mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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968 lines
34 KiB
C++
968 lines
34 KiB
C++
// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESH : implementaion of SMESH idl descriptions
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// File : SMESH_Gen.cxx
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// Author : Paul RASCLE, EDF
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// Module : SMESH
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//
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//#define CHRONODEF
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#include "SMESH_Gen.hxx"
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#include "SMDS_Mesh.hxx"
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#include "SMDS_MeshElement.hxx"
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#include "SMDS_MeshNode.hxx"
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#include "SMESHDS_Document.hxx"
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#include "SMESH_HypoFilter.hxx"
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#include "SMESH_MesherHelper.hxx"
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#include "SMESH_subMesh.hxx"
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#include "utilities.h"
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#include "OpUtil.hxx"
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#include "Utils_ExceptHandlers.hxx"
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#include <TopoDS_Iterator.hxx>
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#include "memoire.h"
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using namespace std;
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//=============================================================================
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/*!
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* Constructor
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*/
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//=============================================================================
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SMESH_Gen::SMESH_Gen()
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{
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MESSAGE("SMESH_Gen::SMESH_Gen");
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_localId = 0;
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_hypId = 0;
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_segmentation = _nbSegments = 10;
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SMDS_Mesh::_meshList.clear();
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MESSAGE(SMDS_Mesh::_meshList.size());
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_counters = new counters(100);
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#ifdef WITH_SMESH_CANCEL_COMPUTE
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_compute_canceled = false;
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_sm_current = NULL;
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#endif
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}
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//=============================================================================
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/*!
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* Destructor
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*/
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//=============================================================================
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SMESH_Gen::~SMESH_Gen()
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{
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MESSAGE("SMESH_Gen::~SMESH_Gen");
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}
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//=============================================================================
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/*!
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* Creates a mesh in a study.
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* if (theIsEmbeddedMode) { mesh modification commands are not logged }
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*/
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//=============================================================================
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SMESH_Mesh* SMESH_Gen::CreateMesh(int theStudyId, bool theIsEmbeddedMode)
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throw(SALOME_Exception)
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{
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Unexpect aCatch(SalomeException);
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MESSAGE("SMESH_Gen::CreateMesh");
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// Get studyContext, create it if it does'nt exist, with a SMESHDS_Document
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StudyContextStruct *aStudyContext = GetStudyContext(theStudyId);
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// create a new SMESH_mesh object
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SMESH_Mesh *aMesh = new SMESH_Mesh(_localId++,
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theStudyId,
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this,
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theIsEmbeddedMode,
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aStudyContext->myDocument);
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aStudyContext->mapMesh[_localId-1] = aMesh;
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return aMesh;
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}
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//=============================================================================
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/*!
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* Compute a mesh
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*/
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//=============================================================================
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bool SMESH_Gen::Compute(SMESH_Mesh & aMesh,
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const TopoDS_Shape & aShape,
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const bool anUpward,
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const ::MeshDimension aDim,
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TSetOfInt* aShapesId)
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{
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MESSAGE("SMESH_Gen::Compute");
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MEMOSTAT;
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bool ret = true;
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SMESH_subMesh *sm = aMesh.GetSubMesh(aShape);
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const bool includeSelf = true;
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const bool complexShapeFirst = true;
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const int globalAlgoDim = 100;
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SMESH_subMeshIteratorPtr smIt;
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if ( anUpward ) // is called from below code here
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{
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// -----------------------------------------------
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// mesh all the sub-shapes starting from vertices
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// -----------------------------------------------
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smIt = sm->getDependsOnIterator(includeSelf, !complexShapeFirst);
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while ( smIt->more() )
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{
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SMESH_subMesh* smToCompute = smIt->next();
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// do not mesh vertices of a pseudo shape
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const TopAbs_ShapeEnum aShType = smToCompute->GetSubShape().ShapeType();
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if ( !aMesh.HasShapeToMesh() && aShType == TopAbs_VERTEX )
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continue;
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// check for preview dimension limitations
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if ( aShapesId && GetShapeDim( aShType ) > (int)aDim )
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{
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// clear compute state to not show previous compute errors
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// if preview invoked less dimension less than previous
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smToCompute->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
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continue;
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}
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if (smToCompute->GetComputeState() == SMESH_subMesh::READY_TO_COMPUTE)
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{
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#ifdef WITH_SMESH_CANCEL_COMPUTE
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if (_compute_canceled)
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return false;
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_sm_current = smToCompute;
