smesh/src/SMESHGUI/SMESHGUI_RevolutionDlg.cxx

1125 lines
39 KiB
C++

// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
// File : SMESHGUI_RevolutionDlg.cxx
// Author : Michael ZORIN
// Module : SMESH
// $Header:
#include "SMESHGUI_RevolutionDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_MeshEditPreview.h"
#include "SMESH_Actor.h"
#include "SMESH_TypeFilter.hxx"
#include "SMESH_LogicalFilter.hxx"
#include "SMDS_Mesh.hxx"
#include "SUIT_ResourceMgr.h"
#include "SUIT_Session.h"
#include "SUIT_MessageBox.h"
#include "SUIT_OverrideCursor.h"
#include "LightApp_Application.h"
#include "SalomeApp_Application.h"
#include "SVTK_ViewModel.h"
#include "SVTK_ViewWindow.h"
#include "SVTK_Selector.h"
#include "SVTK_Selection.h"
#include "SALOME_ListIO.hxx"
#include "VTKViewer_CellLocationsArray.h"
#include "utilities.h"
// OCCT Includes
#include <TColStd_MapOfInteger.hxx>
// QT Includes
#include <qapplication.h>
#include <qbuttongroup.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qradiobutton.h>
#include <qcheckbox.h>
#include <qlayout.h>
#include <qspinbox.h>
#include <qvalidator.h>
#include <qpixmap.h>
// IDL Headers
#include "SALOMEconfig.h"
#include CORBA_SERVER_HEADER(SMESH_Group)
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
using namespace std;
//=================================================================================
// class : SMESHGUI_RevolutionDlg()
// purpose :
//=================================================================================
SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule, const char* name,
bool modal, WFlags fl)
: QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder |
WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
{
mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
QPixmap image0 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_EDGE")));
QPixmap image1 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE")));
QPixmap image2 ( mgr->loadPixmap("SMESH", tr("ICON_SELECT")));
if (!name)
setName("SMESHGUI_RevolutionDlg");
resize(303, 185);
setCaption(tr("REVOLUTION_AROUND_AXIS"));
setSizeGripEnabled(TRUE);
SMESHGUI_RevolutionDlgLayout = new QGridLayout(this);
SMESHGUI_RevolutionDlgLayout->setSpacing(6);
SMESHGUI_RevolutionDlgLayout->setMargin(11);
/***************************************************************/
GroupConstructors = new QButtonGroup(this, "GroupConstructors");
GroupConstructors->setTitle(tr("SMESH_REVOLUTION" ));
GroupConstructors->setExclusive(TRUE);
GroupConstructors->setColumnLayout(0, Qt::Vertical);
GroupConstructors->layout()->setSpacing(0);
GroupConstructors->layout()->setMargin(0);
GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
GroupConstructorsLayout->setAlignment(Qt::AlignTop);
GroupConstructorsLayout->setSpacing(6);
GroupConstructorsLayout->setMargin(11);
RadioButton1= new QRadioButton(GroupConstructors, "RadioButton1");
RadioButton1->setText(tr("" ));
RadioButton1->setPixmap(image0);
GroupConstructorsLayout->addWidget(RadioButton1, 0, 0);
RadioButton2= new QRadioButton(GroupConstructors, "RadioButton2");
RadioButton2->setText(tr("" ));
RadioButton2->setPixmap(image1);
GroupConstructorsLayout->addWidget(RadioButton2, 0, 2);
SMESHGUI_RevolutionDlgLayout->addWidget(GroupConstructors, 0, 0);
/***************************************************************/
GroupButtons = new QGroupBox(this, "GroupButtons");
GroupButtons->setGeometry(QRect(10, 10, 281, 48));
