mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-11-16 02:28:34 +05:00
836 lines
28 KiB
C++
836 lines
28 KiB
C++
// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESHGUI : GUI for SMESH component
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// File : SMESHGUI_SmoothingDlg.cxx
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// Author : Michael ZORIN, Open CASCADE S.A.S.
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// SMESH includes
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//
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#include "SMESHGUI_SmoothingDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_MeshUtils.h"
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#include "SMESHGUI_SpinBox.h"
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#include "SMESHGUI_IdValidator.h"
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#include "SMESHGUI_FilterDlg.h"
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#include <SMESH_Actor.h>
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#include <SMESH_TypeFilter.hxx>
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#include <SMESH_LogicalFilter.hxx>
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#include <SMDS_Mesh.hxx>
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// SALOME GUI includes
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#include <SUIT_ResourceMgr.h>
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#include <SUIT_OverrideCursor.h>
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#include <SUIT_Desktop.h>
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#include <SUIT_Session.h>
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#include <SUIT_MessageBox.h>
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#include <LightApp_Application.h>
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#include <LightApp_SelectionMgr.h>
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#include <SalomeApp_IntSpinBox.h>
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#include <SVTK_ViewModel.h>
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#include <SVTK_Selector.h>
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#include <SVTK_ViewWindow.h>
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#include <SVTK_Selection.h>
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#include <SALOME_ListIO.hxx>
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// OCCT includes
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#include <TColStd_MapOfInteger.hxx>
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// Qt includes
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#include <QApplication>
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#include <QGroupBox>
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#include <QLabel>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QRadioButton>
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#include <QComboBox>
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#include <QCheckBox>
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#include <QHBoxLayout>
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#include <QVBoxLayout>
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#include <QGridLayout>
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#include <QKeyEvent>
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#include <QButtonGroup>
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Group)
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#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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#define SPACING 6
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#define MARGIN 11
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//=================================================================================
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// function : SMESHGUI_SmoothingDlg()
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// purpose : constructor
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//=================================================================================
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SMESHGUI_SmoothingDlg::SMESHGUI_SmoothingDlg( SMESHGUI* theModule )
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: QDialog( SMESH::GetDesktop( theModule ) ),
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mySMESHGUI( theModule ),
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mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
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myFilterDlg(0),
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mySelectedObject(SMESH::SMESH_IDSource::_nil())
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{
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QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_SMOOTHING")));
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QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
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setModal(false);
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setAttribute(Qt::WA_DeleteOnClose, true);
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setWindowTitle(tr("SMESH_SMOOTHING"));
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setSizeGripEnabled(true);
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/***************************************************************/
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QVBoxLayout* SMESHGUI_SmoothingDlgLayout = new QVBoxLayout(this);
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SMESHGUI_SmoothingDlgLayout->setSpacing(SPACING);
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SMESHGUI_SmoothingDlgLayout->setMargin(MARGIN);
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/***************************************************************/
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GroupConstructors = new QGroupBox(tr("SMESH_SMOOTHING"), this);
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QButtonGroup* ButtonGroup = new QButtonGroup(this);
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QHBoxLayout* GroupConstructorsLayout = new QHBoxLayout(GroupConstructors);
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GroupConstructorsLayout->setSpacing(SPACING);
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GroupConstructorsLayout->setMargin(MARGIN);
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Constructor1 = new QRadioButton(GroupConstructors);
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Constructor1->setIcon(image0);
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Constructor1->setChecked(true);
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GroupConstructorsLayout->addWidget(Constructor1);
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ButtonGroup->addButton(Constructor1, 0);
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/***************************************************************/
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GroupArguments = new QGroupBox(tr("SMESH_ARGUMENTS"), this);
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QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
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GroupArgumentsLayout->setSpacing(SPACING);
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GroupArgumentsLayout->setMargin(MARGIN);
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myIdValidator = new SMESHGUI_IdValidator(this);
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// Controls for elements selection
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TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
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SelectElementsButton = new QPushButton(GroupArguments);
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SelectElementsButton->setIcon(image1);
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LineEditElements = new QLineEdit(GroupArguments);
