hyporo-cpp/source/creator/scene.hpp

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2023-03-13 22:27:09 +05:00
#pragma once
#include "camera.hpp"
#include "entity.hpp"
#include <hpr/containers/graph.hpp>
class Scene
{
protected:
Camera* p_camera;
hpr::darray<hpr::TreeNode<Entity>> p_nodes;
public:
inline
Scene()
{}
virtual
~Scene()
{
delete p_camera;
for (auto& node : p_nodes)
node.data()->destroy();
}
inline
void camera(Camera* camera)
{
p_camera = camera;
}
inline
Camera* camera()
{
return p_camera;
}
inline
void add(const hpr::TreeNode<Entity>& entityNode)
{
p_nodes.push(entityNode);
}
inline
darray<hpr::TreeNode<Entity>>& nodes()
{
return p_nodes;
}
void render()
{
for (auto node : p_nodes)
{
node.data()->render();
node.data()->shaderProgram()->bind();
// camera
node.data()->shaderProgram()->uniformMatrix<4, 4>("view", 1, true, p_camera->view().data());
node.data()->shaderProgram()->uniformMatrix<4, 4>("projection", 1, true, p_camera->projection().data());
node.data()->shaderProgram()->uniformVector<float, 3>("viewPos", 1, p_camera->position().data());
// light
hpr::vec3 lightColor {1.0f, 1.0f, 1.0f};
node.data()->shaderProgram()->uniformVector<float, 3>("lightColor", 1, lightColor.data());
hpr::vec3 lightPos {1.0f, 1.0f, 1.0f};
node.data()->shaderProgram()->uniformVector<float, 3>("lightPos", 1, lightPos.data());
node.data()->shaderProgram()->unbind();
//for (auto descendant : node.descendants())
// descendant->data()->render();
}
}
};