smesh/src/SMESHGUI/SMESHGUI_NodesDlg.cxx
2013-04-01 13:05:47 +00:00

727 lines
25 KiB
C++

// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_NodesDlg.cxx
// Author : Nicolas REJNERI, Open CASCADE S.A.S.
// SMESH includes
//
#include "SMESHGUI_NodesDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_GroupUtils.h"
#include <SMESH_Actor.h>
#include <SMESH_ActorUtils.h>
#include <SMESH_ObjectDef.h>
#include <SMDS_Mesh.hxx>
#include <SMDS_MeshNode.hxx>
// SALOME GUI includes
#include <SUIT_Session.h>
#include <SUIT_OverrideCursor.h>
#include <SUIT_MessageBox.h>
#include <SUIT_Desktop.h>
#include <SUIT_ResourceMgr.h>
#include <LightApp_Application.h>
#include <LightApp_SelectionMgr.h>
#include <SalomeApp_Application.h>
#include <SVTK_ViewWindow.h>
#include <VTKViewer_Algorithm.h>
#include <VTKViewer_CellLocationsArray.h>
// SALOME KERNEL includes
#include <SALOMEDS_Study.hxx>
#include <SALOMEDS_SObject.hxx>
#include <utilities.h>
// VTK includes
#include <vtkIdList.h>
#include <vtkCellArray.h>
#include <vtkUnsignedCharArray.h>
#include <vtkUnstructuredGrid.h>
#include <vtkDataSetMapper.h>
#include <vtkRenderer.h>
#include <vtkProperty.h>
#include <vtkPoints.h>
// Qt includes
#include <QComboBox>
#include <QGroupBox>
#include <QLabel>
#include <QPushButton>
#include <QRadioButton>
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QKeyEvent>
#include <QButtonGroup>
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
#define SPACING 6
#define MARGIN 11
namespace SMESH
{
long AddNode( SMESH::SMESH_Mesh_ptr theMesh, float x, float y, float z, const QStringList& theParameters )
{
long aNodeId = -1;
SUIT_OverrideCursor wc;
try {
_PTR(SObject) aSobj = SMESH::FindSObject( theMesh );
SMESH::SMESH_MeshEditor_var aMeshEditor = theMesh->GetMeshEditor();
theMesh->SetParameters( theParameters.join(":").toLatin1().constData() );
aNodeId = aMeshEditor->AddNode( x, y, z );
_PTR(Study) aStudy = GetActiveStudyDocument();
CORBA::Long anId = aStudy->StudyId();
if (TVisualObjPtr aVisualObj = SMESH::GetVisualObj( anId, aSobj->GetID().c_str() ) ) {
aVisualObj->Update( true );
}
}
catch ( SALOME::SALOME_Exception& exc ) {
INFOS( "Follow exception was cought:\n\t" << exc.details.text );
}
catch ( const std::exception& exc ) {
INFOS( "Follow exception was cought:\n\t" << exc.what() );
}
catch ( ... ) {
INFOS( "Unknown exception was cought !!!" );
}
return aNodeId;
}
class TNodeSimulation
{
SVTK_ViewWindow* myViewWindow;
SALOME_Actor* myPreviewActor;
vtkDataSetMapper* myMapper;
vtkPoints* myPoints;
public:
TNodeSimulation( SVTK_ViewWindow* theViewWindow ):
myViewWindow( theViewWindow )
{
vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();
// Create points
myPoints = vtkPoints::New();
myPoints->SetNumberOfPoints( 1 );
myPoints->SetPoint( 0, 0.0, 0.0, 0.0 );
// Create cells
vtkIdList *anIdList = vtkIdList::New();
anIdList->SetNumberOfIds( 1 );
vtkCellArray *aCells = vtkCellArray::New();
aCells->Allocate( 2, 0 );
vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();
aCellTypesArray->SetNumberOfComponents( 1 );
aCellTypesArray->Allocate( 1 );
anIdList->SetId( 0, 0 );
aCells->InsertNextCell( anIdList );
aCellTypesArray->InsertNextValue( VTK_VERTEX );
VTKViewer_CellLocationsArray* aCellLocationsArray = VTKViewer_CellLocationsArray::New();
aCellLocationsArray->SetNumberOfComponents( 1 );
