smesh/src/SMESHGUI/SMESHGUI_FindElemByPointDlg.cxx
2014-02-20 16:25:37 +04:00

554 lines
17 KiB
C++

// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : SMESHGUI_FindElemByPointDlg.cxx
// Author : Edward AGAPOV, Open CASCADE S.A.S.
//
// SMESH includes
#include "SMESHGUI_FindElemByPointDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_MeshEditPreview.h"
#include "SMESH_Actor.h"
#include "SMESH_ActorUtils.h"
#include "SMESH_TypeFilter.hxx"
#include "SMESH_LogicalFilter.hxx"
// SALOME GUI includes
#include <LightApp_SelectionMgr.h>
#include <QtxComboBox.h>
#include <SALOME_ListIO.hxx>
#include <SUIT_Desktop.h>
#include <SUIT_MessageBox.h>
#include <SUIT_OverrideCursor.h>
#include <SUIT_ResourceMgr.h>
#include <SVTK_ViewModel.h>
#include <SVTK_ViewWindow.h>
#include <SalomeApp_Tools.h>
#include <SalomeApp_TypeFilter.h>
// Qt includes
#include <QAbstractButton>
#include <QGridLayout>
#include <QGroupBox>
#include <QHBoxLayout>
#include <QLabel>
#include <QLineEdit>
#include <QListWidget>
#include <QPushButton>
#include <QVBoxLayout>
// VTK includes
#include <vtkProperty.h>
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
#define SPACING 6
#define MARGIN 11
//=======================================================================
/*!
* \brief Dialog to find elements by a point coordinates
*/
//=======================================================================
SMESHGUI_FindElemByPointDlg::SMESHGUI_FindElemByPointDlg()
: SMESHGUI_Dialog( 0, false, true, OK | Help )
{
setWindowTitle(tr("CAPTION"));
QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame());
aDlgLay->setMargin(0);
aDlgLay->setSpacing(SPACING);
QWidget* aMainFrame = createMainFrame (mainFrame());
aDlgLay->addWidget(aMainFrame);
aDlgLay->setStretchFactor(aMainFrame, 1);
}
//================================================================================
/*!
* \brief Set types of elements available for search
*/
//================================================================================
void SMESHGUI_FindElemByPointDlg::setTypes(SMESH::array_of_ElementType_var & types)
{
myElemTypeCombo->blockSignals(true);
myElemTypeCombo->clear();
int nbTypes = 0, hasNodes = 0;
for ( int i = 0; i < types->length(); ++i )
{
switch ( types[i] ) {
case SMESH::NODE:
myElemTypeCombo->addItem( tr( "MEN_NODE" ));
myElemTypeCombo->setId( nbTypes++, int( SMESH::NODE ));
hasNodes = 1;
break;
case SMESH::EDGE:
myElemTypeCombo->addItem( tr( "MEN_EDGE" ));
myElemTypeCombo->setId( nbTypes++, int( SMESH::EDGE ));
break;
case SMESH::FACE:
myElemTypeCombo->addItem( tr( "MEN_FACE" ));
myElemTypeCombo->setId( nbTypes++, int( SMESH::FACE ));
break;
case SMESH::VOLUME:
myElemTypeCombo->addItem( tr( "MEN_VOLUME_3D" ));
myElemTypeCombo->setId( nbTypes++, int( SMESH::VOLUME ));
break;
case SMESH::ELEM0D:
myElemTypeCombo->addItem( tr( "MEN_ELEM0D" ));
myElemTypeCombo->setId( nbTypes++, int( SMESH::ELEM0D ));
break;
case SMESH::BALL:
myElemTypeCombo->addItem( tr( "MEN_BALL" ));
myElemTypeCombo->setId( nbTypes++, int( SMESH::BALL ));
break;
default:;
}
}
if ( nbTypes - hasNodes > 1 )
{
myElemTypeCombo->addItem( tr( "MEN_ALL" ));
myElemTypeCombo->setId( nbTypes++, int( SMESH::ALL ));
}
if ( !hasNodes && nbTypes > 0 )
{
myElemTypeCombo->addItem( tr( "MEN_NODE" ));
myElemTypeCombo->setId( nbTypes++, int( SMESH::NODE ));
}
myElemTypeCombo->blockSignals(false);
}
//=======================================================================
// function : createMainFrame()
// purpose : Create frame containing dialog's input fields
