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443 lines
16 KiB
C++
443 lines
16 KiB
C++
// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESH : implementaion of SMESH idl descriptions
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// File : StdMeshers_Prism_3D.hxx
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// Module : SMESH
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//
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#ifndef _SMESH_Prism_3D_HXX_
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#define _SMESH_Prism_3D_HXX_
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#include "SMESH_StdMeshers.hxx"
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#include "SMESH_3D_Algo.hxx"
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#include "SMDS_TypeOfPosition.hxx"
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#include "SMDS_MeshNode.hxx"
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#include "SMESH_Block.hxx"
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#include "SMESH_Mesh.hxx"
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#include "SMESHDS_Mesh.hxx"
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#include "SMESH_subMesh.hxx"
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#include "SMESH_MesherHelper.hxx"
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#include "SMESH_Comment.hxx"
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#include <vector>
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#include <Adaptor3d_Curve.hxx>
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#include <Adaptor3d_Surface.hxx>
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#include <Adaptor2d_Curve2d.hxx>
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#include <BRepAdaptor_Surface.hxx>
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#include <TopTools_IndexedMapOfOrientedShape.hxx>
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#include <gp_XYZ.hxx>
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class SMESHDS_SubMesh;
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class TopoDS_Edge;
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class TopoDS_Faces;
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struct TNode;
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//typedef std::map<const SMDS_MeshNode*, const SMDS_MeshNode*> TNodeNodeMap;
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typedef std::vector<const SMDS_MeshNode* > TNodeColumn;
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// map of bottom nodes to the column of nodes above them
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// (the column includes the bottom nodes)
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typedef std::map< TNode, TNodeColumn > TNode2ColumnMap;
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typedef std::map< double, TNodeColumn > TParam2ColumnMap;
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typedef std::map< double, TNodeColumn >::const_iterator TParam2ColumnIt;
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typedef TopTools_IndexedMapOfOrientedShape TBlockShapes;
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// ===============================================
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/*!
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* \brief Structure containing node relative data
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*/
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// ===============================================
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struct TNode
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{
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const SMDS_MeshNode* myNode;
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gp_XYZ myParams;
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gp_XYZ GetCoords() const { return gp_XYZ( myNode->X(), myNode->Y(), myNode->Z() ); }
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gp_XYZ GetParams() const { return myParams; }
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gp_XYZ& ChangeParams() { return myParams; }
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bool HasParams() const { return myParams.X() >= 0.0; }
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SMDS_TypeOfPosition GetPositionType() const
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{ return myNode ? myNode->GetPosition()->GetTypeOfPosition() : SMDS_TOP_UNSPEC; }
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bool IsNeighbor( const TNode& other ) const;
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TNode(const SMDS_MeshNode* node = 0): myNode(node), myParams(-1,-1,-1) {}
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bool operator < (const TNode& other) const { return myNode->GetID() < other.myNode->GetID(); }
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};
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// ===============================================================
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/*!
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* \brief Tool analyzing and giving access to a prism geometry
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* treating it like a block, i.e. the four side faces are
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* emulated by division/uniting of missing/excess faces.
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* It also manage associations between block subshapes and a mesh.
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*/
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// ===============================================================
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class STDMESHERS_EXPORT StdMeshers_PrismAsBlock: public SMESH_Block
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{
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public:
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/*!
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* \brief Constructor. Initialization is needed
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*/
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StdMeshers_PrismAsBlock();
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~StdMeshers_PrismAsBlock();
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/*!
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* \brief Initialization.
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* \param helper - helper loaded with mesh and 3D shape
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* \param shape3D - a closed shell or solid
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* \retval bool - false if a mesh or a shape are KO
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*
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* Analyse shape geometry and mesh.
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* If there are triangles on one of faces, it becomes 'bottom'
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*/
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bool Init(SMESH_MesherHelper* helper, const TopoDS_Shape& shape3D);
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/*!
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* \brief Return problem description
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*/
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SMESH_ComputeErrorPtr GetError() const { return myError; }
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/*!
