smesh/src/SMESHGUI/SMESHGUI_RotationDlg.cxx
2019-02-14 15:33:05 +03:00

1182 lines
41 KiB
C++

// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : SMESHGUI_RotationDlg.cxx
// Author : Michael ZORIN, Open CASCADE S.A.S.
// SMESH includes
#include "SMESHGUI_RotationDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_FilterDlg.h"
#include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx>
#include <SMESH_LogicalFilter.hxx>
#include <SMDS_Mesh.hxx>
// SALOME GUI includes
#include <SUIT_Desktop.h>
#include <SUIT_Session.h>
#include <SUIT_MessageBox.h>
#include <SUIT_ResourceMgr.h>
#include <SUIT_OverrideCursor.h>
#include <LightApp_Application.h>
#include <LightApp_SelectionMgr.h>
#include <SVTK_ViewModel.h>
#include <SVTK_ViewWindow.h>
#include <SALOME_ListIO.hxx>
// SALOME KERNEL includes
#include <SALOMEDSClient.hxx>
#include <SALOMEDSClient_SObject.hxx>
// OCCT includes
#include <TColStd_MapOfInteger.hxx>
// Qt includes
#include <QApplication>
#include <QButtonGroup>
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QRadioButton>
#include <QCheckBox>
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QGridLayout>
#include <QKeyEvent>
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Group)
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
enum { MOVE_ELEMS_BUTTON = 0, COPY_ELEMS_BUTTON, MAKE_MESH_BUTTON }; //!< action type
#define SPACING 8
#define MARGIN 11
//=================================================================================
// class : SMESHGUI_RotationDlg()
// purpose :
//=================================================================================
SMESHGUI_RotationDlg::SMESHGUI_RotationDlg( SMESHGUI* theModule ) :
SMESHGUI_MultiPreviewDlg( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
myFilterDlg(0)
{
QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_MESH_ROTATION")));
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
setModal(false);
setAttribute(Qt::WA_DeleteOnClose, true);
setWindowTitle(tr("SMESH_ROTATION_TITLE"));
setSizeGripEnabled(true);
QVBoxLayout* SMESHGUI_RotationDlgLayout = new QVBoxLayout(this);
SMESHGUI_RotationDlgLayout->setSpacing(SPACING);
SMESHGUI_RotationDlgLayout->setMargin(MARGIN);
/***************************************************************/
GroupConstructors = new QGroupBox(tr("SMESH_ROTATION"), this);
QButtonGroup* ButtonGroup = new QButtonGroup(this);
QHBoxLayout* GroupConstructorsLayout = new QHBoxLayout(GroupConstructors);
GroupConstructorsLayout->setSpacing(SPACING);
GroupConstructorsLayout->setMargin(MARGIN);
RadioButton1= new QRadioButton(GroupConstructors);
RadioButton1->setIcon(image0);
GroupConstructorsLayout->addWidget(RadioButton1);
ButtonGroup->addButton(RadioButton1, 0);
/***************************************************************/
GroupArguments = new QGroupBox(tr("SMESH_ARGUMENTS"), this);
QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
GroupArgumentsLayout->setSpacing(SPACING);
GroupArgumentsLayout->setMargin(MARGIN);
myIdValidator = new SMESHGUI_IdValidator(this);
// Controls for elements selection
TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
SelectElementsButton = new QPushButton(GroupArguments);
SelectElementsButton->setIcon(image1);
LineEditElements = new QLineEdit(GroupArguments);
LineEditElements->setValidator(myIdValidator);
LineEditElements->setMaxLength(-1);
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
// Control for the whole mesh selection
CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
// Controls for axis defining
GroupAxis = new QGroupBox(tr("SMESH_AXIS"), GroupArguments);
QGridLayout* GroupAxisLayout = new QGridLayout(GroupAxis);
GroupAxisLayout->setSpacing(SPACING);
GroupAxisLayout->setMargin(MARGIN);
TextLabelPoint = new QLabel(tr("SMESH_POINT"), GroupAxis);
SelectPointButton = new QPushButton(GroupAxis);
SelectPointButton->setIcon(image1);
TextLabelX = new QLabel(tr("SMESH_X"), GroupAxis);
SpinBox_X = new SMESHGUI_SpinBox(GroupAxis);