//=======================================================================
QWidget* SMESHGUI_FindElemByPointDlg::createMainFrame (QWidget* theParent)
{
QWidget* aFrame = new QWidget(theParent);
//mesh name
QGroupBox* aMeshGrp = new QGroupBox(tr("MESH_GROUP"), aFrame);
QHBoxLayout* aMeshGrpLayout = new QHBoxLayout(aMeshGrp);
aMeshGrpLayout->setMargin(MARGIN);
aMeshGrpLayout->setSpacing(SPACING);
myMeshName = new QLineEdit(aMeshGrp);
aMeshGrpLayout->addWidget(myMeshName);
// coordinates
QGroupBox* aCoordGrp = new QGroupBox(tr("SMESH_COORDINATES"), aFrame);
QHBoxLayout* aCoordGrpLayout = new QHBoxLayout(aCoordGrp);
aCoordGrpLayout->setMargin(MARGIN);
aCoordGrpLayout->setSpacing(SPACING);
QLabel* aXLabel = new QLabel(tr("SMESH_X"), aCoordGrp);
myX = new SMESHGUI_SpinBox(aCoordGrp);
QLabel* aYLabel = new QLabel(tr("SMESH_Y"), aCoordGrp);
myY = new SMESHGUI_SpinBox(aCoordGrp);
QLabel* aZLabel = new QLabel(tr("SMESH_Z"), aCoordGrp);
myZ = new SMESHGUI_SpinBox(aCoordGrp);
myX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
myX->SetValue(0);
myY->SetValue(0);
myZ->SetValue(0);
aCoordGrpLayout->addWidget(aXLabel);
aCoordGrpLayout->addWidget(myX);
aCoordGrpLayout->addWidget(aYLabel);
aCoordGrpLayout->addWidget(myY);
aCoordGrpLayout->addWidget(aZLabel);
aCoordGrpLayout->addWidget(myZ);
// Elements
QGroupBox* elementGrp = new QGroupBox(tr("Elements"), aFrame);
QGridLayout* elementGrpLayout = new QGridLayout(elementGrp);
elementGrpLayout->setSpacing(SPACING);
elementGrpLayout->setMargin(MARGIN);
myFindBtn = new QPushButton(elementGrp);
myFindBtn->setText(tr("Find"));
//myFindBtn->setCheckable(false);
myElemTypeCombo = new QtxComboBox(elementGrp);
myFoundList = new QListWidget(elementGrp);
elementGrpLayout->addWidget( myFindBtn, 0, 0 );
elementGrpLayout->addWidget( myElemTypeCombo, 0, 1 );
elementGrpLayout->addWidget( myFoundList, 1, 0, 2, 2 );
QVBoxLayout* aLay = new QVBoxLayout(aFrame);
aLay->setMargin( 0 );
aLay->setSpacing( SPACING );
aLay->addWidget(aMeshGrp);
aLay->addWidget(aCoordGrp);
aLay->addWidget(elementGrp);
// OK instead of "Apply and Close"
if ( QAbstractButton* but = button(OK) )
but->setText( tr("SMESH_BUT_OK"));
return aFrame;
}
//================================================================================
/*!
* \brief Constructor
*/
//================================================================================
SMESHGUI_FindElemByPointOp::SMESHGUI_FindElemByPointOp()
:SMESHGUI_SelectionOp()
{
mySimulation = 0;
myDlg = new SMESHGUI_FindElemByPointDlg;
myHelpFileName = "find_element_by_point_page.html";
QList<SUIT_SelectionFilter*> filters;
filters.append( new SMESH_TypeFilter( SMESH::MESH ) );
filters.append( new SMESH_TypeFilter( SMESH::GROUP ) );
myFilter = new SMESH_LogicalFilter( filters, SMESH_LogicalFilter::LO_OR );
myPreview = new SMESH::MeshPreviewStruct();
myPreview->nodesXYZ.length(1);
myPreview->nodesXYZ[0].x = myDlg->myX->GetValue();
myPreview->nodesXYZ[0].y = myDlg->myY->GetValue();
myPreview->nodesXYZ[0].z = myDlg->myZ->GetValue();
myPreview->elementTypes.length(1);
myPreview->elementTypes[0].SMDS_ElementType = SMESH::NODE;
myPreview->elementTypes[0].isPoly = false;
myPreview->elementTypes[0].nbNodesInElement = 1;
myPreview->elementConnectivities.length(1);
myPreview->elementConnectivities[0] = 0;
// connect signals and slots
connect(myDlg->myFindBtn, SIGNAL(clicked()), this, SLOT(onFind()));
connect(myDlg->myX, SIGNAL(valueChanged(double)), this, SLOT(redisplayPreview()));
connect(myDlg->myY, SIGNAL(valueChanged(double)), this, SLOT(redisplayPreview()));
connect(myDlg->myZ, SIGNAL(valueChanged(double)), this, SLOT(redisplayPreview()));
