restructured project x2

This commit is contained in:
L-Nafaryus 2022-12-13 23:09:36 +05:00
parent e137549b2e
commit 49b2ba0ba7
43 changed files with 1224 additions and 404 deletions

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@ -1,31 +1,166 @@
cmake_minimum_required (VERSION 3.16) cmake_minimum_required (VERSION 3.16)
# Dependencies # Extract project version from source
set(CMAKE_CXX_STANDARD 20) file(STRINGS "source/hpr/core/common.hpp"
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC") hpr_version_defines REGEX "#define HPR_VERSION_(MAJOR|MINOR|PATCH) ")
set(USE_SYSTEM_OCCT ON CACHE INTERNAL "") foreach(ver ${hpr_version_defines})
if(ver MATCHES [[#define HPR_VERSION_(MAJOR|MINOR|PATCH) +([^ ]+)$]])
set(HPR_VERSION_${CMAKE_MATCH_1} "${CMAKE_MATCH_2}")
endif()
endforeach()
if(HPR_VERSION_PATCH MATCHES [[\.([a-zA-Z0-9]+)$]])
set(hpr_VERSION_TYPE "${CMAKE_MATCH_1}")
endif()
string(REGEX MATCH "^[0-9]+" HPR_VERSION_PATCH "${HPR_VERSION_PATCH}")
set(HPR_PROJECT_VERSION "${HPR_VERSION_MAJOR}.${HPR_VERSION_MINOR}.${HPR_VERSION_PATCH}")
# Main project # Main project
project( project(
project-hyporo hpr
VERSION 0.10.0 VERSION "${HPR_PROJECT_VERSION}"
LANGUAGES CXX LANGUAGES CXX
) )
option(WITH_GTESTS "Enable GTest unit testing" ON) # Detect how project is used
if(CMAKE_SOURCE_DIR STREQUAL PROJECT_SOURCE_DIR)
if(CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_CURRENT_BINARY_DIR)
set(lines
"You are building in-place. If that is not what you intended to "
"do, you can clean the source directory with:\n"
"rm -r CMakeCache.txt CMakeFiles/ cmake_uninstall.cmake hprConfig.cmake "
"hprConfigVersion.cmake\n")
message(AUTHOR_WARNING ${lines})
endif()
enable_testing() set(HPR_MASTER_PROJECT ON)
set(CMAKE_CXX_STANDARD 20)
if(WITH_GTESTS) message(STATUS ${CMAKE_SOURCE_DIR})
option(INSTALL_GMOCK "" OFF) else()
option(INSTALL_GTEST "" OFF) set(HPR_MASTER_PROJECT OFF)
include(${CMAKE_SOURCE_DIR}/cmake/googletest.cmake)
include(GoogleTest)
endif() endif()
add_subdirectory(source)
# Standard includes
include(GNUInstallDirs)
include(CPack)
# Options
option(HPR_INSTALL "Install hpr files?" ${HPR_MASTER_PROJECT})
option(HPR_TEST "Build hpr tests?" ${HPR_MASTER_PROJECT})
# Testing
if(HPR_TEST)
enable_testing()
option(INSTALL_GMOCK "" OFF)
option(INSTALL_GTEST "" OFF)
include(${CMAKE_SOURCE_DIR}/cmake/external/googletest.cmake)
include(GoogleTest)
endif()
# Modules
option(WITH_CONTAINERS "" ON)
option(WITH_MATH "" ON)
option(WITH_IO "" ON)
option(WITH_MESH "" ON)
option(WITH_CSG "" ON)
option(USE_SYSTEM_OCCT "" ON)
option(WITH_GPU "" ON)
option(WITH_WINDOW_SYSTEM "" ON)
set_property(GLOBAL PROPERTY HPR_MODULES "")
macro(add_module MODULE)
set_property(GLOBAL APPEND PROPERTY HPR_MODULES "${MODULE}")
endmacro()
add_subdirectory(source/hpr)
get_property(hpr_modules GLOBAL PROPERTY HPR_MODULES)
foreach(module ${hpr_modules})
get_target_property(module_type ${module} TYPE)
if(module_type STREQUAL "INTERFACE_LIBRARY")
list(APPEND HPR_INTERFACE_LIBS "${PROJECT_NAME}::${module}")
else()
list(APPEND HPR_PUBLIC_LIBS "${PROJECT_NAME}::${module}")
endif()
set(hpr_modules_summary "${hpr_modules_summary} ${module}")
endforeach()
# Main library
add_library(hpr SHARED
source/hpr/hpr.cpp)
add_library(hpr::hpr ALIAS hpr)
target_sources(hpr
INTERFACE
"$<BUILD_INTERFACE:source/hpr/hpr.hpp>"
"$<INSTALL_INTERFACE:include/${PROJECT_NAME}>"
)
target_link_libraries(hpr
INTERFACE
${HPR_INTERFACE_LIBS}
PUBLIC
${HPR_PUBLIC_LIBS}
)
include(CMakePackageConfigHelpers)
configure_package_config_file(
"${PROJECT_SOURCE_DIR}/cmake/${PROJECT_NAME}Config.cmake.in"
"${PROJECT_BINARY_DIR}/${PROJECT_NAME}Config.cmake"
INSTALL_DESTINATION
${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}-${PROJECT_VERSION}
)
write_basic_package_version_file(
"${PROJECT_NAME}ConfigVersion.cmake"
VERSION ${PROJECT_VERSION}
COMPATIBILITY SameMajorVersion
)
install(FILES
${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Config.cmake
${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake
DESTINATION
${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}-${PROJECT_VERSION}
)
install(
TARGETS ${PROJECT_NAME}
EXPORT ${PROJECT_NAME}Targets
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}/${PROJECT_NAME}
NAMELINK_SKIP
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
install(
EXPORT ${PROJECT_NAME}Targets
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${CMAKE_PROJECT_NAME}-${HPR_PROJECT_VERSION}
NAMESPACE ${CMAKE_PROJECT_NAME}::
)
install(
TARGETS ${PROJECT_NAME}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}/${PROJECT_NAME}
NAMELINK_ONLY
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
# Project summary
set(summary
"Summary:\n"
"Version: ${HPR_PROJECT_VERSION}\n"
"Master: ${HPR_MASTER_PROJECT}\n"
"Modules: ${hpr_modules_summary}"
)
message(STATUS ${summary})
# Documentation
#add_subdirectory(docs) #add_subdirectory(docs)
# Additional applications
add_subdirectory(source/applications)

