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3369d458ea
(SMESHGUI_Add0DElemsOnAllNodesDlg.cxx) Eliminate compilation warnings (all the rest files)
4867 lines
179 KiB
C++
4867 lines
179 KiB
C++
// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : StdMeshers_Prism_3D.cxx
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// Module : SMESH
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// Created : Fri Oct 20 11:37:07 2006
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// Author : Edward AGAPOV (eap)
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//
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#include "StdMeshers_Prism_3D.hxx"
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#include "SMDS_EdgePosition.hxx"
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#include "SMDS_VolumeOfNodes.hxx"
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#include "SMDS_VolumeTool.hxx"
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#include "SMESH_Comment.hxx"
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#include "SMESH_Gen.hxx"
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#include "SMESH_HypoFilter.hxx"
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#include "SMESH_MesherHelper.hxx"
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#include "StdMeshers_FaceSide.hxx"
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#include "StdMeshers_ProjectionSource1D.hxx"
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#include "StdMeshers_ProjectionSource2D.hxx"
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#include "StdMeshers_ProjectionUtils.hxx"
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#include "StdMeshers_Projection_1D.hxx"
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#include "StdMeshers_Projection_1D2D.hxx"
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#include "StdMeshers_Quadrangle_2D.hxx"
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#include "utilities.h"
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#include <BRepAdaptor_CompCurve.hxx>
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#include <BRep_Tool.hxx>
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#include <Bnd_B3d.hxx>
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#include <Geom2dAdaptor_Curve.hxx>
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#include <Geom2d_Line.hxx>
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#include <GeomLib_IsPlanarSurface.hxx>
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#include <Geom_Curve.hxx>
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#include <TopExp.hxx>
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#include <TopExp_Explorer.hxx>
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#include <TopTools_ListIteratorOfListOfShape.hxx>
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#include <TopTools_ListOfShape.hxx>
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#include <TopTools_MapOfShape.hxx>
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#include <TopTools_SequenceOfShape.hxx>
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#include <TopoDS.hxx>
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#include <gp_Ax2.hxx>
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#include <gp_Ax3.hxx>
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#include <limits>
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using namespace std;
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#define RETURN_BAD_RESULT(msg) { MESSAGE(")-: Error: " << msg); return false; }
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#define gpXYZ(n) SMESH_TNodeXYZ(n)
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#ifdef _DEBUG_
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#define DBGOUT(msg) //cout << msg << endl;
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#define SHOWYXZ(msg, xyz) \
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//{ gp_Pnt p (xyz); cout << msg << " ("<< p.X() << "; " <<p.Y() << "; " <<p.Z() << ") " <<endl; }
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#else
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#define DBGOUT(msg)
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#define SHOWYXZ(msg, xyz)
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#endif
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namespace NSProjUtils = StdMeshers_ProjectionUtils;
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typedef SMESH_Comment TCom;
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enum { ID_BOT_FACE = SMESH_Block::ID_Fxy0,
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ID_TOP_FACE = SMESH_Block::ID_Fxy1,
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BOTTOM_EDGE = 0, TOP_EDGE, V0_EDGE, V1_EDGE, // edge IDs in face
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NB_WALL_FACES = 4 }; //
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namespace {
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//=======================================================================
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/*!
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* \brief Quadrangle algorithm
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*/
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struct TQuadrangleAlgo : public StdMeshers_Quadrangle_2D
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{
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TQuadrangleAlgo(int studyId, SMESH_Gen* gen)
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: StdMeshers_Quadrangle_2D( gen->GetANewId(), studyId, gen)
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{
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}
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static StdMeshers_Quadrangle_2D* instance( SMESH_Algo* fatherAlgo,
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SMESH_MesherHelper* helper=0)
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{
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static TQuadrangleAlgo* algo = new TQuadrangleAlgo( fatherAlgo->GetStudyId(),
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fatherAlgo->GetGen() );
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if ( helper &&
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algo->myProxyMesh &&
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algo->myProxyMesh->GetMesh() != helper->GetMesh() )
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algo->myProxyMesh.reset( new SMESH_ProxyMesh( *helper->GetMesh() ));
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algo->myQuadList.clear();
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if ( helper )
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algo->_quadraticMesh = helper->GetIsQuadratic();
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return algo;
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}
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};
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//=======================================================================
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/*!
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* \brief Algorithm projecting 1D mesh
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*/
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struct TProjction1dAlgo : public StdMeshers_Projection_1D
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{
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StdMeshers_ProjectionSource1D myHyp;
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TProjction1dAlgo(int studyId, SMESH_Gen* gen)
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: StdMeshers_Projection_1D( gen->GetANewId(), studyId, gen),
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myHyp( gen->GetANewId(), studyId, gen)
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{
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StdMeshers_Projection_1D::_sourceHypo = & myHyp;
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}
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static TProjction1dAlgo* instance( SMESH_Algo* fatherAlgo )
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{
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static TProjction1dAlgo* algo = new TProjction1dAlgo( fatherAlgo->GetStudyId(),
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fatherAlgo->GetGen() );
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return algo;
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}
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};
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//=======================================================================
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/*!
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* \brief Algorithm projecting 2D mesh
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*/
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struct TProjction2dAlgo : public StdMeshers_Projection_1D2D
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{
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StdMeshers_ProjectionSource2D myHyp;
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TProjction2dAlgo(int studyId, SMESH_Gen* gen)
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: StdMeshers_Projection_1D2D( gen->GetANewId(), studyId, gen),
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myHyp( gen->GetANewId(), studyId, gen)
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{
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StdMeshers_Projection_2D::_sourceHypo = & myHyp;
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}
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static TProjction2dAlgo* instance( SMESH_Algo* fatherAlgo )
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{
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static TProjction2dAlgo* algo = new TProjction2dAlgo( fatherAlgo->GetStudyId(),
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fatherAlgo->GetGen() );
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return algo;
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}
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const NSProjUtils::TNodeNodeMap& GetNodesMap()
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{
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return _src2tgtNodes;
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}
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};
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//=======================================================================
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/*!
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* \brief Returns already computed EDGEs
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*/
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void getPrecomputedEdges( SMESH_MesherHelper& theHelper,
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const TopoDS_Shape& theShape,
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vector< TopoDS_Edge >& theEdges)
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{
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theEdges.clear();
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SMESHDS_Mesh* meshDS = theHelper.GetMeshDS();
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SMESHDS_SubMesh* sm;
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TopTools_IndexedMapOfShape edges;
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TopExp::MapShapes( theShape, TopAbs_EDGE, edges );
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for ( int iE = 1; iE <= edges.Extent(); ++iE )
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{
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const TopoDS_Shape edge = edges( iE );
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if (( ! ( sm = meshDS->MeshElements( edge ))) ||
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( sm->NbElements() == 0 ))
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continue;
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// there must not be FACEs meshed with triangles and sharing a computed EDGE
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// as the precomputed EDGEs are used for propagation other to 'vertical' EDGEs
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bool faceFound = false;
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PShapeIteratorPtr faceIt =
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theHelper.GetAncestors( edge, *theHelper.GetMesh(), TopAbs_FACE );
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while ( const TopoDS_Shape* face = faceIt->next() )
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if (( sm = meshDS->MeshElements( *face )) &&
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( sm->NbElements() > 0 ) &&
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( !theHelper.IsSameElemGeometry( sm, SMDSGeom_QUADRANGLE ) ))
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{
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faceFound = true;
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break;
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}
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if ( !faceFound )
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theEdges.push_back( TopoDS::Edge( edge ));
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}
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}
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//================================================================================
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/*!
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* \brief Make \a botE be the BOTTOM_SIDE of \a quad.
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* Return false if the BOTTOM_SIDE is composite
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*/
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//================================================================================
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bool setBottomEdge( const TopoDS_Edge& botE,
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FaceQuadStruct::Ptr& quad,
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const TopoDS_Shape& face)
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{
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quad->side[ QUAD_TOP_SIDE ].grid->Reverse();
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quad->side[ QUAD_LEFT_SIDE ].grid->Reverse();
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int edgeIndex = 0;
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bool isComposite = false;
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for ( size_t i = 0; i < quad->side.size(); ++i )
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{
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StdMeshers_FaceSidePtr quadSide = quad->side[i];
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for ( int iE = 0; iE < quadSide->NbEdges(); ++iE )
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if ( botE.IsSame( quadSide->Edge( iE )))
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{
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if ( quadSide->NbEdges() > 1 )
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isComposite = true; //return false;
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edgeIndex = i;
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i = quad->side.size(); // to quit from the outer loop
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break;
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}
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}
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if ( edgeIndex != QUAD_BOTTOM_SIDE )
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quad->shift( quad->side.size() - edgeIndex, /*keepUnitOri=*/false );
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quad->face = TopoDS::Face( face );
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return !isComposite;
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}
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//================================================================================
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/*!
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* \brief Return iterator pointing to node column for the given parameter
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* \param columnsMap - node column map
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* \param parameter - parameter
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* \retval TParam2ColumnMap::iterator - result
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*
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* it returns closest left column
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*/
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//================================================================================
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TParam2ColumnIt getColumn( const TParam2ColumnMap* columnsMap,
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const double parameter )
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{
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TParam2ColumnIt u_col = columnsMap->upper_bound( parameter );
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if ( u_col != columnsMap->begin() )
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--u_col;
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return u_col; // return left column
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}
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//================================================================================
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/*!
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* \brief Return nodes around given parameter and a ratio
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* \param column - node column
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* \param param - parameter
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* \param node1 - lower node
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* \param node2 - upper node
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* \retval double - ratio
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*/
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//================================================================================
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double getRAndNodes( const TNodeColumn* column,
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const double param,
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const SMDS_MeshNode* & node1,
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const SMDS_MeshNode* & node2)
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{
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if ( param >= 1.0 || column->size() == 1) {
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node1 = node2 = column->back();
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return 0;
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}
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int i = int( param * ( column->size() - 1 ));
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double u0 = double( i )/ double( column->size() - 1 );
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double r = ( param - u0 ) * ( column->size() - 1 );
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node1 = (*column)[ i ];
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node2 = (*column)[ i + 1];
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return r;
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}
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//================================================================================
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/*!
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* \brief Compute boundary parameters of face parts
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* \param nbParts - nb of parts to split columns into
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* \param columnsMap - node columns of the face to split
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* \param params - computed parameters
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*/
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//================================================================================
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void splitParams( const int nbParts,
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const TParam2ColumnMap* columnsMap,
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vector< double > & params)
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{
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params.clear();
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params.reserve( nbParts + 1 );
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TParam2ColumnIt last_par_col = --columnsMap->end();
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double par = columnsMap->begin()->first; // 0.
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double parLast = last_par_col->first;
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params.push_back( par );
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for ( int i = 0; i < nbParts - 1; ++ i )
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{
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double partSize = ( parLast - par ) / double ( nbParts - i );
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TParam2ColumnIt par_col = getColumn( columnsMap, par + partSize );
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if ( par_col->first == par ) {
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++par_col;
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if ( par_col == last_par_col ) {
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while ( i < nbParts - 1 )
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params.push_back( par + partSize * i++ );
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break;
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}
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}
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par = par_col->first;
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params.push_back( par );
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}
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params.push_back( parLast ); // 1.
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}
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//================================================================================
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/*!
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* \brief Return coordinate system for z-th layer of nodes
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*/
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//================================================================================
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gp_Ax2 getLayerCoordSys(const int z,
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const vector< const TNodeColumn* >& columns,
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int& xColumn)
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{
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// gravity center of a layer
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gp_XYZ O(0,0,0);
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int vertexCol = -1;
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for ( int i = 0; i < columns.size(); ++i )
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{
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O += gpXYZ( (*columns[ i ])[ z ]);
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if ( vertexCol < 0 &&
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columns[ i ]->front()->GetPosition()->GetTypeOfPosition() == SMDS_TOP_VERTEX )
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vertexCol = i;
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}
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O /= columns.size();
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// Z axis
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gp_Vec Z(0,0,0);
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int iPrev = columns.size()-1;
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for ( int i = 0; i < columns.size(); ++i )
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{
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gp_Vec v1( O, gpXYZ( (*columns[ iPrev ])[ z ]));
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gp_Vec v2( O, gpXYZ( (*columns[ i ] )[ z ]));
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Z += v1 ^ v2;
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iPrev = i;
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}
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if ( vertexCol >= 0 )
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{
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O = gpXYZ( (*columns[ vertexCol ])[ z ]);
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}
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if ( xColumn < 0 || xColumn >= columns.size() )
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{
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// select a column for X dir
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double maxDist = 0;
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for ( int i = 0; i < columns.size(); ++i )
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{
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double dist = ( O - gpXYZ((*columns[ i ])[ z ])).SquareModulus();
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if ( dist > maxDist )
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{
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xColumn = i;
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maxDist = dist;
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}
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}
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}
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// X axis
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gp_Vec X( O, gpXYZ( (*columns[ xColumn ])[ z ]));
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return gp_Ax2( O, Z, X);
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}
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//================================================================================
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/*!
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* \brief Removes submeshes that are or can be meshed with regular grid from given list
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* \retval int - nb of removed submeshes
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*/
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//================================================================================
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int removeQuasiQuads(list< SMESH_subMesh* >& notQuadSubMesh,
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SMESH_MesherHelper* helper,
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StdMeshers_Quadrangle_2D* quadAlgo)
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{
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int nbRemoved = 0;
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//SMESHDS_Mesh* mesh = notQuadSubMesh.front()->GetFather()->GetMeshDS();
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list< SMESH_subMesh* >::iterator smIt = notQuadSubMesh.begin();
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while ( smIt != notQuadSubMesh.end() )
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{
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SMESH_subMesh* faceSm = *smIt;
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SMESHDS_SubMesh* faceSmDS = faceSm->GetSubMeshDS();
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int nbQuads = faceSmDS ? faceSmDS->NbElements() : 0;
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bool toRemove;
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if ( nbQuads > 0 )
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toRemove = helper->IsStructured( faceSm );
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else
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toRemove = quadAlgo->CheckNbEdges( *helper->GetMesh(),
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faceSm->GetSubShape() );
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nbRemoved += toRemove;
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if ( toRemove )
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smIt = notQuadSubMesh.erase( smIt );
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else
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++smIt;
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}
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return nbRemoved;
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}
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//================================================================================
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/*!
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* \brief Return and angle between two EDGEs
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* \return double - the angle normalized so that
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* >~ 0 -> 2.0
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* PI/2 -> 1.0
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* PI -> 0.0
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* -PI/2 -> -1.0
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* <~ 0 -> -2.0
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*/
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//================================================================================
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// double normAngle(const TopoDS_Edge & E1, const TopoDS_Edge & E2, const TopoDS_Face & F)
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// {
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// return SMESH_MesherHelper::GetAngle( E1, E2, F ) / ( 0.5 * M_PI );
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// }
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//================================================================================
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/*!
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* Consider continuous straight EDGES as one side - mark them to unite
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*/
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//================================================================================
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int countNbSides( const Prism_3D::TPrismTopo & thePrism,
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vector<int> & nbUnitePerEdge,
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vector< double > & edgeLength)
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{
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int nbEdges = thePrism.myNbEdgesInWires.front(); // nb outer edges
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int nbSides = nbEdges;
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list< TopoDS_Edge >::const_iterator edgeIt = thePrism.myBottomEdges.begin();
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std::advance( edgeIt, nbEdges-1 );
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TopoDS_Edge prevE = *edgeIt;
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// bool isPrevStraight = SMESH_Algo::IsStraight( prevE );
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int iPrev = nbEdges - 1;
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int iUnite = -1; // the first of united EDGEs
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// analyse angles between EDGEs
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int nbCorners = 0;
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vector< bool > isCorner( nbEdges );
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edgeIt = thePrism.myBottomEdges.begin();
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for ( int iE = 0; iE < nbEdges; ++iE, ++edgeIt )
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{
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const TopoDS_Edge& curE = *edgeIt;
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edgeLength[ iE ] = SMESH_Algo::EdgeLength( curE );
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// double normAngle = normAngle( prevE, curE, thePrism.myBottom );
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// isCorner[ iE ] = false;
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// if ( normAngle < 2.0 )
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// {
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// if ( normAngle < 0.001 ) // straight or obtuse angle
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// {
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// // unite EDGEs in order not to put a corner of the unit quadrangle at this VERTEX
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// if ( iUnite < 0 )
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// iUnite = iPrev;
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// nbUnitePerEdge[ iUnite ]++;
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// nbUnitePerEdge[ iE ] = -1;
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// --nbSides;
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// }
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// else
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// {
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// isCorner[ iE ] = true;
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// nbCorners++;
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// iUnite = -1;
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// }
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// }
|
|
// prevE = curE;
|
|
}
|
|
|
|
if ( nbCorners > 4 )
|
|
{
|
|
// define which of corners to put on a side of the unit quadrangle
|
|
}
|
|
// edgeIt = thePrism.myBottomEdges.begin();
|
|
// for ( int iE = 0; iE < nbEdges; ++iE, ++edgeIt )
|
|
// {
|
|
// const TopoDS_Edge& curE = *edgeIt;
|
|
// edgeLength[ iE ] = SMESH_Algo::EdgeLength( curE );
|
|
|
|
// const bool isCurStraight = SMESH_Algo::IsStraight( curE );
|
|
// if ( isPrevStraight && isCurStraight && SMESH_Algo::IsContinuous( prevE, curE ))
|
|
// {
|
|
// if ( iUnite < 0 )
|
|
// iUnite = iPrev;
|
|
// nbUnitePerEdge[ iUnite ]++;
|
|
// nbUnitePerEdge[ iE ] = -1;
|
|
// --nbSides;
|
|
// }
|
|
// else
|
|
// {
|
|
// iUnite = -1;
|
|
// }
|
|
// prevE = curE;
|
|
// isPrevStraight = isCurStraight;
|
|
// iPrev = iE;
|
|
// }
|
|
|
|
return nbSides;
|
|
}
|
|
|
|
void pointsToPython(const std::vector<gp_XYZ>& p)
|
|
{
|
|
#ifdef _DEBUG_
|
|
for ( int i = SMESH_Block::ID_V000; i < p.size(); ++i )
|
|
{
|
|
cout << "mesh.AddNode( " << p[i].X() << ", "<< p[i].Y() << ", "<< p[i].Z() << ") # " << i <<" " ;
|
|
SMESH_Block::DumpShapeID( i, cout ) << endl;
|
|
}
|
|
#endif
|
|
}
|
|
} // namespace
|
|
|
|
//=======================================================================
|
|
//function : StdMeshers_Prism_3D
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
StdMeshers_Prism_3D::StdMeshers_Prism_3D(int hypId, int studyId, SMESH_Gen* gen)
|
|
:SMESH_3D_Algo(hypId, studyId, gen)
|
|
{
|
|
_name = "Prism_3D";
|
|
_shapeType = (1 << TopAbs_SOLID); // 1 bit per shape type
|
|
_onlyUnaryInput = false; // mesh all SOLIDs at once
|
|
_requireDiscreteBoundary = false; // mesh FACEs and EDGEs by myself
|
|
_supportSubmeshes = true; // "source" FACE must be meshed by other algo
|
|
_neededLowerHyps[ 1 ] = true; // suppress warning on hiding a global 1D algo
|
|
_neededLowerHyps[ 2 ] = true; // suppress warning on hiding a global 2D algo
|
|
|
|
//myProjectTriangles = false;
|
|
mySetErrorToSM = true; // to pass an error to a sub-mesh of a current solid or not
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Destructor
|
|
*/
|
|
//================================================================================
|
|
|
|
StdMeshers_Prism_3D::~StdMeshers_Prism_3D()
|
|
{}
|
|
|
|
//=======================================================================
|
|
//function : CheckHypothesis
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
bool StdMeshers_Prism_3D::CheckHypothesis(SMESH_Mesh& aMesh,
|
|
const TopoDS_Shape& aShape,
|
|
SMESH_Hypothesis::Hypothesis_Status& aStatus)
|
|
{
|
|
// Check shape geometry
|
|
/* PAL16229
|
|
aStatus = SMESH_Hypothesis::HYP_BAD_GEOMETRY;
|
|
|
|
// find not quadrangle faces
|
|
list< TopoDS_Shape > notQuadFaces;
|
|
int nbEdge, nbWire, nbFace = 0;
|
|
TopExp_Explorer exp( aShape, TopAbs_FACE );
|
|
for ( ; exp.More(); exp.Next() ) {
|
|
++nbFace;
|
|
const TopoDS_Shape& face = exp.Current();
|
|
nbEdge = NSProjUtils::Count( face, TopAbs_EDGE, 0 );
|
|
nbWire = NSProjUtils::Count( face, TopAbs_WIRE, 0 );
|
|
if ( nbEdge!= 4 || nbWire!= 1 ) {
|
|
if ( !notQuadFaces.empty() ) {
|
|
if ( NSProjUtils::Count( notQuadFaces.back(), TopAbs_EDGE, 0 ) != nbEdge ||
|
|
NSProjUtils::Count( notQuadFaces.back(), TopAbs_WIRE, 0 ) != nbWire )
|
|
RETURN_BAD_RESULT("Different not quad faces");
|
|
}
|
|
notQuadFaces.push_back( face );
|
|
}
|
|
}
|
|
if ( !notQuadFaces.empty() )
|
|
{
|
|
if ( notQuadFaces.size() != 2 )
|
|
RETURN_BAD_RESULT("Bad nb not quad faces: " << notQuadFaces.size());
|
|
|
|
// check total nb faces
|
|
nbEdge = NSProjUtils::Count( notQuadFaces.back(), TopAbs_EDGE, 0 );
|
|
if ( nbFace != nbEdge + 2 )
|
|
RETURN_BAD_RESULT("Bad nb of faces: " << nbFace << " but must be " << nbEdge + 2);
|
|
}
|
|
*/
|
|
// no hypothesis
|
|
aStatus = SMESH_Hypothesis::HYP_OK;
|
|
return true;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : Compute
|
|
//purpose : Compute mesh on a COMPOUND of SOLIDs
|
|
//=======================================================================
|
|
|
|
bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theShape)
|
|
{
|
|
SMESH_MesherHelper helper( theMesh );
|
|
myHelper = &helper;
|
|
|
|
int nbSolids = helper.Count( theShape, TopAbs_SOLID, /*skipSame=*/false );
|
|
if ( nbSolids < 1 )
|
|
return true;
|
|
|
|
TopTools_IndexedDataMapOfShapeListOfShape faceToSolids;
|
|
TopExp::MapShapesAndAncestors( theShape, TopAbs_FACE, TopAbs_SOLID, faceToSolids );
|
|
|
|
// look for meshed FACEs ("source" FACEs) that must be prism bottoms
|
|
list< TopoDS_Face > meshedFaces, notQuadMeshedFaces, notQuadFaces;
|
|
const bool meshHasQuads = ( theMesh.NbQuadrangles() > 0 );
|
|
//StdMeshers_Quadrangle_2D* quadAlgo = TQuadrangleAlgo::instance( this );
|
|
for ( int iF = 1; iF <= faceToSolids.Extent(); ++iF )
|
|
{
|
|
const TopoDS_Face& face = TopoDS::Face( faceToSolids.FindKey( iF ));
|
|
SMESH_subMesh* faceSM = theMesh.GetSubMesh( face );
|
|
if ( !faceSM->IsEmpty() )
|
|
{
|
|
if ( !meshHasQuads ||
|
|
!helper.IsSameElemGeometry( faceSM->GetSubMeshDS(), SMDSGeom_QUADRANGLE ) ||
|
|
!helper.IsStructured( faceSM )
|
|
)
|
|
notQuadMeshedFaces.push_front( face );
|
|
else if ( myHelper->Count( face, TopAbs_EDGE, /*ignoreSame=*/false ) != 4 )
|
|
meshedFaces.push_front( face );
|
|
else
|
|
meshedFaces.push_back( face );
|
|
}
|
|
// not add not quadrilateral FACE as we can't compute it
|
|
// else if ( !quadAlgo->CheckNbEdges( theMesh, face ))
|
|
// // not add not quadrilateral FACE as it can be a prism side
|
|
// // else if ( myHelper->Count( face, TopAbs_EDGE, /*ignoreSame=*/false ) != 4 )
|
|
// {
|
|
// notQuadFaces.push_back( face );
|
|
// }
|
|
}
|
|
// notQuadFaces are of medium priority, put them before ordinary meshed faces
|
|
meshedFaces.splice( meshedFaces.begin(), notQuadFaces );
|
|
// notQuadMeshedFaces are of highest priority, put them before notQuadFaces
|
|
meshedFaces.splice( meshedFaces.begin(), notQuadMeshedFaces );
|
|
|
|
Prism_3D::TPrismTopo prism;
|
|
myPropagChains = 0;
|
|
bool selectBottom = meshedFaces.empty();
|
|
|
|
if ( nbSolids == 1 )
|
|
{
|
|
TopoDS_Shape solid = TopExp_Explorer( theShape, TopAbs_SOLID ).Current();
|
|
if ( !meshedFaces.empty() )
|
|
prism.myBottom = meshedFaces.front();
|
|
return ( initPrism( prism, solid, selectBottom ) &&
|
|
compute( prism ));
|
|
}
|
|
|
|
// find propagation chains from already computed EDGEs
|
|
vector< TopoDS_Edge > computedEdges;
|
|
getPrecomputedEdges( helper, theShape, computedEdges );
|
|
myPropagChains = new TopTools_IndexedMapOfShape[ computedEdges.size() + 1 ];
|
|
SMESHUtils::ArrayDeleter< TopTools_IndexedMapOfShape > pcDel( myPropagChains );
|
|
for ( size_t i = 0, nb = 0; i < computedEdges.size(); ++i )
|
|
{
|
|
StdMeshers_ProjectionUtils::GetPropagationEdge( &theMesh, TopoDS_Edge(),
|
|
computedEdges[i], myPropagChains + nb );
|
|
if ( myPropagChains[ nb ].Extent() < 2 ) // an empty map is a termination sign
|
|
myPropagChains[ nb ].Clear();
|
|
else
|
|
nb++;
|
|
}
|
|
|
|
TopTools_MapOfShape meshedSolids;
|
|
list< Prism_3D::TPrismTopo > meshedPrism;
|
|
list< TopoDS_Face > suspectSourceFaces;
|
|
TopTools_ListIteratorOfListOfShape solidIt;
|
|
|
|
while ( meshedSolids.Extent() < nbSolids )
|
|
{
|
|
if ( _computeCanceled )
|
|
return toSM( error( SMESH_ComputeError::New(COMPERR_CANCELED)));
|
|
|
|
// compute prisms having avident computed source FACE
|
|
while ( !meshedFaces.empty() )
|
|
{
|
|
TopoDS_Face face = meshedFaces.front();
|
|
meshedFaces.pop_front();
|
|
TopTools_ListOfShape& solidList = faceToSolids.ChangeFromKey( face );
|
|
while ( !solidList.IsEmpty() )
|
|
{
|
|
TopoDS_Shape solid = solidList.First();
|
|
solidList.RemoveFirst();
|
|
if ( meshedSolids.Add( solid ))
|
|
{
|
|
prism.Clear();
|
|
prism.myBottom = face;
|
|
if ( !initPrism( prism, solid, selectBottom ) ||
|
|
!compute( prism ))
|
|
return false;
|
|
|
|
SMESHDS_SubMesh* smDS = theMesh.GetMeshDS()->MeshElements( prism.myTop );
|
|
if ( !myHelper->IsSameElemGeometry( smDS, SMDSGeom_QUADRANGLE ))
|
|
{
|
|
meshedFaces.push_front( prism.myTop );
|
|
}
|
|
else
|
|
{
|
|
suspectSourceFaces.push_back( prism.myTop );
|
|
}
|
|
meshedPrism.push_back( prism );
|
|
}
|
|
}
|
|
}
|
|
if ( meshedSolids.Extent() == nbSolids )
|
|
break;
|
|
|
|
// below in the loop we try to find source FACEs somehow
|
|
|
|
// project mesh from source FACEs of computed prisms to
|
|
// prisms sharing wall FACEs
|
|
list< Prism_3D::TPrismTopo >::iterator prismIt = meshedPrism.begin();
|
|
for ( ; prismIt != meshedPrism.end(); ++prismIt )
|
|
{
|
|
for ( size_t iW = 0; iW < prismIt->myWallQuads.size(); ++iW )
|
|
{
|
|
Prism_3D::TQuadList::iterator wQuad = prismIt->myWallQuads[iW].begin();
|
|
for ( ; wQuad != prismIt->myWallQuads[iW].end(); ++ wQuad )
|
|
{
|
|
const TopoDS_Face& wFace = (*wQuad)->face;
|
|
TopTools_ListOfShape& solidList = faceToSolids.ChangeFromKey( wFace );
|
|
solidIt.Initialize( solidList );
|
|
while ( solidIt.More() )
|
|
{
|
|
const TopoDS_Shape& solid = solidIt.Value();
|
|
if ( meshedSolids.Contains( solid )) {
|
|
solidList.Remove( solidIt );
|
|
continue; // already computed prism
|
|
}
|
|
if ( myHelper->IsBlock( solid )) {
|
|
solidIt.Next();
|
|
continue; // too trivial
|
|
}
|
|
// find a source FACE of the SOLID: it's a FACE sharing a bottom EDGE with wFace
|
|
const TopoDS_Edge& wEdge = (*wQuad)->side[ QUAD_TOP_SIDE ].grid->Edge(0);
|
|
PShapeIteratorPtr faceIt = myHelper->GetAncestors( wEdge, *myHelper->GetMesh(),
|
|
TopAbs_FACE);
|
|
while ( const TopoDS_Shape* f = faceIt->next() )
|
|
{
|
|
const TopoDS_Face& candidateF = TopoDS::Face( *f );
|
|
if ( candidateF.IsSame( wFace )) continue;
|
|
// select a source FACE: prismIt->myBottom or prismIt->myTop
|
|
TopoDS_Face sourceF = prismIt->myBottom;
|
|
for ( TopExp_Explorer v( prismIt->myTop, TopAbs_VERTEX ); v.More(); v.Next() )
|
|
if ( myHelper->IsSubShape( v.Current(), candidateF )) {
|
|
sourceF = prismIt->myTop;
|
|
break;
|
|
}
|
|
prism.Clear();
|
|
prism.myBottom = candidateF;
|
|
mySetErrorToSM = false;
|
|
if ( !myHelper->IsSubShape( candidateF, prismIt->myShape3D ) &&
|
|
myHelper ->IsSubShape( candidateF, solid ) &&
|
|
!myHelper->GetMesh()->GetSubMesh( candidateF )->IsMeshComputed() &&
|
|
initPrism( prism, solid, /*selectBottom=*/false ) &&
|
|
!myHelper->GetMesh()->GetSubMesh( prism.myTop )->IsMeshComputed() &&
|
|
!myHelper->GetMesh()->GetSubMesh( prism.myBottom )->IsMeshComputed() &&
|
|
project2dMesh( sourceF, prism.myBottom ))
|
|
{
|
|
mySetErrorToSM = true;
|
|
if ( !compute( prism ))
|
|
return false;
|
|
SMESHDS_SubMesh* smDS = theMesh.GetMeshDS()->MeshElements( prism.myTop );
|
|
if ( !myHelper->IsSameElemGeometry( smDS, SMDSGeom_QUADRANGLE ))
|
|
{
|
|
meshedFaces.push_front( prism.myTop );
|
|
meshedFaces.push_front( prism.myBottom );
|
|
selectBottom = false;
|
|
}
|
|
meshedPrism.push_back( prism );
|
|
meshedSolids.Add( solid );
|
|
}
|
|
InitComputeError();
|
|
}
|
|
mySetErrorToSM = true;
|
|
InitComputeError();
|
|
if ( meshedSolids.Contains( solid ))
|
|
solidList.Remove( solidIt );
|
|
else
|
|
solidIt.Next();
|
|
}
|
|
}
|
|
}
|
|
if ( !meshedFaces.empty() )
|
|
break; // to compute prisms with avident sources
|
|
}
|
|
|
|
if ( meshedFaces.empty() )
|
|
{
|
|
meshedFaces.splice( meshedFaces.end(), suspectSourceFaces );
|
|
selectBottom = true;
|
|
}
|
|
|
|
// find FACEs with local 1D hyps, which has to be computed by now,
|
|
// or at least any computed FACEs
|
|
if ( meshedFaces.empty() )
|
|
{
|
|
int prevNbFaces = 0;
|
|
for ( int iF = 1; iF <= faceToSolids.Extent(); ++iF )
|
|
{
|
|
const TopoDS_Face& face = TopoDS::Face( faceToSolids.FindKey( iF ));
|
|
const TopTools_ListOfShape& solidList = faceToSolids.FindFromKey( face );
|
|
if ( solidList.IsEmpty() ) continue;
|
|
SMESH_subMesh* faceSM = theMesh.GetSubMesh( face );
|
|
if ( !faceSM->IsEmpty() )
|
|
{
|
|
int nbFaces = faceSM->GetSubMeshDS()->NbElements();
|
|
if ( prevNbFaces < nbFaces )
|
|
{
|
|
if ( !meshedFaces.empty() ) meshedFaces.pop_back();
|
|
meshedFaces.push_back( face ); // lower priority
|
|
selectBottom = true;
|
|
prevNbFaces = nbFaces;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bool allSubMeComputed = true;
|
|
SMESH_subMeshIteratorPtr smIt = faceSM->getDependsOnIterator(false,true);
|
|
while ( smIt->more() && allSubMeComputed )
|
|
allSubMeComputed = smIt->next()->IsMeshComputed();
|
|
if ( allSubMeComputed )
|
|
{
|
|
faceSM->ComputeStateEngine( SMESH_subMesh::COMPUTE );
|
|
if ( !faceSM->IsEmpty() ) {
|
|
meshedFaces.push_front( face ); // higher priority
|
|
selectBottom = true;
|
|
break;
|
|
}
|
|
else {
|
|
faceSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// TODO. there are other ways to find out the source FACE:
|
|
// propagation, topological similarity, ect.