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LineEditElements->setValidator(myIdValidator);
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QPushButton* filterElemBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
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connect(filterElemBtn, SIGNAL(clicked()), this, SLOT(setElemFilters()));
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// Control for the whole mesh selection
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CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
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// Controls for nodes selection
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TextLabelNodes = new QLabel(tr("FIXED_NODES_IDS"), GroupArguments);
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SelectNodesButton = new QPushButton(GroupArguments);
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SelectNodesButton->setIcon(image1);
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LineEditNodes = new QLineEdit(GroupArguments);
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LineEditNodes->setValidator(myIdValidator);
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QPushButton* filterNodeBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
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connect(filterNodeBtn, SIGNAL(clicked()), this, SLOT(setNodeFilters()));
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// Controls for method selection
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TextLabelMethod = new QLabel(tr("METHOD"), GroupArguments);
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ComboBoxMethod = new QComboBox(GroupArguments);
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// Controls for iteration limit defining
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TextLabelLimit = new QLabel(tr("ITERATION_LIMIT"), GroupArguments);
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SpinBox_IterationLimit = new SalomeApp_IntSpinBox(GroupArguments);
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// Controls for max. aspect ratio defining
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TextLabelAspectRatio = new QLabel(tr("MAX_ASPECT_RATIO"), GroupArguments);
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SpinBox_AspectRatio = new SMESHGUI_SpinBox(GroupArguments);
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// Check box "Is Parametric"
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CheckBoxParametric = new QCheckBox( tr("IS_PARAMETRIC"), GroupArguments );
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GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
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GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
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GroupArgumentsLayout->addWidget(LineEditElements, 0, 2);
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GroupArgumentsLayout->addWidget(filterElemBtn, 0, 3);
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GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 4);
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GroupArgumentsLayout->addWidget(TextLabelNodes, 2, 0);
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GroupArgumentsLayout->addWidget(SelectNodesButton, 2, 1);
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GroupArgumentsLayout->addWidget(LineEditNodes, 2, 2);
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GroupArgumentsLayout->addWidget(filterNodeBtn, 2, 3);
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GroupArgumentsLayout->addWidget(TextLabelMethod, 3, 0);
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GroupArgumentsLayout->addWidget(ComboBoxMethod, 3, 2, 1, 2);
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GroupArgumentsLayout->addWidget(TextLabelLimit, 4, 0);
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GroupArgumentsLayout->addWidget(SpinBox_IterationLimit, 4, 2, 1, 2);
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GroupArgumentsLayout->addWidget(TextLabelAspectRatio, 5, 0);
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GroupArgumentsLayout->addWidget(SpinBox_AspectRatio, 5, 2, 1, 2);
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GroupArgumentsLayout->addWidget(CheckBoxParametric, 6, 0, 1, 4);
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/***************************************************************/
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GroupButtons = new QGroupBox(this);
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QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
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GroupButtonsLayout->setSpacing(SPACING);
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GroupButtonsLayout->setMargin(MARGIN);
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buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
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buttonOk->setAutoDefault(true);
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buttonOk->setDefault(true);
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buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
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buttonApply->setAutoDefault(true);
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buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
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buttonCancel->setAutoDefault(true);
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buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
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buttonHelp->setAutoDefault(true);
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GroupButtonsLayout->addWidget(buttonOk);
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GroupButtonsLayout->addSpacing(10);
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GroupButtonsLayout->addWidget(buttonApply);
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GroupButtonsLayout->addSpacing(10);
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GroupButtonsLayout->addStretch();
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GroupButtonsLayout->addWidget(buttonCancel);
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GroupButtonsLayout->addWidget(buttonHelp);
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/***************************************************************/
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SMESHGUI_SmoothingDlgLayout->addWidget(GroupConstructors);
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SMESHGUI_SmoothingDlgLayout->addWidget(GroupArguments);
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SMESHGUI_SmoothingDlgLayout->addWidget(GroupButtons);
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/***************************************************************/
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/* Initialisations */
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ComboBoxMethod->addItem(tr("LAPLACIAN"));
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ComboBoxMethod->addItem(tr("CENTROIDAL"));
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ComboBoxMethod->setCurrentIndex(0);
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CheckBoxParametric->setChecked( true );
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SpinBox_IterationLimit->setRange(1, 999999);
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SpinBox_IterationLimit->setValue(20);
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SpinBox_AspectRatio->RangeStepAndValidator(0.0, +999999.999, 0.1, 3);
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SpinBox_AspectRatio->SetValue(1.1);
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GroupArguments->show();
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myConstructorId = 0;
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Constructor1->setChecked(true);
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mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