aCellLocationsArray->SetNumberOfTuples( 1 );
aCells->InitTraversal();
vtkIdType npts = 0;
aCellLocationsArray->SetValue( 0, aCells->GetTraversalLocation( npts ) );
aGrid->SetCells( aCellTypesArray, aCellLocationsArray, aCells );
aGrid->SetPoints( myPoints );
aGrid->SetCells( aCellTypesArray, aCellLocationsArray, aCells );
aCellLocationsArray->Delete();
aCellTypesArray->Delete();
aCells->Delete();
anIdList->Delete();
// Create and display actor
myMapper = vtkDataSetMapper::New();
myMapper->SetInputData( aGrid );
aGrid->Delete();
myPreviewActor = SALOME_Actor::New();
myPreviewActor->SetInfinitive( true );
myPreviewActor->VisibilityOff();
myPreviewActor->PickableOff();
myPreviewActor->SetMapper( myMapper );
vtkProperty* aProp = vtkProperty::New();
aProp->SetRepresentationToPoints();
double anRGB[3];
GetColor( "SMESH", "node_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 255, 0 ) );
aProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );
double aPointSize = GetFloat( "SMESH:node_size", 3 );
aProp->SetPointSize( aPointSize );
myPreviewActor->SetProperty( aProp );
aProp->Delete();
myViewWindow->AddActor( myPreviewActor );
}
void SetPosition( float x, float y, float z )
{
myPoints->SetPoint( 0, x, y, z );
myPoints->Modified();
SetVisibility( true );
}
void SetVisibility( bool theVisibility )
{
myPreviewActor->SetVisibility( theVisibility );
RepaintCurrentView();
}
~TNodeSimulation()
{
myViewWindow->RemoveActor( myPreviewActor );
myPreviewActor->Delete();
myMapper->RemoveAllInputs();
myMapper->Delete();
myPoints->Delete();
}
};
}
//=================================================================================
// class : SMESHGUI_NodesDlg()
// purpose :
//=================================================================================
SMESHGUI_NodesDlg::SMESHGUI_NodesDlg( SMESHGUI* theModule ):
QDialog( SMESH::GetDesktop( theModule ) ),
mySelector( SMESH::GetViewWindow( theModule )->GetSelector() ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
mySMESHGUI( theModule )
{
setModal( false );
setAttribute( Qt::WA_DeleteOnClose, true );
setWindowTitle( tr("MESH_NODE_TITLE") );
setSizeGripEnabled( true );
mySimulation = new SMESH::TNodeSimulation( SMESH::GetViewWindow( mySMESHGUI ) );
QPixmap image0( SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap( "SMESH",
tr( "ICON_DLG_NODE" ) ) );
QVBoxLayout* SMESHGUI_NodesDlgLayout = new QVBoxLayout( this );
SMESHGUI_NodesDlgLayout->setSpacing( SPACING );
SMESHGUI_NodesDlgLayout->setMargin( MARGIN );
/***************************************************************/
GroupConstructors = new QGroupBox( tr( "MESH_NODE" ), this );
QButtonGroup* ButtonGroup = new QButtonGroup(this);
QHBoxLayout* GroupConstructorsLayout = new QHBoxLayout( GroupConstructors );
GroupConstructorsLayout->setSpacing( SPACING );
GroupConstructorsLayout->setMargin( MARGIN );
Constructor1 = new QRadioButton( GroupConstructors );
Constructor1->setIcon( image0 );
Constructor1->setChecked( true );
GroupConstructorsLayout->addWidget( Constructor1 );
ButtonGroup->addButton( Constructor1, 0 );
/***************************************************************/
GroupCoordinates = new QGroupBox( tr( "SMESH_COORDINATES" ), this );
QHBoxLayout* GroupCoordinatesLayout = new QHBoxLayout(GroupCoordinates);
GroupCoordinatesLayout->setSpacing(SPACING);
GroupCoordinatesLayout->setMargin(MARGIN);