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* \brief Return number of nodes on every vertical edge
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* \retval int - number of nodes including end nodes
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*/
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int VerticalSize() const { return myParam2ColumnMaps[0].begin()->second.size(); }
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bool HasNotQuadElemOnTop() const { return myNotQuadOnTop; }
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/*!
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* \brief Return pointer to column of nodes
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* \param node - bottom node from which the returned column goes up
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* \retval const TNodeColumn* - the found column
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*/
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const TNodeColumn* GetNodeColumn(const SMDS_MeshNode* node) const;
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/*!
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* \brief Return TParam2ColumnMap for a base edge
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* \param baseEdgeID - base edge SMESHDS Index
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* \param isReverse - columns in-block orientation
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* \retval const TParam2ColumnMap& - map
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*/
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const TParam2ColumnMap& GetParam2ColumnMap(const int baseEdgeID,
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bool & isReverse)
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{
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std::pair< TParam2ColumnMap*, bool > & col_frw =
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myShapeIndex2ColumnMap[ baseEdgeID ];
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isReverse = !col_frw.second;
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return * col_frw.first;
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}
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/*!
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* \brief Return pointer to mesh
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* \retval SMESH_Mesh - mesh
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*/
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SMESH_Mesh* Mesh() const { return myHelper->GetMesh(); }
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/*!
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* \brief Return pointer to mesh DS
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* \retval SMESHDS_Mesh - mesh DS
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*/
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SMESHDS_Mesh* MeshDS() const { return Mesh()->GetMeshDS(); }
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/*!
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* \brief Return submesh of a shape
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* \param shapeID - shape given by in-block index
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* \retval SMESH_subMesh* - found submesh
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*/
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SMESH_subMesh* SubMesh(const int shapeID) const
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{ return Mesh()->GetSubMesh( Shape( shapeID )); }
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/*!
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* \brief Return submesh DS of a shape
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* \param shapeID - shape given by in-block index
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* \retval SMESHDS_SubMesh* - found submesh DS
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*/
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SMESHDS_SubMesh* SubMeshDS(const int shapeID) const
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{ return SubMesh(shapeID)->GetSubMeshDS(); }
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/*!
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* \brief Return a in-block shape
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* \param shapeID - shape given by in-block index
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* \retval SMESHDS_SubMesh* - found submesh
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*/
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const TopoDS_Shape& Shape(const int shapeID) const
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{ return myShapeIDMap( shapeID ); }
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/*!
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* \brief Return in-block ID of a shape
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* \param shape - block subshape
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* \retval int - ID or zero if the shape has no ID
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*/
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int ShapeID(const TopoDS_Shape& shape) const
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{ return myShapeIDMap.FindIndex( shape ); }
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/*!
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* \brief Check curve orientation of a bootom edge
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* \param meshDS - mesh DS
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* \param columnsMap - node columns map of side face
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* \param bottomEdge - the bootom edge
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* \param sideFaceID - side face in-block ID
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* \retval bool - true if orienation coinside with in-block froward orienation
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*/
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static bool IsForwardEdge(SMESHDS_Mesh* meshDS,
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const TParam2ColumnMap& columnsMap,
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const TopoDS_Edge & bottomEdge,
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const int sideFaceID);
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/*!
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* \brief Find wall faces by bottom edges
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* \param mesh - the mesh
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* \param mainShape - the prism
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* \param bottomFace - the bottom face
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* \param bottomEdges - edges bounding the bottom face
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* \param wallFaces - faces list to fill in
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*/
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static bool GetWallFaces( SMESH_Mesh* mesh,
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const TopoDS_Shape & mainShape,
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const TopoDS_Shape & bottomFace,
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const std::list< TopoDS_Edge >& bottomEdges,
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std::list< TopoDS_Face >& wallFaces);
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private:
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// --------------------------------------------------------------------
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/*!
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* \brief Class representing a part of a geom face or
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* a union of seleral faces. Or just an ordinary geom face
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*
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* It's parametrization is within [0,1] range.
