21 lines
283 B
C++
21 lines
283 B
C++
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#include "device.hpp"
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#include "buffer.hpp
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#include "shader.hpp"
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#include "shader_program.hpp"
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#include "texture.hpp"
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namespace hpr::gpu::opengl
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{
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Device::Device() :
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gpu::Device {DeviceAPI::OpenGL},
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p_isInitialized {false}
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{}
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Device::~Device()
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{}
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}
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