mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-12-25 17:00:34 +05:00
1182 lines
41 KiB
C++
1182 lines
41 KiB
C++
// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHGUI_RotationDlg.cxx
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// Author : Michael ZORIN, Open CASCADE S.A.S.
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// SMESH includes
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#include "SMESHGUI_RotationDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_SpinBox.h"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_MeshUtils.h"
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#include "SMESHGUI_IdValidator.h"
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#include "SMESHGUI_FilterDlg.h"
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#include <SMESH_Actor.h>
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#include <SMESH_TypeFilter.hxx>
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#include <SMESH_LogicalFilter.hxx>
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#include <SMDS_Mesh.hxx>
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// SALOME GUI includes
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#include <SUIT_Desktop.h>
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#include <SUIT_Session.h>
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#include <SUIT_MessageBox.h>
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#include <SUIT_ResourceMgr.h>
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#include <SUIT_OverrideCursor.h>
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#include <LightApp_Application.h>
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#include <LightApp_SelectionMgr.h>
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#include <SVTK_ViewModel.h>
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#include <SVTK_ViewWindow.h>
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#include <SALOME_ListIO.hxx>
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// SALOME KERNEL includes
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#include <SALOMEDSClient.hxx>
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#include <SALOMEDSClient_SObject.hxx>
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// OCCT includes
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#include <TColStd_MapOfInteger.hxx>
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// Qt includes
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#include <QApplication>
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#include <QButtonGroup>
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#include <QGroupBox>
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#include <QLabel>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QRadioButton>
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#include <QCheckBox>
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#include <QHBoxLayout>
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#include <QVBoxLayout>
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#include <QGridLayout>
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#include <QKeyEvent>
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Group)
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#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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enum { MOVE_ELEMS_BUTTON = 0, COPY_ELEMS_BUTTON, MAKE_MESH_BUTTON }; //!< action type
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#define SPACING 8
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#define MARGIN 11
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//=================================================================================
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// class : SMESHGUI_RotationDlg()
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// purpose :
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//=================================================================================
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SMESHGUI_RotationDlg::SMESHGUI_RotationDlg( SMESHGUI* theModule ) :
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SMESHGUI_MultiPreviewDlg( theModule ),
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mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
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myFilterDlg(0)
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{
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QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_MESH_ROTATION")));
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QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
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setModal(false);
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setAttribute(Qt::WA_DeleteOnClose, true);
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setWindowTitle(tr("SMESH_ROTATION_TITLE"));
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setSizeGripEnabled(true);
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QVBoxLayout* SMESHGUI_RotationDlgLayout = new QVBoxLayout(this);
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SMESHGUI_RotationDlgLayout->setSpacing(SPACING);
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SMESHGUI_RotationDlgLayout->setMargin(MARGIN);
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/***************************************************************/
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GroupConstructors = new QGroupBox(tr("SMESH_ROTATION"), this);
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QButtonGroup* ButtonGroup = new QButtonGroup(this);
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QHBoxLayout* GroupConstructorsLayout = new QHBoxLayout(GroupConstructors);
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GroupConstructorsLayout->setSpacing(SPACING);
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GroupConstructorsLayout->setMargin(MARGIN);
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RadioButton1= new QRadioButton(GroupConstructors);
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RadioButton1->setIcon(image0);
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GroupConstructorsLayout->addWidget(RadioButton1);
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ButtonGroup->addButton(RadioButton1, 0);
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/***************************************************************/
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GroupArguments = new QGroupBox(tr("SMESH_ARGUMENTS"), this);
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QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
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GroupArgumentsLayout->setSpacing(SPACING);
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GroupArgumentsLayout->setMargin(MARGIN);
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myIdValidator = new SMESHGUI_IdValidator(this);
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// Controls for elements selection
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TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
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SelectElementsButton = new QPushButton(GroupArguments);
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SelectElementsButton->setIcon(image1);
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LineEditElements = new QLineEdit(GroupArguments);
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LineEditElements->setValidator(myIdValidator);
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LineEditElements->setMaxLength(-1);
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myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
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connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
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// Control for the whole mesh selection
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CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
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// Controls for axis defining
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GroupAxis = new QGroupBox(tr("SMESH_AXIS"), GroupArguments);
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QGridLayout* GroupAxisLayout = new QGridLayout(GroupAxis);
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GroupAxisLayout->setSpacing(SPACING);
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GroupAxisLayout->setMargin(MARGIN);
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TextLabelPoint = new QLabel(tr("SMESH_POINT"), GroupAxis);
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SelectPointButton = new QPushButton(GroupAxis);
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SelectPointButton->setIcon(image1);
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TextLabelX = new QLabel(tr("SMESH_X"), GroupAxis);
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SpinBox_X = new SMESHGUI_SpinBox(GroupAxis);
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TextLabelY = new QLabel(tr("SMESH_Y"), GroupAxis);
