mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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758 lines
24 KiB
C++
758 lines
24 KiB
C++
// SMESH SMESHGUI : GUI for SMESH component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : SMESHGUI_AddMeshElementDlg.cxx
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// Author : Nicolas REJNERI
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// Module : SMESH
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// $Header$
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#include "SMESHGUI_AddMeshElementDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_MeshUtils.h"
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#include "SMESHGUI_IdValidator.h"
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#include "SMESH_ActorUtils.h"
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#include "SMDS_Mesh.hxx"
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#include "SMESH_Actor.h"
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#include "SUIT_Session.h"
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#include "SVTK_Selection.h"
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#include "SVTK_Selector.h"
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#include "SALOME_ListIO.hxx"
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#include "SALOME_ListIteratorOfListIO.hxx"
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#include "SalomeApp_Study.h"
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#include "SalomeApp_Application.h"
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#include "SVTK_ViewModel.h"
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#include "SVTK_ViewWindow.h"
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#include "utilities.h"
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// OCCT Includes
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#include <TColStd_MapOfInteger.hxx>
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#include <TColStd_IndexedMapOfInteger.hxx>
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// VTK Includes
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#include <vtkCell.h>
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#include <vtkIdList.h>
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#include <vtkIntArray.h>
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#include <vtkCellArray.h>
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#include <vtkUnsignedCharArray.h>
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#include <vtkUnstructuredGrid.h>
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#include <vtkDataSetMapper.h>
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// QT Includes
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#include <qbuttongroup.h>
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#include <qgroupbox.h>
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#include <qlabel.h>
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#include <qlineedit.h>
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#include <qpushbutton.h>
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#include <qradiobutton.h>
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#include <qlayout.h>
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#include <qvariant.h>
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#include <qtooltip.h>
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#include <qwhatsthis.h>
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#include <qimage.h>
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#include <qpixmap.h>
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#include <qcheckbox.h>
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#include <qregexp.h>
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// STL includes
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#include <list>
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using namespace std;
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namespace SMESH {
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class TElementSimulation {
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SalomeApp_Application* myApplication;
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SUIT_ViewWindow* myViewWindow;
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SVTK_ViewWindow* myVTKViewWindow;
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SALOME_Actor* myPreviewActor;
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vtkDataSetMapper* myMapper;
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vtkUnstructuredGrid* myGrid;
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public:
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TElementSimulation (SalomeApp_Application* theApplication)
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{
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myApplication = theApplication;
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SUIT_ViewManager* mgr = theApplication->activeViewManager();
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if (!mgr) return;
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myViewWindow = mgr->getActiveView();
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myVTKViewWindow = GetVtkViewWindow(myViewWindow);
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myGrid = vtkUnstructuredGrid::New();
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// Create and display actor
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myMapper = vtkDataSetMapper::New();
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myMapper->SetInput(myGrid);
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myPreviewActor = SALOME_Actor::New();
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myPreviewActor->PickableOff();
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myPreviewActor->VisibilityOff();
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myPreviewActor->SetMapper(myMapper);
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vtkProperty* aProp = vtkProperty::New();
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float anRGB[3];
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anRGB[0] = GetFloat("SMESH:SettingsFillColorRed", 0)/255.;
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anRGB[1] = GetFloat("SMESH:SettingsFillColorGreen", 170)/255.;
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anRGB[2] = GetFloat("SMESH:SettingsFillColorBlue", 255)/255.;
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aProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
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myPreviewActor->SetProperty(aProp);