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#endif
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smToCompute->ComputeStateEngine( SMESH_subMesh::COMPUTE );
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#ifdef WITH_SMESH_CANCEL_COMPUTE
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_sm_current = NULL;
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#endif
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}
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// we check all the submeshes here and detect if any of them failed to compute
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if (smToCompute->GetComputeState() == SMESH_subMesh::FAILED_TO_COMPUTE)
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ret = false;
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else if ( aShapesId )
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aShapesId->insert( smToCompute->GetId() );
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}
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//aMesh.GetMeshDS()->Modified();
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return ret;
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}
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else
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{
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// -----------------------------------------------------------------
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// apply algos that DO NOT require Discreteized boundaries and DO NOT
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// support submeshes, starting from the most complex shapes
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// and collect submeshes with algos that DO support submeshes
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// -----------------------------------------------------------------
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list< SMESH_subMesh* > smWithAlgoSupportingSubmeshes;
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// map to sort sm with same dim algos according to dim of
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// the shape the algo assigned to (issue 0021217)
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multimap< int, SMESH_subMesh* > shDim2sm;
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multimap< int, SMESH_subMesh* >::reverse_iterator shDim2smIt;
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TopoDS_Shape algoShape;
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int prevShapeDim = -1;
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smIt = sm->getDependsOnIterator(includeSelf, complexShapeFirst);
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while ( smIt->more() )
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{
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SMESH_subMesh* smToCompute = smIt->next();
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if ( smToCompute->GetComputeState() != SMESH_subMesh::READY_TO_COMPUTE )
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continue;
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const TopoDS_Shape& aSubShape = smToCompute->GetSubShape();
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int aShapeDim = GetShapeDim( aSubShape );
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if ( aShapeDim < 1 ) break;
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// check for preview dimension limitations
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if ( aShapesId && aShapeDim > (int)aDim )
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continue;
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SMESH_Algo* algo = GetAlgo( aMesh, aSubShape, &algoShape );
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if ( algo && !algo->NeedDiscreteBoundary() )
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{
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if ( algo->SupportSubmeshes() )
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{
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// reload sub-meshes from shDim2sm into smWithAlgoSupportingSubmeshes
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// so that more local algos to go first
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if ( prevShapeDim != aShapeDim )
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{
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prevShapeDim = aShapeDim;
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for ( shDim2smIt = shDim2sm.rbegin(); shDim2smIt != shDim2sm.rend(); ++shDim2smIt )
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if ( shDim2smIt->first == globalAlgoDim )
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smWithAlgoSupportingSubmeshes.push_back( shDim2smIt->second );
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else
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smWithAlgoSupportingSubmeshes.push_front( shDim2smIt->second );
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shDim2sm.clear();
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}
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// add smToCompute to shDim2sm map
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if ( algoShape.IsSame( aMesh.GetShapeToMesh() ))
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{
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aShapeDim = globalAlgoDim; // to compute last
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}
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else
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{
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aShapeDim = GetShapeDim( algoShape );
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if ( algoShape.ShapeType() == TopAbs_COMPOUND )
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{
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TopoDS_Iterator it( algoShape );
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aShapeDim += GetShapeDim( it.Value() );
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}
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}
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shDim2sm.insert( make_pair( aShapeDim, smToCompute ));
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}
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else
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{
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#ifdef WITH_SMESH_CANCEL_COMPUTE
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if (_compute_canceled)
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return false;
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_sm_current = smToCompute;
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#endif
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smToCompute->ComputeStateEngine( SMESH_subMesh::COMPUTE );
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#ifdef WITH_SMESH_CANCEL_COMPUTE
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_sm_current = NULL;
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#endif
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if ( aShapesId )
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aShapesId->insert( smToCompute->GetId() );
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}
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}
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}
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// reload sub-meshes from shDim2sm into smWithAlgoSupportingSubmeshes
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for ( shDim2smIt = shDim2sm.rbegin(); shDim2smIt != shDim2sm.rend(); ++shDim2smIt )
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if ( shDim2smIt->first == globalAlgoDim )
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smWithAlgoSupportingSubmeshes.push_back( shDim2smIt->second );
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else
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smWithAlgoSupportingSubmeshes.push_front( shDim2smIt->second );
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// ------------------------------------------------------------
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// sort list of submeshes according to mesh order
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// ------------------------------------------------------------
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aMesh.SortByMeshOrder( smWithAlgoSupportingSubmeshes );
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// ------------------------------------------------------------
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// compute submeshes under shapes with algos that DO NOT require
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// Discreteized boundaries and DO support submeshes
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// ------------------------------------------------------------
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list< SMESH_subMesh* >::iterator subIt, subEnd;
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subIt = smWithAlgoSupportingSubmeshes.begin();
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subEnd = smWithAlgoSupportingSubmeshes.end();
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// start from lower shapes
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for ( ; subIt != subEnd; ++subIt )
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{
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sm = *subIt;
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// get a shape the algo is assigned to
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if ( !GetAlgo( aMesh, sm->GetSubShape(), & algoShape ))
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continue; // strange...
