smesh/src/SMESH/SMESH_Gen.cxx
2012-08-09 10:03:55 +00:00

968 lines
34 KiB
C++

// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESH : implementaion of SMESH idl descriptions
// File : SMESH_Gen.cxx
// Author : Paul RASCLE, EDF
// Module : SMESH
//
//#define CHRONODEF
#include "SMESH_Gen.hxx"
#include "SMDS_Mesh.hxx"
#include "SMDS_MeshElement.hxx"
#include "SMDS_MeshNode.hxx"
#include "SMESHDS_Document.hxx"
#include "SMESH_HypoFilter.hxx"
#include "SMESH_MesherHelper.hxx"
#include "SMESH_subMesh.hxx"
#include "utilities.h"
#include "OpUtil.hxx"
#include "Utils_ExceptHandlers.hxx"
#include <TopoDS_Iterator.hxx>
#include "memoire.h"
using namespace std;
//=============================================================================
/*!
* Constructor
*/
//=============================================================================
SMESH_Gen::SMESH_Gen()
{
MESSAGE("SMESH_Gen::SMESH_Gen");
_localId = 0;
_hypId = 0;
_segmentation = _nbSegments = 10;
SMDS_Mesh::_meshList.clear();
MESSAGE(SMDS_Mesh::_meshList.size());
_counters = new counters(100);
#ifdef WITH_SMESH_CANCEL_COMPUTE
_compute_canceled = false;
_sm_current = NULL;
#endif
}
//=============================================================================
/*!
* Destructor
*/
//=============================================================================
SMESH_Gen::~SMESH_Gen()
{
MESSAGE("SMESH_Gen::~SMESH_Gen");
}
//=============================================================================
/*!
* Creates a mesh in a study.
* if (theIsEmbeddedMode) { mesh modification commands are not logged }
*/
//=============================================================================
SMESH_Mesh* SMESH_Gen::CreateMesh(int theStudyId, bool theIsEmbeddedMode)
throw(SALOME_Exception)
{
Unexpect aCatch(SalomeException);
MESSAGE("SMESH_Gen::CreateMesh");
// Get studyContext, create it if it does'nt exist, with a SMESHDS_Document
StudyContextStruct *aStudyContext = GetStudyContext(theStudyId);
// create a new SMESH_mesh object
SMESH_Mesh *aMesh = new SMESH_Mesh(_localId++,
theStudyId,
this,
theIsEmbeddedMode,
aStudyContext->myDocument);
aStudyContext->mapMesh[_localId-1] = aMesh;
return aMesh;
}
//=============================================================================
/*!
* Compute a mesh
*/
//=============================================================================
bool SMESH_Gen::Compute(SMESH_Mesh & aMesh,
const TopoDS_Shape & aShape,
const bool anUpward,
const ::MeshDimension aDim,
TSetOfInt* aShapesId)
{
MESSAGE("SMESH_Gen::Compute");
MEMOSTAT;
bool ret = true;
SMESH_subMesh *sm = aMesh.GetSubMesh(aShape);
const bool includeSelf = true;
const bool complexShapeFirst = true;
const int globalAlgoDim = 100;
SMESH_subMeshIteratorPtr smIt;
if ( anUpward ) // is called from below code here
{
// -----------------------------------------------
// mesh all the sub-shapes starting from vertices
// -----------------------------------------------
smIt = sm->getDependsOnIterator(includeSelf, !complexShapeFirst);
while ( smIt->more() )
{
SMESH_subMesh* smToCompute = smIt->next();
// do not mesh vertices of a pseudo shape
const TopAbs_ShapeEnum aShType = smToCompute->GetSubShape().ShapeType();
if ( !aMesh.HasShapeToMesh() && aShType == TopAbs_VERTEX )
continue;
// check for preview dimension limitations
if ( aShapesId && GetShapeDim( aShType ) > (int)aDim )
{
// clear compute state to not show previous compute errors
// if preview invoked less dimension less than previous
smToCompute->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
continue;
}
if (smToCompute->GetComputeState() == SMESH_subMesh::READY_TO_COMPUTE)
{
#ifdef WITH_SMESH_CANCEL_COMPUTE
if (_compute_canceled)
return false;
_sm_current = smToCompute;
#endif
smToCompute->ComputeStateEngine( SMESH_subMesh::COMPUTE );