|
|
|
|
// simply try to mesh all not meshed SOLIDs
|
|
if ( meshedFaces.empty() )
|
|
{
|
|
for ( TopExp_Explorer solid( theShape, TopAbs_SOLID ); solid.More(); solid.Next() )
|
|
{
|
|
mySetErrorToSM = false;
|
|
prism.Clear();
|
|
if ( !meshedSolids.Contains( solid.Current() ) &&
|
|
initPrism( prism, solid.Current() ))
|
|
{
|
|
mySetErrorToSM = true;
|
|
if ( !compute( prism ))
|
|
return false;
|
|
meshedFaces.push_front( prism.myTop );
|
|
meshedFaces.push_front( prism.myBottom );
|
|
meshedPrism.push_back( prism );
|
|
meshedSolids.Add( solid.Current() );
|
|
selectBottom = true;
|
|
}
|
|
mySetErrorToSM = true;
|
|
}
|
|
}
|
|
|
|
if ( meshedFaces.empty() ) // set same error to 10 not-computed solids
|
|
{
|
|
SMESH_ComputeErrorPtr err = SMESH_ComputeError::New
|
|
( COMPERR_BAD_INPUT_MESH, "No meshed source face found", this );
|
|
|
|
const int maxNbErrors = 10; // limit nb errors not to overload the Compute dialog
|
|
TopExp_Explorer solid( theShape, TopAbs_SOLID );
|
|
for ( int i = 0; ( i < maxNbErrors && solid.More() ); ++i, solid.Next() )
|
|
if ( !meshedSolids.Contains( solid.Current() ))
|
|
{
|
|
SMESH_subMesh* sm = theMesh.GetSubMesh( solid.Current() );
|
|
sm->GetComputeError() = err;
|
|
}
|
|
return error( err );
|
|
}
|
|
}
|
|
return error( COMPERR_OK );
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Find wall faces by bottom edges
|
|
*/
|
|
//================================================================================
|
|
|
|
bool StdMeshers_Prism_3D::getWallFaces( Prism_3D::TPrismTopo & thePrism,
|
|
const int totalNbFaces)
|
|
{
|
|
thePrism.myWallQuads.clear();
|
|
|
|
SMESH_Mesh* mesh = myHelper->GetMesh();
|
|
|
|
StdMeshers_Quadrangle_2D* quadAlgo = TQuadrangleAlgo::instance( this, myHelper );
|
|
|
|
TopTools_MapOfShape faceMap;
|
|
TopTools_IndexedDataMapOfShapeListOfShape edgeToFaces;
|
|
TopExp::MapShapesAndAncestors( thePrism.myShape3D,
|
|
TopAbs_EDGE, TopAbs_FACE, edgeToFaces );
|
|
|
|
// ------------------------------
|
|
// Get the 1st row of wall FACEs
|
|
// ------------------------------
|
|
|
|
list< TopoDS_Edge >::iterator edge = thePrism.myBottomEdges.begin();
|
|
std::list< int >::iterator nbE = thePrism.myNbEdgesInWires.begin();
|
|
int iE = 0;
|
|
double f,l;
|
|
while ( edge != thePrism.myBottomEdges.end() )
|
|
{
|
|
++iE;
|
|
if ( BRep_Tool::Curve( *edge, f,l ).IsNull() )
|
|
{
|
|
edge = thePrism.myBottomEdges.erase( edge );
|
|
--iE;
|
|
--(*nbE);
|
|
}
|
|
else
|
|
{
|
|
TopTools_ListIteratorOfListOfShape faceIt( edgeToFaces.FindFromKey( *edge ));
|
|
for ( ; faceIt.More(); faceIt.Next() )
|
|
{
|
|
const TopoDS_Face& face = TopoDS::Face( faceIt.Value() );
|
|
if ( !thePrism.myBottom.IsSame( face ))
|
|
{
|
|
Prism_3D::TQuadList quadList( 1, quadAlgo->CheckNbEdges( *mesh, face ));
|
|
if ( !quadList.back() )
|
|
return toSM( error(TCom("Side face #") << shapeID( face )
|
|
<< " not meshable with quadrangles"));
|
|
bool isCompositeBase = ! setBottomEdge( *edge, quadList.back(), face );
|
|
if ( isCompositeBase )
|
|
{
|
|
// it's OK if all EDGEs of the bottom side belongs to the bottom FACE
|
|
StdMeshers_FaceSidePtr botSide = quadList.back()->side[ QUAD_BOTTOM_SIDE ];
|
|
for ( int iE = 0; iE < botSide->NbEdges(); ++iE )
|
|
if ( !myHelper->IsSubShape( botSide->Edge(iE), thePrism.myBottom ))
|
|
return toSM( error(TCom("Composite 'horizontal' edges are not supported")));
|
|
}
|
|
if ( faceMap.Add( face ))
|
|
thePrism.myWallQuads.push_back( quadList );
|
|
break;
|
|
}
|
|
}
|
|
++edge;
|
|
}
|
|
if ( iE == *nbE )
|
|
{
|
|
iE = 0;
|
|
++nbE;
|
|
}
|
|
}
|
|
|
|
// -------------------------
|
|
// Find the rest wall FACEs
|
|
// -------------------------
|
|
|
|
// Compose a vector of indixes of right neighbour FACE for each wall FACE
|
|
// that is not so evident in case of several WIREs in the bottom FACE
|
|
thePrism.myRightQuadIndex.clear();
|
|
for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
|
|
thePrism.myRightQuadIndex.push_back( i+1 );
|
|
list< int >::iterator nbEinW = thePrism.myNbEdgesInWires.begin();
|
|
for ( int iLeft = 0; nbEinW != thePrism.myNbEdgesInWires.end(); ++nbEinW )
|
|
{
|
|
thePrism.myRightQuadIndex[ iLeft + *nbEinW - 1 ] = iLeft; // 1st EDGE index of a current WIRE
|
|
iLeft += *nbEinW;
|
|
}
|
|
|
|
while ( totalNbFaces - faceMap.Extent() > 2 )
|
|
{
|
|
// find wall FACEs adjacent to each of wallQuads by the right side EDGE
|
|
int nbKnownFaces;
|
|
do {
|
|
nbKnownFaces = faceMap.Extent();
|
|
StdMeshers_FaceSidePtr rightSide, topSide; // sides of the quad
|
|
for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
|
|
{
|
|
rightSide = thePrism.myWallQuads[i].back()->side[ QUAD_RIGHT_SIDE ];
|
|
for ( int iE = 0; iE < rightSide->NbEdges(); ++iE ) // rightSide can be composite
|
|
{
|
|
const TopoDS_Edge & rightE = rightSide->Edge( iE );
|
|
TopTools_ListIteratorOfListOfShape face( edgeToFaces.FindFromKey( rightE ));
|
|
for ( ; face.More(); face.Next() )
|
|
if ( faceMap.Add( face.Value() ))
|
|
{
|
|
// a new wall FACE encountered, store it in thePrism.myWallQuads
|
|
const int iRight = thePrism.myRightQuadIndex[i];
|
|
topSide = thePrism.myWallQuads[ iRight ].back()->side[ QUAD_TOP_SIDE ];
|
|
const TopoDS_Edge& newBotE = topSide->Edge(0);
|
|
const TopoDS_Shape& newWallF = face.Value();
|
|
thePrism.myWallQuads[ iRight ].push_back( quadAlgo->CheckNbEdges( *mesh, newWallF ));
|
|
if ( !thePrism.myWallQuads[ iRight ].back() )
|
|
return toSM( error(TCom("Side face #") << shapeID( newWallF ) <<
|
|
" not meshable with quadrangles"));
|
|
if ( ! setBottomEdge( newBotE, thePrism.myWallQuads[ iRight ].back(), newWallF ))
|
|
return toSM( error(TCom("Composite 'horizontal' edges are not supported")));
|
|
}
|
|
}
|
|
}
|
|
} while ( nbKnownFaces != faceMap.Extent() );
|
|
|
|
// find wall FACEs adjacent to each of thePrism.myWallQuads by the top side EDGE
|
|
if ( totalNbFaces - faceMap.Extent() > 2 )
|
|
{
|
|
const int nbFoundWalls = faceMap.Extent();
|
|
for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
|
|
{
|
|
StdMeshers_FaceSidePtr topSide = thePrism.myWallQuads[i].back()->side[ QUAD_TOP_SIDE ];
|
|
const TopoDS_Edge & topE = topSide->Edge( 0 );
|
|
if ( topSide->NbEdges() > 1 )
|
|
return toSM( error(COMPERR_BAD_SHAPE, TCom("Side face #") <<
|
|
shapeID( thePrism.myWallQuads[i].back()->face )
|
|
<< " has a composite top edge"));
|
|
TopTools_ListIteratorOfListOfShape faceIt( edgeToFaces.FindFromKey( topE ));
|
|
for ( ; faceIt.More(); faceIt.Next() )
|
|
if ( faceMap.Add( faceIt.Value() ))
|
|
{
|
|
// a new wall FACE encountered, store it in wallQuads
|
|
thePrism.myWallQuads[ i ].push_back( quadAlgo->CheckNbEdges( *mesh, faceIt.Value() ));
|
|
if ( !thePrism.myWallQuads[ i ].back() )
|
|
return toSM( error(TCom("Side face #") << shapeID( faceIt.Value() ) <<
|
|
" not meshable with quadrangles"));
|
|
if ( ! setBottomEdge( topE, thePrism.myWallQuads[ i ].back(), faceIt.Value() ))
|
|
return toSM( error(TCom("Composite 'horizontal' edges are not supported")));
|
|
if ( totalNbFaces - faceMap.Extent() == 2 )
|
|
{
|
|
i = thePrism.myWallQuads.size(); // to quit from the outer loop
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if ( nbFoundWalls == faceMap.Extent() )
|
|
return toSM( error("Failed to find wall faces"));
|
|
|
|
}
|
|
} // while ( totalNbFaces - faceMap.Extent() > 2 )
|
|
|
|
// ------------------
|
|
// Find the top FACE
|
|
// ------------------
|
|
|
|
if ( thePrism.myTop.IsNull() )
|
|
{
|
|
// now only top and bottom FACEs are not in the faceMap
|
|
faceMap.Add( thePrism.myBottom );
|
|
for ( TopExp_Explorer f( thePrism.myShape3D, TopAbs_FACE );f.More(); f.Next() )
|
|
if ( !faceMap.Contains( f.Current() )) {
|
|
thePrism.myTop = TopoDS::Face( f.Current() );
|
|
break;
|
|
}
|
|
if ( thePrism.myTop.IsNull() )
|
|
return toSM( error("Top face not found"));
|
|
}
|
|
|
|
// Check that the top FACE shares all the top EDGEs
|
|
for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i )
|
|
{
|
|
StdMeshers_FaceSidePtr topSide = thePrism.myWallQuads[i].back()->side[ QUAD_TOP_SIDE ];
|
|
const TopoDS_Edge & topE = topSide->Edge( 0 );
|
|
if ( !myHelper->IsSubShape( topE, thePrism.myTop ))
|
|
return toSM( error( TCom("Wrong source face: #") << shapeID( thePrism.myBottom )));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : compute
|
|
//purpose : Compute mesh on a SOLID
|
|
//=======================================================================
|
|
|
|
bool StdMeshers_Prism_3D::compute(const Prism_3D::TPrismTopo& thePrism)
|
|
{
|
|
myHelper->IsQuadraticSubMesh( thePrism.myShape3D );
|
|
if ( _computeCanceled )
|
|
return toSM( error( SMESH_ComputeError::New(COMPERR_CANCELED)));
|
|
|
|
// Assure the bottom is meshed
|
|
SMESH_subMesh * botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
|
|
if (( botSM->IsEmpty() ) &&
|
|
( ! botSM->GetAlgo() ||
|
|
! _gen->Compute( *botSM->GetFather(), botSM->GetSubShape(), /*shapeOnly=*/true )))
|
|
return error( COMPERR_BAD_INPUT_MESH,
|
|
TCom( "No mesher defined to compute the face #")
|
|
<< shapeID( thePrism.myBottom ));
|
|
|
|
// Make all side FACEs of thePrism meshed with quads
|
|
if ( !computeWalls( thePrism ))
|
|
return false;
|
|
|
|
// Analyse mesh and geometry to find all block sub-shapes and submeshes
|
|
// (after fixing IPAL52499 myBlock is used as a holder of boundary nodes
|
|
// and for 2D projection in hard cases where StdMeshers_Projection_2D fails;
|
|
// location of internal nodes is usually computed by StdMeshers_Sweeper)
|
|
if ( !myBlock.Init( myHelper, thePrism ))
|
|
return toSM( error( myBlock.GetError()));
|
|
|
|
SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
|
|
|
|
int volumeID = meshDS->ShapeToIndex( thePrism.myShape3D );
|
|
|
|
// Try to get gp_Trsf to get all nodes from bottom ones
|
|
vector<gp_Trsf> trsf;
|
|
gp_Trsf bottomToTopTrsf;
|
|
// if ( !myBlock.GetLayersTransformation( trsf, thePrism ))
|
|
// trsf.clear();
|
|
// else if ( !trsf.empty() )
|
|
// bottomToTopTrsf = trsf.back();
|
|
|
|
// To compute coordinates of a node inside a block, it is necessary to know
|
|
// 1. normalized parameters of the node by which
|
|
// 2. coordinates of node projections on all block sub-shapes are computed
|
|
|
|
// So we fill projections on vertices at once as they are same for all nodes
|
|
myShapeXYZ.resize( myBlock.NbSubShapes() );
|
|
for ( int iV = SMESH_Block::ID_FirstV; iV < SMESH_Block::ID_FirstE; ++iV ) {
|
|
myBlock.VertexPoint( iV, myShapeXYZ[ iV ]);
|
|
SHOWYXZ("V point " <<iV << " ", myShapeXYZ[ iV ]);
|
|
}
|
|
|
|
// Projections on the top and bottom faces are taken from nodes existing
|
|
// on these faces; find correspondence between bottom and top nodes
|
|
myUseBlock = false;
|
|
myBotToColumnMap.clear();
|
|
if ( !assocOrProjBottom2Top( bottomToTopTrsf, thePrism ) ) // it also fills myBotToColumnMap
|
|
return false;
|
|
|
|
|
|
// Create nodes inside the block
|
|
|
|
// use transformation (issue 0020680, IPAL0052499)
|
|
StdMeshers_Sweeper sweeper;
|
|
double tol;
|
|
bool allowHighBndError;
|
|
|
|
if ( !myUseBlock )
|
|
{
|
|
// load boundary nodes into sweeper
|
|
bool dummy;
|
|
list< TopoDS_Edge >::const_iterator edge = thePrism.myBottomEdges.begin();
|
|
for ( ; edge != thePrism.myBottomEdges.end(); ++edge )
|
|
{
|
|
int edgeID = meshDS->ShapeToIndex( *edge );
|
|
TParam2ColumnMap* u2col = const_cast<TParam2ColumnMap*>
|
|
( myBlock.GetParam2ColumnMap( edgeID, dummy ));
|
|
TParam2ColumnMap::iterator u2colIt = u2col->begin();
|
|
for ( ; u2colIt != u2col->end(); ++u2colIt )
|
|
sweeper.myBndColumns.push_back( & u2colIt->second );
|
|
}
|
|
// load node columns inside the bottom face
|
|
TNode2ColumnMap::iterator bot_column = myBotToColumnMap.begin();
|
|
for ( ; bot_column != myBotToColumnMap.end(); ++bot_column )
|
|
sweeper.myIntColumns.push_back( & bot_column->second );
|
|
|
|
tol = getSweepTolerance( thePrism );
|
|
allowHighBndError = !isSimpleBottom( thePrism );
|
|
}
|
|
|
|
if ( !myUseBlock && sweeper.ComputeNodes( *myHelper, tol, allowHighBndError ))
|
|
{
|
|
}
|
|
else // use block approach
|
|
{
|
|
// loop on nodes inside the bottom face
|
|
Prism_3D::TNode prevBNode;
|
|
TNode2ColumnMap::iterator bot_column = myBotToColumnMap.begin();
|
|
for ( ; bot_column != myBotToColumnMap.end(); ++bot_column )
|
|
{
|
|
const Prism_3D::TNode& tBotNode = bot_column->first; // bottom TNode
|
|
if ( tBotNode.GetPositionType() != SMDS_TOP_FACE )
|
|
continue; // node is not inside the FACE
|
|
|
|
// column nodes; middle part of the column are zero pointers
|
|
TNodeColumn& column = bot_column->second;
|
|
|
|
gp_XYZ botParams, topParams;
|
|
if ( !tBotNode.HasParams() )
|
|
{
|
|
// compute bottom node parameters
|
|
gp_XYZ paramHint(-1,-1,-1);
|
|
if ( prevBNode.IsNeighbor( tBotNode ))
|
|
paramHint = prevBNode.GetParams();
|
|
if ( !myBlock.ComputeParameters( tBotNode.GetCoords(), tBotNode.ChangeParams(),
|
|
ID_BOT_FACE, paramHint ))
|
|
return toSM( error(TCom("Can't compute normalized parameters for node ")
|
|
<< tBotNode.myNode->GetID() << " on the face #"
|
|
<< myBlock.SubMesh( ID_BOT_FACE )->GetId() ));
|
|
prevBNode = tBotNode;
|
|
|
|
botParams = topParams = tBotNode.GetParams();
|
|
topParams.SetZ( 1 );
|
|
|
|
// compute top node parameters
|
|
if ( column.size() > 2 ) {
|
|
gp_Pnt topCoords = gpXYZ( column.back() );
|
|
if ( !myBlock.ComputeParameters( topCoords, topParams, ID_TOP_FACE, topParams ))
|
|
return toSM( error(TCom("Can't compute normalized parameters ")
|
|
<< "for node " << column.back()->GetID()
|
|
<< " on the face #"<< column.back()->getshapeId() ));
|
|
}
|
|
}
|
|
else // top nodes are created by projection using parameters
|
|
{
|
|
botParams = topParams = tBotNode.GetParams();
|
|
topParams.SetZ( 1 );
|
|
}
|
|
|
|
myShapeXYZ[ ID_BOT_FACE ] = tBotNode.GetCoords();
|
|
myShapeXYZ[ ID_TOP_FACE ] = gpXYZ( column.back() );
|
|
|
|
// vertical loop
|
|
TNodeColumn::iterator columnNodes = column.begin();
|
|
for ( int z = 0; columnNodes != column.end(); ++columnNodes, ++z)
|
|
{
|
|
const SMDS_MeshNode* & node = *columnNodes;
|
|
if ( node ) continue; // skip bottom or top node
|
|
|
|
// params of a node to create
|
|
double rz = (double) z / (double) ( column.size() - 1 );
|
|
gp_XYZ params = botParams * ( 1 - rz ) + topParams * rz;
|
|
|
|
// set coords on all faces and nodes
|
|
const int nbSideFaces = 4;
|
|
int sideFaceIDs[nbSideFaces] = { SMESH_Block::ID_Fx0z,
|
|
SMESH_Block::ID_Fx1z,
|
|
SMESH_Block::ID_F0yz,
|
|
SMESH_Block::ID_F1yz };
|
|
for ( int iF = 0; iF < nbSideFaces; ++iF )
|
|
if ( !setFaceAndEdgesXYZ( sideFaceIDs[ iF ], params, z ))
|
|
return false;
|
|
|
|
// compute coords for a new node
|
|
gp_XYZ coords;
|
|
if ( !SMESH_Block::ShellPoint( params, myShapeXYZ, coords ))
|
|
return toSM( error("Can't compute coordinates by normalized parameters"));
|
|
|
|
// if ( !meshDS->MeshElements( volumeID ) ||
|
|
// meshDS->MeshElements( volumeID )->NbNodes() == 0 )
|
|
// pointsToPython(myShapeXYZ);
|
|
SHOWYXZ("TOPFacePoint ",myShapeXYZ[ ID_TOP_FACE]);
|
|
SHOWYXZ("BOT Node "<< tBotNode.myNode->GetID(),gpXYZ(tBotNode.myNode));
|
|
SHOWYXZ("ShellPoint ",coords);
|
|
|
|
// create a node
|
|
node = meshDS->AddNode( coords.X(), coords.Y(), coords.Z() );
|
|
meshDS->SetNodeInVolume( node, volumeID );
|
|
|
|
if ( _computeCanceled )
|
|
return false;
|
|
}
|
|
} // loop on bottom nodes
|
|
}
|
|
|
|
// Create volumes
|
|
|
|
SMESHDS_SubMesh* smDS = myBlock.SubMeshDS( ID_BOT_FACE );
|
|
if ( !smDS ) return toSM( error(COMPERR_BAD_INPUT_MESH, "Null submesh"));
|
|
|
|
// loop on bottom mesh faces
|
|
SMDS_ElemIteratorPtr faceIt = smDS->GetElements();
|
|
while ( faceIt->more() )
|
|
{
|
|
const SMDS_MeshElement* face = faceIt->next();
|
|
if ( !face || face->GetType() != SMDSAbs_Face )
|
|
continue;
|
|
|
|
// find node columns for each node
|
|
int nbNodes = face->NbCornerNodes();
|
|
vector< const TNodeColumn* > columns( nbNodes );
|
|
for ( int i = 0; i < nbNodes; ++i )
|
|
{
|
|
const SMDS_MeshNode* n = face->GetNode( i );
|
|
if ( n->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) {
|
|
TNode2ColumnMap::iterator bot_column = myBotToColumnMap.find( n );
|
|
if ( bot_column == myBotToColumnMap.end() )
|
|
return toSM( error(TCom("No nodes found above node ") << n->GetID() ));
|
|
columns[ i ] = & bot_column->second;
|
|
}
|
|
else {
|
|
columns[ i ] = myBlock.GetNodeColumn( n );
|
|
if ( !columns[ i ] )
|
|
return toSM( error(TCom("No side nodes found above node ") << n->GetID() ));
|
|
}
|
|
}
|
|
// create prisms
|
|
AddPrisms( columns, myHelper );
|
|
|
|
} // loop on bottom mesh faces
|
|
|
|
// clear data
|
|
myBotToColumnMap.clear();
|
|
myBlock.Clear();
|
|
|
|
// update state of sub-meshes (mostly in order to erase improper errors)
|
|
SMESH_subMesh* sm = myHelper->GetMesh()->GetSubMesh( thePrism.myShape3D );
|
|
SMESH_subMeshIteratorPtr smIt = sm->getDependsOnIterator(/*includeSelf=*/false);
|
|
while ( smIt->more() )
|
|
{
|
|
sm = smIt->next();
|
|
sm->GetComputeError().reset();
|
|
sm->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : computeWalls
|
|
//purpose : Compute 2D mesh on walls FACEs of a prism
|
|
//=======================================================================
|
|
|
|
bool StdMeshers_Prism_3D::computeWalls(const Prism_3D::TPrismTopo& thePrism)
|
|
{
|
|
SMESH_Mesh* mesh = myHelper->GetMesh();
|
|
SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
|
|
DBGOUT( endl << "COMPUTE Prism " << meshDS->ShapeToIndex( thePrism.myShape3D ));
|
|
|
|
TProjction1dAlgo* projector1D = TProjction1dAlgo::instance( this );
|
|
StdMeshers_Quadrangle_2D* quadAlgo = TQuadrangleAlgo::instance( this, myHelper );
|
|
|
|
// SMESH_HypoFilter hyp1dFilter( SMESH_HypoFilter::IsAlgo(),/*not=*/true);
|
|
// hyp1dFilter.And( SMESH_HypoFilter::HasDim( 1 ));
|
|
// hyp1dFilter.And( SMESH_HypoFilter::IsMoreLocalThan( thePrism.myShape3D, *mesh ));
|
|
|
|
// Discretize equally 'vertical' EDGEs
|
|
// -----------------------------------
|
|
// find source FACE sides for projection: either already computed ones or
|
|
// the 'most composite' ones
|
|
const size_t nbWalls = thePrism.myWallQuads.size();
|
|
vector< int > wgt( nbWalls, 0 ); // "weight" of a wall
|
|
for ( size_t iW = 0; iW != nbWalls; ++iW )
|
|
{
|
|
Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[iW].begin();
|
|
for ( ; quad != thePrism.myWallQuads[iW].end(); ++quad )
|
|
{
|
|
StdMeshers_FaceSidePtr lftSide = (*quad)->side[ QUAD_LEFT_SIDE ];
|
|
for ( int i = 0; i < lftSide->NbEdges(); ++i )
|
|
{
|
|
++wgt[ iW ];
|
|
const TopoDS_Edge& E = lftSide->Edge(i);
|
|
if ( mesh->GetSubMesh( E )->IsMeshComputed() )
|
|
{
|
|
wgt[ iW ] += 100;
|
|
wgt[ myHelper->WrapIndex( iW+1, nbWalls)] += 10;
|
|
wgt[ myHelper->WrapIndex( iW-1, nbWalls)] += 10;
|
|
}
|
|
// else if ( mesh->GetHypothesis( E, hyp1dFilter, true )) // local hypothesis!
