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841 lines
30 KiB
C++
841 lines
30 KiB
C++
// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESH : implementaion of SMESH idl descriptions
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// File : StdMeshers_Hexa_3D.cxx
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// Moved here from SMESH_Hexa_3D.cxx
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// Author : Paul RASCLE, EDF
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// Module : SMESH
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//
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#include "StdMeshers_Hexa_3D.hxx"
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#include "StdMeshers_CompositeHexa_3D.hxx"
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#include "StdMeshers_FaceSide.hxx"
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#include "StdMeshers_HexaFromSkin_3D.hxx"
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#include "StdMeshers_Penta_3D.hxx"
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#include "StdMeshers_Prism_3D.hxx"
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#include "StdMeshers_Quadrangle_2D.hxx"
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#include "StdMeshers_ViscousLayers.hxx"
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#include "SMESH_Comment.hxx"
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#include "SMESH_Gen.hxx"
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#include "SMESH_Mesh.hxx"
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#include "SMESH_MesherHelper.hxx"
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#include "SMESH_subMesh.hxx"
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#include "SMDS_MeshNode.hxx"
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#include <TopExp.hxx>
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#include <TopExp_Explorer.hxx>
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#include <TopTools_SequenceOfShape.hxx>
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#include <TopTools_MapOfShape.hxx>
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#include <TopoDS.hxx>
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#include "utilities.h"
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#include "Utils_ExceptHandlers.hxx"
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typedef SMESH_Comment TComm;
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using namespace std;
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static SMESH_ComputeErrorPtr ComputePentahedralMesh(SMESH_Mesh &,
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const TopoDS_Shape &,
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SMESH_ProxyMesh* proxyMesh=0);
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static bool EvaluatePentahedralMesh(SMESH_Mesh &, const TopoDS_Shape &,
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MapShapeNbElems &);
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//=============================================================================
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/*!
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* Constructor
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*/
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//=============================================================================
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StdMeshers_Hexa_3D::StdMeshers_Hexa_3D(int hypId, int studyId, SMESH_Gen * gen)
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:SMESH_3D_Algo(hypId, studyId, gen)
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{
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MESSAGE("StdMeshers_Hexa_3D::StdMeshers_Hexa_3D");
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_name = "Hexa_3D";
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_shapeType = (1 << TopAbs_SHELL) | (1 << TopAbs_SOLID); // 1 bit /shape type
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_requireShape = false;
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_compatibleHypothesis.push_back("ViscousLayers");
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}
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//=============================================================================
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/*!
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* Destructor
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*/
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//=============================================================================
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StdMeshers_Hexa_3D::~StdMeshers_Hexa_3D()
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{
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MESSAGE("StdMeshers_Hexa_3D::~StdMeshers_Hexa_3D");
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}
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//=============================================================================
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/*!
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* Retrieves defined hypotheses
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*/
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//=============================================================================
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bool StdMeshers_Hexa_3D::CheckHypothesis
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(SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape,
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SMESH_Hypothesis::Hypothesis_Status& aStatus)
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{
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// check nb of faces in the shape
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/* PAL16229
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aStatus = SMESH_Hypothesis::HYP_BAD_GEOMETRY;
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int nbFaces = 0;
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for (TopExp_Explorer exp(aShape, TopAbs_FACE); exp.More(); exp.Next())
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if ( ++nbFaces > 6 )
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break;
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if ( nbFaces != 6 )
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return false;
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*/
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_viscousLayersHyp = NULL;
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const list<const SMESHDS_Hypothesis*>& hyps =
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GetUsedHypothesis(aMesh, aShape, /*ignoreAuxiliary=*/false);
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list <const SMESHDS_Hypothesis* >::const_iterator h = hyps.begin();
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if ( h == hyps.end())
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{
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aStatus = SMESH_Hypothesis::HYP_OK;
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return true;
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}
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// only StdMeshers_ViscousLayers can be used
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aStatus = HYP_OK;
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for ( ; h != hyps.end(); ++h )
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{
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if ( !(_viscousLayersHyp = dynamic_cast< const StdMeshers_ViscousLayers*> ( *h )))
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break;
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}
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if ( !_viscousLayersHyp )
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aStatus = HYP_INCOMPATIBLE;
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else
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error( _viscousLayersHyp->CheckHypothesis( aMesh, aShape, aStatus ));
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return aStatus == HYP_OK;
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}
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namespace
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{
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//=============================================================================
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typedef boost::shared_ptr< FaceQuadStruct > FaceQuadStructPtr;
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// symbolic names of box sides
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enum EBoxSides{ B_BOTTOM=0, B_RIGHT, B_TOP, B_LEFT, B_FRONT, B_BACK, B_NB_SIDES };
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// symbolic names of sides of quadrangle
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enum EQuadSides{ Q_BOTTOM=0, Q_RIGHT, Q_TOP, Q_LEFT, Q_NB_SIDES };
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//=============================================================================
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/*!