#ifdef WITH_SMESH_CANCEL_COMPUTE
_sm_current = NULL;
#endif
}
// we check all the submeshes here and detect if any of them failed to compute
if (smToCompute->GetComputeState() == SMESH_subMesh::FAILED_TO_COMPUTE)
ret = false;
else if ( aShapesId )
aShapesId->insert( smToCompute->GetId() );
}
//aMesh.GetMeshDS()->Modified();
return ret;
}
else
{
// -----------------------------------------------------------------
// apply algos that DO NOT require Discreteized boundaries and DO NOT
// support submeshes, starting from the most complex shapes
// and collect submeshes with algos that DO support submeshes
// -----------------------------------------------------------------
list< SMESH_subMesh* > smWithAlgoSupportingSubmeshes;
// map to sort sm with same dim algos according to dim of
// the shape the algo assigned to (issue 0021217)
multimap< int, SMESH_subMesh* > shDim2sm;
multimap< int, SMESH_subMesh* >::reverse_iterator shDim2smIt;
TopoDS_Shape algoShape;
int prevShapeDim = -1;
smIt = sm->getDependsOnIterator(includeSelf, complexShapeFirst);
while ( smIt->more() )
{
SMESH_subMesh* smToCompute = smIt->next();
if ( smToCompute->GetComputeState() != SMESH_subMesh::READY_TO_COMPUTE )
continue;
const TopoDS_Shape& aSubShape = smToCompute->GetSubShape();
int aShapeDim = GetShapeDim( aSubShape );
if ( aShapeDim < 1 ) break;
// check for preview dimension limitations
if ( aShapesId && aShapeDim > (int)aDim )
continue;
SMESH_Algo* algo = GetAlgo( aMesh, aSubShape, &algoShape );
if ( algo && !algo->NeedDiscreteBoundary() )
{
if ( algo->SupportSubmeshes() )
{
// reload sub-meshes from shDim2sm into smWithAlgoSupportingSubmeshes
// so that more local algos to go first
if ( prevShapeDim != aShapeDim )
{
prevShapeDim = aShapeDim;
for ( shDim2smIt = shDim2sm.rbegin(); shDim2smIt != shDim2sm.rend(); ++shDim2smIt )
if ( shDim2smIt->first == globalAlgoDim )
smWithAlgoSupportingSubmeshes.push_back( shDim2smIt->second );
else
smWithAlgoSupportingSubmeshes.push_front( shDim2smIt->second );
shDim2sm.clear();
}
// add smToCompute to shDim2sm map
if ( algoShape.IsSame( aMesh.GetShapeToMesh() ))
{
aShapeDim = globalAlgoDim; // to compute last
}
else
{
aShapeDim = GetShapeDim( algoShape );
if ( algoShape.ShapeType() == TopAbs_COMPOUND )
{
TopoDS_Iterator it( algoShape );
aShapeDim += GetShapeDim( it.Value() );
}
}
shDim2sm.insert( make_pair( aShapeDim, smToCompute ));
}
else
{
#ifdef WITH_SMESH_CANCEL_COMPUTE
if (_compute_canceled)
return false;
_sm_current = smToCompute;
#endif
smToCompute->ComputeStateEngine( SMESH_subMesh::COMPUTE );
#ifdef WITH_SMESH_CANCEL_COMPUTE
_sm_current = NULL;
#endif
if ( aShapesId )
aShapesId->insert( smToCompute->GetId() );
}
}
}
// reload sub-meshes from shDim2sm into smWithAlgoSupportingSubmeshes
for ( shDim2smIt = shDim2sm.rbegin(); shDim2smIt != shDim2sm.rend(); ++shDim2smIt )
if ( shDim2smIt->first == globalAlgoDim )
smWithAlgoSupportingSubmeshes.push_back( shDim2smIt->second );
else
smWithAlgoSupportingSubmeshes.push_front( shDim2smIt->second );
// ------------------------------------------------------------
// sort list of submeshes according to mesh order
// ------------------------------------------------------------
aMesh.SortByMeshOrder( smWithAlgoSupportingSubmeshes );
// ------------------------------------------------------------
// compute submeshes under shapes with algos that DO NOT require
// Discreteized boundaries and DO support submeshes
// ------------------------------------------------------------
list< SMESH_subMesh* >::iterator subIt, subEnd;
subIt = smWithAlgoSupportingSubmeshes.begin();
subEnd = smWithAlgoSupportingSubmeshes.end();
// start from lower shapes
for ( ; subIt != subEnd; ++subIt )
{
sm = *subIt;
// get a shape the algo is assigned to
if ( !GetAlgo( aMesh, sm->GetSubShape(), & algoShape ))
continue; // strange...
