mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-11-16 02:28:34 +05:00
805 lines
26 KiB
C++
Executable File
805 lines
26 KiB
C++
Executable File
// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHGUI_CreatePatternDlg.cxx
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// Author : Sergey LITONIN, Open CASCADE S.A.S.
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// SMESH includes
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//
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#include "SMESHGUI_CreatePatternDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_PatternWidget.h"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_PatternUtils.h"
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#include "SMESHGUI_GEOMGenUtils.h"
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#include <SMESH_NumberFilter.hxx>
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// SALOME GUI includes
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#include <SUIT_ResourceMgr.h>
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#include <SUIT_Desktop.h>
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#include <SUIT_FileDlg.h>
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#include <SUIT_Session.h>
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#include <SUIT_MessageBox.h>
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#include <LightApp_Application.h>
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#include <LightApp_SelectionMgr.h>
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#include <SalomeApp_Tools.h>
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#include <SALOME_ListIO.hxx>
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#include <SVTK_ViewModel.h>
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#include <SVTK_ViewWindow.h>
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// SALOME KERNEL includes
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#include <SALOMEDS_SObject.hxx>
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// OCCT includes
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#include <TColStd_MapOfInteger.hxx>
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// Qt includes
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#include <QFrame>
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#include <QVBoxLayout>
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#include <QHBoxLayout>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QGroupBox>
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#include <QLabel>
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#include <QRadioButton>
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#include <QCheckBox>
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#include <QButtonGroup>
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#include <QApplication>
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#include <QKeyEvent>
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#include <QFile>
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#include <QDir>
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#define SPACING 6
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#define MARGIN 11
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/*!
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* Class : SMESHGUI_CreatePatternDlg
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* Description : Dialog to specify filters for VTK viewer
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*/
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//=======================================================================
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// function : SMESHGUI_CreatePatternDlg()
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// purpose : Constructor
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//=======================================================================
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SMESHGUI_CreatePatternDlg::SMESHGUI_CreatePatternDlg( SMESHGUI* theModule,
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const int theType )
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: QDialog( SMESH::GetDesktop( theModule ) ),
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mySMESHGUI( theModule ),
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mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
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{
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setModal( false );
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setWindowTitle( tr( "CAPTION" ) );
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QVBoxLayout* aDlgLay = new QVBoxLayout( this );
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aDlgLay->setMargin( MARGIN );
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aDlgLay->setSpacing( SPACING );
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QWidget* aMainFrame = createMainFrame( this );
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QWidget* aBtnFrame = createButtonFrame( this );
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aDlgLay->addWidget( aMainFrame );
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aDlgLay->addWidget( aBtnFrame );
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aDlgLay->setStretchFactor( aMainFrame, 1 );
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if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
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mySelector = aViewWindow->GetSelector();
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myHelpFileName = "pattern_mapping_page.html";
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Init( theType );
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}
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//=======================================================================
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// function : createMainFrame()
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// purpose : Create frame containing dialog's input fields
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//=======================================================================
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QWidget* SMESHGUI_CreatePatternDlg::createMainFrame( QWidget* theParent )
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{
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QPixmap iconSlct ( SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap( "SMESH", tr( "ICON_SELECT" ) ) );
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QPixmap icon2d ( SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap( "SMESH", tr( "ICON_PATTERN_2d" ) ) );
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QPixmap icon3d ( SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap( "SMESH", tr( "ICON_PATTERN_3d" ) ) );
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QPixmap iconSample2d( SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap( "SMESH", tr( "ICON_PATTERN_SAMPLE_2D" ) ) );
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QWidget* aMainGrp = new QWidget( theParent );
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QVBoxLayout* aMainGrpLayout = new QVBoxLayout( aMainGrp );
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aMainGrpLayout->setMargin( 0 );
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aMainGrpLayout->setSpacing( SPACING );
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// Pattern type group
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QGroupBox* aTypeGrp = new QGroupBox( tr( "PATTERN_TYPE" ), aMainGrp );
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QHBoxLayout* aTypeGrpLayout = new QHBoxLayout( aTypeGrp );
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aTypeGrpLayout->setMargin( MARGIN );
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aTypeGrpLayout->setSpacing( SPACING );
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mySwitch2d = new QRadioButton( aTypeGrp );
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mySwitch3d = new QRadioButton( aTypeGrp );
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mySwitch2d->setIcon( icon2d );
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mySwitch3d->setIcon( icon3d );
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myTypeGrp = new QButtonGroup( aMainGrp );
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myTypeGrp->addButton( mySwitch2d, Type_2d );
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myTypeGrp->addButton( mySwitch3d, Type_3d );
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// ... layout widgets