|
|
// wgt += 100;
|
|
}
|
|
}
|
|
// in quadratic mesh, pass ignoreMediumNodes to quad sides
|
|
if ( myHelper->GetIsQuadratic() )
|
|
{
|
|
quad = thePrism.myWallQuads[iW].begin();
|
|
for ( ; quad != thePrism.myWallQuads[iW].end(); ++quad )
|
|
for ( int i = 0; i < NB_QUAD_SIDES; ++i )
|
|
(*quad)->side[ i ].grid->SetIgnoreMediumNodes( true );
|
|
}
|
|
}
|
|
multimap< int, int > wgt2quad;
|
|
for ( size_t iW = 0; iW != nbWalls; ++iW )
|
|
wgt2quad.insert( make_pair( wgt[ iW ], iW ));
|
|
|
|
// Project 'vertical' EDGEs, from left to right
|
|
multimap< int, int >::reverse_iterator w2q = wgt2quad.rbegin();
|
|
for ( ; w2q != wgt2quad.rend(); ++w2q )
|
|
{
|
|
const int iW = w2q->second;
|
|
const Prism_3D::TQuadList& quads = thePrism.myWallQuads[ iW ];
|
|
Prism_3D::TQuadList::const_iterator quad = quads.begin();
|
|
for ( ; quad != quads.end(); ++quad )
|
|
{
|
|
StdMeshers_FaceSidePtr rgtSide = (*quad)->side[ QUAD_RIGHT_SIDE ]; // tgt
|
|
StdMeshers_FaceSidePtr lftSide = (*quad)->side[ QUAD_LEFT_SIDE ]; // src
|
|
bool swapLeftRight = ( lftSide->NbSegments( /*update=*/true ) == 0 &&
|
|
rgtSide->NbSegments( /*update=*/true ) > 0 );
|
|
if ( swapLeftRight )
|
|
std::swap( lftSide, rgtSide );
|
|
|
|
// assure that all the source (left) EDGEs are meshed
|
|
int nbSrcSegments = 0;
|
|
for ( int i = 0; i < lftSide->NbEdges(); ++i )
|
|
{
|
|
const TopoDS_Edge& srcE = lftSide->Edge(i);
|
|
SMESH_subMesh* srcSM = mesh->GetSubMesh( srcE );
|
|
if ( !srcSM->IsMeshComputed() ) {
|
|
DBGOUT( "COMPUTE V edge " << srcSM->GetId() );
|
|
TopoDS_Edge prpgSrcE = findPropagationSource( srcE );
|
|
if ( !prpgSrcE.IsNull() ) {
|
|
srcSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
|
|
projector1D->myHyp.SetSourceEdge( prpgSrcE );
|
|
projector1D->Compute( *mesh, srcE );
|
|
srcSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
|
|
}
|
|
else {
|
|
srcSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
|
|
srcSM->ComputeStateEngine ( SMESH_subMesh::COMPUTE );
|
|
}
|
|
if ( !srcSM->IsMeshComputed() )
|
|
return toSM( error( "Can't compute 1D mesh" ));
|
|
}
|
|
nbSrcSegments += srcSM->GetSubMeshDS()->NbElements();
|
|
}
|
|
// check target EDGEs
|
|
int nbTgtMeshed = 0, nbTgtSegments = 0;
|
|
vector< bool > isTgtEdgeComputed( rgtSide->NbEdges() );
|
|
for ( int i = 0; i < rgtSide->NbEdges(); ++i )
|
|
{
|
|
const TopoDS_Edge& tgtE = rgtSide->Edge(i);
|
|
SMESH_subMesh* tgtSM = mesh->GetSubMesh( tgtE );
|
|
if ( !( isTgtEdgeComputed[ i ] = tgtSM->IsMeshComputed() )) {
|
|
tgtSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
|
|
tgtSM->ComputeStateEngine ( SMESH_subMesh::COMPUTE );
|
|
}
|
|
if ( tgtSM->IsMeshComputed() ) {
|
|
++nbTgtMeshed;
|
|
nbTgtSegments += tgtSM->GetSubMeshDS()->NbElements();
|
|
}
|
|
}
|
|
if ( rgtSide->NbEdges() == nbTgtMeshed ) // all tgt EDGEs meshed
|
|
{
|
|
if ( nbTgtSegments != nbSrcSegments )
|
|
{
|
|
bool badMeshRemoved = false;
|
|
// remove just computed segments
|
|
for ( int i = 0; i < rgtSide->NbEdges(); ++i )
|
|
if ( !isTgtEdgeComputed[ i ])
|
|
{
|
|
const TopoDS_Edge& tgtE = rgtSide->Edge(i);
|
|
SMESH_subMesh* tgtSM = mesh->GetSubMesh( tgtE );
|
|
tgtSM->ComputeStateEngine( SMESH_subMesh::CLEAN );
|
|
badMeshRemoved = true;
|
|
nbTgtMeshed--;
|
|
}
|
|
if ( !badMeshRemoved )
|
|
{
|
|
for ( int i = 0; i < lftSide->NbEdges(); ++i )
|
|
addBadInputElements( meshDS->MeshElements( lftSide->Edge( i )));
|
|
for ( int i = 0; i < rgtSide->NbEdges(); ++i )
|
|
addBadInputElements( meshDS->MeshElements( rgtSide->Edge( i )));
|
|
return toSM( error( TCom("Different nb of segment on logically vertical edges #")
|
|
<< shapeID( lftSide->Edge(0) ) << " and #"
|
|
<< shapeID( rgtSide->Edge(0) ) << ": "
|
|
<< nbSrcSegments << " != " << nbTgtSegments ));
|
|
}
|
|
}
|
|
else // if ( nbTgtSegments == nbSrcSegments )
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
// Compute 'vertical projection'
|
|
if ( nbTgtMeshed == 0 )
|
|
{
|
|
// compute nodes on target VERTEXes
|
|
const UVPtStructVec& srcNodeStr = lftSide->GetUVPtStruct();
|
|
if ( srcNodeStr.size() == 0 )
|
|
return toSM( error( TCom("Invalid node positions on edge #") <<
|
|
shapeID( lftSide->Edge(0) )));
|
|
vector< SMDS_MeshNode* > newNodes( srcNodeStr.size() );
|
|
for ( int is2ndV = 0; is2ndV < 2; ++is2ndV )
|
|
{
|
|
const TopoDS_Edge& E = rgtSide->Edge( is2ndV ? rgtSide->NbEdges()-1 : 0 );
|
|
TopoDS_Vertex v = myHelper->IthVertex( is2ndV, E );
|
|
mesh->GetSubMesh( v )->ComputeStateEngine( SMESH_subMesh::COMPUTE );
|
|
const SMDS_MeshNode* n = SMESH_Algo::VertexNode( v, meshDS );
|
|
newNodes[ is2ndV ? 0 : newNodes.size()-1 ] = (SMDS_MeshNode*) n;
|
|
}
|
|
|
|
// compute nodes on target EDGEs
|
|
DBGOUT( "COMPUTE V edge (proj) " << shapeID( lftSide->Edge(0)));
|
|
rgtSide->Reverse(); // direct it same as the lftSide
|
|
myHelper->SetElementsOnShape( false ); // myHelper holds the prism shape
|
|
TopoDS_Edge tgtEdge;
|
|
for ( size_t iN = 1; iN < srcNodeStr.size()-1; ++iN ) // add nodes
|
|
{
|
|
gp_Pnt p = rgtSide->Value3d ( srcNodeStr[ iN ].normParam );
|
|
double u = rgtSide->Parameter( srcNodeStr[ iN ].normParam, tgtEdge );
|
|
newNodes[ iN ] = meshDS->AddNode( p.X(), p.Y(), p.Z() );
|
|
meshDS->SetNodeOnEdge( newNodes[ iN ], tgtEdge, u );
|
|
}
|
|
for ( size_t iN = 1; iN < srcNodeStr.size(); ++iN ) // add segments
|
|
{
|
|
// find an EDGE to set a new segment
|
|
std::pair<int, TopAbs_ShapeEnum> id2type =
|
|
myHelper->GetMediumPos( newNodes[ iN-1 ], newNodes[ iN ] );
|
|
if ( id2type.second != TopAbs_EDGE )
|
|
{
|
|
// new nodes are on different EDGEs; put one of them on VERTEX
|
|
const int edgeIndex = rgtSide->EdgeIndex( srcNodeStr[ iN-1 ].normParam );
|
|
const double vertexParam = rgtSide->LastParameter( edgeIndex );
|
|
TopoDS_Vertex vertex = rgtSide->LastVertex( edgeIndex );
|
|
const SMDS_MeshNode* vn = SMESH_Algo::VertexNode( vertex, meshDS );
|
|
const gp_Pnt p = BRep_Tool::Pnt( vertex );
|
|
const int isPrev = ( Abs( srcNodeStr[ iN-1 ].normParam - vertexParam ) <
|
|
Abs( srcNodeStr[ iN ].normParam - vertexParam ));
|
|
meshDS->UnSetNodeOnShape( newNodes[ iN-isPrev ] );
|
|
meshDS->SetNodeOnVertex ( newNodes[ iN-isPrev ], vertex );
|
|
meshDS->MoveNode ( newNodes[ iN-isPrev ], p.X(), p.Y(), p.Z() );
|
|
id2type.first = newNodes[ iN-(1-isPrev) ]->getshapeId();
|
|
if ( vn )
|
|
{
|
|
SMESH_MeshEditor::TListOfListOfNodes lln( 1, list< const SMDS_MeshNode* >() );
|
|
lln.back().push_back ( vn );
|
|
lln.back().push_front( newNodes[ iN-isPrev ] ); // to keep
|
|
SMESH_MeshEditor( mesh ).MergeNodes( lln );
|
|
}
|
|
}
|
|
SMDS_MeshElement* newEdge = myHelper->AddEdge( newNodes[ iN-1 ], newNodes[ iN ] );
|
|
meshDS->SetMeshElementOnShape( newEdge, id2type.first );
|
|
}
|
|
myHelper->SetElementsOnShape( true );
|
|
for ( int i = 0; i < rgtSide->NbEdges(); ++i ) // update state of sub-meshes
|
|
{
|
|
const TopoDS_Edge& E = rgtSide->Edge( i );
|
|
SMESH_subMesh* tgtSM = mesh->GetSubMesh( E );
|
|
tgtSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
|
|
}
|
|
|
|
// to continue projection from the just computed side as a source
|
|
if ( !swapLeftRight && rgtSide->NbEdges() > 1 && w2q->second == iW )
|
|
{
|
|
std::pair<int,int> wgt2quadKeyVal( w2q->first + 1, thePrism.myRightQuadIndex[ iW ]);
|
|
wgt2quad.insert( wgt2quadKeyVal ); // it will be skipped by ++w2q
|
|
wgt2quad.insert( wgt2quadKeyVal );
|
|
w2q = wgt2quad.rbegin();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// HOPE assigned hypotheses are OK, so that equal nb of segments will be generated
|
|
//return toSM( error("Partial projection not implemented"));
|
|
}
|
|
} // loop on quads of a composite wall side
|
|
} // loop on the ordered wall sides
|
|
|
|
|
|
|
|
for ( size_t iW = 0; iW != thePrism.myWallQuads.size(); ++iW )
|
|
{
|
|
Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[iW].begin();
|
|
for ( ; quad != thePrism.myWallQuads[iW].end(); ++quad )
|
|
{
|
|
const TopoDS_Face& face = (*quad)->face;
|
|
SMESH_subMesh* fSM = mesh->GetSubMesh( face );
|
|
if ( ! fSM->IsMeshComputed() )
|
|
{
|
|
// Top EDGEs must be projections from the bottom ones
|
|
// to compute stuctured quad mesh on wall FACEs
|
|
// ---------------------------------------------------
|
|
const TopoDS_Edge& botE = (*quad)->side[ QUAD_BOTTOM_SIDE ].grid->Edge(0);
|
|
const TopoDS_Edge& topE = (*quad)->side[ QUAD_TOP_SIDE ].grid->Edge(0);
|
|
SMESH_subMesh* botSM = mesh->GetSubMesh( botE );
|
|
SMESH_subMesh* topSM = mesh->GetSubMesh( topE );
|
|
SMESH_subMesh* srcSM = botSM;
|
|
SMESH_subMesh* tgtSM = topSM;
|
|
srcSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
|
|
tgtSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
|
|
if ( !srcSM->IsMeshComputed() && tgtSM->IsMeshComputed() )
|
|
std::swap( srcSM, tgtSM );
|
|
|
|
if ( !srcSM->IsMeshComputed() )
|
|
{
|
|
DBGOUT( "COMPUTE H edge " << srcSM->GetId());
|
|
srcSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE ); // nodes on VERTEXes
|
|
srcSM->ComputeStateEngine( SMESH_subMesh::COMPUTE ); // segments on the EDGE
|
|
}
|
|
|
|
if ( tgtSM->IsMeshComputed() &&
|
|
tgtSM->GetSubMeshDS()->NbNodes() != srcSM->GetSubMeshDS()->NbNodes() )
|
|
{
|
|
// the top EDGE is computed differently than the bottom one,
|
|
// try to clear a wrong mesh
|
|
bool isAdjFaceMeshed = false;
|
|
PShapeIteratorPtr fIt = myHelper->GetAncestors( tgtSM->GetSubShape(),
|
|
*mesh, TopAbs_FACE );
|
|
while ( const TopoDS_Shape* f = fIt->next() )
|
|
if (( isAdjFaceMeshed = mesh->GetSubMesh( *f )->IsMeshComputed() ))
|
|
break;
|
|
if ( isAdjFaceMeshed )
|
|
return toSM( error( TCom("Different nb of segment on logically horizontal edges #")
|
|
<< shapeID( botE ) << " and #"
|
|
<< shapeID( topE ) << ": "
|
|
<< tgtSM->GetSubMeshDS()->NbElements() << " != "
|
|
<< srcSM->GetSubMeshDS()->NbElements() ));
|
|
tgtSM->ComputeStateEngine( SMESH_subMesh::CLEAN );
|
|
}
|
|
if ( !tgtSM->IsMeshComputed() )
|
|
{
|
|
// compute nodes on VERTEXes
|
|
SMESH_subMeshIteratorPtr smIt = tgtSM->getDependsOnIterator(/*includeSelf=*/false);
|
|
while ( smIt->more() )
|
|
smIt->next()->ComputeStateEngine( SMESH_subMesh::COMPUTE );
|
|
// project segments
|
|
DBGOUT( "COMPUTE H edge (proj) " << tgtSM->GetId());
|
|
projector1D->myHyp.SetSourceEdge( TopoDS::Edge( srcSM->GetSubShape() ));
|
|
projector1D->InitComputeError();
|
|
bool ok = projector1D->Compute( *mesh, tgtSM->GetSubShape() );
|
|
if ( !ok )
|
|
{
|
|
SMESH_ComputeErrorPtr err = projector1D->GetComputeError();
|
|
if ( err->IsOK() ) err->myName = COMPERR_ALGO_FAILED;
|
|
tgtSM->GetComputeError() = err;
|
|
return false;
|
|
}
|
|
}
|
|
tgtSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
|
|
|
|
|
|
// Compute quad mesh on wall FACEs
|
|
// -------------------------------
|
|
|
|
// make all EDGES meshed
|
|
fSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE );
|
|
if ( !fSM->SubMeshesComputed() )
|
|
return toSM( error( COMPERR_BAD_INPUT_MESH,
|
|
"Not all edges have valid algorithm and hypothesis"));
|
|
// mesh the <face>
|
|
quadAlgo->InitComputeError();
|
|
DBGOUT( "COMPUTE Quad face " << fSM->GetId());
|
|
bool ok = quadAlgo->Compute( *mesh, face );
|
|
fSM->GetComputeError() = quadAlgo->GetComputeError();
|
|
if ( !ok )
|
|
return false;
|
|
fSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
|
|
}
|
|
if ( myHelper->GetIsQuadratic() )
|
|
{
|
|
// fill myHelper with medium nodes built by quadAlgo
|
|
SMDS_ElemIteratorPtr fIt = fSM->GetSubMeshDS()->GetElements();
|
|
while ( fIt->more() )
|
|
myHelper->AddTLinks( dynamic_cast<const SMDS_MeshFace*>( fIt->next() ));
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//=======================================================================
|
|
/*!
|
|
* \brief Returns a source EDGE of propagation to a given EDGE
|
|
*/
|
|
//=======================================================================
|
|
|
|
TopoDS_Edge StdMeshers_Prism_3D::findPropagationSource( const TopoDS_Edge& E )
|
|
{
|
|
if ( myPropagChains )
|
|
for ( size_t i = 0; !myPropagChains[i].IsEmpty(); ++i )
|
|
if ( myPropagChains[i].Contains( E ))
|
|
return TopoDS::Edge( myPropagChains[i].FindKey( 1 ));
|
|
|
|
return TopoDS_Edge();
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : Evaluate
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
bool StdMeshers_Prism_3D::Evaluate(SMESH_Mesh& theMesh,
|
|
const TopoDS_Shape& theShape,
|
|
MapShapeNbElems& aResMap)
|
|
{
|
|
if ( theShape.ShapeType() == TopAbs_COMPOUND )
|
|
{
|
|
bool ok = true;
|
|
for ( TopoDS_Iterator it( theShape ); it.More(); it.Next() )
|
|
ok &= Evaluate( theMesh, it.Value(), aResMap );
|
|
return ok;
|
|
}
|
|
SMESH_MesherHelper helper( theMesh );
|
|
myHelper = &helper;
|
|
myHelper->SetSubShape( theShape );
|
|
|
|
// find face contains only triangles
|
|
vector < SMESH_subMesh * >meshFaces;
|
|
TopTools_SequenceOfShape aFaces;
|
|
int NumBase = 0, i = 0, NbQFs = 0;
|
|
for (TopExp_Explorer exp(theShape, TopAbs_FACE); exp.More(); exp.Next()) {
|
|
i++;
|
|
aFaces.Append(exp.Current());
|
|
SMESH_subMesh *aSubMesh = theMesh.GetSubMesh(exp.Current());
|
|
meshFaces.push_back(aSubMesh);
|
|
MapShapeNbElemsItr anIt = aResMap.find(meshFaces[i-1]);
|
|
if( anIt==aResMap.end() )
|
|
return toSM( error( "Submesh can not be evaluated"));
|
|
|
|
std::vector<int> aVec = (*anIt).second;
|
|
int nbtri = Max(aVec[SMDSEntity_Triangle],aVec[SMDSEntity_Quad_Triangle]);
|
|
int nbqua = Max(aVec[SMDSEntity_Quadrangle],aVec[SMDSEntity_Quad_Quadrangle]);
|
|
if( nbtri==0 && nbqua>0 ) {
|
|
NbQFs++;
|
|
}
|
|
if( nbtri>0 ) {
|
|
NumBase = i;
|
|
}
|
|
}
|
|
|
|
if(NbQFs<4) {
|
|
std::vector<int> aResVec(SMDSEntity_Last);
|
|
for(int i=SMDSEntity_Node; i<SMDSEntity_Last; i++) aResVec[i] = 0;
|
|
SMESH_subMesh * sm = theMesh.GetSubMesh(theShape);
|
|
aResMap.insert(std::make_pair(sm,aResVec));
|
|
return toSM( error( "Submesh can not be evaluated" ));
|
|
}
|
|
|
|
if(NumBase==0) NumBase = 1; // only quads => set 1 faces as base
|
|
|
|
// find number of 1d elems for base face
|
|
int nb1d = 0;
|
|
TopTools_MapOfShape Edges1;
|
|
for (TopExp_Explorer exp(aFaces.Value(NumBase), TopAbs_EDGE); exp.More(); exp.Next()) {
|
|
Edges1.Add(exp.Current());
|
|
SMESH_subMesh *sm = theMesh.GetSubMesh(exp.Current());
|
|
if( sm ) {
|
|
MapShapeNbElemsItr anIt = aResMap.find(sm);
|
|
if( anIt == aResMap.end() ) continue;
|
|
std::vector<int> aVec = (*anIt).second;
|
|
nb1d += Max(aVec[SMDSEntity_Edge],aVec[SMDSEntity_Quad_Edge]);
|
|
}
|
|
}
|
|
// find face opposite to base face
|
|
int OppNum = 0;
|
|
for(i=1; i<=6; i++) {
|
|
if(i==NumBase) continue;
|
|
bool IsOpposite = true;
|
|
for(TopExp_Explorer exp(aFaces.Value(i), TopAbs_EDGE); exp.More(); exp.Next()) {
|
|
if( Edges1.Contains(exp.Current()) ) {
|
|
IsOpposite = false;
|
|
break;
|
|
}
|
|
}
|
|
if(IsOpposite) {
|
|
OppNum = i;
|
|
break;
|
|
}
|
|
}
|
|
// find number of 2d elems on side faces
|
|
int nb2d = 0;
|
|
for(i=1; i<=6; i++) {
|
|
if( i==OppNum || i==NumBase ) continue;
|
|
MapShapeNbElemsItr anIt = aResMap.find( meshFaces[i-1] );
|
|
if( anIt == aResMap.end() ) continue;
|
|
std::vector<int> aVec = (*anIt).second;
|
|
nb2d += Max(aVec[SMDSEntity_Quadrangle],aVec[SMDSEntity_Quad_Quadrangle]);
|
|
}
|
|
|
|
MapShapeNbElemsItr anIt = aResMap.find( meshFaces[NumBase-1] );
|
|
std::vector<int> aVec = (*anIt).second;
|
|
bool IsQuadratic = (aVec[SMDSEntity_Quad_Triangle]>aVec[SMDSEntity_Triangle]) ||
|
|
(aVec[SMDSEntity_Quad_Quadrangle]>aVec[SMDSEntity_Quadrangle]);
|
|
int nb2d_face0_3 = Max(aVec[SMDSEntity_Triangle],aVec[SMDSEntity_Quad_Triangle]);
|
|
int nb2d_face0_4 = Max(aVec[SMDSEntity_Quadrangle],aVec[SMDSEntity_Quad_Quadrangle]);
|
|
int nb0d_face0 = aVec[SMDSEntity_Node];
|
|
int nb1d_face0_int = ( nb2d_face0_3*3 + nb2d_face0_4*4 - nb1d ) / 2;
|
|
|
|
std::vector<int> aResVec(SMDSEntity_Last);
|
|
for(int i=SMDSEntity_Node; i<SMDSEntity_Last; i++) aResVec[i] = 0;
|
|
if(IsQuadratic) {
|
|
aResVec[SMDSEntity_Quad_Penta] = nb2d_face0_3 * ( nb2d/nb1d );
|
|
aResVec[SMDSEntity_Quad_Hexa] = nb2d_face0_4 * ( nb2d/nb1d );
|
|
aResVec[SMDSEntity_Node] = nb0d_face0 * ( 2*nb2d/nb1d - 1 ) - nb1d_face0_int * nb2d/nb1d;
|
|
}
|
|
else {
|
|
aResVec[SMDSEntity_Node] = nb0d_face0 * ( nb2d/nb1d - 1 );
|
|
aResVec[SMDSEntity_Penta] = nb2d_face0_3 * ( nb2d/nb1d );
|
|
aResVec[SMDSEntity_Hexa] = nb2d_face0_4 * ( nb2d/nb1d );
|
|
}
|
|
SMESH_subMesh * sm = theMesh.GetSubMesh(theShape);
|
|
aResMap.insert(std::make_pair(sm,aResVec));
|
|
|
|
return true;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Create prisms
|
|
* \param columns - columns of nodes generated from nodes of a mesh face
|
|
* \param helper - helper initialized by mesh and shape to add prisms to
|
|
*/
|
|
//================================================================================
|
|
|
|
void StdMeshers_Prism_3D::AddPrisms( vector<const TNodeColumn*> & columns,
|
|
SMESH_MesherHelper* helper)
|
|
{
|
|
int nbNodes = columns.size();
|
|
int nbZ = columns[0]->size();
|
|
if ( nbZ < 2 ) return;
|
|
|
|
// find out orientation
|
|
bool isForward = true;
|
|
SMDS_VolumeTool vTool;
|
|
int z = 1;
|
|
switch ( nbNodes ) {
|
|
case 3: {
|
|
SMDS_VolumeOfNodes tmpPenta ( (*columns[0])[z-1], // bottom
|
|
(*columns[1])[z-1],
|
|
(*columns[2])[z-1],
|
|
(*columns[0])[z], // top
|
|
(*columns[1])[z],
|
|
(*columns[2])[z] );
|
|
vTool.Set( &tmpPenta );
|
|
isForward = vTool.IsForward();
|
|
break;
|
|
}
|
|
case 4: {
|
|
SMDS_VolumeOfNodes tmpHex( (*columns[0])[z-1], (*columns[1])[z-1], // bottom
|
|
(*columns[2])[z-1], (*columns[3])[z-1],
|
|
(*columns[0])[z], (*columns[1])[z], // top
|
|
(*columns[2])[z], (*columns[3])[z] );
|
|
vTool.Set( &tmpHex );
|
|
isForward = vTool.IsForward();
|
|
break;
|
|
}
|
|
default:
|
|
const int di = (nbNodes+1) / 3;
|
|
SMDS_VolumeOfNodes tmpVol ( (*columns[0] )[z-1],
|
|
(*columns[di] )[z-1],
|
|
(*columns[2*di])[z-1],
|
|
(*columns[0] )[z],
|
|
(*columns[di] )[z],
|
|
(*columns[2*di])[z] );
|
|
vTool.Set( &tmpVol );
|
|
isForward = vTool.IsForward();
|
|
}
|
|
|
|
// vertical loop on columns
|
|
|
|
helper->SetElementsOnShape( true );
|
|
|
|
switch ( nbNodes ) {