// look for more local algos
smIt = sm->getDependsOnIterator(!includeSelf, !complexShapeFirst);
while ( smIt->more() )
{
SMESH_subMesh* smToCompute = smIt->next();
const TopoDS_Shape& aSubShape = smToCompute->GetSubShape();
const int aShapeDim = GetShapeDim( aSubShape );
//if ( aSubShape.ShapeType() == TopAbs_VERTEX ) continue;
if ( aShapeDim < 1 ) continue;
// check for preview dimension limitations
if ( aShapesId && GetShapeDim( aSubShape.ShapeType() ) > (int)aDim )
continue;
SMESH_HypoFilter filter( SMESH_HypoFilter::IsAlgo() );
filter
.And( SMESH_HypoFilter::IsApplicableTo( aSubShape ))
.And( SMESH_HypoFilter::IsMoreLocalThan( algoShape, aMesh ));
if ( SMESH_Algo* subAlgo = (SMESH_Algo*) aMesh.GetHypothesis( aSubShape, filter, true )) {
SMESH_Hypothesis::Hypothesis_Status status;
if ( subAlgo->CheckHypothesis( aMesh, aSubShape, status ))
// mesh a lower smToCompute starting from vertices
Compute( aMesh, aSubShape, /*anUpward=*/true, aDim, aShapesId );
}
}
}
// ----------------------------------------------------------
// apply the algos that do not require Discreteized boundaries
// ----------------------------------------------------------
for ( subIt = smWithAlgoSupportingSubmeshes.begin(); subIt != subEnd; ++subIt )
{
sm = *subIt;
if ( sm->GetComputeState() == SMESH_subMesh::READY_TO_COMPUTE)
{
const TopAbs_ShapeEnum aShType = sm->GetSubShape().ShapeType();
// check for preview dimension limitations
if ( aShapesId && GetShapeDim( aShType ) > (int)aDim )
continue;
#ifdef WITH_SMESH_CANCEL_COMPUTE
if (_compute_canceled)
return false;
_sm_current = sm;
#endif
sm->ComputeStateEngine( SMESH_subMesh::COMPUTE );
#ifdef WITH_SMESH_CANCEL_COMPUTE
_sm_current = NULL;
#endif
if ( aShapesId )
aShapesId->insert( sm->GetId() );
}
}
// -----------------------------------------------
// mesh the rest sub-shapes starting from vertices
// -----------------------------------------------
ret = Compute( aMesh, aShape, /*anUpward=*/true, aDim, aShapesId );
}
MESSAGE( "VSR - SMESH_Gen::Compute() finished, OK = " << ret);
MEMOSTAT;
SMESHDS_Mesh *myMesh = aMesh.GetMeshDS();
myMesh->adjustStructure();
MESSAGE("*** compactMesh after compute");
myMesh->compactMesh();
//myMesh->adjustStructure();
list<int> listind = myMesh->SubMeshIndices();
list<int>::iterator it = listind.begin();
int total = 0;
for(; it != listind.end(); ++it)
{
::SMESHDS_SubMesh *subMesh = myMesh->MeshElements(*it);
total += subMesh->getSize();
}
MESSAGE("total elements and nodes in submesh sets:" << total);
MESSAGE("Number of node objects " << SMDS_MeshNode::nbNodes);
MESSAGE("Number of cell objects " << SMDS_MeshCell::nbCells);
//myMesh->dumpGrid();
//aMesh.GetMeshDS()->Modified();
// fix quadratic mesh by bending iternal links near concave boundary
if ( aShape.IsSame( aMesh.GetShapeToMesh() ) &&
!aShapesId ) // not preview
{
SMESH_MesherHelper aHelper( aMesh );
if ( aHelper.IsQuadraticMesh() != SMESH_MesherHelper::LINEAR )
aHelper.FixQuadraticElements();
}
return ret;
}
#ifdef WITH_SMESH_CANCEL_COMPUTE
//=============================================================================
/*!
