mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-11-14 01:28:34 +05:00
997 lines
34 KiB
C++
997 lines
34 KiB
C++
// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESHGUI : GUI for SMESH component
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// File : SMESHGUI_AddMeshElementDlg.cxx
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// Author : Nicolas REJNERI, Open CASCADE S.A.S.
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// SMESH includes
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//
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#include "SMESHGUI_AddMeshElementDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_GroupUtils.h"
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#include "SMESHGUI_IdValidator.h"
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#include "SMESHGUI_MeshUtils.h"
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#include "SMESHGUI_SpinBox.h"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include <SMESH_Actor.h>
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#include <SMESH_ActorUtils.h>
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#include <SMESH_FaceOrientationFilter.h>
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#include <SMDS_Mesh.hxx>
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// SALOME GUI inclues
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#include <SUIT_Desktop.h>
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#include <SUIT_Session.h>
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#include <SUIT_ResourceMgr.h>
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#include <SUIT_MessageBox.h>
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#include <SUIT_ViewManager.h>
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#include <LightApp_SelectionMgr.h>
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#include <SALOME_ListIO.hxx>
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#include <SalomeApp_Application.h>
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#include <SVTK_ViewModel.h>
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#include <SVTK_ViewWindow.h>
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#include <VTKViewer_PolyDataMapper.h>
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#include <SVTK_Renderer.h>
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#include <Qtx.h>
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// IDL incldues
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#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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// OCCT includes
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#include <TColStd_MapOfInteger.hxx>
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// VTK includes
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#include <vtkCell.h>
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#include <vtkIdList.h>
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#include <vtkUnstructuredGrid.h>
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#include <vtkDataSetMapper.h>
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#include <vtkPolyDataMapper.h>
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#include <vtkProperty.h>
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#include <vtkCellData.h>
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// Qt includes
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#include <QComboBox>
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#include <QGroupBox>
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#include <QLabel>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QRadioButton>
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#include <QHBoxLayout>
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#include <QVBoxLayout>
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#include <QGridLayout>
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#include <QVariant>
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#include <QCheckBox>
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#include <QKeyEvent>
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#include <QButtonGroup>
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#define SPACING 6
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#define MARGIN 11
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namespace SMESH
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{
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class TElementSimulation
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{
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SalomeApp_Application* myApplication;
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SUIT_ViewWindow* myViewWindow;
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SVTK_ViewWindow* myVTKViewWindow;
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SALOME_Actor* myPreviewActor;
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vtkDataSetMapper* myMapper;
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vtkUnstructuredGrid* myGrid;
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SALOME_Actor* myBallActor;
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VTKViewer_PolyDataMapper* myBallMapper;
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vtkPolyData* myBallPolyData;
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SALOME_Actor* myFaceOrientation;
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vtkPolyDataMapper* myFaceOrientationDataMapper;
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SMESH_FaceOrientationFilter* myFaceOrientationFilter;
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public:
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TElementSimulation (SalomeApp_Application* theApplication)
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{
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myApplication = theApplication;
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SUIT_ViewManager* mgr = theApplication->activeViewManager();
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if (!mgr) return;
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myViewWindow = mgr->getActiveView();
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myVTKViewWindow = GetVtkViewWindow(myViewWindow);
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myGrid = vtkUnstructuredGrid::New();
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// Create and display actor
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myMapper = vtkDataSetMapper::New();
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myMapper->SetInputData(myGrid);
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myPreviewActor = SALOME_Actor::New();
