mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-12-30 19:30:35 +05:00
1125 lines
39 KiB
C++
1125 lines
39 KiB
C++
// SMESH SMESHGUI : GUI for SMESH component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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//
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//
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// File : SMESHGUI_RevolutionDlg.cxx
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// Author : Michael ZORIN
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// Module : SMESH
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// $Header:
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#include "SMESHGUI_RevolutionDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_SpinBox.h"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_MeshUtils.h"
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#include "SMESHGUI_IdValidator.h"
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#include "SMESHGUI_MeshEditPreview.h"
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#include "SMESH_Actor.h"
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#include "SMESH_TypeFilter.hxx"
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#include "SMESH_LogicalFilter.hxx"
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#include "SMDS_Mesh.hxx"
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#include "SUIT_ResourceMgr.h"
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#include "SUIT_Session.h"
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#include "SUIT_MessageBox.h"
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#include "SUIT_OverrideCursor.h"
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#include "LightApp_Application.h"
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#include "SalomeApp_Application.h"
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#include "SVTK_ViewModel.h"
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#include "SVTK_ViewWindow.h"
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#include "SVTK_Selector.h"
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#include "SVTK_Selection.h"
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#include "SALOME_ListIO.hxx"
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#include "VTKViewer_CellLocationsArray.h"
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#include "utilities.h"
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// OCCT Includes
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#include <TColStd_MapOfInteger.hxx>
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// QT Includes
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#include <qapplication.h>
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#include <qbuttongroup.h>
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#include <qgroupbox.h>
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#include <qlabel.h>
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#include <qlineedit.h>
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#include <qpushbutton.h>
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#include <qradiobutton.h>
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#include <qcheckbox.h>
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#include <qlayout.h>
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#include <qspinbox.h>
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#include <qvalidator.h>
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#include <qpixmap.h>
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// IDL Headers
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#include "SALOMEconfig.h"
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#include CORBA_SERVER_HEADER(SMESH_Group)
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#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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using namespace std;
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//=================================================================================
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// class : SMESHGUI_RevolutionDlg()
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// purpose :
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//=================================================================================
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SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule, const char* name,
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bool modal, WFlags fl)
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: QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder |
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WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
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mySMESHGUI( theModule ),
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mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
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{
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mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
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SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
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QPixmap image0 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_EDGE")));
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QPixmap image1 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE")));
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QPixmap image2 ( mgr->loadPixmap("SMESH", tr("ICON_SELECT")));
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if (!name)
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setName("SMESHGUI_RevolutionDlg");
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resize(303, 185);
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setCaption(tr("REVOLUTION_AROUND_AXIS"));
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setSizeGripEnabled(TRUE);
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SMESHGUI_RevolutionDlgLayout = new QGridLayout(this);
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SMESHGUI_RevolutionDlgLayout->setSpacing(6);
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SMESHGUI_RevolutionDlgLayout->setMargin(11);
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/***************************************************************/
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GroupConstructors = new QButtonGroup(this, "GroupConstructors");
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GroupConstructors->setTitle(tr("SMESH_REVOLUTION" ));
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GroupConstructors->setExclusive(TRUE);
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GroupConstructors->setColumnLayout(0, Qt::Vertical);
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GroupConstructors->layout()->setSpacing(0);
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GroupConstructors->layout()->setMargin(0);
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GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
