smesh/src/SMESHGUI/SMESHGUI_ExtrusionDlg.h

212 lines
7.7 KiB
C++

// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_ExtrusionDlg.h
// Author : Michael ZORIN, Open CASCADE S.A.S.
//
#ifndef SMESHGUI_EXTRUSIONDLG_H
#define SMESHGUI_EXTRUSIONDLG_H
// SMESH includes
#include "SMESH_SMESHGUI.hxx"
#include "SMESHGUI_PreviewDlg.h"
#include "SMESHGUI_Utils.h"
// SALOME GUI includes
#include <SALOME_InteractiveObject.hxx>
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
class QButtonGroup;
class QRadioButton;
class QGroupBox;
class QLabel;
class QLineEdit;
class QCheckBox;
class QPushButton;
class SMESHGUI;
class SMESH_Actor;
class SMESHGUI_IdValidator;
class SMESHGUI_SpinBox;
class SMESHGUI_FilterDlg;
class SVTK_Selector;
class LightApp_SelectionMgr;
class SUIT_SelectionFilter;
class SalomeApp_IntSpinBox;
//=================================================================================
// class : SMESHGUI_ExtrusionDlg
// purpose : A widget used to select both nodes, edges and faces for
// Extrusion and Revolution operations
//=================================================================================
class SMESHGUI_EXPORT SMESHGUI_3TypesSelector : public QWidget
{
Q_OBJECT
public:
SMESHGUI_3TypesSelector( QWidget * parent = 0 );
~SMESHGUI_3TypesSelector();
void Clear();
void SetEnabled( bool enable, SMESH::ElementType type );
bool IsAnythingSelected( SMESH::ElementType type = SMESH::ALL );
SMESH::ElementType GetSelected( SMESH::ListOfIDSources & nodes,
SMESH::ListOfIDSources & edges,
SMESH::ListOfIDSources & faces );
SMESH::SMESH_Mesh_var GetMesh() { return myMesh; }
SMESH_Actor* GetActor() { return myActor; }
Handle(SALOME_InteractiveObject) GetIO() { return myIO; }
QButtonGroup* GetButtonGroup() { return mySelectBtnGrp; }
signals:
void selectionChanged();
private slots:
void selectionIntoArgument();
void onTextChange( const QString& );
void onSelectMesh( bool on );
void setFilters();
void onSelectType( int iType );
private:
void addTmpIdSource( SMESH::long_array_var& ids,
int iType, int index);
QGroupBox* myGroups [3];
QLabel* myLabel [3];
QLineEdit* myLineEdit [3];
QCheckBox* myMeshChk [3];
QPushButton* myFilterBtn[3];
QButtonGroup* mySelectBtnGrp;
SMESHGUI_FilterDlg* myFilterDlg;
SUIT_SelectionFilter* myFilter [3];
SMESHGUI_IdValidator* myIdValidator;
bool myBusy;
SMESH::SMESH_Mesh_var myMesh;
SMESH_Actor* myActor;
Handle(SALOME_InteractiveObject) myIO;
SMESH::ListOfIDSources_var myIDSource[3];
QList<SMESH::IDSource_wrap> myTmpIDSourceList;
LightApp_SelectionMgr* mySelectionMgr;
SVTK_Selector* mySelector;
};
//=================================================================================
// class : SMESHGUI_ExtrusionDlg
// purpose :
//=================================================================================
class SMESHGUI_EXPORT SMESHGUI_ExtrusionDlg : public SMESHGUI_PreviewDlg
{
Q_OBJECT
public:
SMESHGUI_ExtrusionDlg( SMESHGUI* );
~SMESHGUI_ExtrusionDlg();
private:
void Init( bool = true );
void enterEvent( QEvent* ); /* mouse enter the QWidget */
void keyPressEvent( QKeyEvent* );
int GetConstructorId();
void getExtrusionVector(SMESH::DirStruct& aVector);
void extrusionByNormal(SMESH::SMESH_MeshEditor_ptr meshEditor,
const bool makeGroups=false);
bool isValid();
bool isValuesValid();
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
SVTK_Selector* mySelector;
// widgets
SMESHGUI_3TypesSelector* SelectorWdg;
QRadioButton* ExtrMethod_RBut0;
QRadioButton* ExtrMethod_RBut1;
QRadioButton* ExtrMethod_RBut2;
QGroupBox* GroupArguments;
QLabel* TextLabelVector;
QLabel* TextLabelDistance;
QPushButton* SelectVectorButton;
QLabel* TextLabelDx;
SMESHGUI_SpinBox* SpinBox_Dx;
QLabel* TextLabelDy;
SMESHGUI_SpinBox* SpinBox_Dy;
QLabel* TextLabelDz;
SMESHGUI_SpinBox* SpinBox_Dz;
QLabel* TextLabelVx;
SMESHGUI_SpinBox* SpinBox_Vx;
QLabel* TextLabelVy;
SMESHGUI_SpinBox* SpinBox_Vy;
QLabel* TextLabelVz;
SMESHGUI_SpinBox* SpinBox_Vz;
QLabel* TextLabelDist;
SMESHGUI_SpinBox* SpinBox_VDist;
QLabel* TextLabelNbSteps;
SalomeApp_IntSpinBox* SpinBox_NbSteps;
QCheckBox* ByAverageNormalCheck;
QCheckBox* UseInputElemsOnlyCheck;
QCheckBox* MakeGroupsCheck;
QGroupBox* GroupButtons;
QPushButton* buttonOk;
QPushButton* buttonCancel;
QPushButton* buttonApply;
QPushButton* buttonHelp;
QString myHelpFileName;
QString myIDs;
protected slots:
virtual void onDisplaySimulation( bool );
virtual void reject();
private slots:
void CheckIsEnable();
void ClickOnOk();
bool ClickOnApply();
void ClickOnHelp();
void ClickOnRadio();
void SetEditCurrentArgument();
void SelectionIntoArgument();
void DeactivateActiveDialog();
void ActivateThisDialog();
void onOpenView();
void onCloseView();
};
#endif // SMESHGUI_EXTRUSIONDLG_H