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myPreviewActor->PickableOff();
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myPreviewActor->VisibilityOff();
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myPreviewActor->SetMapper(myMapper);
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QColor ffc, bfc;
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int delta;
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vtkProperty* aProp = vtkProperty::New();
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SMESH::GetColor( "SMESH", "preview_color", ffc, delta, "0, 255, 0|-100" ) ;
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aProp->SetColor( ffc.red() / 255. , ffc.green() / 255. , ffc.blue() / 255. );
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myPreviewActor->SetProperty( aProp );
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aProp->Delete();
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vtkProperty* aBackProp = vtkProperty::New();
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bfc = Qtx::mainColorToSecondary(ffc, delta);
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aBackProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );
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myPreviewActor->SetBackfaceProperty( aBackProp );
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aBackProp->Delete();
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myVTKViewWindow->AddActor(myPreviewActor);
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// Orientation of faces
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myFaceOrientationFilter = SMESH_FaceOrientationFilter::New();
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myFaceOrientationFilter->SetInputData(myGrid);
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myFaceOrientationDataMapper = vtkPolyDataMapper::New();
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myFaceOrientationDataMapper->SetInputConnection(myFaceOrientationFilter->GetOutputPort());
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myFaceOrientation = SALOME_Actor::New();
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myFaceOrientation->PickableOff();
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myFaceOrientation->VisibilityOff();
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myFaceOrientation->SetMapper(myFaceOrientationDataMapper);
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vtkProperty* anOrientationProp = vtkProperty::New();
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double anRGB[3];
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GetColor( "SMESH", "orientation_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 255, 255 ) );
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anOrientationProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );
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myFaceOrientation->SetProperty( anOrientationProp );
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anOrientationProp->Delete();
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myVTKViewWindow->AddActor(myFaceOrientation);
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// Preview for the balls
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vtkProperty* aBallProp = vtkProperty::New();
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aBallProp->SetColor(ffc.red() / 255. , ffc.green() / 255. , ffc.blue() / 255.);
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double aBallElemSize = SMESH::GetFloat("SMESH:ball_elem_size",10);
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aBallProp->SetPointSize(aBallElemSize);
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myBallPolyData = vtkPolyData::New();
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myBallPolyData->Allocate();
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myBallMapper = VTKViewer_PolyDataMapper::New();
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myBallMapper->SetInputData(myBallPolyData);
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myBallMapper->SetBallEnabled(true);
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myBallActor = SALOME_Actor::New();
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myBallActor->PickableOff();
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myBallActor->SetVisibility(false);
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myBallActor->SetProperty(aBallProp);
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myBallActor->SetMapper(myBallMapper);
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aBallProp->Delete();
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myVTKViewWindow->AddActor(myBallActor);
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}
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typedef std::vector<vtkIdType> TVTKIds;
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void SetPosition (SMESH_Actor* theActor,
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vtkIdType theType,
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TVTKIds& theIds)
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{
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vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid();
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myGrid->SetPoints(aGrid->GetPoints());
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myGrid->Reset();
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const std::vector<int>& interlace = SMDS_MeshCell::toVtkOrder( VTKCellType( theType ));
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SMDS_MeshCell::applyInterlace( interlace, theIds );
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vtkIdList *anIds = vtkIdList::New();
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for (int i = 0, iEnd = theIds.size(); i < iEnd; i++)
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anIds->InsertId(i,theIds[i]);
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myGrid->InsertNextCell(theType,anIds);
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anIds->Delete();
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myGrid->Modified();
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SetVisibility(true, theActor->GetFacesOriented(), false);
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}
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void SetBallPosition(SMESH_Actor* theActor,TVTKIds& theIds, double theDiameter) {
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vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid();
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myBallPolyData->Reset();
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myBallPolyData->DeleteCells();
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myBallPolyData->SetPoints(aGrid->GetPoints());
