2022-10-28 21:16:03 +05:00
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#include "../hyporo/gpu/window_system.hpp"
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#include "../hyporo/gpu/glfw/window.hpp"
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#include <imgui.h>
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_opengl3.h>
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2022-09-22 20:43:06 +05:00
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int main(void)
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{
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2022-10-28 21:16:03 +05:00
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hpr::gpu::WindowSystem* ws = hpr::gpu::WindowSystem::create(hpr::gpu::WindowContext::Provider::GLFW);
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hpr::gpu::Window* w = ws->newWindow();
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w->init("test", hpr::gpu::Window::Style::Windowed, 0, 0, 600, 400, nullptr, nullptr);
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
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ImGui::StyleColorsDark();
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ImGui_ImplGlfw_InitForOpenGL(dynamic_cast<hpr::gpu::glfw::Window*>(w)->instance(), true);
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ImGui_ImplOpenGL3_Init("#version 330");
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while (w->isOpen())
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{
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dynamic_cast<hpr::gpu::glfw::Window*>(w)->pollEvents();
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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bool yes = true;
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ImGui::ShowDemoWindow(&yes);
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ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
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{
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if (ImGui::Button("Exit")) // Buttons return true when clicked (most widgets return true when edited/activated)
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w->state(hpr::gpu::Window::State::Closed);
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ImGui::End();
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}
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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dynamic_cast<hpr::gpu::glfw::Window*>(w)->swapBuffers();
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}
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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ws->destroyWindow(w);
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hpr::gpu::WindowSystem::destroy(ws);
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2022-09-22 20:43:06 +05:00
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return 0;
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}
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