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* \brief Container of nodes of structured mesh on a qudrangular geom FACE
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*/
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struct _FaceGrid
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{
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// face sides
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FaceQuadStructPtr _quad;
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// map of (node parameter on EDGE) to (column (vector) of nodes)
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TParam2ColumnMap _u2nodesMap;
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// node column's taken form _u2nodesMap taking into account sub-shape orientation
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vector<TNodeColumn> _columns;
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// geometry of a cube side
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TopoDS_Face _sideF;
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const SMDS_MeshNode* GetNode(int iCol, int iRow) const
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{
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return _columns[iCol][iRow];
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}
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gp_XYZ GetXYZ(int iCol, int iRow) const
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{
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return SMESH_TNodeXYZ( GetNode( iCol, iRow ));
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}
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};
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//================================================================================
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/*!
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* \brief Convertor of a pair of integers to a sole index
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*/
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struct _Indexer
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{
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int _xSize, _ySize;
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_Indexer( int xSize, int ySize ): _xSize(xSize), _ySize(ySize) {}
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int size() const { return _xSize * _ySize; }
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int operator()(const int x, const int y) const { return y * _xSize + x; }
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};
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//================================================================================
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/*!
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* \brief Appends a range of node columns from a map to another map
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*/
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template< class TMapIterator >
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void append( TParam2ColumnMap& toMap, TMapIterator from, TMapIterator to )
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{
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const SMDS_MeshNode* lastNode = toMap.rbegin()->second[0];
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const SMDS_MeshNode* firstNode = from->second[0];
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if ( lastNode == firstNode )
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from++;
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double u = toMap.rbegin()->first;
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for (; from != to; ++from )
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{
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u += 1;
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TParam2ColumnMap::iterator u2nn = toMap.insert( toMap.end(), make_pair ( u, TNodeColumn()));
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u2nn->second.swap( from->second );
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}
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}
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//================================================================================
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/*!
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* \brief Finds FaceQuadStruct having a side equal to a given one and rearranges
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* the found FaceQuadStruct::side to have the given side at a Q_BOTTOM place
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*/
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FaceQuadStructPtr getQuadWithBottom( StdMeshers_FaceSidePtr side,
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FaceQuadStructPtr quad[ 6 ])
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{
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FaceQuadStructPtr foundQuad;
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for ( int i = 1; i < 6; ++i )
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{
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if ( !quad[i] ) continue;
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for ( unsigned iS = 0; iS < quad[i]->side.size(); ++iS )
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{
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const StdMeshers_FaceSidePtr side2 = quad[i]->side[iS];
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if (( side->FirstVertex().IsSame( side2->FirstVertex() ) ||
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side->FirstVertex().IsSame( side2->LastVertex() ))
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&&
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( side->LastVertex().IsSame( side2->FirstVertex() ) ||
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side->LastVertex().IsSame( side2->LastVertex() ))
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)
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{
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if ( iS != Q_BOTTOM )
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{
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vector< FaceQuadStruct::Side > newSides;
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for ( unsigned j = iS; j < quad[i]->side.size(); ++j )
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newSides.push_back( quad[i]->side[j] );
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for ( unsigned j = 0; j < iS; ++j )
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newSides.push_back( quad[i]->side[j] );
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quad[i]->side.swap( newSides );
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}
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foundQuad.swap(quad[i]);
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return foundQuad;
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}
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}
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}
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return foundQuad;
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}
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//================================================================================
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/*!
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* \brief Returns true if the 1st base node of sideGrid1 belongs to sideGrid2
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*/
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//================================================================================
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bool beginsAtSide( const _FaceGrid& sideGrid1,
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const _FaceGrid& sideGrid2,
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SMESH_ProxyMesh::Ptr proxymesh )
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{
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const TNodeColumn& col0 = sideGrid2._u2nodesMap.begin()->second;
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const TNodeColumn& col1 = sideGrid2._u2nodesMap.rbegin()->second;
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const SMDS_MeshNode* n00 = col0.front();
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const SMDS_MeshNode* n01 = col0.back();
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const SMDS_MeshNode* n10 = col1.front();
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const SMDS_MeshNode* n11 = col1.back();
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const SMDS_MeshNode* n = (sideGrid1._u2nodesMap.begin()->second)[0];
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if ( proxymesh )
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{
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n00 = proxymesh->GetProxyNode( n00 );
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n10 = proxymesh->GetProxyNode( n10 );
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n01 = proxymesh->GetProxyNode( n01 );
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n11 = proxymesh->GetProxyNode( n11 );
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n = proxymesh->GetProxyNode( n );
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}
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return ( n == n00 || n == n01 || n == n10 || n == n11 );
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}
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}
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//=============================================================================
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/*!
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* Generates hexahedron mesh on hexaedron like form using algorithm from
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* "Application de l'interpolation transfinie <20> la cr<63>ation de maillages
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* C0 ou G1 continus sur des triangles, quadrangles, tetraedres, pentaedres
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* et hexaedres d<>form<72>s."
