}
if(!myVisualObj->GetNbEntities(SMDSAbs_Volume)) {
myEntityState &= ~eVolumes;
theMode &= ~eVolumes;
}
if (!theMode) {
if(myVisualObj->GetNbEntities(SMDSAbs_0DElement))
theMode |= e0DElements;
if(myVisualObj->GetNbEntities(SMDSAbs_Ball))
theMode |= eBallElem;
if(myVisualObj->GetNbEntities(SMDSAbs_Edge))
theMode |= eEdges;
if(myVisualObj->GetNbEntities(SMDSAbs_Face))
theMode |= eFaces;
if(myVisualObj->GetNbEntities(SMDSAbs_Volume))
theMode |= eVolumes;
}
myBaseActor->myGeomFilter->SetInside(myEntityMode != myEntityState);
myEntityMode = theMode;
VTKViewer_ExtractUnstructuredGrid* aFilter = NULL;
aFilter = myBaseActor->GetExtractUnstructuredGrid();
aFilter->ClearRegisteredCellsWithType();
aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
VTKViewer_ExtractUnstructuredGrid* aHightFilter = myHighlitableActor->GetExtractUnstructuredGrid();
aHightFilter->ClearRegisteredCellsWithType();
aHightFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
if (myEntityMode & e0DElements) {
if (MYDEBUG) MESSAGE("0D ELEMENTS");
aFilter->RegisterCellsWithType(VTK_VERTEX);
aHightFilter->RegisterCellsWithType(VTK_VERTEX);
}
if (myEntityMode & eBallElem) {
aFilter->RegisterCellsWithType(VTK_POLY_VERTEX);
aHightFilter->RegisterCellsWithType(VTK_POLY_VERTEX);
}
if (myEntityMode & eEdges) {
if (MYDEBUG) MESSAGE("EDGES");
aFilter->RegisterCellsWithType(VTK_LINE);
aFilter->RegisterCellsWithType(VTK_QUADRATIC_EDGE);
aHightFilter->RegisterCellsWithType(VTK_LINE);
aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_EDGE);
}
if (myEntityMode & eFaces) {
if (MYDEBUG) MESSAGE("FACES");
aFilter->RegisterCellsWithType(VTK_TRIANGLE);
aFilter->RegisterCellsWithType(VTK_POLYGON);
aFilter->RegisterCellsWithType(VTK_QUAD);
aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
aHightFilter->RegisterCellsWithType(VTK_TRIANGLE);
aHightFilter->RegisterCellsWithType(VTK_POLYGON);
aHightFilter->RegisterCellsWithType(VTK_QUAD);
aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
aHightFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
}
if (myEntityMode & eVolumes) {
if (MYDEBUG) MESSAGE("VOLUMES");
aFilter->RegisterCellsWithType(VTK_TETRA);
aFilter->RegisterCellsWithType(VTK_VOXEL);
aFilter->RegisterCellsWithType(VTK_HEXAHEDRON);
aFilter->RegisterCellsWithType(VTK_WEDGE);
aFilter->RegisterCellsWithType(VTK_PYRAMID);
aFilter->RegisterCellsWithType(VTK_HEXAGONAL_PRISM);
aFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA);
aFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON);
aFilter->RegisterCellsWithType(VTK_TRIQUADRATIC_HEXAHEDRON);
aFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE);
aFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET);
//#ifdef VTK_HAVE_POLYHEDRON
aFilter->RegisterCellsWithType(VTK_POLYHEDRON);
//#endif
aHightFilter->RegisterCellsWithType(VTK_TETRA);
aHightFilter->RegisterCellsWithType(VTK_VOXEL);
aHightFilter->RegisterCellsWithType(VTK_HEXAHEDRON);
aHightFilter->RegisterCellsWithType(VTK_WEDGE);
aHightFilter->RegisterCellsWithType(VTK_PYRAMID);
aHightFilter->RegisterCellsWithType(VTK_HEXAGONAL_PRISM);
aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA);
aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON);
aHightFilter->RegisterCellsWithType(VTK_TRIQUADRATIC_HEXAHEDRON);
aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE);
aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_PYRAMID);
aHightFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET);
//#ifdef VTK_HAVE_POLYHEDRON
aHightFilter->RegisterCellsWithType(VTK_POLYHEDRON);
//#endif
}
aFilter->Update();
if (MYDEBUG) MESSAGE(aFilter->GetOutput()->GetNumberOfCells());
SetVisibility(GetVisibility(),false);
}
void SMESH_ActorDef::SetRepresentation (int theMode)
{
int aNbEdges = myVisualObj->GetNbEntities(SMDSAbs_Edge);
int aNbFaces = myVisualObj->GetNbEntities(SMDSAbs_Face);
int aNbVolumes = myVisualObj->GetNbEntities(SMDSAbs_Volume);
int aNb0Ds = myVisualObj->GetNbEntities(SMDSAbs_0DElement);
int aNbBalls = myVisualObj->GetNbEntities(SMDSAbs_Ball);
if (theMode < 0) {
myRepresentation = eSurface;
if (!aNbFaces && !aNbVolumes && aNbEdges) {
myRepresentation = eEdge;
} else if (!aNbFaces && !aNbVolumes && !aNbEdges) {
myRepresentation = ePoint;
}
} else {
switch (theMode) {
case eEdge:
if (!aNbFaces && !aNbVolumes && !aNbEdges && !aNb0Ds && !aNbBalls) return;
break;
case eSurface:
if (!aNbFaces && !aNbVolumes && !aNb0Ds && !aNbBalls) return;
break;
}
myRepresentation = theMode;
}
if (!GetUnstructuredGrid()->GetNumberOfCells())
myRepresentation = ePoint;
if (myIsShrunk) {
if (myRepresentation == ePoint) {
UnShrink();
myIsShrunk = true;
} else {
SetShrink();
}
}
myPickableActor = myBaseActor;
myNodeActor->SetVisibility(false);
myNodeExtActor->SetVisibility(false);
vtkProperty *aProp = NULL, *aBackProp = NULL;
vtkProperty *aPropVN = NULL, *aPropVR = NULL;
SMESH_DeviceActor::EReperesent aReperesent = SMESH_DeviceActor::EReperesent(-1);
SMESH_Actor::EQuadratic2DRepresentation aQuadraticMode = GetQuadratic2DRepresentation();
switch (myRepresentation) {
case ePoint:
myPickableActor = myNodeActor;
myNodeActor->SetVisibility(true);
aQuadraticMode = SMESH_Actor::eLines;
aProp = aBackProp = aPropVN = aPropVR = myNodeProp;
aReperesent = SMESH_DeviceActor::ePoint;
break;
case eEdge:
aProp = aBackProp = aPropVN = aPropVR = myEdgeProp;
aReperesent = SMESH_DeviceActor::eInsideframe;
break;
case eSurface:
aProp = mySurfaceProp;
aBackProp = myBackSurfaceProp;
aPropVN = myNormalVProp;
aPropVR = myReversedVProp;
aReperesent = SMESH_DeviceActor::eSurface;
break;
}
my2DActor->SetProperty(aProp);
my2DActor->SetBackfaceProperty(aBackProp);
my2DActor->SetRepresentation(aReperesent);
if(aQuadraticMode == SMESH_Actor::eLines)
my2DActor->SetQuadraticArcMode(false);
else if(aQuadraticMode == SMESH_Actor::eArcs)
my2DActor->SetQuadraticArcMode(true);
my2DExtActor->SetRepresentation(aReperesent);
my3DActor->SetProperty(aPropVN);
my3DActor->SetBackfaceProperty(aPropVR);
my3DActor->SetRepresentation(aReperesent);
//my0DExtActor->SetVisibility(false);
my1DExtActor->SetVisibility(false);
my2DExtActor->SetVisibility(false);
my3DExtActor->SetVisibility(false);
// ???