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mySMESHGUI->SetActiveDialogBox(this);
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// Costruction of the logical filter for the elements: mesh/sub-mesh/group
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SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH);
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SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP);
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QList<SUIT_SelectionFilter*> aListOfFilters;
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if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
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if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
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myMeshOrSubMeshOrGroupFilter =
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new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
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myHelpFileName = "smoothing_page.html";
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Init();
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/***************************************************************/
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// signals and slots connections
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connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
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connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
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connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
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connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
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connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
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connect(SelectNodesButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
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connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
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connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
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/* to close dialog if study change */
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connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
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connect(LineEditElements, SIGNAL(textChanged(const QString&)),
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SLOT(onTextChange(const QString&)));
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connect(LineEditNodes, SIGNAL(textChanged(const QString&)),
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SLOT(onTextChange(const QString&)));
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connect(CheckBoxMesh, SIGNAL(toggled(bool)),
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SLOT(onSelectMesh(bool)));
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}
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//=================================================================================
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// function : ~SMESHGUI_SmoothingDlg()
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// purpose : destructor
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//=================================================================================
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SMESHGUI_SmoothingDlg::~SMESHGUI_SmoothingDlg()
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{
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// no need to delete child widgets, Qt does it all for us
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if ( myFilterDlg != 0 ) {
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myFilterDlg->setParent( 0 );
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delete myFilterDlg;
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}
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}
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//=================================================================================
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// function : Init()
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// purpose : initialization
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//=================================================================================
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void SMESHGUI_SmoothingDlg::Init()
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{
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myBusy = false;
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// ComboBoxMethod->setCurrentItem(0);
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// SpinBox_IterationLimit->setValue(20);
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// SpinBox_AspectRatio->SetValue(1.1);
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myEditCurrentArgument = LineEditElements;
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LineEditElements->setFocus();
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LineEditElements->clear();
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LineEditNodes->clear();
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myElementsId = "";
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myNbOkElements = 0;
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myNbOkNodes = 0;
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myActor = 0;
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myMesh = SMESH::SMESH_Mesh::_nil();
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CheckBoxMesh->setChecked(false);
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onSelectMesh(false);
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}
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//=================================================================================
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// function : ClickOnApply()
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// purpose : Called when user presses <Apply> button
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//=================================================================================
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bool SMESHGUI_SmoothingDlg::ClickOnApply()
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{
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if (mySMESHGUI->isActiveStudyLocked())
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return false;
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if (!isValid())
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return false;
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if (myNbOkElements && (myNbOkNodes || LineEditNodes->text().trimmed().isEmpty())) {
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QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
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QStringList aListNodesId = LineEditNodes->text().split(" ", QString::SkipEmptyParts);
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SMESH::long_array_var anElementsId = new SMESH::long_array;
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SMESH::long_array_var aNodesId = new SMESH::long_array;
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anElementsId->length(aListElementsId.count());
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for (int i = 0; i < aListElementsId.count(); i++)
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anElementsId[i] = aListElementsId[i].toInt();
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if ( myNbOkNodes && aListNodesId.count() > 0 ) {
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aNodesId->length(aListNodesId.count());
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for (int i = 0; i < aListNodesId.count(); i++)
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aNodesId[i] = aListNodesId[i].toInt();
