smesh/src/SMESHGUI/SMESHGUI_CreatePatternDlg.cxx
2009-02-17 05:27:49 +00:00

805 lines
26 KiB
C++
Executable File

// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : SMESHGUI_CreatePatternDlg.cxx
// Author : Sergey LITONIN, Open CASCADE S.A.S.
// SMESH includes
//
#include "SMESHGUI_CreatePatternDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_PatternWidget.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_PatternUtils.h"
#include "SMESHGUI_GEOMGenUtils.h"
#include <SMESH_NumberFilter.hxx>
// SALOME GUI includes
#include <SUIT_ResourceMgr.h>
#include <SUIT_Desktop.h>
#include <SUIT_FileDlg.h>
#include <SUIT_Session.h>
#include <SUIT_MessageBox.h>
#include <LightApp_Application.h>
#include <LightApp_SelectionMgr.h>
#include <SalomeApp_Tools.h>
#include <SALOME_ListIO.hxx>
#include <SVTK_ViewModel.h>
#include <SVTK_ViewWindow.h>
// SALOME KERNEL includes
#include <SALOMEDS_SObject.hxx>
// OCCT includes
#include <TColStd_MapOfInteger.hxx>
// Qt includes
#include <QFrame>
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QLineEdit>
#include <QPushButton>
#include <QGroupBox>
#include <QLabel>
#include <QRadioButton>
#include <QCheckBox>
#include <QButtonGroup>
#include <QApplication>
#include <QKeyEvent>
#include <QFile>
#include <QDir>
#define SPACING 6
#define MARGIN 11
/*!
* Class : SMESHGUI_CreatePatternDlg
* Description : Dialog to specify filters for VTK viewer
*/
//=======================================================================
// function : SMESHGUI_CreatePatternDlg()
// purpose : Constructor
//=======================================================================
SMESHGUI_CreatePatternDlg::SMESHGUI_CreatePatternDlg( SMESHGUI* theModule,
const int theType )
: QDialog( SMESH::GetDesktop( theModule ) ),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
{
setModal( false );
setWindowTitle( tr( "CAPTION" ) );
QVBoxLayout* aDlgLay = new QVBoxLayout( this );
aDlgLay->setMargin( MARGIN );
aDlgLay->setSpacing( SPACING );
QWidget* aMainFrame = createMainFrame( this );
QWidget* aBtnFrame = createButtonFrame( this );
aDlgLay->addWidget( aMainFrame );
aDlgLay->addWidget( aBtnFrame );
aDlgLay->setStretchFactor( aMainFrame, 1 );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
mySelector = aViewWindow->GetSelector();
myHelpFileName = "pattern_mapping_page.html";
Init( theType );
}
//=======================================================================
// function : createMainFrame()
// purpose : Create frame containing dialog's input fields
//=======================================================================
QWidget* SMESHGUI_CreatePatternDlg::createMainFrame( QWidget* theParent )
{
QPixmap iconSlct ( SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap( "SMESH", tr( "ICON_SELECT" ) ) );
QPixmap icon2d ( SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap( "SMESH", tr( "ICON_PATTERN_2d" ) ) );
QPixmap icon3d ( SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap( "SMESH", tr( "ICON_PATTERN_3d" ) ) );
QPixmap iconSample2d( SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap( "SMESH", tr( "ICON_PATTERN_SAMPLE_2D" ) ) );
QWidget* aMainGrp = new QWidget( theParent );
QVBoxLayout* aMainGrpLayout = new QVBoxLayout( aMainGrp );
aMainGrpLayout->setMargin( 0 );
aMainGrpLayout->setSpacing( SPACING );
// Pattern type group
QGroupBox* aTypeGrp = new QGroupBox( tr( "PATTERN_TYPE" ), aMainGrp );
QHBoxLayout* aTypeGrpLayout = new QHBoxLayout( aTypeGrp );
aTypeGrpLayout->setMargin( MARGIN );
aTypeGrpLayout->setSpacing( SPACING );
mySwitch2d = new QRadioButton( aTypeGrp );
mySwitch3d = new QRadioButton( aTypeGrp );
mySwitch2d->setIcon( icon2d );
mySwitch3d->setIcon( icon3d );
myTypeGrp = new QButtonGroup( aMainGrp );