GroupButtons->setTitle(tr("" ));
GroupButtons->setColumnLayout(0, Qt::Vertical);
GroupButtons->layout()->setSpacing(0);
GroupButtons->layout()->setMargin(0);
GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
GroupButtonsLayout->setAlignment(Qt::AlignTop);
GroupButtonsLayout->setSpacing(6);
GroupButtonsLayout->setMargin(11);
buttonHelp = new QPushButton(GroupButtons, "buttonHelp");
buttonHelp->setText(tr("SMESH_BUT_HELP" ));
buttonHelp->setAutoDefault(TRUE);
GroupButtonsLayout->addWidget(buttonHelp, 0, 4);
buttonCancel = new QPushButton(GroupButtons, "buttonCancel");
buttonCancel->setText(tr("SMESH_BUT_CLOSE" ));
buttonCancel->setAutoDefault(TRUE);
GroupButtonsLayout->addWidget(buttonCancel, 0, 3);
buttonApply = new QPushButton(GroupButtons, "buttonApply");
buttonApply->setText(tr("SMESH_BUT_APPLY" ));
buttonApply->setAutoDefault(TRUE);
GroupButtonsLayout->addWidget(buttonApply, 0, 1);
QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
GroupButtonsLayout->addItem(spacer_9, 0, 2);
buttonOk = new QPushButton(GroupButtons, "buttonOk");
buttonOk->setText(tr("SMESH_BUT_APPLY_AND_CLOSE" ));
buttonOk->setAutoDefault(TRUE);
buttonOk->setDefault(TRUE);
GroupButtonsLayout->addWidget(buttonOk, 0, 0);
SMESHGUI_RevolutionDlgLayout->addWidget(GroupButtons, 2, 0);
/***************************************************************/
GroupArguments = new QGroupBox(this, "GroupArguments");
GroupArguments->setTitle(tr("REVOLUTION_1D"));
GroupArguments->setColumnLayout(0, Qt::Vertical);
GroupArguments->layout()->setSpacing(0);
GroupArguments->layout()->setMargin(0);
GroupArgumentsLayout = new QGridLayout(GroupArguments->layout());
GroupArgumentsLayout->setAlignment(Qt::AlignTop);
GroupArgumentsLayout->setSpacing(6);
GroupArgumentsLayout->setMargin(11);
// Controls for elements selection
TextLabelElements = new QLabel(GroupArguments, "TextLabelElements");
TextLabelElements->setText(tr("SMESH_ID_ELEMENTS" ));
TextLabelElements->setFixedWidth(74);
GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
SelectElementsButton = new QPushButton(GroupArguments, "SelectElementsButton");
SelectElementsButton->setText(tr("" ));
SelectElementsButton->setPixmap(image2);
SelectElementsButton->setToggleButton(FALSE);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
LineEditElements = new QLineEdit(GroupArguments, "LineEditElements");
LineEditElements->setValidator(new SMESHGUI_IdValidator(this, "validator"));
GroupArgumentsLayout->addWidget(LineEditElements, 0, 2);
// Control for the whole mesh selection
CheckBoxMesh = new QCheckBox(GroupArguments, "CheckBoxMesh");
CheckBoxMesh->setText(tr("SMESH_SELECT_WHOLE_MESH" ));
GroupArgumentsLayout->addMultiCellWidget(CheckBoxMesh, 1, 1, 0, 3);
// Controls for axis defining
GroupAxis = new QGroupBox(GroupArguments, "GroupAxis");
GroupAxis->setTitle(tr("SMESH_AXIS"));
GroupAxis->setColumnLayout(0, Qt::Vertical);
GroupAxis->layout()->setSpacing(0);
GroupAxis->layout()->setMargin(0);
QGridLayout* GroupAxisLayout = new QGridLayout(GroupAxis->layout());
GroupAxisLayout->setAlignment(Qt::AlignTop);
GroupAxisLayout->setSpacing(6);
GroupAxisLayout->setMargin(11);
TextLabelPoint = new QLabel(GroupAxis, "TextLabelPoint");
TextLabelPoint->setText(tr("SMESH_POINT"));
GroupAxisLayout->addWidget(TextLabelPoint, 0, 0);
SelectPointButton = new QPushButton(GroupAxis, "SelectPointButton");
SelectPointButton->setPixmap(image2);
GroupAxisLayout->addWidget(SelectPointButton, 0, 1);
