mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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3026fe8712
Fix for sub-meshes
280 lines
7.6 KiB
C++
280 lines
7.6 KiB
C++
// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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#include "SMESH_PreviewActorsCollection.h"
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#include <utilities.h>
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// OCC includes
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#include <TopoDS.hxx>
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#include <TopExp.hxx>
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#include <TopExp_Explorer.hxx>
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// VTK includes
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#include <vtkUnstructuredGrid.h>
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#include <vtkPlane.h>
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#include <vtkRenderer.h>
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#include <vtkProperty.h>
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#include <QSet>
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// GEOM includes
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#include <GEOM_Actor.h>
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// GUI includes
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#include <VTKViewer_Actor.h>
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#include <SVTK_DeviceActor.h>
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#include <SALOME_InteractiveObject.hxx>
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#include <SUIT_ResourceMgr.h>
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#include <SUIT_Session.h>
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#ifdef _DEBUG_
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static int MYDEBUG = 0;
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#else
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static int MYDEBUG = 0;
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#endif
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SMESH_PreviewActorsCollection::SMESH_PreviewActorsCollection() :
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mySelector( 0 ), myRenderer( 0 ), myCurrentChunk( 0 ), myChunkSize( 0 ), myIsShown( true )
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{
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if(MYDEBUG) MESSAGE("SMESH_PreviewActorsCollection - "<<this);
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}
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SMESH_PreviewActorsCollection::~SMESH_PreviewActorsCollection()
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{
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if(MYDEBUG) MESSAGE("~SMESH_PreviewActorsCollection - "<<this);
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clearActors();
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}
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bool SMESH_PreviewActorsCollection::Init( const TopoDS_Shape& theShape,
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const TopoDS_Shape& theMainShape,
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TopAbs_ShapeEnum theType,
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const QString& theEntry )
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{
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SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr();
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myType = theType;
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myEntry = theEntry;
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myMainShape = theShape;
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myMapOfActors.clear();
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myMapOfShapes.Clear();
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myIndices.clear();
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myCurrentChunk = 0;
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myChunkSize = qMax(1, mgr->integerValue( "SMESH", "preview_actor_chunk_size", 100 ) );
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if ( theShape.IsNull() )
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return false;
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// Handle( SALOME_InteractiveObject ) anIO = new SALOME_InteractiveObject();
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// anIO->setEntry( theEntry.toLatin1().constData() );
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// get indexes of seleted elements
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TopExp::MapShapes( theMainShape, myMapOfShapes );
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TopExp_Explorer exp( theShape, theType );
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QSet<int> indices;
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for ( ; exp.More(); exp.Next() )
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indices << myMapOfShapes.FindIndex( exp.Current() );
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myIndices = indices.toList();
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//qSort(myIndices);
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// show current chunk
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showCurrentChunk();
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return count() > 0;
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}
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GEOM_Actor* SMESH_PreviewActorsCollection::createActor(const TopoDS_Shape& shape)
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{
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GEOM_Actor* actor = GEOM_Actor::New();
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actor->SetShape( shape, 0, 0 );
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return actor;
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}
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GEOM_Actor* SMESH_PreviewActorsCollection::GetActorByIndex(int index)
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{
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return myMapOfActors.value( index );
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}
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bool SMESH_PreviewActorsCollection::IsValidIndex( int index )
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{
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return 0 < index && index <= myMapOfShapes.Extent();
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}
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int SMESH_PreviewActorsCollection::GetIndexByShape( const TopoDS_Shape& theShape )
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{
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return myMapOfShapes.FindIndex( theShape );
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}
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TopoDS_Shape SMESH_PreviewActorsCollection::GetShapeByIndex( int index )
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{
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return IsValidIndex( index ) ? myMapOfShapes.FindKey( index ) : TopoDS_Shape();
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}
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int SMESH_PreviewActorsCollection::NbShapesOfType( TopAbs_ShapeEnum type )
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{
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if ( type == TopAbs_SHAPE ) return myMapOfShapes.Extent();
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int nb = 0;
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for ( int i = 1; i <= myMapOfShapes.Extent(); ++i )
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nb += ( myMapOfShapes(i).ShapeType() == type );
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return nb;
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}
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void SMESH_PreviewActorsCollection::SetIndices( const QList<int>& indices)
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{
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if ( myIndices != indices )
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{
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myIndices = indices;
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showCurrentChunk();
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}
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}
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void SMESH_PreviewActorsCollection::AddToRender(vtkRenderer* theRenderer)
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{
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myRenderer = theRenderer;
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QMap<int, GEOM_Actor*>::iterator iter = myMapOfActors.begin();
