157 lines
5.1 KiB
C++
157 lines
5.1 KiB
C++
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#pragma once
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#include "entity.hpp"
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class Grid : public Entity
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{
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public:
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enum Mode
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{
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XY,
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XZ,
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YZ
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};
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protected:
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hpr::scalar p_length;
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hpr::scalar p_width;
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hpr::scalar p_height;
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hpr::scalar p_scale;
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Mode p_mode;
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public:
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Grid(gpu::ShaderProgram* shaderProgram, Mode mode = XY, hpr::scalar scale = 1, hpr::scalar length = 100, hpr::scalar width = 100, hpr::scalar height = 100) :
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Entity {shaderProgram},
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p_length {length},
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p_width {width},
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p_height {height},
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p_scale {scale},
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p_mode {mode}
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{
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darray<vec3> vertices;
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darray<vec3> colors;
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construct(vertices, colors);
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Entity::addVertices(vertices);
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Entity::addColors(colors);
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Entity::renderMode(gpu::ArrayObject::Lines);
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}
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protected:
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void construct(darray<vec3>& vertices, darray<vec3>& colors)
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{
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const darray<vec3> red {vec3(0.98f, 0.21f, 0.32f), vec3(0.98f, 0.21f, 0.32f)};
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const darray<vec3> green {vec3(0.45f, 0.67f, 0.1f), vec3(0.45f, 0.67f, 0.1f)};
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const darray<vec3> blue {vec3(0.17f, 0.47f, 0.80f), vec3(0.17f, 0.47f, 0.80f)};
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const darray<vec3> white {vec3(0.5f, 0.5f, 0.5f), vec3(0.5f, 0.5f, 0.5f)};
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switch (p_mode) {
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case XY: {
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// Y
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vertices.push({vec3(0.f, -p_width, 0.f), vec3(0.f, p_width, 0.f)});
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colors.push(green);
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for (hpr::scalar x = p_scale; x <= p_length; )
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{
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vertices.push({vec3(x, -p_width, 0.f), vec3(x, p_width, 0.f)});
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colors.push(white);
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vertices.push({vec3(-x, -p_width, 0.f), vec3(-x, p_width, 0.f)});
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colors.push(white);
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x += p_scale;
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}
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// X
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vertices.push({vec3(-p_length, 0.f, 0.f), vec3(p_length, 0.f, 0.f)});
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colors.push(red);
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for (hpr::scalar y = p_scale; y <= p_width; )
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{
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vertices.push({vec3(-p_length, y, 0.f), vec3(p_length, y, 0.f)});
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colors.push(white);
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vertices.push({vec3(-p_length, -y, 0.f), vec3(p_length, -y, 0.f)});
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colors.push(white);
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y += p_scale;
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}
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break;
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}
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case XZ: {
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// Z
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vertices.push({vec3(0.f, 0.f, -p_height), vec3(0.f, 0.f, p_height)});
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colors.push(blue);
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for (hpr::scalar x = p_scale; x <= p_length; )
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{
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vertices.push({vec3(x, 0.f, -p_height), vec3(x, 0.f, p_height)});
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colors.push(white);
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vertices.push({vec3(-x, 0.f, -p_height), vec3(-x, 0.f, p_height)});
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colors.push(white);
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x += p_scale;
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}
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// X
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vertices.push({vec3(-p_length, 0.f, 0.f), vec3(p_length, 0.f, 0.f)});
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colors.push(red);
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for (hpr::scalar z = p_scale; z <= p_height; )
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{
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vertices.push({vec3(-p_length, 0.f, z), vec3(p_length, 0.f, z)});
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colors.push(white);
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vertices.push({vec3(-p_length, 0.f, -z), vec3(p_length, 0.f, -z)});
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colors.push(white);
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z += p_scale;
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}
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break;
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}
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case YZ: {
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// Y
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vertices.push({vec3(0.f, -p_width, 0.f), vec3(0.f, p_width, 0.f)});
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colors.push(green);
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for (hpr::scalar z = p_scale; z <= p_height; )
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{
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vertices.push({vec3(0.f, -p_width, z), vec3(0.f, p_width, z)});
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colors.push(white);
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vertices.push({vec3(0.f, -p_width, -z), vec3(0.f, p_width, -z)});
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colors.push(white);
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z += p_scale;
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}
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// Z
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vertices.push({vec3(0.f, 0.f, -p_height), vec3(0.f, 0.f, p_height)});
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colors.push(blue);
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for (hpr::scalar y = p_scale; y <= p_width; )
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{
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vertices.push({vec3(0.f, y, -p_height), vec3(0.f, y, p_height)});
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colors.push(white);
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vertices.push({vec3(0.f, -y, -p_height), vec3(0.f, -y, p_height)});
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colors.push(white);
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y += p_scale;
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}
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}
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}
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}
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public:
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void rebuild()
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{
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darray<vec3> vertices;
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darray<vec3> colors;
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construct(vertices, colors);
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Entity::editVertices(vertices);
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Entity::editColors(colors);
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Entity::renderMode(gpu::ArrayObject::Lines);
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}
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void mode(Mode mode)
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{
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p_mode = mode;
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}
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void scale(hpr::scalar scale)
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{
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p_scale = scale;
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}
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};
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