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* It redefines Adaptor3d_Surface::Value(U,V) where U and V are within [0,1]
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*/
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// --------------------------------------------------------------------
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class TSideFace: public Adaptor3d_Surface
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{
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int myID; //!< in-block ID
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// map used to find out real UV by it's normalized UV
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TParam2ColumnMap* myParamToColumnMap;
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BRepAdaptor_Surface mySurface;
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TopoDS_Edge myBaseEdge;
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// first and last normalized params and orientaion for each component or it-self
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std::vector< std::pair< double, double> > myParams;
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bool myIsForward;
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std::vector< TSideFace* > myComponents;
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SMESH_MesherHelper * myHelper;
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public:
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TSideFace( SMESH_MesherHelper* helper,
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const int faceID,
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const TopoDS_Face& face,
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const TopoDS_Edge& baseEdge,
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TParam2ColumnMap* columnsMap,
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const double first = 0.0,
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const double last = 1.0);
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TSideFace( const std::vector< TSideFace* >& components,
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const std::vector< std::pair< double, double> > & params);
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TSideFace( const TSideFace& other );
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~TSideFace();
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bool IsComplex() const
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{ return ( NbComponents() > 0 || myParams[0].first != 0. || myParams[0].second != 1. ); }
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int FaceID() const { return myID; }
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TParam2ColumnMap* GetColumns() const { return myParamToColumnMap; }
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gp_XY GetNodeUV(const TopoDS_Face& F, const SMDS_MeshNode* n) const
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{ return myHelper->GetNodeUV( F, n ); }
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const TopoDS_Edge & BaseEdge() const { return myBaseEdge; }
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int ColumnHeight() const {
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if ( NbComponents() ) return GetComponent(0)->GetColumns()->begin()->second.size();
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else return GetColumns()->begin()->second.size(); }
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double GetColumns(const double U, TParam2ColumnIt & col1, TParam2ColumnIt& col2 ) const;
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int NbComponents() const { return myComponents.size(); }
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TSideFace* GetComponent(const int i) const { return myComponents.at( i ); }
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void SetComponent(const int i, TSideFace* c)
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{ if ( myComponents[i] ) delete myComponents[i]; myComponents[i]=c; }
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TSideFace* GetComponent(const double U, double& localU) const;
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bool IsForward() const { return myIsForward; }
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// boundary geometry for a face
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Adaptor3d_Surface* Surface() const { return new TSideFace( *this ); }
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bool GetPCurves(Adaptor2d_Curve2d* pcurv[4]) const;
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Adaptor2d_Curve2d* HorizPCurve(const bool isTop, const TopoDS_Face& horFace) const;
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Adaptor3d_Curve* HorizCurve(const bool isTop) const;
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Adaptor3d_Curve* VertiCurve(const bool isMax) const;
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TopoDS_Edge GetEdge( const int edge ) const;
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int InsertSubShapes( TBlockShapes& shapeMap ) const;
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// redefine Adaptor methods
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gp_Pnt Value(const Standard_Real U,const Standard_Real V) const;
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};
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// --------------------------------------------------------------------
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/*!
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* \brief Class emulating geometry of a vertical edge
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*/
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// --------------------------------------------------------------------
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class STDMESHERS_EXPORT TVerticalEdgeAdaptor: public Adaptor3d_Curve
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{
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const TNodeColumn* myNodeColumn;
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public:
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TVerticalEdgeAdaptor( const TParam2ColumnMap* columnsMap, const double parameter );
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gp_Pnt Value(const Standard_Real U) const;
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Standard_Real FirstParameter() const { return 0; }
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Standard_Real LastParameter() const { return 1; }
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};
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// --------------------------------------------------------------------
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/*!
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* \brief Class emulating geometry of a hirizontal edge
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*/
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// --------------------------------------------------------------------
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class STDMESHERS_EXPORT THorizontalEdgeAdaptor: public Adaptor3d_Curve
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{
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const TSideFace* mySide;
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double myV;
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public:
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THorizontalEdgeAdaptor( const TSideFace* sideFace, const bool isTop)
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:mySide(sideFace), myV( isTop ? 1.0 : 0.0 ) {}
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gp_Pnt Value(const Standard_Real U) const;
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Standard_Real FirstParameter() const { return 0; }
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Standard_Real LastParameter() const { return 1; }
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};
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// --------------------------------------------------------------------
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/*!
