smesh/src/SMESHGUI/SMESHGUI_AddFaceDlg.cxx
2003-07-10 13:18:22 +00:00

433 lines
15 KiB
C++

// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_AddFaceDlg.cxx
// Author : Nicolas REJNERI
// Module : SMESH
// $Header$
using namespace std;
#include "SMESHGUI_AddFaceDlg.h"
#include "SMESHGUI.h"
#include "QAD_Application.h"
#include "QAD_Desktop.h"
#include "QAD_MessageBox.h"
#include "utilities.h"
// QT Includes
#include <qbuttongroup.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qradiobutton.h>
#include <qlayout.h>
#include <qvariant.h>
#include <qtooltip.h>
#include <qwhatsthis.h>
#include <qimage.h>
#include <qpixmap.h>
#include <qcheckbox.h>
//=================================================================================
// class : SMESHGUI_AddFaceDlg()
// purpose :
//=================================================================================
SMESHGUI_AddFaceDlg::SMESHGUI_AddFaceDlg( QWidget* parent, const char* name, SALOME_Selection* Sel,
int nbNodes, bool modal, WFlags fl )
: QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )
{
myNodes = nbNodes;
QPixmap image0;
if ( myNodes == 3 )
image0 = QPixmap(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_TRIANGLE")));
else if ( myNodes == 4 )
image0 = QPixmap(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_QUADRANGLE")));
QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SELECT")));
if ( !name )
setName( "SMESHGUI_AddFaceDlg" );
resize( 303, 185 );
if ( myNodes == 3 )
setCaption( tr( "SMESH_ADD_TRIANGLE_TITLE" ) );
else if ( myNodes == 4 )
setCaption( tr( "SMESH_ADD_QUADRANGLE_TITLE" ) );
setSizeGripEnabled( TRUE );
SMESHGUI_AddFaceDlgLayout = new QGridLayout( this );
SMESHGUI_AddFaceDlgLayout->setSpacing( 6 );
SMESHGUI_AddFaceDlgLayout->setMargin( 11 );
/***************************************************************/
GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
if ( myNodes == 3 )
GroupConstructors->setTitle( tr( "SMESH_TRIANGLE" ) );
else if ( myNodes == 4 )
GroupConstructors->setTitle( tr( "SMESH_QUADRANGLE" ) );
GroupConstructors->setExclusive( TRUE );
GroupConstructors->setColumnLayout(0, Qt::Vertical );
GroupConstructors->layout()->setSpacing( 0 );
GroupConstructors->layout()->setMargin( 0 );
GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
GroupConstructorsLayout->setAlignment( Qt::AlignTop );
GroupConstructorsLayout->setSpacing( 6 );
GroupConstructorsLayout->setMargin( 11 );
Constructor1 = new QRadioButton( GroupConstructors, "Constructor1" );
Constructor1->setText( tr( "" ) );
Constructor1->setPixmap( image0 );
Constructor1->setChecked( TRUE );
Constructor1->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)1, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth() ) );
Constructor1->setMinimumSize( QSize( 50, 0 ) );
GroupConstructorsLayout->addWidget( Constructor1, 0, 0 );
QSpacerItem* spacer = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
GroupConstructorsLayout->addItem( spacer, 0, 1 );
SMESHGUI_AddFaceDlgLayout->addWidget( GroupConstructors, 0, 0 );
/***************************************************************/
GroupButtons = new QGroupBox( this, "GroupButtons" );
GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
GroupButtons->setTitle( tr( "" ) );
GroupButtons->setColumnLayout(0, Qt::Vertical );
GroupButtons->layout()->setSpacing( 0 );
GroupButtons->layout()->setMargin( 0 );
GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
GroupButtonsLayout->setAlignment( Qt::AlignTop );
GroupButtonsLayout->setSpacing( 6 );
GroupButtonsLayout->setMargin( 11 );
buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) );
buttonCancel->setAutoDefault( TRUE );
GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
buttonApply = new QPushButton( GroupButtons, "buttonApply" );
buttonApply->setText( tr( "SMESH_BUT_APPLY" ) );
buttonApply->setAutoDefault( TRUE );
GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
GroupButtonsLayout->addItem( spacer_9, 0, 2 );
buttonOk = new QPushButton( GroupButtons, "buttonOk" );
buttonOk->setText( tr( "SMESH_BUT_OK" ) );
buttonOk->setAutoDefault( TRUE );
buttonOk->setDefault( TRUE );
GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
SMESHGUI_AddFaceDlgLayout->addWidget( GroupButtons, 2, 0 );
/***************************************************************/
GroupC1 = new QGroupBox( this, "GroupC1" );
if ( myNodes == 3 )
GroupC1->setTitle( tr( "SMESH_ADD_TRIANGLE" ) );
else if ( myNodes == 4 )
GroupC1->setTitle( tr( "SMESH_ADD_QUADRANGLE" ) );
GroupC1->setMinimumSize( QSize( 0, 0 ) );
GroupC1->setFrameShape( QGroupBox::Box );
GroupC1->setFrameShadow( QGroupBox::Sunken );
GroupC1->setColumnLayout(0, Qt::Vertical );
GroupC1->layout()->setSpacing( 0 );
GroupC1->layout()->setMargin( 0 );
GroupC1Layout = new QGridLayout( GroupC1->layout() );
GroupC1Layout->setAlignment( Qt::AlignTop );
GroupC1Layout->setSpacing( 6 );
GroupC1Layout->setMargin( 11 );
TextLabelC1A1 = new QLabel( GroupC1, "TextLabelC1A1" );
TextLabelC1A1->setText( tr( "SMESH_ID_NODES" ) );
TextLabelC1A1->setMinimumSize( QSize( 50, 0 ) );
TextLabelC1A1->setFrameShape( QLabel::NoFrame );
TextLabelC1A1->setFrameShadow( QLabel::Plain );
GroupC1Layout->addWidget( TextLabelC1A1, 0, 0 );
SelectButtonC1A1 = new QPushButton( GroupC1, "SelectButtonC1A1" );
SelectButtonC1A1->setText( tr( "" ) );
SelectButtonC1A1->setPixmap( image1 );
SelectButtonC1A1->setToggleButton( FALSE );
GroupC1Layout->addWidget( SelectButtonC1A1, 0, 1 );
LineEditC1A1 = new QLineEdit( GroupC1, "LineEditC1A1" );
GroupC1Layout->addWidget( LineEditC1A1, 0, 2 );
Reverse = new QCheckBox( GroupC1, "Reverse" );
Reverse->setText( tr( "SMESH_REVERSE" ) );
GroupC1Layout->addWidget( Reverse, 1, 0 );
SMESHGUI_AddFaceDlgLayout->addWidget( GroupC1, 1, 0 );
Init(Sel) ; /* Initialisations */
}
//=================================================================================
// function : ~SMESHGUI_AddFaceDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_AddFaceDlg::~SMESHGUI_AddFaceDlg()
{
// no need to delete child widgets, Qt does it all for us
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_AddFaceDlg::Init( SALOME_Selection* Sel )
{
GroupC1->show();
myConstructorId = 0 ;
Constructor1->setChecked( TRUE );
myEditCurrentArgument = LineEditC1A1 ;
mySelection = Sel;
this->myOkNodes = false ;
mySMESHGUI = SMESHGUI::GetSMESHGUI() ;
mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
/* signals and slots connections */
connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) ) ;
connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) );
connect( GroupConstructors, SIGNAL(clicked(int) ), SLOT( ConstructorsClicked(int) ) );
connect( SelectButtonC1A1, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
connect( mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
/* to close dialog if study change */
connect( mySMESHGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ;
connect( Reverse, SIGNAL(stateChanged(int)), SLOT(CheckBox(int)) );
reverse = false;
/* Move widget on the botton right corner of main widget */
int x, y ;
mySMESHGUI->DefineDlgPosition( this, x, y ) ;
this->move( x, y ) ;
this->show() ; /* displays Dialog */
SelectionIntoArgument();
return ;
}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
void SMESHGUI_AddFaceDlg::ConstructorsClicked(int constructorId)