//my0DActor->SetProperty(aProp);
//my0DActor->SetBackfaceProperty(aBackProp);
my0DActor->SetRepresentation(aReperesent);
myBallActor->SetRepresentation(aReperesent);
//my0DExtActor->SetRepresentation(aReperesent);
switch(myControlMode){
case eLength:
case eMultiConnection:
aProp = aBackProp = my1DProp;
if(myRepresentation != ePoint)
aReperesent = SMESH_DeviceActor::eInsideframe;
break;
}
if(aQuadraticMode == SMESH_Actor::eLines)
my1DActor->SetQuadraticArcMode(false);
else if(aQuadraticMode == SMESH_Actor::eArcs)
my1DActor->SetQuadraticArcMode(true);
my1DActor->SetProperty(aProp);
my1DActor->SetBackfaceProperty(aBackProp);
my1DActor->SetRepresentation(aReperesent);
my1DExtActor->SetRepresentation(aReperesent);
if(myIsPointsVisible)
myPickableActor = myNodeActor;
if(GetPointRepresentation())
myNodeActor->SetVisibility(true);
SetMapper(myPickableActor->GetMapper());
SetVisibility(GetVisibility(),false);
Modified();
}
void SMESH_ActorDef::SetPointRepresentation(bool theIsPointsVisible){
if ( myIsPointsVisible == theIsPointsVisible )
return;
myIsPointsVisible = theIsPointsVisible;
SetRepresentation(GetRepresentation());
}
bool SMESH_ActorDef::GetPointRepresentation(){
return myIsPointsVisible || myNodeActor->GetPointsLabeled();
}
void SMESH_ActorDef::UpdateHighlight(){
myHighlitableActor->SetHighlited(false);
myHighlitableActor->SetVisibility(false);
bool anIsVisible = GetVisibility();
switch(myRepresentation){
case SMESH_DeviceActor::eSurface:
case SMESH_DeviceActor::eWireframe:
{
if(myIsHighlighted) {
myHighlitableActor->SetProperty(myHighlightProp);
myBallActor->SetProperty(myBallHighlightProp);
}else if(myIsPreselected){
myHighlitableActor->SetProperty(myPreselectProp);
myBallActor->SetProperty(myBallPreselectProp);
} else if(anIsVisible){
myBallActor->SetProperty(myBallProp);
(myRepresentation == eSurface) ?
myHighlitableActor->SetProperty(myOutLineProp) : myHighlitableActor->SetProperty(myEdgeProp);
}
if(GetUnstructuredGrid()->GetNumberOfCells()) {
myHighlitableActor->SetHighlited(anIsVisible);
myHighlitableActor->GetExtractUnstructuredGrid()->
SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::eCells);
myHighlitableActor->SetRepresentation(SMESH_DeviceActor::eWireframe);
}
myHighlitableActor->SetVisibility(anIsVisible);
break;
}
case SMESH_DeviceActor::ePoint:
{
if(myIsHighlighted) {
myNodeActor->SetProperty(myHighlightProp);
}else if(myIsPreselected) {
myNodeActor->SetProperty(myPreselectProp);
} else if(anIsVisible) {
myNodeActor->SetProperty(myNodeProp);
}
myNodeActor->SetRepresentation(SMESH_DeviceActor::ePoint);
myNodeActor->GetExtractUnstructuredGrid()->SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::ePoints);
break;
}
}
}
void SMESH_ActorDef::highlight(bool theHighlight){
if ( myIsHighlighted == theHighlight )
return;
myIsHighlighted = theHighlight;
UpdateHighlight();
}
void SMESH_ActorDef::SetPreSelected(bool thePreselect){
if ( myIsPreselected == thePreselect )
return;
myIsPreselected = thePreselect;
UpdateHighlight();
}
// From vtkFollower
int SMESH_ActorDef::RenderOpaqueGeometry(vtkViewport *vp)
{
if (myPickableActor->GetIsOpaque())
{
vtkRenderer *ren = static_cast<vtkRenderer *>(vp);
this->Render(ren);
return 1;
}
return 0;
}
int SMESH_ActorDef::RenderTranslucentGeometry(vtkViewport *vp)
{
if (!myPickableActor->GetIsOpaque())
{
vtkRenderer *ren = static_cast<vtkRenderer *>(vp);
this->Render(ren);
return 1;
}
return 0;
}
void SMESH_ActorDef::Render(vtkRenderer *ren){
