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705 lines
30 KiB
Plaintext
705 lines
30 KiB
Plaintext
// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESH_MeshEditor.idl
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//
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#ifndef _SMESH_MESHEDITOR_IDL_
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#define _SMESH_MESHEDITOR_IDL_
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#include "SMESH_Mesh.idl"
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module SMESH
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{
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/*!
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* This interface makes modifications on the Mesh - removing elements and nodes etc.
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*/
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interface NumericalFunctor;
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interface SMESH_MeshEditor
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{
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boolean RemoveElements(in long_array IDsOfElements);
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boolean RemoveNodes(in long_array IDsOfNodes);
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long AddNode(in double x, in double y, in double z);
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/*!
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* Create edge, either linear and quadratic (this is determed
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* by number of given nodes).
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* \param IdsOfNodes List of node IDs for creation of element.
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* Needed order of nodes in this list corresponds to description
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* of MED. This description is located by the following link:
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* http://www.salome-platform.org/salome2/web_med_internet/logiciels/medV2.2.2_doc_html/html/modele_de_donnees.html#3.
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*/
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long AddEdge(in long_array IDsOfNodes);
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/*!
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* Create face, either linear and quadratic (this is determed
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* by number of given nodes).
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* \param IdsOfNodes List of node IDs for creation of element.
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* Needed order of nodes in this list corresponds to description
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* of MED. This description is located by the following link:
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* http://www.salome-platform.org/salome2/web_med_internet/logiciels/medV2.2.2_doc_html/html/modele_de_donnees.html#3.
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*/
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long AddFace(in long_array IDsOfNodes);
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long AddPolygonalFace(in long_array IdsOfNodes);
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/*!
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* Create volume, either linear and quadratic (this is determed
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* by number of given nodes).
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* \param IdsOfNodes List of node IDs for creation of element.
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* Needed order of nodes in this list corresponds to description
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* of MED. This description is located by the following link:
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* http://www.salome-platform.org/salome2/web_med_internet/logiciels/medV2.2.2_doc_html/html/modele_de_donnees.html#3.
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*/
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long AddVolume(in long_array IDsOfNodes);
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/*!
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* Create volume of many faces, giving nodes for each face.
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* \param IdsOfNodes List of node IDs for volume creation face by face.
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* \param Quantities List of integer values, Quantities[i]
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* gives quantity of nodes in face number i.
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*/
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long AddPolyhedralVolume (in long_array IdsOfNodes,
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in long_array Quantities);
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/*!
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* Create volume of many faces, giving IDs of existing faces.
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* \param IdsOfFaces List of face IDs for volume creation.
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* \note The created volume will refer only to nodes
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* of the given faces, not to the faces itself.
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*/
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long AddPolyhedralVolumeByFaces (in long_array IdsOfFaces);
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/*!
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* \brief Bind a node to a vertex
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* \param NodeID - node ID
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* \param VertexID - vertex ID available through GEOM_Object.GetSubShapeIndices()[0]
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*/
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void SetNodeOnVertex(in long NodeID, in long VertexID)
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raises (SALOME::SALOME_Exception);
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/*!
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* \brief Store node position on an edge
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* \param NodeID - node ID
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* \param EdgeID - edge ID available through GEOM_Object.GetSubShapeIndices()[0]
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* \param paramOnEdge - parameter on edge where the node is located
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*/
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void SetNodeOnEdge(in long NodeID, in long EdgeID, in double paramOnEdge)
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raises (SALOME::SALOME_Exception);
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/*!
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* \brief Store node position on a face
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* \param NodeID - node ID
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* \param FaceID - face ID available through GEOM_Object.GetSubShapeIndices()[0]
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* \param u - U parameter on face where the node is located
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* \param v - V parameter on face where the node is located
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*/
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void SetNodeOnFace(in long NodeID, in long FaceID, in double u, in double v)
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raises (SALOME::SALOME_Exception);
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/*!