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GroupConstructorsLayout->setAlignment(Qt::AlignTop);
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GroupConstructorsLayout->setSpacing(6);
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GroupConstructorsLayout->setMargin(11);
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RadioButton1= new QRadioButton(GroupConstructors, "RadioButton1");
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RadioButton1->setText(tr("" ));
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RadioButton1->setPixmap(image0);
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GroupConstructorsLayout->addWidget(RadioButton1, 0, 0);
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RadioButton2= new QRadioButton(GroupConstructors, "RadioButton2");
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RadioButton2->setText(tr("" ));
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RadioButton2->setPixmap(image1);
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GroupConstructorsLayout->addWidget(RadioButton2, 0, 2);
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SMESHGUI_RevolutionDlgLayout->addWidget(GroupConstructors, 0, 0);
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/***************************************************************/
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GroupButtons = new QGroupBox(this, "GroupButtons");
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GroupButtons->setGeometry(QRect(10, 10, 281, 48));
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GroupButtons->setTitle(tr("" ));
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GroupButtons->setColumnLayout(0, Qt::Vertical);
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GroupButtons->layout()->setSpacing(0);
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GroupButtons->layout()->setMargin(0);
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GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
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GroupButtonsLayout->setAlignment(Qt::AlignTop);
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GroupButtonsLayout->setSpacing(6);
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GroupButtonsLayout->setMargin(11);
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buttonHelp = new QPushButton(GroupButtons, "buttonHelp");
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buttonHelp->setText(tr("SMESH_BUT_HELP" ));
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buttonHelp->setAutoDefault(TRUE);
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GroupButtonsLayout->addWidget(buttonHelp, 0, 4);
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buttonCancel = new QPushButton(GroupButtons, "buttonCancel");
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buttonCancel->setText(tr("SMESH_BUT_CLOSE" ));
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buttonCancel->setAutoDefault(TRUE);
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GroupButtonsLayout->addWidget(buttonCancel, 0, 3);
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buttonApply = new QPushButton(GroupButtons, "buttonApply");
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buttonApply->setText(tr("SMESH_BUT_APPLY" ));
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buttonApply->setAutoDefault(TRUE);
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GroupButtonsLayout->addWidget(buttonApply, 0, 1);
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QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
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GroupButtonsLayout->addItem(spacer_9, 0, 2);
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buttonOk = new QPushButton(GroupButtons, "buttonOk");
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buttonOk->setText(tr("SMESH_BUT_APPLY_AND_CLOSE" ));
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buttonOk->setAutoDefault(TRUE);
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buttonOk->setDefault(TRUE);
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GroupButtonsLayout->addWidget(buttonOk, 0, 0);
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SMESHGUI_RevolutionDlgLayout->addWidget(GroupButtons, 2, 0);
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/***************************************************************/
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GroupArguments = new QGroupBox(this, "GroupArguments");
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GroupArguments->setTitle(tr("REVOLUTION_1D"));
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GroupArguments->setColumnLayout(0, Qt::Vertical);
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GroupArguments->layout()->setSpacing(0);
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GroupArguments->layout()->setMargin(0);
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GroupArgumentsLayout = new QGridLayout(GroupArguments->layout());
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GroupArgumentsLayout->setAlignment(Qt::AlignTop);
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GroupArgumentsLayout->setSpacing(6);
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GroupArgumentsLayout->setMargin(11);
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// Controls for elements selection
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TextLabelElements = new QLabel(GroupArguments, "TextLabelElements");
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TextLabelElements->setText(tr("SMESH_ID_ELEMENTS" ));
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TextLabelElements->setFixedWidth(74);
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GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
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SelectElementsButton = new QPushButton(GroupArguments, "SelectElementsButton");
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SelectElementsButton->setText(tr("" ));
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SelectElementsButton->setPixmap(image2);
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SelectElementsButton->setToggleButton(FALSE);
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GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
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LineEditElements = new QLineEdit(GroupArguments, "LineEditElements");
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LineEditElements->setValidator(new SMESHGUI_IdValidator(this, "validator"));
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GroupArgumentsLayout->addWidget(LineEditElements, 0, 2);
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// Control for the whole mesh selection
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CheckBoxMesh = new QCheckBox(GroupArguments, "CheckBoxMesh");
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CheckBoxMesh->setText(tr("SMESH_SELECT_WHOLE_MESH" ));
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GroupArgumentsLayout->addMultiCellWidget(CheckBoxMesh, 1, 1, 0, 3);
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// Controls for axis defining