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@ -1,4 +1,4 @@
include(${CMAKE_CURRENT_LIST_DIR}/CPM.cmake) include(${CMAKE_SOURCE_DIR}/cmake/tools/CPM.cmake)
CPMAddPackage( CPMAddPackage(
NAME glad NAME glad

8
cmake/external/glfw.cmake vendored Normal file
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@ -0,0 +1,8 @@
include(${CMAKE_SOURCE_DIR}/cmake/tools/CPM.cmake)
CPMAddPackage(
NAME glfw
GIT_REPOSITORY https://github.com/glfw/glfw.git
GIT_TAG 3.3.7
EXCLUDE_FROM_ALL ON
)

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@ -1,4 +1,4 @@
include(${CMAKE_CURRENT_LIST_DIR}/CPM.cmake) include(${CMAKE_SOURCE_DIR}/cmake/tools/CPM.cmake)
CPMAddPackage( CPMAddPackage(
NAME googletest NAME googletest

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@ -1,4 +1,4 @@
include(${CMAKE_CURRENT_LIST_DIR}/CPM.cmake) include(${CMAKE_SOURCE_DIR}/cmake/tools/CPM.cmake)
# branch: docking # branch: docking
CPMAddPackage( CPMAddPackage(

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@ -3,10 +3,13 @@ if(USE_SYSTEM_OCCT)
find_package(OpenCASCADE REQUIRED) find_package(OpenCASCADE REQUIRED)
if(OpenCASCADE_FOUND) if(OpenCASCADE_FOUND)
message(STATUS "Found OCCT") message(STATUS "OCCT: Found")
else()
message(FATAL "OCCT: Not Found")
endif() endif()
else() else()
include(${CMAKE_CURRENT_LIST_DIR}/CPM.cmake) include(${CMAKE_SOURCE_DIR}/cmake/tools/CPM.cmake)
CPMAddPackage( CPMAddPackage(
NAME occt NAME occt
@ -16,7 +19,7 @@ else()
) )
if(occt_ADDED) if(occt_ADDED)
# Freaks are using CMAKE_SOURCE_DIR and CMAKE_BINARY_DIR for the project root, fix it # They are using CMAKE_SOURCE_DIR and CMAKE_BINARY_DIR for the project root, fix it
file(READ ${occt_SOURCE_DIR}/CMakeLists.txt filedata_) file(READ ${occt_SOURCE_DIR}/CMakeLists.txt filedata_)
string(FIND "${filedata_}" "CMAKE_SOURCE_DIR" need_patch) string(FIND "${filedata_}" "CMAKE_SOURCE_DIR" need_patch)
@ -38,7 +41,7 @@ else()
endforeach() endforeach()
project(OCCT) project(OCCT)
# should be better way to pass build directory # find better way to pass build directory
set(_OCCT_BINARY_DIR ${occt_BINARY_DIR}) set(_OCCT_BINARY_DIR ${occt_BINARY_DIR})
set(INSTALL_DIR ${occt_BINARY_DIR} CACHE BOOL "" FORCE) set(INSTALL_DIR ${occt_BINARY_DIR} CACHE BOOL "" FORCE)