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* \brief Bind a node to a solid
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* \param NodeID - node ID
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* \param SolidID - vertex ID available through GEOM_Object.GetSubShapeIndices()[0]
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*/
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void SetNodeInVolume(in long NodeID, in long SolidID)
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raises (SALOME::SALOME_Exception);
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/*!
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* \brief Bind an element to a shape
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* \param ElementID - element ID
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* \param ShapeID - shape ID available through GEOM_Object.GetSubShapeIndices()[0]
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*/
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void SetMeshElementOnShape(in long ElementID, in long ShapeID)
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raises (SALOME::SALOME_Exception);
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boolean MoveNode(in long NodeID, in double x, in double y, in double z);
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boolean InverseDiag(in long NodeID1, in long NodeID2);
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boolean DeleteDiag(in long NodeID1, in long NodeID2);
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boolean Reorient(in long_array IDsOfElements);
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boolean ReorientObject(in SMESH_IDSource theObject);
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/*!
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* \brief Fuse neighbour triangles into quadrangles.
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* \param theElems The triangles to be fused.
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* \param theCriterion Is used to choose a neighbour to fuse with.
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* \param theMaxAngle Is a max angle between element normals at which fusion
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* is still performed; theMaxAngle is mesured in radians.
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* \return TRUE in case of success, FALSE otherwise.
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*/
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boolean TriToQuad (in long_array IDsOfElements,
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in NumericalFunctor Criterion,
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in double MaxAngle);
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/*!
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* \brief Fuse neighbour triangles into quadrangles.
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*
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* Behaves like the above method, taking list of elements from \a theObject
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*/
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boolean TriToQuadObject (in SMESH_IDSource theObject,
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in NumericalFunctor Criterion,
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in double MaxAngle);
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/*!
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* \brief Split quadrangles into triangles.
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* \param theElems The faces to be splitted.
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* \param theCriterion Is used to choose a diagonal for splitting.
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* \return TRUE in case of success, FALSE otherwise.
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*/
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boolean QuadToTri (in long_array IDsOfElements,
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in NumericalFunctor Criterion);
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/*!
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* \brief Split quadrangles into triangles.
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*
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* Behaves like the above method, taking list of elements from \a theObject
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*/
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boolean QuadToTriObject (in SMESH_IDSource theObject,
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in NumericalFunctor Criterion);
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/*!
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* \brief Split quadrangles into triangles.
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* \param theElems The faces to be splitted.
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* \param the13Diag Is used to choose a diagonal for splitting.
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* \return TRUE in case of success, FALSE otherwise.
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*/
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boolean SplitQuad (in long_array IDsOfElements,
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in boolean Diag13);
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/*!
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* \brief Split quadrangles into triangles.
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*
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* Behaves like the above method, taking list of elements from \a theObject
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*/
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boolean SplitQuadObject (in SMESH_IDSource theObject,
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in boolean Diag13);
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/*!
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* Find better splitting of the given quadrangle.
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* \param IDOfQuad ID of the quadrangle to be splitted.
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* \param Criterion A criterion to choose a diagonal for splitting.
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* \return 1 if 1-3 diagonal is better, 2 if 2-4
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* diagonal is better, 0 if error occurs.
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*/
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long BestSplit (in long IDOfQuad,
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in NumericalFunctor Criterion);
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enum Smooth_Method { LAPLACIAN_SMOOTH, CENTROIDAL_SMOOTH };
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boolean Smooth(in long_array IDsOfElements,
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in long_array IDsOfFixedNodes,
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in long MaxNbOfIterations,
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in double MaxAspectRatio,
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in Smooth_Method Method);
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boolean SmoothObject(in SMESH_IDSource theObject,
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in long_array IDsOfFixedNodes,
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in long MaxNbOfIterations,
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in double MaxAspectRatio,
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in Smooth_Method Method);
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boolean SmoothParametric(in long_array IDsOfElements,
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in long_array IDsOfFixedNodes,
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in long MaxNbOfIterations,
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in double MaxAspectRatio,
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in Smooth_Method Method);
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boolean SmoothParametricObject(in SMESH_IDSource theObject,
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in long_array IDsOfFixedNodes,
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in long MaxNbOfIterations,
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in double MaxAspectRatio,
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in Smooth_Method Method);
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void ConvertToQuadratic(in boolean theForce3d);
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boolean ConvertFromQuadratic();
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void RenumberNodes();
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void RenumberElements();
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/*!
