#pragma once
#include <hpr/math.hpp>
namespace hpr::gpu
{
class Camera
protected:
vec3 p_front;
vec3 p_up;
vec3 p_left;
scalar p_yaw;
scalar p_pitch;
scalar p_roll;
vec3 p_position;
vec3 p_target;
scalar p_distance;
public:
Camera() :
p_front {0., 0., -1.},
p_up {0., 0., 1.},
p_left {1., 0., 0.}
{}
virtual
~Camera() = default;
};
}