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Choose a compute event (COMPUTE or COMPUTE_SUBMESH) depending on an explicit parameter aShapeOnly. bool Compute(::SMESH_Mesh & aMesh, const TopoDS_Shape & aShape, + const bool aShapeOnly=false, const bool anUpward=false, const ::MeshDimension aDim=::MeshDim_3D, TSetOfInt* aShapesId=0);
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