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* \brief Genarate dim+1 elements by rotation of given elements around axis
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* \param IDsOfElements - elements to ratate
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* \param Axix - rotation axis
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* \param AngleInRadians - rotation angle
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* \param NbOfSteps - number of elements to generate from one element
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*/
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void RotationSweep(in long_array IDsOfElements,
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in AxisStruct Axix,
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in double AngleInRadians,
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in long NbOfSteps,
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in double Tolerance);
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/*!
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* \brief Same as previous but additionally create groups of elements
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* generated from elements belonging to preexisting groups
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*/
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ListOfGroups RotationSweepMakeGroups(in long_array IDsOfElements,
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in AxisStruct Axix,
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in double AngleInRadians,
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in long NbOfSteps,
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in double Tolerance);
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/*!
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* \brief Genarate dim+1 elements by rotation of the object around axis
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* \param theObject - object containing elements to ratate
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* \param Axix - rotation axis
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* \param AngleInRadians - rotation angle
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* \param NbOfSteps - number of elements to generate from one element
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*/
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void RotationSweepObject(in SMESH_IDSource theObject,
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in AxisStruct Axix,
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in double AngleInRadians,
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in long NbOfSteps,
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in double Tolerance);
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/*!
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* \brief Same as previous but additionally create groups of elements
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* generated from elements belonging to preexisting groups
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*/
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ListOfGroups RotationSweepObjectMakeGroups(in SMESH_IDSource theObject,
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in AxisStruct Axix,
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in double AngleInRadians,
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in long NbOfSteps,
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in double Tolerance);
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/*!
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* \brief Genarate dim+1 elements by rotation of the object around axis
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* \param theObject - object containing elements to ratate
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* \param Axix - rotation axis
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* \param AngleInRadians - rotation angle
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* \param NbOfSteps - number of elements to generate from one element
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*/
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void RotationSweepObject1D(in SMESH_IDSource theObject,
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in AxisStruct Axix,
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in double AngleInRadians,
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in long NbOfSteps,
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in double Tolerance);
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/*!
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* \brief Same as previous but additionally create groups of elements
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* generated from elements belonging to preexisting groups
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*/
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ListOfGroups RotationSweepObject1DMakeGroups(in SMESH_IDSource theObject,
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in AxisStruct Axix,
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in double AngleInRadians,
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in long NbOfSteps,
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in double Tolerance);
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/*!
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* \brief Genarate dim+1 elements by rotation of the object around axis
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* \param theObject - object containing elements to ratate
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* \param Axix - rotation axis
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* \param AngleInRadians - rotation angle
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* \param NbOfSteps - number of elements to generate from one element
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*/
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void RotationSweepObject2D(in SMESH_IDSource theObject,
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in AxisStruct Axix,
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in double AngleInRadians,
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in long NbOfSteps,
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in double Tolerance);
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/*!
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* \brief Same as previous but additionally create groups of elements
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* generated from elements belonging to preexisting groups
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*/
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ListOfGroups RotationSweepObject2DMakeGroups(in SMESH_IDSource theObject,
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in AxisStruct Axix,
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in double AngleInRadians,
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in long NbOfSteps,
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in double Tolerance);
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/*!
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* \brief Genarate dim+1 elements by extrusion of elements along vector
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* \param IDsOfElements - elements to sweep
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* \param StepVector - vector giving direction and distance of an extrusion step
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* \param NbOfSteps - number of elements to generate from one element
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*/
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void ExtrusionSweep(in long_array IDsOfElements,
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in DirStruct StepVector,
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in long NbOfSteps);
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/*!
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* \brief Same as previous but additionally create groups of elements
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* generated from elements belonging to preexisting groups
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*/
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ListOfGroups ExtrusionSweepMakeGroups(in long_array IDsOfElements,
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in DirStruct StepVector,
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in long NbOfSteps);
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/*!
