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370 lines
12 KiB
C++
370 lines
12 KiB
C++
// SMESH SMESH : implementaion of SMESH idl descriptions
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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//
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//
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// File : SMESH_Algo.cxx
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// Author : Paul RASCLE, EDF
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// Module : SMESH
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// $Header$
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using namespace std;
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#include "SMESH_Algo.hxx"
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#include "SMESH_Gen.hxx"
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#include "SMESH_Mesh.hxx"
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#include "SMESH_HypoFilter.hxx"
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#include "SMDS_FacePosition.hxx"
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#include "SMDS_EdgePosition.hxx"
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#include "SMDS_MeshElement.hxx"
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#include "SMDS_MeshNode.hxx"
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#include "SMESHDS_Mesh.hxx"
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#include "SMESHDS_SubMesh.hxx"
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#include <BRep_Tool.hxx>
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#include <GCPnts_AbscissaPoint.hxx>
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#include <GeomAdaptor_Curve.hxx>
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#include <Geom_Surface.hxx>
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#include <TopLoc_Location.hxx>
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#include <TopTools_ListIteratorOfListOfShape.hxx>
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#include <TopTools_ListOfShape.hxx>
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#include <TopoDS.hxx>
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#include <TopoDS_Face.hxx>
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#include <gp_Pnt.hxx>
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#include <gp_Pnt2d.hxx>
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#include <gp_Vec.hxx>
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#include "utilities.h"
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#include <algorithm>
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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SMESH_Algo::SMESH_Algo(int hypId, int studyId,
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SMESH_Gen * gen):SMESH_Hypothesis(hypId, studyId, gen)
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{
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// _compatibleHypothesis.push_back("hypothese_bidon");
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_type = ALGO;
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gen->_mapAlgo[hypId] = this;
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_onlyUnaryInput = _requireDescretBoundary = true;
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_quadraticMesh = false;
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}
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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SMESH_Algo::~SMESH_Algo()
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{
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}
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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const vector < string > &SMESH_Algo::GetCompatibleHypothesis()
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{
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return _compatibleHypothesis;
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}
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//=============================================================================
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/*!
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* List the hypothesis used by the algorithm associated to the shape.
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* Hypothesis associated to father shape -are- taken into account (see
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* GetAppliedHypothesis). Relevant hypothesis have a name (type) listed in
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* the algorithm. This method could be surcharged by specific algorithms, in
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* case of several hypothesis simultaneously applicable.
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*/
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//=============================================================================
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const list <const SMESHDS_Hypothesis *> &
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SMESH_Algo::GetUsedHypothesis(SMESH_Mesh & aMesh,
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const TopoDS_Shape & aShape,
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const bool ignoreAuxiliary)
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{
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_usedHypList.clear();
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SMESH_HypoFilter filter;
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if ( InitCompatibleHypoFilter( filter, ignoreAuxiliary ))
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{
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aMesh.GetHypotheses( aShape, filter, _usedHypList, true );
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if ( ignoreAuxiliary && _usedHypList.size() > 1 )
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_usedHypList.clear(); //only one compatible hypothesis allowed
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}
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return _usedHypList;
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}
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//=============================================================================
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/*!
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* List the relevant hypothesis associated to the shape. Relevant hypothesis
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* have a name (type) listed in the algorithm. Hypothesis associated to
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* father shape -are not- taken into account (see GetUsedHypothesis)
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*/
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//=============================================================================
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const list<const SMESHDS_Hypothesis *> &
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SMESH_Algo::GetAppliedHypothesis(SMESH_Mesh & aMesh,
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const TopoDS_Shape & aShape,
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const bool ignoreAuxiliary)
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{
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_appliedHypList.clear();
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SMESH_HypoFilter filter;
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if ( InitCompatibleHypoFilter( filter, ignoreAuxiliary ))
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aMesh.GetHypotheses( aShape, filter, _appliedHypList, false );
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return _appliedHypList;
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}
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//=============================================================================
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/*!