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aProp->Delete();
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vtkProperty* aBackProp = vtkProperty::New();
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anRGB[0] = GetFloat("SMESH:SettingsBackFaceColorRed", 0)/255.;
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anRGB[1] = GetFloat("SMESH:SettingsBackFaceColorGreen", 0)/255.;
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anRGB[2] = GetFloat("SMESH:SettingsBackFaceColorBlue", 255)/255.;
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aBackProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
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myPreviewActor->SetBackfaceProperty(aBackProp);
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aBackProp->Delete();
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myVTKViewWindow->AddActor(myPreviewActor);
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}
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typedef std::vector<vtkIdType> TVTKIds;
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void SetPosition (SMESH_Actor* theActor,
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vtkIdType theType,
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const TVTKIds& theIds)
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{
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vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid();
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myGrid->SetPoints(aGrid->GetPoints());
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const int* aConn = NULL;
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switch (theType) {
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case VTK_TETRA:
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{
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static int anIds[] = {0,2,1,3};
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aConn = anIds;
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break;
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}
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case VTK_PYRAMID:
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{
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static int anIds[] = {0,3,2,1,4};
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aConn = anIds;
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break;
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}
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case VTK_HEXAHEDRON:
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{
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static int anIds[] = {0,3,2,1,4,7,6,5};
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aConn = anIds;
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break;
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}
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}
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myGrid->Reset();
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vtkIdList *anIds = vtkIdList::New();
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if(aConn)
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for (int i = 0, iEnd = theIds.size(); i < iEnd; i++)
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anIds->InsertId(i,theIds[aConn[i]]);
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else
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for (int i = 0, iEnd = theIds.size(); i < iEnd; i++)
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anIds->InsertId(i,theIds[i]);
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myGrid->InsertNextCell(theType,anIds);
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anIds->Delete();
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myGrid->Modified();
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SetVisibility(true);
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}
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void SetVisibility (bool theVisibility)
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{
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myPreviewActor->SetVisibility(theVisibility);
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RepaintCurrentView();
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}
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~TElementSimulation()
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{
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if (FindVtkViewWindow(myApplication->activeViewManager(), myViewWindow)) {
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myVTKViewWindow->RemoveActor(myPreviewActor);
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}
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myPreviewActor->Delete();
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myMapper->RemoveAllInputs();
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myMapper->Delete();
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myGrid->Delete();
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}
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};
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}
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//=================================================================================
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// function : SMESHGUI_AddMeshElementDlg()
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// purpose : constructor
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//=================================================================================
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SMESHGUI_AddMeshElementDlg::SMESHGUI_AddMeshElementDlg( SMESHGUI* theModule,
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const char* name,
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SMDSAbs_ElementType ElementType, int nbNodes,
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bool modal, WFlags fl)
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: QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder |
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WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
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mySMESHGUI( theModule ),
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mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
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myViewWindow( SMESH::GetViewWindow( theModule ) ),
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mySelector( myViewWindow->GetSelector() )
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{
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SalomeApp_Application* anApp = dynamic_cast<SalomeApp_Application*>