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GroupAxis = new QGroupBox(GroupArguments, "GroupAxis");
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GroupAxis->setTitle(tr("SMESH_AXIS"));
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GroupAxis->setColumnLayout(0, Qt::Vertical);
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GroupAxis->layout()->setSpacing(0);
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GroupAxis->layout()->setMargin(0);
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QGridLayout* GroupAxisLayout = new QGridLayout(GroupAxis->layout());
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GroupAxisLayout->setAlignment(Qt::AlignTop);
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GroupAxisLayout->setSpacing(6);
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GroupAxisLayout->setMargin(11);
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TextLabelPoint = new QLabel(GroupAxis, "TextLabelPoint");
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TextLabelPoint->setText(tr("SMESH_POINT"));
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GroupAxisLayout->addWidget(TextLabelPoint, 0, 0);
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SelectPointButton = new QPushButton(GroupAxis, "SelectPointButton");
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SelectPointButton->setPixmap(image2);
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GroupAxisLayout->addWidget(SelectPointButton, 0, 1);
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TextLabelX = new QLabel(GroupAxis, "TextLabelX");
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TextLabelX->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
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TextLabelX->setText(tr("SMESH_X"));
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GroupAxisLayout->addWidget(TextLabelX, 0, 2);
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SpinBox_X = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_X");
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GroupAxisLayout->addWidget(SpinBox_X, 0, 3);
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TextLabelY = new QLabel(GroupAxis, "TextLabelY");
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TextLabelY->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
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TextLabelY->setText(tr("SMESH_Y"));
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GroupAxisLayout->addWidget(TextLabelY, 0, 4);
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SpinBox_Y = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_Y");
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GroupAxisLayout->addWidget(SpinBox_Y, 0, 5);
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TextLabelZ = new QLabel(GroupAxis, "TextLabelZ");
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TextLabelZ->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
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TextLabelZ->setText(tr("SMESH_Z"));
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GroupAxisLayout->addWidget(TextLabelZ, 0, 6);
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SpinBox_Z = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_Z");
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GroupAxisLayout->addWidget(SpinBox_Z, 0, 7);
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TextLabelVector = new QLabel(GroupAxis, "TextLabelVector");
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TextLabelVector->setText(tr("SMESH_VECTOR"));
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GroupAxisLayout->addWidget(TextLabelVector, 1, 0);
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SelectVectorButton = new QPushButton(GroupAxis, "SelectVectorButton");
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SelectVectorButton->setPixmap(image2);
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GroupAxisLayout->addWidget(SelectVectorButton, 1, 1);
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TextLabelDX = new QLabel(GroupAxis, "TextLabelDX");
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TextLabelDX->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
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TextLabelDX->setText(tr("SMESH_DX"));
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GroupAxisLayout->addWidget(TextLabelDX, 1, 2);
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SpinBox_DX = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_DX");
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GroupAxisLayout->addWidget(SpinBox_DX, 1, 3);
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TextLabelDY = new QLabel(GroupAxis, "TextLabelDY");
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TextLabelDY->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
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TextLabelDY->setText(tr("SMESH_DY"));
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GroupAxisLayout->addWidget(TextLabelDY, 1, 4);
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SpinBox_DY = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_DY");
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GroupAxisLayout->addWidget(SpinBox_DY, 1, 5);
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TextLabelDZ = new QLabel(GroupAxis, "TextLabelDZ");
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TextLabelDZ->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
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TextLabelDZ->setText(tr("SMESH_DZ"));
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GroupAxisLayout->addWidget(TextLabelDZ, 1, 6);
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SpinBox_DZ = new SMESHGUI_SpinBox(GroupAxis, "SpinBox_DZ");
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GroupAxisLayout->addWidget(SpinBox_DZ, 1, 7);
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GroupArgumentsLayout->addMultiCellWidget(GroupAxis, 2, 2, 0, 3);
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// Controls for angle defining
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GroupAngle = new QButtonGroup(GroupArguments, "GroupAngle");
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GroupAngle->setTitle(tr("SMESH_ANGLE"));
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GroupAngle->setExclusive(TRUE);
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GroupAngle->setColumnLayout(0, Qt::Horizontal);
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GroupAngle->layout()->setSpacing(0);
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GroupAngle->layout()->setMargin(0);
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QGridLayout* GroupAngleLayout = new QGridLayout(GroupAngle->layout());
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GroupAngleLayout->setAlignment(Qt::AlignTop);
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GroupAngleLayout->setSpacing(6);
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GroupAngleLayout->setMargin(11);
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RadioButton3 = new QRadioButton(GroupAngle, "RadioButton3");
