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d8a28e48bb
1) at merging pyramids, move the common apex at the middle of 2 apexes 2) at intersecting pyramids, check all four base-apex directions
1214 lines
42 KiB
C++
1214 lines
42 KiB
C++
// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESH : implementaion of SMESH idl descriptions
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// File : StdMeshers_QuadToTriaAdaptor.cxx
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// Module : SMESH
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// Created : Wen May 07 16:37:07 2008
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// Author : Sergey KUUL (skl)
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//
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#include "StdMeshers_QuadToTriaAdaptor.hxx"
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#include "SMDS_SetIterator.hxx"
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#include "SMESH_Algo.hxx"
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#include "SMESH_MesherHelper.hxx"
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#include <IntAna_IntConicQuad.hxx>
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#include <IntAna_Quadric.hxx>
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#include <TColgp_HArray1OfPnt.hxx>
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#include <TColgp_HArray1OfVec.hxx>
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#include <TColgp_HSequenceOfPnt.hxx>
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#include <TopExp_Explorer.hxx>
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#include <TopoDS.hxx>
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#include <gp_Lin.hxx>
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#include <gp_Pln.hxx>
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#include <numeric>
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using namespace std;
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enum EQuadNature { NOT_QUAD, QUAD, DEGEN_QUAD, PYRAM_APEX = 4, TRIA_APEX = 0 };
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// std-like iterator used to get coordinates of nodes of mesh element
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typedef SMDS_StdIterator< SMESH_TNodeXYZ, SMDS_ElemIteratorPtr > TXyzIterator;
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namespace
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{
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//================================================================================
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/*!
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* \brief Return true if two nodes of triangles are equal
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*/
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//================================================================================
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bool EqualTriangles(const SMDS_MeshElement* F1,const SMDS_MeshElement* F2)
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{
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return
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( F1->GetNode(1)==F2->GetNode(2) && F1->GetNode(2)==F2->GetNode(1) ) ||
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( F1->GetNode(1)==F2->GetNode(1) && F1->GetNode(2)==F2->GetNode(2) );
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}
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//================================================================================
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/*!
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* \brief Return true if two adjacent pyramids are too close one to another
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* so that a tetrahedron to built between them would have too poor quality
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*/
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//================================================================================
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bool TooCloseAdjacent( const SMDS_MeshElement* PrmI,
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const SMDS_MeshElement* PrmJ,
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const bool hasShape)
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{
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const SMDS_MeshNode* nApexI = PrmI->GetNode(4);
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const SMDS_MeshNode* nApexJ = PrmJ->GetNode(4);
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if ( nApexI == nApexJ ||
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nApexI->getshapeId() != nApexJ->getshapeId() )
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return false;
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// Find two common base nodes and their indices within PrmI and PrmJ
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const SMDS_MeshNode* baseNodes[2] = { 0,0 };
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int baseNodesIndI[2], baseNodesIndJ[2];
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for ( int i = 0; i < 4 ; ++i )
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{
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int j = PrmJ->GetNodeIndex( PrmI->GetNode(i));
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if ( j >= 0 )
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{
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int ind = baseNodes[0] ? 1:0;
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if ( baseNodes[ ind ])
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return false; // pyramids with a common base face
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baseNodes [ ind ] = PrmI->GetNode(i);
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baseNodesIndI[ ind ] = i;
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baseNodesIndJ[ ind ] = j;
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}
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}
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if ( !baseNodes[1] ) return false; // not adjacent
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// Get normals of triangles sharing baseNodes
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gp_XYZ apexI = SMESH_TNodeXYZ( nApexI );
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gp_XYZ apexJ = SMESH_TNodeXYZ( nApexJ );
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gp_XYZ base1 = SMESH_TNodeXYZ( baseNodes[0]);
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gp_XYZ base2 = SMESH_TNodeXYZ( baseNodes[1]);
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gp_Vec baseVec( base1, base2 );
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gp_Vec baI( base1, apexI );
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gp_Vec baJ( base1, apexJ );
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gp_Vec nI = baseVec.Crossed( baI );
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gp_Vec nJ = baseVec.Crossed( baJ );
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// Check angle between normals
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double angle = nI.Angle( nJ );
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bool tooClose = ( angle < 15 * PI180 );
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// Check if pyramids collide
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bool isOutI, isOutJ;
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if ( !tooClose && baI * baJ > 0 )
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{
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// find out if nI points outside of PrmI or inside
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int dInd = baseNodesIndI[1] - baseNodesIndI[0];
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isOutI = ( abs(dInd)==1 ) ? dInd < 0 : dInd > 0;
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// find out sign of projection of nJ to baI
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double proj = baI * nJ;
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tooClose = isOutI ? proj > 0 : proj < 0;
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}
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// Check if PrmI and PrmJ are in same domain
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if ( tooClose && !hasShape )
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{
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// check order of baseNodes within pyramids, it must be opposite
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int dInd;
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dInd = baseNodesIndI[1] - baseNodesIndI[0];
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isOutI = ( abs(dInd)==1 ) ? dInd < 0 : dInd > 0;
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dInd = baseNodesIndJ[1] - baseNodesIndJ[0];
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isOutJ = ( abs(dInd)==1 ) ? dInd < 0 : dInd > 0;
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if ( isOutJ == isOutI )
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return false; // other domain
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// check absence of a face separating domains between pyramids
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TIDSortedElemSet emptySet, avoidSet;
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int i1, i2;
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while ( const SMDS_MeshElement* f =
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SMESH_MeshEditor::FindFaceInSet( baseNodes[0], baseNodes[1],
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emptySet, avoidSet, &i1, &i2 ))
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{
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avoidSet.insert( f );
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// face node other than baseNodes
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int otherNodeInd = 0;
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while ( otherNodeInd == i1 || otherNodeInd == i2 ) otherNodeInd++;
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const SMDS_MeshNode* otherFaceNode = f->GetNode( otherNodeInd );
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// check if f is a base face of either of pyramids
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if ( f->NbCornerNodes() == 4 &&
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( PrmI->GetNodeIndex( otherFaceNode ) >= 0 ||
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PrmJ->GetNodeIndex( otherFaceNode ) >= 0 ))
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continue; // f is a base quadrangle
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// check projections of face direction (baOFN) to triange normals (nI and nJ)
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gp_Vec baOFN( base1, SMESH_TNodeXYZ( otherFaceNode ));
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( isOutI ? nJ : nI ).Reverse();
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if ( nI * baOFN > 0 && nJ * baOFN > 0 )
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{
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tooClose = false; // f is between pyramids
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break;
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}
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}
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}
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return tooClose;
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}
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}
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//================================================================================
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/*!