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(SUIT_Session::session()->activeApplication());
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myIsPoly = false;
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mySimulation = new SMESH::TElementSimulation (anApp);
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// verify nb nodes and type
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myNbNodes = nbNodes;
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myElementType = ElementType;
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switch (ElementType) {
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case SMDSAbs_Face:
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// if (myNbNodes != 3 && myNbNodes != 4)
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// myNbNodes = 3;
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// break;
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case SMDSAbs_Volume:
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// if (myNbNodes != 4 && myNbNodes != 8) //(nbNodes < 4 || nbNodes > 8 || nbNodes == 7)
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// myNbNodes = 4;
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break;
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default:
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myElementType = SMDSAbs_Edge;
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myNbNodes = 2;
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}
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QString elemName;
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if (myNbNodes == 2)
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elemName = "EDGE";
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else if (myNbNodes == 3)
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elemName = "TRIANGLE";
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else if (myNbNodes == 4)
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if (myElementType == SMDSAbs_Face)
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elemName = "QUADRANGLE";
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else
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elemName = "TETRAS";
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else if (myNbNodes == 8)
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elemName = "HEXAS";
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else if (myElementType == SMDSAbs_Face){
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elemName = "POLYGON";
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myIsPoly = true;
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}
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QString iconName = tr(QString("ICON_DLG_%1").arg(elemName));
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QString buttonGrTitle = tr(QString("SMESH_%1").arg(elemName));
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QString caption = tr(QString("SMESH_ADD_%1_TITLE").arg(elemName));
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QString grBoxTitle = tr(QString("SMESH_ADD_%1").arg(elemName));
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QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", iconName));
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QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
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if (!name)
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setName("SMESHGUI_AddMeshElementDlg");
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resize(303, 185);
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setCaption(caption);
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setSizeGripEnabled(TRUE);
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SMESHGUI_AddMeshElementDlgLayout = new QGridLayout(this);
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SMESHGUI_AddMeshElementDlgLayout->setSpacing(6);
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SMESHGUI_AddMeshElementDlgLayout->setMargin(11);
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/***************************************************************/
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GroupConstructors = new QButtonGroup(this, "GroupConstructors");
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GroupConstructors->setTitle(buttonGrTitle);
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GroupConstructors->setExclusive(TRUE);
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GroupConstructors->setColumnLayout(0, Qt::Vertical);
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GroupConstructors->layout()->setSpacing(0);
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GroupConstructors->layout()->setMargin(0);
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GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
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GroupConstructorsLayout->setAlignment(Qt::AlignTop);
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GroupConstructorsLayout->setSpacing(6);
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GroupConstructorsLayout->setMargin(11);
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Constructor1 = new QRadioButton(GroupConstructors, "Constructor1");
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Constructor1->setText(tr("" ));
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Constructor1->setPixmap(image0);
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Constructor1->setChecked(TRUE);
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Constructor1->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)1, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth()));
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Constructor1->setMinimumSize(QSize(50, 0));
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GroupConstructorsLayout->addWidget(Constructor1, 0, 0);
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QSpacerItem* spacer = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
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GroupConstructorsLayout->addItem(spacer, 0, 1);
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SMESHGUI_AddMeshElementDlgLayout->addWidget(GroupConstructors, 0, 0);
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/***************************************************************/
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GroupButtons = new QGroupBox(this, "GroupButtons");
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GroupButtons->setGeometry(QRect(10, 10, 281, 48));
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GroupButtons->setTitle(tr("" ));