{
return ;
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
void SMESHGUI_AddFaceDlg::ClickOnApply()
{
switch(myConstructorId)
{
case 0 :
{
if(myOkNodes) {
mySMESHGUI->EraseSimulationActors();
mySMESHGUI->AddFace( myMesh, myMapIndex, reverse ) ;
mySMESHGUI->ViewNodes();
mySelection->ClearIObjects();
}
break ;
}
}
return ;
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_AddFaceDlg::ClickOnOk()
{
this->ClickOnApply() ;
this->ClickOnCancel() ;
return ;
}
//=================================================================================
// function : ClickOnCancel()
// purpose :
//=================================================================================
void SMESHGUI_AddFaceDlg::ClickOnCancel()
{
QAD_Application::getDesktop()->SetSelectionMode( 4 );
disconnect( mySelection, 0, this, 0 );
mySMESHGUI->ResetState() ;
mySMESHGUI->EraseSimulationActors();
reject() ;
return ;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_AddFaceDlg::SelectionIntoArgument()
{
myEditCurrentArgument->setText("") ;
myOkNodes = false;
QString aString = "";
int nbSel = mySelection->IObjectCount();
if(nbSel != 1)
return;
int nbNodes = mySMESHGUI->GetNameOfSelectedNodes(mySelection, aString) ;
if(nbNodes < 1)
return ;
if ( mySelection->SelectionMode() != 1 ) {
QAD_MessageBox::warn1 ( QAD_Application::getDesktop(), tr ("SMESH_WRN_WARNING"),
tr ("SMESH_WRN_SELECTIONMODE_NODES"), tr ("SMESH_BUT_YES") );
return;
}
myEditCurrentArgument->setText(aString) ;
Standard_Boolean res;
myMesh = mySMESHGUI->ConvertIOinMesh( mySelection->firstIObject(), res );
if (!res)
return ;
mySelection->GetIndex( mySelection->firstIObject(), myMapIndex );
if ( myNodes == 3 && nbNodes == 3 ) {
mySMESHGUI->DisplaySimulationTriangle(myMesh, myMapIndex, reverse);
myOkNodes = true ;
} else if ( myNodes == 4 && nbNodes == 4 ) {
mySMESHGUI->DisplaySimulationQuadrangle(myMesh, myMapIndex, reverse);
myOkNodes = true ;
} else {
// mySMESHGUI->EraseSimulationActors();
myOkNodes = false ;
}
return ;
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_AddFaceDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
switch (myConstructorId)
{
case 0: /* default constructor */
{
if(send == SelectButtonC1A1) {
LineEditC1A1->setFocus() ;
myEditCurrentArgument = LineEditC1A1;
}
SelectionIntoArgument() ;
break;
}
}
return ;
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_AddFaceDlg::DeactivateActiveDialog()
{
if ( GroupConstructors->isEnabled() ) {
GroupConstructors->setEnabled(false) ;
GroupC1->setEnabled(false) ;
GroupButtons->setEnabled(false) ;
mySMESHGUI->EraseSimulationActors() ;
mySMESHGUI->ResetState() ;
mySMESHGUI->SetActiveDialogBox(0) ;
}
return ;
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_AddFaceDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog() ;
GroupConstructors->setEnabled(true) ;
GroupC1->setEnabled(true) ;
GroupButtons->setEnabled(true) ;
return ;
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_AddFaceDlg::enterEvent(QEvent* e)
{
if ( GroupConstructors->isEnabled() )
return ;
ActivateThisDialog() ;
return ;
}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_AddFaceDlg::closeEvent( QCloseEvent* e )
{
/* same than click on cancel button */
this->ClickOnCancel() ;
return ;
}
void SMESHGUI_AddFaceDlg::CheckBox( int state )
{
if( Reverse->isOn() ) reverse = true;
else reverse = false;
if ( myOkNodes == false )
return;
if ( state >= 0 ) {
mySMESHGUI->EraseSimulationActors();
if ( myNodes == 3 )
mySMESHGUI->DisplaySimulationTriangle( myMesh, myMapIndex, reverse);
else if ( myNodes == 4 ) {
mySMESHGUI->DisplaySimulationQuadrangle( myMesh, myMapIndex, reverse);
}
}
}