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* \brief Merge the two pyramids (i.e. fuse their apex) and others already merged with them
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*/
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//================================================================================
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void StdMeshers_QuadToTriaAdaptor::MergePiramids( const SMDS_MeshElement* PrmI,
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const SMDS_MeshElement* PrmJ,
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set<const SMDS_MeshNode*> & nodesToMove)
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{
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const SMDS_MeshNode* Nrem = PrmJ->GetNode(4); // node to remove
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//int nbJ = Nrem->NbInverseElements( SMDSAbs_Volume );
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SMESH_TNodeXYZ Pj( Nrem );
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// an apex node to make common to all merged pyramids
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SMDS_MeshNode* CommonNode = const_cast<SMDS_MeshNode*>(PrmI->GetNode(4));
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if ( CommonNode == Nrem ) return; // already merged
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//int nbI = CommonNode->NbInverseElements( SMDSAbs_Volume );
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SMESH_TNodeXYZ Pi( CommonNode );
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gp_XYZ Pnew = /*( nbI*Pi + nbJ*Pj ) / (nbI+nbJ);*/ 0.5 * ( Pi + Pj );
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CommonNode->setXYZ( Pnew.X(), Pnew.Y(), Pnew.Z() );
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nodesToMove.insert( CommonNode );
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nodesToMove.erase ( Nrem );
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typedef SMDS_StdIterator< const SMDS_MeshElement*, SMDS_ElemIteratorPtr > TStdElemIterator;
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TStdElemIterator itEnd;
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// find and remove coincided faces of merged pyramids
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vector< const SMDS_MeshElement* > inverseElems
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// copy inverse elements to avoid iteration on changing container
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( TStdElemIterator( CommonNode->GetInverseElementIterator(SMDSAbs_Face)), itEnd);
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for ( unsigned i = 0; i < inverseElems.size(); ++i )
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{
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const SMDS_MeshElement* FI = inverseElems[i];
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const SMDS_MeshElement* FJEqual = 0;
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SMDS_ElemIteratorPtr triItJ = Nrem->GetInverseElementIterator(SMDSAbs_Face);
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while ( !FJEqual && triItJ->more() )
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{
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const SMDS_MeshElement* FJ = triItJ->next();
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if ( EqualTriangles( FJ, FI ))
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FJEqual = FJ;
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}
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if ( FJEqual )
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{
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removeTmpElement( FI );
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removeTmpElement( FJEqual );
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myRemovedTrias.insert( FI );
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myRemovedTrias.insert( FJEqual );
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}
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}
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// set the common apex node to pyramids and triangles merged with J
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inverseElems.assign( TStdElemIterator( Nrem->GetInverseElementIterator()), itEnd );
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for ( unsigned i = 0; i < inverseElems.size(); ++i )
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{
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const SMDS_MeshElement* elem = inverseElems[i];
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vector< const SMDS_MeshNode* > nodes( elem->begin_nodes(), elem->end_nodes() );
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nodes[ elem->GetType() == SMDSAbs_Volume ? PYRAM_APEX : TRIA_APEX ] = CommonNode;
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GetMeshDS()->ChangeElementNodes( elem, &nodes[0], nodes.size());
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}
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ASSERT( Nrem->NbInverseElements() == 0 );
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GetMeshDS()->RemoveFreeNode( Nrem,
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GetMeshDS()->MeshElements( Nrem->getshapeId()),
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/*fromGroups=*/false);
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}
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//================================================================================
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/*!
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* \brief Merges adjacent pyramids
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*/
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//================================================================================
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void StdMeshers_QuadToTriaAdaptor::MergeAdjacent(const SMDS_MeshElement* PrmI,
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set<const SMDS_MeshNode*>& nodesToMove)
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{
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TIDSortedElemSet adjacentPyrams;
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bool mergedPyrams = false;
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for(int k=0; k<4; k++) // loop on 4 base nodes of PrmI
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{
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const SMDS_MeshNode* n = PrmI->GetNode(k);
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SMDS_ElemIteratorPtr vIt = n->GetInverseElementIterator( SMDSAbs_Volume );
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while ( vIt->more() )
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{
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const SMDS_MeshElement* PrmJ = vIt->next();
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if ( PrmJ->NbCornerNodes() != 5 || !adjacentPyrams.insert( PrmJ ).second )
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continue;
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if ( PrmI != PrmJ && TooCloseAdjacent( PrmI, PrmJ, GetMesh()->HasShapeToMesh() ))
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{
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MergePiramids( PrmI, PrmJ, nodesToMove );
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mergedPyrams = true;
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// container of inverse elements can change
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vIt = n->GetInverseElementIterator( SMDSAbs_Volume );
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}
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}
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}
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if ( mergedPyrams )
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{
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TIDSortedElemSet::iterator prm;
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for (prm = adjacentPyrams.begin(); prm != adjacentPyrams.end(); ++prm)
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MergeAdjacent( *prm, nodesToMove );
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}
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}
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//================================================================================
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/*!
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* \brief Constructor
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*/
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//================================================================================
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StdMeshers_QuadToTriaAdaptor::StdMeshers_QuadToTriaAdaptor():
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myElemSearcher(0)
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{
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}
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//================================================================================
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/*!
