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251 lines
13 KiB
Plaintext
251 lines
13 KiB
Plaintext
/*!
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\page mesh_preferences_page Mesh preferences
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In the Mesh module you can set mesh preferences, which can be used right now
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or in later sessions with this module according to the preferences.
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<h2>General Preferences</h2>
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\image html pref21.png
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- <b>Automatic Update</b>
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- If you toggle <b>Automatic Update</b> checkbox, the model in your
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viewer will be automatically updated when you make changes in it, depending on
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values of additional preferences specified below.
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- <b>Size limit (elements)</b> - allows specifying the maximum
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number of elements in the resulting mesh for which the automatic updating
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of the presentation is performed. This option affects only
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<b>Compute</b> operation. Zero value means "no limit". Default value
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is 500 000 mesh elements.
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- <b>Incremental limit check</b> - when this control is switched on,
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the mesh size limit check is not applied to the total number of
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elements in the resulting mesh, it is applied iteratively to each entity type
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in the following order: 0D elements, edges, faces, volumes, balls.
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At each step the number of entities of a certain type is added to the
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total number of elements computed at the previous step - if the resulting
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number of elements does not exceed the size limit, the entities of
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this type are shown, otherwise the user is warned that some entities are not shown.
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- <b>Quality Controls</b>
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- If you toggle <b>Display entity</b>, both faces and edges of an
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object will be displayed in the viewer by default.
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- If you toggle <b>Use precision</b> checkbox, you can display numbers in
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<b>Quality Control</b> diagrams at the necessary level of precision.
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- <b>Number of digits after point</b> - defines precision for
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<b>Quality Controls</b>. By default, numbers in <b>Quality Control</b>
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diagrams are presented as integers.
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- <b>Double nodes tolerance</b> defines the maximal distance between two
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mesh nodes, at which they are considered coincident by <b>Double nodes</b>
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quality control.
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- <b>Display mode</b>
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- <b>Default display mode</b> - allows to set Wireframe, Shading, Nodes or Shrink
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presentation mode as default.
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- <b>Representation of the 2D quadratic elements</b>
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- <b>Default mode of the 2D quadratic elements</b> combobox - allows
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to select lines or arcs for representation of quadratic elements as default.
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- <b>Maximum Angle</b> - maximum deviation angle used by the
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application to build arcs.
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- <b>Mesh export</b>
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- If you toggle <b>Automatically create groups for MED export</b> checkbox,
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this operation will be carried out automatically.
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- <b>Mesh computation</b>
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- <b>Show a computation result notification</b> combobox allows to
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select the notification mode about a mesh computation result.
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There are 3 possible modes:
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- <b>Never</b> - do not show the result dialog at all;
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- <b>Errors only</b> - the result dialog will be shown if there were
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some errors during a mesh computation;
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- <b>Always</b> - show the result dialog after each mesh
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computation. This is a default mode.
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- <b>Mesh information</b>
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- <b>Mesh element information</b> - change the way mesh element
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information is shown:
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- <b>Simple</b> - as a plain text
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- <b>Tree</b> - in a tree-like form
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- <b>Automatic nodes compute limit</b> - allows defining the size limit for the
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mesh groups for which the number of underlying nodes is calculated
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automatically. If the group size exceeds the value set in the preferences,
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the user will have to press \em Compute button explicitly. Zero value
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means "no limit". By default the value is set to 100 000 mesh elements.
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- <b>Automatic controls compute limit</b> - allows defining the size limit for the
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mesh elements for which the Aspect Ratio histogram is calculated
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automatically. If the mesh elements size exceeds the value set in the preferences,
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it is possible to press \b Compute button explicitly to calculate the histogram . Zero value
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means "no limit". By default the value is set to 3 000 mesh elements.
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- <b>Show details on groups in element information tab</b> - when
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this option is switched off (default), only the names of groups, to which the node
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or element belongs, are shown in the \ref mesh_element_info_anchor "Info Tab"
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tab of "Mesh Information" dialog box. If this option is
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switched on, the detailed information on groups is shown.