TextLabel_X = new QLabel( tr( "SMESH_X" ), GroupCoordinates );
SpinBox_X = new SMESHGUI_SpinBox( GroupCoordinates );
TextLabel_Y = new QLabel( tr( "SMESH_Y" ), GroupCoordinates );
SpinBox_Y = new SMESHGUI_SpinBox( GroupCoordinates );
TextLabel_Z = new QLabel( tr( "SMESH_Z" ), GroupCoordinates );
SpinBox_Z = new SMESHGUI_SpinBox( GroupCoordinates );
GroupCoordinatesLayout->addWidget( TextLabel_X );
GroupCoordinatesLayout->addWidget( SpinBox_X );
GroupCoordinatesLayout->addWidget( TextLabel_Y);
GroupCoordinatesLayout->addWidget( SpinBox_Y );
GroupCoordinatesLayout->addWidget( TextLabel_Z );
GroupCoordinatesLayout->addWidget( SpinBox_Z );
GroupCoordinatesLayout->setStretch(1, 1);
GroupCoordinatesLayout->setStretch(3, 1);
GroupCoordinatesLayout->setStretch(5, 1);
/***************************************************************/
GroupGroups = new QGroupBox( tr( "SMESH_ADD_TO_GROUP" ), this );
GroupGroups->setCheckable( true );
QHBoxLayout* GroupGroupsLayout = new QHBoxLayout(GroupGroups);
GroupGroupsLayout->setSpacing(SPACING);
GroupGroupsLayout->setMargin(MARGIN);
TextLabel_GroupName = new QLabel( tr( "SMESH_GROUP" ), GroupGroups );
ComboBox_GroupName = new QComboBox( GroupGroups );
ComboBox_GroupName->setEditable( true );
ComboBox_GroupName->setInsertPolicy( QComboBox::NoInsert );
GroupGroupsLayout->addWidget( TextLabel_GroupName );
GroupGroupsLayout->addWidget( ComboBox_GroupName, 1 );
/***************************************************************/
GroupButtons = new QGroupBox( this );
QHBoxLayout* GroupButtonsLayout = new QHBoxLayout( GroupButtons );
GroupButtonsLayout->setSpacing( SPACING );
GroupButtonsLayout->setMargin( MARGIN );
buttonOk = new QPushButton( tr( "SMESH_BUT_APPLY_AND_CLOSE" ), GroupButtons );
buttonOk->setAutoDefault( true );
buttonOk->setDefault( true );
buttonApply = new QPushButton( tr( "SMESH_BUT_APPLY" ), GroupButtons );
buttonApply->setAutoDefault( true );
buttonCancel = new QPushButton( tr( "SMESH_BUT_CLOSE" ), GroupButtons );
buttonCancel->setAutoDefault( true );
buttonHelp = new QPushButton( tr( "SMESH_BUT_HELP" ), GroupButtons );
buttonHelp->setAutoDefault( true );
GroupButtonsLayout->addWidget( buttonOk );
GroupButtonsLayout->addSpacing( 10 );
GroupButtonsLayout->addWidget( buttonApply );
GroupButtonsLayout->addSpacing( 10 );
GroupButtonsLayout->addStretch();
GroupButtonsLayout->addWidget( buttonCancel );
GroupButtonsLayout->addWidget( buttonHelp );
/***************************************************************/
SMESHGUI_NodesDlgLayout->addWidget( GroupConstructors );
SMESHGUI_NodesDlgLayout->addWidget( GroupCoordinates );
SMESHGUI_NodesDlgLayout->addWidget( GroupGroups );
SMESHGUI_NodesDlgLayout->addWidget( GroupButtons );
myHelpFileName = "adding_nodes_and_elements_page.html#adding_nodes_anchor";
/* Initialisation and display */
Init();
}
//=======================================================================
// function : ~SMESHGUI_NodesDlg()
// purpose : Destructor
//=======================================================================
SMESHGUI_NodesDlg::~SMESHGUI_NodesDlg()
{
delete mySimulation;
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_NodesDlg::Init()
{
/* Get setting of step value from file configuration */
double step = 25.0;
/* min, max, step and decimals for spin boxes */
SpinBox_X->RangeStepAndValidator( COORD_MIN, COORD_MAX, step, "length_precision" );