unsigned long aTime = myTimeStamp->GetMTime();
unsigned long anObjTime = myVisualObj->GetUnstructuredGrid()->GetMTime();
unsigned long aClippingTime = myImplicitBoolean->GetMTime();
if(anObjTime > aTime || aClippingTime > aTime)
Update();
}
void SMESH_ActorDef::Update(){
if(MYDEBUG) MESSAGE("SMESH_ActorDef::Update");
if(GetControlMode() != eNone) {
unsigned long aTime = myTimeStamp->GetMTime();
unsigned long anObjTime = myVisualObj->GetUnstructuredGrid()->GetMTime();
if (anObjTime > aTime)
SetControlMode(GetControlMode(),false);
}
if(myNodeActor)
myNodeActor->UpdateLabels();
if(my0DActor)
my0DActor->UpdateLabels();
if(myBallActor)
myBallActor->UpdateLabels();
if(my1DActor)
my1DActor->UpdateLabels();
if(my2DActor)
my2DActor->UpdateLabels();
if(my3DActor)
my3DActor->UpdateLabels();
if(myIsFacesOriented){
SetFacesOriented(myIsFacesOriented);
}
if(myVisualObj->GetEntitiesFlag()) {
myEntityMode |= myVisualObj->GetEntitiesState();
}
SetEntityMode(GetEntityMode());
SetVisibility(GetVisibility());
myTimeStamp->Modified();
Modified();
}
void SMESH_ActorDef::ReleaseGraphicsResources(vtkWindow *renWin){
SALOME_Actor::ReleaseGraphicsResources(renWin);
myPickableActor->ReleaseGraphicsResources(renWin);
}
static void GetColor(vtkProperty *theProperty, double& r,double& g,double& b){
double* aColor = theProperty->GetColor();
r = aColor[0];
g = aColor[1];
b = aColor[2];
}
void SMESH_ActorDef::SetOpacity(double theValue){
mySurfaceProp->SetOpacity(theValue);
myBackSurfaceProp->SetOpacity(theValue);
myNormalVProp->SetOpacity(theValue);
myReversedVProp->SetOpacity(theValue);
myEdgeProp->SetOpacity(theValue);
myOutLineProp->SetOpacity(theValue);
myNodeProp->SetOpacity(theValue);
my1DProp->SetOpacity(theValue);
my0DProp->SetOpacity(theValue);
myBallProp->SetOpacity(theValue);
}
double SMESH_ActorDef::GetOpacity(){
return mySurfaceProp->GetOpacity();
}
void SMESH_ActorDef::SetSufaceColor(double r,double g,double b, int delta){
mySurfaceProp->SetColor(r,g,b);
my2DExtProp->SetColor(1.0-r,1.0-g,1.0-b);
if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
if( aGroupObj->GetElementType() == SMDSAbs_Face )
myNameActor->SetBackgroundColor(r,g,b);
myDeltaBrightness = delta;
QColor bfc = Qtx::mainColorToSecondary(QColor(int(r*255),int(g*255),int(b*255)), delta);
myBackSurfaceProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );
Modified();
}
void SMESH_ActorDef::GetSufaceColor(double& r,double& g,double& b, int& delta){
::GetColor(mySurfaceProp,r,g,b);
delta = myDeltaBrightness;
}
void SMESH_ActorDef::SetVolumeColor(double r,double g,double b, int delta){
myNormalVProp->SetColor(r,g,b);
my3DExtProp->SetColor(1.0-r,1.0-g,1.0-b);
if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
if( aGroupObj->GetElementType() == SMDSAbs_Volume )
myNameActor->SetBackgroundColor(r,g,b);
myDeltaVBrightness = delta;
QColor bfc = Qtx::mainColorToSecondary(QColor(int(r*255),int(g*255),int(b*255)), delta);
myReversedVProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );
Modified();
}
void SMESH_ActorDef::GetVolumeColor(double& r,double& g,double& b, int& delta){
::GetColor(myNormalVProp,r,g,b);
delta = myDeltaVBrightness;
}
void SMESH_ActorDef::SetEdgeColor(double r,double g,double b){
myEdgeProp->SetColor(r,g,b);
my1DProp->SetColor(r,g,b);
my1DExtProp->SetColor(1.0-r,1.0-g,1.0-b);
if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
if( aGroupObj->GetElementType() == SMDSAbs_Edge )