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vtkDataArray* aScalars = vtkDataArray::CreateDataArray(VTK_DOUBLE);
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aScalars->SetNumberOfComponents(1);
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aScalars->SetNumberOfTuples(theIds.size());
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myBallPolyData->GetCellData()->SetScalars(aScalars);
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aScalars->Delete();
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vtkIdList *anIds = vtkIdList::New();
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anIds->SetNumberOfIds(1);
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for (int i = 0, iEnd = theIds.size(); i < iEnd; i++){
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anIds->InsertId(0,theIds[i]);
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vtkIdType anId = myBallPolyData->InsertNextCell(VTK_POLY_VERTEX,anIds);
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double d = theDiameter * theActor->GetBallScale();
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aScalars->SetTuple(anId,&d);
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anIds->Reset();
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}
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anIds->Delete();
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myBallPolyData->Modified();
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SetVisibility (false, false, true);
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}
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void SetVisibility (bool theVisibility, bool theShowOrientation = false, bool theShowBalls = false)
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{
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myPreviewActor->SetVisibility(theVisibility);
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myFaceOrientation->SetVisibility(theShowOrientation);
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myBallActor->SetVisibility(theShowBalls);
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RepaintCurrentView();
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}
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~TElementSimulation()
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{
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myMapper->RemoveAllInputs();
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myFaceOrientationDataMapper->RemoveAllInputs();
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myBallMapper->RemoveAllInputs();
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if (FindVtkViewWindow(myApplication->activeViewManager(), myViewWindow)) {
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myVTKViewWindow->RemoveActor(myPreviewActor,false,false);
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myVTKViewWindow->RemoveActor(myFaceOrientation,false,false);
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myVTKViewWindow->RemoveActor(myBallActor,false,false);
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}
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myMapper->Delete();
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myGrid->Delete();
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myPreviewActor->Delete();
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myFaceOrientationFilter->Delete();
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myFaceOrientationDataMapper->Delete();
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myFaceOrientation->Delete();
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myBallMapper->Delete();
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myBallPolyData->Delete();
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myBallActor->Delete();
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}
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};
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}
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//=================================================================================
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// function : SMESHGUI_AddMeshElementDlg()
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// purpose : constructor
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//=================================================================================
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SMESHGUI_AddMeshElementDlg::SMESHGUI_AddMeshElementDlg( SMESHGUI* theModule,
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SMDSAbs_EntityType ElementType)
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: QDialog( SMESH::GetDesktop( theModule ) ),
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mySMESHGUI( theModule ),
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mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
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myBusy ( false )
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{
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setModal( false );
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setAttribute( Qt::WA_DeleteOnClose, true );
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SalomeApp_Application* anApp = dynamic_cast<SalomeApp_Application*>
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(SUIT_Session::session()->activeApplication());
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myIsPoly = false;
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mySimulation = new SMESH::TElementSimulation (anApp);
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mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
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myGeomType = ElementType;
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myElementType = SMDSAbs_Volume;
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// verify nb nodes and type
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QString elemName;
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switch ( myGeomType ) {
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case SMDSEntity_0D:
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myNbNodes = 1;
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myElementType = SMDSAbs_0DElement;
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elemName = "ELEM0D";
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myHelpFileName = "adding_nodes_and_elements_page.html#adding_0delems_anchor";
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break;
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case SMDSEntity_Ball:
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myNbNodes = 1;