TextLabelY = new QLabel(tr("SMESH_Y"), GroupAxis);
SpinBox_Y = new SMESHGUI_SpinBox(GroupAxis);
TextLabelZ = new QLabel(tr("SMESH_Z"), GroupAxis);
SpinBox_Z = new SMESHGUI_SpinBox(GroupAxis);
TextLabelVector = new QLabel(tr("SMESH_VECTOR"), GroupAxis);
SelectVectorButton = new QPushButton(GroupAxis);
SelectVectorButton->setIcon(image1);
TextLabelDX = new QLabel(tr("SMESH_DX"), GroupAxis);
SpinBox_DX = new SMESHGUI_SpinBox(GroupAxis);
TextLabelDY = new QLabel(tr("SMESH_DY"), GroupAxis);
SpinBox_DY = new SMESHGUI_SpinBox(GroupAxis);
TextLabelDZ = new QLabel(tr("SMESH_DZ"), GroupAxis);
SpinBox_DZ = new SMESHGUI_SpinBox(GroupAxis);
GroupAxisLayout->addWidget(TextLabelPoint, 0, 0);
GroupAxisLayout->addWidget(SelectPointButton, 0, 1);
GroupAxisLayout->addWidget(TextLabelX, 0, 2);
GroupAxisLayout->addWidget(SpinBox_X, 0, 3);
GroupAxisLayout->addWidget(TextLabelY, 0, 4);
GroupAxisLayout->addWidget(SpinBox_Y, 0, 5);
GroupAxisLayout->addWidget(TextLabelZ, 0, 6);
GroupAxisLayout->addWidget(SpinBox_Z, 0, 7);
GroupAxisLayout->addWidget(TextLabelVector, 1, 0);
GroupAxisLayout->addWidget(SelectVectorButton, 1, 1);
GroupAxisLayout->addWidget(TextLabelDX, 1, 2);
GroupAxisLayout->addWidget(SpinBox_DX, 1, 3);
GroupAxisLayout->addWidget(TextLabelDY, 1, 4);
GroupAxisLayout->addWidget(SpinBox_DY, 1, 5);
GroupAxisLayout->addWidget(TextLabelDZ, 1, 6);
GroupAxisLayout->addWidget(SpinBox_DZ, 1, 7);
// Controls for angle defining
TextLabelAngle = new QLabel(tr("SMESH_ANGLE"), GroupArguments);
SpinBox_Angle = new SMESHGUI_SpinBox(GroupArguments);
// action switch
ActionBox = new QGroupBox(GroupArguments);
ActionGroup = new QButtonGroup(GroupArguments);
QVBoxLayout* ActionBoxLayout = new QVBoxLayout(ActionBox);
ActionBoxLayout->setSpacing(SPACING);
ActionBoxLayout->setMargin(MARGIN);
QRadioButton* aMoveElements = new QRadioButton(tr("SMESH_MOVE_ELEMENTS"), ActionBox);
QRadioButton* aCopyElements = new QRadioButton(tr("SMESH_COPY_ELEMENTS"), ActionBox);
QRadioButton* aCreateMesh = new QRadioButton(tr("SMESH_CREATE_MESH"), ActionBox);
ActionBoxLayout->addWidget(aMoveElements);
ActionBoxLayout->addWidget(aCopyElements);
ActionBoxLayout->addWidget(aCreateMesh);
ActionGroup->addButton(aMoveElements, MOVE_ELEMS_BUTTON);
ActionGroup->addButton(aCopyElements, COPY_ELEMS_BUTTON);
ActionGroup->addButton(aCreateMesh, MAKE_MESH_BUTTON);
// CheckBox for groups generation
MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
// Name of a mesh to create
LineEditNewMesh = new QLineEdit(GroupArguments);
//Preview check box
myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 1);
GroupArgumentsLayout->addWidget(myFilterBtn, 0, 3);
GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 4);
GroupArgumentsLayout->addWidget(GroupAxis, 2, 0, 1, 4);
GroupArgumentsLayout->addWidget(TextLabelAngle, 3, 0, 1, 2);
GroupArgumentsLayout->addWidget(SpinBox_Angle, 3, 2);
GroupArgumentsLayout->addWidget(ActionBox, 4, 0, 3, 3);
GroupArgumentsLayout->addWidget(MakeGroupsCheck, 5, 3);
GroupArgumentsLayout->addWidget(LineEditNewMesh, 6, 3);
GroupArgumentsLayout->addWidget(myPreviewCheckBox, 7, 0);
/***************************************************************/
GroupButtons = new QGroupBox(this);
QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
GroupButtonsLayout->setSpacing(SPACING);
GroupButtonsLayout->setMargin(MARGIN);
buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
buttonOk->setAutoDefault(true);
buttonOk->setDefault(true);
buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
buttonApply->setAutoDefault(true);
buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
buttonCancel->setAutoDefault(true);
buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
buttonHelp->setAutoDefault(true);
GroupButtonsLayout->addWidget(buttonOk);
GroupButtonsLayout->addSpacing(10);
GroupButtonsLayout->addWidget(buttonApply);
GroupButtonsLayout->addSpacing(10);
GroupButtonsLayout->addStretch();
GroupButtonsLayout->addWidget(buttonCancel);