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* \brief Destructor
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*/
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//================================================================================
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StdMeshers_QuadToTriaAdaptor::~StdMeshers_QuadToTriaAdaptor()
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{
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// temporary faces are deleted by ~SMESH_ProxyMesh()
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if ( myElemSearcher ) delete myElemSearcher;
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myElemSearcher=0;
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}
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//=======================================================================
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//function : FindBestPoint
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//purpose : Return a point P laying on the line (PC,V) so that triangle
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// (P, P1, P2) to be equilateral as much as possible
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// V - normal to (P1,P2,PC)
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//=======================================================================
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static gp_Pnt FindBestPoint(const gp_Pnt& P1, const gp_Pnt& P2,
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const gp_Pnt& PC, const gp_Vec& V)
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{
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double a = P1.Distance(P2);
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double b = P1.Distance(PC);
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double c = P2.Distance(PC);
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if( a < (b+c)/2 )
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return PC;
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else {
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// find shift along V in order a to became equal to (b+c)/2
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double shift = sqrt( a*a + (b*b-c*c)*(b*b-c*c)/16/a/a - (b*b+c*c)/2 );
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gp_Dir aDir(V);
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gp_Pnt Pbest = PC.XYZ() + aDir.XYZ() * shift;
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return Pbest;
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}
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}
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//=======================================================================
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//function : HasIntersection3
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//purpose : Auxilare for HasIntersection()
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// find intersection point between triangle (P1,P2,P3)
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// and segment [PC,P]
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//=======================================================================
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static bool HasIntersection3(const gp_Pnt& P, const gp_Pnt& PC, gp_Pnt& Pint,
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const gp_Pnt& P1, const gp_Pnt& P2, const gp_Pnt& P3)
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{
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//cout<<"HasIntersection3"<<endl;
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//cout<<" PC("<<PC.X()<<","<<PC.Y()<<","<<PC.Z()<<")"<<endl;
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//cout<<" P("<<P.X()<<","<<P.Y()<<","<<P.Z()<<")"<<endl;
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//cout<<" P1("<<P1.X()<<","<<P1.Y()<<","<<P1.Z()<<")"<<endl;
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//cout<<" P2("<<P2.X()<<","<<P2.Y()<<","<<P2.Z()<<")"<<endl;
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//cout<<" P3("<<P3.X()<<","<<P3.Y()<<","<<P3.Z()<<")"<<endl;
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gp_Vec VP1(P1,P2);
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gp_Vec VP2(P1,P3);
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IntAna_Quadric IAQ(gp_Pln(P1,VP1.Crossed(VP2)));
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IntAna_IntConicQuad IAICQ(gp_Lin(PC,gp_Dir(gp_Vec(PC,P))),IAQ);
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if(IAICQ.IsDone()) {
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if( IAICQ.IsInQuadric() )
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return false;
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if( IAICQ.NbPoints() == 1 ) {
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gp_Pnt PIn = IAICQ.Point(1);
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const double preci = 1.e-10 * P.Distance(PC);
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// check if this point is internal for segment [PC,P]
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bool IsExternal =
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( (PC.X()-PIn.X())*(P.X()-PIn.X()) > preci ) ||
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( (PC.Y()-PIn.Y())*(P.Y()-PIn.Y()) > preci ) ||
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( (PC.Z()-PIn.Z())*(P.Z()-PIn.Z()) > preci );
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if(IsExternal) {
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return false;
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}
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// check if this point is internal for triangle (P1,P2,P3)
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gp_Vec V1(PIn,P1);
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gp_Vec V2(PIn,P2);
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gp_Vec V3(PIn,P3);