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// look for more local algos
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smIt = sm->getDependsOnIterator(!includeSelf, !complexShapeFirst);
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while ( smIt->more() )
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{
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SMESH_subMesh* smToCompute = smIt->next();
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const TopoDS_Shape& aSubShape = smToCompute->GetSubShape();
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const int aShapeDim = GetShapeDim( aSubShape );
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//if ( aSubShape.ShapeType() == TopAbs_VERTEX ) continue;
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if ( aShapeDim < 1 ) continue;
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// check for preview dimension limitations
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if ( aShapesId && GetShapeDim( aSubShape.ShapeType() ) > (int)aDim )
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continue;
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SMESH_HypoFilter filter( SMESH_HypoFilter::IsAlgo() );
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filter
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.And( SMESH_HypoFilter::IsApplicableTo( aSubShape ))
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.And( SMESH_HypoFilter::IsMoreLocalThan( algoShape, aMesh ));
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if ( SMESH_Algo* subAlgo = (SMESH_Algo*) aMesh.GetHypothesis( aSubShape, filter, true )) {
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SMESH_Hypothesis::Hypothesis_Status status;
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if ( subAlgo->CheckHypothesis( aMesh, aSubShape, status ))
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// mesh a lower smToCompute starting from vertices
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Compute( aMesh, aSubShape, /*anUpward=*/true, aDim, aShapesId );
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}
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}
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}
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// ----------------------------------------------------------
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// apply the algos that do not require Discreteized boundaries
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// ----------------------------------------------------------
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for ( subIt = smWithAlgoSupportingSubmeshes.begin(); subIt != subEnd; ++subIt )
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{
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sm = *subIt;
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if ( sm->GetComputeState() == SMESH_subMesh::READY_TO_COMPUTE)
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{
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const TopAbs_ShapeEnum aShType = sm->GetSubShape().ShapeType();
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// check for preview dimension limitations
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if ( aShapesId && GetShapeDim( aShType ) > (int)aDim )
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continue;
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#ifdef WITH_SMESH_CANCEL_COMPUTE
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if (_compute_canceled)
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return false;
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_sm_current = sm;
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#endif
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sm->ComputeStateEngine( SMESH_subMesh::COMPUTE );
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#ifdef WITH_SMESH_CANCEL_COMPUTE
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_sm_current = NULL;
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#endif
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if ( aShapesId )
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aShapesId->insert( sm->GetId() );
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}
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}
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// -----------------------------------------------
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// mesh the rest sub-shapes starting from vertices
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// -----------------------------------------------
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ret = Compute( aMesh, aShape, /*anUpward=*/true, aDim, aShapesId );
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}
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MESSAGE( "VSR - SMESH_Gen::Compute() finished, OK = " << ret);
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MEMOSTAT;
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SMESHDS_Mesh *myMesh = aMesh.GetMeshDS();
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myMesh->adjustStructure();
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MESSAGE("*** compactMesh after compute");
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myMesh->compactMesh();
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//myMesh->adjustStructure();
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list<int> listind = myMesh->SubMeshIndices();
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list<int>::iterator it = listind.begin();
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int total = 0;
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for(; it != listind.end(); ++it)
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{
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::SMESHDS_SubMesh *subMesh = myMesh->MeshElements(*it);
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total += subMesh->getSize();
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}
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MESSAGE("total elements and nodes in submesh sets:" << total);
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MESSAGE("Number of node objects " << SMDS_MeshNode::nbNodes);
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MESSAGE("Number of cell objects " << SMDS_MeshCell::nbCells);
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//myMesh->dumpGrid();
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//aMesh.GetMeshDS()->Modified();
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// fix quadratic mesh by bending iternal links near concave boundary
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if ( aShape.IsSame( aMesh.GetShapeToMesh() ) &&
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!aShapesId ) // not preview
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{
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SMESH_MesherHelper aHelper( aMesh );
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if ( aHelper.IsQuadraticMesh() != SMESH_MesherHelper::LINEAR )
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aHelper.FixQuadraticElements();
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}
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return ret;
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}
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#ifdef WITH_SMESH_CANCEL_COMPUTE
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//=============================================================================
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/*!
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* Prepare Compute a mesh
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*/
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//=============================================================================
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void SMESH_Gen::PrepareCompute(SMESH_Mesh & aMesh,
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const TopoDS_Shape & aShape)
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{
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_compute_canceled = false;
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_sm_current = NULL;
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}
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//=============================================================================
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/*!
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* Cancel Compute a mesh
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*/
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//=============================================================================
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void SMESH_Gen::CancelCompute(SMESH_Mesh & aMesh,
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const TopoDS_Shape & aShape)
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{
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_compute_canceled = true;
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if(_sm_current)
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{
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_sm_current->ComputeStateEngine( SMESH_subMesh::COMPUTE_CANCELED );
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}
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}
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#endif
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//=============================================================================
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/*!
