smesh/src/SMESHGUI/SMESHGUI_RenumberingDlg.cxx
2013-04-01 13:05:47 +00:00

410 lines
14 KiB
C++

// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_RenumberingDlg.cxx
// Author : Michael ZORIN, Open CASCADE S.A.S.
// SMESH includes
//
#include "SMESHGUI_RenumberingDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx>
// SALOME GUI includes
#include <SUIT_Desktop.h>
#include <SUIT_Session.h>
#include <SUIT_ResourceMgr.h>
#include <SUIT_MessageBox.h>
#include <SUIT_OverrideCursor.h>
#include <LightApp_Application.h>
#include <LightApp_SelectionMgr.h>
#include <SALOME_ListIO.hxx>
// Qt includes
#include <QApplication>
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QRadioButton>
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QKeyEvent>
#include <QButtonGroup>
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
#define SPACING 6
#define MARGIN 11
//=================================================================================
// class : SMESHGUI_RenumberingDlg()
// purpose :
//=================================================================================
SMESHGUI_RenumberingDlg::SMESHGUI_RenumberingDlg( SMESHGUI* theModule, const int unit)
: QDialog( SMESH::GetDesktop( theModule ) ),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
{
myUnit = unit;
setModal(false);
setAttribute(Qt::WA_DeleteOnClose, true);
setWindowTitle(unit == 0 ?
tr("SMESH_RENUMBERING_NODES_TITLE") :
tr("SMESH_RENUMBERING_ELEMENTS_TITLE"));
setSizeGripEnabled(true);
SUIT_ResourceMgr* resMgr = SMESH::GetResourceMgr( mySMESHGUI );
QPixmap image0(resMgr->loadPixmap("SMESH", unit == 0 ?
tr("ICON_DLG_RENUMBERING_NODES") :
tr("ICON_DLG_RENUMBERING_ELEMENTS")));
QPixmap image1(resMgr->loadPixmap("SMESH",tr("ICON_SELECT")));
QVBoxLayout* SMESHGUI_RenumberingDlgLayout = new QVBoxLayout(this);
SMESHGUI_RenumberingDlgLayout->setSpacing(SPACING);
SMESHGUI_RenumberingDlgLayout->setMargin(MARGIN);
/***************************************************************/
GroupConstructors = new QGroupBox(unit == 0 ?
tr("SMESH_NODES") :
tr("SMESH_ELEMENTS"),
this);
myHelpFileName = unit == 0 ?
"renumbering_nodes_and_elements_page.html#renumbering_nodes_anchor" :
"renumbering_nodes_and_elements_page.html#renumbering_elements_anchor";
QButtonGroup* ButtonGroup = new QButtonGroup(this);
QHBoxLayout* GroupConstructorsLayout = new QHBoxLayout(GroupConstructors);
GroupConstructorsLayout->setSpacing(SPACING);
GroupConstructorsLayout->setMargin(MARGIN);
Constructor1 = new QRadioButton(GroupConstructors);
Constructor1->setIcon(image0);
Constructor1->setChecked(true);
GroupConstructorsLayout->addWidget(Constructor1);
ButtonGroup->addButton(Constructor1, 0);
/***************************************************************/
GroupMesh = new QGroupBox(tr("SMESH_RENUMBERING"), this);
QHBoxLayout* GroupMeshLayout = new QHBoxLayout(GroupMesh);
GroupMeshLayout->setMargin(MARGIN);
GroupMeshLayout->setSpacing(SPACING);
TextLabelMesh = new QLabel(tr("SMESH_MESH"), GroupMesh);
SelectButton = new QPushButton(GroupMesh);
SelectButton->setIcon(image1);
LineEditMesh = new QLineEdit(GroupMesh);
LineEditMesh->setReadOnly(true);
GroupMeshLayout->addWidget(TextLabelMesh);
GroupMeshLayout->addWidget(SelectButton);
GroupMeshLayout->addWidget(LineEditMesh);
/***************************************************************/
GroupButtons = new QGroupBox(this);
QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
GroupButtonsLayout->setSpacing(SPACING);
GroupButtonsLayout->setMargin(MARGIN);
buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
buttonOk->setAutoDefault(true);
buttonOk->setDefault(true);
buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
buttonApply->setAutoDefault(true);
buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
buttonCancel->setAutoDefault(true);
buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
buttonHelp->setAutoDefault(true);
GroupButtonsLayout->addWidget(buttonOk);
GroupButtonsLayout->addSpacing(10);
GroupButtonsLayout->addWidget(buttonApply);
GroupButtonsLayout->addSpacing(10);
GroupButtonsLayout->addStretch();
GroupButtonsLayout->addWidget(buttonCancel);
GroupButtonsLayout->addWidget(buttonHelp);
/***************************************************************/
SMESHGUI_RenumberingDlgLayout->addWidget(GroupConstructors);
SMESHGUI_RenumberingDlgLayout->addWidget(GroupMesh);
SMESHGUI_RenumberingDlgLayout->addWidget(GroupButtons);
Init(); /* Initialisations */
}
//=================================================================================
// function : ~SMESHGUI_RenumberingDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_RenumberingDlg::~SMESHGUI_RenumberingDlg()
{
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_RenumberingDlg::Init()