* Prepare Compute a mesh
*/
//=============================================================================
void SMESH_Gen::PrepareCompute(SMESH_Mesh & aMesh,
const TopoDS_Shape & aShape)
{
_compute_canceled = false;
_sm_current = NULL;
}
//=============================================================================
/*!
* Cancel Compute a mesh
*/
//=============================================================================
void SMESH_Gen::CancelCompute(SMESH_Mesh & aMesh,
const TopoDS_Shape & aShape)
{
_compute_canceled = true;
if(_sm_current)
{
_sm_current->ComputeStateEngine( SMESH_subMesh::COMPUTE_CANCELED );
}
}
#endif
//=============================================================================
/*!
* Evaluate a mesh
*/
//=============================================================================
bool SMESH_Gen::Evaluate(SMESH_Mesh & aMesh,
const TopoDS_Shape & aShape,
MapShapeNbElems& aResMap,
const bool anUpward,
TSetOfInt* aShapesId)
{
MESSAGE("SMESH_Gen::Evaluate");
bool ret = true;
SMESH_subMesh *sm = aMesh.GetSubMesh(aShape);
const bool includeSelf = true;
const bool complexShapeFirst = true;
SMESH_subMeshIteratorPtr smIt;
if ( anUpward ) { // is called from below code here
// -----------------------------------------------
// mesh all the sub-shapes starting from vertices
// -----------------------------------------------
smIt = sm->getDependsOnIterator(includeSelf, !complexShapeFirst);
while ( smIt->more() ) {
SMESH_subMesh* smToCompute = smIt->next();
// do not mesh vertices of a pseudo shape
const TopAbs_ShapeEnum aShType = smToCompute->GetSubShape().ShapeType();
//if ( !aMesh.HasShapeToMesh() && aShType == TopAbs_VERTEX )
// continue;
if ( !aMesh.HasShapeToMesh() ) {
if( aShType == TopAbs_VERTEX || aShType == TopAbs_WIRE ||
aShType == TopAbs_SHELL )
continue;
}
smToCompute->Evaluate(aResMap);
if( aShapesId )
aShapesId->insert( smToCompute->GetId() );
}
return ret;
}
else {
// -----------------------------------------------------------------
// apply algos that DO NOT require Discreteized boundaries and DO NOT
// support submeshes, starting from the most complex shapes
// and collect submeshes with algos that DO support submeshes
// -----------------------------------------------------------------
list< SMESH_subMesh* > smWithAlgoSupportingSubmeshes;
smIt = sm->getDependsOnIterator(includeSelf, complexShapeFirst);
while ( smIt->more() ) {
SMESH_subMesh* smToCompute = smIt->next();
const TopoDS_Shape& aSubShape = smToCompute->GetSubShape();
const int aShapeDim = GetShapeDim( aSubShape );
if ( aShapeDim < 1 ) break;
SMESH_Algo* algo = GetAlgo( aMesh, aSubShape );
if ( algo && !algo->NeedDiscreteBoundary() ) {
if ( algo->SupportSubmeshes() ) {
smWithAlgoSupportingSubmeshes.push_front( smToCompute );
}
else {
smToCompute->Evaluate(aResMap);
if ( aShapesId )
aShapesId->insert( smToCompute->GetId() );
}
}
}
// ------------------------------------------------------------
// sort list of meshes according to mesh order
// ------------------------------------------------------------
aMesh.SortByMeshOrder( smWithAlgoSupportingSubmeshes );
// ------------------------------------------------------------
// compute submeshes under shapes with algos that DO NOT require
// Discreteized boundaries and DO support submeshes
// ------------------------------------------------------------
list< SMESH_subMesh* >::iterator subIt, subEnd;
subIt = smWithAlgoSupportingSubmeshes.begin();
subEnd = smWithAlgoSupportingSubmeshes.end();
// start from lower shapes
for ( ; subIt != subEnd; ++subIt ) {
sm = *subIt;
// get a shape the algo is assigned to
TopoDS_Shape algoShape;
if ( !GetAlgo( aMesh, sm->GetSubShape(), & algoShape ))
continue; // strange...
