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36 lines
1.1 KiB
Plaintext
36 lines
1.1 KiB
Plaintext
/*!
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\page moving_nodes_page Moving nodes
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\n In MESH you can change the location of any node of your mesh. In
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this case all adjacent elements (edges) will be also transformed right
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after the displaced node.
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<em>To displace a node:</em>
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<ol>
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<li>From the \b Modification menu choose the <b>Move node</b> item or
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click <em>"Move Node"</em> button in the toolbar.
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\image html image67.png
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<center><em>"Move Node" button</em></center>
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The following dialog box shall appear:
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\image html movenodes.png
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</li>
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<li>Enter the ID of the required node in the <b>Node ID</b> field or
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select this node in the 3D viewer. The coordinates of your node will
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be automatically displayed in the \b Coordinates set of fields.</li>
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<li>Set new coordinates for your node in the \b Coordinates set of fields.</li>
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<li>Click the \b Apply or <b>Apply and Close</b> button.</li>
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</ol>
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\image html moving_nodes1.png "The initial mesh"
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\image html moving_nodes2.png "The node has been moved, transforming all adjacent edges"
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<br><b>See Also</b> a sample TUI Script of a
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\ref tui_moving_nodes "Moving Nodes" operation.
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*/ |