myTypeGrp->addButton( mySwitch2d, Type_2d );
myTypeGrp->addButton( mySwitch3d, Type_3d );
// ... layout widgets
aTypeGrpLayout->addWidget( mySwitch2d );
aTypeGrpLayout->addWidget( mySwitch3d );
// Mesh and pattern name group
QGroupBox* aPatternGrp = new QGroupBox( tr( "PATTERN" ), aMainGrp );
QGridLayout* aPatternGrpLayout = new QGridLayout( aPatternGrp );
aPatternGrpLayout->setMargin( MARGIN );
aPatternGrpLayout->setSpacing( SPACING );
QLabel* aMeshLab = new QLabel( tr( "MESH_OR_SUBMESH" ), aPatternGrp );
QPushButton* aSelBtn = new QPushButton( aPatternGrp );
aSelBtn->setIcon( iconSlct );
myMeshEdit = new QLineEdit( aPatternGrp );
myMeshEdit->setReadOnly( true );
QLabel* aNameLab = new QLabel( tr( "PATTERN_NAME" ), aPatternGrp );
myName = new QLineEdit( aPatternGrp );
// Picture 2d
myPicture2d = new SMESHGUI_PatternWidget( aPatternGrp ),
myPicture2d->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding ) );
// Project check box
myProjectChk = new QCheckBox( tr( "PROJECT" ), aPatternGrp );
// ... layout widgets
aPatternGrpLayout->addWidget( aMeshLab, 0, 0 );
aPatternGrpLayout->addWidget( aSelBtn, 0, 1 );
aPatternGrpLayout->addWidget( myMeshEdit, 0, 2 );
aPatternGrpLayout->addWidget( aNameLab, 1, 0 );
aPatternGrpLayout->addWidget( myName, 1, 2 );
aPatternGrpLayout->addWidget( myPicture2d, 2, 0, 1, 3 );
aPatternGrpLayout->addWidget( myProjectChk, 3, 0, 1, 3 );
// main layout
aMainGrpLayout->addWidget( aTypeGrp );
aMainGrpLayout->addWidget( aPatternGrp );
// Connect signals and slots
connect( myTypeGrp, SIGNAL( buttonClicked( int ) ),
this, SLOT( onTypeChanged( int ) ) );
connect( myProjectChk, SIGNAL( toggled( bool ) ),
this, SLOT( onProject( bool ) ) );
connect( aSelBtn, SIGNAL( clicked() ),
this, SLOT( onSelBtnClicked() ) );
return aMainGrp;
}
//=======================================================================
// function : createButtonFrame()
// purpose : Create frame containing buttons
//=======================================================================
QWidget* SMESHGUI_CreatePatternDlg::createButtonFrame( QWidget* theParent )
{
QFrame* aFrame = new QFrame( theParent );
aFrame->setFrameStyle( QFrame::Box | QFrame::Sunken );
QPushButton* myOkBtn = new QPushButton( tr( "SMESH_BUT_OK" ), aFrame );
QPushButton* mySaveBtn = new QPushButton( tr( "SAVE" ), aFrame );
QPushButton* myCloseBtn = new QPushButton( tr( "SMESH_BUT_CANCEL"), aFrame );
QPushButton* myHelpBtn = new QPushButton( tr( "SMESH_BUT_HELP"), aFrame );
QHBoxLayout* aLay = new QHBoxLayout( aFrame );
aLay->setMargin( MARGIN );
aLay->setSpacing( SPACING );
aLay->addWidget( myOkBtn );
aLay->addSpacing( 10 );
aLay->addWidget( mySaveBtn );
aLay->addSpacing( 10 );
aLay->addStretch();
aLay->addWidget( myCloseBtn );
aLay->addWidget( myHelpBtn );
connect( myOkBtn, SIGNAL( clicked() ), this, SLOT( onOk() ) );
connect( myCloseBtn, SIGNAL( clicked() ), this, SLOT( onClose() ) );
connect( mySaveBtn, SIGNAL( clicked() ), this, SLOT( onSave() ) );
connect( myHelpBtn, SIGNAL( clicked() ), this, SLOT( onHelp() ) );
return aFrame;
}
//=======================================================================
// function : ~SMESHGUI_CreatePatternDlg()
// purpose : Destructor
//=======================================================================
SMESHGUI_CreatePatternDlg::~SMESHGUI_CreatePatternDlg()
{
}
//=======================================================================
// function : onProject()
// purpose : SLOT. Called when state of "Project nodes on ther face"
// checkbox is changed
//=======================================================================
void SMESHGUI_CreatePatternDlg::onProject( bool )
{
loadFromObject( false );
displayPreview();
}
