mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-12-30 19:30:35 +05:00
634 lines
22 KiB
C++
634 lines
22 KiB
C++
// SMESH SMESHGUI : GUI for SMESH component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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//
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//
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// File : SMESHGUI_NodesDlg.cxx
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// Author : Nicolas REJNERI
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// Module : SMESH
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// $Header$
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#include "SMESHGUI_NodesDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_SpinBox.h"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_MeshUtils.h"
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#include "SMESH_Actor.h"
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#include "SMESH_ActorUtils.h"
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#include "SMESH_ObjectDef.h"
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#include "SMDS_Mesh.hxx"
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#include "SMDS_MeshNode.hxx"
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#include "SUIT_Session.h"
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#include "SUIT_OverrideCursor.h"
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#include "SUIT_ViewWindow.h"
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#include "SUIT_ViewManager.h"
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#include "SUIT_MessageBox.h"
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#include "SUIT_Desktop.h"
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#include "SalomeApp_Study.h"
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#include "LightApp_Application.h"
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#include "LightApp_SelectionMgr.h"
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#include "SVTK_Selector.h"
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#include "SVTK_ViewWindow.h"
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#include "VTKViewer_CellLocationsArray.h"
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#include "SALOME_Actor.h"
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#include "SALOME_ListIO.hxx"
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#include "utilities.h"
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// VTK Includes
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#include <vtkCell.h>
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#include <vtkIdList.h>
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#include <vtkCellArray.h>
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#include <vtkUnsignedCharArray.h>
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#include <vtkUnstructuredGrid.h>
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#include <vtkDataSetMapper.h>
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#include <vtkActorCollection.h>
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#include <vtkRenderer.h>
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#include <vtkProperty.h>
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// QT Includes
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#include <qbuttongroup.h>
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#include <qframe.h>
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#include <qgroupbox.h>
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#include <qlabel.h>
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#include <qlineedit.h>
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#include <qpushbutton.h>
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#include <qradiobutton.h>
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#include <qlayout.h>
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#include <qvariant.h>
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#include <qtooltip.h>
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#include <qwhatsthis.h>
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#include <qimage.h>
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#include <qpixmap.h>
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#include <qvalidator.h>
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#include <qevent.h>
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#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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using namespace std;
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namespace SMESH {
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void AddNode (SMESH::SMESH_Mesh_ptr theMesh, float x, float y, float z)
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{
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SUIT_OverrideCursor wc;
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try {
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_PTR(SObject) aSobj = SMESH::FindSObject(theMesh);
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SMESH::SMESH_MeshEditor_var aMeshEditor = theMesh->GetMeshEditor();
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aMeshEditor->AddNode(x,y,z);
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_PTR(Study) aStudy = GetActiveStudyDocument();
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CORBA::Long anId = aStudy->StudyId();
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if (TVisualObjPtr aVisualObj = SMESH::GetVisualObj(anId, aSobj->GetID().c_str())) {
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aVisualObj->Update(true);
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}
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} catch (SALOME::SALOME_Exception& exc) {
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INFOS("Follow exception was cought:\n\t" << exc.details.text);
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} catch (const std::exception& exc) {
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INFOS("Follow exception was cought:\n\t" << exc.what());
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} catch (...) {
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INFOS("Unknown exception was cought !!!");
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}
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}
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class TNodeSimulation {
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SVTK_ViewWindow* myViewWindow;
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SALOME_Actor *myPreviewActor;
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vtkDataSetMapper* myMapper;
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vtkPoints* myPoints;
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public:
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TNodeSimulation(SVTK_ViewWindow* theViewWindow):
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myViewWindow(theViewWindow)
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{
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vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();
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// Create points
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myPoints = vtkPoints::New();
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myPoints->SetNumberOfPoints(1);
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myPoints->SetPoint(0,0.0,0.0,0.0);
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// Create cells