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SpinBox_Y = new SMESHGUI_SpinBox(GroupAxis);
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TextLabelZ = new QLabel(tr("SMESH_Z"), GroupAxis);
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SpinBox_Z = new SMESHGUI_SpinBox(GroupAxis);
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TextLabelVector = new QLabel(tr("SMESH_VECTOR"), GroupAxis);
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SelectVectorButton = new QPushButton(GroupAxis);
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SelectVectorButton->setIcon(image1);
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TextLabelDX = new QLabel(tr("SMESH_DX"), GroupAxis);
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SpinBox_DX = new SMESHGUI_SpinBox(GroupAxis);
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TextLabelDY = new QLabel(tr("SMESH_DY"), GroupAxis);
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SpinBox_DY = new SMESHGUI_SpinBox(GroupAxis);
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TextLabelDZ = new QLabel(tr("SMESH_DZ"), GroupAxis);
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SpinBox_DZ = new SMESHGUI_SpinBox(GroupAxis);
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GroupAxisLayout->addWidget(TextLabelPoint, 0, 0);
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GroupAxisLayout->addWidget(SelectPointButton, 0, 1);
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GroupAxisLayout->addWidget(TextLabelX, 0, 2);
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GroupAxisLayout->addWidget(SpinBox_X, 0, 3);
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GroupAxisLayout->addWidget(TextLabelY, 0, 4);
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GroupAxisLayout->addWidget(SpinBox_Y, 0, 5);
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GroupAxisLayout->addWidget(TextLabelZ, 0, 6);
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GroupAxisLayout->addWidget(SpinBox_Z, 0, 7);
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GroupAxisLayout->addWidget(TextLabelVector, 1, 0);
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GroupAxisLayout->addWidget(SelectVectorButton, 1, 1);
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GroupAxisLayout->addWidget(TextLabelDX, 1, 2);
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GroupAxisLayout->addWidget(SpinBox_DX, 1, 3);
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GroupAxisLayout->addWidget(TextLabelDY, 1, 4);
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GroupAxisLayout->addWidget(SpinBox_DY, 1, 5);
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GroupAxisLayout->addWidget(TextLabelDZ, 1, 6);
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GroupAxisLayout->addWidget(SpinBox_DZ, 1, 7);
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// Controls for angle defining
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TextLabelAngle = new QLabel(tr("SMESH_ANGLE"), GroupArguments);
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SpinBox_Angle = new SMESHGUI_SpinBox(GroupArguments);
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// action switch
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ActionBox = new QGroupBox(GroupArguments);
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ActionGroup = new QButtonGroup(GroupArguments);
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QVBoxLayout* ActionBoxLayout = new QVBoxLayout(ActionBox);
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ActionBoxLayout->setSpacing(SPACING);
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ActionBoxLayout->setMargin(MARGIN);
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QRadioButton* aMoveElements = new QRadioButton(tr("SMESH_MOVE_ELEMENTS"), ActionBox);
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QRadioButton* aCopyElements = new QRadioButton(tr("SMESH_COPY_ELEMENTS"), ActionBox);
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QRadioButton* aCreateMesh = new QRadioButton(tr("SMESH_CREATE_MESH"), ActionBox);
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ActionBoxLayout->addWidget(aMoveElements);
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ActionBoxLayout->addWidget(aCopyElements);
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ActionBoxLayout->addWidget(aCreateMesh);
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ActionGroup->addButton(aMoveElements, MOVE_ELEMS_BUTTON);
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ActionGroup->addButton(aCopyElements, COPY_ELEMS_BUTTON);
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ActionGroup->addButton(aCreateMesh, MAKE_MESH_BUTTON);
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// CheckBox for groups generation
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MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
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// Name of a mesh to create
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LineEditNewMesh = new QLineEdit(GroupArguments);
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//Preview check box
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myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
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GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
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GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
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GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 1);
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GroupArgumentsLayout->addWidget(myFilterBtn, 0, 3);
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GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 4);
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GroupArgumentsLayout->addWidget(GroupAxis, 2, 0, 1, 4);
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GroupArgumentsLayout->addWidget(TextLabelAngle, 3, 0, 1, 2);
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GroupArgumentsLayout->addWidget(SpinBox_Angle, 3, 2);
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GroupArgumentsLayout->addWidget(ActionBox, 4, 0, 3, 3);
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GroupArgumentsLayout->addWidget(MakeGroupsCheck, 5, 3);
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GroupArgumentsLayout->addWidget(LineEditNewMesh, 6, 3);
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GroupArgumentsLayout->addWidget(myPreviewCheckBox, 7, 0);
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/***************************************************************/
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GroupButtons = new QGroupBox(this);
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QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
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GroupButtonsLayout->setSpacing(SPACING);
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GroupButtonsLayout->setMargin(MARGIN);
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buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
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buttonOk->setAutoDefault(true);
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buttonOk->setDefault(true);
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buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
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buttonApply->setAutoDefault(true);
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buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
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buttonCancel->setAutoDefault(true);
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buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
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buttonHelp->setAutoDefault(true);
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GroupButtonsLayout->addWidget(buttonOk);
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GroupButtonsLayout->addSpacing(10);
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GroupButtonsLayout->addWidget(buttonApply);
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GroupButtonsLayout->addSpacing(10);
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GroupButtonsLayout->addStretch();
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GroupButtonsLayout->addWidget(buttonCancel);
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GroupButtonsLayout->addWidget(buttonHelp);
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/***************************************************************/
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SMESHGUI_RotationDlgLayout->addWidget(GroupConstructors);
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SMESHGUI_RotationDlgLayout->addWidget(GroupArguments);
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SMESHGUI_RotationDlgLayout->addWidget(GroupButtons);
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/* Initialisations */
