mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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122 lines
3.5 KiB
C++
122 lines
3.5 KiB
C++
// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHGUI_MakeNodeAtPointDlg.h
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// Author : Edward AGAPOV, Open CASCADE S.A.S.
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//
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#ifndef SMESHGUI_MAKENODEATPOINTDLG_H
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#define SMESHGUI_MAKENODEATPOINTDLG_H
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// SMESH includes
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#include "SMESH_SMESHGUI.hxx"
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#include "SMESHGUI_Dialog.h"
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#include "SMESHGUI_SelectionOp.h"
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class QGroupBox;
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class QLineEdit;
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class QPushButton;
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class QCheckBox;
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class SMESHGUI_SpinBox;
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class SMESHGUI_MeshEditPreview;
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class SMESHGUI_MakeNodeAtPointDlg;
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/*!
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* \brief Operation to make a mesh pass through a point
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*/
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class SMESHGUI_EXPORT SMESHGUI_MakeNodeAtPointOp: public SMESHGUI_SelectionOp
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{
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Q_OBJECT
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public:
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SMESHGUI_MakeNodeAtPointOp();
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virtual ~SMESHGUI_MakeNodeAtPointOp();
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virtual LightApp_Dialog* dlg() const;
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protected:
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virtual void startOperation();
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virtual void stopOperation();
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virtual void activateSelection();
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bool isValid( QString& );
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protected slots:
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virtual bool onApply();
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private slots:
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void onSelectionDone();
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void redisplayPreview();
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void onTextChange( const QString& );
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private:
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SMESHGUI_MakeNodeAtPointDlg* myDlg;
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SUIT_SelectionFilter* myFilter;
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int myMeshOldDisplayMode;
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SMESHGUI_MeshEditPreview* mySimulation;
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SMESH_Actor* myMeshActor;
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bool myNoPreview;
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};
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/*!
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* \brief Dialog to make a mesh pass through a point
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*/
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class SMESHGUI_EXPORT SMESHGUI_MakeNodeAtPointDlg : public SMESHGUI_Dialog
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{
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Q_OBJECT
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public:
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SMESHGUI_MakeNodeAtPointDlg();
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private:
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QWidget* createMainFrame( QWidget* );
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QPushButton* myCoordBtn;
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SMESHGUI_SpinBox* myX;
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SMESHGUI_SpinBox* myY;
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SMESHGUI_SpinBox* myZ;
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QGroupBox* myNodeToMoveGrp;
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QPushButton* myIdBtn;
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QLineEdit* myId;
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SMESHGUI_SpinBox* myCurrentX;
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SMESHGUI_SpinBox* myCurrentY;
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SMESHGUI_SpinBox* myCurrentZ;
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SMESHGUI_SpinBox* myDX;
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SMESHGUI_SpinBox* myDY;
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SMESHGUI_SpinBox* myDZ;
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QCheckBox* myAutoSearchChkBox;
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QCheckBox* myPreviewChkBox;
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QString myHelpFileName;
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friend class SMESHGUI_MakeNodeAtPointOp;
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private slots:
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void ButtonToggled( bool );
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};
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#endif // SMESHGUI_MAKENODEATPOINTDLG_H
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