2023-03-13 22:27:09 +05:00
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#include "../../hpr/math.hpp"
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#include "../../hpr/csg.hpp"
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#include <iostream>
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#include <map>
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using namespace hpr;
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void print(vec3 vs)
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{
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for (auto& v : vs)
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std::cout << v << " ";
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std::cout << std::endl;
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}
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class Periodic
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{
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protected:
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scalar p_alpha;
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scalar p_initialRadius;
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scalar p_sideLength;
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scalar p_filletScale;
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vec3 p_direction;
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public:
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Periodic() :
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p_alpha {0.1},
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p_initialRadius {1},
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p_filletScale {0.8},
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p_direction {}
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{}
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Periodic(scalar alpha, scalar initialRadius, scalar filletScale, const vec3& direction) :
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p_alpha {alpha},
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p_initialRadius {initialRadius},
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p_filletScale {filletScale},
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p_direction {direction}
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{}
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virtual
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~Periodic() = default;
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scalar& alpha()
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{
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return p_alpha;
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}
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scalar& initialRadius()
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{
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return p_initialRadius;
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}
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virtual
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scalar sideLength() = 0;
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virtual
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scalar gamma() = 0;
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scalar& filletScale()
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{
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return p_filletScale;
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}
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scalar radius() const
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{
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return p_initialRadius / (1. - p_alpha);
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}
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scalar filletRadius()
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{
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scalar analytical = p_initialRadius * sqrt(2) / sqrt(1 - cos(gamma())) - radius();
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return analytical * p_filletScale;
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}
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vec3& direction()
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{
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return p_direction;
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}
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virtual
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void build() = 0;
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};
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class Simple : public Periodic, public csg::Shape
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{
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public:
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Simple() :
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csg::Shape {},
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Periodic {0.01, 1, 0.8, vec3(1., 0., 0.)}
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{}
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Simple(scalar alpha, const vec3& direction, scalar filletScale = 0.8) :
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Simple {}
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{
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p_alpha = alpha;
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p_direction = direction;
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p_filletScale = filletScale;
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}
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Simple(scalar alpha, scalar initialRadius, scalar filletScale, const vec3& direction) :
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Periodic {alpha, initialRadius, filletScale, direction}
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{}
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~Simple() override = default;
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scalar sideLength() override
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{
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return 2 * initialRadius();
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}
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scalar gamma() override
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{
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return hpr::PI - 2 * 0.5 * 0.5 * hpr::PI;
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}
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csg::Shape lattice()
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{
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csg::Shape lattice;
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darray<csg::Shape> spheres;
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for (int zn = 0; zn < 3; ++zn)
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{
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scalar z = zn * sideLength();
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for (int yn = 0; yn < 3; ++yn)
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{
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scalar y = yn * sideLength();
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for (int xn = 0; xn < 3; ++xn)
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{
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scalar x = xn * sideLength();
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spheres.push(csg::sphere(vec3(x, y, z), radius()));
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}
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}
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}
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lattice = csg::fuse({spheres.front()}, spheres.slice(spheres.begin() + 1, spheres.end()));
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if (filletScale() > 0)
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{
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lattice = lattice.scale({0, 0, 0}, 1e+2);
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lattice = lattice.fillet(lattice.edges(), filletRadius() * 1e+2);
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lattice = lattice.scale({0, 0, 0}, 1e-2);
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}
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std::cout << (int)lattice.type() << std::endl;
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return lattice;
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}
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csg::Shape boxCell()
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{
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scalar length = sideLength() * sqrt(2);
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scalar width = sideLength() * sqrt(2);
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scalar height = sideLength();
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scalar xl = sqrt(pow(length, 2) * 0.5);
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scalar yw = xl;
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scalar zh = height;
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darray<Shape> edges {
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csg::Edge({xl, 0, 0}, {0, yw, 0}),
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csg::Edge({0, yw, 0}, {0, yw, zh}),
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csg::Edge({0, yw, zh}, {xl, 0, zh}),
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csg::Edge({xl, 0, zh}, {xl, 0, 0})
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};
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csg::Face plgm {edges};
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vec3 localX {csg::Surface(plgm).normal(0, 0)};
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vec3 localZ = vec3(0, 0, 1);
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vec3 localY = cross(localX, localZ);
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csg::Shape cell = plgm.extrude(localX, width);
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scalar angle;
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hpr::vec3 normal;
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for (auto& face : cell.faces())
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{
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normal = csg::Surface(csg::Face(face)).normal(0, 0);
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angle = hpr::angle(localX, normal);
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if (face.tshape().Orientation() == TopAbs_FORWARD)
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{
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normal = -normal;
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angle = hpr::angle(localX, normal);
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}
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if (equal(angle, 0.))
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face.label("periodic-south");
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else if (equal(angle, hpr::PI))
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face.label("periodic-north");
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angle = hpr::angle(localY, normal);
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if (equal(angle, 0.))
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face.label("periodic-east");
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else if (equal(angle, hpr::PI))
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face.label("periodic-west");
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angle = hpr::angle(localZ, normal);
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if (equal(angle, hpr::PI))
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face.label("periodic-down");
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else if (equal(angle, 0.))
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face.label("periodic-up");
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}
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std::cout << (int)cell.type() << std::endl;
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return cell;
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}
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csg::Shape hexagonalPrismCell()
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{
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return csg::Shape();
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}
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void build() override
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{
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if (direction() == vec3(1., 0., 0.) || direction() == vec3(1., 0., 0.) || direction() == vec3(0., 0., 1.))
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p_shape = csg::cut(boxCell(), lattice()).tshape();
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else if (direction() == vec3(1., 1., 1.))
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p_shape = csg::cut(hexagonalPrismCell(), lattice()).tshape();
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else
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throw std::runtime_error("Undefined cell for passed direction");
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p_shape = this->translate(-this->center()).tshape();
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p_shape = this->rotate(this->center(), {0, 0, 1}, 45).tshape();
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for (auto& face : faces())
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if (face.label() == "default")
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face.label("wall");
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}
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};
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#include "lattice.hpp"
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int main(int argc, char** argv)
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{
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/*Simple simple {0.01, {1., 0., 0.}};
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simple.build();
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std::cout << (int)simple.type() << std::endl;
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std::cout << simple.volume() << std::endl;
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*/
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csg::Lattice lattice {{2, 2, 2}, {90, 90, 90}, 1, csg::Lattice::Type::Primitive};
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lattice.dump("latticeTest.step", csg::Shape::Format::STEP);
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return 0;
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2022-11-18 21:50:49 +05:00
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}
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