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SpinBox_X->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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SpinBox_Y->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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SpinBox_Z->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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SpinBox_DX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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SpinBox_DY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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SpinBox_DZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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SpinBox_Angle->RangeStepAndValidator(-360.0, +360.0, 5.0, "angle_precision");
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myConstructorId = 0;
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RadioButton1->setChecked(true);
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mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
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mySMESHGUI->SetActiveDialogBox((QDialog*)this);
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// Costruction of the logical filter
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SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (SMESH::MESHorSUBMESH);
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SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (SMESH::GROUP);
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QList<SUIT_SelectionFilter*> aListOfFilters;
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if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
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if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
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myMeshOrSubMeshOrGroupFilter =
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new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
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myHelpFileName = "rotation.html";
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Init();
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/* signals and slots connections */
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connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
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connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject()));
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connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
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connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
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connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
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connect(SelectPointButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
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connect(SelectVectorButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
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connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
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connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
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connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
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connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
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connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
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/* to close dialog if study change */
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connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
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connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
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connect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
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connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
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connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
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connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int)));
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connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
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connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
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connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
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connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
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connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
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connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
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connect(SpinBox_Angle, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
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//To Connect preview check box
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connectPreviewControl();
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onActionClicked(MOVE_ELEMS_BUTTON);
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}
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//=================================================================================
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// function : ~SMESHGUI_RotationDlg()
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// purpose : Destroys the object and frees any allocated resources
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//=================================================================================
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SMESHGUI_RotationDlg::~SMESHGUI_RotationDlg()
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{
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if ( myFilterDlg ) {
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myFilterDlg->setParent( 0 );
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delete myFilterDlg;
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myFilterDlg = 0;
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}
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}
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//=================================================================================
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// function : Init()
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// purpose :
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//=================================================================================
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void SMESHGUI_RotationDlg::Init (bool ResetControls)
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{
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myBusy = false;
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myMeshes.clear();
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myObjects.clear();
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myObjectsNames.clear();
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myEditCurrentArgument = (QWidget*)LineEditElements;
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LineEditElements->setFocus();
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myElementsId = "";
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myNbOkElements = 0;
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buttonOk->setEnabled(false);
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buttonApply->setEnabled(false);
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if ( !ResetControls && !isApplyAndClose() && // make highlight move upon [Apply] (IPAL20729)
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myActor && !myActor->getIO().IsNull() &&
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ActionGroup->button( MOVE_ELEMS_BUTTON )->isChecked() &&
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!CheckBoxMesh->isChecked() ) // move selected elements
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{
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if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
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{
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aViewWindow->highlight( myActor->getIO(), false, false );
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aViewWindow->highlight( myActor->getIO(), true, true );
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}
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}
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myActor = 0;
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if (ResetControls)
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{
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SpinBox_X->SetValue(0.0);
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SpinBox_Y->SetValue(0.0);
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SpinBox_Z->SetValue(0.0);
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SpinBox_DX->SetValue(0.0);