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@ -1,4 +1,4 @@
include(${CMAKE_CURRENT_LIST_DIR}/CPM.cmake) include(${CMAKE_SOURCE_DIR}/cmake/tools/CPM.cmake)
CPMAddPackage( CPMAddPackage(
NAME stb_external NAME stb_external

7
cmake/hprConfig.cmake.in Normal file
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@ -0,0 +1,7 @@
@PACKAGE_INIT@
include(CMakeFindDependencyMacro)
include("${CMAKE_CURRENT_LIST_DIR}/hprTargets.cmake")
check_required_components("@PROJECT_NAME@")

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@ -1,52 +0,0 @@
macro(add_component_library COMPONENT LIBRARY_TYPE COMPONENT_SOURCES)
add_library(${COMPONENT} ${LIBRARY_TYPE} ${COMPONENT_SOURCES})
add_library(${PROJECT_NAME}::${COMPONENT} ALIAS ${COMPONENT})
endmacro()
macro(install_component_source COMPONENT)
set_target_properties(${COMPONENT}
PROPERTIES
VERSION ${${PROJECT_NAME}_VERSION}
SOVERSION ${${PROJECT_NAME}_VERSION_MAJOR}
OUTPUT_NAME ${PROJECT_NAME}-${COMPONENT}
)
install(
TARGETS ${COMPONENT}
EXPORT ${COMPONENT}Targets
DESTINATION ${CMAKE_INSTALL_LIBDIR}/${PROJECT_NAME}
)
install(
EXPORT ${COMPONENT}Targets
FILE ${COMPONENT}Targets.cmake
NAMESPACE ${PROJECT_NAME}::
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}
)
endmacro()
macro(install_component_headers COMPONENT)
#target_include_directories(${COMPONENT}
# PUBLIC
# $<INSTALL_INTERFACE:include>
# $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>#/${CMAKE_PROJECT_NAME}>#/include>
# )
install(
DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}#/${COMPONENT}
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/${PROJECT_NAME}#/${COMPONENT}
COMPONENT devel
FILES_MATCHING
PATTERN "*.h"
PATTERN "*.hpp"
)
install(
FILES ${CMAKE_CURRENT_SOURCE_DIR}/../${COMPONENT}.hpp
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/${PROJECT_NAME}#/${COMPONENT}
COMPONENT devel
)
endmacro()

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@ -1,3 +1,3 @@
add_subdirectory(hpr) add_subdirectory(hpr)
add_subdirectory(creator) #add_subdirectory(creator)
#add_subdirectory(applications) #add_subdirectory(applications)

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@ -1,10 +1,16 @@
cmake_minimum_required(VERSION 3.16)
project(periodic
VERSION "0.1.0"
LANGUAGES CXX
)
add_executable(periodic add_executable(periodic
periodic.cpp periodic.cpp
) )
target_link_libraries(periodic target_link_libraries(periodic
hyporo-hyplib hpr::csg
hyporo-csg
) )

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@ -1,10 +1,7 @@
#pragma once #pragma once
#include "../../hyporo/hyplib/scalar/scalar.hpp" #include "../../hpr/math.hpp"
#include "../../hyporo/hyplib/vector/vector.hpp" #include "../../hpr/csg.hpp"
#include "../../hyporo/hyplib/array/array.hpp"
#include "../../hyporo/hyplib/matrix/matrix.hpp"
#include "../../hyporo/csg/csg.hpp"
namespace hpr::csg namespace hpr::csg

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@ -1,7 +1,5 @@
#include "../../hyporo/hyplib/scalar/scalar.hpp" #include "../../hpr/math.hpp"
#include "../../hyporo/hyplib/vector/vector.hpp" #include "../../hpr/csg.hpp"
#include "../../hyporo/hyplib/array/array.hpp"
#include "../../hyporo/csg/csg.hpp"
#include <iostream> #include <iostream>
#include <map> #include <map>

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@ -7,7 +7,7 @@ project(
# Compiler options # Compiler options
set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC") #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
# Project options # Project options
include(GNUInstallDirs) include(GNUInstallDirs)
@ -35,3 +35,18 @@ target_include_directories(${PROJECT_NAME}
PRIVATE PRIVATE
../ ../
) )
set(CMAKE_CXX_STANDARD 20)
add_executable(testi
test.cpp
)
target_include_directories(testi
PRIVATE
../
)
target_link_libraries(testi
hpr::hpr
imgui
)