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vtkIdList *anIdList = vtkIdList::New();
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anIdList->SetNumberOfIds(1);
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vtkCellArray *aCells = vtkCellArray::New();
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aCells->Allocate(2, 0);
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vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();
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aCellTypesArray->SetNumberOfComponents(1);
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aCellTypesArray->Allocate(1);
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anIdList->SetId(0, 0);
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aCells->InsertNextCell(anIdList);
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aCellTypesArray->InsertNextValue(VTK_VERTEX);
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VTKViewer_CellLocationsArray* aCellLocationsArray = VTKViewer_CellLocationsArray::New();
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aCellLocationsArray->SetNumberOfComponents(1);
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aCellLocationsArray->SetNumberOfTuples(1);
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aCells->InitTraversal();
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vtkIdType npts = 0;
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aCellLocationsArray->SetValue(0, aCells->GetTraversalLocation(npts));
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aGrid->SetCells(aCellTypesArray, aCellLocationsArray, aCells);
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aGrid->SetPoints(myPoints);
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aGrid->SetCells(aCellTypesArray, aCellLocationsArray,aCells);
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aCellLocationsArray->Delete();
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aCellTypesArray->Delete();
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aCells->Delete();
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anIdList->Delete();
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// Create and display actor
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myMapper = vtkDataSetMapper::New();
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myMapper->SetInput(aGrid);
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aGrid->Delete();
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myPreviewActor = SALOME_Actor::New();
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myPreviewActor->SetInfinitive(true);
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myPreviewActor->VisibilityOff();
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myPreviewActor->PickableOff();
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myPreviewActor->SetMapper(myMapper);
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vtkProperty* aProp = vtkProperty::New();
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aProp->SetRepresentationToPoints();
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vtkFloatingPointType anRGB[3];
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GetColor( "SMESH", "node_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 255, 0 ) );
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aProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );
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vtkFloatingPointType aPointSize = GetFloat( "SMESH:node_size", 3 );
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aProp->SetPointSize( aPointSize );
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myPreviewActor->SetProperty( aProp );
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aProp->Delete();
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myViewWindow->AddActor(myPreviewActor);
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}
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void SetPosition (float x, float y, float z)
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{
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myPoints->SetPoint(0,x,y,z);
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myPoints->Modified();
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SetVisibility(true);
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}
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void SetVisibility (bool theVisibility)
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{
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myPreviewActor->SetVisibility(theVisibility);
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RepaintCurrentView();
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}
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~TNodeSimulation()
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{
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myViewWindow->RemoveActor(myPreviewActor);
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myPreviewActor->Delete();
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myMapper->RemoveAllInputs();
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myMapper->Delete();
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myPoints->Delete();
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}
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};
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}
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//=================================================================================
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// class : SMESHGUI_NodesDlg()
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// purpose :
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//=================================================================================
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SMESHGUI_NodesDlg::SMESHGUI_NodesDlg (SMESHGUI* theModule,
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const char* name,
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bool modal,
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WFlags fl):
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QDialog(SMESH::GetDesktop(theModule),
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name,
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modal,
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WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
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mySelector(SMESH::GetViewWindow(theModule)->GetSelector()),
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mySelectionMgr(SMESH::GetSelectionMgr(theModule)),
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mySMESHGUI(theModule)
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{
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mySimulation = new SMESH::TNodeSimulation(SMESH::GetViewWindow( mySMESHGUI ));
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QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_NODE")));
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if (!name)
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setName("SMESHGUI_NodesDlg");
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resize(303, 185);
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setCaption(tr("MESH_NODE_TITLE"));
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setSizeGripEnabled(TRUE);
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SMESHGUI_NodesDlgLayout = new QGridLayout(this);
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SMESHGUI_NodesDlgLayout->setSpacing(6);