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aTypeGrpLayout->addWidget( mySwitch2d );
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aTypeGrpLayout->addWidget( mySwitch3d );
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// Mesh and pattern name group
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QGroupBox* aPatternGrp = new QGroupBox( tr( "PATTERN" ), aMainGrp );
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QGridLayout* aPatternGrpLayout = new QGridLayout( aPatternGrp );
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aPatternGrpLayout->setMargin( MARGIN );
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aPatternGrpLayout->setSpacing( SPACING );
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QLabel* aMeshLab = new QLabel( tr( "MESH_OR_SUBMESH" ), aPatternGrp );
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QPushButton* aSelBtn = new QPushButton( aPatternGrp );
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aSelBtn->setIcon( iconSlct );
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myMeshEdit = new QLineEdit( aPatternGrp );
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myMeshEdit->setReadOnly( true );
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QLabel* aNameLab = new QLabel( tr( "PATTERN_NAME" ), aPatternGrp );
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myName = new QLineEdit( aPatternGrp );
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// Picture 2d
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myPicture2d = new SMESHGUI_PatternWidget( aPatternGrp ),
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myPicture2d->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding ) );
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// Project check box
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myProjectChk = new QCheckBox( tr( "PROJECT" ), aPatternGrp );
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// ... layout widgets
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aPatternGrpLayout->addWidget( aMeshLab, 0, 0 );
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aPatternGrpLayout->addWidget( aSelBtn, 0, 1 );
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aPatternGrpLayout->addWidget( myMeshEdit, 0, 2 );
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aPatternGrpLayout->addWidget( aNameLab, 1, 0 );
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aPatternGrpLayout->addWidget( myName, 1, 2 );
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aPatternGrpLayout->addWidget( myPicture2d, 2, 0, 1, 3 );
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aPatternGrpLayout->addWidget( myProjectChk, 3, 0, 1, 3 );
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// main layout
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aMainGrpLayout->addWidget( aTypeGrp );
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aMainGrpLayout->addWidget( aPatternGrp );
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// Connect signals and slots
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connect( myTypeGrp, SIGNAL( buttonClicked( int ) ),
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this, SLOT( onTypeChanged( int ) ) );
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connect( myProjectChk, SIGNAL( toggled( bool ) ),
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this, SLOT( onProject( bool ) ) );
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connect( aSelBtn, SIGNAL( clicked() ),
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this, SLOT( onSelBtnClicked() ) );
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return aMainGrp;
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}
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//=======================================================================
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// function : createButtonFrame()
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// purpose : Create frame containing buttons
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//=======================================================================
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QWidget* SMESHGUI_CreatePatternDlg::createButtonFrame( QWidget* theParent )
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{
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QFrame* aFrame = new QFrame( theParent );
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aFrame->setFrameStyle( QFrame::Box | QFrame::Sunken );
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QPushButton* myOkBtn = new QPushButton( tr( "SMESH_BUT_OK" ), aFrame );
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QPushButton* mySaveBtn = new QPushButton( tr( "SAVE" ), aFrame );
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QPushButton* myCloseBtn = new QPushButton( tr( "SMESH_BUT_CANCEL"), aFrame );
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QPushButton* myHelpBtn = new QPushButton( tr( "SMESH_BUT_HELP"), aFrame );
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QHBoxLayout* aLay = new QHBoxLayout( aFrame );
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aLay->setMargin( MARGIN );
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aLay->setSpacing( SPACING );
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aLay->addWidget( myOkBtn );
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aLay->addSpacing( 10 );
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aLay->addWidget( mySaveBtn );
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aLay->addSpacing( 10 );
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aLay->addStretch();
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aLay->addWidget( myCloseBtn );
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aLay->addWidget( myHelpBtn );
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connect( myOkBtn, SIGNAL( clicked() ), this, SLOT( onOk() ) );
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connect( myCloseBtn, SIGNAL( clicked() ), this, SLOT( onClose() ) );
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connect( mySaveBtn, SIGNAL( clicked() ), this, SLOT( onSave() ) );
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connect( myHelpBtn, SIGNAL( clicked() ), this, SLOT( onHelp() ) );
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return aFrame;
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}
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//=======================================================================
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// function : ~SMESHGUI_CreatePatternDlg()
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// purpose : Destructor
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//=======================================================================
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SMESHGUI_CreatePatternDlg::~SMESHGUI_CreatePatternDlg()
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{
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}
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//=======================================================================
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// function : onProject()
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// purpose : SLOT. Called when state of "Project nodes on ther face"
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// checkbox is changed
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//=======================================================================
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void SMESHGUI_CreatePatternDlg::onProject( bool )
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{
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loadFromObject( false );
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displayPreview();
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}
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//=======================================================================
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// function : Init()
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// purpose : Init dialog fields, connect signals and slots, show dialog
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//=======================================================================
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void SMESHGUI_CreatePatternDlg::Init( const int theType )
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{
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myIsLoaded = false;
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myType = -1;
