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ac2a1f09d8
prevent SIGSEGV in case if nodes have qual params on edge
1861 lines
58 KiB
C++
1861 lines
58 KiB
C++
// SMESH SMESH : implementaion of SMESH idl descriptions
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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//
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//
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// File : StdMeshers_Quadrangle_2D.cxx
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// Moved here from SMESH_Quadrangle_2D.cxx
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// Author : Paul RASCLE, EDF
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// Module : SMESH
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// $Header$
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using namespace std;
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#include "StdMeshers_Quadrangle_2D.hxx"
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#include "SMESH_Gen.hxx"
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#include "SMESH_Mesh.hxx"
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#include "SMESH_subMesh.hxx"
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#include "SMDS_MeshElement.hxx"
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#include "SMDS_MeshNode.hxx"
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#include "SMDS_EdgePosition.hxx"
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#include "SMDS_FacePosition.hxx"
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#include <BRep_Tool.hxx>
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#include <BRepTools.hxx>
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#include <BRepTools_WireExplorer.hxx>
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#include <Geom_Surface.hxx>
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#include <Geom_Curve.hxx>
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#include <Geom2d_Curve.hxx>
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#include <GeomAdaptor_Curve.hxx>
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#include <GCPnts_UniformAbscissa.hxx>
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#include <TopExp.hxx>
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#include <Precision.hxx>
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#include <gp_Pnt2d.hxx>
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#include <TColStd_ListIteratorOfListOfInteger.hxx>
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#include <TColStd_SequenceOfReal.hxx>
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#include <TColgp_SequenceOfXY.hxx>
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#include "utilities.h"
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#include "Utils_ExceptHandlers.hxx"
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#ifndef StdMeshers_Array2OfNode_HeaderFile
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#define StdMeshers_Array2OfNode_HeaderFile
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typedef const SMDS_MeshNode* SMDS_MeshNodePtr;
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#include <NCollection_DefineArray2.hxx>
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DEFINE_BASECOLLECTION (StdMeshers_BaseCollectionNodePtr, SMDS_MeshNodePtr)
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DEFINE_ARRAY2(StdMeshers_Array2OfNode,
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StdMeshers_BaseCollectionNodePtr, SMDS_MeshNodePtr)
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#endif
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D (int hypId, int studyId, SMESH_Gen* gen)
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: SMESH_2D_Algo(hypId, studyId, gen)
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{
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MESSAGE("StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D");
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_name = "Quadrangle_2D";
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_shapeType = (1 << TopAbs_FACE);
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_compatibleHypothesis.push_back("QuadranglePreference");
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myTool = 0;
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}
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D()
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{
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MESSAGE("StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D");
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if ( myTool )
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delete myTool;
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}
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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bool StdMeshers_Quadrangle_2D::CheckHypothesis
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(SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape,
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SMESH_Hypothesis::Hypothesis_Status& aStatus)
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{
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bool isOk = true;
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aStatus = SMESH_Hypothesis::HYP_OK;
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// there is only one compatible Hypothesis so far
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const list <const SMESHDS_Hypothesis * >&hyps = GetUsedHypothesis(aMesh, aShape);
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myQuadranglePreference = hyps.size() > 0;
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return isOk;
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}
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape) throw (SALOME_Exception)
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{
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Unexpect aCatch(SalomeException);
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//MESSAGE("StdMeshers_Quadrangle_2D::Compute");
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SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
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aMesh.GetSubMesh(aShape);
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if ( !myTool )
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myTool = new SMESH_MesherHelper(aMesh);
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_quadraticMesh = myTool->IsQuadraticSubMesh(aShape);
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//FaceQuadStruct *quad = CheckAnd2Dcompute(aMesh, aShape);
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FaceQuadStruct* quad = CheckNbEdges(aMesh, aShape);
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if (!quad) {
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delete myTool; myTool = 0;
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return false;
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}
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if(myQuadranglePreference) {
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int n1 = quad->nbPts[0];
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int n2 = quad->nbPts[1];
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int n3 = quad->nbPts[2];
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int n4 = quad->nbPts[3];
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int nfull = n1+n2+n3+n4;
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int ntmp = nfull/2;
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ntmp = ntmp*2;
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if( nfull==ntmp && ( (n1!=n3) || (n2!=n4) ) ) {
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// special path for using only quandrangle faces
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bool ok = ComputeQuadPref(aMesh, aShape, quad);
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delete myTool; myTool = 0;
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return ok;
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}
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}
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// set normalized grid on unit square in parametric domain
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SetNormalizedGrid(aMesh, aShape, quad);
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if (!quad) {
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delete myTool; myTool = 0;
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return false;
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}
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// --- compute 3D values on points, store points & quadrangles
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int nbdown = quad->nbPts[0];
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int nbup = quad->nbPts[2];
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int nbright = quad->nbPts[1];
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int nbleft = quad->nbPts[3];
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int nbhoriz = Min(nbdown, nbup);
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int nbvertic = Min(nbright, nbleft);
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const TopoDS_Face& F = TopoDS::Face(aShape);
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Handle(Geom_Surface) S = BRep_Tool::Surface(F);
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// internal mesh nodes
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int i, j, geomFaceID = meshDS->ShapeToIndex( F );
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for (i = 1; i < nbhoriz - 1; i++) {
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for (j = 1; j < nbvertic - 1; j++) {
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int ij = j * nbhoriz + i;
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double u = quad->uv_grid[ij].u;
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double v = quad->uv_grid[ij].v;
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gp_Pnt P = S->Value(u, v);
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SMDS_MeshNode * node = meshDS->AddNode(P.X(), P.Y(), P.Z());
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meshDS->SetNodeOnFace(node, geomFaceID, u, v);
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quad->uv_grid[ij].node = node;
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}
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}
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// mesh faces
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// [2]
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// --.--.--.--.--.-- nbvertic
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// | | ^
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// | | ^
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// [3] | | ^ j [1]
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// | | ^
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// | | ^
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// ---.----.----.--- 0
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// 0 > > > > > > > > nbhoriz
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// i
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// [0]
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i = 0;
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int ilow = 0;
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int iup = nbhoriz - 1;
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if (quad->isEdgeOut[3]) { ilow++; } else { if (quad->isEdgeOut[1]) iup--; }
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int jlow = 0;
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int jup = nbvertic - 1;
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if (quad->isEdgeOut[0]) { jlow++; } else { if (quad->isEdgeOut[2]) jup--; }
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// regular quadrangles
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for (i = ilow; i < iup; i++) {
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for (j = jlow; j < jup; j++) {
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const SMDS_MeshNode *a, *b, *c, *d;
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a = quad->uv_grid[j * nbhoriz + i].node;
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b = quad->uv_grid[j * nbhoriz + i + 1].node;
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c = quad->uv_grid[(j + 1) * nbhoriz + i + 1].node;
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d = quad->uv_grid[(j + 1) * nbhoriz + i].node;
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//SMDS_MeshFace * face = meshDS->AddFace(a, b, c, d);
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SMDS_MeshFace* face = myTool->AddFace(a, b, c, d);
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meshDS->SetMeshElementOnShape(face, geomFaceID);
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}
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}
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UVPtStruct *uv_e0 = quad->uv_edges[0];
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UVPtStruct *uv_e1 = quad->uv_edges[1];
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UVPtStruct *uv_e2 = quad->uv_edges[2];
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UVPtStruct *uv_e3 = quad->uv_edges[3];
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double eps = Precision::Confusion();
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// Boundary quadrangles
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if (quad->isEdgeOut[0]) {
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// Down edge is out
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//
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// |___|___|___|___|___|___|
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// | | | | | | |
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// |___|___|___|___|___|___|
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// | | | | | | |
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// |___|___|___|___|___|___| __ first row of the regular grid
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// . . . . . . . . . __ down edge nodes
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//
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// >->->->->->->->->->->->-> -- direction of processing
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int g = 0; // number of last processed node in the regular grid
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// number of last node of the down edge to be processed
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int stop = nbdown - 1;
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// if right edge is out, we will stop at a node, previous to the last one
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if (quad->isEdgeOut[1]) stop--;
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// for each node of the down edge find nearest node
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// in the first row of the regular grid and link them
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for (i = 0; i < stop; i++) {
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const SMDS_MeshNode *a, *b, *c, *d;
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a = uv_e0[i].node;
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b = uv_e0[i + 1].node;
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gp_Pnt pb (b->X(), b->Y(), b->Z());
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// find node c in the regular grid, which will be linked with node b
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int near = g;
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if (i == stop - 1) {
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// right bound reached, link with the rightmost node
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near = iup;
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c = quad->uv_grid[nbhoriz + iup].node;
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}
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else {
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// find in the grid node c, nearest to the b
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double mind = RealLast();
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for (int k = g; k <= iup; k++) {
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const SMDS_MeshNode *nk;
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if (k < ilow) // this can be, if left edge is out
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nk = uv_e3[1].node; // get node from the left edge
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else
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nk = quad->uv_grid[nbhoriz + k].node; // get one of middle nodes
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gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
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double dist = pb.Distance(pnk);
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if (dist < mind - eps) {
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c = nk;