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if( V1.Magnitude()<preci ||
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V2.Magnitude()<preci ||
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V3.Magnitude()<preci ) {
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Pint = PIn;
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return true;
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}
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const double angularTol = 1e-6;
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gp_Vec VC1 = V1.Crossed(V2);
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gp_Vec VC2 = V2.Crossed(V3);
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gp_Vec VC3 = V3.Crossed(V1);
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if(VC1.Magnitude()<gp::Resolution()) {
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if(VC2.IsOpposite(VC3,angularTol)) {
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return false;
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}
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}
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else if(VC2.Magnitude()<gp::Resolution()) {
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if(VC1.IsOpposite(VC3,angularTol)) {
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return false;
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}
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}
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else if(VC3.Magnitude()<gp::Resolution()) {
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if(VC1.IsOpposite(VC2,angularTol)) {
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return false;
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}
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}
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else {
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if( VC1.IsOpposite(VC2,angularTol) || VC1.IsOpposite(VC3,angularTol) ||
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VC2.IsOpposite(VC3,angularTol) ) {
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return false;
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}
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}
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Pint = PIn;
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return true;
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}
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}
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return false;
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}
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//=======================================================================
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//function : HasIntersection
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//purpose : Auxilare for CheckIntersection()
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//=======================================================================
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static bool HasIntersection(const gp_Pnt& P, const gp_Pnt& PC, gp_Pnt& Pint,
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Handle(TColgp_HSequenceOfPnt)& aContour)
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{
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if(aContour->Length()==3) {
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return HasIntersection3( P, PC, Pint, aContour->Value(1),
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aContour->Value(2), aContour->Value(3) );
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}
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else {
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bool check = false;
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if( (aContour->Value(1).Distance(aContour->Value(2)) > 1.e-6) &&
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(aContour->Value(1).Distance(aContour->Value(3)) > 1.e-6) &&
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(aContour->Value(2).Distance(aContour->Value(3)) > 1.e-6) ) {
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check = HasIntersection3( P, PC, Pint, aContour->Value(1),
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aContour->Value(2), aContour->Value(3) );
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}
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if(check) return true;
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if( (aContour->Value(1).Distance(aContour->Value(4)) > 1.e-6) &&
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(aContour->Value(1).Distance(aContour->Value(3)) > 1.e-6) &&
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(aContour->Value(4).Distance(aContour->Value(3)) > 1.e-6) ) {
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check = HasIntersection3( P, PC, Pint, aContour->Value(1),
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aContour->Value(3), aContour->Value(4) );
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}
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if(check) return true;
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}
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return false;
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}
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//================================================================================
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/*!
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* \brief Checks if a line segment (P,PC) intersects any mesh face.
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* \param P - first segment end
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* \param PC - second segment end (it is a gravity center of quadrangle)
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* \param Pint - (out) intersection point
|
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* \param aMesh - mesh