// look for more local algos
smIt = sm->getDependsOnIterator(!includeSelf, !complexShapeFirst);
while ( smIt->more() ) {
SMESH_subMesh* smToCompute = smIt->next();
const TopoDS_Shape& aSubShape = smToCompute->GetSubShape();
const int aShapeDim = GetShapeDim( aSubShape );
if ( aShapeDim < 1 ) continue;
//const TopAbs_ShapeEnum aShType = smToCompute->GetSubShape().ShapeType();
SMESH_HypoFilter filter( SMESH_HypoFilter::IsAlgo() );
filter
.And( SMESH_HypoFilter::IsApplicableTo( aSubShape ))
.And( SMESH_HypoFilter::IsMoreLocalThan( algoShape, aMesh ));
if ( SMESH_Algo* subAlgo = (SMESH_Algo*) aMesh.GetHypothesis( aSubShape, filter, true )) {
SMESH_Hypothesis::Hypothesis_Status status;
if ( subAlgo->CheckHypothesis( aMesh, aSubShape, status ))
// mesh a lower smToCompute starting from vertices
Evaluate( aMesh, aSubShape, aResMap, /*anUpward=*/true, aShapesId );
}
}
}
// ----------------------------------------------------------
// apply the algos that do not require Discreteized boundaries
// ----------------------------------------------------------
for ( subIt = smWithAlgoSupportingSubmeshes.begin(); subIt != subEnd; ++subIt )
{
sm = *subIt;
sm->Evaluate(aResMap);
if ( aShapesId )
aShapesId->insert( sm->GetId() );
}
// -----------------------------------------------
// mesh the rest sub-shapes starting from vertices
// -----------------------------------------------
ret = Evaluate( aMesh, aShape, aResMap, /*anUpward=*/true, aShapesId );
}
MESSAGE( "VSR - SMESH_Gen::Evaluate() finished, OK = " << ret);
return ret;
}
//=======================================================================
//function : checkConformIgnoredAlgos
//purpose :
//=======================================================================
static bool checkConformIgnoredAlgos(SMESH_Mesh& aMesh,
SMESH_subMesh* aSubMesh,
const SMESH_Algo* aGlobIgnoAlgo,
const SMESH_Algo* aLocIgnoAlgo,
bool & checkConform,
set<SMESH_subMesh*>& aCheckedMap,
list< SMESH_Gen::TAlgoStateError > & theErrors)
{
ASSERT( aSubMesh );
if ( aSubMesh->GetSubShape().ShapeType() == TopAbs_VERTEX)
return true;
bool ret = true;
const list<const SMESHDS_Hypothesis*>& listHyp =
aMesh.GetMeshDS()->GetHypothesis( aSubMesh->GetSubShape() );
list<const SMESHDS_Hypothesis*>::const_iterator it=listHyp.begin();
for ( ; it != listHyp.end(); it++)
{
const SMESHDS_Hypothesis * aHyp = *it;
if (aHyp->GetType() == SMESHDS_Hypothesis::PARAM_ALGO)
continue;
const SMESH_Algo* algo = dynamic_cast<const SMESH_Algo*> (aHyp);
ASSERT ( algo );
if ( aLocIgnoAlgo ) // algo is hidden by a local algo of upper dim
{
INFOS( "Local <" << algo->GetName() << "> is hidden by local <"
<< aLocIgnoAlgo->GetName() << ">");
}
else
{
bool isGlobal = (aMesh.IsMainShape( aSubMesh->GetSubShape() ));
int dim = algo->GetDim();
int aMaxGlobIgnoDim = ( aGlobIgnoAlgo ? aGlobIgnoAlgo->GetDim() : -1 );
if ( dim < aMaxGlobIgnoDim )
{
// algo is hidden by a global algo
INFOS( ( isGlobal ? "Global" : "Local" )
<< " <" << algo->GetName() << "> is hidden by global <"
<< aGlobIgnoAlgo->GetName() << ">");
}
else if ( !algo->NeedDiscreteBoundary() && !isGlobal)
{
// local algo is not hidden and hides algos on sub-shapes
if (checkConform && !aSubMesh->IsConform( algo ))
{
ret = false;
checkConform = false; // no more check conformity
INFOS( "ERROR: Local <" << algo->GetName() <<
"> would produce not conform mesh: "
"<Not Conform Mesh Allowed> hypotesis is missing");
theErrors.push_back( SMESH_Gen::TAlgoStateError() );
theErrors.back().Set( SMESH_Hypothesis::HYP_NOTCONFORM, algo, false );