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near = k;
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mind = dist;
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} else {
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break;
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}
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}
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}
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if (near == g) { // make triangle
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//SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
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SMDS_MeshFace* face = myTool->AddFace(a, b, c);
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meshDS->SetMeshElementOnShape(face, geomFaceID);
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}
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else { // make quadrangle
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if (near - 1 < ilow)
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d = uv_e3[1].node;
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else
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d = quad->uv_grid[nbhoriz + near - 1].node;
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//SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
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SMDS_MeshFace* face = myTool->AddFace(a, b, c, d);
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meshDS->SetMeshElementOnShape(face, geomFaceID);
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// if node d is not at position g - make additional triangles
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if (near - 1 > g) {
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for (int k = near - 1; k > g; k--) {
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c = quad->uv_grid[nbhoriz + k].node;
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if (k - 1 < ilow)
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d = uv_e3[1].node;
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else
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d = quad->uv_grid[nbhoriz + k - 1].node;
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//SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
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SMDS_MeshFace* face = myTool->AddFace(a, c, d);
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meshDS->SetMeshElementOnShape(face, geomFaceID);
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}
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}
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g = near;
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}
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}
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} else {
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if (quad->isEdgeOut[2]) {
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// Up edge is out
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//
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// <-<-<-<-<-<-<-<-<-<-<-<-< -- direction of processing
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//
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// . . . . . . . . . __ up edge nodes
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// ___ ___ ___ ___ ___ ___ __ first row of the regular grid
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// | | | | | | |
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// |___|___|___|___|___|___|
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// | | | | | | |
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// |___|___|___|___|___|___|
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// | | | | | | |
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int g = nbhoriz - 1; // last processed node in the regular grid
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int stop = 0;
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// if left edge is out, we will stop at a second node
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if (quad->isEdgeOut[3]) stop++;
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// for each node of the up edge find nearest node
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// in the first row of the regular grid and link them
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for (i = nbup - 1; i > stop; i--) {
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const SMDS_MeshNode *a, *b, *c, *d;
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a = uv_e2[i].node;
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b = uv_e2[i - 1].node;
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gp_Pnt pb (b->X(), b->Y(), b->Z());
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// find node c in the grid, which will be linked with node b
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int near = g;
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if (i == stop + 1) { // left bound reached, link with the leftmost node
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c = quad->uv_grid[nbhoriz*(nbvertic - 2) + ilow].node;
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near = ilow;
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} else {
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// find node c in the grid, nearest to the b
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double mind = RealLast();
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for (int k = g; k >= ilow; k--) {
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const SMDS_MeshNode *nk;
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if (k > iup)
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nk = uv_e1[nbright - 2].node;
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else
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nk = quad->uv_grid[nbhoriz*(nbvertic - 2) + k].node;
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gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
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double dist = pb.Distance(pnk);
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if (dist < mind - eps) {
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c = nk;
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near = k;
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mind = dist;
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} else {
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break;
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}
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}
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}
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if (near == g) { // make triangle
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//SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
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SMDS_MeshFace* face = myTool->AddFace(a, b, c);
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meshDS->SetMeshElementOnShape(face, geomFaceID);
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}
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else { // make quadrangle
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if (near + 1 > iup)
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d = uv_e1[nbright - 2].node;
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else
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d = quad->uv_grid[nbhoriz*(nbvertic - 2) + near + 1].node;
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//SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
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SMDS_MeshFace* face = myTool->AddFace(a, b, c, d);
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meshDS->SetMeshElementOnShape(face, geomFaceID);
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if (near + 1 < g) { // if d not is at g - make additional triangles
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for (int k = near + 1; k < g; k++) {
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c = quad->uv_grid[nbhoriz*(nbvertic - 2) + k].node;
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if (k + 1 > iup)
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d = uv_e1[nbright - 2].node;
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else
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d = quad->uv_grid[nbhoriz*(nbvertic - 2) + k + 1].node;
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//SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
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SMDS_MeshFace* face = myTool->AddFace(a, c, d);
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meshDS->SetMeshElementOnShape(face, geomFaceID);
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}
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}
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g = near;
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}
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}
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}
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}
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// right or left boundary quadrangles
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if (quad->isEdgeOut[1]) {
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// MESSAGE("right edge is out");
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int g = 0; // last processed node in the grid
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int stop = nbright - 1;
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if (quad->isEdgeOut[2]) stop--;
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for (i = 0; i < stop; i++) {
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const SMDS_MeshNode *a, *b, *c, *d;
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a = uv_e1[i].node;
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b = uv_e1[i + 1].node;
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gp_Pnt pb (b->X(), b->Y(), b->Z());
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// find node c in the grid, nearest to the b
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int near = g;
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if (i == stop - 1) { // up bondary reached
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c = quad->uv_grid[nbhoriz*(jup + 1) - 2].node;
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near = jup;
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} else {
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double mind = RealLast();
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for (int k = g; k <= jup; k++) {
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const SMDS_MeshNode *nk;
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if (k < jlow)
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nk = uv_e0[nbdown - 2].node;
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else
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nk = quad->uv_grid[nbhoriz*(k + 1) - 2].node;
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gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
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double dist = pb.Distance(pnk);
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if (dist < mind - eps) {
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c = nk;
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near = k;
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mind = dist;
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} else {
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break;
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}
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}
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}
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if (near == g) { // make triangle
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//SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
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SMDS_MeshFace* face = myTool->AddFace(a, b, c);
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meshDS->SetMeshElementOnShape(face, geomFaceID);
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}
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else { // make quadrangle
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if (near - 1 < jlow)
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d = uv_e0[nbdown - 2].node;
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else
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d = quad->uv_grid[nbhoriz*near - 2].node;
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//SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
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SMDS_MeshFace* face = myTool->AddFace(a, b, c, d);
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meshDS->SetMeshElementOnShape(face, geomFaceID);
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if (near - 1 > g) { // if d not is at g - make additional triangles
|
||
for (int k = near - 1; k > g; k--) {
|
||
c = quad->uv_grid[nbhoriz*(k + 1) - 2].node;
|
||
if (k - 1 < jlow)
|
||
d = uv_e0[nbdown - 2].node;
|
||
else
|
||
d = quad->uv_grid[nbhoriz*k - 2].node;
|
||
//SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
|
||
SMDS_MeshFace* face = myTool->AddFace(a, c, d);
|
||
meshDS->SetMeshElementOnShape(face, geomFaceID);
|
||
}
|
||
}
|
||
g = near;
|
||
}
|
||
}
|
||
} else {
|
||
if (quad->isEdgeOut[3]) {
|
||
// MESSAGE("left edge is out");
|
||
int g = nbvertic - 1; // last processed node in the grid
|
||
int stop = 0;
|
||
if (quad->isEdgeOut[0]) stop++;
|
||
for (i = nbleft - 1; i > stop; i--) {
|
||
const SMDS_MeshNode *a, *b, *c, *d;
|
||
a = uv_e3[i].node;
|
||
b = uv_e3[i - 1].node;
|
||
gp_Pnt pb (b->X(), b->Y(), b->Z());
|
||
|
||
// find node c in the grid, nearest to the b
|
||
int near = g;
|
||
if (i == stop + 1) { // down bondary reached
|
||
c = quad->uv_grid[nbhoriz*jlow + 1].node;
|
||
near = jlow;
|
||
} else {
|
||
double mind = RealLast();
|
||
for (int k = g; k >= jlow; k--) {
|
||
const SMDS_MeshNode *nk;
|
||
if (k > jup)
|
||
nk = uv_e2[1].node;
|
||
else
|
||
nk = quad->uv_grid[nbhoriz*k + 1].node;
|
||
gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
|
||
double dist = pb.Distance(pnk);
|
||
if (dist < mind - eps) {
|
||
c = nk;
|
||
near = k;
|
||
mind = dist;
|
||
} else {
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (near == g) { // make triangle
|
||
//SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
|
||
SMDS_MeshFace* face = myTool->AddFace(a, b, c);
|
||
meshDS->SetMeshElementOnShape(face, geomFaceID);
|
||
}
|
||
else { // make quadrangle
|
||
if (near + 1 > jup)
|
||
d = uv_e2[1].node;
|
||
else
|
||
d = quad->uv_grid[nbhoriz*(near + 1) + 1].node;
|
||
//SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
|
||
SMDS_MeshFace* face = myTool->AddFace(a, b, c, d);
|
||
meshDS->SetMeshElementOnShape(face, geomFaceID);
|
||
|
||
if (near + 1 < g) { // if d not is at g - make additional triangles
|
||
for (int k = near + 1; k < g; k++) {
|
||
c = quad->uv_grid[nbhoriz*k + 1].node;
|
||
if (k + 1 > jup)
|
||
d = uv_e2[1].node;
|
||
else
|
||
d = quad->uv_grid[nbhoriz*(k + 1) + 1].node;
|
||
//SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
|
||
SMDS_MeshFace* face = myTool->AddFace(a, c, d);
|
||
meshDS->SetMeshElementOnShape(face, geomFaceID);
|
||
}
|
||
}
|
||
g = near;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
QuadDelete(quad);
|
||
delete myTool; myTool = 0;
|
||
|
||
bool isOk = true;
|
||
return isOk;
|
||
}
|
||
|
||
|
||
//=============================================================================
|
||
/*!
|
||
*
|
||
*/
|
||
//=============================================================================
|
||
|
||
FaceQuadStruct* StdMeshers_Quadrangle_2D::CheckNbEdges(SMESH_Mesh & aMesh,
|
||
const TopoDS_Shape & aShape)
|
||
throw(SALOME_Exception)
|
||
{
|
||
Unexpect aCatch(SalomeException);
|
||
|
||
const TopoDS_Face & F = TopoDS::Face(aShape);
|
||
|
||
// verify 1 wire only, with 4 edges
|
||
|
||
if (NumberOfWires(F) != 1) {
|
||
INFOS("only 1 wire by face (quadrangles)");
|
||
return 0;
|
||
}
|
||
const TopoDS_Wire& W = BRepTools::OuterWire(F);
|
||
BRepTools_WireExplorer wexp (W, F);
|
||
|
||
FaceQuadStruct* quad = new FaceQuadStruct;
|
||
for (int i = 0; i < 4; i++)
|
||
quad->uv_edges[i] = 0;
|
||
quad->uv_grid = 0;
|
||
|
||
int nbEdges = 0;
|
||
for (wexp.Init(W, F); wexp.More(); wexp.Next()) {
|
||
const TopoDS_Edge& E = wexp.Current();
|
||
int nb = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
|
||
if (nbEdges < 4) {
|
||
quad->edge[nbEdges] = E;
|
||
if(!_quadraticMesh) {
|
||
quad->nbPts[nbEdges] = nb + 2; // internal points + 2 extrema
|
||
}
|
||
else {
|
||
int tmp = nb/2;
|
||
quad->nbPts[nbEdges] = tmp + 2; // internal not medium points + 2 extrema
|
||
}
|
||
}
|
||
nbEdges++;
|
||
}
|
||
|
||
if (nbEdges != 4) {
|
||
INFOS("face must have 4 edges /quadrangles");
|
||
QuadDelete(quad);
|
||
return 0;
|
||
}
|
||
|
||
return quad;
|
||
}
|
||
|
||
//=============================================================================
|
||
/*!