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* Generate new elements by extrusion of theElements
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* by StepVector by NbOfSteps
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* param ExtrFlags set flags for performing extrusion
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* param SewTolerance - uses for comparing locations of nodes if flag
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* EXTRUSION_FLAG_SEW is set
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*/
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void AdvancedExtrusion(in long_array IDsOfElements,
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in DirStruct StepVector,
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in long NbOfSteps,
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in long ExtrFlags,
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in double SewTolerance);
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/*!
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* \brief Same as previous but additionally create groups of elements
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* generated from elements belonging to preexisting groups
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*/
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ListOfGroups AdvancedExtrusionMakeGroups(in long_array IDsOfElements,
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in DirStruct StepVector,
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in long NbOfSteps,
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in long ExtrFlags,
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in double SewTolerance);
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void ExtrusionSweepObject(in SMESH_IDSource theObject,
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in DirStruct StepVector,
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in long NbOfSteps);
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ListOfGroups ExtrusionSweepObjectMakeGroups(in SMESH_IDSource theObject,
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in DirStruct StepVector,
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in long NbOfSteps);
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void ExtrusionSweepObject1D(in SMESH_IDSource theObject,
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in DirStruct StepVector,
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in long NbOfSteps);
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ListOfGroups ExtrusionSweepObject1DMakeGroups(in SMESH_IDSource theObject,
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in DirStruct StepVector,
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in long NbOfSteps);
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void ExtrusionSweepObject2D(in SMESH_IDSource theObject,
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in DirStruct StepVector,
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in long NbOfSteps);
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ListOfGroups ExtrusionSweepObject2DMakeGroups(in SMESH_IDSource theObject,
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in DirStruct StepVector,
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in long NbOfSteps);
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enum Extrusion_Error {
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EXTR_OK,
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EXTR_NO_ELEMENTS,
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EXTR_PATH_NOT_EDGE,
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EXTR_BAD_PATH_SHAPE,
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EXTR_BAD_STARTING_NODE,
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EXTR_BAD_ANGLES_NUMBER,
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EXTR_CANT_GET_TANGENT
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};
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Extrusion_Error ExtrusionAlongPath(in long_array IDsOfElements,
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in SMESH_Mesh PathMesh,
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in GEOM::GEOM_Object PathShape,
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in long NodeStart,
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in boolean HasAngles,
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in double_array Angles,
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in boolean HasRefPoint,
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in PointStruct RefPoint);
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ListOfGroups ExtrusionAlongPathMakeGroups(in long_array IDsOfElements,
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in SMESH_Mesh PathMesh,
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in GEOM::GEOM_Object PathShape,
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in long NodeStart,
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in boolean HasAngles,
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in double_array Angles,
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in boolean HasRefPoint,
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in PointStruct RefPoint,
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out Extrusion_Error Error);
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Extrusion_Error ExtrusionAlongPathObject(in SMESH_IDSource theObject,
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in SMESH_Mesh PathMesh,
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in GEOM::GEOM_Object PathShape,
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in long NodeStart,
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in boolean HasAngles,
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in double_array Angles,
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in boolean HasRefPoint,
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in PointStruct RefPoint);
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ListOfGroups ExtrusionAlongPathObjectMakeGroups(in SMESH_IDSource theObject,
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in SMESH_Mesh PathMesh,
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in GEOM::GEOM_Object PathShape,
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in long NodeStart,
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in boolean HasAngles,
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in double_array Angles,
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in boolean HasRefPoint,
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in PointStruct RefPoint,
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out Extrusion_Error Error);
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Extrusion_Error ExtrusionAlongPathObject1D(in SMESH_IDSource theObject,
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in SMESH_Mesh PathMesh,
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in GEOM::GEOM_Object PathShape,
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in long NodeStart,
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in boolean HasAngles,
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in double_array Angles,
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in boolean HasRefPoint,
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in PointStruct RefPoint);
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ListOfGroups ExtrusionAlongPathObject1DMakeGroups(in SMESH_IDSource theObject,
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in SMESH_Mesh PathMesh,
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in GEOM::GEOM_Object PathShape,
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in long NodeStart,
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in boolean HasAngles,
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in double_array Angles,
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in boolean HasRefPoint,
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in PointStruct RefPoint,
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out Extrusion_Error Error);
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Extrusion_Error ExtrusionAlongPathObject2D(in SMESH_IDSource theObject,
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in SMESH_Mesh PathMesh,
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in GEOM::GEOM_Object PathShape,
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in long NodeStart,
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in boolean HasAngles,
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in double_array Angles,
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in boolean HasRefPoint,
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in PointStruct RefPoint);
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ListOfGroups ExtrusionAlongPathObject2DMakeGroups(in SMESH_IDSource theObject,
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in SMESH_Mesh PathMesh,
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in GEOM::GEOM_Object PathShape,
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in long NodeStart,
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in boolean HasAngles,
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in double_array Angles,
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in boolean HasRefPoint,
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in PointStruct RefPoint,
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out Extrusion_Error Error);
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/*!
