smesh/src/SMESHGUI/SMESHGUI_PreviewDlg.cxx
2012-08-09 10:03:55 +00:00

126 lines
4.5 KiB
C++

// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_PreviewDlg.cxx
// Author : Roman NIKOLAEV, Open CASCADE S.A.S.
// SMESH includes
//
//SMESH includes
#include "SMESHGUI.h"
#include "SMESHGUI_PreviewDlg.h"
#include "SMESHGUI_MeshEditPreview.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_Utils.h"
//GUI includes
#include <SUIT_Desktop.h>
//QT includes
#include <QCheckBox>
//=================================================================================
// class : SMESHGUI_SMESHGUI_PreviewDlg()
// purpose :
//=================================================================================
SMESHGUI_PreviewDlg::SMESHGUI_PreviewDlg(SMESHGUI* theModule) :
mySMESHGUI(theModule),
QDialog(SMESH::GetDesktop( theModule )),
myIsApplyAndClose( false )
{
mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
}
//=================================================================================
// function : ~SMESHGUI_PreviewDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_PreviewDlg::~SMESHGUI_PreviewDlg()
{
delete mySimulation;
}
//=================================================================================
// function : showPreview
// purpose : Show preview in the viewer
//=================================================================================
void SMESHGUI_PreviewDlg::showPreview(){
if(mySimulation)
mySimulation->SetVisibility(true);
}
//=================================================================================
// function : hidePreview
// purpose : Hide preview in the viewer
//=================================================================================
void SMESHGUI_PreviewDlg::hidePreview(){
if(mySimulation)
mySimulation->SetVisibility(false);
}
//=================================================================================
// function : connectPreviewControl
// purpose : Connect the preview check box
//=================================================================================
void SMESHGUI_PreviewDlg::connectPreviewControl(){
connect(myPreviewCheckBox, SIGNAL(toggled(bool)), this, SLOT(onDisplaySimulation(bool)));
}
//=================================================================================
// function : toDisplaySimulation
// purpose :
//=================================================================================
void SMESHGUI_PreviewDlg::toDisplaySimulation() {
onDisplaySimulation(true);
}
//=================================================================================
// function : onDisplaySimulation
// purpose :
//=================================================================================
void SMESHGUI_PreviewDlg::onDisplaySimulation(bool toDisplayPreview) {
//Empty implementation here
}
//================================================================
// Function : setIsApplyAndClose
// Purpose : Set value of the flag indicating that the dialog is
// accepted by Apply & Close button
//================================================================
void SMESHGUI_PreviewDlg::setIsApplyAndClose( const bool theFlag )
{
myIsApplyAndClose = theFlag;
}
//================================================================
// Function : isApplyAndClose
// Purpose : Get value of the flag indicating that the dialog is
// accepted by Apply & Close button
//================================================================
bool SMESHGUI_PreviewDlg::isApplyAndClose() const
{
return myIsApplyAndClose;
}