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SMESHGUI_NodesDlgLayout->setMargin(11);
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/***************************************************************/
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GroupButtons = new QGroupBox(this, "GroupButtons");
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GroupButtons->setGeometry(QRect(10, 10, 281, 48));
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GroupButtons->setTitle(tr("" ));
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GroupButtons->setColumnLayout(0, Qt::Vertical);
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GroupButtons->layout()->setSpacing(0);
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GroupButtons->layout()->setMargin(0);
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GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
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GroupButtonsLayout->setAlignment(Qt::AlignTop);
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GroupButtonsLayout->setSpacing(6);
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GroupButtonsLayout->setMargin(11);
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buttonHelp = new QPushButton(GroupButtons, "buttonHelp");
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buttonHelp->setText(tr("SMESH_BUT_HELP" ));
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buttonHelp->setAutoDefault(TRUE);
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GroupButtonsLayout->addWidget(buttonHelp, 0, 4);
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buttonCancel = new QPushButton(GroupButtons, "buttonCancel");
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buttonCancel->setText(tr("SMESH_BUT_CLOSE" ));
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buttonCancel->setAutoDefault(TRUE);
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GroupButtonsLayout->addWidget(buttonCancel, 0, 3);
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buttonApply = new QPushButton(GroupButtons, "buttonApply");
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buttonApply->setText(tr("SMESH_BUT_APPLY" ));
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buttonApply->setAutoDefault(TRUE);
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GroupButtonsLayout->addWidget(buttonApply, 0, 1);
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QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
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GroupButtonsLayout->addItem(spacer_9, 0, 2);
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buttonOk = new QPushButton(GroupButtons, "buttonOk");
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buttonOk->setText(tr("SMESH_BUT_APPLY_AND_CLOSE" ));
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buttonOk->setAutoDefault(TRUE);
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buttonOk->setDefault(TRUE);
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GroupButtonsLayout->addWidget(buttonOk, 0, 0);
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SMESHGUI_NodesDlgLayout->addWidget(GroupButtons, 2, 0);
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/***************************************************************/
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GroupConstructors = new QButtonGroup(this, "GroupConstructors");
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GroupConstructors->setTitle(tr("MESH_NODE" ));
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GroupConstructors->setExclusive(TRUE);
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GroupConstructors->setColumnLayout(0, Qt::Vertical);
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GroupConstructors->layout()->setSpacing(0);
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GroupConstructors->layout()->setMargin(0);
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GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
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GroupConstructorsLayout->setAlignment(Qt::AlignTop);
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GroupConstructorsLayout->setSpacing(6);
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GroupConstructorsLayout->setMargin(11);
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Constructor1 = new QRadioButton(GroupConstructors, "Constructor1");
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Constructor1->setText(tr("" ));
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Constructor1->setPixmap(image0);
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Constructor1->setChecked(TRUE);
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GroupConstructorsLayout->addWidget(Constructor1, 0, 0);
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QSpacerItem* spacer_2 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
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GroupConstructorsLayout->addItem(spacer_2, 0, 1);
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SMESHGUI_NodesDlgLayout->addWidget(GroupConstructors, 0, 0);
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/***************************************************************/
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GroupCoordinates = new QGroupBox(this, "GroupCoordinates");
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GroupCoordinates->setTitle(tr("SMESH_COORDINATES" ));
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GroupCoordinates->setColumnLayout(0, Qt::Vertical);
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GroupCoordinates->layout()->setSpacing(0);
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GroupCoordinates->layout()->setMargin(0);
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GroupCoordinatesLayout = new QGridLayout(GroupCoordinates->layout());
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GroupCoordinatesLayout->setAlignment(Qt::AlignTop);
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GroupCoordinatesLayout->setSpacing(6);
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GroupCoordinatesLayout->setMargin(11);
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TextLabel_X = new QLabel(GroupCoordinates, "TextLabel_X");
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TextLabel_X->setSizePolicy( QSizePolicy( QSizePolicy::Fixed, QSizePolicy::Fixed ) );
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TextLabel_X->setText(tr("SMESH_X" ));
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GroupCoordinatesLayout->addWidget(TextLabel_X, 0, 0);
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TextLabel_Y = new QLabel(GroupCoordinates, "TextLabel_Y");
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//TextLabel_Y->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
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TextLabel_Y->setSizePolicy( QSizePolicy( QSizePolicy::Fixed, QSizePolicy::Fixed ) );
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TextLabel_Y->setText(tr("SMESH_Y" ));
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GroupCoordinatesLayout->addWidget(TextLabel_Y, 0, 2);
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TextLabel_Z = new QLabel(GroupCoordinates, "TextLabel_Z");
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//TextLabel_Z->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
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TextLabel_Z->setSizePolicy( QSizePolicy( QSizePolicy::Fixed, QSizePolicy::Fixed ) );
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TextLabel_Z->setText(tr("SMESH_Z" ));