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myElementType = SMDSAbs_Ball;
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elemName = "BALL";
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myHelpFileName = "adding_nodes_and_elements_page.html#adding_ball_anchor";
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break;
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case SMDSEntity_Edge:
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myNbNodes = 2;
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myElementType = SMDSAbs_Edge;
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elemName = "EDGE";
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myHelpFileName = "adding_nodes_and_elements_page.html#adding_edges_anchor";
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break;
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case SMDSEntity_Triangle:
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myNbNodes = 3;
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elemName = "TRIANGLE";
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myElementType = SMDSAbs_Face;
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myHelpFileName = "adding_nodes_and_elements_page.html#adding_triangles_anchor";
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break;
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case SMDSEntity_Quadrangle:
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myNbNodes = 4;
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myElementType = SMDSAbs_Face;
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elemName = "QUADRANGLE";
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myHelpFileName = "adding_nodes_and_elements_page.html#adding_quadrangles_anchor";
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break;
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case SMDSEntity_Polygon:
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myNbNodes = 0;
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myElementType = SMDSAbs_Face;
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elemName = "POLYGON";
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myIsPoly = true;
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myHelpFileName = "adding_nodes_and_elements_page.html#adding_polygons_anchor";
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break;
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case SMDSEntity_Tetra:
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myNbNodes = 4;
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elemName = "TETRAS";
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myHelpFileName = "adding_nodes_and_elements_page.html#adding_tetrahedrons_anchor";
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break;
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case SMDSEntity_Pyramid:
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myNbNodes = 5;
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elemName = "PYRAMID";
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myHelpFileName = "adding_nodes_and_elements_page.html#adding_pyramids_anchor";
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break;
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case SMDSEntity_Hexa:
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myNbNodes = 8;
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elemName = "HEXAS";
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myHelpFileName = "adding_nodes_and_elements_page.html#adding_hexahedrons_anchor";
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break;
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case SMDSEntity_Penta:
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myNbNodes = 6;
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elemName = "PENTA";
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myHelpFileName = "adding_nodes_and_elements_page.html#adding_pentahedrons_anchor";
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break;
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case SMDSEntity_Hexagonal_Prism:
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myNbNodes = 12;
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elemName = "OCTA";
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myHelpFileName = "adding_nodes_and_elements_page.html#adding_octahedrons_anchor";
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break;
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default:
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myNbNodes = 2;
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elemName = "EDGE";
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myHelpFileName = "adding_nodes_and_elements_page.html#adding_edges_anchor";
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}
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QString iconName = tr(QString("ICON_DLG_%1").arg(elemName).toLatin1().data());
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QString buttonGrTitle = tr(QString("SMESH_%1").arg(elemName).toLatin1().data());
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QString caption = tr(QString("SMESH_ADD_%1_TITLE").arg(elemName).toLatin1().data());
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QString grBoxTitle = tr(QString("SMESH_ADD_%1").arg(elemName).toLatin1().data());
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QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", iconName));
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QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
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setWindowTitle(caption);
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setSizeGripEnabled(true);
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QVBoxLayout* aTopLayout = new QVBoxLayout(this);
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aTopLayout->setSpacing(SPACING);
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aTopLayout->setMargin(MARGIN);
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/* Constructor *************************************************/
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GroupConstructors = new QGroupBox(buttonGrTitle, this);
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QButtonGroup* ButtonGroup = new QButtonGroup(this);
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QHBoxLayout* GroupConstructorsLayout = new QHBoxLayout(GroupConstructors);
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GroupConstructorsLayout->setSpacing(SPACING);
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GroupConstructorsLayout->setMargin(MARGIN);
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Constructor1 = new QRadioButton(GroupConstructors);
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Constructor1->setIcon(image0);