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* Compute rotation angles for ExtrusionAlongPath as linear variation
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* of given angles along path steps
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* param PathMesh mesh containing a 1D sub-mesh on the edge, along
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* which proceeds the extrusion
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* param PathShape is shape(edge); as the mesh can be complex, the edge
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* is used to define the sub-mesh for the path
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*/
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double_array LinearAnglesVariation(in SMESH_Mesh PathMesh,
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in GEOM::GEOM_Object PathShape,
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in double_array Angles);
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enum MirrorType { POINT, AXIS, PLANE };
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void Mirror (in long_array IDsOfElements,
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in AxisStruct Mirror,
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in MirrorType Type,
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in boolean Copy);
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ListOfGroups MirrorMakeGroups (in long_array IDsOfElements,
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in AxisStruct Mirror,
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in MirrorType Type);
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SMESH_Mesh MirrorMakeMesh (in long_array IDsOfElements,
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in AxisStruct Mirror,
|
|
in MirrorType Type,
|
|
in boolean CopyGroups,
|
|
in string MeshName);
|
|
|
|
void MirrorObject (in SMESH_IDSource theObject,
|
|
in AxisStruct Mirror,
|
|
in MirrorType Type,
|
|
in boolean Copy);
|
|
ListOfGroups MirrorObjectMakeGroups (in SMESH_IDSource theObject,
|
|
in AxisStruct Mirror,
|
|
in MirrorType Type);
|
|
SMESH_Mesh MirrorObjectMakeMesh (in SMESH_IDSource theObject,
|
|
in AxisStruct Mirror,
|
|
in MirrorType Type,
|
|
in boolean CopyGroups,
|
|
in string MeshName);
|
|
|
|
void Translate (in long_array IDsOfElements,
|
|
in DirStruct Vector,
|
|
in boolean Copy);
|
|
ListOfGroups TranslateMakeGroups (in long_array IDsOfElements,
|
|
in DirStruct Vector);
|
|
SMESH_Mesh TranslateMakeMesh (in long_array IDsOfElements,
|
|
in DirStruct Vector,
|
|
in boolean CopyGroups,
|
|
in string MeshName);
|
|
|
|
void TranslateObject (in SMESH_IDSource theObject,
|
|
in DirStruct Vector,
|
|
in boolean Copy);
|
|
ListOfGroups TranslateObjectMakeGroups (in SMESH_IDSource theObject,
|
|
in DirStruct Vector);
|
|
SMESH_Mesh TranslateObjectMakeMesh (in SMESH_IDSource theObject,
|
|
in DirStruct Vector,
|
|
in boolean CopyGroups,
|
|
in string MeshName);
|
|
|
|
void Rotate (in long_array IDsOfElements,
|
|
in AxisStruct Axis,
|
|
in double AngleInRadians,
|
|
in boolean Copy);
|
|
ListOfGroups RotateMakeGroups (in long_array IDsOfElements,