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* Alain PERONNET - 8 janvier 1999
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*/
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//=============================================================================
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bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh,
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const TopoDS_Shape & aShape)
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{
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// PAL14921. Enable catching std::bad_alloc and Standard_OutOfMemory outside
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//Unexpect aCatch(SalomeException);
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MESSAGE("StdMeshers_Hexa_3D::Compute");
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SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
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// Shape verification
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// ----------------------
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// shape must be a solid (or a shell) with 6 faces
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TopExp_Explorer exp(aShape,TopAbs_SHELL);
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if ( !exp.More() )
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return error(COMPERR_BAD_SHAPE, "No SHELL in the geometry");
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if ( exp.Next(), exp.More() )
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return error(COMPERR_BAD_SHAPE, "More than one SHELL in the geometry");
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TopTools_IndexedMapOfShape FF;
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TopExp::MapShapes( aShape, TopAbs_FACE, FF);
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if ( FF.Extent() != 6)
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{
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static StdMeshers_CompositeHexa_3D compositeHexa(_gen->GetANewId(), 0, _gen);
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if ( !compositeHexa.Compute( aMesh, aShape ))
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return error( compositeHexa.GetComputeError() );
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return true;
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}
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// Find sides of a cube
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// ---------------------
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FaceQuadStructPtr quad[ 6 ];
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StdMeshers_Quadrangle_2D quadAlgo( _gen->GetANewId(), GetStudyId(), _gen);
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for ( int i = 0; i < 6; ++i )
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{
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if ( !( quad[i] = FaceQuadStructPtr( quadAlgo.CheckNbEdges( aMesh, FF( i+1 )))))
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return error( quadAlgo.GetComputeError() );
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if ( quad[i]->side.size() != 4 )
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return error( COMPERR_BAD_SHAPE, "Not a quadrangular box side" );
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}
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_FaceGrid aCubeSide[ 6 ];
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swap( aCubeSide[B_BOTTOM]._quad, quad[0] );
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swap( aCubeSide[B_BOTTOM]._quad->side[ Q_RIGHT],// direct the normal of bottom quad inside cube
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aCubeSide[B_BOTTOM]._quad->side[ Q_LEFT ] );
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aCubeSide[B_FRONT]._quad = getQuadWithBottom( aCubeSide[B_BOTTOM]._quad->side[Q_BOTTOM], quad );
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aCubeSide[B_RIGHT]._quad = getQuadWithBottom( aCubeSide[B_BOTTOM]._quad->side[Q_RIGHT ], quad );
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aCubeSide[B_BACK ]._quad = getQuadWithBottom( aCubeSide[B_BOTTOM]._quad->side[Q_TOP ], quad );
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aCubeSide[B_LEFT ]._quad = getQuadWithBottom( aCubeSide[B_BOTTOM]._quad->side[Q_LEFT ], quad );
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if ( aCubeSide[B_FRONT ]._quad )
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aCubeSide[B_TOP]._quad = getQuadWithBottom( aCubeSide[B_FRONT ]._quad->side[Q_TOP ], quad );
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for ( int i = 1; i < 6; ++i )
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if ( !aCubeSide[i]._quad )
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return error( COMPERR_BAD_SHAPE );