myNameActor->SetBackgroundColor(r,g,b);
Modified();
}
void SMESH_ActorDef::GetEdgeColor(double& r,double& g,double& b){
::GetColor(myEdgeProp,r,g,b);
}
void SMESH_ActorDef::SetOutlineColor(double r,double g,double b){
myOutLineProp->SetColor(r,g,b);
Modified();
}
void SMESH_ActorDef::GetOutlineColor(double& r,double& g,double& b){
::GetColor(myOutLineProp,r,g,b);
}
void SMESH_ActorDef::SetNodeColor(double r,double g,double b){
myNodeProp->SetColor(r,g,b);
myNodeExtProp->SetColor(1.0-r,1.0-g,1.0-b);
if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
if( aGroupObj->GetElementType() == SMDSAbs_Node )
myNameActor->SetBackgroundColor(r,g,b);
Modified();
}
void SMESH_ActorDef::GetNodeColor(double& r,double& g,double& b){
::GetColor(myNodeProp,r,g,b);
}
void SMESH_ActorDef::Set0DColor(double r,double g,double b){
my0DProp->SetColor(r,g,b);
if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
if( aGroupObj->GetElementType() == SMDSAbs_0DElement )
myNameActor->SetBackgroundColor(r,g,b);
Modified();
}
void SMESH_ActorDef::Get0DColor(double& r,double& g,double& b){
::GetColor(my0DProp,r,g,b);
}
void SMESH_ActorDef::SetBallColor(double r,double g,double b){
myBallProp->SetColor(r,g,b);
if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
if( aGroupObj->GetElementType() == SMDSAbs_Ball )
myNameActor->SetBackgroundColor(r,g,b);
Modified();
}
void SMESH_ActorDef::GetBallColor(double& r,double& g,double& b){
::GetColor(myBallProp,r,g,b);
}
void SMESH_ActorDef::SetHighlightColor(double r,double g,double b){
myHighlightProp->SetColor(r,g,b);
myBallHighlightProp->SetColor(r,g,b);
Modified();
}
void SMESH_ActorDef::GetHighlightColor(double& r,double& g,double& b){
::GetColor(myHighlightProp,r,g,b);
}
void SMESH_ActorDef::SetPreHighlightColor(double r,double g,double b){
myPreselectProp->SetColor(r,g,b);
myBallPreselectProp->SetColor(r,g,b);
Modified();
}
void SMESH_ActorDef::GetPreHighlightColor(double& r,double& g,double& b){
::GetColor(myPreselectProp,r,g,b);
}
double SMESH_ActorDef::GetLineWidth(){
return myEdgeProp->GetLineWidth();
}
void SMESH_ActorDef::SetLineWidth(double theVal){
myEdgeProp->SetLineWidth(theVal);
my1DProp->SetLineWidth(theVal + aLineWidthInc);
my1DExtProp->SetLineWidth(theVal + aLineWidthInc);
my2DExtProp->SetLineWidth(theVal + aLineWidthInc);
my3DExtProp->SetLineWidth(theVal + aLineWidthInc);
myOutLineProp->SetLineWidth(theVal);
myHighlightProp->SetLineWidth(theVal);
myPreselectProp->SetLineWidth(theVal);
Modified();
}
double SMESH_ActorDef::GetOutlineWidth()
{
return myOutLineProp->GetLineWidth();
}
void SMESH_ActorDef::SetOutlineWidth(double theVal)
{
myOutLineProp->SetLineWidth(theVal);
Modified();
}
void SMESH_ActorDef::Set0DSize(double theVal){
my0DProp->SetPointSize(theVal);
myHighlightProp->SetPointSize(theVal);
myPreselectProp->SetPointSize(theVal);
if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myHighlightActor )) {
aCustom->Set0DSize(theVal);
}
if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myPreHighlightActor )) {
aCustom->Set0DSize(theVal);
}
Modified();
}
double SMESH_ActorDef::Get0DSize(){
return my0DProp->GetPointSize();
}
void SMESH_ActorDef::SetBallSize(double theVal){
myBallProp->SetPointSize(theVal);
myBallHighlightProp->SetPointSize(theVal);
myBallPreselectProp->SetPointSize(theVal);
if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myHighlightActor )) {
aCustom->SetBallSize(theVal);
}
if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myPreHighlightActor )) {