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* Evaluate a mesh
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*/
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//=============================================================================
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bool SMESH_Gen::Evaluate(SMESH_Mesh & aMesh,
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const TopoDS_Shape & aShape,
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MapShapeNbElems& aResMap,
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const bool anUpward,
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TSetOfInt* aShapesId)
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{
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MESSAGE("SMESH_Gen::Evaluate");
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bool ret = true;
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SMESH_subMesh *sm = aMesh.GetSubMesh(aShape);
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const bool includeSelf = true;
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const bool complexShapeFirst = true;
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SMESH_subMeshIteratorPtr smIt;
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if ( anUpward ) { // is called from below code here
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// -----------------------------------------------
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// mesh all the sub-shapes starting from vertices
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// -----------------------------------------------
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smIt = sm->getDependsOnIterator(includeSelf, !complexShapeFirst);
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while ( smIt->more() ) {
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SMESH_subMesh* smToCompute = smIt->next();
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// do not mesh vertices of a pseudo shape
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const TopAbs_ShapeEnum aShType = smToCompute->GetSubShape().ShapeType();
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//if ( !aMesh.HasShapeToMesh() && aShType == TopAbs_VERTEX )
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// continue;
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if ( !aMesh.HasShapeToMesh() ) {
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if( aShType == TopAbs_VERTEX || aShType == TopAbs_WIRE ||
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aShType == TopAbs_SHELL )
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continue;
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}
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smToCompute->Evaluate(aResMap);
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if( aShapesId )
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aShapesId->insert( smToCompute->GetId() );
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}
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return ret;
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}
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else {
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// -----------------------------------------------------------------
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// apply algos that DO NOT require Discreteized boundaries and DO NOT
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// support submeshes, starting from the most complex shapes
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// and collect submeshes with algos that DO support submeshes
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// -----------------------------------------------------------------
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list< SMESH_subMesh* > smWithAlgoSupportingSubmeshes;
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smIt = sm->getDependsOnIterator(includeSelf, complexShapeFirst);
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while ( smIt->more() ) {
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SMESH_subMesh* smToCompute = smIt->next();
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const TopoDS_Shape& aSubShape = smToCompute->GetSubShape();
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const int aShapeDim = GetShapeDim( aSubShape );
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if ( aShapeDim < 1 ) break;
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SMESH_Algo* algo = GetAlgo( aMesh, aSubShape );
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if ( algo && !algo->NeedDiscreteBoundary() ) {
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if ( algo->SupportSubmeshes() ) {
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smWithAlgoSupportingSubmeshes.push_front( smToCompute );
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}
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else {
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smToCompute->Evaluate(aResMap);
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if ( aShapesId )
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aShapesId->insert( smToCompute->GetId() );
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}
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}
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}
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// ------------------------------------------------------------
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// sort list of meshes according to mesh order
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// ------------------------------------------------------------
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aMesh.SortByMeshOrder( smWithAlgoSupportingSubmeshes );
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// ------------------------------------------------------------
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// compute submeshes under shapes with algos that DO NOT require
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// Discreteized boundaries and DO support submeshes