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Constructor1->setChecked(true);
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GroupConstructorsLayout->addWidget(Constructor1);
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ButtonGroup->addButton( Constructor1, 0 );
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/* Nodes & Reverse *********************************************/
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GroupC1 = new QGroupBox(grBoxTitle, this);
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QGridLayout* GroupC1Layout = new QGridLayout(GroupC1);
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GroupC1Layout->setSpacing(SPACING);
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GroupC1Layout->setMargin(MARGIN);
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TextLabelC1A1 = new QLabel(tr("SMESH_ID_NODES"), GroupC1);
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SelectButtonC1A1 = new QPushButton(GroupC1);
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SelectButtonC1A1->setIcon(image1);
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LineEditC1A1 = new QLineEdit(GroupC1);
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LineEditC1A1->setValidator
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(new SMESHGUI_IdValidator(this, ( myIsPoly || myNbNodes == 1 ) ? 1000 : myNbNodes));
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Reverse = (myElementType == SMDSAbs_Face || myElementType == SMDSAbs_Volume ) ? new QCheckBox(tr("SMESH_REVERSE"), GroupC1) : 0;
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DiameterSpinBox = ( myGeomType == SMDSEntity_Ball ) ? new SMESHGUI_SpinBox(GroupC1) : 0;
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QLabel* diameterLabel = DiameterSpinBox ? new QLabel( tr("BALL_DIAMETER"),GroupC1) : 0;
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GroupC1Layout->addWidget(TextLabelC1A1, 0, 0);
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GroupC1Layout->addWidget(SelectButtonC1A1, 0, 1);
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GroupC1Layout->addWidget(LineEditC1A1, 0, 2);
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if ( Reverse ) {
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GroupC1Layout->addWidget(Reverse, 1, 0, 1, 3);
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}
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if ( DiameterSpinBox ) {
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GroupC1Layout->addWidget(diameterLabel, 1, 0);
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GroupC1Layout->addWidget(DiameterSpinBox, 1, 1, 1, 2);
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DiameterSpinBox->RangeStepAndValidator( 1e-7, 1e+9, 0.1 );
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DiameterSpinBox->SetValue( 1. );
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connect( DiameterSpinBox, SIGNAL( valueChanged ( double ) ), this, SLOT( onDiameterChanged( ) ) );
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}
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/* Add to group ************************************************/
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GroupGroups = new QGroupBox( tr( "SMESH_ADD_TO_GROUP" ), this );
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GroupGroups->setCheckable( true );
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QHBoxLayout* GroupGroupsLayout = new QHBoxLayout(GroupGroups);
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GroupGroupsLayout->setSpacing(SPACING);
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GroupGroupsLayout->setMargin(MARGIN);
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TextLabel_GroupName = new QLabel( tr( "SMESH_GROUP" ), GroupGroups );
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ComboBox_GroupName = new QComboBox( GroupGroups );
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ComboBox_GroupName->setEditable( true );
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ComboBox_GroupName->setInsertPolicy( QComboBox::NoInsert );
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GroupGroupsLayout->addWidget( TextLabel_GroupName );
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GroupGroupsLayout->addWidget( ComboBox_GroupName, 1 );
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/* Apply etc ***************************************************/
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GroupButtons = new QGroupBox(this);
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QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
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GroupButtonsLayout->setSpacing(SPACING);
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GroupButtonsLayout->setMargin(MARGIN);
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buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
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buttonOk->setAutoDefault(true);
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buttonOk->setDefault(true);
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buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
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buttonApply->setAutoDefault(true);
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buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
|
|
buttonCancel->setAutoDefault(true);
|
|
buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
|
|
buttonHelp->setAutoDefault(true);
|
|
|
|
GroupButtonsLayout->addWidget(buttonOk);
|
|
GroupButtonsLayout->addSpacing(10);
|
|
GroupButtonsLayout->addWidget(buttonApply);
|
|
GroupButtonsLayout->addSpacing(10);
|
|
GroupButtonsLayout->addStretch();
|
|
GroupButtonsLayout->addWidget(buttonCancel);
|
|
GroupButtonsLayout->addWidget(buttonHelp);
|
|
|
|
/***************************************************************/
|
|
aTopLayout->addWidget(GroupConstructors);
|
|
aTopLayout->addWidget(GroupC1);
|
|
aTopLayout->addWidget(GroupGroups);
|
|
aTopLayout->addWidget(GroupButtons);
|
|
|
|
Init(); /* Initialisations */
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ~SMESHGUI_AddMeshElementDlg()
|
|
// purpose : Destroys the object and frees any allocated resources
|
|
//=================================================================================
|
|
SMESHGUI_AddMeshElementDlg::~SMESHGUI_AddMeshElementDlg()
|
|
{
|
|
delete mySimulation;
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : Init()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddMeshElementDlg::Init()
|
|
{
|
|
GroupC1->show();
|
|
Constructor1->setChecked(true);
|
|
myEditCurrentArgument = LineEditC1A1;
|
|
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
|
|
|
|
/* reset "Add to group" control */
|
|
