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int MakeBoundaryMesh(const TIDSortedElemSet& elements, Bnd_Dimension dimension, SMESH_Group* group = 0, SMESH_Mesh* targetMesh = 0, bool toCopyElements = false, bool toCopyExistingBondary = false, + bool toAddExistingBondary = false, + bool aroundElements = false);
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