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SpinBox_DY->SetValue(0.0);
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SpinBox_DZ->SetValue(0.0);
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SpinBox_Angle->SetValue(45);
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ActionGroup->button( MOVE_ELEMS_BUTTON )->setChecked(true);
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CheckBoxMesh->setChecked(false);
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myPreviewCheckBox->setChecked(false);
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onDisplaySimulation(false);
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}
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onSelectMesh(CheckBoxMesh->isChecked());
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}
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//=================================================================================
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// function : ClickOnApply()
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// purpose :
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//=================================================================================
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bool SMESHGUI_RotationDlg::ClickOnApply()
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{
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if (SMESHGUI::isStudyLocked())
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return false;
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if( !isValid() )
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return false;
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if (myNbOkElements && IsAxisOk()) {
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QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
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SMESH::long_array_var anElementsId = new SMESH::long_array;
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anElementsId->length(aListElementsId.count());
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for (int i = 0; i < aListElementsId.count(); i++)
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anElementsId[i] = aListElementsId[i].toInt();
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SMESH::AxisStruct anAxis;
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anAxis.x = SpinBox_X->GetValue();
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anAxis.y = SpinBox_Y->GetValue();
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anAxis.z = SpinBox_Z->GetValue();;
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anAxis.vx = SpinBox_DX->GetValue();
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anAxis.vy = SpinBox_DY->GetValue();
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anAxis.vz = SpinBox_DZ->GetValue();
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double anAngle = (SpinBox_Angle->GetValue())*M_PI/180.;
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QStringList aParameters;
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aParameters << SpinBox_X->text();
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aParameters << SpinBox_Y->text();
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aParameters << SpinBox_Z->text();
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aParameters << SpinBox_DX->text();
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aParameters << SpinBox_DY->text();
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aParameters << SpinBox_DZ->text();
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aParameters << SpinBox_Angle->text();
|
|
|
|
int actionButton = ActionGroup->checkedId();
|
|
bool makeGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() );
|
|
QStringList anEntryList;
|
|
try {
|
|
SUIT_OverrideCursor aWaitCursor;
|
|
|
|
switch ( actionButton ) {
|
|
case MOVE_ELEMS_BUTTON:
|
|
if(CheckBoxMesh->isChecked()) {
|
|
for ( int i = 0; i < myObjects.count(); i++ ) {
|
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
|
|
myMeshes[i]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
|
|
aMeshEditor->RotateObject(myObjects[i], anAxis, anAngle, false);
|
|
}
|
|
}
|
|
else {
|
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
|
|
myMeshes[0]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
|
|
aMeshEditor->Rotate(anElementsId, anAxis, anAngle, false);
|
|
}
|
|
break;
|
|
case COPY_ELEMS_BUTTON:
|
|
if ( makeGroups ) {
|
|
SMESH::ListOfGroups_var groups;
|
|
if(CheckBoxMesh->isChecked()) {
|
|
for ( int i = 0; i < myObjects.count(); i++ ) {
|
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
|
|
myMeshes[i]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
|
|
groups = aMeshEditor->RotateObjectMakeGroups(myObjects[i], anAxis, anAngle);
|
|
}
|
|
}
|
|
else {
|
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
|
|
myMeshes[0]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
|
|
groups = aMeshEditor->RotateMakeGroups(anElementsId, anAxis, anAngle);
|
|
}
|
|
}
|
|
else {
|
|
if(CheckBoxMesh->isChecked()) {
|
|
for ( int i = 0; i < myObjects.count(); i++ ) {
|
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
|
|
myMeshes[i]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
|
|
aMeshEditor->RotateObject(myObjects[i], anAxis, anAngle, true);
|
|
}
|
|
}
|
|
else {
|
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
|
|
myMeshes[0]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
|
|
aMeshEditor->Rotate(anElementsId, anAxis, anAngle, true);
|
|
}
|
|
}
|
|
break;
|
|
case MAKE_MESH_BUTTON: {
|
|
SMESH::SMESH_Mesh_var mesh;
|
|
if (CheckBoxMesh->isChecked()) {
|
|
for ( int i = 0; i < myObjects.count(); i++ ) {
|
|
QString aName = SMESH::UniqueMeshName( LineEditNewMesh->text().replace( "*", myObjectsNames[i] ) );
|
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
|
|
myMeshes[i]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
|
|
mesh = aMeshEditor->RotateObjectMakeMesh(myObjects[i], anAxis, anAngle, makeGroups,
|
|
aName.toUtf8().data());
|
|
if (!mesh->_is_nil()) {
|
|
if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
|
|
anEntryList.append( aSObject->GetID().c_str() );
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
|
|
myMeshes[0]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
|
|
mesh = aMeshEditor->RotateMakeMesh(anElementsId, anAxis, anAngle, makeGroups,
|
|
LineEditNewMesh->text().toUtf8().data());
|
|
if (!mesh->_is_nil()) {
|
|
if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
|
|
anEntryList.append( aSObject->GetID().c_str() );
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
} catch (...) {
|
|
}
|
|
|
|
for ( int i = 0; i < myObjects.count(); i++ ) {
|
|
SMESH_Actor* actor = SMESH::FindActorByObject( myObjects[i] );
|
|
if ( actor ) SMESH::Update( actor->getIO(), true );
|
|
}
|
|
|
|
if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
|
|
actionButton == MAKE_MESH_BUTTON ) {
|
|
mySMESHGUI->updateObjBrowser(true); // new groups may appear
|
|
if( LightApp_Application* anApp =
|
|
dynamic_cast<LightApp_Application*>( SUIT_Session::session()->activeApplication() ) )
|
|
anApp->browseObjects( anEntryList, isApplyAndClose() );
|
|
}
|
|
Init(false);
|
|
|
|
SMESHGUI::Modified();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ClickOnOk()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RotationDlg::ClickOnOk()
|
|
{
|
|
setIsApplyAndClose( true );
|
|
if( ClickOnApply() )
|
|
reject();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : reject()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RotationDlg::reject()
|
|
{
|
|
disconnect(mySelectionMgr, 0, this, 0);
|
|
mySelectionMgr->clearFilters();
|
|
//mySelectionMgr->clearSelected();
|
|
if (SMESH::GetCurrentVtkView()) {
|
|
SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
|
|
SMESH::SetPointRepresentation(false);
|
|
}
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(ActorSelection);
|
|
mySMESHGUI->ResetState();
|
|
QDialog::reject();
|
|
}
|
|
|
|
|
|
//=================================================================================
|
|
// function : onOpenView()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RotationDlg::onOpenView()
|
|
{
|
|
if ( mySelector ) {
|
|
SMESH::SetPointRepresentation(false);
|
|
}
|
|
else {
|
|
mySelector = SMESH::GetViewWindow( mySMESHGUI )->GetSelector();
|
|
ActivateThisDialog();
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : onCloseView()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RotationDlg::onCloseView()
|
|
{
|
|
DeactivateActiveDialog();
|
|
mySelector = 0;
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ClickOnHelp()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RotationDlg::ClickOnHelp()
|
|
{
|
|
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
|
|
if (app)
|
|
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
|
|
else {
|
|
QString platform;
|
|
#ifdef WIN32
|
|
platform = "winapplication";
|
|
#else
|
|
platform = "application";
|
|
#endif
|
|
SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
|
|
tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
|
|
arg(app->resourceMgr()->stringValue("ExternalBrowser",
|
|
platform)).