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// ------------------------------------------------------------
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list< SMESH_subMesh* >::iterator subIt, subEnd;
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subIt = smWithAlgoSupportingSubmeshes.begin();
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subEnd = smWithAlgoSupportingSubmeshes.end();
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// start from lower shapes
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for ( ; subIt != subEnd; ++subIt ) {
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sm = *subIt;
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// get a shape the algo is assigned to
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TopoDS_Shape algoShape;
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if ( !GetAlgo( aMesh, sm->GetSubShape(), & algoShape ))
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continue; // strange...
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// look for more local algos
|
|
smIt = sm->getDependsOnIterator(!includeSelf, !complexShapeFirst);
|
|
while ( smIt->more() ) {
|
|
SMESH_subMesh* smToCompute = smIt->next();
|
|
|
|
const TopoDS_Shape& aSubShape = smToCompute->GetSubShape();
|
|
const int aShapeDim = GetShapeDim( aSubShape );
|
|
if ( aShapeDim < 1 ) continue;
|
|
|
|
//const TopAbs_ShapeEnum aShType = smToCompute->GetSubShape().ShapeType();
|
|
|
|
SMESH_HypoFilter filter( SMESH_HypoFilter::IsAlgo() );
|
|
filter
|
|
.And( SMESH_HypoFilter::IsApplicableTo( aSubShape ))
|
|
.And( SMESH_HypoFilter::IsMoreLocalThan( algoShape, aMesh ));
|
|
|
|
if ( SMESH_Algo* subAlgo = (SMESH_Algo*) aMesh.GetHypothesis( aSubShape, filter, true )) {
|
|
SMESH_Hypothesis::Hypothesis_Status status;
|
|
if ( subAlgo->CheckHypothesis( aMesh, aSubShape, status ))
|
|
// mesh a lower smToCompute starting from vertices
|
|
Evaluate( aMesh, aSubShape, aResMap, /*anUpward=*/true, aShapesId );
|
|
}
|
|
}
|
|
}
|
|
// ----------------------------------------------------------
|
|
// apply the algos that do not require Discreteized boundaries
|
|
// ----------------------------------------------------------
|
|
for ( subIt = smWithAlgoSupportingSubmeshes.begin(); subIt != subEnd; ++subIt )
|
|
{
|
|
sm = *subIt;
|
|
sm->Evaluate(aResMap);
|
|
if ( aShapesId )
|
|
aShapesId->insert( sm->GetId() );
|
|
}
|
|
|
|
// -----------------------------------------------
|
|
// mesh the rest sub-shapes starting from vertices
|
|
// -----------------------------------------------
|
|
ret = Evaluate( aMesh, aShape, aResMap, /*anUpward=*/true, aShapesId );
|
|
}
|
|
|
|
MESSAGE( "VSR - SMESH_Gen::Evaluate() finished, OK = " << ret);
|
|
return ret;
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
//function : checkConformIgnoredAlgos
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
static bool checkConformIgnoredAlgos(SMESH_Mesh& aMesh,
|
|
SMESH_subMesh* aSubMesh,
|
|
const SMESH_Algo* aGlobIgnoAlgo,
|
|
const SMESH_Algo* aLocIgnoAlgo,
|
|
bool & checkConform,
|
|
set<SMESH_subMesh*>& aCheckedMap,
|
|
list< SMESH_Gen::TAlgoStateError > & theErrors)
|
|
{
|
|
ASSERT( aSubMesh );
|
|
if ( aSubMesh->GetSubShape().ShapeType() == TopAbs_VERTEX)
|
|
return true;
|
|
|
|
|
|
bool ret = true;
|
|
|
|
const list<const SMESHDS_Hypothesis*>& listHyp =
|
|
aMesh.GetMeshDS()->GetHypothesis( aSubMesh->GetSubShape() );
|
|
list<const SMESHDS_Hypothesis*>::const_iterator it=listHyp.begin();
|
|
for ( ; it != listHyp.end(); it++)
|
|
{
|
|
const SMESHDS_Hypothesis * aHyp = *it;
|
|
if (aHyp->GetType() == SMESHDS_Hypothesis::PARAM_ALGO)
|
|
continue;
|
|
|
|
const SMESH_Algo* algo = dynamic_cast<const SMESH_Algo*> (aHyp);
|
|
ASSERT ( algo );
|
|
|
|
if ( aLocIgnoAlgo ) // algo is hidden by a local algo of upper dim
|
|
{
|
|
INFOS( "Local <" << algo->GetName() << "> is hidden by local <"
|
|
<< aLocIgnoAlgo->GetName() << ">");
|
|
}
|
|
else
|
|
{
|
|
bool isGlobal = (aMesh.IsMainShape( aSubMesh->GetSubShape() ));
|
|
int dim = algo->GetDim();
|
|
int aMaxGlobIgnoDim = ( aGlobIgnoAlgo ? aGlobIgnoAlgo->GetDim() : -1 );
|
|
|
|
if ( dim < aMaxGlobIgnoDim )
|
|
{
|
|
// algo is hidden by a global algo
|
|
INFOS( ( isGlobal ? "Global" : "Local" )
|
|
<< " <" << algo->GetName() << "> is hidden by global <"
|
|
<< aGlobIgnoAlgo->GetName() << ">");
|
|
}
|
|
else if ( !algo->NeedDiscreteBoundary() && !isGlobal)
|
|
{
|
|
// local algo is not hidden and hides algos on sub-shapes
|
|
if (checkConform && !aSubMesh->IsConform( algo ))
|
|
{
|
|
ret = false;
|
|
checkConform = false; // no more check conformity
|
|
INFOS( "ERROR: Local <" << algo->GetName() <<
|
|
"> would produce not conform mesh: "
|
|
"<Not Conform Mesh Allowed> hypotesis is missing");
|
|
theErrors.push_back( SMESH_Gen::TAlgoStateError() );
|
|
theErrors.back().Set( SMESH_Hypothesis::HYP_NOTCONFORM, algo, false );
|
|
}
|
|
|
|
// sub-algos will be hidden by a local <algo>
|
|
SMESH_subMeshIteratorPtr revItSub =
|
|
aSubMesh->getDependsOnIterator( /*includeSelf=*/false, /*complexShapeFirst=*/true);
|
|
bool checkConform2 = false;
|
|
while ( revItSub->more() )
|
|
{
|
|
SMESH_subMesh* sm = revItSub->next();
|
|
checkConformIgnoredAlgos (aMesh, sm, aGlobIgnoAlgo,
|
|
algo, checkConform2, aCheckedMap, theErrors);
|
|
aCheckedMap.insert( sm );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : checkMissing
|
|
//purpose : notify on missing hypothesis
|
|
// Return false if algo or hipothesis is missing
|
|
//=======================================================================
|
|
|
|
static bool checkMissing(SMESH_Gen* aGen,
|
|
SMESH_Mesh& aMesh,
|
|
SMESH_subMesh* aSubMesh,
|
|
const int aTopAlgoDim,
|
|
bool* globalChecked,
|
|
const bool checkNoAlgo,
|
|
set<SMESH_subMesh*>& aCheckedMap,
|
|
list< SMESH_Gen::TAlgoStateError > & theErrors)
|
|
{
|
|
if ( aSubMesh->GetSubShape().ShapeType() == TopAbs_VERTEX)
|
|
return true;
|
|
|
|
//MESSAGE("=====checkMissing");
|
|
|
|
int ret = true;
|
|
SMESH_Algo* algo = 0;
|
|
|
|
switch (aSubMesh->GetAlgoState())
|
|
{
|
|
case SMESH_subMesh::NO_ALGO: {
|
|
if (checkNoAlgo)
|
|
{
|
|
// should there be any algo?