TextLabelX = new QLabel(GroupAxis, "TextLabelX");
TextLabelX->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
TextLabelX->setText(tr("SMESH_X"));
GroupAxisLayout->addWidget(TextLabelX, 0, 2);
SpinBox_X = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_X");
GroupAxisLayout->addWidget(SpinBox_X, 0, 3);
TextLabelY = new QLabel(GroupAxis, "TextLabelY");
TextLabelY->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
TextLabelY->setText(tr("SMESH_Y"));
GroupAxisLayout->addWidget(TextLabelY, 0, 4);
SpinBox_Y = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_Y");
GroupAxisLayout->addWidget(SpinBox_Y, 0, 5);
TextLabelZ = new QLabel(GroupAxis, "TextLabelZ");
TextLabelZ->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
TextLabelZ->setText(tr("SMESH_Z"));
GroupAxisLayout->addWidget(TextLabelZ, 0, 6);
SpinBox_Z = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_Z");
GroupAxisLayout->addWidget(SpinBox_Z, 0, 7);
TextLabelVector = new QLabel(GroupAxis, "TextLabelVector");
TextLabelVector->setText(tr("SMESH_VECTOR"));
GroupAxisLayout->addWidget(TextLabelVector, 1, 0);
SelectVectorButton = new QPushButton(GroupAxis, "SelectVectorButton");
SelectVectorButton->setPixmap(image2);
GroupAxisLayout->addWidget(SelectVectorButton, 1, 1);
TextLabelDX = new QLabel(GroupAxis, "TextLabelDX");
TextLabelDX->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
TextLabelDX->setText(tr("SMESH_DX"));
GroupAxisLayout->addWidget(TextLabelDX, 1, 2);
SpinBox_DX = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_DX");
GroupAxisLayout->addWidget(SpinBox_DX, 1, 3);
TextLabelDY = new QLabel(GroupAxis, "TextLabelDY");
TextLabelDY->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
TextLabelDY->setText(tr("SMESH_DY"));
GroupAxisLayout->addWidget(TextLabelDY, 1, 4);
SpinBox_DY = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_DY");
GroupAxisLayout->addWidget(SpinBox_DY, 1, 5);
TextLabelDZ = new QLabel(GroupAxis, "TextLabelDZ");
TextLabelDZ->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
TextLabelDZ->setText(tr("SMESH_DZ"));
GroupAxisLayout->addWidget(TextLabelDZ, 1, 6);
SpinBox_DZ = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_DZ");
GroupAxisLayout->addWidget(SpinBox_DZ, 1, 7);
GroupArgumentsLayout->addMultiCellWidget(GroupAxis, 2, 2, 0, 3);
// Controls for angle defining
GroupAngle = new QButtonGroup(GroupArguments, "GroupAngle");
GroupAngle->setTitle(tr("SMESH_ANGLE"));
GroupAngle->setExclusive(TRUE);
GroupAngle->setColumnLayout(0, Qt::Horizontal);
GroupAngle->layout()->setSpacing(0);
GroupAngle->layout()->setMargin(0);
QGridLayout* GroupAngleLayout = new QGridLayout(GroupAngle->layout());
GroupAngleLayout->setAlignment(Qt::AlignTop);
GroupAngleLayout->setSpacing(6);
GroupAngleLayout->setMargin(11);
RadioButton3 = new QRadioButton(GroupAngle, "RadioButton3");
RadioButton3->setText(tr("ANGLE_BY_STEP"));
GroupAngleLayout->addMultiCellWidget(RadioButton3, 0, 0, 0, 1);
RadioButton4 = new QRadioButton(GroupAngle, "RadioButton4");
RadioButton4->setText(tr("TOTAL_ANGLE"));
GroupAngleLayout->addWidget(RadioButton4, 0, 2);
TextLabelAngle = new QLabel(GroupAngle, "TextLabelAngle");
TextLabelAngle->setText(tr("SMESH_ANGLE"));
GroupAngleLayout->addWidget(TextLabelAngle, 1, 0);
SpinBox_Angle = new SMESHGUI_SpinBox(GroupAngle, "SpinBox_Angle");
GroupAngleLayout->addMultiCellWidget(SpinBox_Angle, 1, 1, 1, 2);
// Controls for number of steps defining