|
|
arg(myHelpFileName));
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
// function : onTextChange()
|
|
// purpose :
|
|
//=======================================================================
|
|
void SMESHGUI_RotationDlg::onTextChange (const QString& theNewText)
|
|
{
|
|
QLineEdit* send = (QLineEdit*)sender();
|
|
|
|
if (myBusy) return;
|
|
myBusy = true;
|
|
|
|
if (send == LineEditElements)
|
|
myNbOkElements = 0;
|
|
|
|
buttonOk->setEnabled(false);
|
|
buttonApply->setEnabled(false);
|
|
|
|
// highlight entered elements
|
|
SMDS_Mesh* aMesh = 0;
|
|
if (myActor)
|
|
aMesh = myActor->GetObject()->GetMesh();
|
|
|
|
if (aMesh) {
|
|
if (send == LineEditElements) {
|
|
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
|
|
|
|
TColStd_MapOfInteger newIndices;
|
|
|
|
QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
|
|
for (int i = 0; i < aListId.count(); i++) {
|
|
const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
|
|
if (e)
|
|
newIndices.Add(e->GetID());
|
|
myNbOkElements++;
|
|
}
|
|
|
|
mySelector->AddOrRemoveIndex( anIO, newIndices, false );
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->highlight( anIO, true, true );
|
|
|
|
myElementsId = theNewText;
|
|
}
|
|
}
|
|
|
|
if (myNbOkElements && IsAxisOk()) {
|
|
buttonOk->setEnabled(true);
|
|
buttonApply->setEnabled(true);
|
|
}
|
|
|
|
myBusy = false;
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : SelectionIntoArgument()
|
|
// purpose : Called when selection as changed or other case
|
|
//=================================================================================
|
|
void SMESHGUI_RotationDlg::SelectionIntoArgument()
|
|
{
|
|
if (myBusy) return;
|
|
if (myFilterDlg && myFilterDlg->isVisible()) return; // filter dlg active
|
|
|
|
// clear
|
|
myActor = 0;
|
|
QString aString = "";
|
|
onDisplaySimulation(false);
|
|
|
|
myBusy = true;
|
|
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
|
|
LineEditElements->setText(aString);
|
|
myNbOkElements = 0;
|
|
buttonOk->setEnabled(false);
|
|
buttonApply->setEnabled(false);
|
|
}
|
|
myBusy = false;
|
|
|
|
if (!GroupButtons->isEnabled()) // inactive
|
|
return;
|
|
|
|
// get selected mesh
|
|
SALOME_ListIO aList;
|
|
mySelectionMgr->selectedObjects(aList);
|
|
|
|
int nbSel = aList.Extent();
|
|
if (nbSel < 1)
|
|
return;
|
|
|
|
int aNbUnits = 0;
|
|
|
|
if (myEditCurrentArgument == (QWidget*)LineEditElements)
|
|
{
|
|
myElementsId = "";
|
|
myObjects.clear();
|
|
myObjectsNames.clear();
|
|
myMeshes.clear();
|
|
|
|
for ( SALOME_ListIteratorOfListIO it( aList ); it.More(); it.Next() )
|
|
{
|
|
Handle(SALOME_InteractiveObject) IO = it.Value();
|
|
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO );
|
|
if ( aMesh->_is_nil() )
|
|
return;
|
|
|
|
myActor = SMESH::FindActorByObject( aMesh );
|
|
if ( !myActor )
|
|
myActor = SMESH::FindActorByEntry( IO->getEntry() );
|
|
// if ( !myActor && !CheckBoxMesh->isChecked() ) -- elems can be selected by Filter
|
|
// return;
|
|
|
|
SMESH::SMESH_IDSource_var idSrc = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
|
|
if ( _PTR(SObject) obj = SMESH::FindSObject( idSrc ))
|
|
{
|
|
std::string name = obj->GetName();
|
|
if ( !name.empty() )
|
|
{
|
|
myObjects << idSrc;
|
|
myObjectsNames << name.c_str();
|
|
myMeshes << aMesh;
|
|
}
|
|
}
|
|
}
|
|
|
|
// MakeGroups is available if there are groups and "Copy"
|
|
int aNbGroups = 0;
|
|
for ( int i = 0; i < myMeshes.count(); i++ )
|
|
aNbGroups += myMeshes[i]->NbGroups();
|
|
if ( aNbGroups == 0 ) {
|
|
MakeGroupsCheck->setChecked(false);
|
|
MakeGroupsCheck->setEnabled(false);
|
|
}
|
|
else if ( ActionGroup->checkedId() != MOVE_ELEMS_BUTTON ) {
|
|
MakeGroupsCheck->setEnabled(true);
|
|
}
|
|
|
|
if (CheckBoxMesh->isChecked()) {
|
|
if ( myMeshes.isEmpty() )
|
|
return;
|
|
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
|
|
}
|
|
else {
|
|
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, aList.First(), aString);
|
|
myElementsId = aString;
|
|
if (aNbUnits < 1)
|
|
return;
|
|
}
|
|
|
|