GroupButtonsLayout->addWidget(buttonHelp);
/***************************************************************/
SMESHGUI_RotationDlgLayout->addWidget(GroupConstructors);
SMESHGUI_RotationDlgLayout->addWidget(GroupArguments);
SMESHGUI_RotationDlgLayout->addWidget(GroupButtons);
/* Initialisations */
SpinBox_X->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
SpinBox_Y->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
SpinBox_Z->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
SpinBox_DX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
SpinBox_DY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
SpinBox_DZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
SpinBox_Angle->RangeStepAndValidator(-360.0, +360.0, 5.0, "angle_precision");
myConstructorId = 0;
RadioButton1->setChecked(true);
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
// Costruction of the logical filter
SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (SMESH::MESHorSUBMESH);
SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (SMESH::GROUP);
QList<SUIT_SelectionFilter*> aListOfFilters;
if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
myMeshOrSubMeshOrGroupFilter =
new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
myHelpFileName = "rotation.html";
Init();
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectPointButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectVectorButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* to close dialog if study change */
connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
connect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int)));
connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_Angle, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
//To Connect preview check box
connectPreviewControl();
onActionClicked(MOVE_ELEMS_BUTTON);
}
//=================================================================================
// function : ~SMESHGUI_RotationDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_RotationDlg::~SMESHGUI_RotationDlg()
{
if ( myFilterDlg ) {
myFilterDlg->setParent( 0 );
delete myFilterDlg;
myFilterDlg = 0;
}
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_RotationDlg::Init (bool ResetControls)
{
myBusy = false;
myMeshes.clear();
myObjects.clear();
myObjectsNames.clear();
myEditCurrentArgument = (QWidget*)LineEditElements;
LineEditElements->setFocus();
myElementsId = "";
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
if ( !ResetControls && !isApplyAndClose() && // make highlight move upon [Apply] (IPAL20729)
myActor && !myActor->getIO().IsNull() &&
ActionGroup->button( MOVE_ELEMS_BUTTON )->isChecked() &&
!CheckBoxMesh->isChecked() ) // move selected elements
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
{
aViewWindow->highlight( myActor->getIO(), false, false );
aViewWindow->highlight( myActor->getIO(), true, true );
}
}
myActor = 0;
if (ResetControls)
{
SpinBox_X->SetValue(0.0);
SpinBox_Y->SetValue(0.0);
SpinBox_Z->SetValue(0.0);
SpinBox_DX->SetValue(0.0);
SpinBox_DY->SetValue(0.0);
SpinBox_DZ->SetValue(0.0);
SpinBox_Angle->SetValue(45);
ActionGroup->button( MOVE_ELEMS_BUTTON )->setChecked(true);
CheckBoxMesh->setChecked(false);
myPreviewCheckBox->setChecked(false);
onDisplaySimulation(false);
}
onSelectMesh(CheckBoxMesh->isChecked());
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
bool SMESHGUI_RotationDlg::ClickOnApply()
{
if (SMESHGUI::isStudyLocked())
return false;
if( !isValid() )
return false;
if (myNbOkElements && IsAxisOk()) {
QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
SMESH::long_array_var anElementsId = new SMESH::long_array;
anElementsId->length(aListElementsId.count());
for (int i = 0; i < aListElementsId.count(); i++)
anElementsId[i] = aListElementsId[i].toInt();
SMESH::AxisStruct anAxis;
anAxis.x = SpinBox_X->GetValue();
anAxis.y = SpinBox_Y->GetValue();
anAxis.z = SpinBox_Z->GetValue();;
anAxis.vx = SpinBox_DX->GetValue();
anAxis.vy = SpinBox_DY->GetValue();