TextLabelNbSteps = new QLabel(GroupAngle, "TextLabelNbSteps");
TextLabelNbSteps->setText(tr("SMESH_NUMBEROFSTEPS" ));
TextLabelNbSteps->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Expanding);
GroupAngleLayout->addWidget(TextLabelNbSteps, 2, 0);
SpinBox_NbSteps = new QSpinBox(GroupAngle, "SpinBox_NbSteps");
GroupAngleLayout->addMultiCellWidget(SpinBox_NbSteps, 2, 2, 1, 2);
GroupArgumentsLayout->addMultiCellWidget(GroupAngle, 3, 3, 0, 3);
// Controls for tolerance defining
TextLabelTolerance = new QLabel(GroupArguments, "TextLabelTolerance");
TextLabelTolerance->setText(tr("SMESH_TOLERANCE"));
GroupArgumentsLayout->addWidget(TextLabelTolerance, 4, 0);
SpinBox_Tolerance = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Tolerance");
GroupArgumentsLayout->addMultiCellWidget(SpinBox_Tolerance, 4, 4, 1, 3);
// CheckBox for groups generation
MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
MakeGroupsCheck->setChecked(true);
GroupArgumentsLayout->addMultiCellWidget(MakeGroupsCheck, 6, 6, 0, 3);
// Control for mesh preview
CheckBoxPreview = new QCheckBox(GroupArguments, "CheckBoxPreview");
CheckBoxPreview->setText(tr("PREVIEW" ));
GroupArgumentsLayout->addMultiCellWidget(CheckBoxPreview, 5, 5, 0, 3);
SMESHGUI_RevolutionDlgLayout->addWidget(GroupArguments, 1, 0);
/* Initialisations */
SpinBox_X->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
SpinBox_Y->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
SpinBox_Z->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
SpinBox_DX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
SpinBox_DY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
SpinBox_DZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
RadioButton3->setChecked(TRUE);
SpinBox_Angle->RangeStepAndValidator(COORD_MIN, COORD_MAX, 5.0, 3);
QIntValidator* anIntValidator = new QIntValidator(SpinBox_NbSteps);
SpinBox_NbSteps->setValidator(anIntValidator);
SpinBox_NbSteps->setRange(1, 999999);
SpinBox_Tolerance->RangeStepAndValidator(0.0, COORD_MAX, 0.1, 6);
GroupArguments->show();
RadioButton1->setChecked(TRUE);
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
// Costruction of the logical filter
SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH);
SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP);
QPtrList<SUIT_SelectionFilter> aListOfFilters;
if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
myMeshOrSubMeshOrGroupFilter =
new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
myHelpFileName = "revolution_page.html";
Init();
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
connect(GroupConstructors, SIGNAL(clicked(int)), SLOT(ConstructorsClicked(int)));
connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectPointButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectVectorButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* to close dialog if study change */
connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
connect(GroupAngle, SIGNAL(clicked(int)), SLOT(toDisplaySimulation()));
connect(SpinBox_Angle, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_NbSteps, SIGNAL(valueChanged(int)), this, SLOT(toDisplaySimulation()));
connect(SpinBox_Tolerance, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(CheckBoxPreview, SIGNAL(toggled(bool)), SLOT(onDisplaySimulation(bool)));
this->show(); /* displays Dialog */
ConstructorsClicked(0);
SelectionIntoArgument();
resize(0,0); // ??