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RadioButton3->setText(tr("ANGLE_BY_STEP"));
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GroupAngleLayout->addMultiCellWidget(RadioButton3, 0, 0, 0, 1);
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RadioButton4 = new QRadioButton(GroupAngle, "RadioButton4");
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RadioButton4->setText(tr("TOTAL_ANGLE"));
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GroupAngleLayout->addWidget(RadioButton4, 0, 2);
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TextLabelAngle = new QLabel(GroupAngle, "TextLabelAngle");
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TextLabelAngle->setText(tr("SMESH_ANGLE"));
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GroupAngleLayout->addWidget(TextLabelAngle, 1, 0);
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SpinBox_Angle = new SMESHGUI_SpinBox(GroupAngle, "SpinBox_Angle");
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GroupAngleLayout->addMultiCellWidget(SpinBox_Angle, 1, 1, 1, 2);
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// Controls for number of steps defining
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TextLabelNbSteps = new QLabel(GroupAngle, "TextLabelNbSteps");
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TextLabelNbSteps->setText(tr("SMESH_NUMBEROFSTEPS" ));
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TextLabelNbSteps->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Expanding);
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GroupAngleLayout->addWidget(TextLabelNbSteps, 2, 0);
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SpinBox_NbSteps = new QSpinBox(GroupAngle, "SpinBox_NbSteps");
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GroupAngleLayout->addMultiCellWidget(SpinBox_NbSteps, 2, 2, 1, 2);
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GroupArgumentsLayout->addMultiCellWidget(GroupAngle, 3, 3, 0, 3);
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// Controls for tolerance defining
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TextLabelTolerance = new QLabel(GroupArguments, "TextLabelTolerance");
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TextLabelTolerance->setText(tr("SMESH_TOLERANCE"));
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GroupArgumentsLayout->addWidget(TextLabelTolerance, 4, 0);
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SpinBox_Tolerance = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Tolerance");
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GroupArgumentsLayout->addMultiCellWidget(SpinBox_Tolerance, 4, 4, 1, 3);
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// CheckBox for groups generation
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MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
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MakeGroupsCheck->setChecked(true);
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GroupArgumentsLayout->addMultiCellWidget(MakeGroupsCheck, 6, 6, 0, 3);
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// Control for mesh preview
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CheckBoxPreview = new QCheckBox(GroupArguments, "CheckBoxPreview");
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CheckBoxPreview->setText(tr("PREVIEW" ));
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GroupArgumentsLayout->addMultiCellWidget(CheckBoxPreview, 5, 5, 0, 3);
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SMESHGUI_RevolutionDlgLayout->addWidget(GroupArguments, 1, 0);
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/* Initialisations */
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SpinBox_X->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
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SpinBox_Y->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
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SpinBox_Z->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
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SpinBox_DX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
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SpinBox_DY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
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SpinBox_DZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
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RadioButton3->setChecked(TRUE);
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SpinBox_Angle->RangeStepAndValidator(COORD_MIN, COORD_MAX, 5.0, 3);
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QIntValidator* anIntValidator = new QIntValidator(SpinBox_NbSteps);
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SpinBox_NbSteps->setValidator(anIntValidator);
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SpinBox_NbSteps->setRange(1, 999999);
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SpinBox_Tolerance->RangeStepAndValidator(0.0, COORD_MAX, 0.1, 6);
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GroupArguments->show();
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RadioButton1->setChecked(TRUE);
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mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
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mySMESHGUI->SetActiveDialogBox((QDialog*)this);
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// Costruction of the logical filter
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SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH);
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SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP);
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QPtrList<SUIT_SelectionFilter> aListOfFilters;
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if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
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if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
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myMeshOrSubMeshOrGroupFilter =
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new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
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myHelpFileName = "revolution_page.html";
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Init();
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/* signals and slots connections */
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connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
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connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
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connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
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connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
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connect(GroupConstructors, SIGNAL(clicked(int)), SLOT(ConstructorsClicked(int)));
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connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
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connect(SelectPointButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