|
|
* \param aShape - shape to check faces on
|
|
* \param NotCheckedFace - mesh face not to check
|
|
* \retval bool - true if there is an intersection
|
|
*/
|
|
//================================================================================
|
|
|
|
bool StdMeshers_QuadToTriaAdaptor::CheckIntersection (const gp_Pnt& P,
|
|
const gp_Pnt& PC,
|
|
gp_Pnt& Pint,
|
|
SMESH_Mesh& aMesh,
|
|
const TopoDS_Shape& aShape,
|
|
const SMDS_MeshElement* NotCheckedFace)
|
|
{
|
|
if ( !myElemSearcher )
|
|
myElemSearcher = SMESH_MeshEditor(&aMesh).GetElementSearcher();
|
|
SMESH_ElementSearcher* searcher = const_cast<SMESH_ElementSearcher*>(myElemSearcher);
|
|
|
|
//SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
|
|
//cout<<" CheckIntersection: meshDS->NbFaces() = "<<meshDS->NbFaces()<<endl;
|
|
bool res = false;
|
|
double dist = RealLast(); // find intersection closest to the segment
|
|
gp_Pnt Pres;
|
|
|
|
gp_Ax1 line( P, gp_Vec(P,PC));
|
|
vector< const SMDS_MeshElement* > suspectElems;
|
|
searcher->GetElementsNearLine( line, SMDSAbs_Face, suspectElems);
|
|
|
|
for ( int i = 0; i < suspectElems.size(); ++i )
|
|
{
|
|
const SMDS_MeshElement* face = suspectElems[i];
|
|
if ( face == NotCheckedFace ) continue;
|
|
Handle(TColgp_HSequenceOfPnt) aContour = new TColgp_HSequenceOfPnt;
|
|
for ( int i = 0; i < face->NbCornerNodes(); ++i )
|
|
aContour->Append( SMESH_TNodeXYZ( face->GetNode(i) ));
|
|
if( HasIntersection(P, PC, Pres, aContour) ) {
|
|
res = true;
|
|
double tmp = PC.Distance(Pres);
|
|
if(tmp<dist) {
|
|
Pint = Pres;
|
|
dist = tmp;
|
|
}
|
|
}
|
|
}
|
|
return res;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Prepare data for the given face
|
|
* \param PN - coordinates of face nodes
|
|
* \param VN - cross products of vectors (PC-PN(i)) ^ (PC-PN(i+1))
|
|
* \param FNodes - face nodes
|
|
* \param PC - gravity center of nodes
|
|
* \param VNorm - face normal (sum of VN)
|
|
* \param volumes - two volumes sharing the given face, the first is in VNorm direction
|
|
* \retval int - 0 if given face is not quad,
|
|
* 1 if given face is quad,
|
|
* 2 if given face is degenerate quad (two nodes are coincided)
|
|
*/
|
|
//================================================================================
|
|
|
|
int StdMeshers_QuadToTriaAdaptor::Preparation(const SMDS_MeshElement* face,
|
|
Handle(TColgp_HArray1OfPnt)& PN,
|
|
Handle(TColgp_HArray1OfVec)& VN,
|
|
vector<const SMDS_MeshNode*>& FNodes,
|
|
gp_Pnt& PC,
|
|
gp_Vec& VNorm,
|
|
const SMDS_MeshElement** volumes)
|
|
{
|
|
if( face->NbCornerNodes() != 4 )
|
|
{
|
|
return NOT_QUAD;
|
|
}
|
|
|
|
int i = 0;
|
|
gp_XYZ xyzC(0., 0., 0.);
|
|
for ( i = 0; i < 4; ++i )
|
|
{
|
|
gp_XYZ p = SMESH_TNodeXYZ( FNodes[i] = face->GetNode(i) );
|
|
PN->SetValue( i+1, p );
|
|
xyzC += p;
|
|
}
|
|
PC = xyzC/4;
|
|
|
|
int nbp = 4;
|
|
|
|
int j = 0;
|
|
for(i=1; i<4; i++) {
|
|
j = i+1;
|
|
for(; j<=4; j++) {
|
|
if( PN->Value(i).Distance(PN->Value(j)) < 1.e-6 )
|
|
break;
|
|
}
|
|
if(j<=4) break;
|
|
}
|
|
//int deg_num = IsDegenarate(PN);
|
|
//if(deg_num>0) {
|
|
bool hasdeg = false;
|
|
if(i<4) {
|
|
//cout<<"find degeneration"<<endl;
|
|
hasdeg = true;
|
|
gp_Pnt Pdeg = PN->Value(i);
|
|
|
|
list< const SMDS_MeshNode* >::iterator itdg = myDegNodes.begin();
|
|
const SMDS_MeshNode* DegNode = 0;
|
|
for(; itdg!=myDegNodes.end(); itdg++) {
|
|
const SMDS_MeshNode* N = (*itdg);
|
|
gp_Pnt Ptmp(N->X(),N->Y(),N->Z());
|
|
if(Pdeg.Distance(Ptmp)<1.e-6) {
|
|
DegNode = N;
|
|
//DegNode = const_cast<SMDS_MeshNode*>(N);
|
|
break;
|
|
}
|
|
}
|
|
if(!DegNode) {
|
|
DegNode = FNodes[i-1];
|
|
myDegNodes.push_back(DegNode);
|
|
}
|
|
else {
|
|
FNodes[i-1] = DegNode;
|
|
}
|
|
for(i=j; i<4; i++) {
|
|
PN->SetValue(i,PN->Value(i+1));
|
|
FNodes[i-1] = FNodes[i];
|
|
}
|
|
nbp = 3;
|
|
}
|
|
|
|
PN->SetValue(nbp+1,PN->Value(1));
|
|
FNodes[nbp] = FNodes[0];
|
|
// find normal direction
|
|
gp_Vec V1(PC,PN->Value(nbp));
|
|
gp_Vec V2(PC,PN->Value(1));
|
|
VNorm = V1.Crossed(V2);
|
|
VN->SetValue(nbp,VNorm);
|
|
for(i=1; i<nbp; i++) {
|
|
V1 = gp_Vec(PC,PN->Value(i));
|
|
V2 = gp_Vec(PC,PN->Value(i+1));
|
|
gp_Vec Vtmp = V1.Crossed(V2);
|
|
VN->SetValue(i,Vtmp);
|
|
VNorm += Vtmp;
|
|
}
|
|
|
|
// find volumes sharing the face
|
|
if ( volumes )
|
|
{
|
|
volumes[0] = volumes[1] = 0;
|
|
SMDS_ElemIteratorPtr vIt = FNodes[0]->GetInverseElementIterator( SMDSAbs_Volume );
|
|
while ( vIt->more() )
|
|
{
|
|
const SMDS_MeshElement* vol = vIt->next();
|
|
bool volSharesAllNodes = true;
|
|
for ( int i = 1; i < face->NbNodes() && volSharesAllNodes; ++i )
|
|
volSharesAllNodes = ( vol->GetNodeIndex( FNodes[i] ) >= 0 );
|
|
if ( volSharesAllNodes )
|
|
volumes[ volumes[0] ? 1 : 0 ] = vol;
|
|
// we could additionally check that vol has all FNodes in its one face using SMDS_VolumeTool
|
|
}
|
|
// define volume position relating to the face normal
|
|
if ( volumes[0] )
|
|
{
|
|
// get volume gc
|
|
SMDS_ElemIteratorPtr nodeIt = volumes[0]->nodesIterator();
|
|
gp_XYZ volGC(0,0,0);
|
|
volGC = accumulate( TXyzIterator(nodeIt), TXyzIterator(), volGC ) / volumes[0]->NbNodes();
|
|
|
|
if ( VNorm * gp_Vec( PC, volGC ) < 0 )
|
|
swap( volumes[0], volumes[1] );
|
|
}
|
|
}
|
|
|
|
//cout<<" VNorm("<<VNorm.X()<<","<<VNorm.Y()<<","<<VNorm.Z()<<")"<<endl;
|
|
return hasdeg ? DEGEN_QUAD : QUAD;
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
//function : Compute
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh,
|
|
const TopoDS_Shape& aShape,
|
|
SMESH_ProxyMesh* aProxyMesh)
|
|
{
|
|
SMESH_ProxyMesh::setMesh( aMesh );
|
|
|
|
if ( aShape.ShapeType() != TopAbs_SOLID &&
|
|
aShape.ShapeType() != TopAbs_SHELL )
|
|
return false;
|
|
|
|
vector<const SMDS_MeshElement*> myPyramids;
|
|
|
|
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
|
|
SMESH_MesherHelper helper(aMesh);
|
|
helper.IsQuadraticSubMesh(aShape);
|
|
helper.SetElementsOnShape( true );
|
|
|
|
if ( myElemSearcher ) delete myElemSearcher;
|
|
if ( aProxyMesh )
|
|
myElemSearcher = SMESH_MeshEditor(&aMesh).GetElementSearcher( aProxyMesh->GetFaces(aShape));
|
|