SpinBox_Y->RangeStepAndValidator( COORD_MIN, COORD_MAX, step, "length_precision" );
SpinBox_Z->RangeStepAndValidator( COORD_MIN, COORD_MAX, step, "length_precision" );
SpinBox_X->SetValue( 0.0 );
SpinBox_Y->SetValue( 0.0 );
SpinBox_Z->SetValue( 0.0 );
/* reset "Add to group" control */
GroupGroups->setChecked( false );
mySMESHGUI->SetActiveDialogBox( this );
/* signals and slots connections */
connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( reject() ) );
connect( buttonApply, SIGNAL( clicked() ), this, SLOT( ClickOnApply() ) );
connect( buttonHelp, SIGNAL( clicked() ), this, SLOT( ClickOnHelp() ) );
connect( SpinBox_X, SIGNAL( valueChanged( double ) ), SLOT( ValueChangedInSpinBox( double ) ) );
connect( SpinBox_Y, SIGNAL( valueChanged( double ) ), SLOT( ValueChangedInSpinBox( double ) ) );
connect( SpinBox_Z, SIGNAL( valueChanged( double ) ), SLOT( ValueChangedInSpinBox( double ) ) );
connect( mySelectionMgr, SIGNAL( currentSelectionChanged() ), SLOT( SelectionIntoArgument() ) );
connect( mySMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), SLOT( DeactivateActiveDialog() ) );
/* to close dialog if study frame change */
connect( mySMESHGUI, SIGNAL( SignalStudyFrameChanged() ), SLOT( reject() ) );
connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(reject()));
// set selection mode
SMESH::SetPointRepresentation( true );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
aViewWindow->SetSelectionMode( NodeSelection );
SelectionIntoArgument();
}
//=================================================================================
// function : ValueChangedInSpinBox()
// purpose :
//=================================================================================
void SMESHGUI_NodesDlg::ValueChangedInSpinBox( double newValue )
{
if ( !myMesh->_is_nil() ) {
double vx = SpinBox_X->GetValue();
double vy = SpinBox_Y->GetValue();
double vz = SpinBox_Z->GetValue();
mySimulation->SetPosition( vx, vy, vz );
}
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_NodesDlg::ClickOnOk()
{
if ( ClickOnApply() )
reject();
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
bool SMESHGUI_NodesDlg::ClickOnApply()
{
if ( mySMESHGUI->isActiveStudyLocked() )
return false;
if ( myMesh->_is_nil() ) {
SUIT_MessageBox::warning( this, tr( "SMESH_WRN_WARNING" ),
tr( "MESH_IS_NOT_SELECTED" ) );
return false;
}
if( !isValid() )
return false;
/* Recup args and call method */
double x = SpinBox_X->GetValue();
double y = SpinBox_Y->GetValue();
double z = SpinBox_Z->GetValue();
QStringList aParameters;
aParameters << SpinBox_X->text();
aParameters << SpinBox_Y->text();
aParameters << SpinBox_Z->text();
bool addToGroup = GroupGroups->isChecked();
QString aGroupName;
SMESH::SMESH_GroupBase_var aGroup;
int idx = 0;
if( addToGroup ) {
aGroupName = ComboBox_GroupName->currentText();
for ( int i = 1; i <= ComboBox_GroupName->count(); i++ ) {
QString aName = ComboBox_GroupName->itemText( i );
if ( aGroupName == aName && ( i == ComboBox_GroupName->currentIndex() || idx == 0 ) )
idx = i;
}
if ( idx > 0 && idx <= myGroups.count() ) {
SMESH::SMESH_GroupOnGeom_var aGeomGroup = SMESH::SMESH_GroupOnGeom::_narrow( myGroups[idx-1] );
if ( !aGeomGroup->_is_nil() ) {
int res = SUIT_MessageBox::question( this, tr( "SMESH_WRN_WARNING" ),
tr( "MESH_STANDALONE_GRP_CHOSEN" ).arg( aGroupName ),