myNbOkElements = true;
|
|
|
|
}
|
|
else // set coordinates by picked nodes
|
|
{
|
|
Handle(SALOME_InteractiveObject) IO = aList.First();
|
|
|
|
SMESH_Actor* anActor = SMESH::FindActorByEntry( IO->getEntry() );
|
|
if (!anActor)
|
|
return;
|
|
|
|
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
|
|
if (aNbUnits != 1)
|
|
return;
|
|
|
|
SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
|
|
if (!aMesh)
|
|
return;
|
|
|
|
const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt());
|
|
if (!n)
|
|
return;
|
|
|
|
double x = n->X();
|
|
double y = n->Y();
|
|
double z = n->Z();
|
|
|
|
if (myEditCurrentArgument == (QWidget*)SpinBox_X) {
|
|
SpinBox_X->SetValue(x);
|
|
SpinBox_Y->SetValue(y);
|
|
SpinBox_Z->SetValue(z);
|
|
} else if (myEditCurrentArgument == (QWidget*)SpinBox_DX) {
|
|
SpinBox_DX->SetValue(x - SpinBox_X->GetValue());
|
|
SpinBox_DY->SetValue(y - SpinBox_Y->GetValue());
|
|
SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue());
|
|
}
|
|
}
|
|
|
|
myBusy = true;
|
|
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
|
|
LineEditElements->setText(aString);
|
|
LineEditElements->repaint();
|
|
LineEditElements->setEnabled(false); // to update lineedit IPAL 19809
|
|
LineEditElements->setEnabled(true);
|
|
setNewMeshName();
|
|
}
|
|
myBusy = false;
|
|
|
|
// OK
|
|
if (myNbOkElements && IsAxisOk()) {
|
|
buttonOk->setEnabled(true);
|
|
buttonApply->setEnabled(true);
|
|
}
|
|
onDisplaySimulation(true);
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : SetEditCurrentArgument()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RotationDlg::SetEditCurrentArgument()
|
|
{
|
|
QPushButton* send = (QPushButton*)sender();
|
|
|
|
disconnect(mySelectionMgr, 0, this, 0);
|
|
mySelectionMgr->clearSelected();
|
|
mySelectionMgr->clearFilters();
|
|
|
|
switch (myConstructorId) {
|
|
case 0: /* default constructor */
|
|
{
|
|
SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
|
|
if (send == SelectElementsButton) {
|
|
myEditCurrentArgument = (QWidget*)LineEditElements;
|
|
SMESH::SetPointRepresentation(false);
|
|
if (CheckBoxMesh->isChecked()) {
|
|
if ( aViewWindow )
|
|
aViewWindow->SetSelectionMode(ActorSelection);
|
|
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
|
|
} else {
|
|
if ( aViewWindow )
|
|
aViewWindow->SetSelectionMode( CellSelection );
|
|
}
|
|
} else if (send == SelectPointButton) {
|
|
myEditCurrentArgument = (QWidget*)SpinBox_X;
|
|
SMESH::SetPointRepresentation(true);
|
|
if ( aViewWindow )
|
|
aViewWindow->SetSelectionMode( NodeSelection );
|
|
} else if (send == SelectVectorButton) {
|
|
myEditCurrentArgument = (QWidget*)SpinBox_DX;
|
|
SMESH::SetPointRepresentation(true);
|
|
if ( aViewWindow )
|
|
aViewWindow->SetSelectionMode( NodeSelection );
|
|
}
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
myEditCurrentArgument->setFocus();
|
|
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
|
|
SelectionIntoArgument();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : DeactivateActiveDialog()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RotationDlg::DeactivateActiveDialog()
|
|
{
|
|
if (GroupConstructors->isEnabled()) {
|
|
GroupConstructors->setEnabled(false);
|
|
GroupArguments->setEnabled(false);
|
|
GroupButtons->setEnabled(false);
|
|
mySMESHGUI->ResetState();
|
|
mySMESHGUI->SetActiveDialogBox(0);
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ActivateThisDialog()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RotationDlg::ActivateThisDialog()
|
|
{
|
|
/* Emit a signal to deactivate the active dialog */
|
|
mySMESHGUI->EmitSignalDeactivateDialog();
|
|
GroupConstructors->setEnabled(true);
|
|
GroupArguments->setEnabled(true);
|
|
GroupButtons->setEnabled(true);
|
|
|
|
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
|
|
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode( CellSelection );
|
|
SelectionIntoArgument();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : enterEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RotationDlg::enterEvent (QEvent*)
|
|
{
|