|
|
int shapeDim = SMESH_Gen::GetShapeDim( aSubMesh->GetSubShape() );
|
|
if (aTopAlgoDim > shapeDim)
|
|
{
|
|
MESSAGE( "ERROR: " << shapeDim << "D algorithm is missing" );
|
|
ret = false;
|
|
theErrors.push_back( SMESH_Gen::TAlgoStateError() );
|
|
theErrors.back().Set( SMESH_Hypothesis::HYP_MISSING, shapeDim, true );
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
case SMESH_subMesh::MISSING_HYP: {
|
|
// notify if an algo missing hyp is attached to aSubMesh
|
|
algo = aGen->GetAlgo( aMesh, aSubMesh->GetSubShape() );
|
|
ASSERT( algo );
|
|
bool IsGlobalHypothesis = aGen->IsGlobalHypothesis( algo, aMesh );
|
|
if (!IsGlobalHypothesis || !globalChecked[ algo->GetDim() ])
|
|
{
|
|
TAlgoStateErrorName errName = SMESH_Hypothesis::HYP_MISSING;
|
|
SMESH_Hypothesis::Hypothesis_Status status;
|
|
algo->CheckHypothesis( aMesh, aSubMesh->GetSubShape(), status );
|
|
if ( status == SMESH_Hypothesis::HYP_BAD_PARAMETER ) {
|
|
MESSAGE( "ERROR: hypothesis of " << (IsGlobalHypothesis ? "Global " : "Local ")
|
|
<< "<" << algo->GetName() << "> has a bad parameter value");
|
|
errName = status;
|
|
} else if ( status == SMESH_Hypothesis::HYP_BAD_GEOMETRY ) {
|
|
MESSAGE( "ERROR: " << (IsGlobalHypothesis ? "Global " : "Local ")
|
|
<< "<" << algo->GetName() << "> assigned to mismatching geometry");
|
|
errName = status;
|
|
} else {
|
|
MESSAGE( "ERROR: " << (IsGlobalHypothesis ? "Global " : "Local ")
|
|
<< "<" << algo->GetName() << "> misses some hypothesis");
|
|
}
|
|
if (IsGlobalHypothesis)
|
|
globalChecked[ algo->GetDim() ] = true;
|
|
theErrors.push_back( SMESH_Gen::TAlgoStateError() );
|
|
theErrors.back().Set( errName, algo, IsGlobalHypothesis );
|
|
}
|
|
ret = false;
|
|
break;
|
|
}
|
|
case SMESH_subMesh::HYP_OK:
|
|
algo = aGen->GetAlgo( aMesh, aSubMesh->GetSubShape() );
|
|
ret = true;
|
|
break;
|
|
default: ASSERT(0);
|
|
}
|
|
|
|
// do not check under algo that hides sub-algos or
|
|
// re-start checking NO_ALGO state
|
|
ASSERT (algo);
|
|
bool isTopLocalAlgo =
|
|
( aTopAlgoDim <= algo->GetDim() && !aGen->IsGlobalHypothesis( algo, aMesh ));
|
|
if (!algo->NeedDiscreteBoundary() || isTopLocalAlgo)
|
|
{
|
|
bool checkNoAlgo2 = ( algo->NeedDiscreteBoundary() );
|
|
SMESH_subMeshIteratorPtr itsub = aSubMesh->getDependsOnIterator( /*includeSelf=*/false,
|
|
/*complexShapeFirst=*/false);
|
|
while ( itsub->more() )
|
|
{
|
|
// sub-meshes should not be checked further more
|
|
SMESH_subMesh* sm = itsub->next();
|
|
aCheckedMap.insert( sm );
|
|
|
|
if (isTopLocalAlgo)
|
|
{
|
|
//check algo on sub-meshes
|
|
int aTopAlgoDim2 = algo->GetDim();
|
|
if (!checkMissing (aGen, aMesh, sm, aTopAlgoDim2,
|
|
globalChecked, checkNoAlgo2, aCheckedMap, theErrors))
|
|
{
|
|
ret = false;
|
|
if (sm->GetAlgoState() == SMESH_subMesh::NO_ALGO )
|
|
checkNoAlgo2 = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : CheckAlgoState
|
|
//purpose : notify on bad state of attached algos, return false
|
|
// if Compute() would fail because of some algo bad state
|
|
//=======================================================================
|
|
|
|
bool SMESH_Gen::CheckAlgoState(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape)
|
|
{
|
|
list< TAlgoStateError > errors;
|
|
return GetAlgoState( aMesh, aShape, errors );
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : GetAlgoState
|
|
//purpose : notify on bad state of attached algos, return false
|
|