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GroupButtons->setColumnLayout(0, Qt::Vertical);
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GroupButtons->layout()->setSpacing(0);
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GroupButtons->layout()->setMargin(0);
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GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
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GroupButtonsLayout->setAlignment(Qt::AlignTop);
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GroupButtonsLayout->setSpacing(6);
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GroupButtonsLayout->setMargin(11);
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buttonCancel = new QPushButton(GroupButtons, "buttonCancel");
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buttonCancel->setText(tr("SMESH_BUT_CLOSE" ));
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buttonCancel->setAutoDefault(TRUE);
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GroupButtonsLayout->addWidget(buttonCancel, 0, 3);
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buttonApply = new QPushButton(GroupButtons, "buttonApply");
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buttonApply->setText(tr("SMESH_BUT_APPLY" ));
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buttonApply->setAutoDefault(TRUE);
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GroupButtonsLayout->addWidget(buttonApply, 0, 1);
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QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
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GroupButtonsLayout->addItem(spacer_9, 0, 2);
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buttonOk = new QPushButton(GroupButtons, "buttonOk");
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buttonOk->setText(tr("SMESH_BUT_OK" ));
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buttonOk->setAutoDefault(TRUE);
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buttonOk->setDefault(TRUE);
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GroupButtonsLayout->addWidget(buttonOk, 0, 0);
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SMESHGUI_AddMeshElementDlgLayout->addWidget(GroupButtons, 2, 0);
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/***************************************************************/
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GroupC1 = new QGroupBox(this, "GroupC1");
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GroupC1->setTitle(grBoxTitle);
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GroupC1->setMinimumSize(QSize(0, 0));
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GroupC1->setFrameShape(QGroupBox::Box);
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GroupC1->setFrameShadow(QGroupBox::Sunken);
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GroupC1->setColumnLayout(0, Qt::Vertical);
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GroupC1->layout()->setSpacing(0);
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GroupC1->layout()->setMargin(0);
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GroupC1Layout = new QGridLayout(GroupC1->layout());
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GroupC1Layout->setAlignment(Qt::AlignTop);
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GroupC1Layout->setSpacing(6);
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GroupC1Layout->setMargin(11);
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TextLabelC1A1 = new QLabel(GroupC1, "TextLabelC1A1");
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TextLabelC1A1->setText(tr("SMESH_ID_NODES" ));
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TextLabelC1A1->setMinimumSize(QSize(50, 0));
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TextLabelC1A1->setFrameShape(QLabel::NoFrame);
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TextLabelC1A1->setFrameShadow(QLabel::Plain);
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GroupC1Layout->addWidget(TextLabelC1A1, 0, 0);
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SelectButtonC1A1 = new QPushButton(GroupC1, "SelectButtonC1A1");
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SelectButtonC1A1->setText(tr("" ));
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SelectButtonC1A1->setPixmap(image1);
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SelectButtonC1A1->setToggleButton(FALSE);
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GroupC1Layout->addWidget(SelectButtonC1A1, 0, 1);
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LineEditC1A1 = new QLineEdit(GroupC1, "LineEditC1A1");
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// LineEditC1A1->setReadOnly(TRUE);
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if (!myIsPoly)
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LineEditC1A1->setValidator(new SMESHGUI_IdValidator(this, "validator", myNbNodes));
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GroupC1Layout->addWidget(LineEditC1A1, 0, 2);
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if (myElementType == SMDSAbs_Face) {
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Reverse = new QCheckBox(GroupC1, "Reverse");
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Reverse->setText(tr("SMESH_REVERSE" ));
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GroupC1Layout->addWidget(Reverse, 1, 0);
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}
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else
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Reverse = 0;
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SMESHGUI_AddMeshElementDlgLayout->addWidget(GroupC1, 1, 0);
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Init(); /* Initialisations */
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}
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//=================================================================================
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// function : ~SMESHGUI_AddMeshElementDlg()
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// purpose : Destroys the object and frees any allocated resources
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//=================================================================================
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SMESHGUI_AddMeshElementDlg::~SMESHGUI_AddMeshElementDlg()
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{
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// no need to delete child widgets, Qt does it all for us
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delete mySimulation;
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}
