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94 lines
2.7 KiB
C++
94 lines
2.7 KiB
C++
// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHGUI_MeshOrderOp.h
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// Author : Pavel TELKOV, Open CASCADE S.A.S.
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//
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#ifndef SMESHGUI_MeshOrderOp_H
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#define SMESHGUI_MeshOrderOp_H
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// SMESH includes
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#include "SMESH_SMESHGUI.hxx"
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#include "SMESHGUI_Operation.h"
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#include "SMESHGUI_MeshOrderDlg.h"
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Gen)
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#include CORBA_SERVER_HEADER(SMESH_Mesh)
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/*!
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* \brief Operator to check and modify mesh computation submesh priority (order)
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*/
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class SMESHGUI_EXPORT SMESHGUI_MeshOrderMgr
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{
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public:
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SMESHGUI_MeshOrderMgr( SMESHGUI_MeshOrderBox* );
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virtual ~SMESHGUI_MeshOrderMgr();
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//! Set root mesh object
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void SetMesh( SMESH::SMESH_Mesh_var& theMesh );
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//! Check for concurrents between submesh objects
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bool GetMeshOrder();
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//! Check for concurrents between submesh objects
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bool GetMeshOrder( ListListId& theIds );
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//! Store submesh priority order
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bool SetMeshOrder();
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//! Store given submesh priority order
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bool SetMeshOrder( const ListListId& theIds );
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//! Returns status is order changed by user
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bool IsOrderChanged() const;
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private:
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SMESH::SMESH_Mesh_var myMesh;
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SMESHGUI_MeshOrderBox* myBox;
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};
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/*!
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* \brief Operator to check and modify mesh computation submesh priority (order)
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*/
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class SMESHGUI_EXPORT SMESHGUI_MeshOrderOp: public SMESHGUI_Operation
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{
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Q_OBJECT
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public:
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SMESHGUI_MeshOrderOp();
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virtual ~SMESHGUI_MeshOrderOp();
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protected:
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virtual LightApp_Dialog* dlg() const;
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virtual void startOperation();
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//! sets the dialog widgets to state just after operation start
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virtual void initDialog();
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protected slots:
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virtual bool onApply();
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virtual void onCancel();
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private:
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SMESHGUI_MeshOrderDlg* myDlg;
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SMESHGUI_MeshOrderMgr* myMgr;
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};
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#endif // SMESHGUI_MeshOrderOp_H
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