}
//=================================================================================
// function : ~SMESHGUI_RevolutionDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_RevolutionDlg::~SMESHGUI_RevolutionDlg()
{
delete mySimulation;
// no need to delete child widgets, Qt does it all for us
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::Init (bool ResetControls)
{
myBusy = false;
myEditCurrentArgument = 0;
LineEditElements->clear();
myElementsId = "";
myNbOkElements = 0;
myActor = 0;
myMesh = SMESH::SMESH_Mesh::_nil();
if (ResetControls) {
SpinBox_X->SetValue(0.0);
SpinBox_Y->SetValue(0.0);
SpinBox_Z->SetValue(0.0);
SpinBox_DX->SetValue(0.0);
SpinBox_DY->SetValue(0.0);
SpinBox_DZ->SetValue(0.0);
SpinBox_Angle->SetValue(45);
SpinBox_NbSteps->setValue(1);
SpinBox_Tolerance->SetValue(1e-05);
CheckBoxMesh->setChecked(false);
onSelectMesh(false);
CheckBoxPreview->setChecked(false);
onDisplaySimulation(false);
}
}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
void SMESHGUI_RevolutionDlg::ConstructorsClicked (int constructorId)
{
//disconnect(mySelectionMgr, 0, this, 0);
SALOME_ListIO io;
mySelectionMgr->selectedObjects( io );
SALOME_ListIO aList;
mySelectionMgr->setSelectedObjects( aList );
// LineEditElements->clear();
myNbOkElements = 0;
buttonApply->setEnabled(false);
buttonOk->setEnabled(false);
mySimulation->SetVisibility(false);
Selection_Mode aSelMode = ActorSelection;
switch (constructorId) {
case 0:
{
GroupArguments->setTitle(tr("REVOLUTION_1D"));
aSelMode = EdgeSelection;
break;
}
case 1:
{
GroupArguments->setTitle(tr("REVOLUTION_2D"));
aSelMode = FaceSelection;
break;
}
}
if (myEditCurrentArgument != (QWidget*)LineEditElements) {
SMESH::SetPointRepresentation(false);
}
if (!CheckBoxMesh->isChecked())
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(aSelMode);
}
myEditCurrentArgument = (QWidget*)LineEditElements;
LineEditElements->setFocus();
if (CheckBoxMesh->isChecked())
onSelectMesh(true);
//connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
mySelectionMgr->setSelectedObjects( io );
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::ClickOnApply()
{
if (mySMESHGUI->isActiveStudyLocked())
return;
if (myNbOkElements && IsAxisOk()) {
QStringList aListElementsId = QStringList::split(" ", myElementsId, false);
SMESH::long_array_var anElementsId = new SMESH::long_array;
anElementsId->length(aListElementsId.count());
for (int i = 0; i < aListElementsId.count(); i++)
anElementsId[i] = aListElementsId[i].toInt();
SMESH::AxisStruct anAxis;
anAxis.x = SpinBox_X->GetValue();
anAxis.y = SpinBox_Y->GetValue();
anAxis.z = SpinBox_Z->GetValue();;
anAxis.vx = SpinBox_DX->GetValue();
anAxis.vy = SpinBox_DY->GetValue();
anAxis.vz = SpinBox_DZ->GetValue();
double anAngle = (SpinBox_Angle->GetValue())*PI/180;
long aNbSteps = (long)SpinBox_NbSteps->value();
double aTolerance = SpinBox_Tolerance->GetValue();
if (GroupAngle->selectedId() == 1)
anAngle = anAngle/aNbSteps;
try {
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
QApplication::setOverrideCursor(Qt::waitCursor);
if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
SMESH::ListOfGroups_var groups =
aMeshEditor->RotationSweepMakeGroups(anElementsId.inout(), anAxis,
anAngle, aNbSteps, aTolerance);
else
aMeshEditor->RotationSweep(anElementsId.inout(), anAxis, anAngle, aNbSteps, aTolerance);
QApplication::restoreOverrideCursor();
} catch (...) {
}
SMESH::UpdateView();
if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
mySMESHGUI->updateObjBrowser(true); // new groups may appear
Init(false);
ConstructorsClicked(GetConstructorId());
SelectionIntoArgument();
}
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::ClickOnOk()
{
ClickOnApply();
ClickOnCancel();
}
//=================================================================================
// function : ClickOnCancel()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::ClickOnCancel()
{
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
//mySelectionMgr->clearSelected();
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySMESHGUI->ResetState();
