105 lines
2.0 KiB
C++
105 lines
2.0 KiB
C++
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#pragma once
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#include "buffer_object.hpp"
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#include <string>
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#ifndef __gl_h_
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#include <glad/glad.h>
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#endif
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namespace hpr::gpu
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{
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class ArrayObject
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{
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protected:
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unsigned int p_index;
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int p_size;
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int p_stride;
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bool p_binded;
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public:
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inline
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ArrayObject() :
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p_index {0},
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p_size {0},
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p_stride {0},
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p_binded {false}
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{}
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virtual
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~ArrayObject() = default;
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[[nodiscard]]
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int size() const
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{
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return p_size;
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}
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[[nodiscard]]
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unsigned int index() const
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{
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return p_index;
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}
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void create()
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{
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glGenVertexArrays(1, &p_index);
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}
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void bind()
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{
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glBindVertexArray(p_index);
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p_binded = true;
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}
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void unbind()
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{
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glBindVertexArray(0);
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p_binded = false;
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}
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bool binded() const
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{
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return p_binded;
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}
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void destroy()
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{
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glDeleteVertexArrays(1, &p_index);
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}
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void attribPointer(BufferObject& buffer, unsigned int location, unsigned int size)
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{
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if (buffer.type() == BufferObject::Type::Unknown)
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throw std::runtime_error("Unknown buffer type");
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if (!binded())
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throw std::runtime_error("ArrayObject is not binded");
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if (!buffer.valid())
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throw std::runtime_error("BufferObject is invalid");
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buffer.bind();
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glVertexAttribPointer(location, size, GL_FLOAT, GL_FALSE, sizeof(float) * buffer.offset(), static_cast<void*>(nullptr));
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glEnableVertexAttribArray(location);
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buffer.unbind();
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}
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void draw()
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{
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}
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inline
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bool valid() const
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{
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return p_index > 0;
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}
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};
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}
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