connect(myDlg->myFoundList, SIGNAL(itemSelectionChanged()), this, SLOT(onElemSelected()));
connect(myDlg->myElemTypeCombo,SIGNAL(currentIndexChanged(int)),this, SLOT(onElemTypeChange(int)));
connect(myDlg, SIGNAL(rejectedDlg()), this, SLOT(onRejectedDlg()));
}
//=======================================================================
// function : startOperation()
// purpose : Init dialog fields, connect signals and slots, show dialog
//=======================================================================
void SMESHGUI_FindElemByPointOp::startOperation()
{
// init simulation with a current View
if ( mySimulation ) delete mySimulation;
mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( getSMESHGUI() ));
vtkProperty* aProp = vtkProperty::New();
aProp->SetRepresentationToWireframe();
aProp->SetColor(250, 0, 250);
aProp->SetPointSize(5);
aProp->SetLineWidth( SMESH::GetFloat("SMESH:element_width",1) + 1);
mySimulation->GetActor()->SetProperty(aProp);
aProp->Delete();
SMESHGUI_SelectionOp::startOperation();
myDlg->show();
redisplayPreview();
onSelectionDone(); // init myMeshOrPart
}
//================================================================================
/*!
* \brief Stops operation
*/
//================================================================================
void SMESHGUI_FindElemByPointOp::stopOperation()
{
if ( mySimulation )
{
mySimulation->SetVisibility(false);
delete mySimulation;
mySimulation = 0;
}
selectionMgr()->removeFilter( myFilter );
SMESHGUI_SelectionOp::stopOperation();
}
//================================================================================
/*!
* \brief hilight found selected elements
*/
//================================================================================
void SMESHGUI_FindElemByPointOp::onElemSelected()
{
if ( !myMeshIO.IsNull() )
{
Selection_Mode selMode =
myDlg->myElemTypeCombo->currentId() == int(SMESH::NODE) ? NodeSelection : CellSelection;
if ( selectionMode() != selMode )
setSelectionMode( selMode );
QList<QListWidgetItem *> ids = myDlg->myFoundList->selectedItems();
QList<QListWidgetItem*>::iterator id = ids.begin();
TColStd_MapOfInteger idMap;
for ( ; id != ids.end(); ++id )
idMap.Add( (*id)->text().toInt() );
addOrRemoveIndex( myMeshIO, idMap, false );
SALOME_ListIO aList;
aList.Append(myMeshIO);
selectionMgr()->setSelectedObjects(aList,false);
}
}
//================================================================================
/*!
* \brief Set selection mode according to element type
*/
//================================================================================
void SMESHGUI_FindElemByPointOp::onElemTypeChange(int index)
{
Selection_Mode newMode = (index == 1) ? NodeSelection : CellSelection;
if ( selectionMode() != newMode )
{
selectionMgr()->clearFilters();
setSelectionMode( newMode );
}
myDlg->myFoundList->clear();
}
//================================================================================
/*!
* \brief Method needed for internal cuisine
*/
//================================================================================
void SMESHGUI_FindElemByPointDlg::reject()
{
emit rejectedDlg();
QtxDialog::reject();
}
//================================================================================
/*!
* \brief Method needed for internal cuisine
*/
//================================================================================
void SMESHGUI_FindElemByPointOp::onRejectedDlg()
{
myMeshIO.Nullify();
}
//================================================================================
/*!