}
// sub-algos will be hidden by a local <algo>
SMESH_subMeshIteratorPtr revItSub =
aSubMesh->getDependsOnIterator( /*includeSelf=*/false, /*complexShapeFirst=*/true);
bool checkConform2 = false;
while ( revItSub->more() )
{
SMESH_subMesh* sm = revItSub->next();
checkConformIgnoredAlgos (aMesh, sm, aGlobIgnoAlgo,
algo, checkConform2, aCheckedMap, theErrors);
aCheckedMap.insert( sm );
}
}
}
}
return ret;
}
//=======================================================================
//function : checkMissing
//purpose : notify on missing hypothesis
// Return false if algo or hipothesis is missing
//=======================================================================
static bool checkMissing(SMESH_Gen* aGen,
SMESH_Mesh& aMesh,
SMESH_subMesh* aSubMesh,
const int aTopAlgoDim,
bool* globalChecked,
const bool checkNoAlgo,
set<SMESH_subMesh*>& aCheckedMap,
list< SMESH_Gen::TAlgoStateError > & theErrors)
{
if ( aSubMesh->GetSubShape().ShapeType() == TopAbs_VERTEX)
return true;
//MESSAGE("=====checkMissing");
int ret = true;
SMESH_Algo* algo = 0;
switch (aSubMesh->GetAlgoState())
{
case SMESH_subMesh::NO_ALGO: {
if (checkNoAlgo)
{
// should there be any algo?
int shapeDim = SMESH_Gen::GetShapeDim( aSubMesh->GetSubShape() );
if (aTopAlgoDim > shapeDim)
{
MESSAGE( "ERROR: " << shapeDim << "D algorithm is missing" );
ret = false;
theErrors.push_back( SMESH_Gen::TAlgoStateError() );
theErrors.back().Set( SMESH_Hypothesis::HYP_MISSING, shapeDim, true );
}
}
return ret;
}
case SMESH_subMesh::MISSING_HYP: {
// notify if an algo missing hyp is attached to aSubMesh
algo = aGen->GetAlgo( aMesh, aSubMesh->GetSubShape() );
ASSERT( algo );
bool IsGlobalHypothesis = aGen->IsGlobalHypothesis( algo, aMesh );
if (!IsGlobalHypothesis || !globalChecked[ algo->GetDim() ])
{
TAlgoStateErrorName errName = SMESH_Hypothesis::HYP_MISSING;
SMESH_Hypothesis::Hypothesis_Status status;
algo->CheckHypothesis( aMesh, aSubMesh->GetSubShape(), status );
if ( status == SMESH_Hypothesis::HYP_BAD_PARAMETER ) {
MESSAGE( "ERROR: hypothesis of " << (IsGlobalHypothesis ? "Global " : "Local ")
<< "<" << algo->GetName() << "> has a bad parameter value");
errName = status;
} else if ( status == SMESH_Hypothesis::HYP_BAD_GEOMETRY ) {
MESSAGE( "ERROR: " << (IsGlobalHypothesis ? "Global " : "Local ")
<< "<" << algo->GetName() << "> assigned to mismatching geometry");
errName = status;
} else {
MESSAGE( "ERROR: " << (IsGlobalHypothesis ? "Global " : "Local ")
<< "<" << algo->GetName() << "> misses some hypothesis");
}
if (IsGlobalHypothesis)
globalChecked[ algo->GetDim() ] = true;
theErrors.push_back( SMESH_Gen::TAlgoStateError() );
theErrors.back().Set( errName, algo, IsGlobalHypothesis );
}
ret = false;
break;
}
case SMESH_subMesh::HYP_OK:
algo = aGen->GetAlgo( aMesh, aSubMesh->GetSubShape() );
ret = true;
break;
default: ASSERT(0);
}
// do not check under algo that hides sub-algos or
// re-start checking NO_ALGO state
ASSERT (algo);
bool isTopLocalAlgo =
( aTopAlgoDim <= algo->GetDim() && !aGen->IsGlobalHypothesis( algo, aMesh ));
if (!algo->NeedDiscreteBoundary() || isTopLocalAlgo)
{
bool checkNoAlgo2 = ( algo->NeedDiscreteBoundary() );
SMESH_subMeshIteratorPtr itsub = aSubMesh->getDependsOnIterator( /*includeSelf=*/false,
/*complexShapeFirst=*/false);
while ( itsub->more() )
{
// sub-meshes should not be checked further more
SMESH_subMesh* sm = itsub->next();
aCheckedMap.insert( sm );
if (isTopLocalAlgo)
{
//check algo on sub-meshes
int aTopAlgoDim2 = algo->GetDim();