// if Compute() would fail because of some algo bad state
|
|
// theErrors list contains problems description
|
|
//=======================================================================
|
|
|
|
bool SMESH_Gen::GetAlgoState(SMESH_Mesh& theMesh,
|
|
const TopoDS_Shape& theShape,
|
|
list< TAlgoStateError > & theErrors)
|
|
{
|
|
//MESSAGE("SMESH_Gen::CheckAlgoState");
|
|
|
|
bool ret = true;
|
|
bool hasAlgo = false;
|
|
|
|
SMESH_subMesh* sm = theMesh.GetSubMesh(theShape);
|
|
const SMESHDS_Mesh* meshDS = theMesh.GetMeshDS();
|
|
TopoDS_Shape mainShape = meshDS->ShapeToMesh();
|
|
|
|
// -----------------
|
|
// get global algos
|
|
// -----------------
|
|
|
|
const SMESH_Algo* aGlobAlgoArr[] = {0,0,0,0};
|
|
|
|
const list<const SMESHDS_Hypothesis*>& listHyp = meshDS->GetHypothesis( mainShape );
|
|
list<const SMESHDS_Hypothesis*>::const_iterator it=listHyp.begin();
|
|
for ( ; it != listHyp.end(); it++)
|
|
{
|
|
const SMESHDS_Hypothesis * aHyp = *it;
|
|
if (aHyp->GetType() == SMESHDS_Hypothesis::PARAM_ALGO)
|
|
continue;
|
|
|
|
const SMESH_Algo* algo = dynamic_cast<const SMESH_Algo*> (aHyp);
|
|
ASSERT ( algo );
|
|
|
|
int dim = algo->GetDim();
|
|
aGlobAlgoArr[ dim ] = algo;
|
|
|
|
hasAlgo = true;
|
|
}
|
|
|
|
// --------------------------------------------------------
|
|
// info on algos that will be ignored because of ones that
|
|
// don't NeedDiscreteBoundary() attached to super-shapes,
|
|
// check that a conform mesh will be produced
|
|
// --------------------------------------------------------
|
|
|
|
|
|
// find a global algo possibly hiding sub-algos
|
|
int dim;
|
|
const SMESH_Algo* aGlobIgnoAlgo = 0;
|
|
for (dim = 3; dim > 0; dim--)
|
|
{
|
|
if (aGlobAlgoArr[ dim ] &&
|
|
!aGlobAlgoArr[ dim ]->NeedDiscreteBoundary())
|
|
{
|
|
aGlobIgnoAlgo = aGlobAlgoArr[ dim ];
|
|
break;
|
|
}
|
|
}
|
|
|
|
set<SMESH_subMesh*> aCheckedSubs;
|
|
bool checkConform = ( !theMesh.IsNotConformAllowed() );
|
|
|
|
// loop on theShape and its sub-shapes
|
|
SMESH_subMeshIteratorPtr revItSub = sm->getDependsOnIterator( /*includeSelf=*/true,
|
|
/*complexShapeFirst=*/true);
|
|
while ( revItSub->more() )
|
|
{
|
|
SMESH_subMesh* smToCheck = revItSub->next();
|
|
if ( smToCheck->GetSubShape().ShapeType() == TopAbs_VERTEX)
|
|
break;
|
|
|
|
if ( aCheckedSubs.insert( smToCheck ).second ) // not yet checked
|
|
if (!checkConformIgnoredAlgos (theMesh, smToCheck, aGlobIgnoAlgo,
|
|
0, checkConform, aCheckedSubs, theErrors))
|
|
ret = false;
|
|
|
|
if ( smToCheck->GetAlgoState() != SMESH_subMesh::NO_ALGO )
|
|
hasAlgo = true;
|
|
}
|
|
|
|
// ----------------------------------------------------------------
|
|
// info on missing hypothesis and find out if all needed algos are
|
|
// well defined
|
|
// ----------------------------------------------------------------
|
|
|
|
//MESSAGE( "---info on missing hypothesis and find out if all needed algos are");
|
|
|
|
// find max dim of global algo
|
|
int aTopAlgoDim = 0;
|
|
for (dim = 3; dim > 0; dim--)
|
|
{
|
|
if (aGlobAlgoArr[ dim ])
|
|
{
|
|
aTopAlgoDim = dim;
|
|
break;
|
|
}
|
|
}
|
|
bool checkNoAlgo = theMesh.HasShapeToMesh() ? bool( aTopAlgoDim ) : false;
|
|
bool globalChecked[] = { false, false, false, false };
|
|
|
|
// loop on theShape and its sub-shapes
|
|
aCheckedSubs.clear();
|
|
revItSub = sm->getDependsOnIterator( /*includeSelf=*/true, /*complexShapeFirst=*/true);
|
|
while ( revItSub->more() )