else
|
|
myElemSearcher = SMESH_MeshEditor(&aMesh).GetElementSearcher();
|
|
|
|
const SMESHDS_SubMesh * aSubMeshDSFace;
|
|
Handle(TColgp_HArray1OfPnt) PN = new TColgp_HArray1OfPnt(1,5);
|
|
Handle(TColgp_HArray1OfVec) VN = new TColgp_HArray1OfVec(1,4);
|
|
vector<const SMDS_MeshNode*> FNodes(5);
|
|
gp_Pnt PC;
|
|
gp_Vec VNorm;
|
|
|
|
for (TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next())
|
|
{
|
|
const TopoDS_Shape& aShapeFace = exp.Current();
|
|
if ( aProxyMesh )
|
|
aSubMeshDSFace = aProxyMesh->GetSubMesh( aShapeFace );
|
|
else
|
|
aSubMeshDSFace = meshDS->MeshElements( aShapeFace );
|
|
|
|
vector<const SMDS_MeshElement*> trias, quads;
|
|
bool hasNewTrias = false;
|
|
|
|
if ( aSubMeshDSFace )
|
|
{
|
|
bool isRev = false;
|
|
if ( helper.NbAncestors( aShapeFace, aMesh, aShape.ShapeType() ) > 1 )
|
|
isRev = SMESH_Algo::IsReversedSubMesh( TopoDS::Face(aShapeFace), meshDS );
|
|
|
|
SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements();
|
|
while ( iteratorElem->more() ) // loop on elements on a geometrical face
|
|
{
|
|
const SMDS_MeshElement* face = iteratorElem->next();
|
|
// preparation step to get face info
|
|
int stat = Preparation(face, PN, VN, FNodes, PC, VNorm);
|
|
switch ( stat )
|
|
{
|
|
case NOT_QUAD:
|
|
|
|
trias.push_back( face );
|
|
break;
|
|
|
|
case DEGEN_QUAD:
|
|
{
|
|
// degenerate face
|
|
// add triangles to result map
|
|
SMDS_MeshFace* NewFace;
|
|
if(!isRev)
|
|
NewFace = meshDS->AddFace( FNodes[0], FNodes[1], FNodes[2] );
|
|
else
|
|
NewFace = meshDS->AddFace( FNodes[0], FNodes[2], FNodes[1] );
|
|
storeTmpElement( NewFace );
|
|
trias.push_back ( NewFace );
|
|
quads.push_back( face );
|
|
hasNewTrias = true;
|
|
break;
|
|
}
|
|
|
|
case QUAD:
|
|
{
|
|
if(!isRev) VNorm.Reverse();
|
|
double xc = 0., yc = 0., zc = 0.;
|
|
int i = 1;
|
|
for(; i<=4; i++) {
|
|
gp_Pnt Pbest;
|
|
if(!isRev)
|
|
Pbest = FindBestPoint(PN->Value(i), PN->Value(i+1), PC, VN->Value(i).Reversed());
|
|
else
|
|
Pbest = FindBestPoint(PN->Value(i), PN->Value(i+1), PC, VN->Value(i));
|
|
xc += Pbest.X();
|
|
yc += Pbest.Y();
|
|
zc += Pbest.Z();
|
|
}
|
|
gp_Pnt PCbest(xc/4., yc/4., zc/4.);
|
|
|
|
// check PCbest
|
|
double height = PCbest.Distance(PC);
|
|
if(height<1.e-6) {
|
|
// create new PCbest using a bit shift along VNorm
|
|
PCbest = PC.XYZ() + VNorm.XYZ() * 0.001;
|
|
}
|
|
else {
|
|
// check possible intersection with other faces
|
|
gp_Pnt Pint;
|
|
bool check = CheckIntersection(PCbest, PC, Pint, aMesh, aShape, face);
|
|
if(check) {
|
|
//cout<<"--PC("<<PC.X()<<","<<PC.Y()<<","<<PC.Z()<<")"<<endl;
|
|
//cout<<" PCbest("<<PCbest.X()<<","<<PCbest.Y()<<","<<PCbest.Z()<<")"<<endl;
|
|
double dist = PC.Distance(Pint)/3.;
|
|
gp_Dir aDir(gp_Vec(PC,PCbest));
|
|
PCbest = PC.XYZ() + aDir.XYZ() * dist;
|
|
}
|
|
else {
|
|
gp_Vec VB(PC,PCbest);
|
|
gp_Pnt PCbestTmp = PC.XYZ() + VB.XYZ() * 3.0;
|
|
check = CheckIntersection(PCbestTmp, PC, Pint, aMesh, aShape, face);
|
|
if(check) {
|
|
double dist = PC.Distance(Pint)/3.;
|
|
if(dist<height) {
|
|
gp_Dir aDir(gp_Vec(PC,PCbest));
|
|
PCbest = PC.XYZ() + aDir.XYZ() * dist;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// create node for PCbest
|
|
SMDS_MeshNode* NewNode = helper.AddNode( PCbest.X(), PCbest.Y(), PCbest.Z() );
|
|
|
|
// add triangles to result map
|
|
for(i=0; i<4; i++)
|
|
{
|
|
trias.push_back ( meshDS->AddFace( NewNode, FNodes[i], FNodes[i+1] ));
|
|
storeTmpElement( trias.back() );
|
|
}
|
|
// create a pyramid
|
|
if ( isRev ) swap( FNodes[1], FNodes[3]);
|
|
SMDS_MeshVolume* aPyram =
|
|
helper.AddVolume( FNodes[0], FNodes[1], FNodes[2], FNodes[3], NewNode );
|
|
myPyramids.push_back(aPyram);
|
|
|
|
quads.push_back( face );
|
|
hasNewTrias = true;
|
|
break;
|
|
|
|
} // case QUAD:
|
|
|
|
} // switch ( stat )
|
|
} // end loop on elements on a face submesh
|
|
|
|
bool sourceSubMeshIsProxy = false;
|
|
if ( aProxyMesh )
|
|
{
|
|
// move proxy sub-mesh from other proxy mesh to this
|
|
sourceSubMeshIsProxy = takeProxySubMesh( aShapeFace, aProxyMesh );
|
|
// move also tmp elements added in mesh
|
|
takeTmpElemsInMesh( aProxyMesh );
|
|
}
|
|
if ( hasNewTrias )
|
|
{
|
|
SMESH_ProxyMesh::SubMesh* prxSubMesh = getProxySubMesh( aShapeFace );
|
|
prxSubMesh->ChangeElements( trias.begin(), trias.end() );
|
|
|
|
// delete tmp quadrangles removed from aProxyMesh
|
|
if ( sourceSubMeshIsProxy )
|
|
{
|
|
for ( unsigned i = 0; i < quads.size(); ++i )
|
|
removeTmpElement( quads[i] );
|
|
|
|
delete myElemSearcher;
|
|
myElemSearcher =
|
|
SMESH_MeshEditor(&aMesh).GetElementSearcher( aProxyMesh->GetFaces(aShape));
|
|
}
|
|
}
|
|
}
|
|
} // end for(TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next()) {
|
|
|
|
return Compute2ndPart(aMesh, myPyramids);
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Computes pyramids in mesh with no shape
|
|
*/
|
|
//================================================================================
|
|
|
|
bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
|
|
{
|
|
SMESH_ProxyMesh::setMesh( aMesh );
|
|
SMESH_ProxyMesh::_allowedTypes.push_back( SMDSEntity_Triangle );
|
|
SMESH_ProxyMesh::_allowedTypes.push_back( SMDSEntity_Quad_Triangle );
|
|
if ( aMesh.NbQuadrangles() < 1 )
|
|
return false;
|
|
|
|
vector<const SMDS_MeshElement*> myPyramids;
|
|
SMESH_MesherHelper helper(aMesh);
|
|
helper.IsQuadraticSubMesh(aMesh.GetShapeToMesh());
|
|
helper.SetElementsOnShape( true );
|
|
|
|
if ( !myElemSearcher )
|
|
myElemSearcher = SMESH_MeshEditor(&aMesh).GetElementSearcher();
|
|
SMESH_ElementSearcher* searcher = const_cast<SMESH_ElementSearcher*>(myElemSearcher);
|
|
|
|
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
|
|
SMESH_ProxyMesh::SubMesh* prxSubMesh = getProxySubMesh();
|
|
|
|
SMDS_FaceIteratorPtr fIt = meshDS->facesIterator(/*idInceasingOrder=*/true);
|
|
while( fIt->more())
|
|
{
|
|
const SMDS_MeshElement* face = fIt->next();
|
|
if ( !face ) continue;
|
|
// retrieve needed information about a face
|
|
Handle(TColgp_HArray1OfPnt) PN = new TColgp_HArray1OfPnt(1,5);
|
|
Handle(TColgp_HArray1OfVec) VN = new TColgp_HArray1OfVec(1,4);