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GroupCoordinatesLayout->addWidget(TextLabel_Z, 0, 4);
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SpinBox_X = new SMESHGUI_SpinBox(GroupCoordinates, "SpinBox_X");
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GroupCoordinatesLayout->addWidget(SpinBox_X, 0, 1);
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SpinBox_Y = new SMESHGUI_SpinBox(GroupCoordinates, "SpinBox_Y");
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GroupCoordinatesLayout->addWidget(SpinBox_Y, 0, 3);
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SpinBox_Z = new SMESHGUI_SpinBox(GroupCoordinates, "SpinBox_Z");
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GroupCoordinatesLayout->addWidget(SpinBox_Z, 0, 5);
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SMESHGUI_NodesDlgLayout->addWidget(GroupCoordinates, 1, 0);
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myHelpFileName = "adding_nodes_and_elements_page.html#adding_nodes_anchor";
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/* Initialisation and display */
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Init();
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}
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//=======================================================================
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// function : ~SMESHGUI_NodesDlg()
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// purpose : Destructor
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//=======================================================================
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SMESHGUI_NodesDlg::~SMESHGUI_NodesDlg()
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{
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delete mySimulation;
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}
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//=================================================================================
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// function : Init()
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// purpose :
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//=================================================================================
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void SMESHGUI_NodesDlg::Init ()
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{
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/* Get setting of step value from file configuration */
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double step;
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// QString St = SUIT_CONFIG->getSetting("xxxxxxxxxxxxx"); TODO
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// step = St.toDouble(); TODO
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step = 25.0;
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/* min, max, step and decimals for spin boxes */
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SpinBox_X->RangeStepAndValidator(COORD_MIN, COORD_MAX, step, DBL_DIGITS_DISPLAY);
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SpinBox_Y->RangeStepAndValidator(COORD_MIN, COORD_MAX, step, DBL_DIGITS_DISPLAY);
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SpinBox_Z->RangeStepAndValidator(COORD_MIN, COORD_MAX, step, DBL_DIGITS_DISPLAY);
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SpinBox_X->SetValue(0.0);
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SpinBox_Y->SetValue(0.0);
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SpinBox_Z->SetValue(0.0);
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mySMESHGUI->SetActiveDialogBox((QDialog*)this);
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/* signals and slots connections */
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connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
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connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
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connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
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connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
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connect(SpinBox_X, SIGNAL (valueChanged(double)), SLOT(ValueChangedInSpinBox(double)));
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connect(SpinBox_Y, SIGNAL (valueChanged(double)), SLOT(ValueChangedInSpinBox(double)));
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connect(SpinBox_Z, SIGNAL (valueChanged(double)), SLOT(ValueChangedInSpinBox(double)));
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connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
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connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog()));
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/* to close dialog if study frame change */
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connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), SLOT(ClickOnCancel()));
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this->show();
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// set selection mode
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SMESH::SetPointRepresentation(true);
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if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
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aViewWindow->SetSelectionMode(NodeSelection);
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SelectionIntoArgument();
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}
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//=================================================================================
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// function : ValueChangedInSpinBox()
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// purpose :
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//=================================================================================
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void SMESHGUI_NodesDlg::ValueChangedInSpinBox (double newValue)
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{
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if (!myMesh->_is_nil()) {
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double vx = SpinBox_X->GetValue();
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double vy = SpinBox_Y->GetValue();
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double vz = SpinBox_Z->GetValue();
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mySimulation->SetPosition(vx,vy,vz);
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}
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}
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//=================================================================================
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// function : ClickOnOk()
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// purpose :
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//=================================================================================
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void SMESHGUI_NodesDlg::ClickOnOk()
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{
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if (ClickOnApply())
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ClickOnCancel();
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}