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* Compute length of an edge
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*/
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//=============================================================================
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double SMESH_Algo::EdgeLength(const TopoDS_Edge & E)
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{
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double UMin = 0, UMax = 0;
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if (BRep_Tool::Degenerated(E))
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return 0;
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TopLoc_Location L;
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Handle(Geom_Curve) C = BRep_Tool::Curve(E, L, UMin, UMax);
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GeomAdaptor_Curve AdaptCurve(C);
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GCPnts_AbscissaPoint gabs;
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double length = gabs.Length(AdaptCurve, UMin, UMax);
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return length;
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}
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//================================================================================
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/*!
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* \brief Find out elements orientation on a geometrical face
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* \param theFace - The face correctly oriented in the shape being meshed
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* \param theMeshDS - The mesh data structure
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* \retval bool - true if the face normal and the normal of first element
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* in the correspoding submesh point in different directions
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*/
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//================================================================================
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bool SMESH_Algo::IsReversedSubMesh (const TopoDS_Face& theFace,
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SMESHDS_Mesh* theMeshDS)
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{
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if ( theFace.IsNull() || !theMeshDS )
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return false;
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// find out orientation of a meshed face
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int faceID = theMeshDS->ShapeToIndex( theFace );
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TopoDS_Shape aMeshedFace = theMeshDS->IndexToShape( faceID );
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bool isReversed = ( theFace.Orientation() != aMeshedFace.Orientation() );
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const SMESHDS_SubMesh * aSubMeshDSFace = theMeshDS->MeshElements( faceID );
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if ( !aSubMeshDSFace )
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return isReversed;
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// find element with node located on face and get its normal
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const SMDS_FacePosition* facePos = 0;
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int vertexID = 0;
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gp_Pnt nPnt[3];
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gp_Vec Ne;
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bool normalOK = false;
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SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements();
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while ( iteratorElem->more() ) // loop on elements on theFace
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{
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const SMDS_MeshElement* elem = iteratorElem->next();
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if ( elem && elem->NbNodes() > 2 ) {
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SMDS_ElemIteratorPtr nodesIt = elem->nodesIterator();
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const SMDS_FacePosition* fPos = 0;
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int i = 0, vID = 0;
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while ( nodesIt->more() ) { // loop on nodes
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const SMDS_MeshNode* node
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= static_cast<const SMDS_MeshNode *>(nodesIt->next());
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if ( i == 3 ) i = 2;
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nPnt[ i++ ].SetCoord( node->X(), node->Y(), node->Z() );
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// check position
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const SMDS_PositionPtr& pos = node->GetPosition();
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if ( !pos ) continue;
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if ( pos->GetTypeOfPosition() == SMDS_TOP_FACE ) {
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fPos = dynamic_cast< const SMDS_FacePosition* >( pos.get() );
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}
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else if ( pos->GetTypeOfPosition() == SMDS_TOP_VERTEX ) {
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vID = pos->GetShapeId();
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}
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}
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if ( fPos || ( !normalOK && vID )) {
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// compute normal
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gp_Vec v01( nPnt[0], nPnt[1] ), v02( nPnt[0], nPnt[2] );
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if ( v01.SquareMagnitude() > RealSmall() &&
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v02.SquareMagnitude() > RealSmall() )
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{
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Ne = v01 ^ v02;
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normalOK = ( Ne.SquareMagnitude() > RealSmall() );
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}
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// we need position on theFace or at least on vertex
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if ( normalOK ) {
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vertexID = vID;
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if ((facePos = fPos))
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break;
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}
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}
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}
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}
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if ( !normalOK )
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return isReversed;
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// node position on face
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double u,v;
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if ( facePos ) {
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u = facePos->GetUParameter();
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v = facePos->GetVParameter();
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}
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else if ( vertexID ) {
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TopoDS_Shape V = theMeshDS->IndexToShape( vertexID );
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if ( V.IsNull() || V.ShapeType() != TopAbs_VERTEX )
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return isReversed;
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gp_Pnt2d uv = BRep_Tool::Parameters( TopoDS::Vertex( V ), theFace );
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u = uv.X();
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v = uv.Y();
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}
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else
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{
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return isReversed;
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}
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// face normal at node position
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TopLoc_Location loc;
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Handle(Geom_Surface) surf = BRep_Tool::Surface( theFace, loc );
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if ( surf.IsNull() || surf->Continuity() < GeomAbs_C1 ) return isReversed;
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gp_Vec d1u, d1v;
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surf->D1( u, v, nPnt[0], d1u, d1v );
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gp_Vec Nf = (d1u ^ d1v).Transformed( loc );
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if ( theFace.Orientation() == TopAbs_REVERSED )
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Nf.Reverse();
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return Ne * Nf < 0.;
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}
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//================================================================================
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/*!