|
|
vector<const SMDS_MeshNode*> FNodes(5);
|
|
gp_Pnt PC;
|
|
gp_Vec VNorm;
|
|
const SMDS_MeshElement* volumes[2];
|
|
int what = Preparation(face, PN, VN, FNodes, PC, VNorm, volumes);
|
|
if ( what == NOT_QUAD )
|
|
continue;
|
|
if ( volumes[0] && volumes[1] )
|
|
continue; // face is shared by two volumes - no space for a pyramid
|
|
|
|
if ( what == DEGEN_QUAD )
|
|
{
|
|
// degenerate face
|
|
// add a triangle to the proxy mesh
|
|
SMDS_MeshFace* NewFace;
|
|
|
|
// check orientation
|
|
double tmp = PN->Value(1).Distance(PN->Value(2)) + PN->Value(2).Distance(PN->Value(3));
|
|
// far points in VNorm direction
|
|
gp_Pnt Ptmp1 = PC.XYZ() + VNorm.XYZ() * tmp * 1.e6;
|
|
gp_Pnt Ptmp2 = PC.XYZ() - VNorm.XYZ() * tmp * 1.e6;
|
|
// check intersection for Ptmp1 and Ptmp2
|
|
bool IsRev = false;
|
|
bool IsOK1 = false;
|
|
bool IsOK2 = false;
|
|
double dist1 = RealLast();
|
|
double dist2 = RealLast();
|
|
gp_Pnt Pres1,Pres2;
|
|
|
|
gp_Ax1 line( PC, VNorm );
|
|
vector< const SMDS_MeshElement* > suspectElems;
|
|
searcher->GetElementsNearLine( line, SMDSAbs_Face, suspectElems);
|
|
|
|
for ( int iF = 0; iF < suspectElems.size(); ++iF ) {
|
|
const SMDS_MeshElement* F = suspectElems[iF];
|
|
if(F==face) continue;
|
|
Handle(TColgp_HSequenceOfPnt) aContour = new TColgp_HSequenceOfPnt;
|
|
for ( int i = 0; i < 4; ++i )
|
|
aContour->Append( SMESH_TNodeXYZ( F->GetNode(i) ));
|
|
gp_Pnt PPP;
|
|
if( !volumes[0] && HasIntersection(Ptmp1, PC, PPP, aContour) ) {
|
|
IsOK1 = true;
|
|
double tmp = PC.Distance(PPP);
|
|
if(tmp<dist1) {
|
|
Pres1 = PPP;
|
|
dist1 = tmp;
|
|
}
|
|
}
|
|
if( !volumes[1] && HasIntersection(Ptmp2, PC, PPP, aContour) ) {
|
|
IsOK2 = true;
|
|
double tmp = PC.Distance(PPP);
|
|
if(tmp<dist2) {
|
|
Pres2 = PPP;
|
|
dist2 = tmp;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( IsOK1 && !IsOK2 ) {
|
|
// using existed direction
|
|
}
|
|
else if( !IsOK1 && IsOK2 ) {
|
|
// using opposite direction
|
|
IsRev = true;
|
|
}
|
|
else { // IsOK1 && IsOK2
|
|
double tmp1 = PC.Distance(Pres1);
|
|
double tmp2 = PC.Distance(Pres2);
|
|
if(tmp1<tmp2) {
|
|
// using existed direction
|
|
}
|
|
else {
|
|
// using opposite direction
|
|
IsRev = true;
|
|
}
|
|
}
|
|
if(!IsRev)
|
|
NewFace = meshDS->AddFace( FNodes[0], FNodes[1], FNodes[2] );
|
|
else
|
|
NewFace = meshDS->AddFace( FNodes[0], FNodes[2], FNodes[1] );
|
|
storeTmpElement( NewFace );
|
|
prxSubMesh->AddElement( NewFace );
|
|
continue;
|
|
}
|
|
|
|
// Case of non-degenerated quadrangle
|
|
|
|
// Find pyramid peak
|
|
|
|
gp_XYZ PCbest(0., 0., 0.); // pyramid peak
|
|
int i = 1;
|
|
for(; i<=4; i++) {
|
|
gp_Pnt Pbest = FindBestPoint(PN->Value(i), PN->Value(i+1), PC, VN->Value(i));
|
|
PCbest += Pbest.XYZ();
|
|
}
|
|
PCbest /= 4;
|
|
|
|
double height = PC.Distance(PCbest); // pyramid height to precise
|
|
if(height<1.e-6) {
|
|
// create new PCbest using a bit shift along VNorm
|
|
PCbest = PC.XYZ() + VNorm.XYZ() * 0.001;
|
|
height = PC.Distance(PCbest);
|
|
}
|
|
|
|
// Restrict pyramid height by intersection with other faces
|
|
gp_Vec tmpDir(PC,PCbest); tmpDir.Normalize();
|
|
double tmp = PN->Value(1).Distance(PN->Value(3)) + PN->Value(2).Distance(PN->Value(4));
|
|
// far points: in (PC, PCbest) direction and vice-versa
|
|
gp_Pnt farPnt[2] = { PC.XYZ() + tmpDir.XYZ() * tmp * 1.e6,
|
|
PC.XYZ() - tmpDir.XYZ() * tmp * 1.e6 };
|
|
// check intersection for farPnt1 and farPnt2
|
|
bool intersected[2] = { false, false };
|
|
double dist [2] = { RealLast(), RealLast() };
|
|
gp_Pnt intPnt[2];
|
|
|
|
gp_Ax1 line( PC, tmpDir );
|
|
vector< const SMDS_MeshElement* > suspectElems;
|
|
searcher->GetElementsNearLine( line, SMDSAbs_Face, suspectElems);
|
|
|
|
for ( int iF = 0; iF < suspectElems.size(); ++iF )
|
|
{
|
|
const SMDS_MeshElement* F = suspectElems[iF];
|
|
if(F==face) continue;
|
|
Handle(TColgp_HSequenceOfPnt) aContour = new TColgp_HSequenceOfPnt;
|
|
int nbN = F->NbNodes() / ( F->IsQuadratic() ? 2 : 1 );
|
|
for ( i = 0; i < nbN; ++i )
|
|
aContour->Append( SMESH_TNodeXYZ( F->GetNode(i) ));
|
|
gp_Pnt intP;
|
|
for ( int isRev = 0; isRev < 2; ++isRev )
|
|
{
|
|
if( !volumes[isRev] && HasIntersection(farPnt[isRev], PC, intP, aContour) ) {
|
|
intersected[isRev] = true;
|
|
double d = PC.Distance( intP );
|
|
if( d < dist[isRev] )
|
|
{
|
|
intPnt[isRev] = intP;
|
|
dist [isRev] = d;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Create one or two pyramids
|
|
|
|
for ( int isRev = 0; isRev < 2; ++isRev )
|
|
{
|
|
if( !intersected[isRev] ) continue;
|
|
double pyramidH = Min( height, PC.Distance(intPnt[isRev])/3.);
|
|
PCbest = PC.XYZ() + tmpDir.XYZ() * (isRev ? -pyramidH : pyramidH);
|
|
|
|
// create node for PCbest
|
|
SMDS_MeshNode* NewNode = helper.AddNode( PCbest.X(), PCbest.Y(), PCbest.Z() );
|
|
|
|
// add triangles to result map
|
|
for(i=0; i<4; i++) {
|
|
SMDS_MeshFace* NewFace;
|
|
if(isRev)
|
|
NewFace = meshDS->AddFace( NewNode, FNodes[i], FNodes[i+1] );
|
|
else
|
|
NewFace = meshDS->AddFace( NewNode, FNodes[i+1], FNodes[i] );
|
|
storeTmpElement( NewFace );
|
|
prxSubMesh->AddElement( NewFace );
|
|
}
|
|
// create a pyramid
|
|
SMDS_MeshVolume* aPyram;
|
|
if(isRev)
|
|
aPyram = helper.AddVolume( FNodes[0], FNodes[1], FNodes[2], FNodes[3], NewNode );
|
|
else
|
|
aPyram = helper.AddVolume( FNodes[0], FNodes[3], FNodes[2], FNodes[1], NewNode );
|
|
myPyramids.push_back(aPyram);
|
|
}
|
|
} // end loop on all faces
|
|
|
|
return Compute2ndPart(aMesh, myPyramids);
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Update created pyramids and faces to avoid their intersection
|
|
*/
|
|
//================================================================================
|
|
|
|
bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh& aMesh,
|
|
const vector<const SMDS_MeshElement*>& myPyramids)
|
|
{
|
|
if(myPyramids.empty())
|
|
return true;
|
|
|
|
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
|
|
int i, j, k, myShapeID = myPyramids[0]->GetNode(4)->getshapeId();
|
|
|
|
if ( !myElemSearcher )
|
|
