mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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116 lines
3.2 KiB
C++
116 lines
3.2 KiB
C++
// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHGUI_ShapeByMeshDlg.h
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// Author : Edward AGAPOV, Open CASCADE S.A.S.
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//
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#ifndef SMESHGUI_SHAPEBYMESHDLG_H
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#define SMESHGUI_SHAPEBYMESHDLG_H
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// SMESH includes
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#include "SMESH_SMESHGUI.hxx"
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#include "SMESHGUI_Dialog.h"
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#include "SMESHGUI_SelectionOp.h"
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Mesh)
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class QFrame;
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class QLineEdit;
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class QButtonGroup;
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class QGroupBox;
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/*!
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* \brief Dialog to publish a sub-shape of the mesh main shape
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* by selecting mesh elements
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*/
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class SMESHGUI_EXPORT SMESHGUI_ShapeByMeshDlg : public SMESHGUI_Dialog
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{
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Q_OBJECT
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public:
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SMESHGUI_ShapeByMeshDlg(bool isMultipleAllowed);
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virtual ~SMESHGUI_ShapeByMeshDlg();
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private:
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QFrame* createMainFrame( QWidget* );
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QGroupBox* myElemTypeBox;
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QButtonGroup* myElemTypeGroup;
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QLineEdit* myElementId;
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QLineEdit* myGeomName;
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bool myIsMultipleAllowed;
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void setMultipleAllowed( bool );
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friend class SMESHGUI_ShapeByMeshOp;
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};
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/*!
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* \brief Operation to publish a sub-shape of the mesh main shape
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* by selecting mesh elements
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*/
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class SMESHGUI_ShapeByMeshOp: public SMESHGUI_SelectionOp
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{
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Q_OBJECT
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public:
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SMESHGUI_ShapeByMeshOp( bool = false );
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virtual ~SMESHGUI_ShapeByMeshOp();
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virtual LightApp_Dialog* dlg() const;
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void Init();
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void SetMesh( SMESH::SMESH_Mesh_ptr );
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SMESH::SMESH_Mesh_ptr GetMesh();
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GEOM::GEOM_Object_ptr GetShape();
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protected:
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virtual void commitOperation();
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virtual void startOperation();
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void activateSelection();
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void setElementID( const QString& );
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protected slots:
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virtual bool onApply();
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private slots:
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void onSelectionDone();
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void onTypeChanged( int );
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void onElemIdChanged( const QString& );
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private:
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SMESHGUI_ShapeByMeshDlg* myDlg;
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SMESH::SMESH_Mesh_var myMesh;
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GEOM::GEOM_Object_var myGeomObj;
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bool myIsManualIdEnter;
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bool myHasSolids;
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bool myIsMultipleAllowed;
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};
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#endif
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