|
||
* CheckAnd2Dcompute
|
||
*/
|
||
//=============================================================================
|
||
|
||
FaceQuadStruct *StdMeshers_Quadrangle_2D::CheckAnd2Dcompute
|
||
(SMESH_Mesh & aMesh,
|
||
const TopoDS_Shape & aShape,
|
||
const bool CreateQuadratic) throw(SALOME_Exception)
|
||
{
|
||
Unexpect aCatch(SalomeException);
|
||
|
||
_quadraticMesh = CreateQuadratic;
|
||
|
||
FaceQuadStruct *quad = CheckNbEdges(aMesh, aShape);
|
||
|
||
if(!quad) return 0;
|
||
|
||
// set normalized grid on unit square in parametric domain
|
||
SetNormalizedGrid(aMesh, aShape, quad);
|
||
|
||
return quad;
|
||
}
|
||
|
||
//=============================================================================
|
||
/*!
|
||
*
|
||
*/
|
||
//=============================================================================
|
||
|
||
void StdMeshers_Quadrangle_2D::QuadDelete (FaceQuadStruct * quad)
|
||
{
|
||
//MESSAGE("StdMeshers_Quadrangle_2D::QuadDelete");
|
||
if (quad)
|
||
{
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
if (quad->uv_edges[i])
|
||
delete [] quad->uv_edges[i];
|
||
quad->edge[i].Nullify();
|
||
}
|
||
if (quad->uv_grid)
|
||
delete [] quad->uv_grid;
|
||
delete quad;
|
||
}
|
||
}
|
||
|
||
//=============================================================================
|
||
/*!
|
||
*
|
||
*/
|
||
//=============================================================================
|
||
|
||
void StdMeshers_Quadrangle_2D::SetNormalizedGrid (SMESH_Mesh & aMesh,
|
||
const TopoDS_Shape& aShape,
|
||
FaceQuadStruct* & quad) throw (SALOME_Exception)
|
||
{
|
||
Unexpect aCatch(SalomeException);
|
||
// Algorithme d<>crit dans "G<>n<EFBFBD>ration automatique de maillages"
|
||
// P.L. GEORGE, MASSON, <20> 6.4.1 p. 84-85
|
||
// traitement dans le domaine param<61>trique 2d u,v
|
||
// transport - projection sur le carr<72> unit<69>
|
||
|
||
// MESSAGE("StdMeshers_Quadrangle_2D::SetNormalizedGrid");
|
||
const TopoDS_Face& F = TopoDS::Face(aShape);
|
||
|
||
// 1 --- find orientation of the 4 edges, by test on extrema
|
||
|
||
// max min 0 x1 1
|
||
// |<----north-2-------^ a3 -------------> a2
|
||
// | | ^1 1^
|
||
// west-3 east-1 =right | |
|
||
// | | ==> | |
|
||
// y0 | | y1 | |
|
||
// | | |0 0|
|
||
// v----south-0--------> a0 -------------> a1
|
||
// min max 0 x0 1
|
||
// =down
|
||
//
|
||
|
||
Handle(Geom2d_Curve) c2d[4];
|
||
gp_Pnt2d pf[4];
|
||
gp_Pnt2d pl[4];
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
c2d[i] = BRep_Tool::CurveOnSurface(quad->edge[i], F,
|
||
quad->first[i], quad->last[i]);
|
||
pf[i] = c2d[i]->Value(quad->first[i]);
|
||
pl[i] = c2d[i]->Value(quad->last[i]);
|
||
quad->isEdgeForward[i] = false;
|
||
}
|
||
|
||
double l0f1 = pl[0].SquareDistance(pf[1]);
|
||
double l0l1 = pl[0].SquareDistance(pl[1]);
|
||
double f0f1 = pf[0].SquareDistance(pf[1]);
|
||
double f0l1 = pf[0].SquareDistance(pl[1]);
|
||
if ( Min( l0f1, l0l1 ) < Min ( f0f1, f0l1 ))
|
||
{
|
||
quad->isEdgeForward[0] = true;
|
||
} else {
|
||
double tmp = quad->first[0];
|
||
quad->first[0] = quad->last[0];
|
||
quad->last[0] = tmp;
|
||
pf[0] = c2d[0]->Value(quad->first[0]);
|
||
pl[0] = c2d[0]->Value(quad->last[0]);
|
||
}
|
||
for (int i = 1; i < 4; i++)
|
||
{
|
||
l0l1 = pl[i - 1].SquareDistance(pl[i]);
|
||
l0f1 = pl[i - 1].SquareDistance(pf[i]);
|
||
quad->isEdgeForward[i] = ( l0f1 < l0l1 );
|
||
if (!quad->isEdgeForward[i])
|
||
{
|
||
double tmp = quad->first[i];
|
||
quad->first[i] = quad->last[i];
|
||
quad->last[i] = tmp;
|
||
pf[i] = c2d[i]->Value(quad->first[i]);
|
||
pl[i] = c2d[i]->Value(quad->last[i]);
|
||
}
|
||
}
|
||
|
||
// 2 --- load 2d edge points (u,v) with orientation and value on unit square
|
||
|
||
bool loadOk = true;
|
||
for (int i = 0; i < 2; i++)
|
||
{
|
||
quad->uv_edges[i] = LoadEdgePoints(aMesh, F, quad->edge[i],
|
||
quad->first[i], quad->last[i]);
|
||
if (!quad->uv_edges[i]) loadOk = false;
|
||
}
|
||
|
||
for (int i = 2; i < 4; i++)
|
||
{
|
||
quad->uv_edges[i] = LoadEdgePoints(aMesh, F, quad->edge[i],
|
||
quad->last[i], quad->first[i]);
|
||
if (!quad->uv_edges[i]) loadOk = false;
|
||
}
|
||
|
||
if (!loadOk)
|
||
{
|
||
INFOS("StdMeshers_Quadrangle_2D::SetNormalizedGrid - LoadEdgePoints failed");
|
||
QuadDelete( quad );
|
||
quad = 0;
|
||
return;
|
||
}
|
||
// 3 --- 2D normalized values on unit square [0..1][0..1]
|
||
|
||
int nbhoriz = Min(quad->nbPts[0], quad->nbPts[2]);
|
||
int nbvertic = Min(quad->nbPts[1], quad->nbPts[3]);
|
||
|
||
quad->isEdgeOut[0] = (quad->nbPts[0] > quad->nbPts[2]);
|
||
quad->isEdgeOut[1] = (quad->nbPts[1] > quad->nbPts[3]);
|
||
quad->isEdgeOut[2] = (quad->nbPts[2] > quad->nbPts[0]);
|
||
quad->isEdgeOut[3] = (quad->nbPts[3] > quad->nbPts[1]);
|
||
|
||
quad->uv_grid = new UVPtStruct[nbvertic * nbhoriz];
|
||
|
||
UVPtStruct *uv_grid = quad->uv_grid;
|
||
UVPtStruct *uv_e0 = quad->uv_edges[0];
|
||
UVPtStruct *uv_e1 = quad->uv_edges[1];
|
||
UVPtStruct *uv_e2 = quad->uv_edges[2];
|
||
UVPtStruct *uv_e3 = quad->uv_edges[3];
|
||
|
||
// nodes Id on "in" edges
|
||
if (! quad->isEdgeOut[0]) {
|
||
int j = 0;
|
||
for (int i = 0; i < nbhoriz; i++) { // down
|
||
int ij = j * nbhoriz + i;
|
||
uv_grid[ij].node = uv_e0[i].node;
|
||
}
|
||
}
|
||
if (! quad->isEdgeOut[1]) {
|
||
int i = nbhoriz - 1;
|
||
for (int j = 0; j < nbvertic; j++) { // right
|
||
int ij = j * nbhoriz + i;
|
||
uv_grid[ij].node = uv_e1[j].node;
|
||
}
|
||
}
|
||
if (! quad->isEdgeOut[2]) {
|
||
int j = nbvertic - 1;
|
||
for (int i = 0; i < nbhoriz; i++) { // up
|
||
int ij = j * nbhoriz + i;
|
||
uv_grid[ij].node = uv_e2[i].node;
|
||
}
|
||
}
|
||
if (! quad->isEdgeOut[3]) {
|
||
int i = 0;
|
||
for (int j = 0; j < nbvertic; j++) { // left
|
||
int ij = j * nbhoriz + i;
|
||
uv_grid[ij].node = uv_e3[j].node;
|
||
}
|
||
}
|
||
|
||
// falsificate "out" edges
|
||
if (quad->isEdgeOut[0]) // down
|
||
uv_e0 = MakeEdgePoints
|
||
(aMesh, F, quad->edge[0], quad->first[0], quad->last[0], nbhoriz - 1);
|
||
else if (quad->isEdgeOut[2]) // up
|
||
uv_e2 = MakeEdgePoints
|
||
(aMesh, F, quad->edge[2], quad->last[2], quad->first[2], nbhoriz - 1);
|
||
|
||
if (quad->isEdgeOut[1]) // right
|
||
uv_e1 = MakeEdgePoints
|
||
(aMesh, F, quad->edge[1], quad->first[1], quad->last[1], nbvertic - 1);
|
||
else if (quad->isEdgeOut[3]) // left
|
||
uv_e3 = MakeEdgePoints
|
||
(aMesh, F, quad->edge[3], quad->last[3], quad->first[3], nbvertic - 1);
|
||
|
||
// normalized 2d values on grid
|
||
for (int i = 0; i < nbhoriz; i++)
|
||
{
|
||
for (int j = 0; j < nbvertic; j++)
|
||
{
|
||
int ij = j * nbhoriz + i;
|
||
// --- droite i cste : x = x0 + y(x1-x0)
|
||
double x0 = uv_e0[i].normParam; // bas - sud
|
||
double x1 = uv_e2[i].normParam; // haut - nord
|
||
// --- droite j cste : y = y0 + x(y1-y0)
|
||
double y0 = uv_e3[j].normParam; // gauche-ouest
|
||
double y1 = uv_e1[j].normParam; // droite - est