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//=================================================================================
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// function : ClickOnApply()
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// purpose :
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//=================================================================================
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bool SMESHGUI_NodesDlg::ClickOnApply()
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{
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if (mySMESHGUI->isActiveStudyLocked())
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return false;
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if (myMesh->_is_nil()) {
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SUIT_MessageBox::warn1(SMESHGUI::desktop(), tr("SMESH_WRN_WARNING"),
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tr("MESH_IS_NOT_SELECTED"), tr("SMESH_BUT_OK"));
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return false;
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}
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/* Recup args and call method */
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double x = SpinBox_X->GetValue();
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double y = SpinBox_Y->GetValue();
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double z = SpinBox_Z->GetValue();
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mySimulation->SetVisibility(false);
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SMESH::AddNode(myMesh,x,y,z);
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SMESH::SetPointRepresentation(true);
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// select myMesh
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SALOME_ListIO aList;
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mySelectionMgr->selectedObjects(aList);
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if (aList.Extent() != 1) {
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if (SVTK_ViewWindow* aViewWindow = SMESH::GetCurrentVtkView()) {
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vtkActorCollection *aCollection = aViewWindow->getRenderer()->GetActors();
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aCollection->InitTraversal();
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while (vtkActor *anAct = aCollection->GetNextActor()) {
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if (SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)) {
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if (anActor->hasIO()) {
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if (SMESH_MeshObj *aMeshObj = dynamic_cast<SMESH_MeshObj*>(anActor->GetObject().get())) {
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if (myMesh->_is_equivalent(aMeshObj->GetMeshServer())) {
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aList.Clear();
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|
aList.Append(anActor->getIO());
|
|
mySelectionMgr->setSelectedObjects(aList, false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ClickOnCancel()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_NodesDlg::ClickOnCancel()
|
|
{
|
|
disconnect(mySelectionMgr, 0, this, 0);
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(ActorSelection);
|
|
|
|
mySimulation->SetVisibility(false);
|
|
SMESH::SetPointRepresentation(false);
|
|
mySMESHGUI->ResetState();
|
|
|
|
reject();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ClickOnHelp()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_NodesDlg::ClickOnHelp()
|
|
{
|
|
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
|
|
if (app)
|
|
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
|
|
else {
|
|
QString platform;
|
|
#ifdef WIN32
|
|
platform = "winapplication";
|
|
#else
|
|
platform = "application";
|
|
#endif
|
|
SUIT_MessageBox::warn1(0, QObject::tr("WRN_WARNING"),
|
|
QObject::tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
|
|
arg(app->resourceMgr()->stringValue("ExternalBrowser", platform)).arg(myHelpFileName),
|
|
QObject::tr("BUT_OK"));
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : SelectionIntoArgument()
|
|
// purpose : Called when selection as changed or other case
|
|
//=================================================================================
|
|
void SMESHGUI_NodesDlg::SelectionIntoArgument()
|
|
{
|
|
if (!GroupConstructors->isEnabled())
|
|
return;
|
|
|
|
mySimulation->SetVisibility(false);
|
|
SMESH::SetPointRepresentation(true);
|
|
|
|
const SALOME_ListIO& aList = mySelector->StoredIObjects();
|
|
if (aList.Extent() == 1) {
|
|
Handle(SALOME_InteractiveObject) anIO = aList.First();
|
|
if (anIO->hasEntry()) {
|
|
myMesh = SMESH::GetMeshByIO(anIO);
|
|
if (myMesh->_is_nil()) return;
|
|
QString aText;
|
|
if (SMESH::GetNameOfSelectedNodes(mySelector,anIO,aText) == 1) {
|
|
if (SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh.in())) {
|
|
if (SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh()) {
|
|
if (const SMDS_MeshNode* aNode = aMesh->FindNode(aText.toInt())) {
|
|
SpinBox_X->SetValue(aNode->X());
|
|
SpinBox_Y->SetValue(aNode->Y());
|
|
SpinBox_Z->SetValue(aNode->Z());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
mySimulation->SetPosition(SpinBox_X->GetValue(),
|
|
SpinBox_Y->GetValue(),
|
|
SpinBox_Z->GetValue());
|
|
}
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : closeEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_NodesDlg::closeEvent (QCloseEvent*)
|
|
{
|
|
this->ClickOnCancel(); /* same than click on cancel button */
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : hideEvent()
|
|
// purpose : caused by ESC key
|
|
//=================================================================================
|
|
void SMESHGUI_NodesDlg::hideEvent (QHideEvent*)
|
|
{
|
|
if (!isMinimized())
|
|
ClickOnCancel();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : enterEvent()
|
|
// purpose : to reactivate this dialog box when mouse enter onto the window
|
|
//=================================================================================
|
|
void SMESHGUI_NodesDlg::enterEvent(QEvent*)
|
|
{
|
|
if (!GroupConstructors->isEnabled())
|
|
ActivateThisDialog();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : DeactivateActiveDialog()
|
|
// purpose : public slot to deactivate if active
|
|
//=================================================================================
|
|
void SMESHGUI_NodesDlg::DeactivateActiveDialog()
|
|
{
|
|
if (GroupConstructors->isEnabled()) {
|
|
GroupConstructors->setEnabled(false);
|
|
GroupCoordinates->setEnabled(false);
|
|
GroupButtons->setEnabled(false);
|
|
mySimulation->SetVisibility(false);
|
|
mySMESHGUI->ResetState();
|
|
mySMESHGUI->SetActiveDialogBox(0);
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ActivateThisDialog()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_NodesDlg::ActivateThisDialog()
|
|
{
|
|
mySMESHGUI->EmitSignalDeactivateDialog();
|
|
GroupConstructors->setEnabled(true);
|
|
GroupCoordinates->setEnabled(true);
|
|
GroupButtons->setEnabled(true);
|
|
|
|
SMESH::SetPointRepresentation(true);
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(NodeSelection);
|
|
|
|
SelectionIntoArgument();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : keyPressEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_NodesDlg::keyPressEvent( QKeyEvent* e )
|
|
{
|
|
QDialog::keyPressEvent( e );
|
|
if ( e->isAccepted() )
|
|
return;
|
|
|
|
if ( e->key() == Key_F1 )
|
|
{
|
|
e->accept();
|
|
ClickOnHelp();
|
|
}
|
|
}
|