reject();
}
//=================================================================================
// function : ClickOnHelp()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::ClickOnHelp()
{
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
if (app)
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
else {
QString platform;
#ifdef WIN32
platform = "winapplication";
#else
platform = "application";
#endif
SUIT_MessageBox::warn1(0, QObject::tr("WRN_WARNING"),
QObject::tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
arg(app->resourceMgr()->stringValue("ExternalBrowser", platform)).arg(myHelpFileName),
QObject::tr("BUT_OK"));
}
}
//=======================================================================
// function : onTextChange()
// purpose :
//=======================================================================
void SMESHGUI_RevolutionDlg::onTextChange (const QString& theNewText)
{
QLineEdit* send = (QLineEdit*)sender();
if (myBusy) return;
myBusy = true;
if (send == LineEditElements)
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
// hilight entered elements
SMDS_Mesh* aMesh = 0;
if (myActor)
aMesh = myActor->GetObject()->GetMesh();
if (aMesh) {
if (send == LineEditElements) {
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
TColStd_MapOfInteger newIndices;
QStringList aListId = QStringList::split(" ", theNewText, false);
for (int i = 0; i < aListId.count(); i++) {
const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
if (e)
newIndices.Add(e->GetID());
myNbOkElements++;
}
mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( myActor->getIO(), true, true );
myElementsId = theNewText;
}
}
if (myNbOkElements && IsAxisOk()) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
onDisplaySimulation(true);
myBusy = false;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_RevolutionDlg::SelectionIntoArgument()
{
if (myBusy) return;
// clear
myActor = 0;
QString aString = "";
myBusy = true;
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
LineEditElements->setText(aString);
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
}
myBusy = false;
if (!GroupButtons->isEnabled()) // inactive
return;
// get selected mesh
const SALOME_ListIO& aList = mySelector->StoredIObjects();
int nbSel = aList.Extent();
if (nbSel != 1)
return;
Handle(SALOME_InteractiveObject) IO = aList.First();
myMesh = SMESH::GetMeshByIO(IO);
if (myMesh->_is_nil())
return;
myActor = SMESH::FindActorByObject(myMesh);
if (!myActor)
myActor = SMESH::FindActorByEntry(IO->getEntry());
if (!myActor)
return;
int aNbUnits = 0;
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
myElementsId = "";
// MakeGroups is available if there are groups
if ( myMesh->NbGroups() == 0 ) {
MakeGroupsCheck->setChecked(false);
MakeGroupsCheck->setEnabled(false);
} else {
MakeGroupsCheck->setEnabled(true);
}
if (CheckBoxMesh->isChecked()) {
int aConstructorId = GetConstructorId();
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
if (!SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO)->_is_nil()) { //MESH
// get IDs from mesh
SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
if (!aSMDSMesh)
return;
if (aConstructorId == 0) {
SMDS_EdgeIteratorPtr anIter = aSMDSMesh->edgesIterator();
while (anIter->more()) {
const SMDS_MeshEdge * edge = anIter->next();
if (edge) {
myElementsId += QString(" %1").arg(edge->GetID());
aNbUnits++;
}
}
} else if (aConstructorId == 1) {
SMDS_FaceIteratorPtr anIter = aSMDSMesh->facesIterator();
while (anIter->more()) {
const SMDS_MeshFace * face = anIter->next();
if (face) {
myElementsId += QString(" %1").arg(face->GetID());
aNbUnits++;
}
}
}
} else if (!SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO)->_is_nil()) { //SUBMESH
// get submesh
SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO);
// get IDs from submesh
SMESH::long_array_var anElementsIds = new SMESH::long_array;
if (aConstructorId == 0)
anElementsIds = aSubMesh->GetElementsByType(SMESH::EDGE);
else if (aConstructorId == 1)
anElementsIds = aSubMesh->GetElementsByType(SMESH::FACE);