|
if (!GroupConstructors->isEnabled()) {
|
|
SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
|
|
if ( aViewWindow && !mySelector) {
|
|
mySelector = aViewWindow->GetSelector();
|
|
}
|
|
ActivateThisDialog();
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : onSelectMesh()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RotationDlg::onSelectMesh (bool toSelectMesh)
|
|
{
|
|
if (toSelectMesh)
|
|
TextLabelElements->setText(tr("SMESH_NAME"));
|
|
else
|
|
TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
|
|
myFilterBtn->setEnabled(!toSelectMesh);
|
|
|
|
if (myEditCurrentArgument != LineEditElements) {
|
|
LineEditElements->clear();
|
|
return;
|
|
}
|
|
|
|
mySelectionMgr->clearFilters();
|
|
SMESH::SetPointRepresentation(false);
|
|
|
|
if (toSelectMesh) {
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(ActorSelection);
|
|
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
|
|
LineEditElements->setReadOnly(true);
|
|
LineEditElements->setValidator(0);
|
|
} else {
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode( CellSelection );
|
|
LineEditElements->setReadOnly(false);
|
|
LineEditElements->setValidator(myIdValidator);
|
|
hidePreview();
|
|
}
|
|
|
|
SelectionIntoArgument();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : IsAxisOk()
|
|
// purpose :
|
|
//=================================================================================
|
|
bool SMESHGUI_RotationDlg::IsAxisOk()
|
|
{
|
|
return (SpinBox_DX->GetValue() != 0 ||
|
|
SpinBox_DY->GetValue() != 0 ||
|
|
SpinBox_DZ->GetValue() != 0);
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : onVectorChanged()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RotationDlg::onVectorChanged()
|
|
{
|
|
if (IsAxisOk()) {
|
|
buttonOk->setEnabled(true);
|
|
buttonApply->setEnabled(true);
|
|
} else {
|
|
buttonOk->setEnabled(false);
|
|
buttonApply->setEnabled(false);
|
|
}
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
//function : onActionClicked
|
|
//purpose : slot called when an action type changed
|
|
//=======================================================================
|
|
|
|
void SMESHGUI_RotationDlg::onActionClicked(int button)
|
|
{
|
|
int aNbGroups = 0;
|
|
for ( int i = 0; i < myMeshes.count(); i++ )
|
|
aNbGroups += myMeshes[i]->NbGroups();
|
|
|
|
switch ( button ) {
|
|
case MOVE_ELEMS_BUTTON:
|
|
MakeGroupsCheck->setEnabled(false);
|
|
LineEditNewMesh->setEnabled(false);
|
|
break;
|
|
case COPY_ELEMS_BUTTON:
|
|
LineEditNewMesh->setEnabled(false);
|
|
MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS"));
|
|
MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
|
|
break;
|
|
case MAKE_MESH_BUTTON:
|
|
LineEditNewMesh->setEnabled(true);
|
|
MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS"));
|
|
MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
|
|
break;
|
|
}
|
|
setNewMeshName();
|
|
toDisplaySimulation();
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : setNewMeshName
|
|
//purpose : update contents of LineEditNewMesh
|
|
//=======================================================================
|
|
|
|
void SMESHGUI_RotationDlg::setNewMeshName()
|
|
{
|
|
LineEditNewMesh->setText("");
|
|
if ( LineEditNewMesh->isEnabled() && !myMeshes.isEmpty() ) {
|
|
QString name;
|
|
if ( CheckBoxMesh->isChecked() ) {
|
|
name = myMeshes.count() > 1 ? "*" : LineEditElements->text();
|
|
}
|
|
else {
|
|
_PTR(SObject) meshSO = SMESH::FindSObject( myMeshes[0] );
|
|
name = meshSO->GetName().c_str();
|
|
}
|
|
if ( !name.isEmpty() )
|
|
LineEditNewMesh->setText( SMESH::UniqueMeshName( name, "rotated"));
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : keyPressEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RotationDlg::keyPressEvent( QKeyEvent* e )
|
|
{
|
|
QDialog::keyPressEvent( e );
|
|
if ( e->isAccepted() )
|
|
return;
|
|
|
|
if ( e->key() == Qt::Key_F1 ) {
|
|
e->accept();
|
|
ClickOnHelp();
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : setFilters()
|
|
// purpose : SLOT. Called when "Filter" button pressed.