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for ( ; iter != myMapOfActors.end(); ++iter ) {
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iter.value()->SetVisibility( myIsShown );
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iter.value()->AddToRender( theRenderer );
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}
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}
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void SMESH_PreviewActorsCollection::RemoveFromRender(vtkRenderer* theRenderer)
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{
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QMap<int, GEOM_Actor*>::iterator iter = myMapOfActors.begin();
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for ( ; iter != myMapOfActors.end(); ++iter )
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iter.value()->RemoveFromRender( theRenderer );
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}
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void SMESH_PreviewActorsCollection::SetSelector(SVTK_Selector* theSelector)
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{
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mySelector = theSelector;
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}
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void SMESH_PreviewActorsCollection::HighlightAll( bool theHighlight )
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{
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QMap<int, GEOM_Actor*>::iterator iter = myMapOfActors.begin();
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for ( ; iter != myMapOfActors.end(); ++iter )
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iter.value()->Highlight( theHighlight );
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}
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void SMESH_PreviewActorsCollection::HighlightID( int index )
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{
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GEOM_Actor* anActor = GetActorByIndex( index );
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if ( anActor && !anActor->isHighlighted() )
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anActor->Highlight( true );
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}
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void SMESH_PreviewActorsCollection::SetShown( bool shown )
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{
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myIsShown = shown;
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QMap<int, GEOM_Actor*>::iterator iter = myMapOfActors.begin();
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for ( ; iter != myMapOfActors.end(); ++iter )
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iter.value()->SetVisibility( shown );
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}
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int SMESH_PreviewActorsCollection::count() const
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{
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return myIndices.count();
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}
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int SMESH_PreviewActorsCollection::chunkSize() const
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{
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return myChunkSize;
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}
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int SMESH_PreviewActorsCollection::currentChunk() const
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{
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return myCurrentChunk;
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}
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bool SMESH_PreviewActorsCollection::hasPrevious() const
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{
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return chunkSize() > 0 && currentChunk() > 0;
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}
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bool SMESH_PreviewActorsCollection::hasNext() const
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{
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return chunkSize() > 0 && (currentChunk()+1)*chunkSize() < count();
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}
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void SMESH_PreviewActorsCollection::previous()
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{
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if ( !hasPrevious() ) return;
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myCurrentChunk--;
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showCurrentChunk();
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}
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void SMESH_PreviewActorsCollection::next()
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{
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if ( !hasNext() ) return;
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myCurrentChunk++;
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showCurrentChunk();
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}
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void SMESH_PreviewActorsCollection::showCurrentChunk()
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{
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clearActors();
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int imin = currentChunk() * chunkSize();
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int imax = std::min( (currentChunk()+1) * chunkSize(), count() );
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for ( int i = imin; i < imax; i++ ) {
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int index = myIndices[i];
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if ( !index || myMapOfActors.contains( index ) ) continue;
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TopoDS_Shape s = myMapOfShapes.FindKey( index );
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if ( s.IsNull() ) continue;
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// create actor if the index is present
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if ( GEOM_Actor* anActor = createActor( s.Oriented(TopAbs_FORWARD))) {
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// Create new entry for actor
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QString entry = QString( "%1_%2" ).arg( myEntry ).arg( index );
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// Create interactive object
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Handle( SALOME_InteractiveObject ) anIO = new SALOME_InteractiveObject();
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anIO->setEntry( entry.toLatin1().constData() );
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// Init Actor
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anActor->SetVectorMode( myType==TopAbs_EDGE );
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anActor->setIO( anIO );
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anActor->SetSelector( mySelector );
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anActor->SetPickable( true );
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anActor->SetResolveCoincidentTopology( true );
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// Add Actor to the Actors Map
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myMapOfActors.insert(index, anActor);
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}
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}
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if ( mySelector )
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mySelector->ClearIObjects();
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if ( myRenderer )
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AddToRender( myRenderer );
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}
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void SMESH_PreviewActorsCollection::clearActors()
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{
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if (myRenderer)
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RemoveFromRender(myRenderer);
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QMap<int, GEOM_Actor*>::iterator iter = myMapOfActors.begin();
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for ( ; iter != myMapOfActors.end(); ++iter )
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if ( GEOM_Actor* anActor = iter.value() )
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anActor->Delete();
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myMapOfActors.clear();
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}
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