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// Make viscous layers
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// --------------------
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SMESH_ProxyMesh::Ptr proxymesh;
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if ( _viscousLayersHyp )
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{
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proxymesh = _viscousLayersHyp->Compute( aMesh, aShape, /*makeN2NMap=*/ true );
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if ( !proxymesh )
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return false;
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}
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// Check if there are triangles on cube sides
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// -------------------------------------------
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if ( aMesh.NbTriangles() > 0 )
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{
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for ( int i = 0; i < 6; ++i )
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{
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const TopoDS_Face& sideF = aCubeSide[i]._quad->face;
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const SMESHDS_SubMesh* smDS =
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proxymesh ? proxymesh->GetSubMesh( sideF ) : meshDS->MeshElements( sideF );
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if ( !SMESH_MesherHelper::IsSameElemGeometry( smDS, SMDSGeom_QUADRANGLE,
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/*nullSubMeshRes=*/false ))
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{
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SMESH_ComputeErrorPtr err = ComputePentahedralMesh(aMesh, aShape, proxymesh.get());
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return error( err );
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}
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}
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}
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// Check presence of regular grid mesh on FACEs of the cube
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// ------------------------------------------------------------
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// tool creating quadratic elements if needed
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SMESH_MesherHelper helper (aMesh);
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_quadraticMesh = helper.IsQuadraticSubMesh(aShape);
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for ( int i = 0; i < 6; ++i )
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{
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const TopoDS_Face& F = aCubeSide[i]._quad->face;
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StdMeshers_FaceSidePtr baseQuadSide = aCubeSide[i]._quad->side[ Q_BOTTOM ];
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list<TopoDS_Edge> baseEdges( baseQuadSide->Edges().begin(), baseQuadSide->Edges().end() );
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// assure correctness of node positions on baseE:
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// helper.GetNodeU() will fix positions if they are wrong
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helper.ToFixNodeParameters( true );
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for ( int iE = 0; iE < baseQuadSide->NbEdges(); ++iE )
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{
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const TopoDS_Edge& baseE = baseQuadSide->Edge( iE );
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if ( SMESHDS_SubMesh* smDS = meshDS->MeshElements( baseE ))
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{
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bool ok;
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helper.SetSubShape( baseE );
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SMDS_ElemIteratorPtr eIt = smDS->GetElements();
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while ( eIt->more() )
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{
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const SMDS_MeshElement* e = eIt->next();
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// expect problems on a composite side
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try { helper.GetNodeU( baseE, e->GetNode(0), e->GetNode(1), &ok); }
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catch (...) {}
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try { helper.GetNodeU( baseE, e->GetNode(1), e->GetNode(0), &ok); }
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catch (...) {}
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}
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}
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}