|
|
//=================================================================================
|
|
void SMESHGUI_RotationDlg::setFilters()
|
|
{
|
|
if ( myMeshes.isEmpty() ) {
|
|
SUIT_MessageBox::critical(this,
|
|
tr("SMESH_ERROR"),
|
|
tr("NO_MESH_SELECTED"));
|
|
return;
|
|
}
|
|
if ( !myFilterDlg ) {
|
|
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
|
|
connect(myFilterDlg, SIGNAL(Accepted()), SLOT(onFilterAccepted()));
|
|
}
|
|
|
|
QList<int> types;
|
|
if ( myMeshes[0]->NbEdges() ) types << SMESH::EDGE;
|
|
if ( myMeshes[0]->NbFaces() ) types << SMESH::FACE;
|
|
if ( myMeshes[0]->NbVolumes() ) types << SMESH::VOLUME;
|
|
if ( myMeshes[0]->NbBalls() ) types << SMESH::BALL;
|
|
if ( myMeshes[0]->Nb0DElements()) types << SMESH::ELEM0D;
|
|
if ( types.count() > 1 ) types << SMESH::ALL;
|
|
|
|
myFilterDlg->Init( types );
|
|
myFilterDlg->SetSelection();
|
|
myFilterDlg->SetMesh( myMeshes[0] );
|
|
myFilterDlg->SetSourceWg( LineEditElements );
|
|
|
|
myFilterDlg->show();
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : onFilterAccepted()
|
|
// Purpose : SLOT. Called when Filter dlg closed with OK button.
|
|
// Activate [Apply] if no Actor is available
|
|
//=======================================================================
|
|
void SMESHGUI_RotationDlg::onFilterAccepted()
|
|
{
|
|
if ( myMeshes.length() > 0 && !buttonOk->isEnabled() )
|
|
{
|
|
myElementsId = LineEditElements->text();
|
|
QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
|
|
myNbOkElements = aListElementsId.count();
|
|
buttonOk->setEnabled( myNbOkElements );
|
|
buttonApply->setEnabled( myNbOkElements );
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : isValid
|
|
// purpose :
|
|
//=================================================================================
|
|
bool SMESHGUI_RotationDlg::isValid()
|
|
{
|
|
bool ok = true;
|
|
QString msg;
|
|
|
|
ok = SpinBox_X->isValid( msg, true ) && ok;
|
|
ok = SpinBox_Y->isValid( msg, true ) && ok;
|
|
ok = SpinBox_Z->isValid( msg, true ) && ok;
|
|
ok = SpinBox_DX->isValid( msg, true ) && ok;
|
|
ok = SpinBox_DY->isValid( msg, true ) && ok;
|
|
ok = SpinBox_DZ->isValid( msg, true ) && ok;
|
|
ok = SpinBox_Angle->isValid( msg, true ) && ok;
|
|
|
|
if( !ok ) {
|
|
QString str( tr( "SMESH_INCORRECT_INPUT" ) );
|
|
if ( !msg.isEmpty() )
|
|
str += "\n" + msg;
|
|
SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
//=================================================================================
|
|
// function : onDisplaySimulation
|
|
// purpose : Show/Hide preview
|
|
//=================================================================================
|
|
void SMESHGUI_RotationDlg::onDisplaySimulation( bool toDisplayPreview ) {
|
|
if (myPreviewCheckBox->isChecked() && toDisplayPreview) {
|
|
if(myNbOkElements && isValid() && IsAxisOk()) {
|
|
QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
|
|
SMESH::long_array_var anElementsId = new SMESH::long_array;
|
|
|
|
anElementsId->length(aListElementsId.count());
|
|
for (int i = 0; i < aListElementsId.count(); i++)
|
|
anElementsId[i] = aListElementsId[i].toInt();
|
|
|
|
SMESH::AxisStruct anAxis;
|
|
|
|
anAxis.x = SpinBox_X->GetValue();
|
|
anAxis.y = SpinBox_Y->GetValue();
|
|
anAxis.z = SpinBox_Z->GetValue();;
|
|
anAxis.vx = SpinBox_DX->GetValue();
|
|
anAxis.vy = SpinBox_DY->GetValue();
|
|
anAxis.vz = SpinBox_DZ->GetValue();
|
|
double anAngle = (SpinBox_Angle->GetValue())*M_PI/180.;
|
|
|
|
try {
|
|
SUIT_OverrideCursor aWaitCursor;
|
|
bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
|
|
ActionGroup->checkedId() == MAKE_MESH_BUTTON );
|
|
QList<SMESH::MeshPreviewStruct_var> aMeshPreviewStruct;
|
|
if(CheckBoxMesh->isChecked())
|
|
for ( int i = 0; i < myObjects.count(); i++ ) {
|
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditPreviewer();
|
|
aMeshEditor->RotateObject(myObjects[i], anAxis, anAngle, copy);
|
|
aMeshPreviewStruct << aMeshEditor->GetPreviewData();
|
|
}
|
|
else {
|
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditPreviewer();
|
|
aMeshEditor->Rotate(anElementsId, anAxis, anAngle, copy);
|
|
aMeshPreviewStruct << aMeshEditor->GetPreviewData();
|
|
}
|
|
setSimulationPreview( aMeshPreviewStruct );
|
|
} catch (...) {
|
|
hidePreview();
|
|
}
|
|
}
|
|
else {
|
|
hidePreview();
|
|
}
|
|
} else {
|
|
hidePreview();
|
|
}
|
|
}
|