|
||
// --- intersection : x=x0+(y0+x(y1-y0))(x1-x0)
|
||
double x = (x0 + y0 * (x1 - x0)) / (1 - (y1 - y0) * (x1 - x0));
|
||
double y = y0 + x * (y1 - y0);
|
||
uv_grid[ij].x = x;
|
||
uv_grid[ij].y = y;
|
||
//MESSAGE("-xy-01 "<<x0<<" "<<x1<<" "<<y0<<" "<<y1);
|
||
//MESSAGE("-xy-norm "<<i<<" "<<j<<" "<<x<<" "<<y);
|
||
}
|
||
}
|
||
|
||
// 4 --- projection on 2d domain (u,v)
|
||
gp_Pnt2d a0 = pf[0];
|
||
gp_Pnt2d a1 = pf[1];
|
||
gp_Pnt2d a2 = pf[2];
|
||
gp_Pnt2d a3 = pf[3];
|
||
|
||
for (int i = 0; i < nbhoriz; i++)
|
||
{
|
||
for (int j = 0; j < nbvertic; j++)
|
||
{
|
||
int ij = j * nbhoriz + i;
|
||
double x = uv_grid[ij].x;
|
||
double y = uv_grid[ij].y;
|
||
double param_0 = uv_e0[0].param + x * (uv_e0[nbhoriz - 1].param - uv_e0[0].param); // sud
|
||
double param_2 = uv_e2[0].param + x * (uv_e2[nbhoriz - 1].param - uv_e2[0].param); // nord
|
||
double param_1 = uv_e1[0].param + y * (uv_e1[nbvertic - 1].param - uv_e1[0].param); // est
|
||
double param_3 = uv_e3[0].param + y * (uv_e3[nbvertic - 1].param - uv_e3[0].param); // ouest
|
||
|
||
//MESSAGE("params "<<param_0<<" "<<param_1<<" "<<param_2<<" "<<param_3);
|
||
gp_Pnt2d p0 = c2d[0]->Value(param_0);
|
||
gp_Pnt2d p1 = c2d[1]->Value(param_1);
|
||
gp_Pnt2d p2 = c2d[2]->Value(param_2);
|
||
gp_Pnt2d p3 = c2d[3]->Value(param_3);
|
||
|
||
double u = (1 - y) * p0.X() + x * p1.X() + y * p2.X() + (1 - x) * p3.X();
|
||
double v = (1 - y) * p0.Y() + x * p1.Y() + y * p2.Y() + (1 - x) * p3.Y();
|
||
|
||
u -= (1 - x) * (1 - y) * a0.X() + x * (1 - y) * a1.X() +
|
||
x * y * a2.X() + (1 - x) * y * a3.X();
|
||
v -= (1 - x) * (1 - y) * a0.Y() + x * (1 - y) * a1.Y() +
|
||
x * y * a2.Y() + (1 - x) * y * a3.Y();
|
||
|
||
uv_grid[ij].u = u;
|
||
uv_grid[ij].v = v;
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
//=======================================================================
|
||
//function : ShiftQuad
|
||
//purpose : auxilary function for ComputeQuadPref
|
||
//=======================================================================
|
||
static void ShiftQuad(FaceQuadStruct* quad, const int num, bool WisF)
|
||
{
|
||
if(num>3) return;
|
||
int i;
|
||
for(i=1; i<=num; i++) {
|
||
int nbPts3 = quad->nbPts[0];
|
||
quad->nbPts[0] = quad->nbPts[1];
|
||
quad->nbPts[1] = quad->nbPts[2];
|
||
quad->nbPts[2] = quad->nbPts[3];
|
||
quad->nbPts[3] = nbPts3;
|
||
TopoDS_Edge edge3 = quad->edge[0];
|
||
quad->edge[0] = quad->edge[1];
|
||
quad->edge[1] = quad->edge[2];
|
||
quad->edge[2] = quad->edge[3];
|
||
quad->edge[3] = edge3;
|
||
double first3 = quad->first[0];
|
||
quad->first[0] = quad->first[1];
|
||
quad->first[1] = quad->first[2];
|
||
quad->first[2] = quad->first[3];
|
||
quad->first[3] = first3;
|
||
double last3 = quad->last[0];
|
||
quad->last[0] = quad->last[1];
|
||
quad->last[1] = quad->last[2];
|
||
quad->last[2] = quad->last[3];
|
||
quad->last[3] = last3;
|
||
bool isEdgeForward3 = quad->isEdgeForward[0];
|
||
quad->isEdgeForward[0] = quad->isEdgeForward[1];
|
||
quad->isEdgeForward[1] = quad->isEdgeForward[2];
|
||
quad->isEdgeForward[2] = quad->isEdgeForward[3];
|
||
quad->isEdgeForward[3] = isEdgeForward3;
|
||
bool isEdgeOut3 = quad->isEdgeOut[0];
|
||
quad->isEdgeOut[0] = quad->isEdgeOut[1];
|
||
quad->isEdgeOut[1] = quad->isEdgeOut[2];
|
||
quad->isEdgeOut[2] = quad->isEdgeOut[3];
|
||
quad->isEdgeOut[3] = isEdgeOut3;
|
||
UVPtStruct* uv_edges3 = quad->uv_edges[0];
|
||
quad->uv_edges[0] = quad->uv_edges[1];
|
||
quad->uv_edges[1] = quad->uv_edges[2];
|
||
quad->uv_edges[2] = quad->uv_edges[3];
|
||
quad->uv_edges[3] = uv_edges3;
|
||
}
|
||
if(!WisF) {
|
||
// replacement left and right edges
|
||
int nbPts3 = quad->nbPts[1];
|
||
quad->nbPts[1] = quad->nbPts[3];
|
||
quad->nbPts[3] = nbPts3;
|
||
TopoDS_Edge edge3 = quad->edge[1];
|
||
quad->edge[1] = quad->edge[3];
|
||
quad->edge[3] = edge3;
|
||
double first3 = quad->first[1];
|
||
quad->first[1] = quad->first[3];
|
||
quad->first[3] = first3;
|
||
double last3 = quad->last[1];
|
||
quad->last[1] = quad->last[2];
|
||
quad->last[3] = last3;
|
||
bool isEdgeForward3 = quad->isEdgeForward[1];
|
||
quad->isEdgeForward[1] = quad->isEdgeForward[3];
|
||
quad->isEdgeForward[3] = isEdgeForward3;
|
||
bool isEdgeOut3 = quad->isEdgeOut[1];
|
||
quad->isEdgeOut[1] = quad->isEdgeOut[3];
|
||
quad->isEdgeOut[3] = isEdgeOut3;
|
||
UVPtStruct* uv_edges3 = quad->uv_edges[1];
|
||
quad->uv_edges[1] = quad->uv_edges[3];
|
||
quad->uv_edges[3] = uv_edges3;
|
||
}
|
||
}
|
||
|
||
|
||
//=======================================================================
|
||
//function : CalcUV
|
||
//purpose : auxilary function for ComputeQuadPref
|
||
//=======================================================================
|
||
static gp_XY CalcUV(double x0, double x1, double y0, double y1,
|
||
FaceQuadStruct* quad,
|
||
const gp_Pnt2d& a0, const gp_Pnt2d& a1,
|
||
const gp_Pnt2d& a2, const gp_Pnt2d& a3,
|
||
const Handle(Geom2d_Curve)& c2db,
|
||
const Handle(Geom2d_Curve)& c2dr,
|
||
const Handle(Geom2d_Curve)& c2dt,
|
||
const Handle(Geom2d_Curve)& c2dl)
|
||
{
|
||
int nb = quad->nbPts[0];
|
||
int nr = quad->nbPts[1];
|
||
int nt = quad->nbPts[2];
|
||
int nl = quad->nbPts[3];
|
||
|
||
UVPtStruct* uv_eb = quad->uv_edges[0];
|
||
UVPtStruct* uv_er = quad->uv_edges[1];
|
||
UVPtStruct* uv_et = quad->uv_edges[2];
|
||
UVPtStruct* uv_el = quad->uv_edges[3];
|
||
|
||
double x = (x0 + y0 * (x1 - x0)) / (1 - (y1 - y0) * (x1 - x0));
|
||
double y = y0 + x * (y1 - y0);
|
||
|
||
double param_b = uv_eb[0].param + x * (uv_eb[nb-1].param - uv_eb[0].param);
|
||
double param_t = uv_et[0].param + x * (uv_et[nt-1].param - uv_et[0].param);
|
||
double param_r = uv_er[0].param + y * (uv_er[nr-1].param - uv_er[0].param);
|
||
double param_l = uv_el[0].param + y * (uv_el[nl-1].param - uv_el[0].param);
|
||
|
||
gp_Pnt2d p0 = c2db->Value(param_b);
|
||
gp_Pnt2d p1 = c2dr->Value(param_r);
|
||
gp_Pnt2d p2 = c2dt->Value(param_t);
|
||
gp_Pnt2d p3 = c2dl->Value(param_l);
|
||
|
||
double u = (1 - y) * p0.X() + x * p1.X() + y * p2.X() + (1 - x) * p3.X();
|
||
double v = (1 - y) * p0.Y() + x * p1.Y() + y * p2.Y() + (1 - x) * p3.Y();
|
||
|
||
u -= (1 - x) * (1 - y) * a0.X() + x * (1 - y) * a1.X() +
|
||
x * y * a2.X() + (1 - x) * y * a3.X();
|
||
v -= (1 - x) * (1 - y) * a0.Y() + x * (1 - y) * a1.Y() +
|
||
x * y * a2.Y() + (1 - x) * y * a3.Y();
|
||
|
||
//cout<<"x0="<<x0<<" x1="<<x1<<" y0="<<y0<<" y1="<<y1<<endl;
|
||
//cout<<"x="<<x<<" y="<<y<<endl;
|
||
//cout<<"param_b="<<param_b<<" param_t="<<param_t<<" param_r="<<param_r<<" param_l="<<param_l<<endl;
|
||
//cout<<"u="<<u<<" v="<<v<<endl;
|
||
|
||
return gp_XY(u,v);
|
||
}
|
||
|
||
|
||
//=======================================================================
|
||
//function : ComputeQuadPref
|
||
//purpose :
|
||
//=======================================================================
|
||
/*!