GroupGroups->setChecked( false );
|
|
//GroupGroups->setVisible( myElementType != SMDSAbs_0DElement );
|
|
|
|
myNbOkNodes = 0;
|
|
myActor = 0;
|
|
|
|
/* signals and slots connections */
|
|
connect(buttonOk, SIGNAL(clicked()), SLOT(ClickOnOk()));
|
|
connect(buttonCancel, SIGNAL(clicked()), SLOT(reject()));
|
|
connect(buttonApply, SIGNAL(clicked()), SLOT(ClickOnApply()));
|
|
connect(buttonHelp, SIGNAL(clicked()), SLOT(ClickOnHelp()));
|
|
|
|
connect(SelectButtonC1A1,SIGNAL(clicked()), SLOT(SetEditCurrentArgument()));
|
|
connect(LineEditC1A1, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
|
|
connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()),SLOT(DeactivateActiveDialog()));
|
|
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
|
|
/* to close dialog if study frame change */
|
|
connect(mySMESHGUI, SIGNAL(SignalStudyFrameChanged()), SLOT(reject()));
|
|
connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(reject()));
|
|
|
|
if (Reverse)
|
|
connect(Reverse, SIGNAL(stateChanged(int)), SLOT(CheckBox(int)));
|
|
|
|
// set selection mode
|
|
SMESH::SetPointRepresentation(true);
|
|
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode( NodeSelection );
|
|
|
|
myBusy = false;
|
|
|
|
SelectionIntoArgument();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ClickOnApply()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddMeshElementDlg::ClickOnApply()
|
|
{
|
|
if( !isValid() )
|
|
return;
|
|
|
|
if (myNbOkNodes && !mySMESHGUI->isActiveStudyLocked()) {
|
|
myBusy = true;
|
|
QStringList aListId = myEditCurrentArgument->text().split(" ", QString::SkipEmptyParts);
|
|
SMESH::long_array_var anArrayOfIndices = new SMESH::long_array;
|
|
anArrayOfIndices->length(aListId.count());
|
|
const std::vector<int>& revIndex = SMDS_MeshCell::reverseSmdsOrder( myGeomType );
|
|
if ( Reverse && Reverse->isChecked() && !revIndex.empty() )
|
|
for (int i = 0; i < aListId.count(); i++)
|
|
anArrayOfIndices[i] = aListId[ revIndex[i] ].toInt();
|
|
else if ( Reverse && Reverse->isChecked() && revIndex.empty() ) // polygon
|
|
for (int i = 0; i < aListId.count(); i++)
|
|
anArrayOfIndices[i] = aListId[ aListId.count()-1 - i ].toInt();
|
|
else
|
|
for (int i = 0; i < aListId.count(); i++)
|
|
anArrayOfIndices[i] = aListId[ i ].toInt();
|
|
|
|
bool addToGroup = GroupGroups->isChecked();
|
|
QString aGroupName;
|
|
|
|
SMESH::SMESH_GroupBase_var aGroup;
|
|
int idx = 0;
|
|
if( addToGroup ) {
|
|
aGroupName = ComboBox_GroupName->currentText();
|
|
for ( int i = 1; i <= ComboBox_GroupName->count(); i++ ) {
|
|
QString aName = ComboBox_GroupName->itemText( i );
|
|
if ( aGroupName == aName && ( i == ComboBox_GroupName->currentIndex() || idx == 0 ) )
|
|
idx = i;
|
|
}
|
|
if ( idx > 0 && idx <= myGroups.count() ) {
|
|
SMESH::SMESH_GroupOnGeom_var aGeomGroup = SMESH::SMESH_GroupOnGeom::_narrow( myGroups[idx-1] );
|
|
if ( !aGeomGroup->_is_nil() ) {
|
|
int res = SUIT_MessageBox::question( this, tr( "SMESH_WRN_WARNING" ),
|
|
tr( "MESH_STANDALONE_GRP_CHOSEN" ).arg( aGroupName ),
|
|
tr( "SMESH_BUT_YES" ), tr( "SMESH_BUT_NO" ), 0, 1 );
|
|
if ( res == 1 ) return;
|
|
}
|
|
aGroup = myGroups[idx-1];
|
|
}
|
|
}
|
|
|
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
|
|
SMESH::long_array_var anIdList = new SMESH::long_array;
|
|
anIdList->length( 1 );
|
|
anIdList[0] = -1;
|
|
|
|
switch (myElementType) {
|
|
case SMDSAbs_0DElement:
|
|
anIdList->length( anArrayOfIndices->length() );
|
|
for ( size_t i = 0; i < anArrayOfIndices->length(); ++i )
|
|
anIdList[i] = aMeshEditor->Add0DElement(anArrayOfIndices[i]);
|
|
break;
|
|
case SMDSAbs_Ball:
|
|
if ( myGeomType == SMDSEntity_Ball ) {
|
|
anIdList->length( anArrayOfIndices->length() );
|
|
for ( size_t i = 0; i < anArrayOfIndices->length(); ++i )
|
|
anIdList[i] = aMeshEditor->AddBall(anArrayOfIndices[i],
|
|
DiameterSpinBox->GetValue());
|
|
}
|
|
break;
|
|
case SMDSAbs_Edge:
|
|
anIdList[0] = aMeshEditor->AddEdge(anArrayOfIndices.inout()); break;
|
|
case SMDSAbs_Face:
|
|
if ( myIsPoly )
|
|
anIdList[0] = aMeshEditor->AddPolygonalFace(anArrayOfIndices.inout());
|
|
else
|
|
anIdList[0] = aMeshEditor->AddFace(anArrayOfIndices.inout());
|
|
break;
|
|
default:
|
|
anIdList[0] = aMeshEditor->AddVolume(anArrayOfIndices.inout()); break;
|
|
}
|
|
|
|
if ( anIdList[0] > 0 && addToGroup && !aGroupName.isEmpty() ) {
|
|
SMESH::SMESH_Group_var aGroupUsed;
|
|
if ( aGroup->_is_nil() ) {
|
|
// create new group
|
|
aGroupUsed = SMESH::AddGroup( myMesh, (SMESH::ElementType)myElementType, aGroupName );
|
|
if ( !aGroupUsed->_is_nil() ) {
|
|
myGroups.append(SMESH::SMESH_GroupBase::_duplicate(aGroupUsed));
|
|
ComboBox_GroupName->addItem( aGroupName );
|
|
}
|
|
}
|
|
else {
|
|
SMESH::SMESH_GroupOnGeom_var aGeomGroup = SMESH::SMESH_GroupOnGeom::_narrow( aGroup );
|
|
if ( !aGeomGroup->_is_nil() ) {
|
|
aGroupUsed = myMesh->ConvertToStandalone( aGeomGroup );
|
|
if ( !aGroupUsed->_is_nil() && idx > 0 ) {
|
|
myGroups[idx-1] = SMESH::SMESH_GroupBase::_duplicate(aGroupUsed);
|
|
SMESHGUI::GetSMESHGUI()->getApp()->updateObjectBrowser();
|
|
}
|
|
}
|
|
else
|
|
aGroupUsed = SMESH::SMESH_Group::_narrow( aGroup );
|
|
}
|
|
|
|
if ( !aGroupUsed->_is_nil() )
|
|
aGroupUsed->Add( anIdList.inout() );
|
|
}
|
|
|
|
SALOME_ListIO aList; aList.Append( myActor->getIO() );
|
|
mySelector->ClearIndex();
|
|
mySelectionMgr->setSelectedObjects( aList, false );
|
|
|
|
mySimulation->SetVisibility(false);
|
|
SMESH::UpdateView();
|
|
|
|
buttonOk->setEnabled(false);
|
|
buttonApply->setEnabled(false);
|
|
|
|
myEditCurrentArgument->setText("");
|
|
|
|
myBusy = false;
|
|
|
|
SMESHGUI::Modified();
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ClickOnOk()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddMeshElementDlg::ClickOnOk()
|
|
{
|
|
ClickOnApply();
|
|
reject();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : reject()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddMeshElementDlg::reject()
|
|
{
|
|
mySimulation->SetVisibility(false);
|
|
SMESH::SetPointRepresentation(false);
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode( ActorSelection );
|
|
disconnect(mySelectionMgr, 0, this, 0);
|
|
mySMESHGUI->ResetState();
|
|
QDialog::reject();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ClickOnHelp()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddMeshElementDlg::ClickOnHelp()
|
|
{
|
|
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
|
|
if (app)
|
|
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""),
|
|
myHelpFileName);
|
|
else {
|
|
QString platform;
|
|
#ifdef WIN32
|
|
platform = "winapplication";
|
|
#else
|
|
platform = "application";
|
|
#endif
|
|
SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
|
|
tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
|
|
arg(app->resourceMgr()->stringValue("ExternalBrowser",
|
|
platform)).