myElemSearcher = SMESH_MeshEditor(&aMesh).GetElementSearcher();
|
|
SMESH_ElementSearcher* searcher = const_cast<SMESH_ElementSearcher*>(myElemSearcher);
|
|
|
|
set<const SMDS_MeshNode*> nodesToMove;
|
|
|
|
// check adjacent pyramids
|
|
|
|
for ( i = 0; i < myPyramids.size(); ++i )
|
|
{
|
|
const SMDS_MeshElement* PrmI = myPyramids[i];
|
|
MergeAdjacent( PrmI, nodesToMove );
|
|
}
|
|
|
|
// iterate on all pyramids
|
|
for ( i = 0; i < myPyramids.size(); ++i )
|
|
{
|
|
const SMDS_MeshElement* PrmI = myPyramids[i];
|
|
|
|
// compare PrmI with all the rest pyramids
|
|
|
|
// collect adjacent pyramids and nodes coordinates of PrmI
|
|
set<const SMDS_MeshElement*> checkedPyrams;
|
|
vector<gp_Pnt> PsI(5);
|
|
for(k=0; k<5; k++) // loop on 4 base nodes of PrmI
|
|
{
|
|
const SMDS_MeshNode* n = PrmI->GetNode(k);
|
|
PsI[k] = SMESH_TNodeXYZ( n );
|
|
SMDS_ElemIteratorPtr vIt = n->GetInverseElementIterator( SMDSAbs_Volume );
|
|
while ( vIt->more() )
|
|
{
|
|
const SMDS_MeshElement* PrmJ = vIt->next();
|
|
if ( SMESH_Algo::GetCommonNodes( PrmI, PrmJ ).size() > 1 )
|
|
checkedPyrams.insert( PrmJ );
|
|
}
|
|
}
|
|
|
|
// check intersection with distant pyramids
|
|
for(k=0; k<4; k++) // loop on 4 base nodes of PrmI
|
|
{
|
|
gp_Vec Vtmp(PsI[k],PsI[4]);
|
|
gp_Ax1 line( PsI[k], Vtmp );
|
|
vector< const SMDS_MeshElement* > suspectPyrams;
|
|
searcher->GetElementsNearLine( line, SMDSAbs_Volume, suspectPyrams);
|
|
|
|
for ( j = 0; j < suspectPyrams.size(); ++j )
|
|
{
|
|
const SMDS_MeshElement* PrmJ = suspectPyrams[j];
|
|
if ( PrmJ == PrmI || PrmJ->NbCornerNodes() != 5 )
|
|
continue;
|
|
if ( myShapeID != PrmJ->GetNode(4)->getshapeId())
|
|
continue; // pyramid from other SOLID
|
|
if ( PrmI->GetNode(4) == PrmJ->GetNode(4) )
|
|
continue; // pyramids PrmI and PrmJ already merged
|
|
if ( !checkedPyrams.insert( PrmJ ).second )
|
|
continue; // already checked
|
|
|
|
TXyzIterator xyzIt( PrmJ->nodesIterator() );
|
|
vector<gp_Pnt> PsJ( xyzIt, TXyzIterator() );
|
|
|
|
gp_Pnt Pint;
|
|
bool hasInt;
|
|
for(k=0; k<4 && !hasInt; k++) {
|
|
gp_Vec Vtmp(PsI[k],PsI[4]);
|
|
gp_Pnt Pshift = PsI[k].XYZ() + Vtmp.XYZ() * 0.01; // base node moved a bit to apex
|
|
hasInt =
|
|
( HasIntersection3( Pshift, PsI[4], Pint, PsJ[0], PsJ[1], PsJ[4]) ||
|
|
HasIntersection3( Pshift, PsI[4], Pint, PsJ[1], PsJ[2], PsJ[4]) ||
|
|
HasIntersection3( Pshift, PsI[4], Pint, PsJ[2], PsJ[3], PsJ[4]) ||
|
|
HasIntersection3( Pshift, PsI[4], Pint, PsJ[3], PsJ[0], PsJ[4]) );
|
|
}
|
|
for(k=0; k<4 && !hasInt; k++) {
|
|
gp_Vec Vtmp(PsJ[k],PsJ[4]);
|
|
gp_Pnt Pshift = PsJ[k].XYZ() + Vtmp.XYZ() * 0.01;
|
|
hasInt =
|
|
( HasIntersection3( Pshift, PsJ[4], Pint, PsI[0], PsI[1], PsI[4]) ||
|
|
HasIntersection3( Pshift, PsJ[4], Pint, PsI[1], PsI[2], PsI[4]) ||
|
|
HasIntersection3( Pshift, PsJ[4], Pint, PsI[2], PsI[3], PsI[4]) ||
|
|
HasIntersection3( Pshift, PsJ[4], Pint, PsI[3], PsI[0], PsI[4]) );
|
|
}
|
|
|
|
if ( hasInt )
|
|
{
|
|
// count common nodes of base faces of two pyramids
|
|
int nbc = 0;
|
|
for (k=0; k<4; k++)
|
|
nbc += int ( PrmI->GetNodeIndex( PrmJ->GetNode(k) ) >= 0 );
|
|
|
|
if ( nbc == 4 )
|
|
continue; // pyrams have a common base face
|
|
|
|
if(nbc>0)
|
|
{
|
|
// Merge the two pyramids and others already merged with them
|
|
MergePiramids( PrmI, PrmJ, nodesToMove );
|
|
}
|
|
else { // nbc==0
|
|
|
|
// decrease height of pyramids
|
|
gp_XYZ PCi(0,0,0), PCj(0,0,0);
|
|
for(k=0; k<4; k++) {
|
|
PCi += PsI[k].XYZ();
|
|
PCj += PsJ[k].XYZ();
|
|
}
|
|
PCi /= 4; PCj /= 4;
|
|
gp_Vec VN1(PCi,PsI[4]);
|
|
gp_Vec VN2(PCj,PsJ[4]);
|
|
gp_Vec VI1(PCi,Pint);
|
|
gp_Vec VI2(PCj,Pint);
|
|
double ang1 = fabs(VN1.Angle(VI1));
|
|
double ang2 = fabs(VN2.Angle(VI2));
|
|
double coef1 = 0.5 - (( ang1<PI/3 ) ? cos(ang1)*0.25 : 0 );
|
|
double coef2 = 0.5 - (( ang2<PI/3 ) ? cos(ang2)*0.25 : 0 ); // cos(ang2) ?
|
|
// double coef2 = 0.5;
|
|
// if(ang2<PI/3)
|
|
// coef2 -= cos(ang1)*0.25;
|
|
|
|
VN1.Scale(coef1);
|
|
VN2.Scale(coef2);
|
|
SMDS_MeshNode* aNode1 = const_cast<SMDS_MeshNode*>(PrmI->GetNode(4));
|
|
aNode1->setXYZ( PCi.X()+VN1.X(), PCi.Y()+VN1.Y(), PCi.Z()+VN1.Z() );
|
|
SMDS_MeshNode* aNode2 = const_cast<SMDS_MeshNode*>(PrmJ->GetNode(4));
|
|
aNode2->setXYZ( PCj.X()+VN2.X(), PCj.Y()+VN2.Y(), PCj.Z()+VN2.Z() );
|
|
nodesToMove.insert( aNode1 );
|
|
nodesToMove.insert( aNode2 );
|
|
}
|
|
// fix intersections that could appear after apex movement
|
|
MergeAdjacent( PrmI, nodesToMove );
|
|
MergeAdjacent( PrmJ, nodesToMove );
|
|
|
|
} // end if(hasInt)
|
|
} // loop on suspectPyrams
|
|
} // loop on 4 base nodes of PrmI
|
|
|
|
} // loop on all pyramids
|
|
|
|
if( !nodesToMove.empty() && !meshDS->IsEmbeddedMode() )
|
|
{
|
|
set<const SMDS_MeshNode*>::iterator n = nodesToMove.begin();
|
|
for ( ; n != nodesToMove.end(); ++n )
|
|
meshDS->MoveNode( *n, (*n)->X(), (*n)->Y(), (*n)->Z() );
|
|
}
|
|
|
|
// erase removed triangles from the proxy mesh
|
|
if ( !myRemovedTrias.empty() )
|
|
{
|
|
for ( int i = 0; i <= meshDS->MaxShapeIndex(); ++i )
|
|
if ( SMESH_ProxyMesh::SubMesh* sm = findProxySubMesh(i))
|
|
{
|
|
vector<const SMDS_MeshElement *> faces;
|
|
faces.reserve( sm->NbElements() );
|
|
SMDS_ElemIteratorPtr fIt = sm->GetElements();
|
|
while ( fIt->more() )
|
|
{
|
|
const SMDS_MeshElement* tria = fIt->next();
|
|
set<const SMDS_MeshElement*>::iterator rmTria = myRemovedTrias.find( tria );
|
|
if ( rmTria != myRemovedTrias.end() )
|
|
myRemovedTrias.erase( rmTria );
|
|
else
|
|
faces.push_back( tria );
|
|
}
|
|
sm->ChangeElements( faces.begin(), faces.end() );
|
|
}
|
|
}
|
|
|
|
myDegNodes.clear();
|
|
|
|
delete myElemSearcher;
|
|
myElemSearcher=0;
|
|
|
|
return true;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Return list of created triangles for given face
|
|
*/
|
|
//================================================================================
|
|
|
|
// const list<const SMDS_MeshFace* >* StdMeshers_QuadToTriaAdaptor::GetTriangles (const SMDS_MeshElement* aQuad)
|
|
// {
|
|
// TQuad2Trias::iterator it = myResMap.find(aQuad);
|
|
// return ( it != myResMap.end() ? & it->second : 0 );
|
|
// }
|