|
|
|
|
case 3: { // ---------- pentahedra
|
|
const int i1 = isForward ? 1 : 2;
|
|
const int i2 = isForward ? 2 : 1;
|
|
for ( z = 1; z < nbZ; ++z )
|
|
helper->AddVolume( (*columns[0 ])[z-1], // bottom
|
|
(*columns[i1])[z-1],
|
|
(*columns[i2])[z-1],
|
|
(*columns[0 ])[z], // top
|
|
(*columns[i1])[z],
|
|
(*columns[i2])[z] );
|
|
break;
|
|
}
|
|
case 4: { // ---------- hexahedra
|
|
const int i1 = isForward ? 1 : 3;
|
|
const int i3 = isForward ? 3 : 1;
|
|
for ( z = 1; z < nbZ; ++z )
|
|
helper->AddVolume( (*columns[0])[z-1], (*columns[i1])[z-1], // bottom
|
|
(*columns[2])[z-1], (*columns[i3])[z-1],
|
|
(*columns[0])[z], (*columns[i1])[z], // top
|
|
(*columns[2])[z], (*columns[i3])[z] );
|
|
break;
|
|
}
|
|
case 6: { // ---------- octahedra
|
|
const int iBase1 = isForward ? -1 : 0;
|
|
const int iBase2 = isForward ? 0 :-1;
|
|
for ( z = 1; z < nbZ; ++z )
|
|
helper->AddVolume( (*columns[0])[z+iBase1], (*columns[1])[z+iBase1], // bottom or top
|
|
(*columns[2])[z+iBase1], (*columns[3])[z+iBase1],
|
|
(*columns[4])[z+iBase1], (*columns[5])[z+iBase1],
|
|
(*columns[0])[z+iBase2], (*columns[1])[z+iBase2], // top or bottom
|
|
(*columns[2])[z+iBase2], (*columns[3])[z+iBase2],
|
|
(*columns[4])[z+iBase2], (*columns[5])[z+iBase2] );
|
|
break;
|
|
}
|
|
default: // ---------- polyhedra
|
|
vector<int> quantities( 2 + nbNodes, 4 );
|
|
quantities[0] = quantities[1] = nbNodes;
|
|
columns.resize( nbNodes + 1 );
|
|
columns[ nbNodes ] = columns[ 0 ];
|
|
const int i1 = isForward ? 1 : 3;
|
|
const int i3 = isForward ? 3 : 1;
|
|
const int iBase1 = isForward ? -1 : 0;
|
|
const int iBase2 = isForward ? 0 :-1;
|
|
vector<const SMDS_MeshNode*> nodes( 2*nbNodes + 4*nbNodes);
|
|
for ( z = 1; z < nbZ; ++z )
|
|
{
|
|
for ( int i = 0; i < nbNodes; ++i ) {
|
|
nodes[ i ] = (*columns[ i ])[z+iBase1]; // bottom or top
|
|
nodes[ 2*nbNodes-i-1 ] = (*columns[ i ])[z+iBase2]; // top or bottom
|
|
// side
|
|
int di = 2*nbNodes + 4*i;
|
|
nodes[ di+0 ] = (*columns[i ])[z ];
|
|
nodes[ di+i1] = (*columns[i+1])[z ];
|
|
nodes[ di+2 ] = (*columns[i+1])[z-1];
|
|
nodes[ di+i3] = (*columns[i ])[z-1];
|
|
}
|
|
helper->AddPolyhedralVolume( nodes, quantities );
|
|
}
|
|
|
|
} // switch ( nbNodes )
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Find correspondence between bottom and top nodes
|
|
* If elements on the bottom and top faces are topologically different,
|
|
* and projection is possible and allowed, perform the projection
|
|
* \retval bool - is a success or not
|
|
*/
|
|
//================================================================================
|
|
|
|
bool StdMeshers_Prism_3D::assocOrProjBottom2Top( const gp_Trsf & bottomToTopTrsf,
|
|
const Prism_3D::TPrismTopo& thePrism)
|
|
{
|
|
SMESH_subMesh * botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
|
|
SMESH_subMesh * topSM = myHelper->GetMesh()->GetSubMesh( thePrism.myTop );
|
|
|
|
SMESHDS_SubMesh * botSMDS = botSM->GetSubMeshDS();
|
|
SMESHDS_SubMesh * topSMDS = topSM->GetSubMeshDS();
|
|
|
|
if ( !botSMDS || botSMDS->NbElements() == 0 )
|
|
{
|
|
_gen->Compute( *myHelper->GetMesh(), botSM->GetSubShape(), /*aShapeOnly=*/true );
|
|
botSMDS = botSM->GetSubMeshDS();
|
|
if ( !botSMDS || botSMDS->NbElements() == 0 )
|
|
return toSM( error(TCom("No elements on face #") << botSM->GetId() ));
|
|
}
|
|
|
|
bool needProject = !topSM->IsMeshComputed();
|
|
if ( !needProject &&
|
|
(botSMDS->NbElements() != topSMDS->NbElements() ||
|
|
botSMDS->NbNodes() != topSMDS->NbNodes()))
|
|
{
|
|
MESSAGE("nb elem bot " << botSMDS->NbElements() <<
|
|
" top " << ( topSMDS ? topSMDS->NbElements() : 0 ));
|
|
MESSAGE("nb node bot " << botSMDS->NbNodes() <<
|
|
" top " << ( topSMDS ? topSMDS->NbNodes() : 0 ));
|
|
return toSM( error(TCom("Mesh on faces #") << botSM->GetId()
|
|
<<" and #"<< topSM->GetId() << " seems different" ));
|
|
}
|
|
|
|
if ( 0/*needProject && !myProjectTriangles*/ )
|
|
return toSM( error(TCom("Mesh on faces #") << botSM->GetId()
|
|
<<" and #"<< topSM->GetId() << " seems different" ));
|
|
///RETURN_BAD_RESULT("Need to project but not allowed");
|
|
|
|
NSProjUtils::TNodeNodeMap n2nMap;
|
|
const NSProjUtils::TNodeNodeMap* n2nMapPtr = & n2nMap;
|
|
if ( needProject )
|
|
{
|
|
if ( !projectBottomToTop( bottomToTopTrsf, thePrism ))
|
|
return false;
|
|
n2nMapPtr = & TProjction2dAlgo::instance( this )->GetNodesMap();
|
|
}
|
|
|
|
if ( !n2nMapPtr || n2nMapPtr->size() < botSMDS->NbNodes() )
|
|
{
|
|
// associate top and bottom faces
|
|
NSProjUtils::TShapeShapeMap shape2ShapeMap;
|
|
const bool sameTopo =
|
|
NSProjUtils::FindSubShapeAssociation( thePrism.myBottom, myHelper->GetMesh(),
|
|
thePrism.myTop, myHelper->GetMesh(),
|
|
shape2ShapeMap);
|
|
if ( !sameTopo )
|
|
for ( size_t iQ = 0; iQ < thePrism.myWallQuads.size(); ++iQ )
|
|
{
|
|
const Prism_3D::TQuadList& quadList = thePrism.myWallQuads[iQ];
|
|
StdMeshers_FaceSidePtr botSide = quadList.front()->side[ QUAD_BOTTOM_SIDE ];
|
|
StdMeshers_FaceSidePtr topSide = quadList.back ()->side[ QUAD_TOP_SIDE ];
|
|
if ( botSide->NbEdges() == topSide->NbEdges() )
|
|
{
|
|
for ( int iE = 0; iE < botSide->NbEdges(); ++iE )
|
|
{
|
|
NSProjUtils::InsertAssociation( botSide->Edge( iE ),
|
|
topSide->Edge( iE ), shape2ShapeMap );
|
|
NSProjUtils::InsertAssociation( myHelper->IthVertex( 0, botSide->Edge( iE )),
|
|
myHelper->IthVertex( 0, topSide->Edge( iE )),
|
|
shape2ShapeMap );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TopoDS_Vertex vb, vt;
|
|
StdMeshers_FaceSidePtr sideB, sideT;
|
|
vb = myHelper->IthVertex( 0, botSide->Edge( 0 ));
|
|
vt = myHelper->IthVertex( 0, topSide->Edge( 0 ));
|
|
sideB = quadList.front()->side[ QUAD_LEFT_SIDE ];
|
|
sideT = quadList.back ()->side[ QUAD_LEFT_SIDE ];
|
|
if ( vb.IsSame( sideB->FirstVertex() ) &&
|
|
vt.IsSame( sideT->LastVertex() ))
|
|
{
|
|
NSProjUtils::InsertAssociation( botSide->Edge( 0 ),
|
|
topSide->Edge( 0 ), shape2ShapeMap );
|
|
NSProjUtils::InsertAssociation( vb, vt, shape2ShapeMap );
|
|
}
|
|
vb = myHelper->IthVertex( 1, botSide->Edge( botSide->NbEdges()-1 ));
|
|
vt = myHelper->IthVertex( 1, topSide->Edge( topSide->NbEdges()-1 ));
|
|
sideB = quadList.front()->side[ QUAD_RIGHT_SIDE ];
|
|
sideT = quadList.back ()->side[ QUAD_RIGHT_SIDE ];
|
|
if ( vb.IsSame( sideB->FirstVertex() ) &&
|
|
vt.IsSame( sideT->LastVertex() ))
|
|
{
|
|
NSProjUtils::InsertAssociation( botSide->Edge( botSide->NbEdges()-1 ),
|
|
topSide->Edge( topSide->NbEdges()-1 ),
|
|
shape2ShapeMap );
|
|
NSProjUtils::InsertAssociation( vb, vt, shape2ShapeMap );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Find matching nodes of top and bottom faces
|
|
n2nMapPtr = & n2nMap;
|
|
if ( ! NSProjUtils::FindMatchingNodesOnFaces( thePrism.myBottom, myHelper->GetMesh(),
|
|
thePrism.myTop, myHelper->GetMesh(),
|
|
shape2ShapeMap, n2nMap ))
|
|
{
|
|
if ( sameTopo )
|
|
return toSM( error(TCom("Mesh on faces #") << botSM->GetId()
|
|
<<" and #"<< topSM->GetId() << " seems different" ));
|
|
else
|
|
return toSM( error(TCom("Topology of faces #") << botSM->GetId()
|
|
<<" and #"<< topSM->GetId() << " seems different" ));
|
|
}
|
|
}
|
|
|
|
// Fill myBotToColumnMap
|
|
|
|
int zSize = myBlock.VerticalSize();
|
|
TNodeNodeMap::const_iterator bN_tN = n2nMapPtr->begin();
|
|
for ( ; bN_tN != n2nMapPtr->end(); ++bN_tN )
|
|
{
|
|
const SMDS_MeshNode* botNode = bN_tN->first;
|
|
const SMDS_MeshNode* topNode = bN_tN->second;
|
|
if ( botNode->GetPosition()->GetTypeOfPosition() != SMDS_TOP_FACE )
|
|
continue; // wall columns are contained in myBlock
|
|
// create node column
|
|
Prism_3D::TNode bN( botNode );
|
|
TNode2ColumnMap::iterator bN_col =
|
|
myBotToColumnMap.insert( make_pair ( bN, TNodeColumn() )).first;
|
|
TNodeColumn & column = bN_col->second;
|
|
column.resize( zSize );
|
|
column.front() = botNode;
|
|
column.back() = topNode;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Remove faces from the top face and re-create them by projection from the bottom
|
|
* \retval bool - a success or not
|
|
*/
|
|
//================================================================================
|
|
|
|
bool StdMeshers_Prism_3D::projectBottomToTop( const gp_Trsf & bottomToTopTrsf,
|
|
const Prism_3D::TPrismTopo& thePrism )
|
|
{
|
|
if ( project2dMesh( thePrism.myBottom, thePrism.myTop ))
|
|
{
|
|
return true;
|
|
}
|
|
NSProjUtils::TNodeNodeMap& n2nMap =
|
|
(NSProjUtils::TNodeNodeMap&) TProjction2dAlgo::instance( this )->GetNodesMap();
|
|
n2nMap.clear();
|
|
|
|
myUseBlock = true;
|
|
|
|
SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
|
|
SMESH_subMesh * botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
|
|
SMESH_subMesh * topSM = myHelper->GetMesh()->GetSubMesh( thePrism.myTop );
|
|
|
|
SMESHDS_SubMesh * botSMDS = botSM->GetSubMeshDS();
|
|
SMESHDS_SubMesh * topSMDS = topSM->GetSubMeshDS();
|
|
|
|
if ( topSMDS && topSMDS->NbElements() > 0 )
|
|
{
|
|
//topSM->ComputeStateEngine( SMESH_subMesh::CLEAN ); -- avoid propagation of events
|
|
for ( SMDS_ElemIteratorPtr eIt = topSMDS->GetElements(); eIt->more(); )
|
|
meshDS->RemoveFreeElement( eIt->next(), topSMDS, /*fromGroups=*/false );
|
|
for ( SMDS_NodeIteratorPtr nIt = topSMDS->GetNodes(); nIt->more(); )
|
|
meshDS->RemoveFreeNode( nIt->next(), topSMDS, /*fromGroups=*/false );
|
|
}
|
|
|
|
const TopoDS_Face& botFace = thePrism.myBottom; // oriented within
|
|
const TopoDS_Face& topFace = thePrism.myTop; // the 3D SHAPE
|
|
int topFaceID = meshDS->ShapeToIndex( thePrism.myTop );
|
|
|
|
SMESH_MesherHelper botHelper( *myHelper->GetMesh() );
|
|
botHelper.SetSubShape( botFace );
|
|
botHelper.ToFixNodeParameters( true );
|
|
bool checkUV;
|
|
SMESH_MesherHelper topHelper( *myHelper->GetMesh() );
|
|
topHelper.SetSubShape( topFace );
|
|
topHelper.ToFixNodeParameters( true );
|
|
double distXYZ[4], fixTol = 10 * topHelper.MaxTolerance( topFace );
|
|
|
|
// Fill myBotToColumnMap
|
|
|
|
int zSize = myBlock.VerticalSize();
|
|
Prism_3D::TNode prevTNode;
|
|
SMDS_NodeIteratorPtr nIt = botSMDS->GetNodes();
|
|
while ( nIt->more() )
|
|
{
|
|
const SMDS_MeshNode* botNode = nIt->next();
|
|
const SMDS_MeshNode* topNode = 0;
|
|
if ( botNode->GetPosition()->GetTypeOfPosition() != SMDS_TOP_FACE )
|
|
continue; // strange
|
|
|
|
Prism_3D::TNode bN( botNode );
|
|
if ( bottomToTopTrsf.Form() == gp_Identity )
|
|
{
|
|
// compute bottom node params
|
|
gp_XYZ paramHint(-1,-1,-1);
|
|
if ( prevTNode.IsNeighbor( bN ))
|
|
{
|
|
paramHint = prevTNode.GetParams();
|
|
// double tol = 1e-2 * ( prevTNode.GetCoords() - bN.GetCoords() ).Modulus();
|
|
// myBlock.SetTolerance( Min( myBlock.GetTolerance(), tol ));
|
|
}
|
|
if ( !myBlock.ComputeParameters( bN.GetCoords(), bN.ChangeParams(),
|
|
ID_BOT_FACE, paramHint ))
|
|
return toSM( error(TCom("Can't compute normalized parameters for node ")
|
|
<< botNode->GetID() << " on the face #"<< botSM->GetId() ));
|
|
prevTNode = bN;
|
|
// compute top node coords
|
|
gp_XYZ topXYZ; gp_XY topUV;
|
|
if ( !myBlock.FacePoint( ID_TOP_FACE, bN.GetParams(), topXYZ ) ||
|
|
!myBlock.FaceUV ( ID_TOP_FACE, bN.GetParams(), topUV ))
|
|
return toSM( error(TCom("Can't compute coordinates "
|
|
"by normalized parameters on the face #")<< topSM->GetId() ));
|
|
topNode = meshDS->AddNode( topXYZ.X(),topXYZ.Y(),topXYZ.Z() );
|
|
meshDS->SetNodeOnFace( topNode, topFaceID, topUV.X(), topUV.Y() );
|
|
}
|
|
else // use bottomToTopTrsf
|
|
{
|
|
gp_XYZ coords = bN.GetCoords();
|
|
bottomToTopTrsf.Transforms( coords );
|
|
topNode = meshDS->AddNode( coords.X(), coords.Y(), coords.Z() );
|
|
gp_XY topUV = botHelper.GetNodeUV( botFace, botNode, 0, &checkUV );
|
|
meshDS->SetNodeOnFace( topNode, topFaceID, topUV.X(), topUV.Y() );
|
|
distXYZ[0] = -1;
|
|
if ( topHelper.CheckNodeUV( topFace, topNode, topUV, fixTol, /*force=*/false, distXYZ ) &&
|
|
distXYZ[0] > fixTol && distXYZ[0] < fixTol * 1e+3 )
|
|
meshDS->MoveNode( topNode, distXYZ[1], distXYZ[2], distXYZ[3] ); // transform can be inaccurate
|
|
}
|
|
// create node column
|
|
TNode2ColumnMap::iterator bN_col =
|
|
myBotToColumnMap.insert( make_pair ( bN, TNodeColumn() )).first;
|
|
TNodeColumn & column = bN_col->second;
|
|
column.resize( zSize );
|
|
column.front() = botNode;
|
|
column.back() = topNode;
|
|
|
|
n2nMap.insert( n2nMap.end(), make_pair( botNode, topNode ));
|
|
|
|
if ( _computeCanceled )
|
|
return toSM( error( SMESH_ComputeError::New(COMPERR_CANCELED)));
|
|
}
|
|
|
|
// Create top faces
|
|
|
|
const bool oldSetElemsOnShape = myHelper->SetElementsOnShape( false );
|
|
|
|
// care of orientation;
|
|
// if the bottom faces is orienetd OK then top faces must be reversed
|
|
bool reverseTop = true;
|
|
if ( myHelper->NbAncestors( botFace, *myBlock.Mesh(), TopAbs_SOLID ) > 1 )
|
|
reverseTop = ! myHelper->IsReversedSubMesh( botFace );
|
|
int iFrw, iRev, *iPtr = &( reverseTop ? iRev : iFrw );
|
|
|
|
// loop on bottom mesh faces
|
|
SMDS_ElemIteratorPtr faceIt = botSMDS->GetElements();
|
|
vector< const SMDS_MeshNode* > nodes;
|
|
while ( faceIt->more() )
|
|
{
|
|
const SMDS_MeshElement* face = faceIt->next();
|
|
if ( !face || face->GetType() != SMDSAbs_Face )
|
|
continue;
|
|
|
|
// find top node in columns for each bottom node
|
|
int nbNodes = face->NbCornerNodes();
|
|
nodes.resize( nbNodes );
|
|
for ( iFrw = 0, iRev = nbNodes-1; iFrw < nbNodes; ++iFrw, --iRev )
|
|
{
|
|
const SMDS_MeshNode* n = face->GetNode( *iPtr );
|
|
if ( n->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) {
|
|
TNode2ColumnMap::iterator bot_column = myBotToColumnMap.find( n );
|
|
if ( bot_column == myBotToColumnMap.end() )
|
|
return toSM( error(TCom("No nodes found above node ") << n->GetID() ));
|
|
nodes[ iFrw ] = bot_column->second.back();
|
|
}
|
|
else {
|
|
const TNodeColumn* column = myBlock.GetNodeColumn( n );
|
|
if ( !column )
|
|
return toSM( error(TCom("No side nodes found above node ") << n->GetID() ));
|
|
nodes[ iFrw ] = column->back();
|
|
}
|
|
}
|
|
SMDS_MeshElement* newFace = 0;
|
|
switch ( nbNodes ) {
|
|
|
|
case 3: {
|
|
newFace = myHelper->AddFace(nodes[0], nodes[1], nodes[2]);
|
|
break;
|
|
}
|
|
case 4: {
|
|
newFace = myHelper->AddFace( nodes[0], nodes[1], nodes[2], nodes[3] );
|
|
break;
|
|
}
|
|
default:
|
|
newFace = meshDS->AddPolygonalFace( nodes );
|
|
}
|
|
if ( newFace )
|
|
meshDS->SetMeshElementOnShape( newFace, topFaceID );
|
|
}
|
|
|
|
myHelper->SetElementsOnShape( oldSetElemsOnShape );
|
|
|
|
// Check the projected mesh
|
|
|
|
if ( thePrism.myNbEdgesInWires.size() > 1 && // there are holes
|
|
topHelper.IsDistorted2D( topSM, /*checkUV=*/false ))
|
|
{
|
|
SMESH_MeshEditor editor( topHelper.GetMesh() );
|
|
|
|
// smooth in 2D or 3D?
|
|
TopLoc_Location loc;
|
|
Handle(Geom_Surface) surface = BRep_Tool::Surface( topFace, loc );
|
|
bool isPlanar = GeomLib_IsPlanarSurface( surface ).IsPlanar();
|
|
|
|
bool isFixed = false;
|
|
set<const SMDS_MeshNode*> fixedNodes;
|
|
for ( int iAttemp = 0; !isFixed && iAttemp < 10; ++iAttemp )
|
|
{
|
|
TIDSortedElemSet faces;
|
|
for ( faceIt = topSMDS->GetElements(); faceIt->more(); )
|
|
faces.insert( faces.end(), faceIt->next() );
|
|
|
|
SMESH_MeshEditor::SmoothMethod algo =
|
|
iAttemp ? SMESH_MeshEditor::CENTROIDAL : SMESH_MeshEditor::LAPLACIAN;
|
|
|
|
// smoothing
|
|
editor.Smooth( faces, fixedNodes, algo, /*nbIterations=*/ 10,
|
|
/*theTgtAspectRatio=*/1.0, /*the2D=*/!isPlanar);
|
|
|
|
isFixed = !topHelper.IsDistorted2D( topSM, /*checkUV=*/true );
|
|
}
|
|
if ( !isFixed )
|
|
return toSM( error( TCom("Projection from face #") << botSM->GetId()
|
|
<< " to face #" << topSM->GetId()
|
|
<< " failed: inverted elements created"));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : getSweepTolerance
|
|
//purpose : Compute tolerance to pass to StdMeshers_Sweeper
|
|
//=======================================================================
|
|
|
|
double StdMeshers_Prism_3D::getSweepTolerance( const Prism_3D::TPrismTopo& thePrism )
|
|
{
|
|
SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
|
|
SMESHDS_SubMesh * sm[2] = { meshDS->MeshElements( thePrism.myBottom ),
|
|
meshDS->MeshElements( thePrism.myTop ) };
|
|
double minDist = 1e100;
|
|
|
|
vector< SMESH_TNodeXYZ > nodes;
|
|
for ( int iSM = 0; iSM < 2; ++iSM )
|
|
{
|
|
if ( !sm[ iSM ]) continue;
|
|
|
|
SMDS_ElemIteratorPtr fIt = sm[ iSM ]->GetElements();
|
|
while ( fIt->more() )
|
|
{
|
|
const SMDS_MeshElement* face = fIt->next();
|
|
const int nbNodes = face->NbCornerNodes();
|
|
SMDS_ElemIteratorPtr nIt = face->nodesIterator();
|
|
|
|
nodes.resize( nbNodes + 1 );
|
|
for ( int iN = 0; iN < nbNodes; ++iN )
|
|
nodes[ iN ] = nIt->next();
|
|
nodes.back() = nodes[0];
|
|
|
|
// loop on links
|
|
double dist2;
|
|
for ( int iN = 0; iN < nbNodes; ++iN )
|
|
{
|
|
if ( nodes[ iN ]._node->GetPosition()->GetDim() < 2 &&
|
|
nodes[ iN+1 ]._node->GetPosition()->GetDim() < 2 )
|
|
{
|
|
// it's a boundary link; measure distance of other
|
|
// nodes to this link
|
|
gp_XYZ linkDir = nodes[ iN ] - nodes[ iN+1 ];
|
|
double linkLen = linkDir.Modulus();
|
|
bool isDegen = ( linkLen < numeric_limits<double>::min() );
|
|
if ( !isDegen ) linkDir /= linkLen;
|
|
for ( int iN2 = 0; iN2 < nbNodes; ++iN2 ) // loop on other nodes
|
|
{
|
|
if ( nodes[ iN2 ] == nodes[ iN ] ||
|
|
nodes[ iN2 ] == nodes[ iN+1 ]) continue;
|
|
if ( isDegen )
|
|
{
|
|
dist2 = ( nodes[ iN ] - nodes[ iN2 ]).SquareModulus();
|
|
}
|
|
else
|
|
{
|
|
dist2 = linkDir.CrossSquareMagnitude( nodes[ iN ] - nodes[ iN2 ]);
|
|
}
|
|
if ( dist2 > numeric_limits<double>::min() )
|
|
minDist = Min ( minDist, dist2 );
|
|
}
|
|
}
|
|
// measure length link
|
|
else if ( nodes[ iN ]._node < nodes[ iN+1 ]._node ) // not to measure same link twice
|
|
{
|
|
dist2 = ( nodes[ iN ] - nodes[ iN+1 ]).SquareModulus();
|
|
if ( dist2 > numeric_limits<double>::min() )
|
|
minDist = Min ( minDist, dist2 );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 0.1 * Sqrt ( minDist );
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : isSimpleQuad
|
|
//purpose : check if the bottom FACE is meshable with nice qudrangles,
|
|
// if so the block aproach can work rather fast.