|
|
{
|
|
SMESH_subMesh* smToCheck = revItSub->next();
|
|
if ( smToCheck->GetSubShape().ShapeType() == TopAbs_VERTEX)
|
|
break;
|
|
|
|
if ( aCheckedSubs.insert( smToCheck ).second ) // not yet checked
|
|
if (!checkMissing (this, theMesh, smToCheck, aTopAlgoDim,
|
|
globalChecked, checkNoAlgo, aCheckedSubs, theErrors))
|
|
{
|
|
ret = false;
|
|
if (smToCheck->GetAlgoState() == SMESH_subMesh::NO_ALGO )
|
|
checkNoAlgo = false;
|
|
}
|
|
}
|
|
|
|
if ( !hasAlgo ) {
|
|
ret = false;
|
|
INFOS( "None algorithm attached" );
|
|
theErrors.push_back( TAlgoStateError() );
|
|
theErrors.back().Set( SMESH_Hypothesis::HYP_MISSING, 1, true );
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : IsGlobalHypothesis
|
|
//purpose : check if theAlgo is attached to the main shape
|
|
//=======================================================================
|
|
|
|
bool SMESH_Gen::IsGlobalHypothesis(const SMESH_Hypothesis* theHyp, SMESH_Mesh& aMesh)
|
|
{
|
|
SMESH_HypoFilter filter( SMESH_HypoFilter::Is( theHyp ));
|
|
return aMesh.GetHypothesis( aMesh.GetMeshDS()->ShapeToMesh(), filter, false );
|
|
}
|
|
|
|
//=============================================================================
|
|
/*!
|
|
* Finds algo to mesh a shape. Optionally returns a shape the found algo is bound to
|
|
*/
|
|
//=============================================================================
|
|
|
|
SMESH_Algo *SMESH_Gen::GetAlgo(SMESH_Mesh & aMesh,
|
|
const TopoDS_Shape & aShape,
|
|
TopoDS_Shape* assignedTo)
|
|
{
|
|
SMESH_HypoFilter filter( SMESH_HypoFilter::IsAlgo() );
|
|
filter.And( filter.IsApplicableTo( aShape ));
|
|
|
|
return (SMESH_Algo*) aMesh.GetHypothesis( aShape, filter, true, assignedTo );
|
|
}
|
|
|
|
//=============================================================================
|
|
/*!
|
|
* Returns StudyContextStruct for a study
|
|
*/
|
|
//=============================================================================
|
|
|
|
StudyContextStruct *SMESH_Gen::GetStudyContext(int studyId)
|
|
{
|
|
// Get studyContext, create it if it does'nt exist, with a SMESHDS_Document
|
|
|
|
if (_mapStudyContext.find(studyId) == _mapStudyContext.end())
|
|
{
|
|
_mapStudyContext[studyId] = new StudyContextStruct;
|
|
_mapStudyContext[studyId]->myDocument = new SMESHDS_Document(studyId);
|
|
}
|
|
StudyContextStruct *myStudyContext = _mapStudyContext[studyId];
|
|
return myStudyContext;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Return shape dimension by TopAbs_ShapeEnum
|
|
*/
|
|
//================================================================================
|
|
|
|
int SMESH_Gen::GetShapeDim(const TopAbs_ShapeEnum & aShapeType)
|
|
{
|
|
static vector<int> dim;
|
|
if ( dim.empty() )
|
|
{
|
|
dim.resize( TopAbs_SHAPE, -1 );
|
|
dim[ TopAbs_COMPOUND ] = MeshDim_3D;
|
|
dim[ TopAbs_COMPSOLID ] = MeshDim_3D;
|
|
dim[ TopAbs_SOLID ] = MeshDim_3D;
|
|
dim[ TopAbs_SHELL ] = MeshDim_2D;
|
|
dim[ TopAbs_FACE ] = MeshDim_2D;
|
|
dim[ TopAbs_WIRE ] = MeshDim_1D;
|
|
dim[ TopAbs_EDGE ] = MeshDim_1D;
|
|
dim[ TopAbs_VERTEX ] = MeshDim_0D;
|
|
}
|
|
return dim[ aShapeType ];
|
|
}
|
|
|
|
//=============================================================================
|
|
/*!
|
|
* Genarate a new id unique withing this Gen
|
|
*/
|
|
//=============================================================================
|
|
|
|
int SMESH_Gen::GetANewId()
|
|
{
|
|
return _hypId++;
|
|
}
|