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https://git.salome-platform.org/gitpub/modules/smesh.git
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91 lines
3.0 KiB
C++
91 lines
3.0 KiB
C++
// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESHDS : management of mesh data and SMESH document
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// File : SMESHDS_SubMesh.hxx
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// Module : SMESH
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//
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#ifndef _SMESHDS_SubMesh_HeaderFile
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#define _SMESHDS_SubMesh_HeaderFile
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#include "SMESH_SMESHDS.hxx"
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#include "SMDS_Mesh.hxx"
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#include <set>
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#include <vector>
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class SMESHDS_SubMesh;
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typedef SMDS_Iterator<const SMESHDS_SubMesh*> SMESHDS_SubMeshIterator;
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typedef boost::shared_ptr< SMESHDS_SubMeshIterator > SMESHDS_SubMeshIteratorPtr;
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class SMESHDS_Mesh;
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class SMESHDS_EXPORT SMESHDS_SubMesh
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{
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public:
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SMESHDS_SubMesh(SMESHDS_Mesh *parent, int index);
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virtual ~SMESHDS_SubMesh();
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virtual bool IsComplexSubmesh() const { return !mySubMeshes.empty(); }
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// if !IsComplexSubmesh()
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virtual void AddElement(const SMDS_MeshElement * ME);
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virtual bool RemoveElement(const SMDS_MeshElement * ME, bool isElemDeleted); // ret true if ME was in
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virtual void AddNode(const SMDS_MeshNode * ME);
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virtual bool RemoveNode(const SMDS_MeshNode * ME, bool isNodeDeleted); // ret true if ME was in
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// if IsComplexSubmesh()
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void AddSubMesh( const SMESHDS_SubMesh* theSubMesh );
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bool RemoveSubMesh( const SMESHDS_SubMesh* theSubMesh );
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void RemoveAllSubmeshes();
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bool ContainsSubMesh( const SMESHDS_SubMesh* theSubMesh ) const;
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int NbSubMeshes() const { return mySubMeshes.size(); }
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SMESHDS_SubMeshIteratorPtr GetSubMeshIterator() const;
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// for both types
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virtual int NbElements() const;
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virtual SMDS_ElemIteratorPtr GetElements() const;
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virtual int NbNodes() const;
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virtual SMDS_NodeIteratorPtr GetNodes() const;
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virtual bool Contains(const SMDS_MeshElement * ME) const; // check if elem or node is in
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// clear the contents
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virtual void Clear();
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int getSize();
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void compactList();
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SMESHDS_Mesh *GetParent() { return myParent; }
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int GetID() const { return myIndex; }
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private:
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SMESHDS_Mesh * myParent;
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std::vector<const SMDS_MeshElement*> myElements;
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std::vector<const SMDS_MeshNode*> myNodes;
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int myUnusedIdNodes;
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int myUnusedIdElements;
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int myIndex;
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std::set<const SMESHDS_SubMesh*> mySubMeshes;
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};
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#endif
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