|
|
// This is a temporary mean caused by problems in StdMeshers_Sweeper
|
|
//=======================================================================
|
|
|
|
bool StdMeshers_Prism_3D::isSimpleBottom( const Prism_3D::TPrismTopo& thePrism )
|
|
{
|
|
// analyse angles between edges
|
|
double nbConcaveAng = 0, nbConvexAng = 0;
|
|
TopoDS_Face reverseBottom = TopoDS::Face( thePrism.myBottom.Reversed() ); // see initPrism()
|
|
TopoDS_Vertex commonV;
|
|
const list< TopoDS_Edge >& botEdges = thePrism.myBottomEdges;
|
|
list< TopoDS_Edge >::const_iterator edge = botEdges.begin();
|
|
while ( edge != botEdges.end() )
|
|
{
|
|
if ( SMESH_Algo::isDegenerated( *edge ))
|
|
return false;
|
|
TopoDS_Edge e1 = *edge++;
|
|
TopoDS_Edge e2 = ( edge == botEdges.end() ? botEdges.front() : *edge );
|
|
if ( ! TopExp::CommonVertex( e1, e2, commonV ))
|
|
{
|
|
e2 = botEdges.front();
|
|
if ( ! TopExp::CommonVertex( e1, e2, commonV ))
|
|
break;
|
|
}
|
|
double angle = myHelper->GetAngle( e1, e2, reverseBottom, commonV );
|
|
if ( angle < -5 * M_PI/180 )
|
|
if ( ++nbConcaveAng > 1 )
|
|
return false;
|
|
if ( angle > 85 * M_PI/180 )
|
|
if ( ++nbConvexAng > 4 )
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : project2dMesh
|
|
//purpose : Project mesh faces from a source FACE of one prism (theSrcFace)
|
|
// to a source FACE of another prism (theTgtFace)
|
|
//=======================================================================
|
|
|
|
bool StdMeshers_Prism_3D::project2dMesh(const TopoDS_Face& theSrcFace,
|
|
const TopoDS_Face& theTgtFace)
|
|
{
|
|
TProjction2dAlgo* projector2D = TProjction2dAlgo::instance( this );
|
|
projector2D->myHyp.SetSourceFace( theSrcFace );
|
|
bool ok = projector2D->Compute( *myHelper->GetMesh(), theTgtFace );
|
|
|
|
SMESH_subMesh* tgtSM = myHelper->GetMesh()->GetSubMesh( theTgtFace );
|
|
if ( !ok && tgtSM->GetSubMeshDS() ) {
|
|
//tgtSM->ComputeStateEngine( SMESH_subMesh::CLEAN ); -- avoid propagation of events
|
|
SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
|
|
SMESHDS_SubMesh* tgtSMDS = tgtSM->GetSubMeshDS();
|
|
for ( SMDS_ElemIteratorPtr eIt = tgtSMDS->GetElements(); eIt->more(); )
|
|
meshDS->RemoveFreeElement( eIt->next(), tgtSMDS, /*fromGroups=*/false );
|
|
for ( SMDS_NodeIteratorPtr nIt = tgtSMDS->GetNodes(); nIt->more(); )
|
|
meshDS->RemoveFreeNode( nIt->next(), tgtSMDS, /*fromGroups=*/false );
|
|
}
|
|
tgtSM->ComputeStateEngine ( SMESH_subMesh::CHECK_COMPUTE_STATE );
|
|
tgtSM->ComputeSubMeshStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
|
|
|
|
return ok;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Set projection coordinates of a node to a face and it's sub-shapes
|
|
* \param faceID - the face given by in-block ID
|
|
* \param params - node normalized parameters
|
|
* \retval bool - is a success
|
|
*/
|
|
//================================================================================
|
|
|
|
bool StdMeshers_Prism_3D::setFaceAndEdgesXYZ( const int faceID, const gp_XYZ& params, int z )
|
|
{
|
|
// find base and top edges of the face
|
|
enum { BASE = 0, TOP, LEFT, RIGHT };
|
|
vector< int > edgeVec; // 0-base, 1-top
|
|
SMESH_Block::GetFaceEdgesIDs( faceID, edgeVec );
|
|
|
|
myBlock.EdgePoint( edgeVec[ BASE ], params, myShapeXYZ[ edgeVec[ BASE ]]);
|
|
myBlock.EdgePoint( edgeVec[ TOP ], params, myShapeXYZ[ edgeVec[ TOP ]]);
|
|
|
|
SHOWYXZ("\nparams ", params);
|
|
SHOWYXZ("TOP is " <<edgeVec[ TOP ], myShapeXYZ[ edgeVec[ TOP]]);
|
|
SHOWYXZ("BASE is "<<edgeVec[ BASE], myShapeXYZ[ edgeVec[ BASE]]);
|
|
|
|
if ( faceID == SMESH_Block::ID_Fx0z || faceID == SMESH_Block::ID_Fx1z )
|
|
{
|
|
myBlock.EdgePoint( edgeVec[ LEFT ], params, myShapeXYZ[ edgeVec[ LEFT ]]);
|
|
myBlock.EdgePoint( edgeVec[ RIGHT ], params, myShapeXYZ[ edgeVec[ RIGHT ]]);
|
|
|
|
SHOWYXZ("VER "<<edgeVec[ LEFT], myShapeXYZ[ edgeVec[ LEFT]]);
|
|
SHOWYXZ("VER "<<edgeVec[ RIGHT], myShapeXYZ[ edgeVec[ RIGHT]]);
|
|
}
|
|
myBlock.FacePoint( faceID, params, myShapeXYZ[ faceID ]);
|
|
SHOWYXZ("FacePoint "<<faceID, myShapeXYZ[ faceID]);
|
|
|
|
return true;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : toSM
|
|
//purpose : If (!isOK), sets the error to a sub-mesh of a current SOLID
|
|
//=======================================================================
|
|
|
|
bool StdMeshers_Prism_3D::toSM( bool isOK )
|
|
{
|
|
if ( mySetErrorToSM &&
|
|
!isOK &&
|
|
myHelper &&
|
|
!myHelper->GetSubShape().IsNull() &&
|
|
myHelper->GetSubShape().ShapeType() == TopAbs_SOLID)
|
|
{
|
|
SMESH_subMesh* sm = myHelper->GetMesh()->GetSubMesh( myHelper->GetSubShape() );
|
|
sm->GetComputeError() = this->GetComputeError();
|
|
// clear error in order not to return it twice
|
|
_error = COMPERR_OK;
|
|
_comment.clear();
|
|
}
|
|
return isOK;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : shapeID
|
|
//purpose : Return index of a shape
|
|
//=======================================================================
|
|
|
|
int StdMeshers_Prism_3D::shapeID( const TopoDS_Shape& S )
|
|
{
|
|
if ( S.IsNull() ) return 0;
|
|
if ( !myHelper ) return -3;
|
|
return myHelper->GetMeshDS()->ShapeToIndex( S );
|
|
}
|
|
|
|
namespace // utils used by StdMeshers_Prism_3D::IsApplicable()
|
|
{
|
|
struct EdgeWithNeighbors
|
|
{
|
|
TopoDS_Edge _edge;
|
|
int _iL, _iR;
|
|
EdgeWithNeighbors(const TopoDS_Edge& E, int iE, int nbE, int shift = 0 ):
|
|
_edge( E ),
|
|
_iL( SMESH_MesherHelper::WrapIndex( iE-1, nbE ) + shift ),
|
|
_iR( SMESH_MesherHelper::WrapIndex( iE+1, nbE ) + shift )
|
|
{
|
|
}
|
|
EdgeWithNeighbors() {}
|
|
};
|
|
struct PrismSide
|
|
{
|
|
TopoDS_Face _face;
|
|
TopTools_IndexedMapOfShape *_faces; // pointer because its copy constructor is private
|
|
TopoDS_Edge _topEdge;
|
|
vector< EdgeWithNeighbors >*_edges;
|
|
int _iBotEdge;
|
|
vector< bool > _isCheckedEdge;
|
|
int _nbCheckedEdges; // nb of EDGEs whose location is defined
|
|
PrismSide *_leftSide;
|
|
PrismSide *_rightSide;
|
|
const TopoDS_Edge& Edge( int i ) const
|
|
{
|
|
return (*_edges)[ i ]._edge;
|
|
}
|
|
int FindEdge( const TopoDS_Edge& E ) const
|
|
{
|
|
for ( size_t i = 0; i < _edges->size(); ++i )
|
|
if ( E.IsSame( Edge( i ))) return i;
|
|
return -1;
|
|
}
|
|
bool IsSideFace( const TopoDS_Shape& face ) const
|
|
{
|
|
if ( _faces->Contains( face )) // avoid returning true for a prism top FACE
|
|
return ( !_face.IsNull() || !( face.IsSame( _faces->FindKey( _faces->Extent() ))));
|
|
return false;
|
|
}
|
|
};
|
|
//--------------------------------------------------------------------------------
|
|
/*!
|
|
* \brief Return ordered edges of a face
|
|
*/
|
|
bool getEdges( const TopoDS_Face& face,
|
|
vector< EdgeWithNeighbors > & edges,
|
|
const bool noHolesAllowed)
|
|
{
|
|
list< TopoDS_Edge > ee;
|
|
list< int > nbEdgesInWires;
|
|
int nbW = SMESH_Block::GetOrderedEdges( face, ee, nbEdgesInWires );
|
|
if ( nbW > 1 && noHolesAllowed )
|
|
return false;
|
|
|
|
int iE, nbTot = 0;
|
|
list< TopoDS_Edge >::iterator e = ee.begin();
|
|
list< int >::iterator nbE = nbEdgesInWires.begin();
|
|
for ( ; nbE != nbEdgesInWires.end(); ++nbE )
|
|
for ( iE = 0; iE < *nbE; ++e, ++iE )
|
|
if ( SMESH_Algo::isDegenerated( *e ))
|
|
{
|
|
e = --ee.erase( e );
|
|
--(*nbE);
|
|
--iE;
|
|
}
|
|
else
|
|
{
|
|
e->Orientation( TopAbs_FORWARD ); // for operator==() to work
|
|
}
|
|
|
|
edges.clear();
|
|
e = ee.begin();
|
|
for ( nbE = nbEdgesInWires.begin(); nbE != nbEdgesInWires.end(); ++nbE )
|
|
{
|
|
for ( iE = 0; iE < *nbE; ++e, ++iE )
|
|
edges.push_back( EdgeWithNeighbors( *e, iE, *nbE, nbTot ));
|
|
nbTot += *nbE;
|
|
}
|
|
return edges.size();
|
|
}
|
|
//--------------------------------------------------------------------------------
|
|
/*!
|
|
* \brief Return another faces sharing an edge
|
|
*/
|
|
const TopoDS_Shape & getAnotherFace( const TopoDS_Face& face,
|
|
const TopoDS_Edge& edge,
|
|
TopTools_IndexedDataMapOfShapeListOfShape& facesOfEdge)
|
|
{
|
|
TopTools_ListIteratorOfListOfShape faceIt( facesOfEdge.FindFromKey( edge ));
|
|
for ( ; faceIt.More(); faceIt.Next() )
|
|
if ( !face.IsSame( faceIt.Value() ))
|
|
return faceIt.Value();
|
|
return face;
|
|
}
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Return true if the algorithm can mesh this shape
|
|
* \param [in] aShape - shape to check
|
|
* \param [in] toCheckAll - if true, this check returns OK if all shapes are OK,
|
|
* else, returns OK if at least one shape is OK
|
|
*/
|
|
//================================================================================
|
|
|
|
bool StdMeshers_Prism_3D::IsApplicable(const TopoDS_Shape & shape, bool toCheckAll)
|
|
{
|
|
TopExp_Explorer sExp( shape, TopAbs_SOLID );
|
|
if ( !sExp.More() )
|
|
return false;
|
|
|
|
for ( ; sExp.More(); sExp.Next() )
|
|
{
|
|
// check nb shells
|
|
TopoDS_Shape shell;
|
|
TopExp_Explorer shExp( sExp.Current(), TopAbs_SHELL );
|
|
if ( shExp.More() ) {
|
|
shell = shExp.Current();
|
|
shExp.Next();
|
|
if ( shExp.More() )
|
|
shell.Nullify();
|
|
}
|
|
if ( shell.IsNull() ) {
|
|
if ( toCheckAll ) return false;
|
|
continue;
|
|
}
|
|
// get all faces
|
|
TopTools_IndexedMapOfShape allFaces;
|
|
TopExp::MapShapes( shell, TopAbs_FACE, allFaces );
|
|
if ( allFaces.Extent() < 3 ) {
|
|
if ( toCheckAll ) return false;
|
|
continue;
|
|
}
|
|
// is a box?
|
|
if ( allFaces.Extent() == 6 )
|
|
{
|
|
TopTools_IndexedMapOfOrientedShape map;
|
|
bool isBox = SMESH_Block::FindBlockShapes( TopoDS::Shell( shell ),
|
|
TopoDS_Vertex(), TopoDS_Vertex(), map );
|
|
if ( isBox ) {
|
|
if ( !toCheckAll ) return true;
|
|
continue;
|
|
}
|
|
}
|
|
#ifdef _DEBUG_
|
|
TopTools_IndexedMapOfShape allShapes;
|
|
TopExp::MapShapes( shape, allShapes );
|
|
#endif
|
|
|
|
TopTools_IndexedDataMapOfShapeListOfShape facesOfEdge;
|
|
TopTools_ListIteratorOfListOfShape faceIt;
|
|
TopExp::MapShapesAndAncestors( sExp.Current(), TopAbs_EDGE, TopAbs_FACE , facesOfEdge );
|
|
if ( facesOfEdge.IsEmpty() ) {
|
|
if ( toCheckAll ) return false;
|
|
continue;
|
|
}
|
|
|
|
typedef vector< EdgeWithNeighbors > TEdgeWithNeighborsVec;
|
|
vector< TEdgeWithNeighborsVec > faceEdgesVec( allFaces.Extent() + 1 );
|
|
TopTools_IndexedMapOfShape* facesOfSide = new TopTools_IndexedMapOfShape[ faceEdgesVec.size() ];
|
|
SMESHUtils::ArrayDeleter<TopTools_IndexedMapOfShape> delFacesOfSide( facesOfSide );
|
|
|
|
// try to use each face as a bottom one
|
|
bool prismDetected = false;
|
|
for ( int iF = 1; iF < allFaces.Extent() && !prismDetected; ++iF )
|
|
{
|
|
const TopoDS_Face& botF = TopoDS::Face( allFaces( iF ));
|
|
|
|
TEdgeWithNeighborsVec& botEdges = faceEdgesVec[ iF ];
|
|
if ( botEdges.empty() )
|
|
if ( !getEdges( botF, botEdges, /*noHoles=*/false ))
|
|
break;
|
|
if ( allFaces.Extent()-1 <= (int) botEdges.size() )
|
|
continue; // all faces are adjacent to botF - no top FACE
|
|
|
|
// init data of side FACEs
|
|
vector< PrismSide > sides( botEdges.size() );
|
|
for ( int iS = 0; iS < botEdges.size(); ++iS )
|
|
{
|
|
sides[ iS ]._topEdge = botEdges[ iS ]._edge;
|
|
sides[ iS ]._face = botF;
|
|
sides[ iS ]._leftSide = & sides[ botEdges[ iS ]._iR ];
|
|
sides[ iS ]._rightSide = & sides[ botEdges[ iS ]._iL ];
|
|
sides[ iS ]._faces = & facesOfSide[ iS ];
|
|
sides[ iS ]._faces->Clear();
|
|
}
|
|
|
|
bool isOK = true; // ok for a current botF
|
|
bool isAdvanced = true; // is new data found in a current loop
|
|
int nbFoundSideFaces = 0;
|
|
for ( int iLoop = 0; isOK && isAdvanced; ++iLoop )
|
|
{
|
|
isAdvanced = false;
|
|
for ( size_t iS = 0; iS < sides.size() && isOK; ++iS )
|
|
{
|
|
PrismSide& side = sides[ iS ];
|
|
if ( side._face.IsNull() )
|
|
continue; // probably the prism top face is the last of side._faces
|
|
|
|
if ( side._topEdge.IsNull() )
|
|
{
|
|
// find vertical EDGEs --- EGDEs shared with neighbor side FACEs
|
|
for ( int is2nd = 0; is2nd < 2 && isOK; ++is2nd ) // 2 adjacent neighbors
|
|
{
|
|
int di = is2nd ? 1 : -1;
|
|
const PrismSide* adjSide = is2nd ? side._rightSide : side._leftSide;
|
|
for ( size_t i = 1; i < side._edges->size(); ++i )
|
|
{
|
|
int iE = SMESH_MesherHelper::WrapIndex( i*di + side._iBotEdge, side._edges->size());
|
|
if ( side._isCheckedEdge[ iE ] ) continue;
|
|
const TopoDS_Edge& vertE = side.Edge( iE );
|
|
const TopoDS_Shape& neighborF = getAnotherFace( side._face, vertE, facesOfEdge );
|
|
bool isEdgeShared = adjSide->IsSideFace( neighborF );
|
|
if ( isEdgeShared )
|
|
{
|
|
isAdvanced = true;
|
|
side._isCheckedEdge[ iE ] = true;
|
|
side._nbCheckedEdges++;
|
|
int nbNotCheckedE = side._edges->size() - side._nbCheckedEdges;
|
|
if ( nbNotCheckedE == 1 )
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
if ( i == 1 && iLoop == 0 ) isOK = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
// find a top EDGE
|
|
int nbNotCheckedE = side._edges->size() - side._nbCheckedEdges;
|
|
if ( nbNotCheckedE == 1 )
|
|
{
|
|
vector<bool>::iterator ii = std::find( side._isCheckedEdge.begin(),
|
|
side._isCheckedEdge.end(), false );
|
|
if ( ii != side._isCheckedEdge.end() )
|
|
{
|
|
size_t iE = std::distance( side._isCheckedEdge.begin(), ii );
|
|
side._topEdge = side.Edge( iE );
|
|
}
|
|
}
|
|
isOK = ( nbNotCheckedE >= 1 );
|
|
}
|
|
else //if ( !side._topEdge.IsNull() )
|
|
{
|
|
// get a next face of a side
|
|
const TopoDS_Shape& f = getAnotherFace( side._face, side._topEdge, facesOfEdge );
|
|
side._faces->Add( f );
|
|
bool stop = false;
|
|
if ( f.IsSame( side._face ) || // _topEdge is a seam
|
|
SMESH_MesherHelper::Count( f, TopAbs_WIRE, false ) != 1 )
|
|
{
|
|
stop = true;
|
|
}
|
|
else if ( side._leftSide != & side ) // not closed side face
|
|
{
|
|
if ( side._leftSide->_faces->Contains( f ))
|
|
{
|
|
stop = true; // probably f is the prism top face
|
|
side._leftSide->_face.Nullify();
|
|
side._leftSide->_topEdge.Nullify();
|
|
}
|
|
if ( side._rightSide->_faces->Contains( f ))
|
|
{
|
|
stop = true; // probably f is the prism top face
|
|
side._rightSide->_face.Nullify();
|
|
side._rightSide->_topEdge.Nullify();
|
|
}
|
|
}
|
|
if ( stop )
|
|
{
|
|
side._face.Nullify();
|
|
side._topEdge.Nullify();
|
|
continue;
|
|
}
|
|
side._face = TopoDS::Face( f );
|
|
int faceID = allFaces.FindIndex( side._face );
|
|
side._edges = & faceEdgesVec[ faceID ];
|
|
if ( side._edges->empty() )
|
|
if ( !getEdges( side._face, * side._edges, /*noHoles=*/true ))
|
|
break;
|
|
const int nbE = side._edges->size();
|
|
if ( nbE >= 4 )
|
|
{
|
|
isAdvanced = true;
|
|
++nbFoundSideFaces;
|
|
side._iBotEdge = side.FindEdge( side._topEdge );
|
|
side._isCheckedEdge.clear();
|
|
side._isCheckedEdge.resize( nbE, false );
|
|
side._isCheckedEdge[ side._iBotEdge ] = true;
|
|
side._nbCheckedEdges = 1; // bottom EDGE is known
|
|
}
|
|
side._topEdge.Nullify();
|
|
isOK = ( !side._edges->empty() || side._faces->Extent() > 1 );
|
|
|
|
} //if ( !side._topEdge.IsNull() )
|
|
|
|
} // loop on prism sides
|
|
|
|
if ( nbFoundSideFaces > allFaces.Extent() )
|
|
{
|
|
isOK = false;
|
|
}
|
|
if ( iLoop > allFaces.Extent() * 10 )
|
|
{
|
|
isOK = false;
|
|
#ifdef _DEBUG_
|
|
cerr << "BUG: infinite loop in StdMeshers_Prism_3D::IsApplicable()" << endl;
|
|
#endif
|
|
}
|
|
} // while isAdvanced
|
|
|
|
if ( isOK && sides[0]._faces->Extent() > 1 )
|
|
{
|
|
const int nbFaces = sides[0]._faces->Extent();
|
|
if ( botEdges.size() == 1 ) // cylinder
|
|
{
|
|
prismDetected = ( nbFaces == allFaces.Extent()-1 );
|
|
}
|
|
else
|
|
{
|
|
const TopoDS_Shape& topFace = sides[0]._faces->FindKey( nbFaces );
|
|
size_t iS;
|
|
for ( iS = 1; iS < sides.size(); ++iS )
|
|
if ( !sides[ iS ]._faces->Contains( topFace ))
|
|
break;
|
|
prismDetected = ( iS == sides.size() );
|
|
}
|
|
}
|
|
} // loop on allFaces
|
|
|
|
if ( !prismDetected && toCheckAll ) return false;
|
|
if ( prismDetected && !toCheckAll ) return true;
|
|
|
|
} // loop on solids
|
|
|
|
return toCheckAll;
|
|
}
|
|
|
|
namespace Prism_3D
|
|
{
|
|
//================================================================================
|
|
/*!
|
|
* \brief Return true if this node and other one belong to one face
|
|
*/
|
|
//================================================================================
|
|
|
|
bool Prism_3D::TNode::IsNeighbor( const Prism_3D::TNode& other ) const
|
|
{
|
|
if ( !other.myNode || !myNode ) return false;
|
|
|
|
SMDS_ElemIteratorPtr fIt = other.myNode->GetInverseElementIterator(SMDSAbs_Face);
|
|
while ( fIt->more() )
|
|
if ( fIt->next()->GetNodeIndex( myNode ) >= 0 )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Prism initialization
|
|
*/
|
|
//================================================================================
|
|
|
|
void TPrismTopo::Clear()
|
|
{
|
|
myShape3D.Nullify();
|
|
myTop.Nullify();
|
|
myBottom.Nullify();
|
|
myWallQuads.clear();
|
|
myBottomEdges.clear();
|
|
myNbEdgesInWires.clear();
|
|
myWallQuads.clear();
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Set upside-down
|
|
*/
|
|
//================================================================================
|
|
|
|
void TPrismTopo::SetUpsideDown()
|
|
{
|
|
std::swap( myBottom, myTop );
|
|
myBottomEdges.clear();
|
|
std::reverse( myBottomEdges.begin(), myBottomEdges.end() );
|
|
for ( size_t i = 0; i < myWallQuads.size(); ++i )
|
|
{
|
|
myWallQuads[i].reverse();
|
|
TQuadList::iterator q = myWallQuads[i].begin();
|
|
for ( ; q != myWallQuads[i].end(); ++q )
|
|
{
|
|
(*q)->shift( 2, /*keepUnitOri=*/true );
|
|
}
|
|
myBottomEdges.push_back( myWallQuads[i].front()->side[ QUAD_BOTTOM_SIDE ].grid->Edge(0) );
|
|
}
|
|
}
|
|
|
|
} // namespace Prism_3D
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Constructor. Initialization is needed
|
|
*/
|
|
//================================================================================
|
|
|
|
StdMeshers_PrismAsBlock::StdMeshers_PrismAsBlock()
|
|
{
|
|
mySide = 0;
|
|
}
|
|
|
|
StdMeshers_PrismAsBlock::~StdMeshers_PrismAsBlock()
|
|
{
|
|
Clear();
|
|
}
|
|
void StdMeshers_PrismAsBlock::Clear()
|
|
{
|
|
myHelper = 0;
|
|
myShapeIDMap.Clear();
|
|
myError.reset();
|
|
|
|
if ( mySide ) {
|
|
delete mySide; mySide = 0;
|
|
}
|
|
myParam2ColumnMaps.clear();
|
|
myShapeIndex2ColumnMap.clear();
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : initPrism
|
|
//purpose : Analyse shape geometry and mesh.
|
|
// If there are triangles on one of faces, it becomes 'bottom'.
|
|
// thePrism.myBottom can be already set up.
|
|
//=======================================================================
|
|
|
|
bool StdMeshers_Prism_3D::initPrism(Prism_3D::TPrismTopo& thePrism,
|
|
const TopoDS_Shape& theShape3D,
|
|
const bool selectBottom)
|
|
{
|
|
myHelper->SetSubShape( theShape3D );
|
|
|
|
SMESH_subMesh* mainSubMesh = myHelper->GetMesh()->GetSubMeshContaining( theShape3D );
|
|
if ( !mainSubMesh ) return toSM( error(COMPERR_BAD_INPUT_MESH,"Null submesh of shape3D"));
|
|
|
|
// detect not-quad FACE sub-meshes of the 3D SHAPE
|
|
list< SMESH_subMesh* > notQuadGeomSubMesh;
|
|
list< SMESH_subMesh* > notQuadElemSubMesh;
|
|
list< SMESH_subMesh* > meshedSubMesh;
|
|
int nbFaces = 0;
|
|
//
|
|
SMESH_subMesh* anyFaceSM = 0;
|
|
SMESH_subMeshIteratorPtr smIt = mainSubMesh->getDependsOnIterator(false,true);
|
|
while ( smIt->more() )
|
|
{
|
|
SMESH_subMesh* sm = smIt->next();
|
|
const TopoDS_Shape& face = sm->GetSubShape();
|
|
if ( face.ShapeType() > TopAbs_FACE ) break;
|
|
else if ( face.ShapeType() < TopAbs_FACE ) continue;
|
|
nbFaces++;
|
|
anyFaceSM = sm;
|
|
|
|
// is quadrangle FACE?
|
|
list< TopoDS_Edge > orderedEdges;
|
|
list< int > nbEdgesInWires;
|
|
int nbWires = SMESH_Block::GetOrderedEdges( TopoDS::Face( face ), orderedEdges,
|
|
nbEdgesInWires );
|
|
if ( nbWires != 1 || nbEdgesInWires.front() != 4 )
|
|
notQuadGeomSubMesh.push_back( sm );
|
|
|
|
// look for a not structured sub-mesh
|
|
if ( !sm->IsEmpty() )
|
|
{
|
|
meshedSubMesh.push_back( sm );
|
|
if ( !myHelper->IsSameElemGeometry( sm->GetSubMeshDS(), SMDSGeom_QUADRANGLE ) ||
|
|
!myHelper->IsStructured ( sm ))
|
|
notQuadElemSubMesh.push_back( sm );
|
|
}
|
|
}
|
|
|
|
int nbNotQuadMeshed = notQuadElemSubMesh.size();
|
|
int nbNotQuad = notQuadGeomSubMesh.size();
|
|
bool hasNotQuad = ( nbNotQuad || nbNotQuadMeshed );
|
|
|
|
// detect bad cases
|
|
if ( nbNotQuadMeshed > 2 )
|
|
{
|
|
return toSM( error(COMPERR_BAD_INPUT_MESH,
|
|
TCom("More than 2 faces with not quadrangle elements: ")
|
|
<<nbNotQuadMeshed));
|
|
}
|
|
if ( nbNotQuad > 2 || !thePrism.myBottom.IsNull() )
|
|
{
|
|
// Issue 0020843 - one of side FACEs is quasi-quadrilateral (not 4 EDGEs).
|
|
// Remove from notQuadGeomSubMesh faces meshed with regular grid
|
|
int nbQuasiQuads = removeQuasiQuads( notQuadGeomSubMesh, myHelper,
|
|
TQuadrangleAlgo::instance(this,myHelper) );
|
|
nbNotQuad -= nbQuasiQuads;
|
|
if ( nbNotQuad > 2 )
|
|
return toSM( error(COMPERR_BAD_SHAPE,
|
|
TCom("More than 2 not quadrilateral faces: ") <<nbNotQuad));
|
|
hasNotQuad = ( nbNotQuad || nbNotQuadMeshed );
|
|
}
|
|
|
|
// Analyse mesh and topology of FACEs: choose the bottom sub-mesh.
|
|
// If there are not quadrangle FACEs, they are top and bottom ones.
|
|
// Not quadrangle FACEs must be only on top and bottom.
|
|
|
|
SMESH_subMesh * botSM = 0;
|
|
SMESH_subMesh * topSM = 0;
|
|
|
|
if ( hasNotQuad ) // can choose a bottom FACE
|
|
{
|
|
if ( nbNotQuadMeshed > 0 ) botSM = notQuadElemSubMesh.front();
|
|
else botSM = notQuadGeomSubMesh.front();
|
|
if ( nbNotQuadMeshed > 1 ) topSM = notQuadElemSubMesh.back();
|
|
else if ( nbNotQuad > 1 ) topSM = notQuadGeomSubMesh.back();
|
|
|
|
if ( topSM == botSM ) {
|
|
if ( nbNotQuadMeshed > 1 ) topSM = notQuadElemSubMesh.front();
|
|
else topSM = notQuadGeomSubMesh.front();
|
|
}
|
|
|
|
// detect mesh triangles on wall FACEs
|
|
if ( nbNotQuad == 2 && nbNotQuadMeshed > 0 ) {
|
|
bool ok = false;
|
|
if ( nbNotQuadMeshed == 1 )
|
|
ok = ( find( notQuadGeomSubMesh.begin(),
|
|
notQuadGeomSubMesh.end(), botSM ) != notQuadGeomSubMesh.end() );
|
|
else
|
|
ok = ( notQuadGeomSubMesh == notQuadElemSubMesh );
|
|
if ( !ok )
|
|
return toSM( error(COMPERR_BAD_INPUT_MESH,
|
|
"Side face meshed with not quadrangle elements"));
|
|
}
|
|
}
|
|
|
|
thePrism.myNotQuadOnTop = ( nbNotQuadMeshed > 1 );
|
|
|
|
// use thePrism.myBottom
|
|
if ( !thePrism.myBottom.IsNull() )
|
|
{
|
|
if ( botSM ) { // <-- not quad geom or mesh on botSM
|
|
if ( ! botSM->GetSubShape().IsSame( thePrism.myBottom )) {
|
|
std::swap( botSM, topSM );
|
|
if ( !botSM || ! botSM->GetSubShape().IsSame( thePrism.myBottom )) {
|
|
if ( !selectBottom )
|
|
return toSM( error( COMPERR_BAD_INPUT_MESH,
|
|
"Incompatible non-structured sub-meshes"));
|
|
std::swap( botSM, topSM );
|
|
thePrism.myBottom = TopoDS::Face( botSM->GetSubShape() );
|
|
}
|
|
}
|
|
}
|
|
else if ( !selectBottom ) {
|
|
botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
|
|
}
|
|
}
|
|
if ( !botSM ) // find a proper bottom
|
|
{
|
|
bool savedSetErrorToSM = mySetErrorToSM;
|
|
mySetErrorToSM = false; // ingore errors in initPrism()
|
|
|
|
// search among meshed FACEs
|
|
list< SMESH_subMesh* >::iterator sm = meshedSubMesh.begin();
|
|
for ( ; !botSM && sm != meshedSubMesh.end(); ++sm )
|
|
{
|
|
thePrism.Clear();
|
|
botSM = *sm;
|
|
thePrism.myBottom = TopoDS::Face( botSM->GetSubShape() );
|
|
if ( !initPrism( thePrism, theShape3D, /*selectBottom=*/false ))
|
|
botSM = NULL;
|
|
}
|
|
// search among all FACEs
|
|
for ( TopExp_Explorer f( theShape3D, TopAbs_FACE ); !botSM && f.More(); f.Next() )
|
|
{
|
|
int minNbFaces = 2 + myHelper->Count( f.Current(), TopAbs_EDGE, false);
|
|
if ( nbFaces < minNbFaces) continue;
|
|
thePrism.Clear();
|
|
thePrism.myBottom = TopoDS::Face( f.Current() );
|
|
botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
|
|
if ( !initPrism( thePrism, theShape3D, /*selectBottom=*/false ))
|
|
botSM = NULL;
|
|
}
|
|
mySetErrorToSM = savedSetErrorToSM;
|
|
return botSM ? true : toSM( error( COMPERR_BAD_SHAPE ));
|
|
}
|
|
|
|
// find vertex 000 - the one with smallest coordinates (for easy DEBUG :-)
|
|
TopoDS_Vertex V000;
|
|
double minVal = DBL_MAX, minX, val;
|
|
for ( TopExp_Explorer exp( botSM->GetSubShape(), TopAbs_VERTEX );
|
|
exp.More(); exp.Next() )
|
|
{
|
|
const TopoDS_Vertex& v = TopoDS::Vertex( exp.Current() );
|
|
gp_Pnt P = BRep_Tool::Pnt( v );
|
|
val = P.X() + P.Y() + P.Z();
|
|
if ( val < minVal || ( val == minVal && P.X() < minX )) {
|
|
V000 = v;
|
|
minVal = val;
|
|
minX = P.X();
|
|
}
|
|
}
|
|
|
|
thePrism.myShape3D = theShape3D;
|
|
if ( thePrism.myBottom.IsNull() )
|
|
thePrism.myBottom = TopoDS::Face( botSM->GetSubShape() );
|
|
thePrism.myBottom.Orientation( myHelper->GetSubShapeOri( theShape3D, thePrism.myBottom ));
|
|
thePrism.myTop. Orientation( myHelper->GetSubShapeOri( theShape3D, thePrism.myTop ));
|
|
|
|
// Get ordered bottom edges
|
|
TopoDS_Face reverseBottom = // to have order of top EDGEs as in the top FACE
|
|
TopoDS::Face( thePrism.myBottom.Reversed() );
|
|
SMESH_Block::GetOrderedEdges( reverseBottom,
|
|
thePrism.myBottomEdges,
|
|
thePrism.myNbEdgesInWires, V000 );
|
|
|
|
// Get Wall faces corresponding to the ordered bottom edges and the top FACE
|
|
if ( !getWallFaces( thePrism, nbFaces )) // it also sets thePrism.myTop
|
|
return false; //toSM( error(COMPERR_BAD_SHAPE, "Can't find side faces"));
|
|
|
|
if ( topSM )
|
|
{
|
|
if ( !thePrism.myTop.IsSame( topSM->GetSubShape() ))
|
|
return toSM( error
|
|
(notQuadGeomSubMesh.empty() ? COMPERR_BAD_INPUT_MESH : COMPERR_BAD_SHAPE,
|
|
"Non-quadrilateral faces are not opposite"));
|
|
|
|
// check that the found top and bottom FACEs are opposite
|
|
list< TopoDS_Edge >::iterator edge = thePrism.myBottomEdges.begin();
|
|
for ( ; edge != thePrism.myBottomEdges.end(); ++edge )
|
|
if ( myHelper->IsSubShape( *edge, thePrism.myTop ))
|
|
return toSM( error
|
|
(notQuadGeomSubMesh.empty() ? COMPERR_BAD_INPUT_MESH : COMPERR_BAD_SHAPE,
|
|
"Non-quadrilateral faces are not opposite"));
|
|
}
|
|
|
|
if ( thePrism.myBottomEdges.size() > thePrism.myWallQuads.size() )
|
|
{
|
|
// composite bottom sides => set thePrism upside-down
|
|
thePrism.SetUpsideDown();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Initialization.