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mySubMesh = SMESH::SMESH_subMesh::_nil();
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myMesh = SMESH::SMESH_Mesh::_nil();
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myGeomObj = GEOM::GEOM_Object::_nil();
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myPattern = SMESH::SMESH_Pattern::_nil();
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erasePreview();
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mySMESHGUI->SetActiveDialogBox((QDialog*)this);
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// selection and SMESHGUI
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connect( mySelectionMgr, SIGNAL( currentSelectionChanged() ),
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this, SLOT( onSelectionDone() ) );
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connect( mySMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ),
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this, SLOT( onDeactivate() ) );
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connect( mySMESHGUI, SIGNAL( SignalCloseAllDialogs() ),
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this, SLOT( onClose() ) );
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mySwitch2d->setEnabled( theType == Type_2d );
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mySwitch3d->setEnabled( theType == Type_3d );
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myTypeGrp->button( theType )->setChecked( true );
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onTypeChanged( theType );
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myName->setText( getDefaultName() );
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myMeshEdit->setText( "" );
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QApplication::instance()->processEvents();
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updateGeometry();
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resize( minimumSize() );
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activateSelection();
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onSelectionDone();
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//show();
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}
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//=======================================================================
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// function : SetMesh()
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// purpose : Set mesh to dialog
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//=======================================================================
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void SMESHGUI_CreatePatternDlg::SetMesh( SMESH::SMESH_Mesh_ptr thePtr )
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{
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myMesh = SMESH::SMESH_Mesh::_duplicate( thePtr );
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mySubMesh = SMESH::SMESH_subMesh::_nil();
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bool isValidMesh = false;
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if ( !myMesh->_is_nil() ) {
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_PTR(SObject) aSobj = SMESH::FindSObject( myMesh.in() );
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//Handle(SALOME_InteractiveObject) anIObj =
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// new SALOME_InteractiveObject(aSobj->GetID().c_str(), "SMESH");
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SUIT_DataOwnerPtr anIObj( new LightApp_DataOwner( aSobj->GetID().c_str() ) );
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isValidMesh = mySelectionMgr->isOk( anIObj );
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}
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if ( isValidMesh ) {
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_PTR(SObject) aSO = SMESH::FindSObject( myMesh.in() );
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myMeshEdit->setText( aSO->GetName().c_str() );
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myGeomObj = SMESH::GetGeom( aSO );
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}
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else {
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myMeshEdit->setText( "" );
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myGeomObj = GEOM::GEOM_Object::_nil();
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}
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if ( myType == Type_2d ) {
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loadFromObject( false );
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displayPreview();
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}
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}
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//=======================================================================
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// function : isValid()
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// purpose : Verify validity of entry data
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//=======================================================================
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bool SMESHGUI_CreatePatternDlg::isValid()
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{
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if ( myGeomObj->_is_nil() ) {
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SUIT_MessageBox::information( this,
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tr( "SMESH_INSUFFICIENT_DATA" ),
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tr( "SMESHGUI_INVALID_PARAMETERS" ) );
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return false;
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}
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return true;
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}
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//=======================================================================
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// function : getDefaultName()
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// purpose : Get default pattern name
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//=======================================================================
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QString SMESHGUI_CreatePatternDlg::getDefaultName() const
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{
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return myType == Type_2d ? tr( "DEFAULT_2D" ) : tr( "DEFAULT_3D" );
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}
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//=======================================================================
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// function : onSave()
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// purpose : SLOT called when "Save" button pressed. Build pattern and
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// save it to disk
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//=======================================================================
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void SMESHGUI_CreatePatternDlg::onSave()
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{
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try {
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if ( !isValid() )
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return;
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if ( !myIsLoaded )
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loadFromObject( true );
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// Load pattern from object
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if ( !myIsLoaded )
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return;
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///////////////////////////////////////////////////////
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SUIT_FileDlg* aDlg = new SUIT_FileDlg( this, false );
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aDlg->setWindowTitle( tr( "SAVE_PATTERN" ) );
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aDlg->setFileMode( QFileDialog::AnyFile );
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aDlg->setFilter( tr( "PATTERN_FILT" ) );
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if ( myName->text() != "" )
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aDlg->selectFile( myName->text() );
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if ( aDlg->exec() != Accepted )