|
||
* Special function for creation only quandrangle faces
|
||
*/
|
||
bool StdMeshers_Quadrangle_2D::ComputeQuadPref
|
||
(SMESH_Mesh & aMesh,
|
||
const TopoDS_Shape& aShape,
|
||
FaceQuadStruct* quad) throw (SALOME_Exception)
|
||
{
|
||
Unexpect aCatch(SalomeException);
|
||
|
||
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
|
||
const TopoDS_Face& F = TopoDS::Face(aShape);
|
||
Handle(Geom_Surface) S = BRep_Tool::Surface(F);
|
||
const TopoDS_Wire& W = BRepTools::OuterWire(F);
|
||
bool WisF = false;
|
||
if(W.Orientation()==TopAbs_FORWARD)
|
||
WisF = true;
|
||
//if(WisF) cout<<"W is FORWARD"<<endl;
|
||
//else cout<<"W is REVERSED"<<endl;
|
||
bool FisF = (F.Orientation()==TopAbs_FORWARD);
|
||
if(!FisF) WisF = !WisF;
|
||
int i,j,geomFaceID = meshDS->ShapeToIndex( F );
|
||
|
||
int nb = quad->nbPts[0];
|
||
int nr = quad->nbPts[1];
|
||
int nt = quad->nbPts[2];
|
||
int nl = quad->nbPts[3];
|
||
int dh = abs(nb-nt);
|
||
int dv = abs(nr-nl);
|
||
|
||
if( dh>=dv ) {
|
||
if( nt>nb ) {
|
||
// it is a base case => not shift quad but me be replacement is need
|
||
ShiftQuad(quad,0,WisF);
|
||
}
|
||
else {
|
||
// we have to shift quad on 2
|
||
ShiftQuad(quad,2,WisF);
|
||
}
|
||
}
|
||
else {
|
||
if( nr>nl ) {
|
||
// we have to shift quad on 3
|
||
ShiftQuad(quad,3,WisF);
|
||
}
|
||
else {
|
||
// we have to shift quad on 1
|
||
ShiftQuad(quad,1,WisF);
|
||
}
|
||
}
|
||
|
||
nb = quad->nbPts[0];
|
||
nr = quad->nbPts[1];
|
||
nt = quad->nbPts[2];
|
||
nl = quad->nbPts[3];
|
||
dh = abs(nb-nt);
|
||
dv = abs(nr-nl);
|
||
int nbh = Max(nb,nt);
|
||
int nbv = Max(nr,nl);
|
||
int addh = 0;
|
||
int addv = 0;
|
||
|
||
// orientation of face and 3 main domain for future faces
|
||
// 0 top 1
|
||
// 1------------1
|
||
// | | | |
|
||
// | | | |
|
||
// | L | | R |
|
||
// left | | | | rigth
|
||
// | / \ |
|
||
// | / C \ |
|
||
// |/ \|
|
||
// 0------------0
|
||
// 0 bottom 1
|
||
|
||
if(dh>dv) {
|
||
addv = (dh-dv)/2;
|
||
nbv = nbv + addv;
|
||
}
|
||
else { // dv>=dh
|
||
addh = (dv-dh)/2;
|
||
nbh = nbh + addh;
|
||
}
|
||
|
||
Handle(Geom2d_Curve) c2d[4];
|
||
for(i=0; i<4; i++) {
|
||
c2d[i] = BRep_Tool::CurveOnSurface(quad->edge[i], F,
|
||
quad->first[i], quad->last[i]);
|
||
}
|
||
|
||
bool loadOk = true;
|
||
for(i=0; i<2; i++) {
|
||
quad->uv_edges[i] = LoadEdgePoints2(aMesh, F, quad->edge[i], false);
|
||
if(!quad->uv_edges[i]) loadOk = false;
|
||
}
|
||
for(i=2; i<4; i++) {
|
||
quad->uv_edges[i] = LoadEdgePoints2(aMesh, F, quad->edge[i], true);
|
||
if (!quad->uv_edges[i]) loadOk = false;
|
||
}
|
||
if (!loadOk) {
|
||
INFOS("StdMeshers_Quadrangle_2D::ComputeQuadPref - LoadEdgePoints failed");
|
||
QuadDelete( quad );
|
||
quad = 0;
|
||
return false;
|
||
}
|
||
|
||
UVPtStruct* uv_eb = quad->uv_edges[0];
|
||
UVPtStruct* uv_er = quad->uv_edges[1];
|
||
UVPtStruct* uv_et = quad->uv_edges[2];
|
||
UVPtStruct* uv_el = quad->uv_edges[3];
|
||
|
||
// arrays for normalized params
|
||
//cout<<"Dump B:"<<endl;
|
||
TColStd_SequenceOfReal npb, npr, npt, npl;
|
||
for(i=0; i<nb; i++) {
|
||
npb.Append(uv_eb[i].normParam);
|
||
//cout<<"i="<<i<<" par="<<uv_eb[i].param<<" npar="<<uv_eb[i].normParam;
|
||
//const SMDS_MeshNode* N = uv_eb[i].node;
|
||
//cout<<" node("<<N->X()<<","<<N->Y()<<","<<N->Z()<<")"<<endl;
|
||
}
|
||
for(i=0; i<nr; i++) {
|
||
npr.Append(uv_er[i].normParam);
|
||
}
|
||
for(i=0; i<nt; i++) {
|
||
npt.Append(uv_et[i].normParam);
|
||
}
|
||
for(i=0; i<nl; i++) {
|
||
npl.Append(uv_el[i].normParam);
|
||
}
|
||
|
||
// we have to add few values of params to right and left
|
||
// insert them after first param
|
||
// insert to right
|
||
int dr = nbv - nr;
|
||
double dpr = (npr.Value(2) - npr.Value(1))/(dr+1);
|
||
for(i=1; i<=dr; i++) {
|
||
npr.InsertAfter(1,npr.Value(2)-dpr);
|
||
}
|
||
// insert to left
|
||
int dl = nbv - nl;
|
||
dpr = (npl.Value(2) - npl.Value(1))/(dl+1);
|
||
for(i=1; i<=dl; i++) {
|
||
npl.InsertAfter(1,npl.Value(2)-dpr);
|
||
}
|
||
//cout<<"npb:";
|
||
//for(i=1; i<=npb.Length(); i++) {
|
||
// cout<<" "<<npb.Value(i);
|
||
//}
|
||
//cout<<endl;
|
||
|
||
gp_Pnt2d a[4];
|
||
c2d[0]->D0(uv_eb[0].param,a[0]);
|
||
c2d[0]->D0(uv_eb[nb-1].param,a[1]);
|
||
c2d[2]->D0(uv_et[nt-1].param,a[2]);
|
||
c2d[2]->D0(uv_et[0].param,a[3]);
|
||
//cout<<" a[0]("<<a[0].X()<<","<<a[0].Y()<<")"<<" a[1]("<<a[1].X()<<","<<a[1].Y()<<")"
|
||
// <<" a[2]("<<a[2].X()<<","<<a[2].Y()<<")"<<" a[3]("<<a[3].X()<<","<<a[3].Y()<<")"<<endl;
|
||
|
||
int nnn = Min(nr,nl);
|
||
// auxilary sequence of XY for creation nodes
|
||
// in the bottom part of central domain
|
||
// it's length must be == nbv-nnn-1
|
||
TColgp_SequenceOfXY UVL;
|
||
TColgp_SequenceOfXY UVR;
|
||
|
||
// step1: create faces for left domain
|
||
StdMeshers_Array2OfNode NodesL(1,dl+1,1,nl);
|
||
// add left nodes
|
||
for(j=1; j<=nl; j++)
|
||
NodesL.SetValue(1,j,uv_el[j-1].node);
|
||
if(dl>0) {
|
||
// add top nodes
|
||
for(i=1; i<=dl; i++)
|
||
NodesL.SetValue(i+1,nl,uv_et[i].node);
|
||
// create and add needed nodes
|
||
TColgp_SequenceOfXY UVtmp;
|
||
for(i=1; i<=dl; i++) {
|
||
double x0 = npt.Value(i+1);
|
||
double x1 = x0;
|
||
// diagonal node
|
||
double y0 = npl.Value(i+1);
|
||
double y1 = npr.Value(i+1);
|
||
gp_XY UV = CalcUV(x0, x1, y0, y1, quad, a[0], a[1], a[2], a[3],
|
||
c2d[0], c2d[1], c2d[2], c2d[3]);
|
||
gp_Pnt P = S->Value(UV.X(),UV.Y());
|
||
SMDS_MeshNode * N = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
||
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
|
||
NodesL.SetValue(i+1,1,N);
|
||
if(UVL.Length()<nbv-nnn-1) UVL.Append(UV);
|
||
// internal nodes
|
||
for(j=2; j<nl; j++) {
|
||
double y0 = npl.Value(dl+j);
|
||
double y1 = npr.Value(dl+j);
|
||
gp_XY UV = CalcUV(x0, x1, y0, y1, quad, a[0], a[1], a[2], a[3],
|
||
c2d[0], c2d[1], c2d[2], c2d[3]);
|
||
gp_Pnt P = S->Value(UV.X(),UV.Y());
|
||
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
||
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
|
||
NodesL.SetValue(i+1,j,N);
|
||
if( i==dl ) UVtmp.Append(UV);
|