|
|
* \param helper - helper loaded with mesh and 3D shape
|
|
* \param thePrism - a prism data
|
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* \retval bool - false if a mesh or a shape are KO
|
|
*/
|
|
//================================================================================
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|
|
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bool StdMeshers_PrismAsBlock::Init(SMESH_MesherHelper* helper,
|
|
const Prism_3D::TPrismTopo& thePrism)
|
|
{
|
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myHelper = helper;
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SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
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SMESH_Mesh* mesh = myHelper->GetMesh();
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|
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if ( mySide ) {
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delete mySide; mySide = 0;
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}
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vector< TSideFace* > sideFaces( NB_WALL_FACES, 0 );
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vector< pair< double, double> > params( NB_WALL_FACES );
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mySide = new TSideFace( *mesh, sideFaces, params );
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|
|
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SMESH_Block::init();
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myShapeIDMap.Clear();
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myShapeIndex2ColumnMap.clear();
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|
|
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int wallFaceIds[ NB_WALL_FACES ] = { // to walk around a block
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SMESH_Block::ID_Fx0z, SMESH_Block::ID_F1yz,
|
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SMESH_Block::ID_Fx1z, SMESH_Block::ID_F0yz
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};
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|
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myError = SMESH_ComputeError::New();
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|
|
|
myNotQuadOnTop = thePrism.myNotQuadOnTop;
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|
|
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// Find columns of wall nodes and calculate edges' lengths
|
|
// --------------------------------------------------------
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|
|
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myParam2ColumnMaps.clear();
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myParam2ColumnMaps.resize( thePrism.myBottomEdges.size() ); // total nb edges
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|
|
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size_t iE, nbEdges = thePrism.myNbEdgesInWires.front(); // nb outer edges
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vector< double > edgeLength( nbEdges );
|
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multimap< double, int > len2edgeMap;
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|
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// for each EDGE: either split into several parts, or join with several next EDGEs
|
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vector<int> nbSplitPerEdge( nbEdges, 0 );
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vector<int> nbUnitePerEdge( nbEdges, 0 ); // -1 means "joined to a previous"
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|
|
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// consider continuous straight EDGEs as one side
|
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const int nbSides = countNbSides( thePrism, nbUnitePerEdge, edgeLength );
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|
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list< TopoDS_Edge >::const_iterator edgeIt = thePrism.myBottomEdges.begin();
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for ( iE = 0; iE < nbEdges; ++iE, ++edgeIt )
|
|
{
|
|
TParam2ColumnMap & faceColumns = myParam2ColumnMaps[ iE ];
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|
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Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[ iE ].begin();
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for ( ; quad != thePrism.myWallQuads[ iE ].end(); ++quad )
|
|
{
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|
const TopoDS_Edge& quadBot = (*quad)->side[ QUAD_BOTTOM_SIDE ].grid->Edge( 0 );
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if ( !myHelper->LoadNodeColumns( faceColumns, (*quad)->face, quadBot, meshDS ))
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return error(COMPERR_BAD_INPUT_MESH, TCom("Can't find regular quadrangle mesh ")
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<< "on a side face #" << MeshDS()->ShapeToIndex( (*quad)->face ));
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}
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SHOWYXZ("\np1 F " <<iE, gpXYZ(faceColumns.begin()->second.front() ));
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SHOWYXZ("p2 F " <<iE, gpXYZ(faceColumns.rbegin()->second.front() ));
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SHOWYXZ("V First "<<iE, BRep_Tool::Pnt( TopExp::FirstVertex(*edgeIt,true )));
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if ( nbSides < NB_WALL_FACES ) // fill map used to split faces
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len2edgeMap.insert( make_pair( edgeLength[ iE ], iE )); // sort edges by length
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}
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// Load columns of internal edges (forming holes)
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// and fill map ShapeIndex to TParam2ColumnMap for them
|
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for ( ; edgeIt != thePrism.myBottomEdges.end() ; ++edgeIt, ++iE )
|
|
{
|
|
TParam2ColumnMap & faceColumns = myParam2ColumnMaps[ iE ];
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|
|
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Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[ iE ].begin();
|
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for ( ; quad != thePrism.myWallQuads[ iE ].end(); ++quad )
|
|
{
|
|
const TopoDS_Edge& quadBot = (*quad)->side[ QUAD_BOTTOM_SIDE ].grid->Edge( 0 );
|
|
if ( !myHelper->LoadNodeColumns( faceColumns, (*quad)->face, quadBot, meshDS ))
|
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return error(COMPERR_BAD_INPUT_MESH, TCom("Can't find regular quadrangle mesh ")
|
|
<< "on a side face #" << MeshDS()->ShapeToIndex( (*quad)->face ));
|
|
}
|
|
// edge columns
|
|
int id = MeshDS()->ShapeToIndex( *edgeIt );
|
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bool isForward = true; // meaningless for intenal wires
|
|
myShapeIndex2ColumnMap[ id ] = make_pair( & faceColumns, isForward );
|
|
// columns for vertices
|
|
// 1
|
|
const SMDS_MeshNode* n0 = faceColumns.begin()->second.front();
|
|
id = n0->getshapeId();
|
|
myShapeIndex2ColumnMap[ id ] = make_pair( & faceColumns, isForward );
|
|
// 2
|
|
const SMDS_MeshNode* n1 = faceColumns.rbegin()->second.front();
|
|
id = n1->getshapeId();
|
|
myShapeIndex2ColumnMap[ id ] = make_pair( & faceColumns, isForward );
|
|
|
|
// SHOWYXZ("\np1 F " <<iE, gpXYZ(faceColumns.begin()->second.front() ));
|
|
// SHOWYXZ("p2 F " <<iE, gpXYZ(faceColumns.rbegin()->second.front() ));
|
|
// SHOWYXZ("V First "<<iE, BRep_Tool::Pnt( TopExp::FirstVertex(*edgeIt,true )));
|
|
}
|
|
|
|
// Create 4 wall faces of a block
|
|
// -------------------------------
|
|
|
|
if ( nbSides <= NB_WALL_FACES ) // ************* Split faces if necessary
|
|
{
|
|
if ( nbSides != NB_WALL_FACES ) // define how to split
|
|
{
|
|
if ( len2edgeMap.size() != nbEdges )
|
|
RETURN_BAD_RESULT("Uniqueness of edge lengths not assured");
|
|
|
|
multimap< double, int >::reverse_iterator maxLen_i = len2edgeMap.rbegin();
|
|
multimap< double, int >::reverse_iterator midLen_i = ++len2edgeMap.rbegin();
|
|
|
|
double maxLen = maxLen_i->first;
|
|
double midLen = ( len2edgeMap.size() == 1 ) ? 0 : midLen_i->first;
|
|
switch ( nbEdges ) {
|
|
case 1: // 0-th edge is split into 4 parts
|
|
nbSplitPerEdge[ 0 ] = 4;
|
|
break;
|
|
case 2: // either the longest edge is split into 3 parts, or both edges into halves
|
|
if ( maxLen / 3 > midLen / 2 ) {
|
|
nbSplitPerEdge[ maxLen_i->second ] = 3;
|
|
}
|
|
else {
|
|
nbSplitPerEdge[ maxLen_i->second ] = 2;
|
|
nbSplitPerEdge[ midLen_i->second ] = 2;
|
|
}
|
|
break;
|
|
case 3:
|
|
if ( nbSides == 2 )
|
|
// split longest into 3 parts
|
|
nbSplitPerEdge[ maxLen_i->second ] = 3;
|
|
else
|
|
// split longest into halves
|
|
nbSplitPerEdge[ maxLen_i->second ] = 2;
|
|
}
|
|
}
|
|
}
|
|
else // **************************** Unite faces
|
|
{
|
|
int nbExraFaces = nbSides - 4; // nb of faces to fuse
|
|
for ( iE = 0; iE < nbEdges; ++iE )
|
|
{
|
|
if ( nbUnitePerEdge[ iE ] < 0 )
|
|
continue;
|
|
// look for already united faces
|
|
for ( int i = iE; i < iE + nbExraFaces; ++i )
|
|
{
|
|
if ( nbUnitePerEdge[ i ] > 0 ) // a side including nbUnitePerEdge[i]+1 edge
|
|
nbExraFaces += nbUnitePerEdge[ i ];
|
|
nbUnitePerEdge[ i ] = -1;
|
|
}
|
|
nbUnitePerEdge[ iE ] = nbExraFaces;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Create TSideFace's
|
|
int iSide = 0;
|
|
list< TopoDS_Edge >::const_iterator botE = thePrism.myBottomEdges.begin();
|
|
for ( iE = 0; iE < nbEdges; ++iE, ++botE )
|
|
{
|
|
TFaceQuadStructPtr quad = thePrism.myWallQuads[ iE ].front();
|
|
const int nbSplit = nbSplitPerEdge[ iE ];
|
|
const int nbExraFaces = nbUnitePerEdge[ iE ] + 1;
|
|
if ( nbSplit > 0 ) // split
|
|
{
|
|
vector< double > params;
|
|
splitParams( nbSplit, &myParam2ColumnMaps[ iE ], params );
|
|
const bool isForward =
|
|
StdMeshers_PrismAsBlock::IsForwardEdge( myHelper->GetMeshDS(),
|
|
myParam2ColumnMaps[iE],
|
|
*botE, SMESH_Block::ID_Fx0z );
|
|
for ( int i = 0; i < nbSplit; ++i ) {
|
|
double f = ( isForward ? params[ i ] : params[ nbSplit - i-1 ]);
|
|
double l = ( isForward ? params[ i+1 ] : params[ nbSplit - i ]);
|
|
TSideFace* comp = new TSideFace( *mesh, wallFaceIds[ iSide ],
|
|
thePrism.myWallQuads[ iE ], *botE,
|
|
&myParam2ColumnMaps[ iE ], f, l );
|
|
mySide->SetComponent( iSide++, comp );
|
|
}
|
|
}
|
|
else if ( nbExraFaces > 1 ) // unite
|
|
{
|
|
double u0 = 0, sumLen = 0;
|
|
for ( int i = iE; i < iE + nbExraFaces; ++i )
|
|
sumLen += edgeLength[ i ];
|
|
|
|
vector< TSideFace* > components( nbExraFaces );
|
|
vector< pair< double, double> > params( nbExraFaces );
|
|
bool endReached = false;
|
|
for ( int i = 0; i < nbExraFaces; ++i, ++botE, ++iE )
|
|
{
|
|
if ( iE == nbEdges )
|
|
{
|
|
endReached = true;
|
|
botE = thePrism.myBottomEdges.begin();
|
|
iE = 0;
|
|
}
|
|
components[ i ] = new TSideFace( *mesh, wallFaceIds[ iSide ],
|
|
thePrism.myWallQuads[ iE ], *botE,
|
|
&myParam2ColumnMaps[ iE ]);
|
|
double u1 = u0 + edgeLength[ iE ] / sumLen;
|
|
params[ i ] = make_pair( u0 , u1 );
|
|
u0 = u1;
|
|
}
|
|
TSideFace* comp = new TSideFace( *mesh, components, params );
|
|
mySide->SetComponent( iSide++, comp );
|
|
if ( endReached )
|
|
break;
|
|
--iE; // for increment in an external loop on iE
|
|
--botE;
|
|
}
|
|
else if ( nbExraFaces < 0 ) // skip already united face
|
|
{
|
|
}
|
|
else // use as is
|
|
{
|
|
TSideFace* comp = new TSideFace( *mesh, wallFaceIds[ iSide ],
|
|
thePrism.myWallQuads[ iE ], *botE,
|
|
&myParam2ColumnMaps[ iE ]);
|
|
mySide->SetComponent( iSide++, comp );
|
|
}
|
|
}
|
|
|
|
|
|
// Fill geometry fields of SMESH_Block
|
|
// ------------------------------------
|
|
|
|
vector< int > botEdgeIdVec;
|
|
SMESH_Block::GetFaceEdgesIDs( ID_BOT_FACE, botEdgeIdVec );
|
|
|
|
bool isForward[NB_WALL_FACES] = { true, true, true, true };
|
|
Adaptor2d_Curve2d* botPcurves[NB_WALL_FACES];
|
|
Adaptor2d_Curve2d* topPcurves[NB_WALL_FACES];
|
|
|
|
for ( int iF = 0; iF < NB_WALL_FACES; ++iF )
|
|
{
|
|
TSideFace * sideFace = mySide->GetComponent( iF );
|
|
if ( !sideFace )
|
|
RETURN_BAD_RESULT("NULL TSideFace");
|
|
int fID = sideFace->FaceID(); // in-block ID
|
|
|
|
// fill myShapeIDMap
|
|
if ( sideFace->InsertSubShapes( myShapeIDMap ) != 8 &&
|
|
!sideFace->IsComplex())
|
|
MESSAGE( ": Warning : InsertSubShapes() < 8 on side " << iF );
|
|
|
|
// side faces geometry
|
|
Adaptor2d_Curve2d* pcurves[NB_WALL_FACES];
|
|
if ( !sideFace->GetPCurves( pcurves ))
|
|
RETURN_BAD_RESULT("TSideFace::GetPCurves() failed");
|
|
|
|
SMESH_Block::TFace& tFace = myFace[ fID - ID_FirstF ];
|
|
tFace.Set( fID, sideFace->Surface(), pcurves, isForward );
|
|
|
|
SHOWYXZ( endl<<"F "<< iF << " id " << fID << " FRW " << sideFace->IsForward(), sideFace->Value(0,0));
|
|
// edges 3D geometry
|
|
vector< int > edgeIdVec;
|
|
SMESH_Block::GetFaceEdgesIDs( fID, edgeIdVec );
|
|
for ( int isMax = 0; isMax < 2; ++isMax ) {
|
|
{
|
|
int eID = edgeIdVec[ isMax ];
|
|
SMESH_Block::TEdge& tEdge = myEdge[ eID - ID_FirstE ];
|
|
tEdge.Set( eID, sideFace->HorizCurve(isMax), true);
|
|
SHOWYXZ(eID<<" HOR"<<isMax<<"(0)", sideFace->HorizCurve(isMax)->Value(0));
|
|
SHOWYXZ(eID<<" HOR"<<isMax<<"(1)", sideFace->HorizCurve(isMax)->Value(1));
|
|
}
|
|
{
|
|
int eID = edgeIdVec[ isMax+2 ];
|
|
SMESH_Block::TEdge& tEdge = myEdge[ eID - ID_FirstE ];
|
|
tEdge.Set( eID, sideFace->VertiCurve(isMax), true);
|
|
SHOWYXZ(eID<<" VER"<<isMax<<"(0)", sideFace->VertiCurve(isMax)->Value(0));
|
|
SHOWYXZ(eID<<" VER"<<isMax<<"(1)", sideFace->VertiCurve(isMax)->Value(1));
|
|
|
|
// corner points
|
|
vector< int > vertexIdVec;
|
|
SMESH_Block::GetEdgeVertexIDs( eID, vertexIdVec );
|
|
myPnt[ vertexIdVec[0] - ID_FirstV ] = tEdge.GetCurve()->Value(0).XYZ();
|
|
myPnt[ vertexIdVec[1] - ID_FirstV ] = tEdge.GetCurve()->Value(1).XYZ();
|
|
}
|
|
}
|
|
// pcurves on horizontal faces
|
|
for ( iE = 0; iE < NB_WALL_FACES; ++iE ) {
|
|
if ( edgeIdVec[ BOTTOM_EDGE ] == botEdgeIdVec[ iE ] ) {
|
|
botPcurves[ iE ] = sideFace->HorizPCurve( false, thePrism.myBottom );
|
|
topPcurves[ iE ] = sideFace->HorizPCurve( true, thePrism.myTop );
|
|
break;
|
|
}
|
|
}
|
|
//sideFace->dumpNodes( 4 ); // debug
|
|
}
|
|
// horizontal faces geometry
|
|
{
|
|
SMESH_Block::TFace& tFace = myFace[ ID_BOT_FACE - ID_FirstF ];
|
|
tFace.Set( ID_BOT_FACE, new BRepAdaptor_Surface( thePrism.myBottom ), botPcurves, isForward );
|
|
SMESH_Block::Insert( thePrism.myBottom, ID_BOT_FACE, myShapeIDMap );
|
|
}
|
|
{
|
|
SMESH_Block::TFace& tFace = myFace[ ID_TOP_FACE - ID_FirstF ];
|
|
tFace.Set( ID_TOP_FACE, new BRepAdaptor_Surface( thePrism.myTop ), topPcurves, isForward );
|
|
SMESH_Block::Insert( thePrism.myTop, ID_TOP_FACE, myShapeIDMap );
|
|
}
|
|
//faceGridToPythonDump( SMESH_Block::ID_Fxy0, 50 );
|
|
//faceGridToPythonDump( SMESH_Block::ID_Fxy1 );
|
|
|
|
// Fill map ShapeIndex to TParam2ColumnMap
|
|
// ----------------------------------------
|
|
|
|
list< TSideFace* > fList;
|
|
list< TSideFace* >::iterator fListIt;
|
|
fList.push_back( mySide );
|
|
for ( fListIt = fList.begin(); fListIt != fList.end(); ++fListIt)
|
|
{
|
|
int nb = (*fListIt)->NbComponents();
|
|
for ( int i = 0; i < nb; ++i ) {
|
|
if ( TSideFace* comp = (*fListIt)->GetComponent( i ))
|
|
fList.push_back( comp );
|
|
}
|
|
if ( TParam2ColumnMap* cols = (*fListIt)->GetColumns()) {
|
|
// columns for a base edge
|
|
int id = MeshDS()->ShapeToIndex( (*fListIt)->BaseEdge() );
|
|
bool isForward = (*fListIt)->IsForward();
|
|
myShapeIndex2ColumnMap[ id ] = make_pair( cols, isForward );
|
|
|
|
// columns for vertices
|
|
const SMDS_MeshNode* n0 = cols->begin()->second.front();
|
|
id = n0->getshapeId();
|
|
myShapeIndex2ColumnMap[ id ] = make_pair( cols, isForward );
|
|
|
|
const SMDS_MeshNode* n1 = cols->rbegin()->second.front();
|
|
id = n1->getshapeId();
|
|
myShapeIndex2ColumnMap[ id ] = make_pair( cols, !isForward );
|
|
}
|
|
}
|
|
|
|
// #define SHOWYXZ(msg, xyz) { gp_Pnt p(xyz); cout << msg << " ("<< p.X() << "; " <<p.Y() << "; " <<p.Z() << ") " <<endl; }
|
|
|
|
// double _u[]={ 0.1, 0.1, 0.9, 0.9 };
|
|
// double _v[]={ 0.1, 0.9, 0.1, 0.9 };
|
|
// for ( int z = 0; z < 2; ++z )
|
|
// for ( int i = 0; i < 4; ++i )
|
|
// {
|
|
// //gp_XYZ testPar(0.25, 0.25, 0), testCoord;
|
|
// int iFace = (z ? ID_TOP_FACE : ID_BOT_FACE);
|
|
// gp_XYZ testPar(_u[i], _v[i], z), testCoord;
|
|
// if ( !FacePoint( iFace, testPar, testCoord ))
|
|
// RETURN_BAD_RESULT("TEST FacePoint() FAILED");
|
|
// SHOWYXZ("IN TEST PARAM" , testPar);
|
|
// SHOWYXZ("OUT TEST CORD" , testCoord);
|
|
// if ( !ComputeParameters( testCoord, testPar , iFace))
|
|
// RETURN_BAD_RESULT("TEST ComputeParameters() FAILED");
|
|
// SHOWYXZ("OUT TEST PARAM" , testPar);
|
|
// }
|
|
return true;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Return pointer to column of nodes
|
|
* \param node - bottom node from which the returned column goes up
|
|
* \retval const TNodeColumn* - the found column
|
|
*/
|
|
//================================================================================
|
|
|
|
const TNodeColumn* StdMeshers_PrismAsBlock::GetNodeColumn(const SMDS_MeshNode* node) const
|
|
{
|
|
int sID = node->getshapeId();
|
|
|
|
map<int, pair< TParam2ColumnMap*, bool > >::const_iterator col_frw =
|
|
myShapeIndex2ColumnMap.find( sID );
|
|
if ( col_frw != myShapeIndex2ColumnMap.end() ) {
|
|
const TParam2ColumnMap* cols = col_frw->second.first;
|
|
TParam2ColumnIt u_col = cols->begin();
|
|
for ( ; u_col != cols->end(); ++u_col )
|
|
if ( u_col->second[ 0 ] == node )
|
|
return & u_col->second;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : GetLayersTransformation
|
|
//purpose : Return transformations to get coordinates of nodes of each layer
|
|
// by nodes of the bottom. Layer is a set of nodes at a certain step
|
|
// from bottom to top.
|
|
// Transformation to get top node from bottom ones is computed
|
|
// only if the top FACE is not meshed.
|
|
//=======================================================================
|
|
|
|
bool StdMeshers_PrismAsBlock::GetLayersTransformation(vector<gp_Trsf> & trsf,
|
|
const Prism_3D::TPrismTopo& prism) const
|
|
{
|
|
const bool itTopMeshed = !SubMesh( ID_BOT_FACE )->IsEmpty();
|
|
const int zSize = VerticalSize();
|
|
if ( zSize < 3 && !itTopMeshed ) return true;
|
|
trsf.resize( zSize - 1 );
|
|
|
|
// Select some node columns by which we will define coordinate system of layers
|
|
|
|
vector< const TNodeColumn* > columns;
|
|
{
|
|
bool isReverse;
|
|
list< TopoDS_Edge >::const_iterator edgeIt = prism.myBottomEdges.begin();
|
|
for ( int iE = 0; iE < prism.myNbEdgesInWires.front(); ++iE, ++edgeIt )
|
|
{
|
|
if ( SMESH_Algo::isDegenerated( *edgeIt )) continue;
|
|
const TParam2ColumnMap* u2colMap =
|
|
GetParam2ColumnMap( MeshDS()->ShapeToIndex( *edgeIt ), isReverse );
|
|
if ( !u2colMap ) return false;
|
|
double f = u2colMap->begin()->first, l = u2colMap->rbegin()->first;
|
|
//isReverse = ( edgeIt->Orientation() == TopAbs_REVERSED );
|
|
//if ( isReverse ) swap ( f, l ); -- u2colMap takes orientation into account
|
|
const int nbCol = 5;
|
|
for ( int i = 0; i < nbCol; ++i )
|
|
{
|
|
double u = f + i/double(nbCol) * ( l - f );
|
|
const TNodeColumn* col = & getColumn( u2colMap, u )->second;
|
|
if ( columns.empty() || col != columns.back() )
|
|
columns.push_back( col );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Find tolerance to check transformations
|
|
|
|
double tol2;
|
|
{
|
|
Bnd_B3d bndBox;
|
|
for ( int i = 0; i < columns.size(); ++i )
|
|
bndBox.Add( gpXYZ( columns[i]->front() ));
|
|
tol2 = bndBox.SquareExtent() * 1e-5;
|
|
}
|
|
|
|
// Compute transformations
|
|
|
|
int xCol = -1;
|
|
gp_Trsf fromCsZ, toCs0;
|
|
gp_Ax3 cs0 = getLayerCoordSys(0, columns, xCol );
|
|
//double dist0 = cs0.Location().Distance( gpXYZ( (*columns[0])[0]));
|
|
toCs0.SetTransformation( cs0 );
|
|
for ( int z = 1; z < zSize; ++z )
|
|
{
|
|
gp_Ax3 csZ = getLayerCoordSys(z, columns, xCol );
|
|
//double distZ = csZ.Location().Distance( gpXYZ( (*columns[0])[z]));
|
|
fromCsZ.SetTransformation( csZ );
|
|
fromCsZ.Invert();
|
|
gp_Trsf& t = trsf[ z-1 ];
|
|
t = fromCsZ * toCs0;
|
|
//t.SetScaleFactor( distZ/dist0 ); - it does not work properly, wrong base point
|
|
|
|
// check a transformation
|
|
for ( int i = 0; i < columns.size(); ++i )
|
|
{
|
|
gp_Pnt p0 = gpXYZ( (*columns[i])[0] );
|
|
gp_Pnt pz = gpXYZ( (*columns[i])[z] );
|
|
t.Transforms( p0.ChangeCoord() );
|
|
if ( p0.SquareDistance( pz ) > tol2 )
|
|
{
|
|
t = gp_Trsf();
|
|
return ( z == zSize - 1 ); // OK if fails only botton->top trsf
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Check curve orientation of a bootom edge
|
|
* \param meshDS - mesh DS
|
|
* \param columnsMap - node columns map of side face
|
|
* \param bottomEdge - the bootom edge
|
|
* \param sideFaceID - side face in-block ID
|
|
* \retval bool - true if orientation coinside with in-block forward orientation
|
|
*/
|
|
//================================================================================
|
|
|
|
bool StdMeshers_PrismAsBlock::IsForwardEdge(SMESHDS_Mesh* meshDS,
|
|
const TParam2ColumnMap& columnsMap,
|
|
const TopoDS_Edge & bottomEdge,
|
|
const int sideFaceID)
|
|
{
|
|
bool isForward = false;
|
|
if ( SMESH_MesherHelper::IsClosedEdge( bottomEdge ))
|
|
{
|
|
isForward = ( bottomEdge.Orientation() == TopAbs_FORWARD );
|
|
}
|
|
else
|
|
{
|
|
const TNodeColumn& firstCol = columnsMap.begin()->second;
|
|
const SMDS_MeshNode* bottomNode = firstCol[0];
|
|
TopoDS_Shape firstVertex = SMESH_MesherHelper::GetSubShapeByNode( bottomNode, meshDS );
|
|
isForward = ( firstVertex.IsSame( TopExp::FirstVertex( bottomEdge, true )));
|
|
}
|
|
// on 2 of 4 sides first vertex is end
|
|
if ( sideFaceID == ID_Fx1z || sideFaceID == ID_F0yz )
|
|
isForward = !isForward;
|
|
return isForward;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : faceGridToPythonDump
|
|
//purpose : Prints a script creating a normal grid on the prism side
|
|
//=======================================================================
|
|
|
|
void StdMeshers_PrismAsBlock::faceGridToPythonDump(const SMESH_Block::TShapeID face,
|
|
const int nb)
|
|
{
|
|
#ifdef _DEBUG_
|
|
gp_XYZ pOnF[6] = { gp_XYZ(0,0,0), gp_XYZ(0,0,1),
|
|
gp_XYZ(0,0,0), gp_XYZ(0,1,0),
|
|
gp_XYZ(0,0,0), gp_XYZ(1,0,0) };
|
|
gp_XYZ p2;
|
|
cout << "mesh = smesh.Mesh( 'Face " << face << "')" << endl;
|
|
SMESH_Block::TFace& f = myFace[ face - ID_FirstF ];
|
|
gp_XYZ params = pOnF[ face - ID_FirstF ];
|
|
//const int nb = 10; // nb face rows
|
|
for ( int j = 0; j <= nb; ++j )
|
|
{
|
|
params.SetCoord( f.GetVInd(), double( j )/ nb );
|
|
for ( int i = 0; i <= nb; ++i )
|
|
{
|
|
params.SetCoord( f.GetUInd(), double( i )/ nb );
|
|
gp_XYZ p = f.Point( params );
|
|
gp_XY uv = f.GetUV( params );
|
|
cout << "mesh.AddNode( " << p.X() << ", " << p.Y() << ", " << p.Z() << " )"
|
|
<< " # " << 1 + i + j * ( nb + 1 )
|
|
<< " ( " << i << ", " << j << " ) "
|
|
<< " UV( " << uv.X() << ", " << uv.Y() << " )" << endl;
|
|
ShellPoint( params, p2 );
|
|
double dist = ( p2 - p ).Modulus();
|
|
if ( dist > 1e-4 )
|
|
cout << "#### dist from ShellPoint " << dist
|
|
<< " (" << p2.X() << ", " << p2.Y() << ", " << p2.Z() << " ) " << endl;
|
|
}
|
|
}
|
|
for ( int j = 0; j < nb; ++j )
|
|
for ( int i = 0; i < nb; ++i )
|
|
{
|
|
int n = 1 + i + j * ( nb + 1 );
|
|
cout << "mesh.AddFace([ "
|
|
<< n << ", " << n+1 << ", "
|
|
<< n+nb+2 << ", " << n+nb+1 << "]) " << endl;
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Constructor
|
|
* \param faceID - in-block ID
|
|
* \param face - geom FACE
|
|
* \param baseEdge - EDGE proreply oriented in the bottom EDGE !!!