anAxis.vz = SpinBox_DZ->GetValue();
double anAngle = (SpinBox_Angle->GetValue())*M_PI/180.;
QStringList aParameters;
aParameters << SpinBox_X->text();
aParameters << SpinBox_Y->text();
aParameters << SpinBox_Z->text();
aParameters << SpinBox_DX->text();
aParameters << SpinBox_DY->text();
aParameters << SpinBox_DZ->text();
aParameters << SpinBox_Angle->text();
int actionButton = ActionGroup->checkedId();
bool makeGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() );
QStringList anEntryList;
try {
SUIT_OverrideCursor aWaitCursor;
switch ( actionButton ) {
case MOVE_ELEMS_BUTTON:
if(CheckBoxMesh->isChecked()) {
for ( int i = 0; i < myObjects.count(); i++ ) {
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
myMeshes[i]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
aMeshEditor->RotateObject(myObjects[i], anAxis, anAngle, false);
}
}
else {
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
myMeshes[0]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
aMeshEditor->Rotate(anElementsId, anAxis, anAngle, false);
}
break;
case COPY_ELEMS_BUTTON:
if ( makeGroups ) {
SMESH::ListOfGroups_var groups;
if(CheckBoxMesh->isChecked()) {
for ( int i = 0; i < myObjects.count(); i++ ) {
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
myMeshes[i]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
groups = aMeshEditor->RotateObjectMakeGroups(myObjects[i], anAxis, anAngle);
}
}
else {
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
myMeshes[0]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
groups = aMeshEditor->RotateMakeGroups(anElementsId, anAxis, anAngle);
}
}
else {
if(CheckBoxMesh->isChecked()) {
for ( int i = 0; i < myObjects.count(); i++ ) {
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
myMeshes[i]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
aMeshEditor->RotateObject(myObjects[i], anAxis, anAngle, true);
}
}
else {
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
myMeshes[0]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
aMeshEditor->Rotate(anElementsId, anAxis, anAngle, true);
}
}
break;
case MAKE_MESH_BUTTON: {
SMESH::SMESH_Mesh_var mesh;
if (CheckBoxMesh->isChecked()) {
for ( int i = 0; i < myObjects.count(); i++ ) {
QString aName = SMESH::UniqueMeshName( LineEditNewMesh->text().replace( "*", myObjectsNames[i] ) );
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
myMeshes[i]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
mesh = aMeshEditor->RotateObjectMakeMesh(myObjects[i], anAxis, anAngle, makeGroups,
aName.toUtf8().data());
if (!mesh->_is_nil()) {
if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
anEntryList.append( aSObject->GetID().c_str() );
}
}
}
else {
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
myMeshes[0]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
mesh = aMeshEditor->RotateMakeMesh(anElementsId, anAxis, anAngle, makeGroups,
LineEditNewMesh->text().toUtf8().data());
if (!mesh->_is_nil()) {
if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
anEntryList.append( aSObject->GetID().c_str() );
}
}
break;
}
}
} catch (...) {
}
for ( int i = 0; i < myObjects.count(); i++ ) {
SMESH_Actor* actor = SMESH::FindActorByObject( myObjects[i] );
if ( actor ) SMESH::Update( actor->getIO(), true );
}
if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
actionButton == MAKE_MESH_BUTTON ) {
mySMESHGUI->updateObjBrowser(true); // new groups may appear
if( LightApp_Application* anApp =
dynamic_cast<LightApp_Application*>( SUIT_Session::session()->activeApplication() ) )
anApp->browseObjects( anEntryList, isApplyAndClose() );
}
Init(false);
SMESHGUI::Modified();
}
return true;
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_RotationDlg::ClickOnOk()
{
setIsApplyAndClose( true );
if( ClickOnApply() )
reject();
}
//=================================================================================
// function : reject()
// purpose :
//=================================================================================