tr( "SMESH_BUT_YES" ), tr( "SMESH_BUT_NO" ), 0, 1 );
if ( res == 1 ) return false;
}
aGroup = myGroups[idx-1];
}
}
mySimulation->SetVisibility( false );
long aNodeId = SMESH::AddNode( myMesh, x, y, z, aParameters );
SMESH::SetPointRepresentation( true );
if ( aNodeId != -1 && addToGroup && !aGroupName.isEmpty() ) {
SMESH::SMESH_Group_var aGroupUsed;
if ( aGroup->_is_nil() ){
// create new group
aGroupUsed = SMESH::AddGroup( myMesh, SMESH::NODE, aGroupName );
if ( !aGroupUsed->_is_nil() ) {
myGroups.append(SMESH::SMESH_GroupBase::_duplicate(aGroupUsed));
ComboBox_GroupName->addItem( aGroupName );
}
}
else {
SMESH::SMESH_GroupOnGeom_var aGeomGroup = SMESH::SMESH_GroupOnGeom::_narrow( aGroup );
if ( !aGeomGroup->_is_nil() ) {
aGroupUsed = myMesh->ConvertToStandalone( aGeomGroup );
if ( !aGroupUsed->_is_nil() && idx > 0 ) {
myGroups[idx-1] = SMESH::SMESH_GroupBase::_duplicate(aGroupUsed);
SMESHGUI::GetSMESHGUI()->getApp()->updateObjectBrowser();
}
}
else
aGroupUsed = SMESH::SMESH_Group::_narrow( aGroup );
}
if ( !aGroupUsed->_is_nil() ) {
SMESH::long_array_var anIdList = new SMESH::long_array;
anIdList->length( 1 );
anIdList[0] = aNodeId;
aGroupUsed->Add( anIdList.inout() );
}
}
// select myMesh
SALOME_ListIO aList;
mySelectionMgr->selectedObjects( aList );
if ( aList.Extent() != 1 ) {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetCurrentVtkView() ) {
VTK::ActorCollectionCopy aCopy(aViewWindow->getRenderer()->GetActors());
vtkActorCollection *aCollection = aCopy.GetActors();
aCollection->InitTraversal();
while ( vtkActor *anAct = aCollection->GetNextActor() ) {
if ( SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>( anAct ) ) {
if ( anActor->hasIO() ) {
if ( SMESH_MeshObj *aMeshObj = dynamic_cast<SMESH_MeshObj*>( anActor->GetObject().get() ) ) {
if ( myMesh->_is_equivalent( aMeshObj->GetMeshServer() ) ) {
aList.Clear();
aList.Append( anActor->getIO() );
mySelectionMgr->setSelectedObjects( aList, false );
break;
}
}
}
}
}
}
}
SMESHGUI::Modified();
SMESH::UpdateView();
mySimulation->SetVisibility(false);
return true;
}
//=================================================================================
// function : reject()
// purpose :
//=================================================================================
void SMESHGUI_NodesDlg::reject()
{
disconnect( mySelectionMgr, 0, this, 0 );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
aViewWindow->SetSelectionMode( ActorSelection );
mySimulation->SetVisibility( false );
SMESH::SetPointRepresentation( false );
mySMESHGUI->ResetState();
QDialog::reject();
}
//=================================================================================
// function : ClickOnHelp()
// purpose :
//=================================================================================
void SMESHGUI_NodesDlg::ClickOnHelp()
{
LightApp_Application* app = (LightApp_Application*)( SUIT_Session::session()->activeApplication() );
if ( app )
app->onHelpContextModule( mySMESHGUI ? app->moduleName( mySMESHGUI->moduleName() ) :
QString( "" ), myHelpFileName );
else {
QString platform;
#ifdef WIN32
platform = "winapplication";
#else
platform = "application";
#endif
SUIT_MessageBox::warning( this, tr("WRN_WARNING"),
tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
arg( app->resourceMgr()->stringValue( "ExternalBrowser",
platform ) ).
