hyporo-cpp/source/hyporo/gpu/glfw/window.hpp

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#pragma once
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#include "../window.hpp"
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#include <GLFW/glfw3.h>
namespace hpr::gpu::glfw
{
class Window : public gpu::Window
{
friend class WindowSystem;
protected:
GLFWwindow* p_instance;
public:
Window();
virtual
~Window();
GLFWwindow* instance() const
{
return p_instance;
}
void init(const std::string& title, Style style, int x, int y, int width, int height, gpu::Window* parent, gpu::Monitor* monitor) override;
void init(const std::string& title, Style style, gpu::Window* parent, gpu::Monitor* monitor) override;
void state(State state) override;
void close() override;
void style(Style style) override;
void swapBuffers();
void pollEvents();
};
}