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for GPUSPHGUI project
26 lines
704 B
Plaintext
26 lines
704 B
Plaintext
/*!
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\page deflection_2d_page Deflection 2D
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\n This quality control criterion consists of calculation of distance
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between a mesh face gravity corner and the surface the face discretizes.
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<em>To apply the Deflection 2D quality criterion to your mesh:</em>
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<ol>
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<li>Display your mesh in the viewer. </li>
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<li>Choose <b>Controls > Face Controls > Deflection 2D</b> or click
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<em>"Deflection 2D"</em> button in the toolbar.
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Your mesh will be displayed in the viewer with faces colored according
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to the applied mesh quality control criterion:
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\image html deflection_2d.png
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</li>
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</ol>
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<br><b>See Also</b> a sample TUI Script of a
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\ref tui_deflection_2d "Deflection 2D quality control" operation.
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*/
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