//=======================================================================
// function : Init()
// purpose : Init dialog fields, connect signals and slots, show dialog
//=======================================================================
void SMESHGUI_CreatePatternDlg::Init( const int theType )
{
myIsLoaded = false;
myType = -1;
mySubMesh = SMESH::SMESH_subMesh::_nil();
myMesh = SMESH::SMESH_Mesh::_nil();
myGeomObj = GEOM::GEOM_Object::_nil();
myPattern = SMESH::SMESH_Pattern::_nil();
erasePreview();
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
// selection and SMESHGUI
connect( mySelectionMgr, SIGNAL( currentSelectionChanged() ),
this, SLOT( onSelectionDone() ) );
connect( mySMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ),
this, SLOT( onDeactivate() ) );
connect( mySMESHGUI, SIGNAL( SignalCloseAllDialogs() ),
this, SLOT( onClose() ) );
mySwitch2d->setEnabled( theType == Type_2d );
mySwitch3d->setEnabled( theType == Type_3d );
myTypeGrp->button( theType )->setChecked( true );
onTypeChanged( theType );
myName->setText( getDefaultName() );
myMeshEdit->setText( "" );
QApplication::instance()->processEvents();
updateGeometry();
resize( minimumSize() );
activateSelection();
onSelectionDone();
//show();
}
//=======================================================================
// function : SetMesh()
// purpose : Set mesh to dialog
//=======================================================================
void SMESHGUI_CreatePatternDlg::SetMesh( SMESH::SMESH_Mesh_ptr thePtr )
{
myMesh = SMESH::SMESH_Mesh::_duplicate( thePtr );
mySubMesh = SMESH::SMESH_subMesh::_nil();
bool isValidMesh = false;
if ( !myMesh->_is_nil() ) {
_PTR(SObject) aSobj = SMESH::FindSObject( myMesh.in() );
//Handle(SALOME_InteractiveObject) anIObj =
// new SALOME_InteractiveObject(aSobj->GetID().c_str(), "SMESH");
SUIT_DataOwnerPtr anIObj( new LightApp_DataOwner( aSobj->GetID().c_str() ) );
isValidMesh = mySelectionMgr->isOk( anIObj );
}
if ( isValidMesh ) {
_PTR(SObject) aSO = SMESH::FindSObject( myMesh.in() );
myMeshEdit->setText( aSO->GetName().c_str() );
myGeomObj = SMESH::GetGeom( aSO );
}
else {
myMeshEdit->setText( "" );
myGeomObj = GEOM::GEOM_Object::_nil();
}
if ( myType == Type_2d ) {
loadFromObject( false );
displayPreview();
}
}
//=======================================================================
// function : isValid()
// purpose : Verify validity of entry data
//=======================================================================
bool SMESHGUI_CreatePatternDlg::isValid()
{
if ( myGeomObj->_is_nil() ) {
SUIT_MessageBox::information( this,
tr( "SMESH_INSUFFICIENT_DATA" ),
tr( "SMESHGUI_INVALID_PARAMETERS" ) );
return false;
}
return true;
}
//=======================================================================
// function : getDefaultName()
// purpose : Get default pattern name
//=======================================================================
QString SMESHGUI_CreatePatternDlg::getDefaultName() const
{
return myType == Type_2d ? tr( "DEFAULT_2D" ) : tr( "DEFAULT_3D" );
}
//=======================================================================
// function : onSave()
// purpose : SLOT called when "Save" button pressed. Build pattern and
// save it to disk
//=======================================================================
void SMESHGUI_CreatePatternDlg::onSave()
{
try {
if ( !isValid() )
return;
if ( !myIsLoaded )
loadFromObject( true );
// Load pattern from object
if ( !myIsLoaded )
return;
///////////////////////////////////////////////////////
SUIT_FileDlg* aDlg = new SUIT_FileDlg( this, false );
aDlg->setWindowTitle( tr( "SAVE_PATTERN" ) );
aDlg->setFileMode( QFileDialog::AnyFile );
aDlg->setFilter( tr( "PATTERN_FILT" ) );
if ( myName->text() != "" )