|
|
in AxisStruct Axis,
|
|
in double AngleInRadians);
|
|
SMESH_Mesh RotateMakeMesh (in long_array IDsOfElements,
|
|
in AxisStruct Axis,
|
|
in double AngleInRadians,
|
|
in boolean CopyGroups,
|
|
in string MeshName);
|
|
|
|
void RotateObject (in SMESH_IDSource theObject,
|
|
in AxisStruct Axis,
|
|
in double AngleInRadians,
|
|
in boolean Copy);
|
|
ListOfGroups RotateObjectMakeGroups (in SMESH_IDSource theObject,
|
|
in AxisStruct Axis,
|
|
in double AngleInRadians);
|
|
SMESH_Mesh RotateObjectMakeMesh (in SMESH_IDSource theObject,
|
|
in AxisStruct Axis,
|
|
in double AngleInRadians,
|
|
in boolean CopyGroups,
|
|
in string MeshName);
|
|
|
|
void FindCoincidentNodes (in double Tolerance,
|
|
out array_of_long_array GroupsOfNodes);
|
|
|
|
void FindCoincidentNodesOnPart (in SMESH_IDSource SubMeshOrGroup,
|
|
in double Tolerance,
|
|
out array_of_long_array GroupsOfNodes);
|
|
|
|
void MergeNodes (in array_of_long_array GroupsOfNodes);
|
|
|
|
/*!
|
|
* \brief Find elements built on the same nodes.
|
|
* \param MeshOrSubMeshOrGroup Mesh or SubMesh, or Group of elements for searching.
|
|
* \return List of groups of equal elements.
|
|
*/
|
|
void FindEqualElements (in SMESH_IDSource MeshOrSubMeshOrGroup,
|
|
out array_of_long_array GroupsOfElementsID);
|
|
|
|
/*!
|
|
* \brief Merge elements in each given group.
|
|
* \param GroupsOfElementsID Groups of elements for merging.
|
|
*/
|
|
void MergeElements(in array_of_long_array GroupsOfElementsID);
|
|
|
|
/*!
|
|
* \brief Merge equal elements in the whole mesh.
|
|
*/
|
|
void MergeEqualElements();
|
|
|
|
/*!
|
|
* If the given ID is a valid node ID (nodeID > 0), just move this node, else
|
|
* move the node closest to the point to point's location and return ID of the node
|
|
*/
|
|
long MoveClosestNodeToPoint(in double x, in double y, in double z, in long nodeID);
|
|
|
|
enum Sew_Error {
|
|
SEW_OK,
|
|
SEW_BORDER1_NOT_FOUND,
|
|
SEW_BORDER2_NOT_FOUND,
|
|
SEW_BOTH_BORDERS_NOT_FOUND,
|
|
SEW_BAD_SIDE_NODES,
|
|
SEW_VOLUMES_TO_SPLIT,
|
|
// for SewSideElements() only:
|
|
SEW_DIFF_NB_OF_ELEMENTS,
|
|
SEW_TOPO_DIFF_SETS_OF_ELEMENTS,
|
|
SEW_BAD_SIDE1_NODES,
|
|
SEW_BAD_SIDE2_NODES
|
|
};
|
|
|
|
Sew_Error SewFreeBorders (in long FirstNodeID1,
|
|
in long SecondNodeID1,
|
|
in long LastNodeID1,
|
|
in long FirstNodeID2,
|
|
in long SecondNodeID2,
|
|
in long LastNodeID2,
|
|
in boolean CreatePolygons,
|
|
in boolean CreatePolyedrs);
|
|
|
|
Sew_Error SewConformFreeBorders (in long FirstNodeID1,
|
|
in long SecondNodeID1,
|
|
in long LastNodeID1,
|
|
in long FirstNodeID2,
|
|
in long SecondNodeID2);
|
|
|
|
Sew_Error SewBorderToSide (in long FirstNodeIDOnFreeBorder,
|
|
in long SecondNodeIDOnFreeBorder,
|
|
in long LastNodeIDOnFreeBorder,
|
|
in long FirstNodeIDOnSide,
|
|
in long LastNodeIDOnSide,
|
|
in boolean CreatePolygons,
|
|
in boolean CreatePolyedrs);
|
|
|
|
Sew_Error SewSideElements (in long_array IDsOfSide1Elements,
|
|
in long_array IDsOfSide2Elements,
|
|
in long NodeID1OfSide1ToMerge,
|
|
in long NodeID1OfSide2ToMerge,
|
|
in long NodeID2OfSide1ToMerge,
|
|
in long NodeID2OfSide2ToMerge);
|
|
|
|
/*!