for (int i = 0; i < anElementsIds->length(); i++)
myElementsId += QString(" %1").arg(anElementsIds[i]);
aNbUnits = anElementsIds->length();
} else { // GROUP
// get smesh group
SMESH::SMESH_GroupBase_var aGroup =
SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO);
if (aGroup->_is_nil())
return;
if ((aConstructorId == 0 && aGroup->GetType()!= SMESH::EDGE) ||
(aConstructorId == 1 && aGroup->GetType()!= SMESH::FACE))
return;
// get IDs from smesh group
SMESH::long_array_var anElementsIds = new SMESH::long_array;
anElementsIds = aGroup->GetListOfID();
for (int i = 0; i < anElementsIds->length(); i++) {
myElementsId += QString(" %1").arg(anElementsIds[i]);
}
aNbUnits = anElementsIds->length();
}
} else {
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
myElementsId = aString;
}
if (aNbUnits < 1)
return;
myNbOkElements = true;
} else {
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
if (aNbUnits != 1)
return;
SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
if (!aMesh)
return;
const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt());
if (!n)
return;
double x = n->X();
double y = n->Y();
double z = n->Z();
if (myEditCurrentArgument == (QWidget*)SpinBox_X) {
SpinBox_X->SetValue(x);
SpinBox_Y->SetValue(y);
SpinBox_Z->SetValue(z);
} else if (myEditCurrentArgument == (QWidget*)SpinBox_DX) {
SpinBox_DX->SetValue(x - SpinBox_X->GetValue());
SpinBox_DY->SetValue(y - SpinBox_Y->GetValue());
SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue());
}
}
myBusy = true;
if (myEditCurrentArgument == (QWidget*)LineEditElements)
LineEditElements->setText(aString);
myBusy = false;
// OK
if (myNbOkElements && IsAxisOk()) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
onDisplaySimulation(true);
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
if (send == SelectElementsButton) {
mySimulation->SetVisibility(false);
myEditCurrentArgument = (QWidget*)LineEditElements;
SMESH::SetPointRepresentation(false);
if (CheckBoxMesh->isChecked()) {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
} else {
int aConstructorId = GetConstructorId();
if (aConstructorId == 0)
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(EdgeSelection);
}
else if (aConstructorId == 1)
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(FaceSelection);
}
}
} else if (send == SelectPointButton) {
myEditCurrentArgument = (QWidget*)SpinBox_X;
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
} else if (send == SelectVectorButton) {
myEditCurrentArgument = (QWidget*)SpinBox_DX;
SMESH::SetPointRepresentation(true);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(NodeSelection);
} else {
}
myEditCurrentArgument->setFocus();
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
SelectionIntoArgument();
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::DeactivateActiveDialog()
{
if (GroupConstructors->isEnabled()) {
GroupConstructors->setEnabled(false);
GroupArguments->setEnabled(false);
GroupButtons->setEnabled(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog();
GroupConstructors->setEnabled(true);
GroupArguments->setEnabled(true);
GroupButtons->setEnabled(true);
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
ConstructorsClicked(GetConstructorId());
SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::enterEvent (QEvent*)
{
if (!GroupConstructors->isEnabled())
ActivateThisDialog();
}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::closeEvent (QCloseEvent*)
{
/* same than click on cancel button */
this->ClickOnCancel();
}
//=======================================================================
// function : hideEvent()
// purpose : caused by ESC key
//=======================================================================
void SMESHGUI_RevolutionDlg::hideEvent (QHideEvent*)
{
if (!isMinimized())
ClickOnCancel();
}
//=======================================================================
//function : onSelectMesh
//purpose :
//=======================================================================
void SMESHGUI_RevolutionDlg::onSelectMesh (bool toSelectMesh)