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* \brief Class emulating pcurve on a hirizontal face
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*/
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// --------------------------------------------------------------------
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class STDMESHERS_EXPORT TPCurveOnHorFaceAdaptor: public Adaptor2d_Curve2d
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{
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const TSideFace* mySide;
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int myZ;
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TopoDS_Face myFace;
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public:
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TPCurveOnHorFaceAdaptor( const TSideFace* sideFace,
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const bool isTop,
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const TopoDS_Face& horFace)
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: mySide(sideFace), myFace(horFace), myZ(isTop ? mySide->ColumnHeight() - 1 : 0 ) {}
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gp_Pnt2d Value(const Standard_Real U) const;
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Standard_Real FirstParameter() const { return 0; }
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Standard_Real LastParameter() const { return 1; }
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};
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// --------------------------------------------------------------------
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bool myNotQuadOnTop;
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SMESH_MesherHelper* myHelper;
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TBlockShapes myShapeIDMap;
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// container of 4 side faces
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TSideFace* mySide;
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// node columns for each base edge
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std::vector< TParam2ColumnMap > myParam2ColumnMaps;
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// to find a column for a node by edge SMESHDS Index
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std::map< int, std::pair< TParam2ColumnMap*, bool > > myShapeIndex2ColumnMap;
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SMESH_ComputeErrorPtr myError;
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/*!
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* \brief store error and comment and then return ( error == COMPERR_OK )
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*/
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bool error(int error, const SMESH_Comment& comment = "") {
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myError = SMESH_ComputeError::New(error,comment);
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return myError->IsOK();
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}
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//std::vector< SMESH_subMesh* > mySubMeshesVec; // submesh by in-block id
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};
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// =============================================
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/*!
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* \brief Algo building prisms on a prism shape
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*/
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// =============================================
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class STDMESHERS_EXPORT StdMeshers_Prism_3D: public SMESH_3D_Algo
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{
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public:
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StdMeshers_Prism_3D(int hypId, int studyId, SMESH_Gen* gen);
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virtual ~StdMeshers_Prism_3D();
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virtual bool CheckHypothesis(SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape,
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SMESH_Hypothesis::Hypothesis_Status& aStatus);
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virtual bool Compute(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape);
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virtual bool Evaluate(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape,
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MapShapeNbElems& aResMap);
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/*!
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* \brief Enable removal of quadrangles from the bottom face and
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* triangles creation there by projection from the top
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* (sole face meshed with triangles is considered to be a bottom one).
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* If there are two faces with triangles, triangles must
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* be of the same topology, else the algo fails.
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* The method must be called before Compute()
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*/
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void ProjectTriangles() { myProjectTriangles = true; }
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/*!
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* \brief Create prisms
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* \param nodeColumns - columns of nodes generated from nodes of a mesh face
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* \param helper - helper initialized by mesh and shape to add prisms to
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*/
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static void AddPrisms( std::vector<const TNodeColumn*> & nodeColumns,
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SMESH_MesherHelper* helper);
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private:
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/*!
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* \brief Find correspondence between bottom and top nodes.
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* If elements on the bottom and top faces are topologically different,
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* and projection is possible and allowed, perform the projection
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* \retval bool - is a success or not
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*/
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bool assocOrProjBottom2Top();
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/*!
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* \brief Remove quadrangles from the top face and
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* create triangles there by projection from the bottom
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* \retval bool - a success or not
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*/
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bool projectBottomToTop();
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/*!
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* \brief Set projection coordinates of a node to a face and it's subshapes
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* \param faceID - the face given by in-block ID
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* \param params - node normalized parameters
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* \retval bool - is a success
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*/
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bool setFaceAndEdgesXYZ( const int faceID, const gp_XYZ& params, int z );
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private:
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bool myProjectTriangles;
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StdMeshers_PrismAsBlock myBlock;
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SMESH_MesherHelper* myHelper;
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std::vector<gp_XYZ> myShapeXYZ; // point on each sub-shape
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// map of bottom nodes to the column of nodes above them
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// (the column includes the bottom node)
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TNode2ColumnMap myBotToColumnMap;
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};
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#endif
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