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//=================================================================================
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// function : Init()
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// purpose :
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//=================================================================================
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void SMESHGUI_AddMeshElementDlg::Init()
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{
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GroupC1->show();
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Constructor1->setChecked(TRUE);
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myEditCurrentArgument = LineEditC1A1;
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mySMESHGUI->SetActiveDialogBox((QDialog*)this);
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myNbOkNodes = 0;
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myActor = 0;
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/* signals and slots connections */
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connect(buttonOk, SIGNAL(clicked()), SLOT(ClickOnOk()));
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connect(buttonCancel, SIGNAL(clicked()), SLOT(ClickOnCancel()));
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connect(buttonApply, SIGNAL(clicked()), SLOT(ClickOnApply()));
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connect(SelectButtonC1A1, SIGNAL(clicked()), SLOT(SetEditCurrentArgument()));
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connect(LineEditC1A1, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
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connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog()));
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connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
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/* to close dialog if study frame change */
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connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), SLOT(ClickOnCancel()));
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if (Reverse)
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connect(Reverse, SIGNAL(stateChanged(int)), SLOT(CheckBox(int)));
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// Move widget on the botton right corner of main widget
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int x, y;
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mySMESHGUI->DefineDlgPosition(this, x, y);
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this->move(x, y);
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this->show(); // displays Dialog
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// set selection mode
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SMESH::SetPointRepresentation(true);
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myViewWindow->SetSelectionMode( NodeSelection );
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myBusy = false;
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SelectionIntoArgument();
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}
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//=================================================================================
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// function : ClickOnApply()
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// purpose :
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//=================================================================================
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void SMESHGUI_AddMeshElementDlg::ClickOnApply()
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{
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if (myNbOkNodes && !mySMESHGUI->isActiveStudyLocked()) {
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myBusy = true;
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SMESH::long_array_var anArrayOfIdeces = new SMESH::long_array;
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anArrayOfIdeces->length(myNbNodes);
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bool reverse = (Reverse && Reverse->isChecked());
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QStringList aListId = QStringList::split(" ", myEditCurrentArgument->text(), false);
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for (int i = 0; i < aListId.count(); i++)
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if (reverse)
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anArrayOfIdeces[i] = aListId[ myNbNodes - i - 1 ].toInt();
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else
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anArrayOfIdeces[i] = aListId[ i ].toInt();
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SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
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switch (myElementType) {
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case SMDSAbs_Edge:
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aMeshEditor->AddEdge(anArrayOfIdeces.inout()); break;
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case SMDSAbs_Face:
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aMeshEditor->AddFace(anArrayOfIdeces.inout()); break;
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case SMDSAbs_Volume:
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aMeshEditor->AddVolume(anArrayOfIdeces.inout()); break;
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default:;
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}
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SALOME_ListIO aList; aList.Append( myActor->getIO() );
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mySelectionMgr->setSelectedObjects( aList, false );
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SMESH::UpdateView();
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mySimulation->SetVisibility(false);
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buttonOk->setEnabled(false);
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buttonApply->setEnabled(false);
|
|
|
|
myEditCurrentArgument->setText("");
|
|
|
|
myBusy = false;
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ClickOnOk()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddMeshElementDlg::ClickOnOk()
|
|
{
|
|
this->ClickOnApply();
|
|
this->ClickOnCancel();
|
|
return;
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ClickOnCancel()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddMeshElementDlg::ClickOnCancel()
|
|
{
|
|
mySelectionMgr->clearSelected();
|
|
mySimulation->SetVisibility(false);
|
|
SMESH::SetPointRepresentation(false);