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// load grid
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bool ok =
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helper.LoadNodeColumns( aCubeSide[i]._u2nodesMap, F, baseEdges, meshDS, proxymesh.get());
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if ( ok )
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{
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// check if the loaded grid corresponds to nb of quadrangles on the FACE
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const SMESHDS_SubMesh* faceSubMesh =
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proxymesh ? proxymesh->GetSubMesh( F ) : meshDS->MeshElements( F );
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const int nbQuads = faceSubMesh->NbElements();
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const int nbHor = aCubeSide[i]._u2nodesMap.size() - 1;
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const int nbVer = aCubeSide[i]._u2nodesMap.begin()->second.size() - 1;
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ok = ( nbQuads == nbHor * nbVer );
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}
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if ( !ok )
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{
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SMESH_ComputeErrorPtr err = ComputePentahedralMesh(aMesh, aShape, proxymesh.get());
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return error( err );
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}
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}
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// Orient loaded grids of cube sides along axis of the unitary cube coord system
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bool isReverse[6];
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isReverse[B_BOTTOM] = beginsAtSide( aCubeSide[B_BOTTOM], aCubeSide[B_RIGHT ], proxymesh );
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isReverse[B_TOP ] = beginsAtSide( aCubeSide[B_TOP ], aCubeSide[B_RIGHT ], proxymesh );
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isReverse[B_FRONT ] = beginsAtSide( aCubeSide[B_FRONT ], aCubeSide[B_RIGHT ], proxymesh );
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isReverse[B_BACK ] = beginsAtSide( aCubeSide[B_BACK ], aCubeSide[B_RIGHT ], proxymesh );
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isReverse[B_LEFT ] = beginsAtSide( aCubeSide[B_LEFT ], aCubeSide[B_BACK ], proxymesh );
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isReverse[B_RIGHT ] = beginsAtSide( aCubeSide[B_RIGHT ], aCubeSide[B_BACK ], proxymesh );
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for ( int i = 0; i < 6; ++i )
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{
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aCubeSide[i]._columns.resize( aCubeSide[i]._u2nodesMap.size() );
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int iFwd = 0, iRev = aCubeSide[i]._columns.size()-1;
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int* pi = isReverse[i] ? &iRev : &iFwd;
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TParam2ColumnMap::iterator u2nn = aCubeSide[i]._u2nodesMap.begin();
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for ( ; iFwd < aCubeSide[i]._columns.size(); --iRev, ++iFwd, ++u2nn )
|
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aCubeSide[i]._columns[ *pi ].swap( u2nn->second );
|
||
|
||
aCubeSide[i]._u2nodesMap.clear();
|
||
}
|
||
|
||
if ( proxymesh )
|
||
for ( int i = 0; i < 6; ++i )
|
||
for ( unsigned j = 0; j < aCubeSide[i]._columns.size(); ++j)
|
||
for ( unsigned k = 0; k < aCubeSide[i]._columns[j].size(); ++k)
|
||
{
|
||
const SMDS_MeshNode* & n = aCubeSide[i]._columns[j][k];
|
||
n = proxymesh->GetProxyNode( n );
|
||
}
|
||
|
||
// 4) Create internal nodes of the cube
|
||
// -------------------------------------
|
||
|
||
helper.SetSubShape( aShape );
|
||
helper.SetElementsOnShape(true);
|
||
|
||
// shortcuts to sides
|
||
_FaceGrid* fBottom = & aCubeSide[ B_BOTTOM ];
|
||
_FaceGrid* fRight = & aCubeSide[ B_RIGHT ];
|
||
_FaceGrid* fTop = & aCubeSide[ B_TOP ];
|
||
_FaceGrid* fLeft = & aCubeSide[ B_LEFT ];
|
||
_FaceGrid* fFront = & aCubeSide[ B_FRONT ];
|
||
_FaceGrid* fBack = & aCubeSide[ B_BACK ];
|
||
|
||
// cube size measured in nb of nodes
|
||
int x, xSize = fBottom->_columns.size() , X = xSize - 1;
|
||
int y, ySize = fLeft->_columns.size() , Y = ySize - 1;
|
||
int z, zSize = fLeft->_columns[0].size(), Z = zSize - 1;
|
||
|
||
// columns of internal nodes "rising" from nodes of fBottom
|
||
_Indexer colIndex( xSize, ySize );
|
||
vector< vector< const SMDS_MeshNode* > > columns( colIndex.size() );
|
||
|
||
// fill node columns by front and back box sides
|
||
for ( x = 0; x < xSize; ++x ) {
|
||
vector< const SMDS_MeshNode* >& column0 = columns[ colIndex( x, 0 )];
|
||