{
if (toSelectMesh)
TextLabelElements->setText(tr("SMESH_NAME"));
else
TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
if (myEditCurrentArgument != LineEditElements) {
LineEditElements->clear();
mySimulation->SetVisibility(false);
return;
}
mySelectionMgr->clearFilters();
SMESH::SetPointRepresentation(false);
if (toSelectMesh) {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
LineEditElements->setReadOnly(true);
} else {
int aConstructorId = GetConstructorId();
if (aConstructorId == 0)
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(EdgeSelection);
}
else if (aConstructorId == 0)
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(FaceSelection);
}
LineEditElements->setReadOnly(false);
onTextChange(LineEditElements->text());
mySimulation->SetVisibility(false);
}
SelectionIntoArgument();
}
//=================================================================================
// function : GetConstructorId()
// purpose :
//=================================================================================
int SMESHGUI_RevolutionDlg::GetConstructorId()
{
if (GroupConstructors != NULL && GroupConstructors->selected() != NULL)
return GroupConstructors->id(GroupConstructors->selected());
return -1;
}
//=================================================================================
// function : IsAxisOk()
// purpose :
//=================================================================================
bool SMESHGUI_RevolutionDlg::IsAxisOk()
{
return (SpinBox_DX->GetValue() != 0 ||
SpinBox_DY->GetValue() != 0 ||
SpinBox_DZ->GetValue() != 0);
}
//=================================================================================
// function : onVectorChanged()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::onVectorChanged()
{
if (IsAxisOk()) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
} else {
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
}
onDisplaySimulation(true);
}
//=================================================================================
// function : keyPressEvent()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::keyPressEvent( QKeyEvent* e )
{
QDialog::keyPressEvent( e );
if ( e->isAccepted() )
return;
if ( e->key() == Key_F1 )
{
e->accept();
ClickOnHelp();
}
}
//=================================================================================
// function : toDisplaySimulation()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::toDisplaySimulation()
{
onDisplaySimulation(true);
}
//=================================================================================
// function : onDisplaySimulation()
// purpose :
//=================================================================================
void SMESHGUI_RevolutionDlg::onDisplaySimulation(bool toDisplayPreview)
{
if (CheckBoxPreview->isChecked() && toDisplayPreview)
{
//display preview
if (myNbOkElements && IsAxisOk()) {
QStringList aListElementsId = QStringList::split(" ", myElementsId, false);
SMESH::long_array_var anElementsId = new SMESH::long_array;
anElementsId->length(aListElementsId.count());
for (int i = 0; i < aListElementsId.count(); i++)
anElementsId[i] = aListElementsId[i].toInt();
SMESH::AxisStruct anAxis;
anAxis.x = SpinBox_X->GetValue();
anAxis.y = SpinBox_Y->GetValue();
anAxis.z = SpinBox_Z->GetValue();
anAxis.vx = SpinBox_DX->GetValue();
anAxis.vy = SpinBox_DY->GetValue();
anAxis.vz = SpinBox_DZ->GetValue();
double anAngle = (SpinBox_Angle->GetValue())*PI/180;
long aNbSteps = (long)SpinBox_NbSteps->value();
double aTolerance = SpinBox_Tolerance->GetValue();
if (GroupAngle->selectedId() == 1)
anAngle = anAngle/aNbSteps;
try {
SUIT_OverrideCursor aWaitCursor;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
aMeshEditor->RotationSweep(anElementsId.inout(),
anAxis,
anAngle,
aNbSteps,
aTolerance);
SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
mySimulation->SetData(aMeshPreviewStruct._retn());
} catch (...) {}
}
else
{
mySimulation->SetVisibility(false);
}
}
else
{
//erase preview
mySimulation->SetVisibility(false);
}
}