mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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170 lines
4.7 KiB
C++
170 lines
4.7 KiB
C++
// SMESH SMDS : implementaion of Salome mesh data structure
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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//
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//
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// File : SMDS_MeshElementIDFactory.cxx
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// Author : Jean-Michel BOULCOURT
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// Module : SMESH
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#ifdef _MSC_VER
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#pragma warning(disable:4786)
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#endif
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#include "SMDS_MeshElementIDFactory.hxx"
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#include "SMDS_MeshElement.hxx"
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using namespace std;
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//=======================================================================
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//function : SMDS_MeshElementIDFactory
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//purpose :
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//=======================================================================
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SMDS_MeshElementIDFactory::SMDS_MeshElementIDFactory():
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SMDS_MeshIDFactory(),
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myMin(0), myMax(0)
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{
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}
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//=======================================================================
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//function : BindID
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//purpose :
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//=======================================================================
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bool SMDS_MeshElementIDFactory::BindID(int ID, SMDS_MeshElement * elem)
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{
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if (myIDElements.IsBound(ID))
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return false;
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myIDElements.Bind(ID,elem);
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elem->myID=ID;
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updateMinMax (ID);
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return true;
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}
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//=======================================================================
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//function : MeshElement
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//purpose :
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//=======================================================================
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SMDS_MeshElement* SMDS_MeshElementIDFactory::MeshElement(int ID)
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{
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if (!myIDElements.IsBound(ID))
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return NULL;
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return myIDElements.Find(ID);
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}
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//=======================================================================
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//function : GetFreeID
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//purpose :
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//=======================================================================
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int SMDS_MeshElementIDFactory::GetFreeID()
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{
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int ID;
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do {
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ID = SMDS_MeshIDFactory::GetFreeID();
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} while (myIDElements.IsBound(ID));
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return ID;
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}
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//=======================================================================
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//function : ReleaseID
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//purpose :
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//=======================================================================
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void SMDS_MeshElementIDFactory::ReleaseID(const int ID)
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{
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myIDElements.UnBind(ID);
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SMDS_MeshIDFactory::ReleaseID(ID);
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if (ID == myMax)
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myMax = 0;
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if (ID == myMin)
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myMin = 0;
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}
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//=======================================================================
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//function : GetMaxID
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//purpose :
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//=======================================================================
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int SMDS_MeshElementIDFactory::GetMaxID() const
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{
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if (myMax == 0)
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updateMinMax();
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return myMax;
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}
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//=======================================================================
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//function : GetMinID
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//purpose :
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//=======================================================================
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int SMDS_MeshElementIDFactory::GetMinID() const
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{
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if (myMin == 0)
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updateMinMax();
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return myMin;
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}
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//=======================================================================
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//function : updateMinMax
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//purpose :
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//=======================================================================
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void SMDS_MeshElementIDFactory::updateMinMax() const
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{
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myMin = IntegerLast();
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myMax = 0;
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SMDS_IdElementMap::Iterator it(myIDElements);
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for (; it.More(); it.Next())
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updateMinMax (it.Key());
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if (myMin == IntegerLast())
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myMin = 0;
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}
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//=======================================================================
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//function : elementsIterator
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//purpose : Return an iterator on elements of the factory
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//=======================================================================
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class SMDS_Fact_MyElemIterator:public SMDS_ElemIterator
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{
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SMDS_IdElementMap::Iterator myIterator;
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public:
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SMDS_Fact_MyElemIterator(const SMDS_IdElementMap& s):myIterator(s)
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{}
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bool more()
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{
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return myIterator.More() != Standard_False;
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}
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const SMDS_MeshElement* next()
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{
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const SMDS_MeshElement* current = myIterator.Value();
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myIterator.Next();
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return current;
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}
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};
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SMDS_ElemIteratorPtr SMDS_MeshElementIDFactory::elementsIterator() const
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{
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return SMDS_ElemIteratorPtr
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(new SMDS_Fact_MyElemIterator(myIDElements));
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}
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