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87 lines
2.4 KiB
C++
87 lines
2.4 KiB
C++
// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH OBJECT : interactive object for SMESH visualization
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// File : SMESH_SVTKActor.h
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// Author : Roman NIKOLAEV
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// Module : SMESH
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//
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#ifndef SMESH_SVTKACTOR_H
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#define SMESH_SVTKACTOR_H
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#include "SMESH_Object.h"
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#include <SVTK_Actor.h>
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class SVTK_Actor;
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class vtkUnstructureGrid;
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class vtkDataSetMapper;
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class SMESHOBJECT_EXPORT SMESH_SVTKActor : public SVTK_Actor {
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public:
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static SMESH_SVTKActor* New();
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vtkTypeMacro(SMESH_SVTKActor, SVTK_Actor);
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void SetBallScale(double theSize);
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void SetBallSize(float theSize);
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void Set0DSize(float theSize);
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//! To publish the actor an all its internal devices
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virtual
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void
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AddToRender(vtkRenderer* theRendere);
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virtual void SetVisibility( int theVisibility );
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//! Initialiaze the instance completely
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virtual void
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Initialize();
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//! Allow to recostruct selected cells from source SALOME_Actor and map of subindexes
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virtual void
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MapCells(SALOME_Actor* theMapActor,
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const TColStd_IndexedMapOfInteger& theMapIndex);
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//! To remove the actor an all its internal devices
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virtual
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void
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RemoveFromRender(vtkRenderer* theRendere);
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void SetVisualObject(TVisualObjPtr theVisualObj);
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protected:
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SVTK_DeviceActor* my0DActor;
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SVTK_DeviceActor* myBallActor;
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vtkUnstructuredGrid* my0DGrid;
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vtkUnstructuredGrid* myBallGrid;
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TVisualObjPtr myVisualObj;
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SMESH_SVTKActor();
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virtual ~SMESH_SVTKActor();
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};
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#endif
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