void SMESHGUI_RotationDlg::reject()
{
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
//mySelectionMgr->clearSelected();
if (SMESH::GetCurrentVtkView()) {
SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
SMESH::SetPointRepresentation(false);
}
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySMESHGUI->ResetState();
QDialog::reject();
}
//=================================================================================
// function : onOpenView()
// purpose :
//=================================================================================
void SMESHGUI_RotationDlg::onOpenView()
{
if ( mySelector ) {
SMESH::SetPointRepresentation(false);
}
else {
mySelector = SMESH::GetViewWindow( mySMESHGUI )->GetSelector();
ActivateThisDialog();
}
}
//=================================================================================
// function : onCloseView()
// purpose :
//=================================================================================
void SMESHGUI_RotationDlg::onCloseView()
{
DeactivateActiveDialog();
mySelector = 0;
}
//=================================================================================
// function : ClickOnHelp()
// purpose :
//=================================================================================
void SMESHGUI_RotationDlg::ClickOnHelp()
{
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
if (app)
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
else {
QString platform;
#ifdef WIN32
platform = "winapplication";
#else
platform = "application";
#endif
SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
arg(app->resourceMgr()->stringValue("ExternalBrowser",
platform)).
arg(myHelpFileName));
}
}
//=======================================================================
// function : onTextChange()
// purpose :
//=======================================================================
void SMESHGUI_RotationDlg::onTextChange (const QString& theNewText)
{
QLineEdit* send = (QLineEdit*)sender();
if (myBusy) return;
myBusy = true;
if (send == LineEditElements)
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
// highlight entered elements
SMDS_Mesh* aMesh = 0;
if (myActor)
aMesh = myActor->GetObject()->GetMesh();
if (aMesh) {
if (send == LineEditElements) {
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
TColStd_MapOfInteger newIndices;
QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
for (int i = 0; i < aListId.count(); i++) {
const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
if (e)
newIndices.Add(e->GetID());
myNbOkElements++;
}
mySelector->AddOrRemoveIndex( anIO, newIndices, false );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( anIO, true, true );
myElementsId = theNewText;
}
}
if (myNbOkElements && IsAxisOk()) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
myBusy = false;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_RotationDlg::SelectionIntoArgument()
{
if (myBusy) return;
if (myFilterDlg && myFilterDlg->isVisible()) return; // filter dlg active
// clear
myActor = 0;
QString aString = "";
onDisplaySimulation(false);
myBusy = true;
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
LineEditElements->setText(aString);
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
}
myBusy = false;
if (!GroupButtons->isEnabled()) // inactive
return;
// get selected mesh
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList);
int nbSel = aList.Extent();
if (nbSel < 1)
return;
int aNbUnits = 0;
if (myEditCurrentArgument == (QWidget*)LineEditElements)
{
myElementsId = "";
myObjects.clear();
myObjectsNames.clear();
myMeshes.clear();
for ( SALOME_ListIteratorOfListIO it( aList ); it.More(); it.Next() )
{
Handle(SALOME_InteractiveObject) IO = it.Value();
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO );
if ( aMesh->_is_nil() )
return;
myActor = SMESH::FindActorByObject( aMesh );
if ( !myActor )
myActor = SMESH::FindActorByEntry( IO->getEntry() );
