smesh/src/SMESHGUI/SMESHGUI_VTKUtils.h
2016-05-25 18:57:32 +03:00

223 lines
7.2 KiB
C++

// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_VTKUtils.h
// Author : Open CASCADE S.A.S.
//
#ifndef SMESHGUI_VTKUTILS_H
#define SMESHGUI_VTKUTILS_H
// SMESH includes
#include "SMESH_SMESHGUI.hxx"
#include "SMESHGUI_Utils.h"
#include <SMESH_Object.h>
// SALOME KERNEL includes
#include <SALOMEDSClient_definitions.hxx>
// SALOME GUI includes
#include <SALOME_InteractiveObject.hxx>
#include <VTKViewer_Filter.h>
// OCCT includes
#include <TColStd_IndexedMapOfInteger.hxx>
class SALOMEDSClient_Study;
class SUIT_ViewWindow;
class SUIT_ViewManager;
class SVTK_ViewWindow;
class SVTK_Selector;
class LightApp_SelectionMgr;
class SalomeApp_Module;
class SMESHGUI;
class SMESH_Actor;
class SALOME_Actor;
class vtkActor;
namespace SMESH
{
//----------------------------------------------------------------------------
typedef std::pair<int,std::string> TKeyOfVisualObj;
SMESHGUI_EXPORT
TVisualObjPtr GetVisualObj( int, const char*, bool nulData =false );
SMESHGUI_EXPORT
void OnVisuException(); // PAL16631
//----------------------------------------------------------------------------
SMESHGUI_EXPORT
SVTK_ViewWindow* GetViewWindow( const SalomeApp_Module* = 0,
bool = false );
SMESHGUI_EXPORT
SVTK_ViewWindow* FindVtkViewWindow( SUIT_ViewManager*, SUIT_ViewWindow* );
SMESHGUI_EXPORT
SVTK_ViewWindow* GetVtkViewWindow( SUIT_ViewWindow* );
SMESHGUI_EXPORT
SVTK_ViewWindow* GetCurrentVtkView();
//----------------------------------------------------------------------------
SMESHGUI_EXPORT
void RepaintCurrentView();
SMESHGUI_EXPORT
void RepaintViewWindow( SVTK_ViewWindow* );
SMESHGUI_EXPORT
void RenderViewWindow( SVTK_ViewWindow* );
SMESHGUI_EXPORT
void FitAll();
//----------------------------------------------------------------------------
SMESHGUI_EXPORT
SMESH_Actor* FindActorByEntry( SUIT_ViewWindow*, const char* );
SMESHGUI_EXPORT
SMESH_Actor* FindActorByEntry( const char* );
SMESHGUI_EXPORT
SMESH_Actor* FindActorByObject( CORBA::Object_ptr );
//----------------------------------------------------------------------------
SMESHGUI_EXPORT
SMESH_Actor* CreateActor( _PTR(Study), const char*, int = false );
SMESHGUI_EXPORT
void DisplayActor( SUIT_ViewWindow*, SMESH_Actor* );
SMESHGUI_EXPORT
void RemoveActor( SUIT_ViewWindow*, SMESH_Actor* );
SMESHGUI_EXPORT
void RemoveVisuData( int );
//----------------------------------------------------------------------------
enum EDisplaing { eDisplayAll, eDisplay, eDisplayOnly, eErase, eEraseAll };
SMESHGUI_EXPORT
bool UpdateView( SUIT_ViewWindow*, EDisplaing, const char* = "" );
SMESHGUI_EXPORT
bool UpdateView( EDisplaing, const char* = "" );
SMESHGUI_EXPORT
void UpdateView();
SMESHGUI_EXPORT
bool UpdateNulData( const Handle(SALOME_InteractiveObject)& theIO, bool theDisplay);
SMESHGUI_EXPORT
bool Update( const Handle(SALOME_InteractiveObject)& theIO, bool theDisplay);
//----------------------------------------------------------------------------
SMESHGUI_EXPORT
void SetPointRepresentation( bool );
SMESHGUI_EXPORT
void SetPickable( SMESH_Actor* = 0 );
SMESHGUI_EXPORT
void UpdateSelectionProp( SMESHGUI* );
SMESHGUI_EXPORT
void UpdateFontProp( SMESHGUI* );
//----------------------------------------------------------------------------
SMESHGUI_EXPORT
SVTK_Selector* GetSelector( SUIT_ViewWindow* = GetActiveWindow() );
SMESHGUI_EXPORT
void SetFilter( const Handle(VTKViewer_Filter)&, SVTK_Selector* = GetSelector() );
SMESHGUI_EXPORT
Handle(VTKViewer_Filter) GetFilter( int, SVTK_Selector* = GetSelector() );
SMESHGUI_EXPORT
bool IsFilterPresent( int, SVTK_Selector* = GetSelector() );
SMESHGUI_EXPORT
void RemoveFilter( int, SVTK_Selector* = GetSelector() );
SMESHGUI_EXPORT
void RemoveFilters( SVTK_Selector* = GetSelector());
SMESHGUI_EXPORT
bool IsValid( SALOME_Actor*, int, SVTK_Selector* = GetSelector() );
//----------------------------------------------------------------------------
SMESHGUI_EXPORT
int GetNameOfSelectedNodes( SVTK_Selector*,
const Handle(SALOME_InteractiveObject)&,
QString& );
SMESHGUI_EXPORT
int GetNameOfSelectedElements( SVTK_Selector*,
const Handle(SALOME_InteractiveObject)&,
QString& );
SMESHGUI_EXPORT
int GetEdgeNodes( SVTK_Selector*, const TVisualObjPtr&, int&, int& );
//----------------------------------------------------------------------------
SMESHGUI_EXPORT
int GetNameOfSelectedNodes( LightApp_SelectionMgr*,
const Handle(SALOME_InteractiveObject)&,
QString& );
SMESHGUI_EXPORT
int GetNameOfSelectedNodes( LightApp_SelectionMgr*, QString& );
SMESHGUI_EXPORT
int GetNameOfSelectedElements( LightApp_SelectionMgr*,
const Handle(SALOME_InteractiveObject)&,
QString& );
SMESHGUI_EXPORT
int GetNameOfSelectedElements( LightApp_SelectionMgr*, QString& );
SMESHGUI_EXPORT
int GetSelected( LightApp_SelectionMgr*, TColStd_IndexedMapOfInteger&,
const bool = true );
SMESHGUI_EXPORT
int GetEdgeNodes( LightApp_SelectionMgr*, int&, int& );
SMESHGUI_EXPORT
void SetControlsPrecision( const long );
#ifndef DISABLE_PLOT2DVIEWER
SMESHGUI_EXPORT
void ClearPlot2Viewers( SUIT_ViewWindow* theWindow );
#endif
//----------------------------------------------------------------------------
SMESHGUI_EXPORT
bool ComputeClippingPlaneParameters( std::list<vtkActor*> theActorList,
double theNormal[3],
double theDist,
double theBounds[6],
double theOrigin[3] );
bool ComputeBounds( std::list<vtkActor*> theActorList,
double theBounds[6]);
void PositionToDistance( double theBounds[6],
double theDirection[3],
double thePos[3],
double& theDist );
SMESHGUI_EXPORT
void RemoveVisualObjectWithActors( const char* theEntry, bool fromAllViews = false );
};
#endif // SMESHGUI_VTKUTILS_H