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return;
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QString fName = aDlg->selectedFile();
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if ( fName.isEmpty() )
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return;
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if ( QFileInfo( fName ).suffix().isEmpty() )
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fName = autoExtension( fName );
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fName = QDir::convertSeparators( fName );
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QString aData( myPattern->GetString() );
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long aLen = aData.length();
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QFile aFile( fName );
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aFile.open( QIODevice::WriteOnly );
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long aWritten = aFile.write( aData.toLatin1(), aLen );
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aFile.close();
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if ( aWritten != aLen ) {
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SUIT_MessageBox::information( this,
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tr( "SMESH_ERROR" ),
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tr( "ERROR_OF_SAVING" ) );
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}
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else {
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//SUIT_Application::getDesktop()->setSelectionModes(ActorSelection);
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if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
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aViewWindow->SetSelectionMode( ActorSelection );
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disconnect( mySelectionMgr, 0, this, 0 );
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disconnect( mySMESHGUI, 0, this, 0 );
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mySMESHGUI->ResetState();
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accept();
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emit NewPattern();
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}
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}
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catch ( const SALOME::SALOME_Exception& S_ex ) {
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SalomeApp_Tools::QtCatchCorbaException( S_ex );
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}
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catch (...) {
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}
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}
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//=======================================================================
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// function : GetPatternName()
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// purpose : Get name of pattern
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//=======================================================================
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QString SMESHGUI_CreatePatternDlg::GetPatternName() const
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{
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return myName->text();
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}
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//=======================================================================
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// function : GetPattern()
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// purpose : Get result pattern
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//=======================================================================
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SMESH::SMESH_Pattern_ptr SMESHGUI_CreatePatternDlg::GetPattern()
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{
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return myPattern.in();
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}
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//=======================================================================
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// function : onOk()
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// purpose : SLOT called when "Ok" button pressed.
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//=======================================================================
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void SMESHGUI_CreatePatternDlg::onOk()
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{
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try {
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if ( !isValid() )
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return;
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if ( !myIsLoaded )
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loadFromObject( true );
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// Load pattern from object
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if ( !myIsLoaded ) {
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return;
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}
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else {
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//SUIT_Application::getDesktop()->setSelectionModes(ActorSelection);
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if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
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aViewWindow->SetSelectionMode( ActorSelection );
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disconnect( mySelectionMgr, 0, this, 0 );
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disconnect( mySMESHGUI, 0, this, 0 );
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mySMESHGUI->ResetState();
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accept();
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emit NewPattern();
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}
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}
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catch ( const SALOME::SALOME_Exception& S_ex ) {
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SalomeApp_Tools::QtCatchCorbaException( S_ex );
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}
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catch (...) {
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}
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}
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//=======================================================================
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// function : onClose()
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// purpose : SLOT called when "Close" button pressed. Close dialog
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//=======================================================================
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void SMESHGUI_CreatePatternDlg::onClose()
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{
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if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
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aViewWindow->SetSelectionMode( ActorSelection );
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disconnect( mySelectionMgr, 0, this, 0 );
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disconnect( mySMESHGUI, 0, this, 0 );
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mySMESHGUI->ResetState();
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reject();
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emit Close();
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}
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//=================================================================================
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// function : onHelp()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_CreatePatternDlg::onHelp()
|
|
{
|
|
LightApp_Application* app = (LightApp_Application*)( SUIT_Session::session()->activeApplication() );
|
|
if ( app )
|
|
app->onHelpContextModule( mySMESHGUI ? app->moduleName( mySMESHGUI->moduleName() ) : QString( "" ), myHelpFileName );
|
|
else {
|
|
QString platform;
|
|
#ifdef WIN32
|
|
platform = "winapplication";
|
|
#else
|
|
platform = "application";
|
|
#endif
|
|
SUIT_MessageBox::warning( this,
|
|
tr( "WRN_WARNING" ),
|
|
tr( "EXTERNAL_BROWSER_CANNOT_SHOW_PAGE" ).