// if ( !myActor && !CheckBoxMesh->isChecked() ) -- elems can be selected by Filter
// return;
SMESH::SMESH_IDSource_var idSrc = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
if ( _PTR(SObject) obj = SMESH::FindSObject( idSrc ))
{
std::string name = obj->GetName();
if ( !name.empty() )
{
myObjects << idSrc;
myObjectsNames << name.c_str();
myMeshes << aMesh;
}
}
}
// MakeGroups is available if there are groups and "Copy"
int aNbGroups = 0;
for ( int i = 0; i < myMeshes.count(); i++ )
aNbGroups += myMeshes[i]->NbGroups();
if ( aNbGroups == 0 ) {
MakeGroupsCheck->setChecked(false);
MakeGroupsCheck->setEnabled(false);
}
else if ( ActionGroup->checkedId() != MOVE_ELEMS_BUTTON ) {
MakeGroupsCheck->setEnabled(true);
}
if (CheckBoxMesh->isChecked()) {
if ( myMeshes.isEmpty() )
return;
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
}
else {
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, aList.First(), aString);
myElementsId = aString;
if (aNbUnits < 1)
return;
}
myNbOkElements = true;
}
else // set coordinates by picked nodes
{
Handle(SALOME_InteractiveObject) IO = aList.First();
SMESH_Actor* anActor = SMESH::FindActorByEntry( IO->getEntry() );
if (!anActor)
return;
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
if (aNbUnits != 1)
return;
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
if (!aMesh)
return;
const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt());
if (!n)
return;
double x = n->X();
double y = n->Y();
double z = n->Z();
if (myEditCurrentArgument == (QWidget*)SpinBox_X) {
SpinBox_X->SetValue(x);
SpinBox_Y->SetValue(y);
SpinBox_Z->SetValue(z);
} else if (myEditCurrentArgument == (QWidget*)SpinBox_DX) {
SpinBox_DX->SetValue(x - SpinBox_X->GetValue());
SpinBox_DY->SetValue(y - SpinBox_Y->GetValue());
SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue());
}
}
myBusy = true;
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
LineEditElements->setText(aString);
LineEditElements->repaint();
LineEditElements->setEnabled(false); // to update lineedit IPAL 19809
LineEditElements->setEnabled(true);
setNewMeshName();
}
myBusy = false;
// OK
if (myNbOkElements && IsAxisOk()) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
onDisplaySimulation(true);
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_RotationDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
switch (myConstructorId) {
case 0: /* default constructor */
{
SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
if (send == SelectElementsButton) {
myEditCurrentArgument = (QWidget*)LineEditElements;
SMESH::SetPointRepresentation(false);
if (CheckBoxMesh->isChecked()) {
if ( aViewWindow )
aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
} else {
if ( aViewWindow )
aViewWindow->SetSelectionMode( CellSelection );
}
} else if (send == SelectPointButton) {
myEditCurrentArgument = (QWidget*)SpinBox_X;
SMESH::SetPointRepresentation(true);
if ( aViewWindow )
aViewWindow->SetSelectionMode( NodeSelection );
} else if (send == SelectVectorButton) {
myEditCurrentArgument = (QWidget*)SpinBox_DX;
SMESH::SetPointRepresentation(true);
if ( aViewWindow )
aViewWindow->SetSelectionMode( NodeSelection );
}
break;
}
}
myEditCurrentArgument->setFocus();
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
SelectionIntoArgument();
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_RotationDlg::DeactivateActiveDialog()
{
if (GroupConstructors->isEnabled()) {
GroupConstructors->setEnabled(false);
GroupArguments->setEnabled(false);
GroupButtons->setEnabled(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_RotationDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog();
GroupConstructors->setEnabled(true);
GroupArguments->setEnabled(true);
GroupButtons->setEnabled(true);
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( CellSelection );
SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_RotationDlg::enterEvent (QEvent*)
{
if (!GroupConstructors->isEnabled()) {
SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