aCustom->SetBallSize(theVal);
}
Modified();
}
double SMESH_ActorDef::GetBallSize(){
return myBallProp->GetPointSize();
}
int SMESH_ActorDef::GetObjDimension( const int theObjId )
{
return myVisualObj->GetElemDimension( theObjId );
}
bool
SMESH_ActorDef::
IsImplicitFunctionUsed() const
{
return myBaseActor->IsImplicitFunctionUsed();
}
void
SMESH_ActorDef::SetImplicitFunctionUsed(bool theIsImplicitFunctionUsed)
{
myNodeActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
myBaseActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
myHighlitableActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
myNodeExtActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
my0DActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
myBallActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
//my0DExtActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
my1DActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
my1DExtActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
my2DActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
my2DExtActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
my3DActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
my3DExtActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
}
vtkIdType
SMESH_ActorDef::AddClippingPlane(vtkPlane* thePlane)
{
if(thePlane){
myImplicitBoolean->GetFunction()->AddItem(thePlane);
myCippingPlaneCont.push_back(thePlane);
if(!IsImplicitFunctionUsed())
SetImplicitFunctionUsed(true);
myNodeActor->UpdateLabels();
}
return myCippingPlaneCont.size();
}
void
SMESH_ActorDef::
RemoveAllClippingPlanes()
{
myImplicitBoolean->GetFunction()->RemoveAllItems();
myImplicitBoolean->GetFunction()->Modified(); // VTK bug
myCippingPlaneCont.clear();
SetImplicitFunctionUsed(false);
myNodeActor->UpdateLabels();
}
vtkIdType
SMESH_ActorDef::
GetNumberOfClippingPlanes()
{
return myCippingPlaneCont.size();
}
vtkPlane*
SMESH_ActorDef::
GetClippingPlane(vtkIdType theID)
{
if(theID >= myCippingPlaneCont.size())
return NULL;
return myCippingPlaneCont[theID].Get();
}
void SMESH_ActorDef::UpdateScalarBar()
{
SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr();
if( !mgr )
return;
vtkTextProperty* aScalarBarTitleProp = vtkTextProperty::New();
QColor aTColor = mgr->colorValue( "SMESH", "scalar_bar_title_color", QColor( 255, 255, 255 ) );
aScalarBarTitleProp->SetColor( aTColor.red()/255., aTColor.green()/255., aTColor.blue()/255. );
aScalarBarTitleProp->SetFontFamilyToArial();
if ( mgr->hasValue( "SMESH", "scalar_bar_title_font" ) )
{
QFont f = mgr->fontValue( "SMESH", "scalar_bar_title_font" );
if ( f.family() == "Arial" )
aScalarBarTitleProp->SetFontFamilyToArial();
else if ( f.family() == "Courier" )
aScalarBarTitleProp->SetFontFamilyToCourier();
else if ( f.family() == "Times" )
aScalarBarTitleProp->SetFontFamilyToTimes();
if ( f.bold() )
aScalarBarTitleProp->BoldOn();
else
aScalarBarTitleProp->BoldOff();
if ( f.italic() )
aScalarBarTitleProp->ItalicOn();
else
aScalarBarTitleProp->ItalicOff();
if ( f.overline() )
aScalarBarTitleProp->ShadowOn();
else
aScalarBarTitleProp->ShadowOff();
}
myScalarBarActor->SetTitleTextProperty( aScalarBarTitleProp );
aScalarBarTitleProp->Delete();
vtkTextProperty* aScalarBarLabelProp = vtkTextProperty::New();
aTColor = mgr->colorValue( "SMESH", "scalar_bar_label_color", QColor( 255, 255, 255 ) );
aScalarBarLabelProp->SetColor( aTColor.red()/255., aTColor.green()/255., aTColor.blue()/255. );