||
}
|
||
}
|
||
for(i=1; i<=UVtmp.Length() && UVL.Length()<nbv-nnn-1; i++) {
|
||
UVL.Append(UVtmp.Value(i));
|
||
}
|
||
//cout<<"Dump NodesL:"<<endl;
|
||
//for(i=1; i<=dl+1; i++) {
|
||
// cout<<"i="<<i;
|
||
// for(j=1; j<=nl; j++) {
|
||
// cout<<" ("<<NodesL.Value(i,j)->X()<<","<<NodesL.Value(i,j)->Y()<<","<<NodesL.Value(i,j)->Z()<<")";
|
||
// }
|
||
// cout<<endl;
|
||
//}
|
||
// create faces
|
||
for(i=1; i<=dl; i++) {
|
||
for(j=1; j<nl; j++) {
|
||
if(WisF) {
|
||
SMDS_MeshFace* F =
|
||
myTool->AddFace(NodesL.Value(i,j), NodesL.Value(i+1,j),
|
||
NodesL.Value(i+1,j+1), NodesL.Value(i,j+1));
|
||
meshDS->SetMeshElementOnShape(F, geomFaceID);
|
||
}
|
||
else {
|
||
SMDS_MeshFace* F =
|
||
myTool->AddFace(NodesL.Value(i,j), NodesL.Value(i,j+1),
|
||
NodesL.Value(i+1,j+1), NodesL.Value(i+1,j));
|
||
meshDS->SetMeshElementOnShape(F, geomFaceID);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else {
|
||
// fill UVL using c2d
|
||
for(i=1; i<npl.Length() && UVL.Length()<nbv-nnn-1; i++) {
|
||
gp_Pnt2d p2d;
|
||
c2d[3]->D0(uv_el[i].param,p2d);
|
||
UVL.Append(p2d.XY());
|
||
}
|
||
}
|
||
|
||
// step2: create faces for right domain
|
||
StdMeshers_Array2OfNode NodesR(1,dr+1,1,nr);
|
||
// add right nodes
|
||
for(j=1; j<=nr; j++)
|
||
NodesR.SetValue(1,j,uv_er[nr-j].node);
|
||
if(dr>0) {
|
||
// add top nodes
|
||
for(i=1; i<=dr; i++)
|
||
NodesR.SetValue(i+1,1,uv_et[nt-1-i].node);
|
||
// create and add needed nodes
|
||
TColgp_SequenceOfXY UVtmp;
|
||
for(i=1; i<=dr; i++) {
|
||
double x0 = npt.Value(nt-i);
|
||
double x1 = x0;
|
||
// diagonal node
|
||
double y0 = npl.Value(i+1);
|
||
double y1 = npr.Value(i+1);
|
||
gp_XY UV = CalcUV(x0, x1, y0, y1, quad, a[0], a[1], a[2], a[3],
|
||
c2d[0], c2d[1], c2d[2], c2d[3]);
|
||
gp_Pnt P = S->Value(UV.X(),UV.Y());
|
||
SMDS_MeshNode * N = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
||
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
|
||
NodesR.SetValue(i+1,nr,N);
|
||
if(UVR.Length()<nbv-nnn-1) UVR.Append(UV);
|
||
// internal nodes
|
||
for(j=2; j<nr; j++) {
|
||
double y0 = npl.Value(nbv-j+1);
|
||
double y1 = npr.Value(nbv-j+1);
|
||
gp_XY UV = CalcUV(x0, x1, y0, y1, quad, a[0], a[1], a[2], a[3],
|
||
c2d[0], c2d[1], c2d[2], c2d[3]);
|
||
gp_Pnt P = S->Value(UV.X(),UV.Y());
|
||
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
||
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
|
||
NodesR.SetValue(i+1,j,N);
|
||
if( i==dr ) UVtmp.Prepend(UV);
|
||
}
|
||
}
|
||
for(i=1; i<=UVtmp.Length() && UVR.Length()<nbv-nnn-1; i++) {
|
||
UVR.Append(UVtmp.Value(i));
|
||
}
|
||
// create faces
|
||
for(i=1; i<=dr; i++) {
|
||
for(j=1; j<nr; j++) {
|
||
if(WisF) {
|
||
SMDS_MeshFace* F =
|
||
myTool->AddFace(NodesR.Value(i,j), NodesR.Value(i+1,j),
|
||
NodesR.Value(i+1,j+1), NodesR.Value(i,j+1));
|
||
meshDS->SetMeshElementOnShape(F, geomFaceID);
|
||
}
|
||
else {
|
||
SMDS_MeshFace* F =
|
||
myTool->AddFace(NodesR.Value(i,j), NodesR.Value(i,j+1),
|
||
NodesR.Value(i+1,j+1), NodesR.Value(i+1,j));
|
||
meshDS->SetMeshElementOnShape(F, geomFaceID);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else {
|
||
// fill UVR using c2d
|
||
for(i=1; i<npr.Length() && UVR.Length()<nbv-nnn-1; i++) {
|
||
gp_Pnt2d p2d;
|
||
c2d[1]->D0(uv_er[i].param,p2d);
|
||
UVR.Append(p2d.XY());
|
||
}
|
||
}
|
||
|
||
// step3: create faces for central domain
|
||
StdMeshers_Array2OfNode NodesC(1,nb,1,nbv);
|
||
// add first string using NodesL
|
||
for(i=1; i<=dl+1; i++)
|
||
NodesC.SetValue(1,i,NodesL(i,1));
|
||
for(i=2; i<=nl; i++)
|
||
NodesC.SetValue(1,dl+i,NodesL(dl+1,i));
|
||
// add last string using NodesR
|
||
for(i=1; i<=dr+1; i++)
|
||
NodesC.SetValue(nb,i,NodesR(i,nr));
|
||
for(i=1; i<nr; i++)
|
||
NodesC.SetValue(nb,dr+i+1,NodesR(dr+1,nr-i));
|
||
// add top nodes (last columns)
|
||
for(i=dl+2; i<nbh-dr; i++)
|
||
NodesC.SetValue(i-dl,nbv,uv_et[i-1].node);
|
||
// add bottom nodes (first columns)
|
||
for(i=2; i<nb; i++) {
|
||
NodesC.SetValue(i,1,uv_eb[i-1].node);
|
||
gp_Pnt2d p2d;
|
||
c2d[0]->D0(uv_eb[i-1].param,p2d);
|
||
}
|
||
// create and add needed nodes
|
||
// add linear layers
|
||
for(i=2; i<nb; i++) {
|
||
double x0 = npt.Value(dl+i);
|
||
double x1 = x0;
|
||
for(j=1; j<nnn; j++) {
|
||
double y0 = npl.Value(nbv-nnn+j);
|
||
double y1 = npr.Value(nbv-nnn+j);
|
||
gp_XY UV = CalcUV(x0, x1, y0, y1, quad, a[0], a[1], a[2], a[3],
|
||
c2d[0], c2d[1], c2d[2], c2d[3]);
|
||
gp_Pnt P = S->Value(UV.X(),UV.Y());
|
||
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
||
meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
|
||
NodesC.SetValue(i,nbv-nnn+j,N);
|
||
}
|
||
}
|
||
// add diagonal layers
|
||
//cout<<"UVL.Length()="<<UVL.Length()<<" UVR.Length()="<<UVR.Length()<<endl;
|
||
//cout<<"Dump UVL:"<<endl;
|
||
//for(i=1; i<=UVL.Length(); i++) {
|
||
// cout<<" ("<<UVL.Value(i).X()<<","<<UVL.Value(i).Y()<<")";
|
||
//}
|
||
//cout<<endl;
|
||
for(i=1; i<nbv-nnn; i++) {
|
||
double du = UVR.Value(i).X() - UVL.Value(i).X();
|
||
double dv = UVR.Value(i).Y() - UVL.Value(i).Y();
|
||
for(j=2; j<nb; j++) {
|
||
double u = UVL.Value(i).X() + du*npb.Value(j);
|
||
double v = UVL.Value(i).Y() + dv*npb.Value(j);
|
||
gp_Pnt P = S->Value(u,v);
|
||
SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
||
meshDS->SetNodeOnFace(N, geomFaceID, u, v);
|
||
NodesC.SetValue(j,i+1,N);
|
||
}
|
||
}
|
||
// create faces
|
||
for(i=1; i<nb; i++) {
|
||
for(j=1; j<nbv; j++) {
|
||
if(WisF) {
|
||
SMDS_MeshFace* F =
|
||
myTool->AddFace(NodesC.Value(i,j), NodesC.Value(i+1,j),
|
||
NodesC.Value(i+1,j+1), NodesC.Value(i,j+1));
|
||
meshDS->SetMeshElementOnShape(F, geomFaceID);
|
||
}
|
||
else {
|
||
SMDS_MeshFace* F =
|
||
myTool->AddFace(NodesC.Value(i,j), NodesC.Value(i,j+1),
|
||
NodesC.Value(i+1,j+1), NodesC.Value(i+1,j));
|
||
meshDS->SetMeshElementOnShape(F, geomFaceID);
|
||
}
|
||
}
|
||
}
|
||
|
||
QuadDelete(quad);
|
||
bool isOk = true;
|
||
return isOk;
|
||
}
|
||
|
||
|
||
//=============================================================================
|
||
/*!