|
|
* Set new nodes for given element.
|
|
* If number of nodes is not corresponded to type of
|
|
* element - returns false
|
|
*/
|
|
boolean ChangeElemNodes(in long ide, in long_array newIDs);
|
|
|
|
/*!
|
|
* Return data of mesh edition preview which is computed provided
|
|
* that the editor was obtained trough SMESH_Mesh::GetMeshEditPreviewer()
|
|
*/
|
|
MeshPreviewStruct GetPreviewData();
|
|
|
|
/*!
|
|
* If during last operation of MeshEditor some nodes were
|
|
* created this method returns list of it's IDs, if new nodes
|
|
* not creared - returns empty list
|
|
*/
|
|
long_array GetLastCreatedNodes();
|
|
|
|
/*!
|
|
* If during last operation of MeshEditor some elements were
|
|
* created this method returns list of it's IDs, if new elements
|
|
* not creared - returns empty list
|
|
*/
|
|
long_array GetLastCreatedElems();
|
|
|
|
/*!
|
|
* \brief Creates a hole in a mesh by doubling the nodes of some particular elements
|
|
* \param theNodes - identifiers of nodes to be doubled
|
|
* \param theModifiedElems - identifiers of elements to be updated by the new (doubled)
|
|
* nodes. If list of element identifiers is empty then nodes are doubled but
|
|
* they not assigned to elements
|
|
* \return TRUE if operation has been completed successfully, FALSE otherwise
|
|
* \sa DoubleNode(), DoubleNodeGroup(), DoubleNodeGroups()
|
|
*/
|
|
boolean DoubleNodes( in long_array theNodes, in long_array theModifiedElems );
|
|
|
|
/*!
|
|
* \brief Creates a hole in a mesh by doubling the nodes of some particular elements
|
|
* This method provided for convenience works as DoubleNodes() described above.
|
|
* \param theNodeId - identifier of node to be doubled.
|
|
* \param theModifiedElems - identifiers of elements to be updated.
|
|
* \return TRUE if operation has been completed successfully, FALSE otherwise
|
|
* \sa DoubleNodes(), DoubleNodeGroup(), DoubleNodeGroups()
|
|
*/
|
|
boolean DoubleNode( in long theNodeId, in long_array theModifiedElems );
|
|
|
|
/*!
|
|
* \brief Creates a hole in a mesh by doubling the nodes of some particular elements
|
|
* This method provided for convenience works as DoubleNodes() described above.
|
|
* \param theNodes - group of nodes to be doubled.
|
|
* \param theModifiedElems - group of elements to be updated.
|
|
* \return TRUE if operation has been completed successfully, FALSE otherwise
|
|
* \sa DoubleNode(), DoubleNodes(), DoubleNodeGroups()
|
|
*/
|
|
boolean DoubleNodeGroup( in SMESH_GroupBase theNodes,
|
|
in SMESH_GroupBase theModifiedElems );
|
|
|
|
/*!
|
|
\brief Creates a hole in a mesh by doubling the nodes of some particular elements
|
|
This method provided for convenience works as DoubleNodes() described above.
|
|
\param theNodes - list of groups of nodes to be doubled
|
|
\param theModifiedElems - list of groups of elements to be updated.
|
|
\return TRUE if operation has been completed successfully, FALSE otherwise
|
|
\sa DoubleNode(), DoubleNodeGroup(), DoubleNodes()
|
|
*/
|
|
boolean DoubleNodeGroups( in ListOfGroups theNodes,
|
|
in ListOfGroups theModifiedElems );
|
|
|
|
};
|
|
};
|
|
|
|
#endif
|