aDlg->selectFile( myName->text() );
if ( aDlg->exec() != Accepted )
return;
QString fName = aDlg->selectedFile();
if ( fName.isEmpty() )
return;
if ( QFileInfo( fName ).suffix().isEmpty() )
fName = autoExtension( fName );
fName = QDir::convertSeparators( fName );
QString aData( myPattern->GetString() );
long aLen = aData.length();
QFile aFile( fName );
aFile.open( QIODevice::WriteOnly );
long aWritten = aFile.write( aData.toLatin1(), aLen );
aFile.close();
if ( aWritten != aLen ) {
SUIT_MessageBox::information( this,
tr( "SMESH_ERROR" ),
tr( "ERROR_OF_SAVING" ) );
}
else {
//SUIT_Application::getDesktop()->setSelectionModes(ActorSelection);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
aViewWindow->SetSelectionMode( ActorSelection );
disconnect( mySelectionMgr, 0, this, 0 );
disconnect( mySMESHGUI, 0, this, 0 );
mySMESHGUI->ResetState();
accept();
emit NewPattern();
}
}
catch ( const SALOME::SALOME_Exception& S_ex ) {
SalomeApp_Tools::QtCatchCorbaException( S_ex );
}
catch (...) {
}
}
//=======================================================================
// function : GetPatternName()
// purpose : Get name of pattern
//=======================================================================
QString SMESHGUI_CreatePatternDlg::GetPatternName() const
{
return myName->text();
}
//=======================================================================
// function : GetPattern()
// purpose : Get result pattern
//=======================================================================
SMESH::SMESH_Pattern_ptr SMESHGUI_CreatePatternDlg::GetPattern()
{
return myPattern.in();
}
//=======================================================================
// function : onOk()
// purpose : SLOT called when "Ok" button pressed.
//=======================================================================
void SMESHGUI_CreatePatternDlg::onOk()
{
try {
if ( !isValid() )
return;
if ( !myIsLoaded )
loadFromObject( true );
// Load pattern from object
if ( !myIsLoaded ) {
return;
}
else {
//SUIT_Application::getDesktop()->setSelectionModes(ActorSelection);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
aViewWindow->SetSelectionMode( ActorSelection );
disconnect( mySelectionMgr, 0, this, 0 );
disconnect( mySMESHGUI, 0, this, 0 );
mySMESHGUI->ResetState();
accept();
emit NewPattern();
}
}
catch ( const SALOME::SALOME_Exception& S_ex ) {
SalomeApp_Tools::QtCatchCorbaException( S_ex );
}
catch (...) {
}
}
//=======================================================================
// function : onClose()
// purpose : SLOT called when "Close" button pressed. Close dialog
//=======================================================================
void SMESHGUI_CreatePatternDlg::onClose()
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
aViewWindow->SetSelectionMode( ActorSelection );
disconnect( mySelectionMgr, 0, this, 0 );
disconnect( mySMESHGUI, 0, this, 0 );
mySMESHGUI->ResetState();
reject();
emit Close();
}
//=================================================================================
// function : onHelp()
// purpose :
//=================================================================================
void SMESHGUI_CreatePatternDlg::onHelp()
{
LightApp_Application* app = (LightApp_Application*)( SUIT_Session::session()->activeApplication() );
if ( app )
app->onHelpContextModule( mySMESHGUI ? app->moduleName( mySMESHGUI->moduleName() ) : QString( "" ), myHelpFileName );
else {
QString platform;
#ifdef WIN32
platform = "winapplication";
#else
platform = "application";
#endif
SUIT_MessageBox::warning( this,
tr( "WRN_WARNING" ),
tr( "EXTERNAL_BROWSER_CANNOT_SHOW_PAGE" ).
arg( app->resourceMgr()->stringValue( "ExternalBrowser",
platform ) ).