|
||
* LoadEdgePoints2
|
||
*/
|
||
//=============================================================================
|
||
UVPtStruct* StdMeshers_Quadrangle_2D::LoadEdgePoints2 (SMESH_Mesh & aMesh,
|
||
const TopoDS_Face& F,
|
||
const TopoDS_Edge& E,
|
||
bool IsReverse)
|
||
{
|
||
//MESSAGE("StdMeshers_Quadrangle_2D::LoadEdgePoints");
|
||
// --- IDNodes of first and last Vertex
|
||
TopoDS_Vertex VFirst, VLast;
|
||
TopExp::Vertices(E, VFirst, VLast); // corresponds to f and l
|
||
|
||
ASSERT(!VFirst.IsNull());
|
||
SMDS_NodeIteratorPtr lid = aMesh.GetSubMesh(VFirst)->GetSubMeshDS()->GetNodes();
|
||
if (!lid->more()) {
|
||
MESSAGE ( "NO NODE BUILT ON VERTEX" );
|
||
return 0;
|
||
}
|
||
const SMDS_MeshNode* idFirst = lid->next();
|
||
|
||
ASSERT(!VLast.IsNull());
|
||
lid = aMesh.GetSubMesh(VLast)->GetSubMeshDS()->GetNodes();
|
||
if (!lid->more()) {
|
||
MESSAGE ( "NO NODE BUILT ON VERTEX" );
|
||
return 0;
|
||
}
|
||
const SMDS_MeshNode* idLast = lid->next();
|
||
|
||
// --- edge internal IDNodes (relies on good order storage, not checked)
|
||
|
||
map<double, const SMDS_MeshNode *> params;
|
||
SMDS_NodeIteratorPtr ite = aMesh.GetSubMesh(E)->GetSubMeshDS()->GetNodes();
|
||
int nbPoints = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
|
||
|
||
if(!_quadraticMesh) {
|
||
while(ite->more()) {
|
||
const SMDS_MeshNode* node = ite->next();
|
||
const SMDS_EdgePosition* epos =
|
||
static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
|
||
double param = epos->GetUParameter();
|
||
params[param] = node;
|
||
}
|
||
}
|
||
else {
|
||
vector<const SMDS_MeshNode*> nodes(nbPoints+2);
|
||
nodes[0] = idFirst;
|
||
nodes[nbPoints+1] = idLast;
|
||
nbPoints = nbPoints/2;
|
||
int nn = 1;
|
||
while(ite->more()) {
|
||
const SMDS_MeshNode* node = ite->next();
|
||
nodes[nn++] = node;
|
||
// check if node is medium
|
||
bool IsMedium = false;
|
||
SMDS_ElemIteratorPtr itn = node->GetInverseElementIterator();
|
||
while (itn->more()) {
|
||
const SMDS_MeshElement* elem = itn->next();
|
||
if ( elem->GetType() != SMDSAbs_Edge )
|
||
continue;
|
||
if(elem->IsMediumNode(node)) {
|
||
IsMedium = true;
|
||
break;
|
||
}
|
||
}
|
||
if(IsMedium)
|
||
continue;
|
||
const SMDS_EdgePosition* epos =
|
||
static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
|
||
double param = epos->GetUParameter();
|
||
params[param] = node;
|
||
}
|
||
}
|
||
|
||
if (nbPoints != params.size()) {
|
||
MESSAGE( "BAD NODE ON EDGE POSITIONS" );
|
||
return 0;
|
||
}
|
||
UVPtStruct* uvslf = new UVPtStruct[nbPoints + 2];
|
||
|
||
double f, l;
|
||
Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
|
||
|
||
const TopoDS_Wire& W = BRepTools::OuterWire(F);
|
||
bool FisF = (F.Orientation()==TopAbs_FORWARD);
|
||
bool WisF = (W.Orientation()==TopAbs_FORWARD);
|
||
bool isForward = (E.Orientation()==TopAbs_FORWARD);
|
||
//if(isForward) cout<<"E is FORWARD"<<endl;
|
||
//else cout<<"E is REVERSED"<<endl;
|
||
if(!WisF) isForward = !isForward;
|
||
if(!FisF) isForward = !isForward;
|
||
//bool isForward = !(E.Orientation()==TopAbs_FORWARD);
|
||
if(IsReverse) isForward = !isForward;
|
||
double paramin = 0;
|
||
double paramax = 0;
|
||
if (isForward) {
|
||
paramin = f;
|
||
paramax = l;
|
||
gp_Pnt2d p = C2d->Value(f); // first point = Vertex Forward
|
||
uvslf[0].x = p.X();
|
||
uvslf[0].y = p.Y();
|
||
uvslf[0].param = f;
|
||
uvslf[0].node = idFirst;
|
||
//MESSAGE("__ f "<<f<<" "<<uvslf[0].x <<" "<<uvslf[0].y);
|
||
map < double, const SMDS_MeshNode* >::iterator itp = params.begin();
|
||
for (int i = 1; i <= nbPoints; i++) { // nbPoints internal
|
||
double param = (*itp).first;
|
||
gp_Pnt2d p = C2d->Value(param);
|
||
uvslf[i].x = p.X();
|
||
uvslf[i].y = p.Y();
|
||
uvslf[i].param = param;
|
||
uvslf[i].node = (*itp).second;
|
||
//MESSAGE("__ "<<i<<" "<<param<<" "<<uvslf[i].x <<" "<<uvslf[i].y);
|
||
itp++;
|
||
}
|
||
p = C2d->Value(l); // last point = Vertex Reversed
|
||
uvslf[nbPoints + 1].x = p.X();
|
||
uvslf[nbPoints + 1].y = p.Y();
|
||
uvslf[nbPoints + 1].param = l;
|
||
uvslf[nbPoints + 1].node = idLast;
|
||
//MESSAGE("__ l "<<l<<" "<<uvslf[nbPoints+1].x <<" "<<uvslf[nbPoints+1].y);
|
||
}
|
||
else {
|
||
paramin = l;
|
||
paramax = f;
|
||
gp_Pnt2d p = C2d->Value(l); // first point = Vertex Reversed
|
||
uvslf[0].x = p.X();
|
||
uvslf[0].y = p.Y();
|
||
uvslf[0].param = l;
|
||
uvslf[0].node = idLast;
|
||
//MESSAGE("__ l "<<l<<" "<<uvslf[0].x <<" "<<uvslf[0].y);
|
||
map < double, const SMDS_MeshNode* >::reverse_iterator itp = params.rbegin();
|
||
for (int j = nbPoints; j >= 1; j--) { // nbPoints internal
|
||
double param = (*itp).first;
|
||
int i = nbPoints + 1 - j;
|
||
gp_Pnt2d p = C2d->Value(param);
|
||
uvslf[i].x = p.X();
|
||
uvslf[i].y = p.Y();
|
||
uvslf[i].param = param;
|
||
uvslf[i].node = (*itp).second;
|
||
//MESSAGE("__ "<<i<<" "<<param<<" "<<uvslf[i].x <<" "<<uvslf[i].y);
|
||
itp++;
|
||
}
|
||
p = C2d->Value(f); // last point = Vertex Forward
|
||
uvslf[nbPoints + 1].x = p.X();
|
||
uvslf[nbPoints + 1].y = p.Y();
|
||
uvslf[nbPoints + 1].param = f;
|
||
uvslf[nbPoints + 1].node = idFirst;
|
||
//MESSAGE("__ f "<<f<<" "<<uvslf[nbPoints+1].x <<" "<<uvslf[nbPoints+1].y);
|
||
}
|
||
|
||
ASSERT(paramin != paramax);
|
||
for (int i = 0; i < nbPoints + 2; i++) {
|
||
uvslf[i].normParam = (uvslf[i].param - paramin) / (paramax - paramin);
|
||
}
|
||
|
||
return uvslf;
|
||
}
|
||
|
||
|
||
//=============================================================================
|
||
/*!