* \brief perform it's intention action: find elements
*/
//================================================================================
void SMESHGUI_FindElemByPointOp::onFind()
{
if ( myMeshOrPart->_is_nil() )
return;
try {
SUIT_OverrideCursor wc;
SMESH::SMESH_Mesh_var aMesh = myMeshOrPart->GetMesh();
if ( aMesh->_is_nil() )
return;
SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
if (aMeshEditor->_is_nil())
return;
SMESH::long_array_var foundIds;
if ( aMesh->_is_equivalent( myMeshOrPart ) )
foundIds =
aMeshEditor->FindElementsByPoint( myDlg->myX->GetValue(),
myDlg->myY->GetValue(),
myDlg->myZ->GetValue(),
SMESH::ElementType( myDlg->myElemTypeCombo->currentId()));
else
foundIds =
aMeshEditor->FindAmongElementsByPoint( myMeshOrPart,
myDlg->myX->GetValue(),
myDlg->myY->GetValue(),
myDlg->myZ->GetValue(),
SMESH::ElementType( myDlg->myElemTypeCombo->currentId()));
myDlg->myFoundList->clear();
for ( int i = 0; i < foundIds->length(); ++i )
myDlg->myFoundList->addItem( QString::number( foundIds[i] ));
if ( foundIds->length() > 0 )
myDlg->myFoundList->setCurrentRow(0);
}
catch (const SALOME::SALOME_Exception& S_ex) {
SalomeApp_Tools::QtCatchCorbaException(S_ex);
}
catch (...) {
}
}
//================================================================================
/*!
* \brief Method needed for internal cuisine
*/
//================================================================================
bool SMESHGUI_FindElemByPointOp::onApply()
{
onRejectedDlg();
return true;
}
//================================================================================
/*!
* \brief SLOT called when selection changed
*/
//================================================================================
void SMESHGUI_FindElemByPointOp::onSelectionDone()
{
if ( !myDlg->isVisible() || !myDlg->isEnabled() )
return;
QString oldMeshEntry, newMeshEntry;
if ( !myMeshIO.IsNull() && myMeshIO->hasEntry() )
oldMeshEntry = myMeshIO->getEntry();
try {
SALOME_ListIO aList;
selectionMgr()->selectedObjects(aList, SVTK_Viewer::Type());
if (aList.Extent() == 1 && aList.First()->hasEntry())
{
Handle(SALOME_InteractiveObject) anIO = aList.First();
_PTR(SObject) pObj = studyDS()->FindObjectID(anIO->getEntry());
CORBA::Object_var anObj = SMESH::IObjectToObject( anIO );
newMeshEntry = anIO->getEntry();
SMESH::SMESH_IDSource_var aMeshOrPart = SMESH::SMESH_IDSource::_narrow(anObj);
if ( pObj && !aMeshOrPart->_is_nil() && oldMeshEntry != newMeshEntry )
{
myMeshOrPart = aMeshOrPart;
myMeshIO.Nullify();
myMeshIO = anIO;
std::string name = pObj->GetName();
myDlg->myMeshName->setText("");
myDlg->myMeshName->setText( QString( name.c_str() ).trimmed() );
SMESH::array_of_ElementType_var types = myMeshOrPart->GetTypes();
myDlg->setTypes( types );
}
}
}
catch (...) {
}
if ( oldMeshEntry != newMeshEntry || newMeshEntry.isEmpty() )
myDlg->myFoundList->clear();
myDlg->myFindBtn->setEnabled( !myMeshIO.IsNull() );
}
//================================================================================
/*!
* \brief show point by coordinates
*/
//================================================================================
void SMESHGUI_FindElemByPointOp::redisplayPreview()
{
myDlg->myFoundList->clear();
myPreview->nodesXYZ[0].x = myDlg->myX->GetValue();
myPreview->nodesXYZ[0].y = myDlg->myY->GetValue();
myPreview->nodesXYZ[0].z = myDlg->myZ->GetValue();
mySimulation->SetData(&myPreview.in());
}
//================================================================================
/*!
* \brief install filter on meshes
*/
//================================================================================
void SMESHGUI_FindElemByPointOp::activateSelection()
{
selectionMgr()->clearFilters();
selectionMgr()->installFilter( myFilter );
}
//================================================================================
/*!
* \brief Destructor
*/
//================================================================================
SMESHGUI_FindElemByPointOp::~SMESHGUI_FindElemByPointOp()
{
if ( myDlg ) { delete myDlg; myDlg = 0; }
if ( mySimulation ) { delete mySimulation; mySimulation = 0; }
if ( myFilter )
{
QList<SUIT_SelectionFilter*> sub = ((SMESH_LogicalFilter*)myFilter)->getFilters();
delete sub.front();
delete sub.back();
delete myFilter;
myFilter = 0;
}
}
//================================================================================
/*!
* \brief Gets dialog of this operation
* \retval LightApp_Dialog* - pointer to dialog of this operation
*/
//================================================================================
LightApp_Dialog* SMESHGUI_FindElemByPointOp::dlg() const
{
return myDlg;
}