vector< const SMDS_MeshNode* >& column1 = columns[ colIndex( x, Y )];
|
||
column0.resize( zSize );
|
||
column1.resize( zSize );
|
||
for ( z = 0; z < zSize; ++z ) {
|
||
column0[ z ] = fFront->GetNode( x, z );
|
||
column1[ z ] = fBack ->GetNode( x, z );
|
||
}
|
||
}
|
||
// fill node columns by left and right box sides
|
||
for ( y = 1; y < ySize-1; ++y ) {
|
||
vector< const SMDS_MeshNode* >& column0 = columns[ colIndex( 0, y )];
|
||
vector< const SMDS_MeshNode* >& column1 = columns[ colIndex( X, y )];
|
||
column0.resize( zSize );
|
||
column1.resize( zSize );
|
||
for ( z = 0; z < zSize; ++z ) {
|
||
column0[ z ] = fLeft ->GetNode( y, z );
|
||
column1[ z ] = fRight->GetNode( y, z );
|
||
}
|
||
}
|
||
// get nodes from top and bottom box sides
|
||
for ( x = 1; x < xSize-1; ++x ) {
|
||
for ( y = 1; y < ySize-1; ++y ) {
|
||
vector< const SMDS_MeshNode* >& column = columns[ colIndex( x, y )];
|
||
column.resize( zSize );
|
||
column.front() = fBottom->GetNode( x, y );
|
||
column.back() = fTop ->GetNode( x, y );
|
||
}
|
||
}
|
||
|
||
// projection points of the internal node on cube sub-shapes by which
|
||
// coordinates of the internal node are computed
|
||
vector<gp_XYZ> pointsOnShapes( SMESH_Block::ID_Shell );
|
||
|
||
// projections on vertices are constant
|
||
pointsOnShapes[ SMESH_Block::ID_V000 ] = fBottom->GetXYZ( 0, 0 );
|
||
pointsOnShapes[ SMESH_Block::ID_V100 ] = fBottom->GetXYZ( X, 0 );
|
||
pointsOnShapes[ SMESH_Block::ID_V010 ] = fBottom->GetXYZ( 0, Y );
|
||
pointsOnShapes[ SMESH_Block::ID_V110 ] = fBottom->GetXYZ( X, Y );
|
||
pointsOnShapes[ SMESH_Block::ID_V001 ] = fTop->GetXYZ( 0, 0 );
|
||
pointsOnShapes[ SMESH_Block::ID_V101 ] = fTop->GetXYZ( X, 0 );
|
||
pointsOnShapes[ SMESH_Block::ID_V011 ] = fTop->GetXYZ( 0, Y );
|
||
pointsOnShapes[ SMESH_Block::ID_V111 ] = fTop->GetXYZ( X, Y );
|
||
|
||
for ( x = 1; x < xSize-1; ++x )
|
||
{
|
||
gp_XYZ params; // normalized parameters of internal node within a unit box
|
||
params.SetCoord( 1, x / double(X) );
|
||
for ( y = 1; y < ySize-1; ++y )
|
||
{
|
||
params.SetCoord( 2, y / double(Y) );
|
||
// a column to fill in during z loop
|
||
vector< const SMDS_MeshNode* >& column = columns[ colIndex( x, y )];
|
||
// projection points on horizontal edges
|
||
pointsOnShapes[ SMESH_Block::ID_Ex00 ] = fBottom->GetXYZ( x, 0 );
|
||
pointsOnShapes[ SMESH_Block::ID_Ex10 ] = fBottom->GetXYZ( x, Y );
|
||
pointsOnShapes[ SMESH_Block::ID_E0y0 ] = fBottom->GetXYZ( 0, y );
|
||
pointsOnShapes[ SMESH_Block::ID_E1y0 ] = fBottom->GetXYZ( X, y );
|
||
pointsOnShapes[ SMESH_Block::ID_Ex01 ] = fTop->GetXYZ( x, 0 );
|
||
pointsOnShapes[ SMESH_Block::ID_Ex11 ] = fTop->GetXYZ( x, Y );
|
||
pointsOnShapes[ SMESH_Block::ID_E0y1 ] = fTop->GetXYZ( 0, y );
|
||
pointsOnShapes[ SMESH_Block::ID_E1y1 ] = fTop->GetXYZ( X, y );
|
||
// projection points on horizontal faces
|
||
pointsOnShapes[ SMESH_Block::ID_Fxy0 ] = fBottom->GetXYZ( x, y );
|
||
pointsOnShapes[ SMESH_Block::ID_Fxy1 ] = fTop ->GetXYZ( x, y );
|
||
for ( z = 1; z < zSize-1; ++z ) // z loop
|
||
{
|
||
params.SetCoord( 3, z / double(Z) );
|
||
// projection points on vertical edges
|
||
pointsOnShapes[ SMESH_Block::ID_E00z ] = fFront->GetXYZ( 0, z );
|
||
pointsOnShapes[ SMESH_Block::ID_E10z ] = fFront->GetXYZ( X, z );
|
||
pointsOnShapes[ SMESH_Block::ID_E01z ] = fBack->GetXYZ( 0, z );
|
||
pointsOnShapes[ SMESH_Block::ID_E11z ] = fBack->GetXYZ( X, z );
|
||
// projection points on vertical faces
|
||
pointsOnShapes[ SMESH_Block::ID_Fx0z ] = fFront->GetXYZ( x, z );
|
||
pointsOnShapes[ SMESH_Block::ID_Fx1z ] = fBack ->GetXYZ( x, z );
|
||
pointsOnShapes[ SMESH_Block::ID_F0yz ] = fLeft ->GetXYZ( y, z );
|
||
pointsOnShapes[ SMESH_Block::ID_F1yz ] = fRight->GetXYZ( y, z );
|
||
|
||
// compute internal node coordinates
|
||
gp_XYZ coords;
|
||
SMESH_Block::ShellPoint( params, pointsOnShapes, coords );
|
||
column[ z ] = helper.AddNode( coords.X(), coords.Y(), coords.Z() );
|
||
|
||
}
|
||
}
|
||
}
|
||
|
||
// side data no more needed, free memory
|
||
for ( int i = 0; i < 6; ++i )
|
||
aCubeSide[i]._columns.clear();
|
||
|
||
// 5) Create hexahedrons
|
||
// ---------------------
|
||
|
||
for ( x = 0; x < xSize-1; ++x ) {
|
||
for ( y = 0; y < ySize-1; ++y ) {
|
||
vector< const SMDS_MeshNode* >& col00 = columns[ colIndex( x, y )];
|
||
vector< const SMDS_MeshNode* >& col10 = columns[ colIndex( x+1, y )];
|
||
vector< const SMDS_MeshNode* >& col01 = columns[ colIndex( x, y+1 )];
|
||
vector< const SMDS_MeshNode* >& col11 = columns[ colIndex( x+1, y+1 )];
|
||
for ( z = 0; z < zSize-1; ++z )
|
||
{
|
||
// bottom face normal of a hexa mush point outside the volume
|
||
helper.AddVolume(col00[z], col01[z], col11[z], col10[z],
|
||
col00[z+1], col01[z+1], col11[z+1], col10[z+1]);
|
||
}
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
|
||
//=============================================================================
|
||
/*!
|
||
* Evaluate
|
||
*/
|
||