|
||
* LoadEdgePoints
|
||
*/
|
||
//=============================================================================
|
||
UVPtStruct* StdMeshers_Quadrangle_2D::LoadEdgePoints (SMESH_Mesh & aMesh,
|
||
const TopoDS_Face& F,
|
||
const TopoDS_Edge& E,
|
||
double first, double last)
|
||
// bool isForward)
|
||
{
|
||
//MESSAGE("StdMeshers_Quadrangle_2D::LoadEdgePoints");
|
||
|
||
// --- IDNodes of first and last Vertex
|
||
|
||
TopoDS_Vertex VFirst, VLast;
|
||
TopExp::Vertices(E, VFirst, VLast); // corresponds to f and l
|
||
|
||
ASSERT(!VFirst.IsNull());
|
||
SMDS_NodeIteratorPtr lid = aMesh.GetSubMesh(VFirst)->GetSubMeshDS()->GetNodes();
|
||
if (!lid->more())
|
||
{
|
||
MESSAGE ( "NO NODE BUILT ON VERTEX" );
|
||
return 0;
|
||
}
|
||
const SMDS_MeshNode* idFirst = lid->next();
|
||
|
||
ASSERT(!VLast.IsNull());
|
||
lid = aMesh.GetSubMesh(VLast)->GetSubMeshDS()->GetNodes();
|
||
if (!lid->more())
|
||
{
|
||
MESSAGE ( "NO NODE BUILT ON VERTEX" );
|
||
return 0;
|
||
}
|
||
const SMDS_MeshNode* idLast = lid->next();
|
||
|
||
// --- edge internal IDNodes (relies on good order storage, not checked)
|
||
|
||
// if(_quadraticMesh) {
|
||
// fill myNLinkNodeMap
|
||
// SMDS_ElemIteratorPtr iter = aMesh.GetSubMesh(E)->GetSubMeshDS()->GetElements();
|
||
// while(iter->more()) {
|
||
// const SMDS_MeshElement* elem = iter->next();
|
||
// SMDS_ElemIteratorPtr nodeIt = elem->nodesIterator();
|
||
// const SMDS_MeshNode* n1 = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
|
||
// const SMDS_MeshNode* n2 = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
|
||
// const SMDS_MeshNode* n3 = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
|
||
// NLink link(( n1 < n2 ? n1 : n2 ), ( n1 < n2 ? n2 : n1 ));
|
||
// myNLinkNodeMap.insert(NLinkNodeMap::value_type(link,n3));
|
||
// myNLinkNodeMap[link] = n3;
|
||
// }
|
||
// }
|
||
|
||
map<double, const SMDS_MeshNode *> params;
|
||
SMDS_NodeIteratorPtr ite = aMesh.GetSubMesh(E)->GetSubMeshDS()->GetNodes();
|
||
int nbPoints = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
|
||
|
||
if(!_quadraticMesh) {
|
||
while(ite->more()) {
|
||
const SMDS_MeshNode* node = ite->next();
|
||
const SMDS_EdgePosition* epos =
|
||
static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
|
||
double param = epos->GetUParameter();
|
||
params[param] = node;
|
||
}
|
||
}
|
||
else {
|
||
nbPoints = nbPoints/2;
|
||
while(ite->more()) {
|
||
const SMDS_MeshNode* node = ite->next();
|
||
// check if node is medium
|
||
bool IsMedium = false;
|
||
SMDS_ElemIteratorPtr itn = node->GetInverseElementIterator();
|
||
while (itn->more()) {
|
||
const SMDS_MeshElement* elem = itn->next();
|
||
if ( elem->GetType() != SMDSAbs_Edge )
|
||
continue;
|
||
if(elem->IsMediumNode(node)) {
|
||
IsMedium = true;
|
||
break;
|
||
}
|
||
}
|
||
if(IsMedium)
|
||
continue;
|
||
const SMDS_EdgePosition* epos =
|
||
static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
|
||
double param = epos->GetUParameter();
|
||
params[param] = node;
|
||
}
|
||
}
|
||
|
||
if (nbPoints != params.size()) {
|
||
MESSAGE( "BAD NODE ON EDGE POSITIONS" );
|
||
return 0;
|
||
}
|
||
UVPtStruct* uvslf = new UVPtStruct[nbPoints + 2];
|
||
|
||
double f, l;
|
||
Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
|
||
|
||
bool isForward = (((l - f) * (last - first)) > 0);
|
||
double paramin = 0;
|
||
double paramax = 0;
|
||
if (isForward)
|
||
{
|
||
paramin = f;
|
||
paramax = l;
|
||
gp_Pnt2d p = C2d->Value(f); // first point = Vertex Forward
|
||
uvslf[0].x = p.X();
|
||
uvslf[0].y = p.Y();
|
||
uvslf[0].param = f;
|
||
uvslf[0].node = idFirst;
|
||
//MESSAGE("__ f "<<f<<" "<<uvslf[0].x <<" "<<uvslf[0].y);
|
||
map < double, const SMDS_MeshNode* >::iterator itp = params.begin();
|
||
for (int i = 1; i <= nbPoints; i++) // nbPoints internal
|
||
{
|
||
double param = (*itp).first;
|
||
gp_Pnt2d p = C2d->Value(param);
|
||
uvslf[i].x = p.X();
|
||
uvslf[i].y = p.Y();
|
||
uvslf[i].param = param;
|
||
uvslf[i].node = (*itp).second;
|
||
//MESSAGE("__ "<<i<<" "<<param<<" "<<uvslf[i].x <<" "<<uvslf[i].y);
|
||
itp++;
|
||
}
|
||
p = C2d->Value(l); // last point = Vertex Reversed
|
||
uvslf[nbPoints + 1].x = p.X();
|
||
uvslf[nbPoints + 1].y = p.Y();
|
||
uvslf[nbPoints + 1].param = l;
|
||
uvslf[nbPoints + 1].node = idLast;
|
||
//MESSAGE("__ l "<<l<<" "<<uvslf[nbPoints+1].x <<" "<<uvslf[nbPoints+1].y);
|
||
} else
|
||
{
|
||
paramin = l;
|
||
paramax = f;
|
||
gp_Pnt2d p = C2d->Value(l); // first point = Vertex Reversed
|
||
uvslf[0].x = p.X();
|
||
uvslf[0].y = p.Y();
|
||
uvslf[0].param = l;
|
||
uvslf[0].node = idLast;
|
||
//MESSAGE("__ l "<<l<<" "<<uvslf[0].x <<" "<<uvslf[0].y);
|
||
map < double, const SMDS_MeshNode* >::reverse_iterator itp = params.rbegin();
|
||
|
||
for (int j = nbPoints; j >= 1; j--) // nbPoints internal
|
||
{
|
||
double param = (*itp).first;
|
||
int i = nbPoints + 1 - j;
|
||
gp_Pnt2d p = C2d->Value(param);
|
||
uvslf[i].x = p.X();
|
||
uvslf[i].y = p.Y();
|
||
uvslf[i].param = param;
|
||
uvslf[i].node = (*itp).second;
|
||
//MESSAGE("__ "<<i<<" "<<param<<" "<<uvslf[i].x <<" "<<uvslf[i].y);
|
||
itp++;
|
||
}
|
||
p = C2d->Value(f); // last point = Vertex Forward
|
||
uvslf[nbPoints + 1].x = p.X();
|
||
uvslf[nbPoints + 1].y = p.Y();
|
||
uvslf[nbPoints + 1].param = f;
|
||
uvslf[nbPoints + 1].node = idFirst;
|
||
//MESSAGE("__ f "<<f<<" "<<uvslf[nbPoints+1].x <<" "<<uvslf[nbPoints+1].y);
|
||
}
|
||
|
||
ASSERT(paramin != paramax);
|
||
for (int i = 0; i < nbPoints + 2; i++)
|
||
{
|
||
uvslf[i].normParam = (uvslf[i].param - paramin) / (paramax - paramin);
|
||
}
|
||
|
||
return uvslf;
|
||
}
|
||
|
||
//=============================================================================
|
||
/*!
|
||
* MakeEdgePoints
|
||
*/
|
||
//=============================================================================
|
||
UVPtStruct* StdMeshers_Quadrangle_2D::MakeEdgePoints (SMESH_Mesh & aMesh,
|
||
const TopoDS_Face& F,
|
||
const TopoDS_Edge& E,
|
||
double first, double last,
|
||
int nb_segm)
|
||
{
|
||
// MESSAGE("StdMeshers_Quadrangle_2D::MakeEdgePoints");
|
||
|
||
UVPtStruct* uvslf = new UVPtStruct[nb_segm + 1];
|
||
list<double> params;
|
||
|
||
// --- edge internal points
|
||
double fi, li;
|
||
Handle(Geom_Curve) Curve = BRep_Tool::Curve(E, fi, li);
|
||
if (!Curve.IsNull()) {
|
||
try {
|
||
GeomAdaptor_Curve C3d (Curve);
|
||
double length = EdgeLength(E);
|
||
double eltSize = length / nb_segm;
|
||
GCPnts_UniformAbscissa Discret (C3d, eltSize, fi, li);
|
||
if (!Discret.IsDone()) return false;
|
||
int NbPoints = Discret.NbPoints();
|
||
for (int i = 1; i <= NbPoints; i++) {
|
||
double param = Discret.Parameter(i);
|
||
params.push_back(param);
|
||
}
|
||
}
|
||
catch (Standard_Failure) {
|
||
return 0;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// Edge is a degenerated Edge
|
||
BRep_Tool::Range(E, fi, li);
|
||
double du = (li - fi) / nb_segm;
|
||
for (int i = 1; i <= nb_segm + 1; i++)
|
||
{
|
||
double param = fi + (i - 1) * du;
|
||
params.push_back(param);
|
||
}
|
||
}
|
||
|
||
double f, l;
|
||
Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
|
||
ASSERT(f != l);
|
||
|
||
bool isForward = (((l - f) * (last - first)) > 0);
|
||
if (isForward) {
|
||
list<double>::iterator itU = params.begin();
|
||
for (int i = 0; i <= nb_segm; i++) // nbPoints internal
|
||
{
|
||
double param = *itU;
|
||
gp_Pnt2d p = C2d->Value(param);
|
||
uvslf[i].x = p.X();
|
||
uvslf[i].y = p.Y();
|
||
uvslf[i].param = param;
|
||
uvslf[i].normParam = (param - f) / (l - f);
|
||
itU++;
|
||
}
|
||
} else {
|
||
list<double>::reverse_iterator itU = params.rbegin();
|
||
for (int j = nb_segm; j >= 0; j--) // nbPoints internal
|
||
{
|
||
double param = *itU;
|
||
int i = nb_segm - j;
|
||
gp_Pnt2d p = C2d->Value(param);
|
||
uvslf[i].x = p.X();
|
||
uvslf[i].y = p.Y();
|
||
uvslf[i].param = param;
|
||
uvslf[i].normParam = (param - l) / (f - l);
|
||
itU++;
|
||
}
|
||
}
|
||
|
||
return uvslf;
|
||
}
|
||
|
||
|
||
//=============================================================================
|
||
/*!
|
||
*
|
||
*/
|
||
//=============================================================================
|
||
|
||
ostream & StdMeshers_Quadrangle_2D::SaveTo(ostream & save)
|
||
{
|
||
return save;
|
||
}
|
||
|
||
//=============================================================================
|
||
/*!
|
||
*
|
||
*/
|
||
//=============================================================================
|
||
|
||
istream & StdMeshers_Quadrangle_2D::LoadFrom(istream & load)
|
||
{
|
||
return load;
|
||
}
|
||
|
||
//=============================================================================
|
||
/*!
|
||
*
|
||
*/
|
||
//=============================================================================
|
||
|
||
ostream & operator <<(ostream & save, StdMeshers_Quadrangle_2D & hyp)
|
||
{
|
||
return hyp.SaveTo( save );
|
||
}
|
||
|
||
//=============================================================================
|
||
/*!
|
||
*
|
||
*/
|
||
//=============================================================================
|
||
|
||
istream & operator >>(istream & load, StdMeshers_Quadrangle_2D & hyp)
|
||
{
|
||
return hyp.LoadFrom( load );
|
||
}
|