arg( myHelpFileName ) );
}
}
//=======================================================================
// function : loadFromObject()
// purpose : Load pattern from geom object corresponding to the mesh/submesh
//=======================================================================
bool SMESHGUI_CreatePatternDlg::loadFromObject( const bool theMess )
{
try {
myIsLoaded = false;
if ( myPattern->_is_nil() )
myPattern = SMESH::GetPattern();
if ( myMesh->_is_nil() && mySubMesh->_is_nil() || myGeomObj->_is_nil() )
return false;
SMESH::SMESH_Mesh_ptr aMesh = mySubMesh->_is_nil() ? myMesh.in() : mySubMesh->GetFather();
myIsLoaded = myType == Type_2d
? myPattern->LoadFromFace( aMesh, myGeomObj, myProjectChk->isChecked() )
: myPattern->LoadFrom3DBlock( aMesh, myGeomObj );
if ( !myIsLoaded && theMess ) {
QString aMess;
SMESH::SMESH_Pattern::ErrorCode aCode = myPattern->GetErrorCode();
if ( aCode == SMESH::SMESH_Pattern::ERR_LOAD_EMPTY_SUBMESH ) aMess = tr( "ERR_LOAD_EMPTY_SUBMESH" );
else if ( aCode == SMESH::SMESH_Pattern::ERR_LOADF_NARROW_FACE ) aMess = tr( "ERR_LOADF_NARROW_FACE" );
else if ( aCode == SMESH::SMESH_Pattern::ERR_LOADF_CLOSED_FACE ) aMess = tr( "ERR_LOADF_CLOSED_FACE" );
else if ( aCode == SMESH::SMESH_Pattern::ERR_LOADF_CANT_PROJECT ) aMess = tr( "ERR_LOADF_CANT_PROJECT" );
else if ( aCode == SMESH::SMESH_Pattern::ERR_LOADV_BAD_SHAPE ) aMess = tr( "ERR_LOADV_BAD_SHAPE" );
else if ( aCode == SMESH::SMESH_Pattern::ERR_LOADV_COMPUTE_PARAMS ) aMess = tr( "ERR_LOADV_COMPUTE_PARAMS" );
else aMess = tr( "ERROR_OF_CREATION" );
SUIT_MessageBox::information( this, tr( "SMESH_ERROR" ), aMess );
}
}
catch ( const SALOME::SALOME_Exception& S_ex ) {
SalomeApp_Tools::QtCatchCorbaException( S_ex );
}
return myIsLoaded;
}
//=======================================================================
// function : onSelectionDone()
// purpose : SLOT called when selection changed
//=======================================================================
void SMESHGUI_CreatePatternDlg::onSelectionDone()
{
try {
SALOME_ListIO aList;
mySelectionMgr->selectedObjects( aList, SVTK_Viewer::Type() );
if ( aList.Extent() != 1 )
return;
// Get mesh or sub-mesh from selection
Handle(SALOME_InteractiveObject) anIO = aList.First();
SMESH::SMESH_Mesh_var aMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>( anIO );
SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>( anIO );
if ( aMesh->_is_nil() && aSubMesh->_is_nil() )
return;
// Get geom object corresponding to the mesh
_PTR(SObject) aSO;
if ( !aMesh->_is_nil() )
aSO = SMESH::FindSObject( aMesh.in() );
else
aSO = SMESH::FindSObject( aSubMesh.in() );
GEOM::GEOM_Object_var aGeomObj = SMESH::GetGeom( aSO );
if ( aGeomObj->_is_nil() )
return;
myGeomObj = aGeomObj;
// init class fields
if ( !aMesh->_is_nil() ) {
myMesh = aMesh;
mySubMesh = SMESH::SMESH_subMesh::_nil();
}
else {
mySubMesh = aSubMesh;
myMesh = SMESH::SMESH_Mesh::_nil();
}
QString aName;
SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aName );
myMeshEdit->setText( aName );
if ( myType == Type_2d ) {
loadFromObject( true );
displayPreview();
}
}
catch (...) {
myMesh = SMESH::SMESH_Mesh::_nil();
mySubMesh = SMESH::SMESH_subMesh::_nil();
myGeomObj = GEOM::GEOM_Object::_nil();
erasePreview();
}
}
//=======================================================================
// function : onDeactivate()
// purpose : SLOT called when dialog must be deativated
//=======================================================================
void SMESHGUI_CreatePatternDlg::onDeactivate()
{
disconnect( mySelectionMgr, 0, this, 0 );
setEnabled( false );
}
//=======================================================================
// function : enterEvent()
// purpose : Event filter
//=======================================================================
void SMESHGUI_CreatePatternDlg::enterEvent( QEvent* )
{
// there is a stange problem that enterEvent() comes after onSave()
if ( isVisible () ) {
mySMESHGUI->EmitSignalDeactivateDialog();
setEnabled( true );
activateSelection();
connect( mySelectionMgr, SIGNAL( currentSelectionChanged() ), SLOT( onSelectionDone() ) );
}
}
//=================================================================================
// function : closeEvent()
// purpose : Close dialog box
//=================================================================================
void SMESHGUI_CreatePatternDlg::closeEvent( QCloseEvent* )
{
onClose();
}
//=======================================================================
// function : onSelBtnClicked()
// purpose : SLOT. Called when -> button clicked.