arg( myHelpFileName ) );
}
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_NodesDlg::SelectionIntoArgument()
{
if ( !GroupConstructors->isEnabled() )
return;
mySimulation->SetVisibility( false );
SMESH::SetPointRepresentation( true );
QString aCurrentEntry = myEntry;
const SALOME_ListIO& aList = mySelector->StoredIObjects();
if ( aList.Extent() == 1 ) {
Handle(SALOME_InteractiveObject) anIO = aList.First();
if ( anIO->hasEntry() ) {
myEntry = anIO->getEntry();
myMesh = SMESH::GetMeshByIO( anIO );
if ( myMesh->_is_nil() ) return;
QString aText;
if ( SMESH::GetNameOfSelectedNodes( mySelector, anIO, aText ) == 1 ) {
if ( SMESH_Actor* anActor = SMESH::FindActorByObject( myMesh.in() ) ) {
if ( SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh() ) {
if ( const SMDS_MeshNode* aNode = aMesh->FindNode( aText.toInt() ) ) {
SpinBox_X->SetValue( aNode->X() );
SpinBox_Y->SetValue( aNode->Y() );
SpinBox_Z->SetValue( aNode->Z() );
}
}
}
}
mySimulation->SetPosition( SpinBox_X->GetValue(),
SpinBox_Y->GetValue(),
SpinBox_Z->GetValue() );
}
}
// process groups
if ( !myMesh->_is_nil() && myEntry != aCurrentEntry ) {
myGroups.clear();
ComboBox_GroupName->clear();
ComboBox_GroupName->addItem( QString() );
SMESH::ListOfGroups aListOfGroups = *myMesh->GetGroups();
for( int i = 0, n = aListOfGroups.length(); i < n; i++ ) {
SMESH::SMESH_GroupBase_var aGroup = aListOfGroups[i];
if ( !aGroup->_is_nil() && aGroup->GetType() == SMESH::NODE ) {
QString aGroupName( aGroup->GetName() );
if ( !aGroupName.isEmpty() ) {
myGroups.append(SMESH::SMESH_GroupBase::_duplicate(aGroup));
ComboBox_GroupName->addItem( aGroupName );
}
}
}
}
}
//=================================================================================
// function : enterEvent()
// purpose : to reactivate this dialog box when mouse enter onto the window
//=================================================================================
void SMESHGUI_NodesDlg::enterEvent( QEvent* )
{
if ( !GroupConstructors->isEnabled() )
ActivateThisDialog();
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose : public slot to deactivate if active
//=================================================================================
void SMESHGUI_NodesDlg::DeactivateActiveDialog()
{
if ( GroupConstructors->isEnabled() ) {
GroupConstructors->setEnabled( false );
GroupCoordinates->setEnabled( false );
GroupButtons->setEnabled( false );
mySimulation->SetVisibility( false );
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox( 0 );
}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_NodesDlg::ActivateThisDialog()
{
mySMESHGUI->EmitSignalDeactivateDialog();
GroupConstructors->setEnabled( true );
GroupCoordinates->setEnabled( true );
GroupButtons->setEnabled( true );
SMESH::SetPointRepresentation( true );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
aViewWindow->SetSelectionMode( NodeSelection );
SelectionIntoArgument();
}
//=================================================================================
// function : keyPressEvent()
// purpose :
//=================================================================================
void SMESHGUI_NodesDlg::keyPressEvent( QKeyEvent* e )
{
QDialog::keyPressEvent( e );
if ( e->isAccepted() )
return;
if ( e->key() == Qt::Key_F1 ) {
e->accept();
ClickOnHelp();
}
}
//=================================================================================
// function : isValid
// purpose :
//=================================================================================
bool SMESHGUI_NodesDlg::isValid()
{
QString msg;
bool ok = true;
ok = SpinBox_X->isValid( msg, true ) && ok;
ok = SpinBox_Y->isValid( msg, true ) && ok;
ok = SpinBox_Z->isValid( msg, true ) && ok;
if( !ok ) {
QString str( tr( "SMESH_INCORRECT_INPUT" ) );
if ( !msg.isEmpty() )
str += "\n" + msg;
SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
return false;
}
if( GroupGroups->isChecked() && ComboBox_GroupName->currentText().isEmpty() ) {
SUIT_MessageBox::warning( this, tr( "SMESH_WRN_WARNING" ), tr( "GROUP_NAME_IS_EMPTY" ) );
return false;
}
return true;
}