|
|
arg(myHelpFileName));
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : onTextChange()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddMeshElementDlg::onTextChange (const QString& theNewText)
|
|
{
|
|
if (myBusy) return;
|
|
myBusy = true;
|
|
|
|
myNbOkNodes = 0;
|
|
|
|
buttonOk->setEnabled(false);
|
|
buttonApply->setEnabled(false);
|
|
|
|
mySimulation->SetVisibility(false);
|
|
|
|
// hilight entered nodes
|
|
SMDS_Mesh* aMesh = 0;
|
|
if (myActor)
|
|
aMesh = myActor->GetObject()->GetMesh();
|
|
|
|
if (aMesh) {
|
|
TColStd_MapOfInteger newIndices;
|
|
|
|
QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
|
|
bool allOk = true;
|
|
for (int i = 0; i < aListId.count(); i++) {
|
|
if( const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() ) )
|
|
{
|
|
newIndices.Add( n->GetID() );
|
|
myNbOkNodes++;
|
|
}
|
|
else
|
|
allOk = false;
|
|
}
|
|
|
|
mySelector->AddOrRemoveIndex( myActor->getIO(), newIndices, false );
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->highlight( myActor->getIO(), true, true );
|
|
|
|
myNbOkNodes = ( allOk && ( myNbNodes == aListId.count() || myNbNodes == 1 ));
|
|
|
|
if (myIsPoly)
|
|
{
|
|
if ( !allOk || myElementType != SMDSAbs_Face || aListId.count() < 3 )
|
|
myNbOkNodes = 0;
|
|
else
|
|
myNbOkNodes = aListId.count();
|
|
}
|
|
}
|
|
|
|
if(myNbOkNodes) {
|
|
buttonOk->setEnabled(true);
|
|
buttonApply->setEnabled(true);
|
|
displaySimulation();
|
|
}
|
|
|
|
myBusy = false;
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : SelectionIntoArgument()
|
|
// purpose : Called when selection has changed
|
|
//=================================================================================
|
|
void SMESHGUI_AddMeshElementDlg::SelectionIntoArgument()
|
|
{
|
|
if (myBusy) return;
|
|
|
|
// clear
|
|
myNbOkNodes = 0;
|
|
myActor = 0;
|
|
|
|
myBusy = true;
|
|
myEditCurrentArgument->setText("");
|
|
myBusy = false;
|
|
|
|
if (!GroupButtons->isEnabled()) // inactive
|
|
return;
|
|
|
|
buttonOk->setEnabled(false);
|
|
buttonApply->setEnabled(false);
|
|
|
|
mySimulation->SetVisibility(false);
|
|
// SMESH::SetPointRepresentation(true);
|
|
|
|
QString aCurrentEntry = myEntry;
|
|
|
|
// get selected mesh
|
|
SALOME_ListIO aList;
|
|
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
|
|
|
|
if (aList.Extent() != 1)
|
|
return;
|
|
|
|
Handle(SALOME_InteractiveObject) anIO = aList.First();
|
|
myEntry = anIO->getEntry();
|
|
myMesh = SMESH::GetMeshByIO(anIO);
|
|
if (myMesh->_is_nil())
|
|
return;
|
|
|
|
// process groups
|
|
if ( !myMesh->_is_nil() && myEntry != aCurrentEntry ) {
|
|
myGroups.clear();
|
|
ComboBox_GroupName->clear();
|
|
ComboBox_GroupName->addItem( QString() );
|
|
SMESH::ListOfGroups aListOfGroups = *myMesh->GetGroups();
|
|
for ( int i = 0, n = aListOfGroups.length(); i < n; i++ ) {
|
|
SMESH::SMESH_GroupBase_var aGroup = aListOfGroups[i];
|
|
if ( !aGroup->_is_nil() && aGroup->GetType() == (SMESH::ElementType)myElementType ) {
|
|
QString aGroupName( aGroup->GetName() );
|
|
if ( !aGroupName.isEmpty() ) {
|
|
myGroups.append(SMESH::SMESH_GroupBase::_duplicate(aGroup));
|
|
ComboBox_GroupName->addItem( aGroupName );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
myActor = SMESH::FindActorByEntry(anIO->getEntry());
|
|
if (!myActor)
|
|
return;
|
|
|
|
// get selected nodes
|
|
QString aString = "";
|
|
int nbNodes = SMESH::GetNameOfSelectedNodes(mySelector,myActor->getIO(),aString);
|
|
myBusy = true;
|
|
myEditCurrentArgument->setText(aString);
|
|
myBusy = false;
|
|
if (myIsPoly && myElementType == SMDSAbs_Face && nbNodes >= 3 ) {
|
|
myNbNodes = nbNodes;
|
|
} else if (myNbNodes != nbNodes && myNbNodes != 1) {
|
|
return;
|
|
}
|
|
|
|
// OK
|
|
myNbOkNodes = nbNodes;
|
|
|
|
buttonOk->setEnabled(true);
|
|
buttonApply->setEnabled(true);
|
|
|
|
