smesh/doc/salome/gui/SMESH/input/reorient_faces.doc
2012-08-09 10:03:55 +00:00

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/*!
\page reorient_faces_page Reorient faces by vector
\n This operation allows changing orientation of a set of neighboring
faces. The desired orientation is defined by a vector. Since direction
of face normals in the set can be even opposite, it is necessary to
specify a control face whose normal will be compared with the vector. This
face can be specified either explicitly or can be found by closeness to
a given point.
Orientation of a face is changed by reverting the order of its nodes.
<em>To change orientation of faces:</em>
<ol>
<li>In the \b Modification menu select the <b>Reorient faces by
vector</b> item or click <em>Reorient faces by
vector</em> button in the toolbar.
<center>
\image html reorient_faces_face.png
<em>"Reorient faces by vector" button</em>
</center>
The following dialog box will appear:
<center>
\image html reorient_2d_point.png
\image html reorient_2d_face.png
</center>
<li>In this dialog
<ul>
<li>Specify a way of selection of the control face: by point or
explicitely.</li>
<li>Select an \b Object containing faces to reorient, either in the Object
Browser or in the 3D Viewer; it can be either <ul>
<li>group of faces,</li>
<li>sub-mesh of faces or</li>
<li>mesh.</li>
</ul></li>
<li>Specify either coordinates of a \b Point by which the control face
will be found or the control \b Face it-self. You can easy specify the \b
Point by either picking a node in the 3D Viewer or by selecting a vertex
in the Object Browser. The \b Face can be either picked by mouse in
the 3D Viewer or its ID can be entered by typing.</li>
<li>Set up a \b Direction to be compared with the normal of the
control face. You can either pick a node in the 3D Viewer then a \b Direction
from the coordinate system origin to the selected node will be set,
or you can pick two nodes (holding Shift button) then a \b Direction
from the first to the second node will be set.</li>
</ul>
</li>
<li>Click the \b Apply or <b>Apply and Close</b> button to confirm the operation.</li>
</ol>
<br><b>See Also</b> a sample TUI Script of a
\ref tui_reorient_faces "Reorient faces by vector" operation.
*/