|
|
arg( app->resourceMgr()->stringValue( "ExternalBrowser",
|
|
platform ) ).
|
|
arg( myHelpFileName ) );
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
// function : loadFromObject()
|
|
// purpose : Load pattern from geom object corresponding to the mesh/submesh
|
|
//=======================================================================
|
|
bool SMESHGUI_CreatePatternDlg::loadFromObject( const bool theMess )
|
|
{
|
|
try {
|
|
myIsLoaded = false;
|
|
|
|
if ( myPattern->_is_nil() )
|
|
myPattern = SMESH::GetPattern();
|
|
|
|
if ( myMesh->_is_nil() && mySubMesh->_is_nil() || myGeomObj->_is_nil() )
|
|
return false;
|
|
|
|
SMESH::SMESH_Mesh_ptr aMesh = mySubMesh->_is_nil() ? myMesh.in() : mySubMesh->GetFather();
|
|
|
|
myIsLoaded = myType == Type_2d
|
|
? myPattern->LoadFromFace( aMesh, myGeomObj, myProjectChk->isChecked() )
|
|
: myPattern->LoadFrom3DBlock( aMesh, myGeomObj );
|
|
|
|
if ( !myIsLoaded && theMess ) {
|
|
QString aMess;
|
|
SMESH::SMESH_Pattern::ErrorCode aCode = myPattern->GetErrorCode();
|
|
|
|
if ( aCode == SMESH::SMESH_Pattern::ERR_LOAD_EMPTY_SUBMESH ) aMess = tr( "ERR_LOAD_EMPTY_SUBMESH" );
|
|
else if ( aCode == SMESH::SMESH_Pattern::ERR_LOADF_NARROW_FACE ) aMess = tr( "ERR_LOADF_NARROW_FACE" );
|
|
else if ( aCode == SMESH::SMESH_Pattern::ERR_LOADF_CLOSED_FACE ) aMess = tr( "ERR_LOADF_CLOSED_FACE" );
|
|
else if ( aCode == SMESH::SMESH_Pattern::ERR_LOADF_CANT_PROJECT ) aMess = tr( "ERR_LOADF_CANT_PROJECT" );
|
|
else if ( aCode == SMESH::SMESH_Pattern::ERR_LOADV_BAD_SHAPE ) aMess = tr( "ERR_LOADV_BAD_SHAPE" );
|
|
else if ( aCode == SMESH::SMESH_Pattern::ERR_LOADV_COMPUTE_PARAMS ) aMess = tr( "ERR_LOADV_COMPUTE_PARAMS" );
|
|
else aMess = tr( "ERROR_OF_CREATION" );
|
|
|
|
SUIT_MessageBox::information( this, tr( "SMESH_ERROR" ), aMess );
|
|
}
|
|
}
|
|
catch ( const SALOME::SALOME_Exception& S_ex ) {
|
|
SalomeApp_Tools::QtCatchCorbaException( S_ex );
|
|
}
|
|
|
|
return myIsLoaded;
|
|
}
|
|
|
|
//=======================================================================
|
|
// function : onSelectionDone()
|
|
// purpose : SLOT called when selection changed
|
|
//=======================================================================
|
|
void SMESHGUI_CreatePatternDlg::onSelectionDone()
|
|
{
|
|
try {
|
|
SALOME_ListIO aList;
|
|
mySelectionMgr->selectedObjects( aList, SVTK_Viewer::Type() );
|
|
if ( aList.Extent() != 1 )
|
|
return;
|
|
|
|
// Get mesh or sub-mesh from selection
|
|
Handle(SALOME_InteractiveObject) anIO = aList.First();
|
|