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- <b>Dump base information</b> - allows dumping base mesh information to the
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file, see \ref mesh_infos_page.
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- <b>Dump element information</b> - allows dumping element information to the
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file, see \ref mesh_infos_page.
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- <b>Dump additional information</b> - allows dumping additional mesh
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information to the file, see \ref mesh_infos_page.
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- <b>Dump controls information</b> - allows dumping quality mesh
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information to the file, see \ref mesh_infos_page.
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- <b>Automatic Parameters</b>
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- <b>Ratio Bounding Box Diagonal / Max Size</b> - this parameter is
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used for automatic meshing. This is the ratio between the bounding box of the
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meshed object and the Max Size of segments.
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- <b>Default Number of Segments</b> - defines the default
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number of segments on each edge.
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- <b>Mesh loading</b>
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- If <b>No mesh loading from study file at hypothesis modification</b>
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check-box is on, the mesh data will not be loaded from the study file
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when a hypothesis is modified. This allows saving time by omitting
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loading data of a large mesh that is planned to be recomputed with other parameters.
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- <b>Input fields precision</b>
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- <b>Length precision</b> - allows to adjust input precision of coordinates and dimensions.
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- <b>Angular precision</b> - allows to adjust input precision of angles.
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- <b>Length tolerance precision</b> - allows to adjust input precision of tolerance of coordinates and dimensions.
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- <b>Parametric precision</b> - allows to adjust input precision of parametric values.
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- <b>Area precision</b> - allows to adjust input precision of mesh element area.
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- <b>Volume precision</b> - allows to adjust input precision of mesh element volume.
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- <b>Preview</b>
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- <b>Sub-shapes preview chunk size</b> - allows to limit the number
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of previewed sub-shapes shown in the hypotheses creation dialog boxes,
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for example "Reverse Edges" parameter of \ref number_of_segments_anchor "Number of segments" hypothesis.
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- <b>Python Dump</b>
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- <b>Historical python dump</b> checkbox allows switching between
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\a Historical and \a Snapshot dump mode:
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- In \a Historical mode, Python Dump script includes all commands
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performed by SMESH engine.
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- In \a Snapshot mode, the commands relating to objects removed
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from the Study as well as the commands not influencing the
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current state of meshes are excluded from the script.
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<h2>Mesh Preferences</h2>
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\image html pref22.png
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- <b>Nodes</b> allows to define default parameters for nodes, which will be applied
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for a new created mesh only. Customization of already created meshes can be done using
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\ref colors_size_page "Properties dialog box" that is called by click on popup menu of mesh.
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- <b>Color</b> - allows to select the color of nodes. Click on the
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colored line to access to the <b>Select Color</b> dialog box.
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- <b>Type of marker</b> - allows to define the shape of nodes.
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- <b>Scale of marker</b> - allows to define the size of nodes.
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- <b>Elements</b> allows to define default parameters for different elements, which will be applied
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for a new created mesh only. Customization of already created meshes can be done using
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\ref colors_size_page "Properties dialog box" that is called by click on popup menu of mesh.
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- <b>Surface color</b> - allows to select the surface color of 2D elements
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(seen in Shading mode). Click on the colored line to access to the
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<b>Select Color</b> dialog box.
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- <b>Back surface color</b> - allows to select the back surface color
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of 2D elements. This is useful to differ 2d elements with
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reversed orientation. Use the slider to select the color generated basing on
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the <b>Surface color</b> by changing its brightness and saturation.
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- <b>Volume color</b> - allows to select the surface color of 3D elements
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(seen in Shading mode).
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- <b>Reversed volume color</b> - allows to select the surface color
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of reversed 3D elements. Use the slider to select the color generated basing on
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the <b>Volume color</b> by changing its brightness and saturation.
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- <b>0D element color</b> - allows to choose color of 0D mesh elements.
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- <b>Ball color</b> - allows to choose color of discrete mesh elements (balls).
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- <b>Outline color</b> - allows to select the color of element
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borders.
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- <b>Wireframe color</b> - allows to select the color of borders of
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elements in the wireframe mode.
