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--- BEFORE PORTING TO QT 4 ---
51 lines
1.4 KiB
Plaintext
51 lines
1.4 KiB
Plaintext
/*!
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\page revolution_page Revolution
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\n Revolution is a type of surface meshing by generation from
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discretized lines. It is used to build mesh elements of plus one
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dimension than the swept ones. Each swept 1D element produces one or
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more quadrangles (or triangles if one node of a rotated element lays
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on the revolution axis).
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<em>To apply revolution:</em>
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<ol>
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<li>From the \b Modification menu choose the \b Revolution item or click
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<em>"Revolution"</em> button in the toolbar.
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\image html image92.gif
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<center><em>"Revolution" button</em></center>
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The following dialog box shall appear:
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\image html revolution1.png
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\image html revolution2.png
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</li>
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<li>
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In this dialog box you should specify:
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<ul>
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<li>the type of elements which will be extruded (1D or 2D),</li>
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<li>specify the IDs of the elements which will be revolved by
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selecting them in the 3D viewer or select the whole mesh or
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submesh,</li>
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<li>specify the axis (point and vector) around which the elements will
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be revolved,</li>
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<li>angle of rotation,</li>
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<li>number of steps,</li>
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<li>tolerance of rotation</li>
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</ul>
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<li> <b>Generate Groups</b> checkbox allows copying the groups of
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elements of the source mesh to the newly created one. </li>
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</li>
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<li>Click the \b Apply or \b OK button.</li>
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</ol>
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\image html image78.jpg
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<br><b>See Also</b> a sample TUI Script of a
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\ref tui_revolution "Revolution" operation.
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*/ |