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} else {
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aNodesId->length(0);
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}
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long anIterationLimit = (long)SpinBox_IterationLimit->value();
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double aMaxAspectRatio = SpinBox_AspectRatio->GetValue();
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QStringList aParameters;
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aParameters << SpinBox_IterationLimit->text();
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aParameters << SpinBox_AspectRatio->text();
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SMESH::SMESH_MeshEditor::Smooth_Method aMethod = SMESH::SMESH_MeshEditor::LAPLACIAN_SMOOTH;
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if (ComboBoxMethod->currentIndex() > 0)
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aMethod = SMESH::SMESH_MeshEditor::CENTROIDAL_SMOOTH;
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bool aResult = false;
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try {
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SUIT_OverrideCursor aWaitCursor;
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SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
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if ( CheckBoxParametric->isChecked() ) {
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if(CheckBoxMesh->isChecked())
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aResult = aMeshEditor->SmoothParametricObject(mySelectedObject, aNodesId.inout(),
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anIterationLimit, aMaxAspectRatio, aMethod);
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else
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aResult = aMeshEditor->SmoothParametric(anElementsId.inout(), aNodesId.inout(),
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anIterationLimit, aMaxAspectRatio, aMethod);
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}
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else {
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if(CheckBoxMesh->isChecked())
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aResult = aMeshEditor->SmoothObject(mySelectedObject, aNodesId.inout(),
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anIterationLimit, aMaxAspectRatio, aMethod);
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else
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aResult = aMeshEditor->Smooth(anElementsId.inout(), aNodesId.inout(),
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anIterationLimit, aMaxAspectRatio, aMethod);
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}
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myMesh->SetParameters( SMESHGUI::JoinObjectParameters(aParameters) );
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} catch (...) {
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}
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if (aResult) {
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Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
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SALOME_ListIO aList;
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aList.Append(anIO);
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mySelectionMgr->setSelectedObjects(aList, false);
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SMESH::UpdateView();
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Init();
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mySelectedObject = SMESH::SMESH_IDSource::_nil();
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}
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}
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return true;
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}
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//=================================================================================
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// function : ClickOnOk()
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// purpose : Called when user presses <OK> button
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//=================================================================================
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void SMESHGUI_SmoothingDlg::ClickOnOk()
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{
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if( ClickOnApply() )
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ClickOnCancel();
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}
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//=================================================================================
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// function : ClickOnCancel()
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// purpose : Called when dialog box is closed
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//=================================================================================
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void SMESHGUI_SmoothingDlg::ClickOnCancel()
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{
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disconnect(mySelectionMgr, 0, this, 0);
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mySelectionMgr->clearFilters();
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//mySelectionMgr->clearSelected();
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if (SMESH::GetCurrentVtkView()) {
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SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
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SMESH::SetPointRepresentation(false);
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SMESH::SetPickable();
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}
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if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
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aViewWindow->SetSelectionMode(ActorSelection);
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mySMESHGUI->ResetState();
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reject();
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}
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//=================================================================================
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// function : ClickOnHelp()
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// purpose :
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//=================================================================================
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void SMESHGUI_SmoothingDlg::ClickOnHelp()
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{
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LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
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if (app)
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app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
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else {
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QString platform;
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#ifdef WIN32
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platform = "winapplication";
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#else
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platform = "application";
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#endif
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SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
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tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
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arg(app->resourceMgr()->stringValue("ExternalBrowser",
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platform)).
