mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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248 lines
8.8 KiB
C++
248 lines
8.8 KiB
C++
// SMESH SMESHDS : management of mesh data and SMESH document
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : SMESH_Script.cxx
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// Author : Yves FRICAUD, OCC
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// Module : SMESH
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// $Header:
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#include "SMESHDS_Script.hxx"
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using namespace std;
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//=======================================================================
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//function : getCommand
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//purpose :
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//=======================================================================
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SMESHDS_Command* SMESHDS_Script::getCommand(const SMESHDS_CommandType aType)
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{
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SMESHDS_Command* com;
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if (myCommands.empty())
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{
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com = new SMESHDS_Command(aType);
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myCommands.insert(myCommands.end(),com);
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}
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else
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{
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com = myCommands.back();
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if (com->GetType() != aType)
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{
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com = new SMESHDS_Command(aType);
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myCommands.insert(myCommands.end(),com);
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}
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}
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return com;
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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void SMESHDS_Script::AddNode(int NewNodeID, double x, double y, double z)
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{
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getCommand(SMESHDS_AddNode)->AddNode(NewNodeID, x, y, z);
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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void SMESHDS_Script::AddEdge(int NewEdgeID, int idnode1, int idnode2)
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{
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getCommand(SMESHDS_AddEdge)->AddEdge(NewEdgeID, idnode1, idnode2);
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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void SMESHDS_Script::AddFace(int NewFaceID,
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int idnode1, int idnode2, int idnode3)
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{
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getCommand(SMESHDS_AddTriangle)->AddFace(NewFaceID,
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idnode1, idnode2, idnode3);
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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void SMESHDS_Script::AddFace(int NewFaceID,
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int idnode1, int idnode2,
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int idnode3, int idnode4)
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{
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getCommand(SMESHDS_AddQuadrangle)->AddFace(NewFaceID,
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idnode1, idnode2,
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idnode3, idnode4);
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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void SMESHDS_Script::AddVolume(int NewID,
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int idnode1, int idnode2,
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int idnode3, int idnode4)
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{
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getCommand(SMESHDS_AddTetrahedron)->AddVolume(NewID,
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idnode1, idnode2,
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idnode3, idnode4);
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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void SMESHDS_Script::AddVolume(int NewID,
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int idnode1, int idnode2,
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int idnode3, int idnode4, int idnode5)
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{
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getCommand(SMESHDS_AddPyramid)->AddVolume(NewID,
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idnode1, idnode2,
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idnode3, idnode4, idnode5);
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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void SMESHDS_Script::AddVolume(int NewID,
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int idnode1, int idnode2, int idnode3,
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int idnode4, int idnode5, int idnode6)
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{
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getCommand(SMESHDS_AddPrism)->AddVolume(NewID,
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idnode1, idnode2, idnode3,
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idnode4, idnode5, idnode6);
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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void SMESHDS_Script::AddVolume(int NewID,
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int idnode1, int idnode2, int idnode3, int idnode4,
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int idnode5, int idnode6, int idnode7, int idnode8)
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{
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getCommand(SMESHDS_AddHexahedron)->AddVolume(NewID,
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idnode1, idnode2, idnode3, idnode4,
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idnode5, idnode6, idnode7, idnode8);
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}
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//=======================================================================
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//function : AddPolygonalFace
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//purpose :
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//=======================================================================
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void SMESHDS_Script::AddPolygonalFace (int NewFaceID, std::vector<int> nodes_ids)
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{
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getCommand(SMESHDS_AddPolygon)->AddPolygonalFace(NewFaceID, nodes_ids);
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}
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//=======================================================================
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//function : AddPolyhedralVolume
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//purpose :
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//=======================================================================
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void SMESHDS_Script::AddPolyhedralVolume (int NewID,
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std::vector<int> nodes_ids,
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std::vector<int> quantities)
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{
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getCommand(SMESHDS_AddPolyhedron)->AddPolyhedralVolume
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(NewID, nodes_ids, quantities);
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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void SMESHDS_Script::MoveNode(int NewNodeID, double x, double y, double z)
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{
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getCommand(SMESHDS_MoveNode)->MoveNode(NewNodeID, x, y, z);
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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void SMESHDS_Script::RemoveNode(int ID)
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{
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getCommand(SMESHDS_RemoveNode)->RemoveNode(ID);
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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void SMESHDS_Script::RemoveElement(int ElementID)
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{
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getCommand(SMESHDS_RemoveElement)->RemoveElement(ElementID);
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}
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//=======================================================================
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//function : ChangeElementNodes
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//purpose :
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//=======================================================================
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void SMESHDS_Script::ChangeElementNodes(int ElementID, int nodes[], int nbnodes)
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{
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getCommand(SMESHDS_ChangeElementNodes)->ChangeElementNodes( ElementID, nodes, nbnodes );
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}
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//=======================================================================
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//function : ChangePolyhedronNodes
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//purpose :
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//=======================================================================
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void SMESHDS_Script::ChangePolyhedronNodes (const int ElementID,
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std::vector<int> nodes_ids,
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std::vector<int> quantities)
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{
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getCommand(SMESHDS_ChangePolyhedronNodes)->ChangePolyhedronNodes
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(ElementID, nodes_ids, quantities);
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}
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//=======================================================================
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//function : Renumber
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//purpose :
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//=======================================================================
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void SMESHDS_Script::Renumber (const bool isNodes, const int startID, const int deltaID)
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{
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getCommand(SMESHDS_Renumber)->Renumber( isNodes, startID, deltaID );
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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void SMESHDS_Script::Clear()
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{
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myCommands.clear();
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}
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//=======================================================================
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//function :
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//purpose :
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//=======================================================================
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const list<SMESHDS_Command*>& SMESHDS_Script::GetCommands()
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{
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return myCommands;
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}
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