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connect(SelectVectorButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
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connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
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connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
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connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
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connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
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connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
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connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
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connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
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connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
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/* to close dialog if study change */
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connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
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connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
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connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
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connect(GroupAngle, SIGNAL(clicked(int)), SLOT(toDisplaySimulation()));
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connect(SpinBox_Angle, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
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connect(SpinBox_NbSteps, SIGNAL(valueChanged(int)), this, SLOT(toDisplaySimulation()));
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connect(SpinBox_Tolerance, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
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connect(CheckBoxPreview, SIGNAL(toggled(bool)), SLOT(onDisplaySimulation(bool)));
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this->show(); /* displays Dialog */
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ConstructorsClicked(0);
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SelectionIntoArgument();
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resize(0,0); // ??
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|
}
|
|
|
|
//=================================================================================
|
|
// function : ~SMESHGUI_RevolutionDlg()
|
|
// purpose : Destroys the object and frees any allocated resources
|
|
//=================================================================================
|
|
SMESHGUI_RevolutionDlg::~SMESHGUI_RevolutionDlg()
|
|
{
|
|
delete mySimulation;
|
|
// no need to delete child widgets, Qt does it all for us
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : Init()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::Init (bool ResetControls)
|
|
{
|
|
myBusy = false;
|
|
|
|
myEditCurrentArgument = 0;
|
|
LineEditElements->clear();
|
|
myElementsId = "";
|
|
myNbOkElements = 0;
|
|
|
|
myActor = 0;
|
|
myMesh = SMESH::SMESH_Mesh::_nil();
|
|
|
|
if (ResetControls) {
|
|
SpinBox_X->SetValue(0.0);
|
|
SpinBox_Y->SetValue(0.0);
|
|
SpinBox_Z->SetValue(0.0);
|
|
SpinBox_DX->SetValue(0.0);
|
|
SpinBox_DY->SetValue(0.0);
|
|
SpinBox_DZ->SetValue(0.0);
|
|
|
|
SpinBox_Angle->SetValue(45);
|
|
SpinBox_NbSteps->setValue(1);
|
|
SpinBox_Tolerance->SetValue(1e-05);
|
|
|
|
CheckBoxMesh->setChecked(false);
|
|
onSelectMesh(false);
|
|
CheckBoxPreview->setChecked(false);
|
|
onDisplaySimulation(false);
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ConstructorsClicked()
|
|
// purpose : Radio button management
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::ConstructorsClicked (int constructorId)
|
|
{
|
|
//disconnect(mySelectionMgr, 0, this, 0);
|
|
|
|
SALOME_ListIO io;
|
|
mySelectionMgr->selectedObjects( io );
|
|
SALOME_ListIO aList;
|
|
mySelectionMgr->setSelectedObjects( aList );
|
|
// LineEditElements->clear();
|
|
myNbOkElements = 0;
|
|
buttonApply->setEnabled(false);
|
|
buttonOk->setEnabled(false);
|
|
mySimulation->SetVisibility(false);
|
|
|
|
Selection_Mode aSelMode = ActorSelection;
|
|
|
|
switch (constructorId) {
|
|
case 0:
|
|
{
|
|
GroupArguments->setTitle(tr("REVOLUTION_1D"));
|
|
aSelMode = EdgeSelection;
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
GroupArguments->setTitle(tr("REVOLUTION_2D"));
|
|
aSelMode = FaceSelection;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (myEditCurrentArgument != (QWidget*)LineEditElements) {
|
|
SMESH::SetPointRepresentation(false);
|
|
}
|
|
|
|
if (!CheckBoxMesh->isChecked())
|
|
{
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(aSelMode);
|
|
}
|
|
|
|
myEditCurrentArgument = (QWidget*)LineEditElements;
|
|
LineEditElements->setFocus();
|
|
|
|
if (CheckBoxMesh->isChecked())
|
|
onSelectMesh(true);
|
|
|
|
//connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
|
|
mySelectionMgr->setSelectedObjects( io );
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ClickOnApply()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::ClickOnApply()
|
|
{
|
|
if (mySMESHGUI->isActiveStudyLocked())
|
|
return;
|
|
|
|
if (myNbOkElements && IsAxisOk()) {
|
|
QStringList aListElementsId = QStringList::split(" ", myElementsId, false);
|
|
|
|
SMESH::long_array_var anElementsId = new SMESH::long_array;
|
|
|
|
anElementsId->length(aListElementsId.count());
|
|
for (int i = 0; i < aListElementsId.count(); i++)
|
|
anElementsId[i] = aListElementsId[i].toInt();
|
|
|
|
SMESH::AxisStruct anAxis;
|
|
|
|
anAxis.x = SpinBox_X->GetValue();
|
|
anAxis.y = SpinBox_Y->GetValue();
|
|
anAxis.z = SpinBox_Z->GetValue();;
|
|
anAxis.vx = SpinBox_DX->GetValue();
|
|
anAxis.vy = SpinBox_DY->GetValue();
|
|
anAxis.vz = SpinBox_DZ->GetValue();
|
|
|
|
double anAngle = (SpinBox_Angle->GetValue())*PI/180;
|
|
long aNbSteps = (long)SpinBox_NbSteps->value();
|
|
double aTolerance = SpinBox_Tolerance->GetValue();
|
|
|
|
if (GroupAngle->selectedId() == 1)
|
|
anAngle = anAngle/aNbSteps;
|
|
|
|
try {
|
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
|
|
QApplication::setOverrideCursor(Qt::waitCursor);
|
|
|
|
if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
|
|
SMESH::ListOfGroups_var groups =
|
|
aMeshEditor->RotationSweepMakeGroups(anElementsId.inout(), anAxis,
|
|
anAngle, aNbSteps, aTolerance);
|
|
else
|
|
aMeshEditor->RotationSweep(anElementsId.inout(), anAxis, anAngle, aNbSteps, aTolerance);
|
|
|
|
QApplication::restoreOverrideCursor();
|
|
} catch (...) {
|
|
}
|
|
|
|
SMESH::UpdateView();
|
|
if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
|
|
mySMESHGUI->updateObjBrowser(true); // new groups may appear
|
|
Init(false);
|
|
ConstructorsClicked(GetConstructorId());
|
|
SelectionIntoArgument();
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ClickOnOk()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::ClickOnOk()
|
|
{
|
|
ClickOnApply();
|
|
ClickOnCancel();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ClickOnCancel()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::ClickOnCancel()