displaySimulation();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : displaySimulation()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddMeshElementDlg::displaySimulation()
|
|
{
|
|
if (myNbOkNodes && GroupButtons->isEnabled()) {
|
|
SMESH::TElementSimulation::TVTKIds anIds;
|
|
QStringList aListId = myEditCurrentArgument->text().split(" ", QString::SkipEmptyParts);
|
|
for (int i = 0; i < aListId.count(); i++)
|
|
anIds.push_back(myActor->GetObject()->GetNodeVTKId(aListId[ i ].toInt()));
|
|
|
|
if (Reverse && Reverse->isChecked())
|
|
{
|
|
const std::vector<int>& i = SMDS_MeshCell::reverseSmdsOrder( myGeomType );
|
|
if ( i.empty() ) // polygon
|
|
std::reverse( anIds.begin(), anIds.end() );
|
|
else
|
|
SMDS_MeshCell::applyInterlace( i, anIds );
|
|
}
|
|
|
|
vtkIdType aType = SMDS_MeshCell::toVtkType( myGeomType );
|
|
if(aType == VTK_POLY_VERTEX) {
|
|
mySimulation->SetBallPosition(myActor,anIds,DiameterSpinBox->GetValue());
|
|
} else {
|
|
mySimulation->SetPosition(myActor,aType,anIds);
|
|
}
|
|
SMESH::UpdateView();
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : SetEditCurrentArgument()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddMeshElementDlg::SetEditCurrentArgument()
|
|
{
|
|
QPushButton* send = (QPushButton*)sender();
|
|
if (send == SelectButtonC1A1) {
|
|
LineEditC1A1->setFocus();
|
|
myEditCurrentArgument = LineEditC1A1;
|
|
}
|
|
SelectionIntoArgument();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : DeactivateActiveDialog()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddMeshElementDlg::DeactivateActiveDialog()
|
|
{
|
|
if (GroupConstructors->isEnabled()) {
|
|
GroupConstructors->setEnabled(false);
|
|
GroupC1->setEnabled(false);
|
|
GroupButtons->setEnabled(false);
|
|
mySimulation->SetVisibility(false);
|
|
mySMESHGUI->ResetState();
|
|
mySMESHGUI->SetActiveDialogBox(0);
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ActivateThisDialog()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddMeshElementDlg::ActivateThisDialog()
|
|
{
|
|
/* Emit a signal to deactivate the active dialog */
|
|
mySMESHGUI->EmitSignalDeactivateDialog();
|
|
|
|
GroupConstructors->setEnabled(true);
|
|
GroupC1->setEnabled(true);
|
|
GroupButtons->setEnabled(true);
|
|
|
|
SMESH::SetPointRepresentation(true);
|
|
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode( NodeSelection );
|
|
SelectionIntoArgument();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : enterEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddMeshElementDlg::enterEvent (QEvent*)
|
|
{
|
|
if (GroupConstructors->isEnabled())
|
|
return;
|
|
ActivateThisDialog();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : CheckBox()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddMeshElementDlg::CheckBox (int state)
|
|
{
|
|
if (!myNbOkNodes)
|
|
return;
|
|
|
|
if (state >= 0) {
|
|
mySimulation->SetVisibility(false);
|
|
displaySimulation();
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : keyPressEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddMeshElementDlg::keyPressEvent( QKeyEvent* e )
|
|
{
|
|
QDialog::keyPressEvent( e );
|
|
if ( e->isAccepted() )
|
|
return;
|
|
|
|
if ( e->key() == Qt::Key_F1 ) {
|
|
e->accept();
|
|
ClickOnHelp();
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : isValid
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_AddMeshElementDlg::onDiameterChanged(){
|
|
displaySimulation();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : isValid
|
|
// purpose :
|
|
//=================================================================================
|
|
bool SMESHGUI_AddMeshElementDlg::isValid()
|
|
{
|
|
if( GroupGroups->isChecked() && ComboBox_GroupName->currentText().isEmpty() ) {
|
|
SUIT_MessageBox::warning( this, tr( "SMESH_WRN_WARNING" ), tr( "GROUP_NAME_IS_EMPTY" ) );
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|