|
|
* \param columnsMap - map of node columns
|
|
* \param first - first normalized param
|
|
* \param last - last normalized param
|
|
*/
|
|
//================================================================================
|
|
|
|
StdMeshers_PrismAsBlock::TSideFace::TSideFace(SMESH_Mesh& mesh,
|
|
const int faceID,
|
|
const Prism_3D::TQuadList& quadList,
|
|
const TopoDS_Edge& baseEdge,
|
|
TParam2ColumnMap* columnsMap,
|
|
const double first,
|
|
const double last):
|
|
myID( faceID ),
|
|
myParamToColumnMap( columnsMap ),
|
|
myHelper( mesh )
|
|
{
|
|
myParams.resize( 1 );
|
|
myParams[ 0 ] = make_pair( first, last );
|
|
mySurface = PSurface( new BRepAdaptor_Surface( quadList.front()->face ));
|
|
myBaseEdge = baseEdge;
|
|
myIsForward = StdMeshers_PrismAsBlock::IsForwardEdge( myHelper.GetMeshDS(),
|
|
*myParamToColumnMap,
|
|
myBaseEdge, myID );
|
|
myHelper.SetSubShape( quadList.front()->face );
|
|
|
|
if ( quadList.size() > 1 ) // side is vertically composite
|
|
{
|
|
// fill myShapeID2Surf map to enable finding a right surface by any sub-shape ID
|
|
|
|
SMESHDS_Mesh* meshDS = myHelper.GetMeshDS();
|
|
|
|
TopTools_IndexedDataMapOfShapeListOfShape subToFaces;
|
|
Prism_3D::TQuadList::const_iterator quad = quadList.begin();
|
|
for ( ; quad != quadList.end(); ++quad )
|
|
{
|
|
const TopoDS_Face& face = (*quad)->face;
|
|
TopExp::MapShapesAndAncestors( face, TopAbs_VERTEX, TopAbs_FACE, subToFaces );
|
|
TopExp::MapShapesAndAncestors( face, TopAbs_EDGE, TopAbs_FACE, subToFaces );
|
|
myShapeID2Surf.insert( make_pair( meshDS->ShapeToIndex( face ),
|
|
PSurface( new BRepAdaptor_Surface( face ))));
|
|
}
|
|
for ( int i = 1; i <= subToFaces.Extent(); ++i )
|
|
{
|
|
const TopoDS_Shape& sub = subToFaces.FindKey( i );
|
|
TopTools_ListOfShape& faces = subToFaces( i );
|
|
int subID = meshDS->ShapeToIndex( sub );
|
|
int faceID = meshDS->ShapeToIndex( faces.First() );
|
|
myShapeID2Surf.insert ( make_pair( subID, myShapeID2Surf[ faceID ]));
|
|
}
|
|
}
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Constructor of a complex side face
|
|
*/
|
|
//================================================================================
|
|
|
|
StdMeshers_PrismAsBlock::TSideFace::
|
|
TSideFace(SMESH_Mesh& mesh,
|
|
const vector< TSideFace* >& components,
|
|
const vector< pair< double, double> > & params)
|
|
:myID( components[0] ? components[0]->myID : 0 ),
|
|
myParamToColumnMap( 0 ),
|
|
myParams( params ),
|
|
myIsForward( true ),
|
|
myComponents( components ),
|
|
myHelper( mesh )
|
|
{
|
|
if ( myID == ID_Fx1z || myID == ID_F0yz )
|
|
{
|
|
// reverse components
|
|
std::reverse( myComponents.begin(), myComponents.end() );
|
|
std::reverse( myParams.begin(), myParams.end() );
|
|
for ( size_t i = 0; i < myParams.size(); ++i )
|
|
{
|
|
const double f = myParams[i].first;
|
|
const double l = myParams[i].second;
|
|
myParams[i] = make_pair( 1. - l, 1. - f );
|
|
}
|
|
}
|
|
}
|
|
//================================================================================
|
|
/*!
|
|
* \brief Copy constructor
|
|
* \param other - other side
|
|
*/
|
|
//================================================================================
|
|
|
|
StdMeshers_PrismAsBlock::TSideFace::TSideFace( const TSideFace& other ):
|
|
myID ( other.myID ),
|
|
myParamToColumnMap ( other.myParamToColumnMap ),
|
|
mySurface ( other.mySurface ),
|
|
myBaseEdge ( other.myBaseEdge ),
|
|
myShapeID2Surf ( other.myShapeID2Surf ),
|
|
myParams ( other.myParams ),
|
|
myIsForward ( other.myIsForward ),
|
|
myComponents ( other.myComponents.size() ),
|
|
myHelper ( *other.myHelper.GetMesh() )
|
|
{
|
|
for (int i = 0 ; i < myComponents.size(); ++i )
|
|
myComponents[ i ] = new TSideFace( *other.myComponents[ i ]);
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Deletes myComponents
|
|
*/
|
|
//================================================================================
|
|
|
|
StdMeshers_PrismAsBlock::TSideFace::~TSideFace()
|
|
{
|
|
for (int i = 0 ; i < myComponents.size(); ++i )
|
|
if ( myComponents[ i ] )
|
|
delete myComponents[ i ];
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Return geometry of the vertical curve
|
|
* \param isMax - true means curve located closer to (1,1,1) block point
|
|
* \retval Adaptor3d_Curve* - curve adaptor
|
|
*/
|
|
//================================================================================
|
|
|
|
Adaptor3d_Curve* StdMeshers_PrismAsBlock::TSideFace::VertiCurve(const bool isMax) const
|
|
{
|
|
if ( !myComponents.empty() ) {
|
|
if ( isMax )
|
|
return myComponents.back()->VertiCurve(isMax);
|
|
else
|
|
return myComponents.front()->VertiCurve(isMax);
|
|
}
|
|
double f = myParams[0].first, l = myParams[0].second;
|
|
if ( !myIsForward ) std::swap( f, l );
|
|
return new TVerticalEdgeAdaptor( myParamToColumnMap, isMax ? l : f );
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Return geometry of the top or bottom curve
|
|
* \param isTop -
|
|
* \retval Adaptor3d_Curve* -
|
|
*/
|
|
//================================================================================
|
|
|
|
Adaptor3d_Curve* StdMeshers_PrismAsBlock::TSideFace::HorizCurve(const bool isTop) const
|
|
{
|
|
return new THorizontalEdgeAdaptor( this, isTop );
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Return pcurves
|
|
* \param pcurv - array of 4 pcurves
|
|
* \retval bool - is a success
|
|
*/
|
|
//================================================================================
|
|
|
|
bool StdMeshers_PrismAsBlock::TSideFace::GetPCurves(Adaptor2d_Curve2d* pcurv[4]) const
|
|
{
|
|
int iEdge[ 4 ] = { BOTTOM_EDGE, TOP_EDGE, V0_EDGE, V1_EDGE };
|
|
|
|
for ( int i = 0 ; i < 4 ; ++i ) {
|
|
Handle(Geom2d_Line) line;
|
|
switch ( iEdge[ i ] ) {
|
|
case TOP_EDGE:
|
|
line = new Geom2d_Line( gp_Pnt2d( 0, 1 ), gp::DX2d() ); break;
|
|
case BOTTOM_EDGE:
|
|
line = new Geom2d_Line( gp::Origin2d(), gp::DX2d() ); break;
|
|
case V0_EDGE:
|
|
line = new Geom2d_Line( gp::Origin2d(), gp::DY2d() ); break;
|
|
case V1_EDGE:
|
|
line = new Geom2d_Line( gp_Pnt2d( 1, 0 ), gp::DY2d() ); break;
|
|
}
|
|
pcurv[ i ] = new Geom2dAdaptor_Curve( line, 0, 1 );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Returns geometry of pcurve on a horizontal face
|
|
* \param isTop - is top or bottom face
|
|
* \param horFace - a horizontal face
|
|
* \retval Adaptor2d_Curve2d* - curve adaptor
|
|
*/
|
|
//================================================================================
|
|
|
|
Adaptor2d_Curve2d*
|
|
StdMeshers_PrismAsBlock::TSideFace::HorizPCurve(const bool isTop,
|
|
const TopoDS_Face& horFace) const
|
|
{
|
|
return new TPCurveOnHorFaceAdaptor( this, isTop, horFace );
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Return a component corresponding to parameter
|
|
* \param U - parameter along a horizontal size
|
|
* \param localU - parameter along a horizontal size of a component
|
|
* \retval TSideFace* - found component
|
|
*/
|
|
//================================================================================
|
|
|
|
StdMeshers_PrismAsBlock::TSideFace*
|
|
StdMeshers_PrismAsBlock::TSideFace::GetComponent(const double U,double & localU) const
|
|
{
|
|
localU = U;
|
|
if ( myComponents.empty() )
|
|
return const_cast<TSideFace*>( this );
|
|
|
|
int i;
|
|
for ( i = 0; i < myComponents.size(); ++i )
|
|
if ( U < myParams[ i ].second )
|
|
break;
|
|
if ( i >= myComponents.size() )
|
|
i = myComponents.size() - 1;
|
|
|
|
double f = myParams[ i ].first, l = myParams[ i ].second;
|
|
localU = ( U - f ) / ( l - f );
|
|
return myComponents[ i ];
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Find node columns for a parameter
|
|
* \param U - parameter along a horizontal edge
|
|
* \param col1 - the 1st found column
|
|
* \param col2 - the 2nd found column
|
|
* \retval r - normalized position of U between the found columns
|
|
*/
|
|
//================================================================================
|
|
|
|
double StdMeshers_PrismAsBlock::TSideFace::GetColumns(const double U,
|
|
TParam2ColumnIt & col1,
|
|
TParam2ColumnIt & col2) const
|
|
{
|
|
double u = U, r = 0;
|
|
if ( !myComponents.empty() ) {
|
|
TSideFace * comp = GetComponent(U,u);
|
|
return comp->GetColumns( u, col1, col2 );
|
|
}
|
|
|
|
if ( !myIsForward )
|
|
u = 1 - u;
|
|
double f = myParams[0].first, l = myParams[0].second;
|
|
u = f + u * ( l - f );
|
|
|
|
col1 = col2 = getColumn( myParamToColumnMap, u );
|
|
if ( ++col2 == myParamToColumnMap->end() ) {
|
|
--col2;
|
|
r = 0.5;
|
|
}
|
|
else {
|
|
double uf = col1->first;
|
|
double ul = col2->first;
|
|
r = ( u - uf ) / ( ul - uf );
|
|
}
|
|
return r;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Return all nodes at a given height together with their normalized parameters
|
|
* \param [in] Z - the height of interest
|
|
* \param [out] nodes - map of parameter to node
|
|
*/
|
|
//================================================================================
|
|
|
|
void StdMeshers_PrismAsBlock::
|
|
TSideFace::GetNodesAtZ(const int Z,
|
|
map<double, const SMDS_MeshNode* >& nodes ) const
|
|
{
|
|
if ( !myComponents.empty() )
|
|
{
|
|
double u0 = 0.;
|
|
for ( size_t i = 0; i < myComponents.size(); ++i )
|
|
{
|
|
map<double, const SMDS_MeshNode* > nn;
|
|
myComponents[i]->GetNodesAtZ( Z, nn );
|
|
map<double, const SMDS_MeshNode* >::iterator u2n = nn.begin();
|
|
if ( !nodes.empty() && nodes.rbegin()->second == u2n->second )
|
|
++u2n;
|
|
const double uRange = myParams[i].second - myParams[i].first;
|
|
for ( ; u2n != nn.end(); ++u2n )
|
|
nodes.insert( nodes.end(), make_pair( u0 + uRange * u2n->first, u2n->second ));
|
|
u0 += uRange;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
double f = myParams[0].first, l = myParams[0].second;
|
|
if ( !myIsForward )
|
|
std::swap( f, l );
|
|
const double uRange = l - f;
|
|
if ( Abs( uRange ) < std::numeric_limits<double>::min() )
|
|
return;
|
|
TParam2ColumnIt u2col = getColumn( myParamToColumnMap, myParams[0].first + 1e-3 );
|
|
for ( ; u2col != myParamToColumnMap->end(); ++u2col )
|
|
if ( u2col->first > myParams[0].second + 1e-9 )
|
|
break;
|
|
else
|
|
nodes.insert( nodes.end(),
|
|
make_pair( ( u2col->first - f ) / uRange, u2col->second[ Z ] ));
|
|
}
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Return coordinates by normalized params
|
|
* \param U - horizontal param
|
|
* \param V - vertical param
|
|
* \retval gp_Pnt - result point
|
|
*/
|
|
//================================================================================
|
|
|
|
gp_Pnt StdMeshers_PrismAsBlock::TSideFace::Value(const Standard_Real U,
|
|
const Standard_Real V) const
|
|
{
|
|
if ( !myComponents.empty() ) {
|
|
double u;
|
|
TSideFace * comp = GetComponent(U,u);
|
|
return comp->Value( u, V );
|
|
}
|
|
|
|
TParam2ColumnIt u_col1, u_col2;
|
|
double vR, hR = GetColumns( U, u_col1, u_col2 );
|
|
|
|
const SMDS_MeshNode* nn[4];
|
|
|
|
// BEGIN issue 0020680: Bad cell created by Radial prism in center of torus
|
|
// Workaround for a wrongly located point returned by mySurface.Value() for
|
|
// UV located near boundary of BSpline surface.
|
|
// To bypass the problem, we take point from 3D curve of EDGE.
|
|
// It solves pb of the bloc_fiss_new.py
|
|
const double tol = 1e-3;
|
|
if ( V < tol || V+tol >= 1. )
|
|
{
|
|
nn[0] = V < tol ? u_col1->second.front() : u_col1->second.back();
|
|
nn[2] = V < tol ? u_col2->second.front() : u_col2->second.back();
|
|
TopoDS_Edge edge;
|
|
if ( V < tol )
|
|
{
|
|
edge = myBaseEdge;
|
|
}
|
|
else
|
|
{
|
|
TopoDS_Shape s = myHelper.GetSubShapeByNode( nn[0], myHelper.GetMeshDS() );
|
|
if ( s.ShapeType() != TopAbs_EDGE )
|
|
s = myHelper.GetSubShapeByNode( nn[2], myHelper.GetMeshDS() );
|
|
if ( !s.IsNull() && s.ShapeType() == TopAbs_EDGE )
|
|
edge = TopoDS::Edge( s );
|
|
}
|
|
if ( !edge.IsNull() )
|
|
{
|
|
double u1 = myHelper.GetNodeU( edge, nn[0], nn[2] );
|
|
double u3 = myHelper.GetNodeU( edge, nn[2], nn[0] );
|
|
double u = u1 * ( 1 - hR ) + u3 * hR;
|
|
TopLoc_Location loc; double f,l;
|
|
Handle(Geom_Curve) curve = BRep_Tool::Curve( edge,loc,f,l );
|
|
return curve->Value( u ).Transformed( loc );
|
|
}
|
|
}
|
|
// END issue 0020680: Bad cell created by Radial prism in center of torus
|
|
|
|
vR = getRAndNodes( & u_col1->second, V, nn[0], nn[1] );
|
|
vR = getRAndNodes( & u_col2->second, V, nn[2], nn[3] );
|
|
|
|
if ( !myShapeID2Surf.empty() ) // side is vertically composite
|
|
{
|
|
// find a FACE on which the 4 nodes lie
|
|
TSideFace* me = (TSideFace*) this;
|
|
int notFaceID1 = 0, notFaceID2 = 0;
|
|
for ( int i = 0; i < 4; ++i )
|
|
if ( nn[i]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) // node on FACE
|
|
{
|
|
me->mySurface = me->myShapeID2Surf[ nn[i]->getshapeId() ];
|
|
notFaceID2 = 0;
|
|
break;
|
|
}
|
|
else if ( notFaceID1 == 0 ) // node on EDGE or VERTEX
|
|
{
|
|
me->mySurface = me->myShapeID2Surf[ nn[i]->getshapeId() ];
|
|
notFaceID1 = nn[i]->getshapeId();
|
|
}
|
|
else if ( notFaceID1 != nn[i]->getshapeId() ) // node on other EDGE or VERTEX
|
|
{
|
|
if ( mySurface != me->myShapeID2Surf[ nn[i]->getshapeId() ])
|
|
notFaceID2 = nn[i]->getshapeId();
|
|
}
|
|
if ( notFaceID2 ) // no nodes of FACE and nodes are on different FACEs
|
|
{
|
|
SMESHDS_Mesh* meshDS = myHelper.GetMeshDS();
|
|
TopoDS_Shape face = myHelper.GetCommonAncestor( meshDS->IndexToShape( notFaceID1 ),
|
|
meshDS->IndexToShape( notFaceID2 ),
|
|
*myHelper.GetMesh(),
|
|
TopAbs_FACE );
|
|
if ( face.IsNull() )
|
|
throw SALOME_Exception("StdMeshers_PrismAsBlock::TSideFace::Value() face.IsNull()");
|
|
int faceID = meshDS->ShapeToIndex( face );
|
|
me->mySurface = me->myShapeID2Surf[ faceID ];
|
|
if ( !mySurface )
|
|
throw SALOME_Exception("StdMeshers_PrismAsBlock::TSideFace::Value() !mySurface");
|
|
}
|
|
}
|
|
((TSideFace*) this)->myHelper.SetSubShape( mySurface->Face() );
|
|
|
|
gp_XY uv1 = myHelper.GetNodeUV( mySurface->Face(), nn[0], nn[2]);
|
|
gp_XY uv2 = myHelper.GetNodeUV( mySurface->Face(), nn[1], nn[3]);
|
|
gp_XY uv12 = uv1 * ( 1 - vR ) + uv2 * vR;
|
|
|
|
gp_XY uv3 = myHelper.GetNodeUV( mySurface->Face(), nn[2], nn[0]);
|
|
gp_XY uv4 = myHelper.GetNodeUV( mySurface->Face(), nn[3], nn[1]);
|
|
gp_XY uv34 = uv3 * ( 1 - vR ) + uv4 * vR;
|
|
|
|
gp_XY uv = uv12 * ( 1 - hR ) + uv34 * hR;
|
|
|
|
gp_Pnt p = mySurface->Value( uv.X(), uv.Y() );
|
|
return p;
|
|
}
|
|
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Return boundary edge
|
|
* \param edge - edge index
|
|
* \retval TopoDS_Edge - found edge
|
|
*/
|
|
//================================================================================
|
|
|
|
TopoDS_Edge StdMeshers_PrismAsBlock::TSideFace::GetEdge(const int iEdge) const
|
|
{
|
|
if ( !myComponents.empty() ) {
|
|
switch ( iEdge ) {
|
|
case V0_EDGE : return myComponents.front()->GetEdge( iEdge );
|
|
case V1_EDGE : return myComponents.back() ->GetEdge( iEdge );
|
|
default: return TopoDS_Edge();
|
|
}
|
|
}
|
|
TopoDS_Shape edge;
|
|
const SMDS_MeshNode* node = 0;
|
|
SMESHDS_Mesh * meshDS = myHelper.GetMesh()->GetMeshDS();
|
|
TNodeColumn* column;
|
|
|
|
switch ( iEdge ) {
|
|
case TOP_EDGE:
|
|
case BOTTOM_EDGE:
|
|
column = & (( ++myParamToColumnMap->begin())->second );
|
|
node = ( iEdge == TOP_EDGE ) ? column->back() : column->front();
|
|
edge = myHelper.GetSubShapeByNode ( node, meshDS );
|
|
if ( edge.ShapeType() == TopAbs_VERTEX ) {
|
|
column = & ( myParamToColumnMap->begin()->second );
|
|
node = ( iEdge == TOP_EDGE ) ? column->back() : column->front();
|
|
}
|
|
break;
|
|
case V0_EDGE:
|
|
case V1_EDGE: {
|
|
bool back = ( iEdge == V1_EDGE );
|
|
if ( !myIsForward ) back = !back;
|
|
if ( back )
|
|
column = & ( myParamToColumnMap->rbegin()->second );
|
|
else
|
|
column = & ( myParamToColumnMap->begin()->second );
|
|
if ( column->size() > 0 )
|
|
edge = myHelper.GetSubShapeByNode( (*column)[ 1 ], meshDS );
|
|
if ( edge.IsNull() || edge.ShapeType() == TopAbs_VERTEX )
|
|
node = column->front();
|
|
break;
|
|
}
|
|
default:;
|
|
}
|
|
if ( !edge.IsNull() && edge.ShapeType() == TopAbs_EDGE )
|
|
return TopoDS::Edge( edge );
|
|
|
|
// find edge by 2 vertices
|
|
TopoDS_Shape V1 = edge;
|
|
TopoDS_Shape V2 = myHelper.GetSubShapeByNode( node, meshDS );
|
|
if ( !V2.IsNull() && V2.ShapeType() == TopAbs_VERTEX && !V2.IsSame( V1 ))
|
|
{
|
|
TopoDS_Shape ancestor = myHelper.GetCommonAncestor( V1, V2, *myHelper.GetMesh(), TopAbs_EDGE);
|
|
if ( !ancestor.IsNull() )
|
|
return TopoDS::Edge( ancestor );
|
|
}
|
|
return TopoDS_Edge();
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Fill block sub-shapes
|
|
* \param shapeMap - map to fill in
|
|
* \retval int - nb inserted sub-shapes
|
|
*/
|
|
//================================================================================
|
|
|
|
int StdMeshers_PrismAsBlock::TSideFace::InsertSubShapes(TBlockShapes& shapeMap) const
|
|
{
|
|
int nbInserted = 0;
|
|
|
|
// Insert edges
|
|
vector< int > edgeIdVec;
|
|
SMESH_Block::GetFaceEdgesIDs( myID, edgeIdVec );
|
|
|
|
for ( int i = BOTTOM_EDGE; i <=V1_EDGE ; ++i ) {
|
|
TopoDS_Edge e = GetEdge( i );
|
|
if ( !e.IsNull() ) {
|
|
nbInserted += SMESH_Block::Insert( e, edgeIdVec[ i ], shapeMap);
|
|
}
|
|
}
|
|
|
|
// Insert corner vertices
|
|
|
|
TParam2ColumnIt col1, col2 ;
|
|
vector< int > vertIdVec;
|
|
|
|
// from V0 column
|
|
SMESH_Block::GetEdgeVertexIDs( edgeIdVec[ V0_EDGE ], vertIdVec);
|
|
GetColumns(0, col1, col2 );
|
|
const SMDS_MeshNode* node0 = col1->second.front();
|
|
const SMDS_MeshNode* node1 = col1->second.back();
|
|
TopoDS_Shape v0 = myHelper.GetSubShapeByNode( node0, myHelper.GetMeshDS());
|
|
TopoDS_Shape v1 = myHelper.GetSubShapeByNode( node1, myHelper.GetMeshDS());
|
|
if ( v0.ShapeType() == TopAbs_VERTEX ) {
|
|
nbInserted += SMESH_Block::Insert( v0, vertIdVec[ 0 ], shapeMap);
|
|
}
|
|
if ( v1.ShapeType() == TopAbs_VERTEX ) {
|
|
nbInserted += SMESH_Block::Insert( v1, vertIdVec[ 1 ], shapeMap);
|
|
}
|
|
|
|
// from V1 column
|
|
SMESH_Block::GetEdgeVertexIDs( edgeIdVec[ V1_EDGE ], vertIdVec);
|
|
GetColumns(1, col1, col2 );
|
|
node0 = col2->second.front();
|
|
node1 = col2->second.back();
|
|
v0 = myHelper.GetSubShapeByNode( node0, myHelper.GetMeshDS());
|
|
v1 = myHelper.GetSubShapeByNode( node1, myHelper.GetMeshDS());
|
|
if ( v0.ShapeType() == TopAbs_VERTEX ) {
|
|
nbInserted += SMESH_Block::Insert( v0, vertIdVec[ 0 ], shapeMap);
|
|
}
|
|
if ( v1.ShapeType() == TopAbs_VERTEX ) {
|
|
nbInserted += SMESH_Block::Insert( v1, vertIdVec[ 1 ], shapeMap);
|
|
}
|
|
|
|
// TopoDS_Vertex V0, V1, Vcom;
|
|
// TopExp::Vertices( myBaseEdge, V0, V1, true );
|
|
// if ( !myIsForward ) std::swap( V0, V1 );
|
|
|
|
// // bottom vertex IDs
|
|
// SMESH_Block::GetEdgeVertexIDs( edgeIdVec[ _u0 ], vertIdVec);
|
|
// SMESH_Block::Insert( V0, vertIdVec[ 0 ], shapeMap);
|
|
// SMESH_Block::Insert( V1, vertIdVec[ 1 ], shapeMap);
|
|
|
|
// TopoDS_Edge sideEdge = GetEdge( V0_EDGE );
|
|
// if ( sideEdge.IsNull() || !TopExp::CommonVertex( botEdge, sideEdge, Vcom ))
|
|
// return false;
|
|
|
|
// // insert one side edge
|
|
// int edgeID;
|
|
// if ( Vcom.IsSame( V0 )) edgeID = edgeIdVec[ _v0 ];
|
|
// else edgeID = edgeIdVec[ _v1 ];
|
|
// SMESH_Block::Insert( sideEdge, edgeID, shapeMap);
|
|
|
|
// // top vertex of the side edge
|
|
// SMESH_Block::GetEdgeVertexIDs( edgeID, vertIdVec);
|
|
// TopoDS_Vertex Vtop = TopExp::FirstVertex( sideEdge );
|
|
// if ( Vcom.IsSame( Vtop ))
|
|
// Vtop = TopExp::LastVertex( sideEdge );
|
|
// SMESH_Block::Insert( Vtop, vertIdVec[ 1 ], shapeMap);
|
|
|
|
// // other side edge
|
|
// sideEdge = GetEdge( V1_EDGE );
|
|
// if ( sideEdge.IsNull() )
|
|
// return false;
|
|
// if ( edgeID = edgeIdVec[ _v1 ]) edgeID = edgeIdVec[ _v0 ];
|
|
// else edgeID = edgeIdVec[ _v1 ];
|
|
// SMESH_Block::Insert( sideEdge, edgeID, shapeMap);
|
|
|
|
// // top edge
|
|
// TopoDS_Edge topEdge = GetEdge( TOP_EDGE );
|
|
// SMESH_Block::Insert( topEdge, edgeIdVec[ _u1 ], shapeMap);