aScalarBarLabelProp->SetFontFamilyToArial();
if( mgr->hasValue( "SMESH", "scalar_bar_label_font" ) )
{
QFont f = mgr->fontValue( "SMESH", "scalar_bar_label_font" );
if( f.family() == "Arial" )
aScalarBarLabelProp->SetFontFamilyToArial();
else if( f.family() == "Courier" )
aScalarBarLabelProp->SetFontFamilyToCourier();
else if( f.family() == "Times" )
aScalarBarLabelProp->SetFontFamilyToTimes();
if ( f.bold() )
aScalarBarLabelProp->BoldOn();
else
aScalarBarLabelProp->BoldOff();
if ( f.italic() )
aScalarBarLabelProp->ItalicOn();
else
aScalarBarLabelProp->ItalicOff();
if( f.overline() )
aScalarBarLabelProp->ShadowOn();
else
aScalarBarLabelProp->ShadowOff();
}
myScalarBarActor->SetLabelTextProperty( aScalarBarLabelProp );
aScalarBarLabelProp->Delete();
bool horiz = ( mgr->integerValue( "SMESH", "scalar_bar_orientation" ) == 1 );
QString name = QString( "scalar_bar_%1_" ).arg( horiz ? "horizontal" : "vertical" );
if( horiz )
myScalarBarActor->SetOrientationToHorizontal();
else
myScalarBarActor->SetOrientationToVertical();
double aXVal = horiz ? 0.20 : 0.01;
if( mgr->hasValue( "SMESH", name + "x" ) )
aXVal = mgr->doubleValue( "SMESH", name + "x", aXVal );
double aYVal = horiz ? 0.01 : 0.1;
if( mgr->hasValue( "SMESH", name + "y" ) )
aYVal = mgr->doubleValue( "SMESH", name + "y", aYVal );
myScalarBarActor->SetPosition( aXVal, aYVal );
double aWVal = horiz ? 0.60 : 0.10;
if( mgr->hasValue( "SMESH", name + "width" ) )
aWVal = mgr->doubleValue( "SMESH", name + "width", aWVal );
myScalarBarActor->SetWidth( aWVal );
double aHVal = horiz ? 0.12 : 0.80;
if( mgr->hasValue( "SMESH", name + "height" ) )
aHVal = mgr->doubleValue( "SMESH", name + "height", aHVal );
myScalarBarActor->SetHeight( aHVal );
int anIntVal = 5;
if( mgr->hasValue( "SMESH", "scalar_bar_num_labels" ) )
anIntVal = mgr->integerValue( "SMESH", "scalar_bar_num_labels", anIntVal );
myScalarBarActor->SetNumberOfLabels( anIntVal == 0 ? 5: anIntVal );
anIntVal = 64;
if( mgr->hasValue( "SMESH", "scalar_bar_num_colors" ) )
anIntVal = mgr->integerValue( "SMESH", "scalar_bar_num_colors", anIntVal );
myScalarBarActor->SetMaximumNumberOfColors( anIntVal == 0 ? 64 : anIntVal );
bool distributionVisibility = mgr->booleanValue("SMESH","distribution_visibility");
myScalarBarActor->SetDistributionVisibility(distributionVisibility);
int coloringType = mgr->integerValue("SMESH", "distribution_coloring_type", 0);
myScalarBarActor->SetDistributionColoringType(coloringType);
QColor distributionColor = mgr->colorValue("SMESH", "distribution_color",
QColor(255, 255, 255));
double rgb[3];
rgb[0]= distributionColor.red()/255.;
rgb[1]= distributionColor.green()/255.;
rgb[2]= distributionColor.blue()/255.;
myScalarBarActor->SetDistributionColor(rgb);
}
void SMESH_ActorDef::UpdateDistribution()
{
if(SMESH::Controls::NumericalFunctor* fun =
dynamic_cast<SMESH::Controls::NumericalFunctor*>(myFunctor.get()))
{
int nbIntervals = myScalarBarActor->GetMaximumNumberOfColors();
std::vector<int> nbEvents;
std::vector<double> funValues;
SMESH_VisualObjDef::TEntityList elems;
if ( ! dynamic_cast<SMESH_MeshObj*>(myVisualObj.get()))
dynamic_cast<SMESH_VisualObjDef*>(myVisualObj.get())->GetEntities( fun->GetType(), elems );
std::vector<int> elemIds;
for ( SMESH_VisualObjDef::TEntityList::iterator e = elems.begin(); e != elems.end(); ++e)
elemIds.push_back( (*e)->GetID());
vtkLookupTable* lookupTable = static_cast<vtkLookupTable*>(myScalarBarActor->GetLookupTable());