//=============================================================================
|
||
|
||
bool StdMeshers_Hexa_3D::Evaluate(SMESH_Mesh & aMesh,
|
||
const TopoDS_Shape & aShape,
|
||
MapShapeNbElems& aResMap)
|
||
{
|
||
vector < SMESH_subMesh * >meshFaces;
|
||
TopTools_SequenceOfShape aFaces;
|
||
for (TopExp_Explorer exp(aShape, TopAbs_FACE); exp.More(); exp.Next()) {
|
||
aFaces.Append(exp.Current());
|
||
SMESH_subMesh *aSubMesh = aMesh.GetSubMeshContaining(exp.Current());
|
||
ASSERT(aSubMesh);
|
||
meshFaces.push_back(aSubMesh);
|
||
}
|
||
if (meshFaces.size() != 6) {
|
||
//return error(COMPERR_BAD_SHAPE, TComm(meshFaces.size())<<" instead of 6 faces in a block");
|
||
static StdMeshers_CompositeHexa_3D compositeHexa(-10, 0, aMesh.GetGen());
|
||
return compositeHexa.Evaluate(aMesh, aShape, aResMap);
|
||
}
|
||
|
||
int i = 0;
|
||
for(; i<6; i++) {
|
||
//TopoDS_Shape aFace = meshFaces[i]->GetSubShape();
|
||
TopoDS_Shape aFace = aFaces.Value(i+1);
|
||
SMESH_Algo *algo = _gen->GetAlgo(aMesh, aFace);
|
||
if( !algo ) {
|
||
std::vector<int> aResVec(SMDSEntity_Last);
|
||
for(int i=SMDSEntity_Node; i<SMDSEntity_Last; i++) aResVec[i] = 0;
|
||
SMESH_subMesh * sm = aMesh.GetSubMesh(aShape);
|
||
aResMap.insert(std::make_pair(sm,aResVec));
|
||
SMESH_ComputeErrorPtr& smError = sm->GetComputeError();
|
||
smError.reset( new SMESH_ComputeError(COMPERR_ALGO_FAILED,"Submesh can not be evaluated",this));
|
||
return false;
|
||
}
|
||
string algoName = algo->GetName();
|
||
bool isAllQuad = false;
|
||
if (algoName == "Quadrangle_2D") {
|
||
MapShapeNbElemsItr anIt = aResMap.find(meshFaces[i]);
|
||
if( anIt == aResMap.end() ) continue;
|
||
std::vector<int> aVec = (*anIt).second;
|
||
int nbtri = Max(aVec[SMDSEntity_Triangle],aVec[SMDSEntity_Quad_Triangle]);
|
||
if( nbtri == 0 )
|
||
isAllQuad = true;
|
||
}
|
||
if ( ! isAllQuad ) {
|
||
return EvaluatePentahedralMesh(aMesh, aShape, aResMap);
|
||
}
|
||
}
|
||
|
||
// find number of 1d elems for 1 face
|
||
int nb1d = 0;
|
||
TopTools_MapOfShape Edges1;
|
||
bool IsQuadratic = false;
|
||
bool IsFirst = true;
|
||
for (TopExp_Explorer exp(aFaces.Value(1), TopAbs_EDGE); exp.More(); exp.Next()) {
|
||
Edges1.Add(exp.Current());
|
||
SMESH_subMesh *sm = aMesh.GetSubMesh(exp.Current());
|
||
if( sm ) {
|
||
MapShapeNbElemsItr anIt = aResMap.find(sm);
|
||
if( anIt == aResMap.end() ) continue;
|
||
std::vector<int> aVec = (*anIt).second;
|
||
nb1d += Max(aVec[SMDSEntity_Edge],aVec[SMDSEntity_Quad_Edge]);
|
||
if(IsFirst) {
|
||
IsQuadratic = (aVec[SMDSEntity_Quad_Edge] > aVec[SMDSEntity_Edge]);
|
||
IsFirst = false;
|
||
}
|
||
}
|
||
}
|
||
// find face opposite to 1 face
|
||
int OppNum = 0;
|
||
for(i=2; i<=6; i++) {
|
||
bool IsOpposite = true;
|
||
for(TopExp_Explorer exp(aFaces.Value(i), TopAbs_EDGE); exp.More(); exp.Next()) {
|
||
if( Edges1.Contains(exp.Current()) ) {
|
||
IsOpposite = false;
|
||
break;
|
||
}
|
||
}
|
||
if(IsOpposite) {
|
||
OppNum = i;
|
||
break;
|
||
}
|
||
}
|
||
// find number of 2d elems on side faces
|
||
int nb2d = 0;
|
||
for(i=2; i<=6; i++) {
|
||
if( i == OppNum ) continue;
|
||
MapShapeNbElemsItr anIt = aResMap.find( meshFaces[i-1] );
|
||
if( anIt == aResMap.end() ) continue;
|
||
std::vector<int> aVec = (*anIt).second;
|
||
nb2d += Max(aVec[SMDSEntity_Quadrangle],aVec[SMDSEntity_Quad_Quadrangle]);
|
||
}
|
||
|
||
MapShapeNbElemsItr anIt = aResMap.find( meshFaces[0] );
|
||
std::vector<int> aVec = (*anIt).second;
|
||
int nb2d_face0 = Max(aVec[SMDSEntity_Quadrangle],aVec[SMDSEntity_Quad_Quadrangle]);
|
||
int nb0d_face0 = aVec[SMDSEntity_Node];
|
||
|
||
std::vector<int> aResVec(SMDSEntity_Last);
|
||
for(int i=SMDSEntity_Node; i<SMDSEntity_Last; i++) aResVec[i] = 0;
|
||
if(IsQuadratic) {
|
||
aResVec[SMDSEntity_Quad_Hexa] = nb2d_face0 * ( nb2d/nb1d );
|
||
int nb1d_face0_int = ( nb2d_face0*4 - nb1d ) / 2;
|
||
aResVec[SMDSEntity_Node] = nb0d_face0 * ( 2*nb2d/nb1d - 1 ) - nb1d_face0_int * nb2d/nb1d;
|
||
}
|
||
else {
|
||
aResVec[SMDSEntity_Node] = nb0d_face0 * ( nb2d/nb1d - 1 );
|
||
aResVec[SMDSEntity_Hexa] = nb2d_face0 * ( nb2d/nb1d );
|
||
}
|
||
SMESH_subMesh * sm = aMesh.GetSubMesh(aShape);
|
||
aResMap.insert(std::make_pair(sm,aResVec));
|
||
|
||
return true;
|
||
}
|
||
|
||
//================================================================================
|
||
/*!
|
||
* \brief Computes hexahedral mesh from 2D mesh of block
|
||
*/
|
||
//================================================================================
|
||
|
||
bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, SMESH_MesherHelper* aHelper)
|
||
{
|
||
static StdMeshers_HexaFromSkin_3D * algo = 0;
|
||
if ( !algo ) {
|
||
SMESH_Gen* gen = aMesh.GetGen();
|
||
algo = new StdMeshers_HexaFromSkin_3D( gen->GetANewId(), 0, gen );
|
||
}
|
||
algo->InitComputeError();
|
||
algo->Compute( aMesh, aHelper );
|
||
return error( algo->GetComputeError());
|
||
}
|
||
|
||
//================================================================================
|
||
/*!