//=======================================================================
void SMESHGUI_CreatePatternDlg::onSelBtnClicked()
{
onSelectionDone();
}
//================================================================
// function : autoExtension()
// purpose : Append extension to the file name
//================================================================
QString SMESHGUI_CreatePatternDlg::autoExtension( const QString& theFileName ) const
{
QString anExt = theFileName.section('.', -1);
return anExt != "smp" && anExt != "SMP" ? theFileName + ".smp" : theFileName;
}
//=======================================================================
// function : displayPreview()
// purpose : Display preview
//=======================================================================
void SMESHGUI_CreatePatternDlg::displayPreview()
{
// Redisplay preview in dialog
try {
if ( !myIsLoaded ) {
erasePreview();
}
else {
SMESH::point_array_var pnts = myPattern->GetPoints();
SMESH::long_array_var keyPoints = myPattern->GetKeyPoints();
SMESH::array_of_long_array_var elemPoints = myPattern->GetElementPoints( false );
if ( pnts->length() == 0 ||
keyPoints->length() == 0 ||
elemPoints->length() == 0 ) {
myIsLoaded = false;
erasePreview();
return;
}
PointVector aPoints( pnts->length() );
QVector<int> aKeyPoints( keyPoints->length() );
ConnectivityVector anElemPoints( elemPoints->length() );
for ( int i = 0, n = pnts->length(); i < n; i++ )
aPoints[ i ] = pnts[ i ];
for ( int i2 = 0, n2 = keyPoints->length(); i2 < n2; i2++ )
aKeyPoints[ i2 ] = keyPoints[ i2 ];
for (int i3 = 0, n3 = elemPoints->length(); i3 < n3; i3++) {
QVector<int> aVec (elemPoints[ i3 ].length());
for (int i4 = 0, n4 = elemPoints[ i3 ].length(); i4 < n4; i4++)
aVec[ i4 ] = elemPoints[ i3 ][ i4 ];
anElemPoints[ i3 ] = aVec;
}
myPicture2d->SetPoints( aPoints, aKeyPoints, anElemPoints );
}
return;
}
catch ( const SALOME::SALOME_Exception& S_ex ) {
SalomeApp_Tools::QtCatchCorbaException( S_ex );
}
catch (...) {
}
erasePreview();
}
//=======================================================================
// function : erasePreview()
// purpose : Erase preview
//=======================================================================
void SMESHGUI_CreatePatternDlg::erasePreview()
{
// Erase preview in 2D viewer
myPicture2d->SetPoints( PointVector(), QVector<int>(), ConnectivityVector() );
}
//=======================================================================
// function : activateSelection()
// purpose : Activate selection in accordance with current pattern type
//=======================================================================
void SMESHGUI_CreatePatternDlg::activateSelection()
{
mySelectionMgr->clearFilters();
//SUIT_Application::getDesktop()->setSelectionModes(ActorSelection);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
aViewWindow->SetSelectionMode( ActorSelection );
if ( myType == Type_2d ) {
mySelectionMgr->installFilter( new SMESH_NumberFilter( "SMESH",
TopAbs_SHAPE,
-1,
TopAbs_FACE ) );
}
else {
TColStd_MapOfInteger aTypes;
aTypes.Add( TopAbs_SHELL );
aTypes.Add( TopAbs_SOLID );
mySelectionMgr->installFilter( new SMESH_NumberFilter( "SMESH",
TopAbs_FACE,
6,
aTypes,
GEOM::GEOM_Object::_nil(),
true ) );
}
}
//=======================================================================
// function : onTypeChanged()
// purpose : SLOT. Called when pattern type changed.
// Change dialog's look and feel
//=======================================================================
void SMESHGUI_CreatePatternDlg::onTypeChanged( int theType )
{
if ( myType == theType )
return;
myType = theType;
myPicture2d->setVisible( theType == Type_2d );
myProjectChk->setVisible( theType == Type_2d );
}
//=================================================================================
// function : keyPressEvent()
// purpose :
//=================================================================================
void SMESHGUI_CreatePatternDlg::keyPressEvent( QKeyEvent* e )
{
QDialog::keyPressEvent( e );
if ( e->isAccepted() )
return;
if ( e->key() == Qt::Key_F1 ){
e->accept();
onHelp();
}
}