{
myConstructorId = 0;
Constructor1->setChecked(true);
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
myMesh = SMESH::SMESH_Mesh::_nil();
myMeshFilter = new SMESH_TypeFilter (SMESH::MESH);
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
connect(SelectButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* to close dialog if study change */
connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(reject()));
myEditCurrentArgument = LineEditMesh;
LineEditMesh->setFocus();
mySelectionMgr->clearFilters();
mySelectionMgr->installFilter(myMeshFilter);
SelectionIntoArgument();
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
void SMESHGUI_RenumberingDlg::ClickOnApply()
{
if (mySMESHGUI->isActiveStudyLocked())
return;
if (!myMesh->_is_nil()) {
try {
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh);
bool isUnitsLabeled = false;
if (myUnit == 0 && anActor) {
isUnitsLabeled = anActor->GetPointsLabeled();
if (isUnitsLabeled) anActor->SetPointsLabeled(false);
}
else if (myUnit == 1 && anActor) {
isUnitsLabeled = anActor->GetCellsLabeled();
if (isUnitsLabeled) anActor->SetCellsLabeled(false);
}
SUIT_OverrideCursor aWaitCursor;
if (myUnit == 0) {
aMeshEditor->RenumberNodes();
if (isUnitsLabeled && anActor) anActor->SetPointsLabeled(true);
}
else if (myUnit == 1) {
aMeshEditor->RenumberElements();
if (isUnitsLabeled && anActor) anActor->SetCellsLabeled(true);
}
}
catch(...) {
}
//mySelectionMgr->clearSelected();
SMESH::UpdateView();
SMESHGUI::Modified();
}
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_RenumberingDlg::ClickOnOk()
{
ClickOnApply();
reject();
}
//=================================================================================
// function : reject()
// purpose :
//=================================================================================
void SMESHGUI_RenumberingDlg::reject()
{
//mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
disconnect(mySelectionMgr, 0, this, 0);
mySMESHGUI->ResetState();
QDialog::reject();
}
//=================================================================================
// function : ClickOnHelp()
// purpose :
//=================================================================================
void SMESHGUI_RenumberingDlg::ClickOnHelp()
{
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
if (app)
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
else {
QString platform;
#ifdef WIN32
platform = "winapplication";
#else
platform = "application";
#endif
SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
arg(app->resourceMgr()->stringValue("ExternalBrowser",
platform)).
arg(myHelpFileName));
}
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_RenumberingDlg::SelectionIntoArgument()
{
if (!GroupButtons->isEnabled()) // inactive
return;
QString aString = "";
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList);
int nbSel = SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
if (myEditCurrentArgument == LineEditMesh) {
// mesh
if (nbSel != 1) {
myMesh = SMESH::SMESH_Mesh::_nil();
aString = "";
} else {
Handle(SALOME_InteractiveObject) IO = aList.First();
myMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO);
if (myMesh->_is_nil())
aString = "";
}
}
myEditCurrentArgument->setText(aString);
bool isEnabled = (!myMesh->_is_nil());
buttonOk->setEnabled(isEnabled);
buttonApply->setEnabled(isEnabled);
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_RenumberingDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
switch (myConstructorId)
{
case 0: /* default constructor */
{
if(send == SelectButton) {
LineEditMesh->setFocus();
myEditCurrentArgument = LineEditMesh;
}
SelectionIntoArgument();
break;
}
}
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_RenumberingDlg::DeactivateActiveDialog()
{
if (GroupConstructors->isEnabled()) {
GroupConstructors->setEnabled(false);
GroupMesh->setEnabled(false);
GroupButtons->setEnabled(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_RenumberingDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog();
GroupConstructors->setEnabled(true);
GroupMesh->setEnabled(true);
GroupButtons->setEnabled(true);
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_RenumberingDlg::enterEvent(QEvent* e)
{
if (GroupConstructors->isEnabled())
return;
ActivateThisDialog();
}
//=================================================================================
// function : keyPressEvent()
// purpose :
//=================================================================================
void SMESHGUI_RenumberingDlg::keyPressEvent( QKeyEvent* e )
{
QDialog::keyPressEvent( e );
if ( e->isAccepted() )
return;
if ( e->key() == Qt::Key_F1 ) {
e->accept();
ClickOnHelp();
}
}