|
|
{
|
|
disconnect(mySelectionMgr, 0, this, 0);
|
|
mySelectionMgr->clearFilters();
|
|
//mySelectionMgr->clearSelected();
|
|
SMESH::SetPointRepresentation(false);
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(ActorSelection);
|
|
mySMESHGUI->ResetState();
|
|
reject();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ClickOnHelp()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::ClickOnHelp()
|
|
{
|
|
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
|
|
if (app)
|
|
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
|
|
else {
|
|
QString platform;
|
|
#ifdef WIN32
|
|
platform = "winapplication";
|
|
#else
|
|
platform = "application";
|
|
#endif
|
|
SUIT_MessageBox::warn1(0, QObject::tr("WRN_WARNING"),
|
|
QObject::tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
|
|
arg(app->resourceMgr()->stringValue("ExternalBrowser", platform)).arg(myHelpFileName),
|
|
QObject::tr("BUT_OK"));
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
// function : onTextChange()
|
|
// purpose :
|
|
//=======================================================================
|
|
void SMESHGUI_RevolutionDlg::onTextChange (const QString& theNewText)
|
|
{
|
|
QLineEdit* send = (QLineEdit*)sender();
|
|
|
|
if (myBusy) return;
|
|
myBusy = true;
|
|
|
|
if (send == LineEditElements)
|
|
myNbOkElements = 0;
|
|
|
|
buttonOk->setEnabled(false);
|
|
buttonApply->setEnabled(false);
|
|
|
|
// hilight entered elements
|
|
SMDS_Mesh* aMesh = 0;
|
|
if (myActor)
|
|
aMesh = myActor->GetObject()->GetMesh();
|
|
|
|
if (aMesh) {
|
|
if (send == LineEditElements) {
|
|
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
|
|
|
|
TColStd_MapOfInteger newIndices;
|
|
|
|
QStringList aListId = QStringList::split(" ", theNewText, false);
|
|
|
|
for (int i = 0; i < aListId.count(); i++) {
|
|
const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
|
|
if (e)
|
|
newIndices.Add(e->GetID());
|
|
myNbOkElements++;
|
|
}
|
|
|
|
mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false);
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->highlight( myActor->getIO(), true, true );
|
|
|
|
myElementsId = theNewText;
|
|
}
|
|
}
|
|
|
|
if (myNbOkElements && IsAxisOk()) {
|
|
buttonOk->setEnabled(true);
|
|
buttonApply->setEnabled(true);
|
|
}
|
|
onDisplaySimulation(true);
|
|
|
|
myBusy = false;
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : SelectionIntoArgument()
|
|
// purpose : Called when selection as changed or other case
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::SelectionIntoArgument()
|
|
{
|
|
if (myBusy) return;
|
|
|
|
// clear
|
|
myActor = 0;
|
|
QString aString = "";
|
|
|
|
myBusy = true;
|
|
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
|
|
LineEditElements->setText(aString);
|
|
myNbOkElements = 0;
|
|
buttonOk->setEnabled(false);
|
|
buttonApply->setEnabled(false);
|
|
}
|
|
myBusy = false;
|
|
|
|
if (!GroupButtons->isEnabled()) // inactive
|
|
return;
|
|
|
|
// get selected mesh
|
|
const SALOME_ListIO& aList = mySelector->StoredIObjects();
|
|
|
|
int nbSel = aList.Extent();
|
|
if (nbSel != 1)
|
|
return;
|
|
|
|
Handle(SALOME_InteractiveObject) IO = aList.First();
|
|
myMesh = SMESH::GetMeshByIO(IO);
|
|
if (myMesh->_is_nil())
|
|
return;
|
|
|
|
myActor = SMESH::FindActorByObject(myMesh);
|
|
if (!myActor)
|
|
myActor = SMESH::FindActorByEntry(IO->getEntry());
|
|
if (!myActor)
|
|
return;
|
|
|
|
int aNbUnits = 0;
|
|
|
|
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
|
|
myElementsId = "";
|
|
|
|
// MakeGroups is available if there are groups
|
|
if ( myMesh->NbGroups() == 0 ) {
|
|
MakeGroupsCheck->setChecked(false);
|
|
MakeGroupsCheck->setEnabled(false);
|
|
} else {
|
|
MakeGroupsCheck->setEnabled(true);
|
|
}
|
|
|
|
if (CheckBoxMesh->isChecked()) {
|
|
int aConstructorId = GetConstructorId();
|
|
|
|
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
|
|
|
|
if (!SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO)->_is_nil()) { //MESH
|
|
// get IDs from mesh
|
|
SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
|
|
if (!aSMDSMesh)
|
|
return;
|
|
|
|
if (aConstructorId == 0) {
|
|
SMDS_EdgeIteratorPtr anIter = aSMDSMesh->edgesIterator();
|
|
|
|
while (anIter->more()) {
|
|
const SMDS_MeshEdge * edge = anIter->next();
|
|
if (edge) {
|
|
myElementsId += QString(" %1").arg(edge->GetID());
|
|
aNbUnits++;
|
|
}
|
|
}
|
|
} else if (aConstructorId == 1) {
|
|
SMDS_FaceIteratorPtr anIter = aSMDSMesh->facesIterator();
|
|
while (anIter->more()) {
|
|
const SMDS_MeshFace * face = anIter->next();
|
|
if (face) {
|
|
myElementsId += QString(" %1").arg(face->GetID());
|
|
aNbUnits++;
|
|
}
|
|
}
|
|
}
|
|
} else if (!SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO)->_is_nil()) { //SUBMESH
|
|
// get submesh
|
|
SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO);
|
|
|
|
// get IDs from submesh
|
|
SMESH::long_array_var anElementsIds = new SMESH::long_array;
|
|
if (aConstructorId == 0)
|
|
anElementsIds = aSubMesh->GetElementsByType(SMESH::EDGE);
|
|
else if (aConstructorId == 1)
|
|
anElementsIds = aSubMesh->GetElementsByType(SMESH::FACE);
|
|
|
|
for (int i = 0; i < anElementsIds->length(); i++)
|
|
myElementsId += QString(" %1").arg(anElementsIds[i]);
|
|
aNbUnits = anElementsIds->length();
|
|
} else { // GROUP
|
|
// get smesh group
|
|
SMESH::SMESH_GroupBase_var aGroup =
|
|
SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO);
|
|
if (aGroup->_is_nil())
|
|
return;
|
|
|
|
if ((aConstructorId == 0 && aGroup->GetType()!= SMESH::EDGE) ||
|
|
(aConstructorId == 1 && aGroup->GetType()!= SMESH::FACE))
|
|
return;
|
|
|
|
// get IDs from smesh group
|
|
SMESH::long_array_var anElementsIds = new SMESH::long_array;
|
|
anElementsIds = aGroup->GetListOfID();
|
|
for (int i = 0; i < anElementsIds->length(); i++) {
|
|
myElementsId += QString(" %1").arg(anElementsIds[i]);
|
|
}
|
|
aNbUnits = anElementsIds->length();
|
|
}
|
|
} else {
|
|
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
|
|
myElementsId = aString;
|
|
}
|
|
|
|
if (aNbUnits < 1)
|
|
return;
|
|
|
|
myNbOkElements = true;
|
|
} else {
|
|
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
|
|
if (aNbUnits != 1)
|
|
return;
|
|
|
|
SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
|
|
if (!aMesh)
|
|
return;
|
|
|
|
const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt());
|
|
if (!n)
|
|
return;
|
|
|
|
double x = n->X();
|
|
double y = n->Y();
|
|
double z = n->Z();
|
|
|
|
if (myEditCurrentArgument == (QWidget*)SpinBox_X) {
|
|
SpinBox_X->SetValue(x);
|
|
SpinBox_Y->SetValue(y);
|
|
SpinBox_Z->SetValue(z);
|
|
} else if (myEditCurrentArgument == (QWidget*)SpinBox_DX) {
|
|
SpinBox_DX->SetValue(x - SpinBox_X->GetValue());
|
|
SpinBox_DY->SetValue(y - SpinBox_Y->GetValue());
|
|
SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue());
|
|
}
|
|
}
|
|
|
|
myBusy = true;
|
|
if (myEditCurrentArgument == (QWidget*)LineEditElements)
|
|
LineEditElements->setText(aString);
|
|
myBusy = false;
|
|
|
|
// OK
|
|
if (myNbOkElements && IsAxisOk()) {
|
|
buttonOk->setEnabled(true);
|
|
buttonApply->setEnabled(true);
|
|
}
|
|
|
|
onDisplaySimulation(true);