SMESH::SMESH_Mesh_var aMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>( anIO );
|
|
SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>( anIO );
|
|
if ( aMesh->_is_nil() && aSubMesh->_is_nil() )
|
|
return;
|
|
|
|
// Get geom object corresponding to the mesh
|
|
_PTR(SObject) aSO;
|
|
if ( !aMesh->_is_nil() )
|
|
aSO = SMESH::FindSObject( aMesh.in() );
|
|
else
|
|
aSO = SMESH::FindSObject( aSubMesh.in() );
|
|
|
|
GEOM::GEOM_Object_var aGeomObj = SMESH::GetGeom( aSO );
|
|
if ( aGeomObj->_is_nil() )
|
|
return;
|
|
|
|
myGeomObj = aGeomObj;
|
|
|
|
// init class fields
|
|
if ( !aMesh->_is_nil() ) {
|
|
myMesh = aMesh;
|
|
mySubMesh = SMESH::SMESH_subMesh::_nil();
|
|
}
|
|
else {
|
|
mySubMesh = aSubMesh;
|
|
myMesh = SMESH::SMESH_Mesh::_nil();
|
|
}
|
|
|
|
QString aName;
|
|
SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aName );
|
|
myMeshEdit->setText( aName );
|
|
|
|
if ( myType == Type_2d ) {
|
|
loadFromObject( true );
|
|
displayPreview();
|
|
}
|
|
}
|
|
catch (...) {
|
|
myMesh = SMESH::SMESH_Mesh::_nil();
|
|
mySubMesh = SMESH::SMESH_subMesh::_nil();
|
|
myGeomObj = GEOM::GEOM_Object::_nil();
|
|
erasePreview();
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
// function : onDeactivate()
|
|
// purpose : SLOT called when dialog must be deativated
|
|
//=======================================================================
|
|
void SMESHGUI_CreatePatternDlg::onDeactivate()
|
|
{
|
|
disconnect( mySelectionMgr, 0, this, 0 );
|
|
setEnabled( false );
|
|
}
|
|
|
|
//=======================================================================
|
|
// function : enterEvent()
|
|
// purpose : Event filter
|
|
//=======================================================================
|
|
void SMESHGUI_CreatePatternDlg::enterEvent( QEvent* )
|
|
{
|
|
// there is a stange problem that enterEvent() comes after onSave()
|
|
if ( isVisible () ) {
|
|
mySMESHGUI->EmitSignalDeactivateDialog();
|
|
setEnabled( true );
|
|
activateSelection();
|
|
connect( mySelectionMgr, SIGNAL( currentSelectionChanged() ), SLOT( onSelectionDone() ) );
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : closeEvent()
|
|
// purpose : Close dialog box
|
|
//=================================================================================
|
|
void SMESHGUI_CreatePatternDlg::closeEvent( QCloseEvent* )
|
|
{
|
|
onClose();
|
|
}
|
|
|
|
//=======================================================================
|
|
// function : onSelBtnClicked()
|
|
// purpose : SLOT. Called when -> button clicked.