double * range = lookupTable->GetRange();
bool isLogarithmic = lookupTable->GetScale() == VTK_SCALE_LOG10;
fun->GetHistogram(nbIntervals, nbEvents, funValues, elemIds, range, isLogarithmic);
myScalarBarActor->SetDistribution(nbEvents);
}
}
void SMESH_ActorDef::SetQuadratic2DRepresentation(EQuadratic2DRepresentation theMode)
{
switch(theMode) {
case SMESH_Actor::eLines :
myHighlitableActor->SetQuadraticArcMode(false);
my2DActor->SetQuadraticArcMode(false);
my1DActor->SetQuadraticArcMode(false);
break;
case SMESH_Actor::eArcs :
myHighlitableActor->SetQuadraticArcMode(true);
if(GetRepresentation() != SMESH_Actor::ePoint) {
my2DActor->SetQuadraticArcMode(true);
my1DActor->SetQuadraticArcMode(true);
}
break;
default:
break;
}
}
SMESH_Actor::EQuadratic2DRepresentation SMESH_ActorDef::GetQuadratic2DRepresentation()
{
if(myHighlitableActor->GetQuadraticArcMode())
return SMESH_Actor::eArcs;
else
return SMESH_Actor::eLines;
}
void SMESH_ActorDef::SetMarkerStd( VTK::MarkerType theMarkerType, VTK::MarkerScale theMarkerScale )
{
SALOME_Actor::SetMarkerStd( theMarkerType, theMarkerScale );
myNodeActor->SetMarkerStd( theMarkerType, theMarkerScale );
myNodeExtActor->SetMarkerStd( theMarkerType, theMarkerScale );
}
void SMESH_ActorDef::SetMarkerTexture( int theMarkerId, VTK::MarkerTexture theMarkerTexture )
{
SALOME_Actor::SetMarkerTexture( theMarkerId, theMarkerTexture );
myNodeActor->SetMarkerTexture( theMarkerId, theMarkerTexture );
myNodeExtActor->SetMarkerTexture( theMarkerId, theMarkerTexture );
myMarkerTexture = theMarkerTexture; // for deferred update of myHighlightActor
}
#ifndef DISABLE_PLOT2DVIEWER
SPlot2d_Histogram* SMESH_ActorDef::UpdatePlot2Histogram() {
if(my2dHistogram)
my2dHistogram->clearAllPoints();
if(SMESH::Controls::NumericalFunctor* fun =
dynamic_cast<SMESH::Controls::NumericalFunctor*>(myFunctor.get()))
{
if(!my2dHistogram) {
my2dHistogram = new SPlot2d_Histogram();
Handle(SALOME_InteractiveObject) anIO = new SALOME_InteractiveObject(getIO()->getEntry(),"SMESH",getName());
my2dHistogram->setIO(anIO);
}
int nbIntervals = myScalarBarActor->GetMaximumNumberOfColors();
std::vector<int> nbEvents;
std::vector<double> funValues;
SMESH_VisualObjDef::TEntityList elems;
if ( ! dynamic_cast<SMESH_MeshObj*>(myVisualObj.get()))
dynamic_cast<SMESH_VisualObjDef*>(myVisualObj.get())->GetEntities( fun->GetType(), elems );
std::vector<int> elemIds;
for ( SMESH_VisualObjDef::TEntityList::iterator e = elems.begin(); e != elems.end(); ++e)
elemIds.push_back( (*e)->GetID());
vtkLookupTable* lookupTable = static_cast<vtkLookupTable*>(myScalarBarActor->GetLookupTable());
double * range = lookupTable->GetRange();
bool isLogarithmic = lookupTable->GetScale() == VTK_SCALE_LOG10;
fun->GetHistogram(nbIntervals, nbEvents, funValues, elemIds, range, isLogarithmic);
for ( int i = 0; i < std::min( nbEvents.size(), funValues.size() -1 ); i++ )
my2dHistogram->addPoint(funValues[i] + (funValues[i+1] - funValues[i])/2.0, static_cast<double>(nbEvents[i]));
if(funValues.size() >= 2)
my2dHistogram->setWidth((funValues[1] - funValues[0]) * 0.8) ;
}
//Color of the histogram
if(myScalarBarActor->GetDistributionColoringType() == SMESH_MULTICOLOR_TYPE)
my2dHistogram->setAutoAssign(true);
else {
double rgb[3];
myScalarBarActor->GetDistributionColor(rgb);
QColor aColor = QColor( (int)( rgb[0]*255 ), (int)( rgb[1]*255 ), (int)( rgb[2]*255 ) );
my2dHistogram->setColor(aColor);
}
return my2dHistogram;
}
#endif