if (!checkMissing (aGen, aMesh, sm, aTopAlgoDim2,
globalChecked, checkNoAlgo2, aCheckedMap, theErrors))
{
ret = false;
if (sm->GetAlgoState() == SMESH_subMesh::NO_ALGO )
checkNoAlgo2 = false;
}
}
}
}
return ret;
}
//=======================================================================
//function : CheckAlgoState
//purpose : notify on bad state of attached algos, return false
// if Compute() would fail because of some algo bad state
//=======================================================================
bool SMESH_Gen::CheckAlgoState(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape)
{
list< TAlgoStateError > errors;
return GetAlgoState( aMesh, aShape, errors );
}
//=======================================================================
//function : GetAlgoState
//purpose : notify on bad state of attached algos, return false
// if Compute() would fail because of some algo bad state
// theErrors list contains problems description
//=======================================================================
bool SMESH_Gen::GetAlgoState(SMESH_Mesh& theMesh,
const TopoDS_Shape& theShape,
list< TAlgoStateError > & theErrors)
{
//MESSAGE("SMESH_Gen::CheckAlgoState");
bool ret = true;
bool hasAlgo = false;
SMESH_subMesh* sm = theMesh.GetSubMesh(theShape);
const SMESHDS_Mesh* meshDS = theMesh.GetMeshDS();
TopoDS_Shape mainShape = meshDS->ShapeToMesh();
// -----------------
// get global algos
// -----------------
const SMESH_Algo* aGlobAlgoArr[] = {0,0,0,0};
const list<const SMESHDS_Hypothesis*>& listHyp = meshDS->GetHypothesis( mainShape );
list<const SMESHDS_Hypothesis*>::const_iterator it=listHyp.begin();
for ( ; it != listHyp.end(); it++)
{
const SMESHDS_Hypothesis * aHyp = *it;
if (aHyp->GetType() == SMESHDS_Hypothesis::PARAM_ALGO)
continue;
const SMESH_Algo* algo = dynamic_cast<const SMESH_Algo*> (aHyp);
ASSERT ( algo );
int dim = algo->GetDim();
aGlobAlgoArr[ dim ] = algo;
hasAlgo = true;
}
// --------------------------------------------------------
// info on algos that will be ignored because of ones that
// don't NeedDiscreteBoundary() attached to super-shapes,
// check that a conform mesh will be produced
// --------------------------------------------------------
// find a global algo possibly hiding sub-algos
int dim;
const SMESH_Algo* aGlobIgnoAlgo = 0;
for (dim = 3; dim > 0; dim--)
{
if (aGlobAlgoArr[ dim ] &&
!aGlobAlgoArr[ dim ]->NeedDiscreteBoundary())
{
aGlobIgnoAlgo = aGlobAlgoArr[ dim ];
break;
}
}
set<SMESH_subMesh*> aCheckedSubs;
bool checkConform = ( !theMesh.IsNotConformAllowed() );
// loop on theShape and its sub-shapes
SMESH_subMeshIteratorPtr revItSub = sm->getDependsOnIterator( /*includeSelf=*/true,
/*complexShapeFirst=*/true);
while ( revItSub->more() )
{
SMESH_subMesh* smToCheck = revItSub->next();
if ( smToCheck->GetSubShape().ShapeType() == TopAbs_VERTEX)
break;
if ( aCheckedSubs.insert( smToCheck ).second ) // not yet checked
if (!checkConformIgnoredAlgos (theMesh, smToCheck, aGlobIgnoAlgo,
0, checkConform, aCheckedSubs, theErrors))
ret = false;
if ( smToCheck->GetAlgoState() != SMESH_subMesh::NO_ALGO )
hasAlgo = true;
}
// ----------------------------------------------------------------
// info on missing hypothesis and find out if all needed algos are
// well defined
// ----------------------------------------------------------------
//MESSAGE( "---info on missing hypothesis and find out if all needed algos are");
// find max dim of global algo
int aTopAlgoDim = 0;
for (dim = 3; dim > 0; dim--)
{