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- <b>Preview color</b> - allows to select the preview color of the elements.
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- <b>Size of 0D elements</b> - specifies default size of 0D elements.
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- <b>Size of ball elements</b> - specifies default size of discrete
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elements (balls).
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- <b>Scale factor of ball elements</b> - specifies default scale factor of discrete
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elements (balls).
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- <b>Line width</b> - allows to define the width of 1D elements (edges).
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- <b>Outline width</b> - allows to define the width of borders of
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2D and 3D elements (shown in the Shading mode).
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- <b>Shrink coef.</b> - allows to define relative space of elements
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compared to gaps between them in shrink mode.
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- <b>Groups</b>
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- <b>Names color</b> - specifies color of group names to be used in
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3D viewer.
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- <b>Default color</b> - specifies default group color, which is used
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when creating new mesh group (see \ref creating_groups_page "Create Group dialog box").
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- <b>Numbering</b> allows to define properties of numbering functionality:
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- <b>Nodes</b> - specifies text properties of nodes numbering
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(font family, size, attributes, color).
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- <b>Elements</b> - same for elements.
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- <b>Orientation of Faces</b> - allows to define the behavior of
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<b>Orientation of faces</b> functionality, which will be applied
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for a new created mesh only. Customization of already created meshes can be done using
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\ref colors_size_page "Properties dialog box" that is called by click on popup menu of mesh.
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- \b Color - allows to define the color of orientation vertors;
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- \b Scale - allows to define the size of orientation vectors;
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- <b>3D Vector</b> checkbox allows to choose between 2D planar
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and 3D vectors.
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<br><h2>Selection Preferences</h2>
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\image html pref23.png
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- <b>Selection</b> - performed with mouse-indexing (preselection)
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and left-clicking on an object, whose appearance changes as defined in
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the <b>Preferences</b>.
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- <b>Object color</b> - allows to select the color of mesh (edges and
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borders of meshes) of the selected entity. Click on the colored line
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to access to the <b>Select Color</b> dialog box.
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- <b>Element color</b> - allows to select the color of surface of selected
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elements (seen in Shading mode). Click on the colored line to access
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to the <b>Select Color</b> dialog box.
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- <b>Preselection</b> - performed with mouse-indexing on an object,
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whose appearance changes as defined in the <b>Preferences</b>.
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- <b>Highlight color</b> - allows to select the color of mesh (edges and
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borders of meshes) of the entity . Click on the colored line to access
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to the <b>Select Color</b> dialog box.
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- <b>Precision</b> - in this menu you can set the value of precision
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used for <b>Nodes</b>, <b>Elements</b> and <b>Objects</b>.
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<br><h2>Scalar Bar Preferences</h2>
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\image html pref24.png
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\note The following settings are default and will be applied for
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a new created mesh only. Customization of already created meshes
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can be done using local \ref scalar_bar_dlg "Scalar Bar Properties dialog box"
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that is called by click on popup menu of mesh.
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- <b>Font</b> - in this menu you can set type, face and color for
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the font of <b>Title</b> and <b>Labels</b>.
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- <b>Colors & Labels</b> - in this menu you can set the <b>number of
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colors</b> and the <b>number of labels</b> in use.
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- <b>Orientation</b> - here you can choose between vertical and
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horizontal orientation of the <b>Scalar Bar</b>
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- <b>Origin & Size Vertical & Horizontal</b> - allows to define
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placement (<b>X</b> and <b>Y</b>) and lookout (<b>Width</b> and
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<b>Height</b>) of Scalar Bars.
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- <b>X</b>: abscissa of the point of origin (from the left
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side)
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- <b>Y</b>: ordinate of the origin of the bar (from the bottom)
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- <b>Distribution</b> in this menu you can Show/Hide distribution
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histogram of the values of the <b>Scalar Bar</b> and specify the
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<b>Coloring Type</b> of the histogram:
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- <b>Multicolor</b> the histogram is colored as <b>Scalar Bar</b>
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- <b>Monocolor</b> the histogram is colored as selected with
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<b>Distribution color</b> selector
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*/
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