|
|
|
|
// // top vertex of the other side edge
|
|
// if ( !TopExp::CommonVertex( topEdge, sideEdge, Vcom ))
|
|
// return false;
|
|
// SMESH_Block::GetEdgeVertexIDs( edgeID, vertIdVec );
|
|
// SMESH_Block::Insert( Vcom, vertIdVec[ 1 ], shapeMap);
|
|
|
|
return nbInserted;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Dump ids of nodes of sides
|
|
*/
|
|
//================================================================================
|
|
|
|
void StdMeshers_PrismAsBlock::TSideFace::dumpNodes(int nbNodes) const
|
|
{
|
|
#ifdef _DEBUG_
|
|
cout << endl << "NODES OF FACE "; SMESH_Block::DumpShapeID( myID, cout ) << endl;
|
|
THorizontalEdgeAdaptor* hSize0 = (THorizontalEdgeAdaptor*) HorizCurve(0);
|
|
cout << "Horiz side 0: "; hSize0->dumpNodes(nbNodes); cout << endl;
|
|
THorizontalEdgeAdaptor* hSize1 = (THorizontalEdgeAdaptor*) HorizCurve(1);
|
|
cout << "Horiz side 1: "; hSize1->dumpNodes(nbNodes); cout << endl;
|
|
TVerticalEdgeAdaptor* vSide0 = (TVerticalEdgeAdaptor*) VertiCurve(0);
|
|
cout << "Verti side 0: "; vSide0->dumpNodes(nbNodes); cout << endl;
|
|
TVerticalEdgeAdaptor* vSide1 = (TVerticalEdgeAdaptor*) VertiCurve(1);
|
|
cout << "Verti side 1: "; vSide1->dumpNodes(nbNodes); cout << endl;
|
|
delete hSize0; delete hSize1; delete vSide0; delete vSide1;
|
|
#endif
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Creates TVerticalEdgeAdaptor
|
|
* \param columnsMap - node column map
|
|
* \param parameter - normalized parameter
|
|
*/
|
|
//================================================================================
|
|
|
|
StdMeshers_PrismAsBlock::TVerticalEdgeAdaptor::
|
|
TVerticalEdgeAdaptor( const TParam2ColumnMap* columnsMap, const double parameter)
|
|
{
|
|
myNodeColumn = & getColumn( columnsMap, parameter )->second;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Return coordinates for the given normalized parameter
|
|
* \param U - normalized parameter
|
|
* \retval gp_Pnt - coordinates
|
|
*/
|
|
//================================================================================
|
|
|
|
gp_Pnt StdMeshers_PrismAsBlock::TVerticalEdgeAdaptor::Value(const Standard_Real U) const
|
|
{
|
|
const SMDS_MeshNode* n1;
|
|
const SMDS_MeshNode* n2;
|
|
double r = getRAndNodes( myNodeColumn, U, n1, n2 );
|
|
return gpXYZ(n1) * ( 1 - r ) + gpXYZ(n2) * r;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Dump ids of nodes
|
|
*/
|
|
//================================================================================
|
|
|
|
void StdMeshers_PrismAsBlock::TVerticalEdgeAdaptor::dumpNodes(int nbNodes) const
|
|
{
|
|
#ifdef _DEBUG_
|
|
for ( int i = 0; i < nbNodes && i < myNodeColumn->size(); ++i )
|
|
cout << (*myNodeColumn)[i]->GetID() << " ";
|
|
if ( nbNodes < myNodeColumn->size() )
|
|
cout << myNodeColumn->back()->GetID();
|
|
#endif
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Return coordinates for the given normalized parameter
|
|
* \param U - normalized parameter
|
|
* \retval gp_Pnt - coordinates
|
|
*/
|
|
//================================================================================
|
|
|
|
gp_Pnt StdMeshers_PrismAsBlock::THorizontalEdgeAdaptor::Value(const Standard_Real U) const
|
|
{
|
|
return mySide->TSideFace::Value( U, myV );
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Dump ids of <nbNodes> first nodes and the last one
|
|
*/
|
|
//================================================================================
|
|
|
|
void StdMeshers_PrismAsBlock::THorizontalEdgeAdaptor::dumpNodes(int nbNodes) const
|
|
{
|
|
#ifdef _DEBUG_
|
|
// Not bedugged code. Last node is sometimes incorrect
|
|
const TSideFace* side = mySide;
|
|
double u = 0;
|
|
if ( mySide->IsComplex() )
|
|
side = mySide->GetComponent(0,u);
|
|
|
|
TParam2ColumnIt col, col2;
|
|
TParam2ColumnMap* u2cols = side->GetColumns();
|
|
side->GetColumns( u , col, col2 );
|
|
|
|
int j, i = myV ? mySide->ColumnHeight()-1 : 0;
|
|
|
|
const SMDS_MeshNode* n = 0;
|
|
const SMDS_MeshNode* lastN
|
|
= side->IsForward() ? u2cols->rbegin()->second[ i ] : u2cols->begin()->second[ i ];
|
|
for ( j = 0; j < nbNodes && n != lastN; ++j )
|
|
{
|
|
n = col->second[ i ];
|
|
cout << n->GetID() << " ";
|
|
if ( side->IsForward() )
|
|
++col;
|
|
else
|
|
--col;
|
|
}
|
|
|
|
// last node
|
|
u = 1;
|
|
if ( mySide->IsComplex() )
|
|
side = mySide->GetComponent(1,u);
|
|
|
|
side->GetColumns( u , col, col2 );
|
|
if ( n != col->second[ i ] )
|
|
cout << col->second[ i ]->GetID();
|
|
#endif
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Costructor of TPCurveOnHorFaceAdaptor fills its map of
|
|
* normalized parameter to node UV on a horizontal face
|
|
* \param [in] sideFace - lateral prism side
|
|
* \param [in] isTop - is \a horFace top or bottom of the prism
|
|
* \param [in] horFace - top or bottom face of the prism
|
|
*/
|
|
//================================================================================
|
|
|
|
StdMeshers_PrismAsBlock::
|
|
TPCurveOnHorFaceAdaptor::TPCurveOnHorFaceAdaptor( const TSideFace* sideFace,
|
|
const bool isTop,
|
|
const TopoDS_Face& horFace)
|
|
{
|
|
if ( sideFace && !horFace.IsNull() )
|
|
{
|
|
//cout << "\n\t FACE " << sideFace->FaceID() << endl;
|
|
const int Z = isTop ? sideFace->ColumnHeight() - 1 : 0;
|
|
map<double, const SMDS_MeshNode* > u2nodes;
|
|
sideFace->GetNodesAtZ( Z, u2nodes );
|
|
if ( u2nodes.empty() )
|
|
return;
|
|
|
|
SMESH_MesherHelper helper( *sideFace->GetMesh() );
|
|
helper.SetSubShape( horFace );
|
|
|
|
bool okUV;
|
|
gp_XY uv;
|
|
double f,l;
|
|
Handle(Geom2d_Curve) C2d;
|
|
int edgeID = -1;
|
|
const double tol = 10 * helper.MaxTolerance( horFace );
|
|
const SMDS_MeshNode* prevNode = u2nodes.rbegin()->second;
|
|
|
|
map<double, const SMDS_MeshNode* >::iterator u2n = u2nodes.begin();
|
|
for ( ; u2n != u2nodes.end(); ++u2n )
|
|
{
|
|
const SMDS_MeshNode* n = u2n->second;
|
|
okUV = false;
|
|
if ( n->GetPosition()->GetTypeOfPosition() == SMDS_TOP_EDGE )
|
|
{
|
|
if ( n->getshapeId() != edgeID )
|
|
{
|
|
C2d.Nullify();
|
|
edgeID = n->getshapeId();
|
|
TopoDS_Shape S = helper.GetSubShapeByNode( n, helper.GetMeshDS() );
|
|
if ( !S.IsNull() && S.ShapeType() == TopAbs_EDGE )
|
|
{
|
|
C2d = BRep_Tool::CurveOnSurface( TopoDS::Edge( S ), horFace, f,l );
|
|
}
|
|
}
|
|
if ( !C2d.IsNull() )
|
|
{
|
|
double u = static_cast< const SMDS_EdgePosition* >( n->GetPosition() )->GetUParameter();
|
|
if ( f <= u && u <= l )
|
|
{
|
|
uv = C2d->Value( u ).XY();
|
|
okUV = helper.CheckNodeUV( horFace, n, uv, tol );
|
|
}
|
|
}
|
|
}
|
|
if ( !okUV )
|
|
uv = helper.GetNodeUV( horFace, n, prevNode, &okUV );
|
|
|
|
myUVmap.insert( myUVmap.end(), make_pair( u2n->first, uv ));
|
|
// cout << n->getshapeId() << " N " << n->GetID()
|
|
// << " \t" << uv.X() << ", " << uv.Y() << " \t" << u2n->first << endl;
|
|
|
|
prevNode = n;
|
|
}
|
|
}
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Return UV on pcurve for the given normalized parameter
|
|
* \param U - normalized parameter
|
|
* \retval gp_Pnt - coordinates
|
|
*/
|
|
//================================================================================
|
|
|
|
gp_Pnt2d StdMeshers_PrismAsBlock::TPCurveOnHorFaceAdaptor::Value(const Standard_Real U) const
|
|
{
|
|
map< double, gp_XY >::const_iterator i1 = myUVmap.upper_bound( U );
|
|
|
|
if ( i1 == myUVmap.end() )
|
|
return myUVmap.empty() ? gp_XY(0,0) : myUVmap.rbegin()->second;
|
|
|
|
if ( i1 == myUVmap.begin() )
|
|
return (*i1).second;
|
|
|
|
map< double, gp_XY >::const_iterator i2 = i1--;
|
|
|
|
double r = ( U - i1->first ) / ( i2->first - i1->first );
|
|
return i1->second * ( 1 - r ) + i2->second * r;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Projects internal nodes using transformation found by boundary nodes
|
|
*/
|
|
//================================================================================
|
|
|
|
bool StdMeshers_Sweeper::projectIntPoints(const vector< gp_XYZ >& fromBndPoints,
|
|
const vector< gp_XYZ >& toBndPoints,
|
|
const vector< gp_XYZ >& fromIntPoints,
|
|
vector< gp_XYZ >& toIntPoints,
|
|
NSProjUtils::TrsfFinder3D& trsf,
|
|
vector< gp_XYZ > * bndError)
|
|
{
|
|
// find transformation
|
|
if ( trsf.IsIdentity() && !trsf.Solve( fromBndPoints, toBndPoints ))
|
|
return false;
|
|
|
|
// compute internal points using the found trsf
|
|
for ( size_t iP = 0; iP < fromIntPoints.size(); ++iP )
|
|
{
|
|
toIntPoints[ iP ] = trsf.Transform( fromIntPoints[ iP ]);
|
|
}
|
|
|
|
// compute boundary error
|
|
if ( bndError )
|
|
{
|
|
bndError->resize( fromBndPoints.size() );
|
|
gp_XYZ fromTrsf;
|
|
for ( size_t iP = 0; iP < fromBndPoints.size(); ++iP )
|
|
{
|
|
fromTrsf = trsf.Transform( fromBndPoints[ iP ] );
|
|
(*bndError)[ iP ] = toBndPoints[ iP ] - fromTrsf;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Add boundary error to ineternal points
|
|
*/
|
|
//================================================================================
|
|
|
|
void StdMeshers_Sweeper::applyBoundaryError(const vector< gp_XYZ >& bndPoints,
|
|
const vector< gp_XYZ >& bndError1,
|
|
const vector< gp_XYZ >& bndError2,
|
|
const double r,
|
|
vector< gp_XYZ >& intPoints,
|
|
vector< double >& int2BndDist)
|
|
{
|
|
// fix each internal point
|
|
const double eps = 1e-100;
|
|
for ( size_t iP = 0; iP < intPoints.size(); ++iP )
|
|
{
|
|
gp_XYZ & intPnt = intPoints[ iP ];
|
|
|
|
// compute distance from intPnt to each boundary node
|
|
double int2BndDistSum = 0;
|
|
for ( size_t iBnd = 0; iBnd < bndPoints.size(); ++iBnd )
|
|
{
|
|
int2BndDist[ iBnd ] = 1 / (( intPnt - bndPoints[ iBnd ]).SquareModulus() + eps );
|
|
int2BndDistSum += int2BndDist[ iBnd ];
|
|
}
|
|
|
|
// apply bndError
|
|
for ( size_t iBnd = 0; iBnd < bndPoints.size(); ++iBnd )
|
|
{
|
|
intPnt += bndError1[ iBnd ] * ( 1 - r ) * int2BndDist[ iBnd ] / int2BndDistSum;
|
|
intPnt += bndError2[ iBnd ] * r * int2BndDist[ iBnd ] / int2BndDistSum;
|
|
}
|
|
}
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Creates internal nodes of the prism
|
|
*/
|
|
//================================================================================
|
|
|
|
bool StdMeshers_Sweeper::ComputeNodes( SMESH_MesherHelper& helper,
|
|
const double tol,
|
|
const bool allowHighBndError)
|
|
{
|
|
const size_t zSize = myBndColumns[0]->size();
|
|
const size_t zSrc = 0, zTgt = zSize-1;
|
|
if ( zSize < 3 ) return true;
|
|
|
|
vector< vector< gp_XYZ > > intPntsOfLayer( zSize ); // node coodinates to compute
|
|
// set coordinates of src and tgt nodes
|
|
for ( size_t z = 0; z < intPntsOfLayer.size(); ++z )
|
|
intPntsOfLayer[ z ].resize( myIntColumns.size() );
|
|
for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
|
|
{
|
|
intPntsOfLayer[ zSrc ][ iP ] = intPoint( iP, zSrc );
|
|
intPntsOfLayer[ zTgt ][ iP ] = intPoint( iP, zTgt );
|
|
}
|
|
|
|
// compute coordinates of internal nodes by projecting (transfroming) src and tgt
|
|
// nodes towards the central layer
|
|
|
|
vector< NSProjUtils::TrsfFinder3D > trsfOfLayer( zSize );
|
|
vector< vector< gp_XYZ > > bndError( zSize );
|
|
|
|
// boundary points used to compute an affine transformation from a layer to a next one
|
|
vector< gp_XYZ > fromSrcBndPnts( myBndColumns.size() ), fromTgtBndPnts( myBndColumns.size() );
|
|
vector< gp_XYZ > toSrcBndPnts ( myBndColumns.size() ), toTgtBndPnts ( myBndColumns.size() );
|
|
for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
|
|
{
|
|
fromSrcBndPnts[ iP ] = bndPoint( iP, zSrc );
|
|
fromTgtBndPnts[ iP ] = bndPoint( iP, zTgt );
|
|
}
|
|
|
|
size_t zS = zSrc + 1;
|
|
size_t zT = zTgt - 1;
|
|
for ( ; zS < zT; ++zS, --zT ) // vertical loop on layers
|
|
{
|
|
for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
|
|
{
|
|
toSrcBndPnts[ iP ] = bndPoint( iP, zS );
|
|
toTgtBndPnts[ iP ] = bndPoint( iP, zT );
|
|
}
|
|
if (! projectIntPoints( fromSrcBndPnts, toSrcBndPnts,
|
|
intPntsOfLayer[ zS-1 ], intPntsOfLayer[ zS ],
|
|
trsfOfLayer [ zS-1 ], & bndError[ zS-1 ]))
|
|
return false;
|
|
if (! projectIntPoints( fromTgtBndPnts, toTgtBndPnts,
|
|
intPntsOfLayer[ zT+1 ], intPntsOfLayer[ zT ],
|
|
trsfOfLayer [ zT+1 ], & bndError[ zT+1 ]))
|
|
return false;
|
|
|
|
// if ( zT == zTgt - 1 )
|
|
// {
|
|
// for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
|
|
// {
|
|
// gp_XYZ fromTrsf = trsfOfLayer [ zT+1].Transform( fromTgtBndPnts[ iP ] );
|
|
// cout << "mesh.AddNode( "
|
|
// << fromTrsf.X() << ", "
|
|
// << fromTrsf.Y() << ", "
|
|
// << fromTrsf.Z() << ") " << endl;
|
|
// }
|
|
// for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
|
|
// cout << "mesh.AddNode( "
|
|
// << intPntsOfLayer[ zT ][ iP ].X() << ", "
|
|
// << intPntsOfLayer[ zT ][ iP ].Y() << ", "
|
|
// << intPntsOfLayer[ zT ][ iP ].Z() << ") " << endl;
|
|
// }
|
|
|
|
fromTgtBndPnts.swap( toTgtBndPnts );
|
|
fromSrcBndPnts.swap( toSrcBndPnts );
|
|
}
|
|
|
|
// Compute two projections of internal points to the central layer
|
|
// in order to evaluate an error of internal points
|
|
|
|
bool centerIntErrorIsSmall;
|
|
vector< gp_XYZ > centerSrcIntPnts( myIntColumns.size() );
|
|
vector< gp_XYZ > centerTgtIntPnts( myIntColumns.size() );
|
|
|
|
for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
|
|
{
|
|
toSrcBndPnts[ iP ] = bndPoint( iP, zS );
|
|
toTgtBndPnts[ iP ] = bndPoint( iP, zT );
|
|
}
|
|
if (! projectIntPoints( fromSrcBndPnts, toSrcBndPnts,
|
|
intPntsOfLayer[ zS-1 ], centerSrcIntPnts,
|
|
trsfOfLayer [ zS-1 ], & bndError[ zS-1 ]))
|
|
return false;
|
|
if (! projectIntPoints( fromTgtBndPnts, toTgtBndPnts,
|
|
intPntsOfLayer[ zT+1 ], centerTgtIntPnts,
|
|
trsfOfLayer [ zT+1 ], & bndError[ zT+1 ]))
|
|
return false;
|
|
|
|
// evaluate an error of internal points on the central layer
|
|
centerIntErrorIsSmall = true;
|
|
if ( zS == zT ) // odd zSize
|
|
{
|
|
for ( size_t iP = 0; ( iP < myIntColumns.size() && centerIntErrorIsSmall ); ++iP )
|
|
centerIntErrorIsSmall =
|
|
(centerSrcIntPnts[ iP ] - centerTgtIntPnts[ iP ]).SquareModulus() < tol*tol;
|
|
}
|
|
else // even zSize
|
|
{
|
|
for ( size_t iP = 0; ( iP < myIntColumns.size() && centerIntErrorIsSmall ); ++iP )
|
|
centerIntErrorIsSmall =
|
|
(intPntsOfLayer[ zS-1 ][ iP ] - centerTgtIntPnts[ iP ]).SquareModulus() < tol*tol;
|
|
}
|
|
|
|
// Evaluate an error of boundary points
|
|
|
|
bool bndErrorIsSmall = true;
|
|
for ( size_t iP = 0; ( iP < myBndColumns.size() && bndErrorIsSmall ); ++iP )
|
|
{
|
|
double sumError = 0;
|
|
for ( size_t z = 1; z < zS; ++z ) // loop on layers
|
|
sumError += ( bndError[ z-1 ][ iP ].Modulus() +
|
|
bndError[ zSize-z ][ iP ].Modulus() );
|
|
|
|
bndErrorIsSmall = ( sumError < tol );
|
|
}
|
|
|
|
if ( !bndErrorIsSmall && !allowHighBndError )
|
|
return false;
|
|
|
|
// compute final points on the central layer
|
|
std::vector< double > int2BndDist( myBndColumns.size() ); // work array of applyBoundaryError()
|
|
double r = zS / ( zSize - 1.);
|
|
if ( zS == zT )
|
|
{
|
|
for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
|
|
{
|
|
intPntsOfLayer[ zS ][ iP ] =
|
|
( 1 - r ) * centerSrcIntPnts[ iP ] + r * centerTgtIntPnts[ iP ];
|
|
}
|
|
if ( !bndErrorIsSmall )
|
|
{
|
|
applyBoundaryError( toSrcBndPnts, bndError[ zS-1 ], bndError[ zS+1 ], r,
|
|
intPntsOfLayer[ zS ], int2BndDist );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
|
|
{
|
|
intPntsOfLayer[ zS ][ iP ] =
|
|
r * intPntsOfLayer[ zS ][ iP ] + ( 1 - r ) * centerSrcIntPnts[ iP ];
|
|
intPntsOfLayer[ zT ][ iP ] =
|
|
r * intPntsOfLayer[ zT ][ iP ] + ( 1 - r ) * centerTgtIntPnts[ iP ];
|
|
}
|
|
if ( !bndErrorIsSmall )
|
|
{
|
|
applyBoundaryError( toSrcBndPnts, bndError[ zS-1 ], bndError[ zS+1 ], r,
|
|
intPntsOfLayer[ zS ], int2BndDist );
|
|
applyBoundaryError( toTgtBndPnts, bndError[ zT+1 ], bndError[ zT-1 ], r,
|
|
intPntsOfLayer[ zT ], int2BndDist );
|
|
}
|
|
}
|
|
|
|
//centerIntErrorIsSmall = true;
|
|
//bndErrorIsSmall = true;
|
|
if ( !centerIntErrorIsSmall )
|
|
{
|
|
// Compensate the central error; continue adding projection
|
|
// by going from central layer to the source and target ones
|
|
|
|
vector< gp_XYZ >& fromSrcIntPnts = centerSrcIntPnts;
|
|
vector< gp_XYZ >& fromTgtIntPnts = centerTgtIntPnts;
|
|
vector< gp_XYZ > toSrcIntPnts( myIntColumns.size() );
|
|
vector< gp_XYZ > toTgtIntPnts( myIntColumns.size() );
|
|
vector< gp_XYZ > srcBndError( myBndColumns.size() );
|
|
vector< gp_XYZ > tgtBndError( myBndColumns.size() );
|
|
|
|
fromTgtBndPnts.swap( toTgtBndPnts );
|
|
fromSrcBndPnts.swap( toSrcBndPnts );
|
|
|
|
for ( ++zS, --zT; zS < zTgt; ++zS, --zT ) // vertical loop on layers
|
|
{
|
|
// invert transformation
|
|
if ( !trsfOfLayer[ zS+1 ].Invert() )
|
|
trsfOfLayer[ zS+1 ] = NSProjUtils::TrsfFinder3D(); // to recompute
|
|
if ( !trsfOfLayer[ zT-1 ].Invert() )
|
|
trsfOfLayer[ zT-1 ] = NSProjUtils::TrsfFinder3D();
|
|
|
|
// project internal nodes and compute bnd error
|
|
for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
|
|
{
|
|
toSrcBndPnts[ iP ] = bndPoint( iP, zS );
|
|
toTgtBndPnts[ iP ] = bndPoint( iP, zT );
|
|
}
|
|
projectIntPoints( fromSrcBndPnts, toSrcBndPnts,
|
|
fromSrcIntPnts, toSrcIntPnts,
|
|
trsfOfLayer[ zS+1 ], & srcBndError );
|
|
projectIntPoints( fromTgtBndPnts, toTgtBndPnts,
|
|
fromTgtIntPnts, toTgtIntPnts,
|
|
trsfOfLayer[ zT-1 ], & tgtBndError );
|
|
|
|
// if ( zS == zTgt - 1 )
|
|
// {
|
|
// cout << "mesh2 = smesh.Mesh()" << endl;
|
|
// for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
|
|
// {
|
|
// gp_XYZ fromTrsf = trsfOfLayer [ zS+1].Transform( fromSrcBndPnts[ iP ] );
|
|
// cout << "mesh2.AddNode( "
|
|
// << fromTrsf.X() << ", "
|
|
// << fromTrsf.Y() << ", "
|
|
// << fromTrsf.Z() << ") " << endl;
|
|
// }
|
|
// for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
|
|
// cout << "mesh2.AddNode( "
|
|
// << toSrcIntPnts[ iP ].X() << ", "
|
|
// << toSrcIntPnts[ iP ].Y() << ", "
|
|
// << toSrcIntPnts[ iP ].Z() << ") " << endl;
|
|
// }
|
|
|
|
// sum up 2 projections
|
|
r = zS / ( zSize - 1.);
|
|
vector< gp_XYZ >& zSIntPnts = intPntsOfLayer[ zS ];
|
|
vector< gp_XYZ >& zTIntPnts = intPntsOfLayer[ zT ];
|
|
for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
|
|
{
|
|
zSIntPnts[ iP ] = r * zSIntPnts[ iP ] + ( 1 - r ) * toSrcIntPnts[ iP ];
|
|
zTIntPnts[ iP ] = r * zTIntPnts[ iP ] + ( 1 - r ) * toTgtIntPnts[ iP ];
|
|
}
|
|
|
|
// compensate bnd error
|
|
if ( !bndErrorIsSmall )
|
|
{
|
|
applyBoundaryError( toSrcBndPnts, srcBndError, bndError[ zS+1 ], r,
|
|
intPntsOfLayer[ zS ], int2BndDist );
|
|
applyBoundaryError( toTgtBndPnts, tgtBndError, bndError[ zT-1 ], r,
|
|
intPntsOfLayer[ zT ], int2BndDist );
|
|
}
|
|
|
|
fromSrcBndPnts.swap( toSrcBndPnts );
|
|
fromSrcIntPnts.swap( toSrcIntPnts );
|
|
fromTgtBndPnts.swap( toTgtBndPnts );
|
|
fromTgtIntPnts.swap( toTgtIntPnts );
|
|
}
|
|
} // if ( !centerIntErrorIsSmall )
|
|
|
|
else if ( !bndErrorIsSmall )
|
|
{
|
|
zS = zSrc + 1;
|
|
zT = zTgt - 1;
|
|
for ( ; zS < zT; ++zS, --zT ) // vertical loop on layers
|
|
{
|
|
for ( size_t iP = 0; iP < myBndColumns.size(); ++iP )
|
|
{
|
|
toSrcBndPnts[ iP ] = bndPoint( iP, zS );
|
|
toTgtBndPnts[ iP ] = bndPoint( iP, zT );
|
|
}
|
|
// compensate bnd error
|
|
applyBoundaryError( toSrcBndPnts, bndError[ zS-1 ], bndError[ zS-1 ], 0.5,
|
|
intPntsOfLayer[ zS ], int2BndDist );
|
|
applyBoundaryError( toTgtBndPnts, bndError[ zT+1 ], bndError[ zT+1 ], 0.5,
|
|
intPntsOfLayer[ zT ], int2BndDist );
|
|
}
|
|
}
|
|
|
|
// cout << "centerIntErrorIsSmall = " << centerIntErrorIsSmall<< endl;
|
|
// cout << "bndErrorIsSmall = " << bndErrorIsSmall<< endl;
|
|
|
|
// Create nodes
|
|
for ( size_t iP = 0; iP < myIntColumns.size(); ++iP )
|
|
{
|
|
vector< const SMDS_MeshNode* > & nodeCol = *myIntColumns[ iP ];
|
|
for ( size_t z = zSrc + 1; z < zTgt; ++z ) // vertical loop on layers
|
|
{
|
|
const gp_XYZ & xyz = intPntsOfLayer[ z ][ iP ];
|
|
if ( !( nodeCol[ z ] = helper.AddNode( xyz.X(), xyz.Y(), xyz.Z() )))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|