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* \brief Initialize my parameter values by the mesh built on the geometry
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* \param theMesh - the built mesh
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* \param theShape - the geometry of interest
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* \retval bool - true if parameter values have been successfully defined
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*
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* Just return false as the algorithm does not hold parameters values
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*/
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//================================================================================
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bool SMESH_Algo::SetParametersByMesh(const SMESH_Mesh* /*theMesh*/,
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const TopoDS_Shape& /*theShape*/)
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{
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return false;
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}
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//================================================================================
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/*!
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* \brief Fill vector of node parameters on geometrical edge, including vertex nodes
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* \param theMesh - The mesh containing nodes
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* \param theEdge - The geometrical edge of interest
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* \param theParams - The resulting vector of sorted node parameters
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* \retval bool - false if not all parameters are OK
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*/
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//================================================================================
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bool SMESH_Algo::GetNodeParamOnEdge(const SMESHDS_Mesh* theMesh,
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const TopoDS_Edge& theEdge,
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vector< double > & theParams)
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{
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theParams.clear();
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if ( !theMesh || theEdge.IsNull() )
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return false;
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SMESHDS_SubMesh * eSubMesh = theMesh->MeshElements( theEdge );
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if ( !eSubMesh || !eSubMesh->GetElements()->more() )
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return false; // edge is not meshed
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int nbEdgeNodes = 0;
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set < double > paramSet;
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if ( eSubMesh )
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{
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// loop on nodes of an edge: sort them by param on edge
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SMDS_NodeIteratorPtr nIt = eSubMesh->GetNodes();
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while ( nIt->more() )
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{
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const SMDS_MeshNode* node = nIt->next();
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const SMDS_PositionPtr& pos = node->GetPosition();
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if ( pos->GetTypeOfPosition() != SMDS_TOP_EDGE )
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return false;
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const SMDS_EdgePosition* epos =
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static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
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paramSet.insert( epos->GetUParameter() );
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++nbEdgeNodes;
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}
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}
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// add vertex nodes params
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Standard_Real f, l;
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BRep_Tool::Range(theEdge, f, l);
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paramSet.insert( f );
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paramSet.insert( l );
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if ( paramSet.size() != nbEdgeNodes + 2 )
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return false; // there are equal parameters
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// fill the vector
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theParams.resize( paramSet.size() );
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set < double >::iterator par = paramSet.begin();
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vector< double >::iterator vecPar = theParams.begin();
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for ( ; par != paramSet.end(); ++par, ++vecPar )
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*vecPar = *par;
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return theParams.size() > 1;
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}
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//================================================================================
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/*!
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* \brief Make filter recognize only compatible hypotheses
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* \param theFilter - the filter to initialize
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* \param ignoreAuxiliary - make filter ignore compatible auxiliary hypotheses
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*/
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//================================================================================
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bool SMESH_Algo::InitCompatibleHypoFilter( SMESH_HypoFilter & theFilter,
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const bool ignoreAuxiliary) const
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{
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if ( !_compatibleHypothesis.empty() )
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{
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theFilter.Init( theFilter.HasName( _compatibleHypothesis[0] ));
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for ( int i = 1; i < _compatibleHypothesis.size(); ++i )
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theFilter.Or( theFilter.HasName( _compatibleHypothesis[ i ] ));
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if ( ignoreAuxiliary )
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theFilter.AndNot( theFilter.IsAuxiliary() );
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return true;
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}
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return false;
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}
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