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arg(myHelpFileName));
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}
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}
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//=======================================================================
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// function : onTextChange()
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// purpose :
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//=======================================================================
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void SMESHGUI_SmoothingDlg::onTextChange (const QString& theNewText)
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{
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QLineEdit* send = (QLineEdit*)sender();
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// return if busy
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if (myBusy) return;
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// set busy flag
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myBusy = true;
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if (send == LineEditElements)
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myNbOkElements = 0;
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|
else if (send == LineEditNodes)
|
|
myNbOkNodes = 0;
|
|
|
|
buttonOk->setEnabled(false);
|
|
buttonApply->setEnabled(false);
|
|
|
|
// hilight entered elements/nodes
|
|
SMDS_Mesh* aMesh = 0;
|
|
if (myActor)
|
|
aMesh = myActor->GetObject()->GetMesh();
|
|
|
|
if (aMesh) {
|
|
|
|
QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
|
|
|
|
if (send == LineEditElements) {
|
|
const Handle(SALOME_InteractiveObject)& anIO = myActor->getIO();
|
|
TColStd_MapOfInteger newIndices;
|
|
for (int i = 0; i < aListId.count(); i++) {
|
|
const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
|
|
if (e)
|
|
newIndices.Add(e->GetID());
|
|
myNbOkElements++;
|
|
}
|
|
mySelector->AddOrRemoveIndex(anIO, newIndices, false);
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->highlight( anIO, true, true );
|
|
myElementsId = theNewText;
|
|
|
|
} else if (send == LineEditNodes) {
|
|
TColStd_MapOfInteger newIndices;
|
|
|
|
for (int i = 0; i < aListId.count(); i++) {
|
|
const SMDS_MeshNode * n = aMesh->FindNode(aListId[ i ].toInt());
|
|
if (n)
|
|
newIndices.Add(n->GetID());
|
|
myNbOkNodes++;
|
|
}
|
|
mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false);
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->highlight( myActor->getIO(), true, true );
|
|
}
|
|
}
|
|
|
|
if (myNbOkElements && (myNbOkNodes || LineEditNodes->text().trimmed().isEmpty())) {
|
|
buttonOk->setEnabled(true);
|
|
buttonApply->setEnabled(true);
|
|
}
|
|
|
|
myBusy = false;
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : SelectionIntoArgument()
|
|
// purpose : Called when selection as changed or other case
|
|
//=================================================================================
|
|
void SMESHGUI_SmoothingDlg::SelectionIntoArgument()
|
|
{
|
|
if (myBusy) return;
|
|
|
|
// clear
|
|
QString aString = "";
|
|
|
|
myBusy = true;
|
|
if (myEditCurrentArgument == LineEditElements ||
|
|
myEditCurrentArgument == LineEditNodes) {
|
|
myEditCurrentArgument->setText(aString);
|
|
if (myEditCurrentArgument == LineEditElements)
|
|
myNbOkElements = 0;
|
|
else
|
|
myNbOkNodes = 0;
|
|
buttonOk->setEnabled(false);
|
|
buttonApply->setEnabled(false);
|
|
myActor = 0;
|
|
}
|
|
myBusy = false;
|
|
|
|
if (!GroupButtons->isEnabled()) // inactive
|
|
return;
|
|
|
|
// get selected mesh
|
|
SALOME_ListIO aList;
|
|
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
|
|
int nbSel = aList.Extent();
|
|
if (nbSel != 1)
|
|
return;
|
|
|
|
Handle(SALOME_InteractiveObject) IO = aList.First();
|
|
myMesh = SMESH::GetMeshByIO(IO);
|
|
if (myMesh->_is_nil())
|
|
return;
|
|
|
|
myActor = SMESH::FindActorByObject(myMesh);
|
|
if (!myActor)
|
|
return;