|
|
myViewWindow->SetSelectionMode( ActorSelection );
|
|
disconnect(mySelectionMgr, 0, this, 0);
|
|
mySMESHGUI->ResetState();
|
|
reject();
|
|
return;
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : onTextChange()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddMeshElementDlg::onTextChange (const QString& theNewText)
|
|
{
|
|
if (myBusy) return;
|
|
myBusy = true;
|
|
|
|
myNbOkNodes = 0;
|
|
|
|
buttonOk->setEnabled(false);
|
|
buttonApply->setEnabled(false);
|
|
|
|
mySimulation->SetVisibility(false);
|
|
|
|
// hilight entered nodes
|
|
SMDS_Mesh* aMesh = 0;
|
|
if (myActor)
|
|
aMesh = myActor->GetObject()->GetMesh();
|
|
|
|
if (aMesh) {
|
|
SALOME_ListIO aList; aList.Append( myActor->getIO() );
|
|
mySelectionMgr->setSelectedObjects( aList, false );
|
|
|
|
TColStd_IndexedMapOfInteger selectedIndices;
|
|
TColStd_MapOfInteger newIndices;
|
|
mySelector->GetIndex(myActor->getIO(), selectedIndices);
|
|
|
|
QStringList aListId = QStringList::split(" ", theNewText, false);
|
|
for (int i = 0; i < aListId.count(); i++) {
|
|
if( const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() ) )
|
|
{
|
|
if( selectedIndices.Add( n->GetID() ) )
|
|
newIndices.Add( n->GetID() );
|
|
myNbOkNodes++;
|
|
}
|
|
}
|
|
|
|
if( newIndices.Extent()>0 )
|
|
{
|
|
mySelector->AddOrRemoveIndex( myActor->getIO(), newIndices, true );
|
|
myViewWindow->highlight( myActor->getIO(), true, true );
|
|
}
|
|
bool aNodesOK = false;
|
|
if (myIsPoly && myElementType == SMDSAbs_Face && aListId.count() >=3 ){
|
|
myNbOkNodes = aListId.count();
|
|
aNodesOK = true;
|
|
}
|
|
}
|
|
|
|
if(myNbOkNodes) {
|
|
buttonOk->setEnabled(true);
|
|
buttonApply->setEnabled(true);
|
|
displaySimulation();
|
|
}
|
|
|
|
myBusy = false;
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : SelectionIntoArgument()
|
|
// purpose : Called when selection has changed
|
|
//=================================================================================
|
|
void SMESHGUI_AddMeshElementDlg::SelectionIntoArgument()
|
|
{
|
|
if (myBusy) return;
|
|
|
|
// clear
|
|
myNbOkNodes = 0;
|
|
myActor = 0;
|
|
|
|
myBusy = true;
|
|
myEditCurrentArgument->setText("");
|
|
myBusy = false;
|
|
|
|
if (!GroupButtons->isEnabled()) // inactive
|
|
return;
|
|
|
|
buttonOk->setEnabled(false);
|
|
buttonApply->setEnabled(false);
|
|
|
|
mySimulation->SetVisibility(false);
|
|
// SMESH::SetPointRepresentation(true);
|
|
|
|
// get selected mesh
|
|
SALOME_ListIO aList;
|
|
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
|
|
|
|
if (aList.Extent() != 1)
|
|
return;
|
|
|
|
Handle(SALOME_InteractiveObject) anIO = aList.First();
|
|
myMesh = SMESH::GetMeshByIO(anIO);
|
|
if (myMesh->_is_nil())
|
|
return;
|
|
|
|
myActor = SMESH::FindActorByEntry(anIO->getEntry());
|
|
if (!myActor)
|
|
return;
|
|
|
|
// get selected nodes
|
|
QString aString = "";
|
|
int nbNodes = SMESH::GetNameOfSelectedNodes(mySelector,myActor->getIO(),aString);
|
|
myBusy = true;
|
|
myEditCurrentArgument->setText(aString);
|
|
myBusy = false;
|
|
if (myIsPoly && myElementType == SMDSAbs_Face && nbNodes >= 3 ) {
|
|
myNbNodes = nbNodes;
|
|
} else if (myNbNodes != nbNodes) {
|
|
return;
|
|
}
|
|
|
|
// OK
|
|
myNbOkNodes = nbNodes;
|
|
|
|
buttonOk->setEnabled(true);
|
|
buttonApply->setEnabled(true);
|
|
|
|
displaySimulation();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : displaySimulation()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddMeshElementDlg::displaySimulation()
|
|
{
|
|
if (myNbOkNodes && GroupButtons->isEnabled()) {
|
|
SMESH::TElementSimulation::TVTKIds anIds;
|
|
QStringList aListId = QStringList::split(" ", myEditCurrentArgument->text(), false);
|
|
for (int i = 0; i < aListId.count(); i++)
|
|
anIds.push_back(myActor->GetObject()->GetNodeVTKId(aListId[ i ].toInt()));
|
|
|
|
if (Reverse && Reverse->isChecked())
|
|
reverse(anIds.begin(),anIds.end());
|
|
|
|
vtkIdType aType = 0;
|
|
if (myIsPoly)
|
|
switch ( myElementType ) {
|
|
case SMDSAbs_Face : aType = VTK_POLYGON; break;
|
|
default: return;
|
|
}
|
|
else {
|
|
switch (myNbNodes) {
|
|
case 2: aType = VTK_LINE; break;
|
|
case 3: aType = VTK_TRIANGLE; break;
|
|
case 4: aType = myElementType == SMDSAbs_Face ? VTK_QUAD : VTK_TETRA; break;
|
|
case 8: aType = VTK_HEXAHEDRON; break;
|
|
default: return;
|
|
}
|
|
}
|
|
|
|
mySimulation->SetPosition(myActor,aType,anIds);
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : SetEditCurrentArgument()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddMeshElementDlg::SetEditCurrentArgument()
|
|
{
|
|
QPushButton* send = (QPushButton*)sender();
|
|
if (send == SelectButtonC1A1) {
|
|
LineEditC1A1->setFocus();
|
|
myEditCurrentArgument = LineEditC1A1;
|
|
}
|
|
SelectionIntoArgument();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : DeactivateActiveDialog()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddMeshElementDlg::DeactivateActiveDialog()
|
|
{
|
|
if (GroupConstructors->isEnabled()) {
|
|
GroupConstructors->setEnabled(false);
|
|
GroupC1->setEnabled(false);
|
|
GroupButtons->setEnabled(false);
|
|
mySimulation->SetVisibility(false);
|
|
mySMESHGUI->ResetState();
|
|
mySMESHGUI->SetActiveDialogBox(0);
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ActivateThisDialog()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddMeshElementDlg::ActivateThisDialog()
|
|
{
|
|
/* Emit a signal to deactivate the active dialog */
|
|
mySMESHGUI->EmitSignalDeactivateDialog();
|
|
|
|
GroupConstructors->setEnabled(true);
|
|
GroupC1->setEnabled(true);
|
|
GroupButtons->setEnabled(true);
|
|
|
|
SMESH::SetPointRepresentation(true);
|
|
|
|
myViewWindow->SetSelectionMode( NodeSelection );
|
|
SelectionIntoArgument();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : enterEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddMeshElementDlg::enterEvent (QEvent*)
|
|
{
|
|
if (GroupConstructors->isEnabled())
|
|
return;
|
|
ActivateThisDialog();
|
|
return;
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : closeEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddMeshElementDlg::closeEvent (QCloseEvent*)
|
|
{
|
|
/* same than click on cancel button */
|
|
this->ClickOnCancel();
|
|
return;
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : hideEvent()
|
|
// purpose : caused by ESC key
|
|
//=================================================================================
|
|
void SMESHGUI_AddMeshElementDlg::hideEvent (QHideEvent*)
|
|
{
|
|
if (!isMinimized())
|
|
ClickOnCancel();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : CheckBox()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddMeshElementDlg::CheckBox (int state)
|
|
{
|
|
if (!myNbOkNodes)
|
|
return;
|
|
|
|
if (state >= 0) {
|
|
mySimulation->SetVisibility(false);
|
|
displaySimulation();
|
|
}
|
|
}
|