if (aGlobAlgoArr[ dim ])
{
aTopAlgoDim = dim;
break;
}
}
bool checkNoAlgo = theMesh.HasShapeToMesh() ? bool( aTopAlgoDim ) : false;
bool globalChecked[] = { false, false, false, false };
// loop on theShape and its sub-shapes
aCheckedSubs.clear();
revItSub = sm->getDependsOnIterator( /*includeSelf=*/true, /*complexShapeFirst=*/true);
while ( revItSub->more() )
{
SMESH_subMesh* smToCheck = revItSub->next();
if ( smToCheck->GetSubShape().ShapeType() == TopAbs_VERTEX)
break;
if ( aCheckedSubs.insert( smToCheck ).second ) // not yet checked
if (!checkMissing (this, theMesh, smToCheck, aTopAlgoDim,
globalChecked, checkNoAlgo, aCheckedSubs, theErrors))
{
ret = false;
if (smToCheck->GetAlgoState() == SMESH_subMesh::NO_ALGO )
checkNoAlgo = false;
}
}
if ( !hasAlgo ) {
ret = false;
INFOS( "None algorithm attached" );
theErrors.push_back( TAlgoStateError() );
theErrors.back().Set( SMESH_Hypothesis::HYP_MISSING, 1, true );
}
return ret;
}
//=======================================================================
//function : IsGlobalHypothesis
//purpose : check if theAlgo is attached to the main shape
//=======================================================================
bool SMESH_Gen::IsGlobalHypothesis(const SMESH_Hypothesis* theHyp, SMESH_Mesh& aMesh)
{
SMESH_HypoFilter filter( SMESH_HypoFilter::Is( theHyp ));
return aMesh.GetHypothesis( aMesh.GetMeshDS()->ShapeToMesh(), filter, false );
}
//=============================================================================
/*!
* Finds algo to mesh a shape. Optionally returns a shape the found algo is bound to
*/
//=============================================================================
SMESH_Algo *SMESH_Gen::GetAlgo(SMESH_Mesh & aMesh,
const TopoDS_Shape & aShape,
TopoDS_Shape* assignedTo)
{
SMESH_HypoFilter filter( SMESH_HypoFilter::IsAlgo() );
filter.And( filter.IsApplicableTo( aShape ));
return (SMESH_Algo*) aMesh.GetHypothesis( aShape, filter, true, assignedTo );
}
//=============================================================================
/*!
* Returns StudyContextStruct for a study
*/
//=============================================================================
StudyContextStruct *SMESH_Gen::GetStudyContext(int studyId)
{
// Get studyContext, create it if it does'nt exist, with a SMESHDS_Document
if (_mapStudyContext.find(studyId) == _mapStudyContext.end())
{
_mapStudyContext[studyId] = new StudyContextStruct;
_mapStudyContext[studyId]->myDocument = new SMESHDS_Document(studyId);
}
StudyContextStruct *myStudyContext = _mapStudyContext[studyId];
return myStudyContext;
}
//================================================================================
/*!
* \brief Return shape dimension by TopAbs_ShapeEnum
*/
//================================================================================
int SMESH_Gen::GetShapeDim(const TopAbs_ShapeEnum & aShapeType)
{
static vector<int> dim;
if ( dim.empty() )
{
dim.resize( TopAbs_SHAPE, -1 );
dim[ TopAbs_COMPOUND ] = MeshDim_3D;
dim[ TopAbs_COMPSOLID ] = MeshDim_3D;
dim[ TopAbs_SOLID ] = MeshDim_3D;
dim[ TopAbs_SHELL ] = MeshDim_2D;
dim[ TopAbs_FACE ] = MeshDim_2D;
dim[ TopAbs_WIRE ] = MeshDim_1D;
dim[ TopAbs_EDGE ] = MeshDim_1D;
dim[ TopAbs_VERTEX ] = MeshDim_0D;
}
return dim[ aShapeType ];
}
//=============================================================================
/*!
* Genarate a new id unique withing this Gen
*/
//=============================================================================
int SMESH_Gen::GetANewId()
{
return _hypId++;
}