|
|
|
|
int aNbUnits = 0;
|
|
|
|
if (myEditCurrentArgument == LineEditElements) {
|
|
myElementsId = "";
|
|
|
|
if (CheckBoxMesh->isChecked()) {
|
|
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
|
|
|
|
if (!SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO)->_is_nil())
|
|
mySelectedObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
|
|
else
|
|
return;
|
|
} else {
|
|
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
|
|
myElementsId = aString;
|
|
if (aNbUnits < 1)
|
|
return;
|
|
}
|
|
} else if (myEditCurrentArgument == LineEditNodes && !myMesh->_is_nil() && myActor) {
|
|
myNbOkNodes = 0;
|
|
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
|
|
} else {
|
|
}
|
|
|
|
myBusy = true;
|
|
myEditCurrentArgument->setText(aString);
|
|
myEditCurrentArgument->repaint();
|
|
myEditCurrentArgument->setEnabled(false); // to update lineedit IPAL 19809
|
|
myEditCurrentArgument->setEnabled(true);
|
|
myBusy = false;
|
|
|
|
// OK
|
|
if (myEditCurrentArgument == LineEditElements)
|
|
myNbOkElements = aNbUnits;
|
|
else if (myEditCurrentArgument == LineEditNodes)
|
|
myNbOkNodes = aNbUnits;
|
|
|
|
if (myNbOkElements && (myNbOkNodes || LineEditNodes->text().trimmed().isEmpty())) {
|
|
buttonOk->setEnabled(true);
|
|
buttonApply->setEnabled(true);
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : SetEditCurrentArgument()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_SmoothingDlg::SetEditCurrentArgument()
|
|
{
|
|
QPushButton* send = (QPushButton*)sender();
|
|
|
|
switch (myConstructorId) {
|
|
case 0: /* default constructor */
|
|
{
|
|
disconnect(mySelectionMgr, 0, this, 0);
|
|
mySelectionMgr->clearSelected();
|
|
mySelectionMgr->clearFilters();
|
|
|
|
if (send == SelectElementsButton) {
|
|
myEditCurrentArgument = LineEditElements;
|
|
SMESH::SetPointRepresentation(false);
|
|
if (CheckBoxMesh->isChecked()) {
|
|
// mySelectionMgr->setSelectionModes(ActorSelection);
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(ActorSelection);
|
|
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
|
|
} else {
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(FaceSelection);
|
|
}
|
|
} else if (send == SelectNodesButton) {
|
|
LineEditNodes->clear();
|
|
myEditCurrentArgument = LineEditNodes;
|
|
SMESH::SetPointRepresentation(true);
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) {
|
|
aViewWindow->SetSelectionMode(NodeSelection);
|
|
}
|
|
}
|
|
|
|
myEditCurrentArgument->setFocus();
|
|
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
|
|
SelectionIntoArgument();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : DeactivateActiveDialog()
|
|
// purpose : Deactivates this dialog
|
|
//=================================================================================
|
|
void SMESHGUI_SmoothingDlg::DeactivateActiveDialog()
|
|
{
|
|
if (GroupConstructors->isEnabled()) {
|
|
GroupConstructors->setEnabled(false);
|
|
GroupArguments->setEnabled(false);
|
|
GroupButtons->setEnabled(false);
|
|
mySMESHGUI->ResetState();
|
|
mySMESHGUI->SetActiveDialogBox(0);
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ActivateThisDialog()
|
|
// purpose : Activates this dialog
|
|
//=================================================================================
|
|
void SMESHGUI_SmoothingDlg::ActivateThisDialog()
|
|
{
|
|
// Emit a signal to deactivate the active dialog
|
|
mySMESHGUI->EmitSignalDeactivateDialog();
|
|
GroupConstructors->setEnabled(true);
|
|
GroupArguments->setEnabled(true);
|
|
GroupButtons->setEnabled(true);
|
|
|
|
mySMESHGUI->SetActiveDialogBox(this);
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(FaceSelection);
|
|
SelectionIntoArgument();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : enterEvent()
|
|
// purpose : Mouse enter event
|
|
//=================================================================================
|
|
void SMESHGUI_SmoothingDlg::enterEvent (QEvent*)
|
|
{
|
|
if (!GroupConstructors->isEnabled())
|
|
