2022-12-06 23:52:49 +05:00
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//
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// Created by L-Nafaryus on 10/3/2022.
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//
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#include "shader.hpp"
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namespace hpr::gpu::opengl
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{
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Shader::Shader() :
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gpu::Shader(DeviceAPI::OpenGL),
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p_shaderIndex {0}
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{}
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Shader::~Shader() = default;
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2022-10-03 18:51:34 +05:00
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}
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