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : SetEditCurrentArgument()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::SetEditCurrentArgument()
|
|
{
|
|
QPushButton* send = (QPushButton*)sender();
|
|
|
|
disconnect(mySelectionMgr, 0, this, 0);
|
|
mySelectionMgr->clearSelected();
|
|
mySelectionMgr->clearFilters();
|
|
|
|
if (send == SelectElementsButton) {
|
|
mySimulation->SetVisibility(false);
|
|
myEditCurrentArgument = (QWidget*)LineEditElements;
|
|
SMESH::SetPointRepresentation(false);
|
|
if (CheckBoxMesh->isChecked()) {
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(ActorSelection);
|
|
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
|
|
} else {
|
|
int aConstructorId = GetConstructorId();
|
|
if (aConstructorId == 0)
|
|
{
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(EdgeSelection);
|
|
}
|
|
else if (aConstructorId == 1)
|
|
{
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(FaceSelection);
|
|
}
|
|
}
|
|
|
|
} else if (send == SelectPointButton) {
|
|
myEditCurrentArgument = (QWidget*)SpinBox_X;
|
|
SMESH::SetPointRepresentation(true);
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(NodeSelection);
|
|
} else if (send == SelectVectorButton) {
|
|
myEditCurrentArgument = (QWidget*)SpinBox_DX;
|
|
SMESH::SetPointRepresentation(true);
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode(NodeSelection);
|
|
} else {
|
|
}
|
|
|
|
myEditCurrentArgument->setFocus();
|
|
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
|
|
SelectionIntoArgument();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : DeactivateActiveDialog()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::DeactivateActiveDialog()
|
|
{
|
|
if (GroupConstructors->isEnabled()) {
|
|
GroupConstructors->setEnabled(false);
|
|
GroupArguments->setEnabled(false);
|
|
GroupButtons->setEnabled(false);
|
|
mySMESHGUI->ResetState();
|
|
mySMESHGUI->SetActiveDialogBox(0);
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ActivateThisDialog()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::ActivateThisDialog()
|
|
{
|
|
/* Emit a signal to deactivate the active dialog */
|
|
mySMESHGUI->EmitSignalDeactivateDialog();
|
|
GroupConstructors->setEnabled(true);
|
|
GroupArguments->setEnabled(true);
|
|
GroupButtons->setEnabled(true);
|
|
|
|
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
|
|
|
|
ConstructorsClicked(GetConstructorId());
|
|
SelectionIntoArgument();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : enterEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::enterEvent (QEvent*)
|
|
{
|
|
if (!GroupConstructors->isEnabled())
|
|
ActivateThisDialog();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : closeEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::closeEvent (QCloseEvent*)
|
|
{
|
|
/* same than click on cancel button */
|
|
this->ClickOnCancel();
|
|
}
|
|
|
|
//=======================================================================
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// function : hideEvent()
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// purpose : caused by ESC key
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//=======================================================================
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void SMESHGUI_RevolutionDlg::hideEvent (QHideEvent*)
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{
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if (!isMinimized())
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ClickOnCancel();
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}
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//=======================================================================
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//function : onSelectMesh
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//purpose :
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//=======================================================================
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void SMESHGUI_RevolutionDlg::onSelectMesh (bool toSelectMesh)
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{
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if (toSelectMesh)
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TextLabelElements->setText(tr("SMESH_NAME"));
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else
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TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
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if (myEditCurrentArgument != LineEditElements) {
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LineEditElements->clear();
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mySimulation->SetVisibility(false);
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return;
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}
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mySelectionMgr->clearFilters();
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SMESH::SetPointRepresentation(false);
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if (toSelectMesh) {
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if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
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aViewWindow->SetSelectionMode(ActorSelection);
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mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
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LineEditElements->setReadOnly(true);
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} else {
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int aConstructorId = GetConstructorId();
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if (aConstructorId == 0)
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{
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if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
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aViewWindow->SetSelectionMode(EdgeSelection);
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}
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else if (aConstructorId == 0)
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{
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if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
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aViewWindow->SetSelectionMode(FaceSelection);
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}
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LineEditElements->setReadOnly(false);
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onTextChange(LineEditElements->text());
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mySimulation->SetVisibility(false);
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}
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SelectionIntoArgument();
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}
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//=================================================================================
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// function : GetConstructorId()
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// purpose :