ActivateThisDialog();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : closeEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_SmoothingDlg::closeEvent (QCloseEvent*)
|
|
{
|
|
/* same than click on cancel button */
|
|
ClickOnCancel();
|
|
}
|
|
|
|
//=======================================================================
|
|
// function : hideEvent()
|
|
// purpose : caused by ESC key
|
|
//=======================================================================
|
|
void SMESHGUI_SmoothingDlg::hideEvent (QHideEvent*)
|
|
{
|
|
if (!isMinimized())
|
|
ClickOnCancel();
|
|
}
|
|
|
|
//=======================================================================
|
|
// function : onSelectMesh()
|
|
// purpose :
|
|
//=======================================================================
|
|
void SMESHGUI_SmoothingDlg::onSelectMesh (bool toSelectMesh)
|
|
{
|
|
if (toSelectMesh)
|
|
TextLabelElements->setText(tr("SMESH_NAME"));
|
|
else
|
|
TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
|
|
|
|
if (myEditCurrentArgument != LineEditElements &&
|
|
myEditCurrentArgument != LineEditNodes) {
|
|
LineEditElements->clear();
|
|
LineEditNodes->clear();
|
|
return;
|
|
}
|
|
|
|
mySelectionMgr->clearFilters();
|
|
SMESH::SetPointRepresentation(false);
|
|
|
|
if (toSelectMesh) {
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(ActorSelection);
|
|
// mySelectionMgr->setSelectionModes(ActorSelection);
|
|
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
|
|
myEditCurrentArgument->setReadOnly(true);
|
|
myEditCurrentArgument->setValidator(0);
|
|
} else {
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(myEditCurrentArgument == LineEditElements ? FaceSelection
|
|
: NodeSelection );
|
|
myEditCurrentArgument->setReadOnly(false);
|
|
LineEditElements->setValidator(myIdValidator);
|
|
onTextChange(myEditCurrentArgument->text());
|
|
}
|
|
|
|
SelectionIntoArgument();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : keyPressEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_SmoothingDlg::keyPressEvent( QKeyEvent* e )
|
|
{
|
|
QDialog::keyPressEvent( e );
|
|
if ( e->isAccepted() )
|
|
return;
|
|
|
|
if ( e->key() == Qt::Key_F1 ) {
|
|
e->accept();
|
|
ClickOnHelp();
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : setFilters()
|
|
// purpose : activate filter dialog
|
|
//=================================================================================
|
|
void SMESHGUI_SmoothingDlg::setFilters( const bool theIsElem )
|
|
{
|
|
if ( !myFilterDlg )
|
|
{
|
|
QList<int> types;
|
|
types.append( SMESH::NODE );
|
|
types.append( SMESH::ALL );
|
|
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, types );
|
|
}
|
|
myFilterDlg->Init( theIsElem ? SMESH::ALL : SMESH::NODE );
|
|
|
|
myFilterDlg->SetSelection();
|
|
myFilterDlg->SetMesh( myMesh );
|
|
myFilterDlg->SetSourceWg( theIsElem ? LineEditElements : LineEditNodes );
|
|
|
|
myFilterDlg->show();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : setElemFilters()
|
|
// purpose : SLOT. Called when element "Filter" button pressed.
|
|
//=================================================================================
|
|
void SMESHGUI_SmoothingDlg::setElemFilters()
|
|
{
|
|
setFilters( true );
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : setNodeFilters()
|
|
// purpose : SLOT. Called when node "Filter" button pressed.
|
|
//=================================================================================
|
|
void SMESHGUI_SmoothingDlg::setNodeFilters()
|
|
{
|
|
setFilters( false );
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : isValid
|
|
// purpose :
|
|
//=================================================================================
|
|
bool SMESHGUI_SmoothingDlg::isValid()
|
|
{
|
|
QString msg;
|
|
bool ok = true;
|
|
ok = SpinBox_IterationLimit->isValid( msg, true ) && ok;
|
|
ok = SpinBox_AspectRatio->isValid( msg, true ) && ok;
|
|
|
|
if( !ok ) {
|
|
QString str( tr( "SMESH_INCORRECT_INPUT" ) );
|
|
if ( !msg.isEmpty() )
|
|
str += "\n" + msg;
|
|
SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|