|
|
//=======================================================================
|
|
void SMESHGUI_CreatePatternDlg::onSelBtnClicked()
|
|
{
|
|
onSelectionDone();
|
|
}
|
|
|
|
//================================================================
|
|
// function : autoExtension()
|
|
// purpose : Append extension to the file name
|
|
//================================================================
|
|
QString SMESHGUI_CreatePatternDlg::autoExtension( const QString& theFileName ) const
|
|
{
|
|
QString anExt = theFileName.section('.', -1);
|
|
return anExt != "smp" && anExt != "SMP" ? theFileName + ".smp" : theFileName;
|
|
}
|
|
|
|
//=======================================================================
|
|
// function : displayPreview()
|
|
// purpose : Display preview
|
|
//=======================================================================
|
|
void SMESHGUI_CreatePatternDlg::displayPreview()
|
|
{
|
|
// Redisplay preview in dialog
|
|
try {
|
|
if ( !myIsLoaded ) {
|
|
erasePreview();
|
|
}
|
|
else {
|
|
SMESH::point_array_var pnts = myPattern->GetPoints();
|
|
SMESH::long_array_var keyPoints = myPattern->GetKeyPoints();
|
|
SMESH::array_of_long_array_var elemPoints = myPattern->GetElementPoints( false );
|
|
|
|
if ( pnts->length() == 0 ||
|
|
keyPoints->length() == 0 ||
|
|
elemPoints->length() == 0 ) {
|
|
myIsLoaded = false;
|
|
erasePreview();
|
|
return;
|
|
}
|
|
|
|
PointVector aPoints( pnts->length() );
|
|
QVector<int> aKeyPoints( keyPoints->length() );
|
|
ConnectivityVector anElemPoints( elemPoints->length() );
|
|
|
|
for ( int i = 0, n = pnts->length(); i < n; i++ )
|
|
aPoints[ i ] = pnts[ i ];
|
|
|
|
for ( int i2 = 0, n2 = keyPoints->length(); i2 < n2; i2++ )
|
|
aKeyPoints[ i2 ] = keyPoints[ i2 ];
|
|
|
|
for (int i3 = 0, n3 = elemPoints->length(); i3 < n3; i3++) {
|
|
QVector<int> aVec (elemPoints[ i3 ].length());
|
|
for (int i4 = 0, n4 = elemPoints[ i3 ].length(); i4 < n4; i4++)
|
|
aVec[ i4 ] = elemPoints[ i3 ][ i4 ];
|
|
|
|
anElemPoints[ i3 ] = aVec;
|
|
}
|
|
|
|
myPicture2d->SetPoints( aPoints, aKeyPoints, anElemPoints );
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
catch ( const SALOME::SALOME_Exception& S_ex ) {
|
|
SalomeApp_Tools::QtCatchCorbaException( S_ex );
|
|
}
|
|
catch (...) {
|
|
}
|
|
erasePreview();
|
|
}
|
|
|
|
//=======================================================================
|
|
// function : erasePreview()
|
|
// purpose : Erase preview
|
|
//=======================================================================
|
|
void SMESHGUI_CreatePatternDlg::erasePreview()
|
|
{
|
|
// Erase preview in 2D viewer
|
|
myPicture2d->SetPoints( PointVector(), QVector<int>(), ConnectivityVector() );
|
|
}
|
|
|
|
//=======================================================================
|
|
// function : activateSelection()
|
|
// purpose : Activate selection in accordance with current pattern type
|
|
//=======================================================================
|
|
void SMESHGUI_CreatePatternDlg::activateSelection()
|
|
{
|
|
mySelectionMgr->clearFilters();
|
|
//SUIT_Application::getDesktop()->setSelectionModes(ActorSelection);
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
|
|
aViewWindow->SetSelectionMode( ActorSelection );
|
|
|
|
if ( myType == Type_2d ) {
|
|
mySelectionMgr->installFilter( new SMESH_NumberFilter( "SMESH",
|
|
TopAbs_SHAPE,
|
|
-1,
|
|
TopAbs_FACE ) );
|
|
}
|
|
else {
|
|
TColStd_MapOfInteger aTypes;
|
|
aTypes.Add( TopAbs_SHELL );
|
|
aTypes.Add( TopAbs_SOLID );
|
|
mySelectionMgr->installFilter( new SMESH_NumberFilter( "SMESH",
|
|
TopAbs_FACE,
|
|
6,
|
|
aTypes,
|
|
GEOM::GEOM_Object::_nil(),
|
|
true ) );
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
// function : onTypeChanged()
|
|
// purpose : SLOT. Called when pattern type changed.
|
|
// Change dialog's look and feel
|
|
//=======================================================================
|
|
void SMESHGUI_CreatePatternDlg::onTypeChanged( int theType )
|
|
{
|
|
if ( myType == theType )
|
|
return;
|
|
|
|
myType = theType;
|
|
|
|
myPicture2d->setVisible( theType == Type_2d );
|
|
myProjectChk->setVisible( theType == Type_2d );
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : keyPressEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_CreatePatternDlg::keyPressEvent( QKeyEvent* e )
|
|
{
|
|
QDialog::keyPressEvent( e );
|
|
if ( e->isAccepted() )
|
|
return;
|
|
|
|
if ( e->key() == Qt::Key_F1 ){
|
|
e->accept();
|
|
onHelp();
|
|
}
|
|
}
|