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//=================================================================================
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int SMESHGUI_RevolutionDlg::GetConstructorId()
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{
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if (GroupConstructors != NULL && GroupConstructors->selected() != NULL)
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return GroupConstructors->id(GroupConstructors->selected());
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return -1;
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}
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//=================================================================================
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// function : IsAxisOk()
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// purpose :
|
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//=================================================================================
|
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bool SMESHGUI_RevolutionDlg::IsAxisOk()
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{
|
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return (SpinBox_DX->GetValue() != 0 ||
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SpinBox_DY->GetValue() != 0 ||
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SpinBox_DZ->GetValue() != 0);
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}
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//=================================================================================
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// function : onVectorChanged()
|
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// purpose :
|
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//=================================================================================
|
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void SMESHGUI_RevolutionDlg::onVectorChanged()
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{
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if (IsAxisOk()) {
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buttonOk->setEnabled(true);
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buttonApply->setEnabled(true);
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} else {
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buttonOk->setEnabled(false);
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buttonApply->setEnabled(false);
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}
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onDisplaySimulation(true);
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}
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|
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//=================================================================================
|
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// function : keyPressEvent()
|
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// purpose :
|
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//=================================================================================
|
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void SMESHGUI_RevolutionDlg::keyPressEvent( QKeyEvent* e )
|
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{
|
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QDialog::keyPressEvent( e );
|
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if ( e->isAccepted() )
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return;
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|
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if ( e->key() == Key_F1 )
|
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{
|
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e->accept();
|
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ClickOnHelp();
|
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}
|
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}
|
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|
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//=================================================================================
|
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// function : toDisplaySimulation()
|
|
// purpose :
|
|
//=================================================================================
|
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void SMESHGUI_RevolutionDlg::toDisplaySimulation()
|
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{
|
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onDisplaySimulation(true);
|
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}
|
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|
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//=================================================================================
|
|
// function : onDisplaySimulation()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_RevolutionDlg::onDisplaySimulation(bool toDisplayPreview)
|
|
{
|
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if (CheckBoxPreview->isChecked() && toDisplayPreview)
|
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{
|
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//display preview
|
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if (myNbOkElements && IsAxisOk()) {
|
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QStringList aListElementsId = QStringList::split(" ", myElementsId, false);
|
|
|
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SMESH::long_array_var anElementsId = new SMESH::long_array;
|
|
|
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anElementsId->length(aListElementsId.count());
|
|
for (int i = 0; i < aListElementsId.count(); i++)
|
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anElementsId[i] = aListElementsId[i].toInt();
|
|
|
|
SMESH::AxisStruct anAxis;
|
|
|
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anAxis.x = SpinBox_X->GetValue();
|
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anAxis.y = SpinBox_Y->GetValue();
|
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anAxis.z = SpinBox_Z->GetValue();
|
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anAxis.vx = SpinBox_DX->GetValue();
|
|
anAxis.vy = SpinBox_DY->GetValue();
|
|
anAxis.vz = SpinBox_DZ->GetValue();
|
|
|
|
double anAngle = (SpinBox_Angle->GetValue())*PI/180;
|
|
long aNbSteps = (long)SpinBox_NbSteps->value();
|
|
double aTolerance = SpinBox_Tolerance->GetValue();
|
|
|
|
if (GroupAngle->selectedId() == 1)
|
|
anAngle = anAngle/aNbSteps;
|
|
|
|
try {
|
|
SUIT_OverrideCursor aWaitCursor;
|
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
|
|
aMeshEditor->RotationSweep(anElementsId.inout(),
|
|
anAxis,
|
|
anAngle,
|
|
aNbSteps,
|
|
aTolerance);
|
|
SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
|
|
mySimulation->SetData(aMeshPreviewStruct._retn());
|
|
} catch (...) {}
|
|
}
|
|
else
|
|
{
|
|
mySimulation->SetVisibility(false);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//erase preview
|
|
mySimulation->SetVisibility(false);
|
|
}
|
|
}
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