|
||
* \brief Return true if the algorithm can mesh this shape
|
||
* \param [in] aShape - shape to check
|
||
* \param [in] toCheckAll - if true, this check returns OK if all shapes are OK,
|
||
* else, returns OK if at least one shape is OK
|
||
*/
|
||
//================================================================================
|
||
|
||
bool StdMeshers_Hexa_3D::IsApplicable( const TopoDS_Shape & aShape, bool toCheckAll )
|
||
{
|
||
TopExp_Explorer exp0( aShape, TopAbs_SOLID );
|
||
if ( !exp0.More() ) return false;
|
||
|
||
for ( ; exp0.More(); exp0.Next() )
|
||
{
|
||
int nbFoundShells = 0;
|
||
TopExp_Explorer exp1( exp0.Current(), TopAbs_SHELL );
|
||
for ( ; exp1.More(); exp1.Next(), ++nbFoundShells)
|
||
if ( nbFoundShells == 2 ) break;
|
||
if ( nbFoundShells != 1 ) {
|
||
if ( toCheckAll ) return false;
|
||
continue;
|
||
}
|
||
exp1.Init( exp0.Current(), TopAbs_FACE );
|
||
int nbEdges = SMESH_MesherHelper::Count( exp1.Current(), TopAbs_EDGE, /*ignoreSame=*/true );
|
||
bool ok = ( nbEdges > 3 );
|
||
if ( toCheckAll && !ok ) return false;
|
||
if ( !toCheckAll && ok ) return true;
|
||
}
|
||
return toCheckAll;
|
||
};
|
||
|
||
//=======================================================================
|
||
//function : ComputePentahedralMesh
|
||
//purpose :
|
||
//=======================================================================
|
||
|
||
SMESH_ComputeErrorPtr ComputePentahedralMesh(SMESH_Mesh & aMesh,
|
||
const TopoDS_Shape & aShape,
|
||
SMESH_ProxyMesh* proxyMesh)
|
||
{
|
||
SMESH_ComputeErrorPtr err = SMESH_ComputeError::New();
|
||
if ( proxyMesh )
|
||
{
|
||
err->myName = COMPERR_BAD_INPUT_MESH;
|
||
err->myComment = "Can't build pentahedral mesh on viscous layers";
|
||
return err;
|
||
}
|
||
bool bOK;
|
||
StdMeshers_Penta_3D anAlgo;
|
||
//
|
||
bOK=anAlgo.Compute(aMesh, aShape);
|
||
//
|
||
err = anAlgo.GetComputeError();
|
||
//
|
||
if ( !bOK && anAlgo.ErrorStatus() == 5 )
|
||
{
|
||
static StdMeshers_Prism_3D * aPrism3D = 0;
|
||
if ( !aPrism3D ) {
|
||
SMESH_Gen* gen = aMesh.GetGen();
|
||
aPrism3D = new StdMeshers_Prism_3D( gen->GetANewId(), 0, gen );
|
||
}
|
||
SMESH_Hypothesis::Hypothesis_Status aStatus;
|
||
if ( aPrism3D->CheckHypothesis( aMesh, aShape, aStatus ) ) {
|
||
aPrism3D->InitComputeError();
|
||
bOK = aPrism3D->Compute( aMesh, aShape );
|
||
err = aPrism3D->GetComputeError();
|
||
}
|
||
}
|
||
return err;
|
||
}
|
||
|
||
|
||
//=======================================================================
|
||
//function : EvaluatePentahedralMesh
|
||
//purpose :
|
||
//=======================================================================
|
||
|
||
bool EvaluatePentahedralMesh(SMESH_Mesh & aMesh,
|
||
const TopoDS_Shape & aShape,
|
||
MapShapeNbElems& aResMap)
|
||
{
|
||
StdMeshers_Penta_3D anAlgo;
|
||
bool bOK = anAlgo.Evaluate(aMesh, aShape, aResMap);
|
||
|
||
//err = anAlgo.GetComputeError();
|
||
//if ( !bOK && anAlgo.ErrorStatus() == 5 )
|
||
if( !bOK ) {
|
||
static StdMeshers_Prism_3D * aPrism3D = 0;
|
||
if ( !aPrism3D ) {
|
||
SMESH_Gen* gen = aMesh.GetGen();
|
||
aPrism3D = new StdMeshers_Prism_3D( gen->GetANewId(), 0, gen );
|
||
}
|
||
SMESH_Hypothesis::Hypothesis_Status aStatus;
|
||
if ( aPrism3D->CheckHypothesis( aMesh, aShape, aStatus ) ) {
|
||
return aPrism3D->Evaluate(aMesh, aShape, aResMap);
|
||
}
|
||
}
|
||
|
||
return bOK;
|
||
}
|