if ( aViewWindow && !mySelector) {
mySelector = aViewWindow->GetSelector();
}
ActivateThisDialog();
}
}
//=================================================================================
// function : onSelectMesh()
// purpose :
//=================================================================================
void SMESHGUI_RotationDlg::onSelectMesh (bool toSelectMesh)
{
if (toSelectMesh)
TextLabelElements->setText(tr("SMESH_NAME"));
else
TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
myFilterBtn->setEnabled(!toSelectMesh);
if (myEditCurrentArgument != LineEditElements) {
LineEditElements->clear();
return;
}
mySelectionMgr->clearFilters();
SMESH::SetPointRepresentation(false);
if (toSelectMesh) {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
LineEditElements->setReadOnly(true);
LineEditElements->setValidator(0);
} else {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( CellSelection );
LineEditElements->setReadOnly(false);
LineEditElements->setValidator(myIdValidator);
hidePreview();
}
SelectionIntoArgument();
}
//=================================================================================
// function : IsAxisOk()
// purpose :
//=================================================================================
bool SMESHGUI_RotationDlg::IsAxisOk()
{
return (SpinBox_DX->GetValue() != 0 ||
SpinBox_DY->GetValue() != 0 ||
SpinBox_DZ->GetValue() != 0);
}
//=================================================================================
// function : onVectorChanged()
// purpose :
//=================================================================================
void SMESHGUI_RotationDlg::onVectorChanged()
{
if (IsAxisOk()) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
} else {
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
}
}
//=======================================================================
//function : onActionClicked
//purpose : slot called when an action type changed
//=======================================================================
void SMESHGUI_RotationDlg::onActionClicked(int button)
{
int aNbGroups = 0;
for ( int i = 0; i < myMeshes.count(); i++ )
aNbGroups += myMeshes[i]->NbGroups();
switch ( button ) {
case MOVE_ELEMS_BUTTON:
MakeGroupsCheck->setEnabled(false);
LineEditNewMesh->setEnabled(false);
break;
case COPY_ELEMS_BUTTON:
LineEditNewMesh->setEnabled(false);
MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS"));
MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
break;
case MAKE_MESH_BUTTON:
LineEditNewMesh->setEnabled(true);
MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS"));
MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
break;
}
setNewMeshName();
toDisplaySimulation();
}
//=======================================================================
//function : setNewMeshName
//purpose : update contents of LineEditNewMesh
//=======================================================================
void SMESHGUI_RotationDlg::setNewMeshName()
{
LineEditNewMesh->setText("");
if ( LineEditNewMesh->isEnabled() && !myMeshes.isEmpty() ) {
QString name;
if ( CheckBoxMesh->isChecked() ) {
name = myMeshes.count() > 1 ? "*" : LineEditElements->text();
}
else {
_PTR(SObject) meshSO = SMESH::FindSObject( myMeshes[0] );
name = meshSO->GetName().c_str();
}
if ( !name.isEmpty() )
LineEditNewMesh->setText( SMESH::UniqueMeshName( name, "rotated"));
}
}
//=================================================================================
// function : keyPressEvent()
// purpose :
//=================================================================================
void SMESHGUI_RotationDlg::keyPressEvent( QKeyEvent* e )
{
QDialog::keyPressEvent( e );
if ( e->isAccepted() )
return;
if ( e->key() == Qt::Key_F1 ) {
e->accept();
ClickOnHelp();
}
}
//=================================================================================
// function : setFilters()
// purpose : SLOT. Called when "Filter" button pressed.
