smesh/doc/salome/gui/SMESH/input/reorient_faces.doc
eap d64c9cac70 IPAL52702: TC7.6.0: Incorrect large name of SMESH group in the Object Browser
Add class toUtf8

IPAL52708: TC7.6.0: name of copied group is wrong when Scale transform
    Fix gp_Trsf definition in SMESH_MeshEditor_i::scale()

IPAL52704: TC7.6.0: "Modification of orientation" don't work on volumes
    Fix SMESHGUI_MultiEditDlg::isIdValid()

+ Doc update
2015-04-27 16:21:01 +03:00

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/*!
\page reorient_faces_page Orient faces
\n This operation allows fixing the orientation of a set of faces in
the following ways:
<ul>
<li>The desired orientation of a set of neighboring faces can be defined
by a vector giving a desired direction of a normal of a certain face. <br>
Since the direction of face normals in the set can be even opposite,
it is necessary to specify a \a control face, the normal to which
will be compared with the vector. This face can be either:
<ul>
<li>found by proximity to a given point, or</li>
<li>specified explicitly.</li>
</ul>
</li>
<li>Alternatively, the faces can be oriented relatively to the adjacent volumes.</li>
</ul>
The orientation of a face is changed by reverting the order of its nodes.
<em>To set orientation of faces:</em>
<ol>
<li>In the \b Modification menu select <b>Reorient faces</b>
item or click <em>Reorient faces</em> button in the toolbar.
<center>
\image html reorient_faces_face.png
<em>"Reorient faces" button</em>
</center>
</li>
<li>In the "Reorient faces" dialog box
<ul>
<li>Select the \b Object (mesh, sub-mesh or group)
containing faces to reorient, in the Object Browser or in the 3D
Viewer.</li>
<li>To reorient by direction of the face normal:
<ul>
<li>Specify the coordinates of the \b Point by which the control face
will be found. You can specify the \b Point by either picking a
node in the 3D Viewer or selecting a vertex in the Object
Browser.</li>
<li>Set up the \b Direction vector to be compared with the normal of the
control face. There are following options: <ul>
<li>adjust vector components directly;</li>
<li>select a vertex in the Object Browser or a node in the 3D
Viewer; their coordinates will define vector components;</li>
<li> pick two nodes (holding Shift button), the \b Direction vector
will go from the first to the second node.</li>
</ul>
</ul>
<br>
<center>
\image html reorient_2d_point.png "The orientation of adjacent faces is chosen according to a vector. The control face is found by point."
</center>
</li>
<li>In the second mode it is possible to either pick the \b Face by mouse in the 3D Viewer or directly input the \b Face ID in the corresponding field.
<center>
\image html reorient_2d_face.png "The orientation of adjacent faces is chosen according to a vector. The control face is explicitly given."
</center>
</li>
<li>In the third mode, the faces can be reoriented according to volumes:
<ul>
<li>Select an object (mesh, sub-mesh or group) containing
reference \b Volumes, in the Object Browser or in the 3D
Viewer.</li>
<li>Specify whether face normals should point outside or inside
the reference volumes using <b>Face normal outside volume</b>
check-box.</li>
</ul>
<br>
<center>
\image html reorient_2d_volume.png "The orientation of faces is chosen with relation to adjacent volumes."
</center>
</li>
</ul>
<li>Click the \b Apply or <b>Apply and Close</b> button to confirm the operation.</li>
</ol>
<br><b>See Also</b> a sample TUI Script of a
\ref tui_reorient_faces "Reorient faces" operation.
*/