//=================================================================================
void SMESHGUI_RotationDlg::setFilters()
{
if ( myMeshes.isEmpty() ) {
SUIT_MessageBox::critical(this,
tr("SMESH_ERROR"),
tr("NO_MESH_SELECTED"));
return;
}
if ( !myFilterDlg ) {
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
connect(myFilterDlg, SIGNAL(Accepted()), SLOT(onFilterAccepted()));
}
QList<int> types;
if ( myMeshes[0]->NbEdges() ) types << SMESH::EDGE;
if ( myMeshes[0]->NbFaces() ) types << SMESH::FACE;
if ( myMeshes[0]->NbVolumes() ) types << SMESH::VOLUME;
if ( myMeshes[0]->NbBalls() ) types << SMESH::BALL;
if ( myMeshes[0]->Nb0DElements()) types << SMESH::ELEM0D;
if ( types.count() > 1 ) types << SMESH::ALL;
myFilterDlg->Init( types );
myFilterDlg->SetSelection();
myFilterDlg->SetMesh( myMeshes[0] );
myFilterDlg->SetSourceWg( LineEditElements );
myFilterDlg->show();
}
//=======================================================================
// name : onFilterAccepted()
// Purpose : SLOT. Called when Filter dlg closed with OK button.
// Activate [Apply] if no Actor is available
//=======================================================================
void SMESHGUI_RotationDlg::onFilterAccepted()
{
if ( myMeshes.length() > 0 && !buttonOk->isEnabled() )
{
myElementsId = LineEditElements->text();
QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
myNbOkElements = aListElementsId.count();
buttonOk->setEnabled( myNbOkElements );
buttonApply->setEnabled( myNbOkElements );
}
}
//=================================================================================
// function : isValid
// purpose :
//=================================================================================
bool SMESHGUI_RotationDlg::isValid()
{
bool ok = true;
QString msg;
ok = SpinBox_X->isValid( msg, true ) && ok;
ok = SpinBox_Y->isValid( msg, true ) && ok;
ok = SpinBox_Z->isValid( msg, true ) && ok;
ok = SpinBox_DX->isValid( msg, true ) && ok;
ok = SpinBox_DY->isValid( msg, true ) && ok;
ok = SpinBox_DZ->isValid( msg, true ) && ok;
ok = SpinBox_Angle->isValid( msg, true ) && ok;
if( !ok ) {
QString str( tr( "SMESH_INCORRECT_INPUT" ) );
if ( !msg.isEmpty() )
str += "\n" + msg;
SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
return false;
}
return true;
}
//=================================================================================
// function : onDisplaySimulation
// purpose : Show/Hide preview
//=================================================================================
void SMESHGUI_RotationDlg::onDisplaySimulation( bool toDisplayPreview ) {
if (myPreviewCheckBox->isChecked() && toDisplayPreview) {
if(myNbOkElements && isValid() && IsAxisOk()) {
QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
SMESH::long_array_var anElementsId = new SMESH::long_array;
anElementsId->length(aListElementsId.count());
for (int i = 0; i < aListElementsId.count(); i++)
anElementsId[i] = aListElementsId[i].toInt();
SMESH::AxisStruct anAxis;
anAxis.x = SpinBox_X->GetValue();
anAxis.y = SpinBox_Y->GetValue();
anAxis.z = SpinBox_Z->GetValue();;
anAxis.vx = SpinBox_DX->GetValue();
anAxis.vy = SpinBox_DY->GetValue();
anAxis.vz = SpinBox_DZ->GetValue();
double anAngle = (SpinBox_Angle->GetValue())*M_PI/180.;
try {
SUIT_OverrideCursor aWaitCursor;
bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
ActionGroup->checkedId() == MAKE_MESH_BUTTON );
QList<SMESH::MeshPreviewStruct_var> aMeshPreviewStruct;
if(CheckBoxMesh->isChecked())
for ( int i = 0; i < myObjects.count(); i++ ) {
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditPreviewer();
aMeshEditor->RotateObject(myObjects[i], anAxis, anAngle, copy);
aMeshPreviewStruct << aMeshEditor->GetPreviewData();
}
else {
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditPreviewer();
aMeshEditor->Rotate(anElementsId, anAxis, anAngle, copy);
aMeshPreviewStruct << aMeshEditor->GetPreviewData();
}
setSimulationPreview( aMeshPreviewStruct );
} catch (...) {
hidePreview();
}
}
else {
hidePreview();
}
} else {
hidePreview();
}
}