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@ -1,3 +1,6 @@
#ifndef __gl_h_
#include <glad/glad.h>
#endif
#include "hpr/window_system/window_system.hpp" #include "hpr/window_system/window_system.hpp"
#include "hpr/window_system/glfw/window_system.hpp" #include "hpr/window_system/glfw/window_system.hpp"
#include "hpr/window_system/glfw/window.hpp" #include "hpr/window_system/glfw/window.hpp"
@ -10,6 +13,108 @@
#include <imgui_impl_opengl3.h> #include <imgui_impl_opengl3.h>
#include <iostream> #include <iostream>
void APIENTRY glDebugOutput(
GLenum source,
GLenum type,
unsigned int id,
GLenum severity,
GLsizei length,
const char* message,
const void* userParam
)
{
// ignore non-significant error/warning codes
if (id == 131169 || id == 131185 || id == 131218 || id == 131204)
return;
std::cout << "Debug::GL[" << id << "]: " << message << std::endl;
switch (source)
{
case GL_DEBUG_SOURCE_API:
std::cout << "Source: API";
break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
std::cout << "Source: Window System";
break;
case GL_DEBUG_SOURCE_SHADER_COMPILER:
std::cout << "Source: Shader Compiler";
break;
case GL_DEBUG_SOURCE_THIRD_PARTY:
std::cout << "Source: Third Party";
break;
case GL_DEBUG_SOURCE_APPLICATION:
std::cout << "Source: Application";
break;
case GL_DEBUG_SOURCE_OTHER:
std::cout << "Source: Other";
break;
}
std::cout << std::endl;
switch (type)
{
case GL_DEBUG_TYPE_ERROR:
std::cout << "Type: Error";
break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
std::cout << "Type: Deprecated Behaviour";
break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
std::cout << "Type: Undefined Behaviour";
break;
case GL_DEBUG_TYPE_PORTABILITY:
std::cout << "Type: Portability";
break;
case GL_DEBUG_TYPE_PERFORMANCE:
std::cout << "Type: Performance";
break;
case GL_DEBUG_TYPE_MARKER:
std::cout << "Type: Marker";
break;
case GL_DEBUG_TYPE_PUSH_GROUP:
std::cout << "Type: Push Group";
break;
case GL_DEBUG_TYPE_POP_GROUP:
std::cout << "Type: Pop Group";
break;
case GL_DEBUG_TYPE_OTHER:
std::cout << "Type: Other";
break;
}
std::cout << std::endl;
switch (severity)
{
case GL_DEBUG_SEVERITY_HIGH:
std::cout << "Severity: high";
break;
case GL_DEBUG_SEVERITY_MEDIUM:
std::cout << "Severity: medium";
break;
case GL_DEBUG_SEVERITY_LOW:
std::cout << "Severity: low";
break;
case GL_DEBUG_SEVERITY_NOTIFICATION:
std::cout << "Severity: notification";
break;
}
std::cout << std::endl;
}
void debug()
{
GLint flags;
glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
{
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback(glDebugOutput, nullptr);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE);
}
}
struct ConstantBuffer { struct ConstantBuffer {
hpr::mat4 World; hpr::mat4 World;
hpr::mat4 View; hpr::mat4 View;
@ -64,13 +169,14 @@ int main()
if (gpu::opengl::Device::loadLoader()) if (gpu::opengl::Device::loadLoader())
std::cerr << "Load gl loader error" << std::endl; std::cerr << "Load gl loader error" << std::endl;
//debug();
gpu::Device* device; gpu::Device* device;
gpu::Device::create(&device, gpu::Device::DeviceAPI::OpenGL); gpu::Device::create(&device, gpu::Device::DeviceAPI::OpenGL);
device->initialize(); device->initialize();
gpu::Shader* vertexShader; gpu::Shader* vertexShader;
device->createVertexShader(&vertexShader, "shaders/base.vert.glsl", "VS"); device->createVertexShader(&vertexShader, "shaders/test.vert.glsl", "VS");
gpu::Shader* fragmentShader; gpu::Shader* fragmentShader;
device->createFragmentShader(&fragmentShader, "shaders/base.frag.glsl", "FS"); device->createFragmentShader(&fragmentShader, "shaders/test.frag.glsl", "FS");
gpu::ShaderProgram* shaderProgram; gpu::ShaderProgram* shaderProgram;
device->createShaderProgram(&shaderProgram); device->createShaderProgram(&shaderProgram);
device->attachShader(shaderProgram, vertexShader); device->attachShader(shaderProgram, vertexShader);
@ -96,13 +202,39 @@ int main()
for (auto k = 0; k < 3; ++k) for (auto k = 0; k < 3; ++k)
data[k + 3 * n] = *(arr[n]->data() + k); data[k + 3 * n] = *(arr[n]->data() + k);
darray<unsigned short> indices (6, 0); darray<unsigned short> indices (6, 0);
for (auto n = 0; n < arr.size(); ++n) indices[0] = 0;
indices[n] = mesh.indexOf(arr[n]); indices[1] = 1;
indices[2] = 2;
indices[3] = 2;
indices[4] = 3;
indices[5] = 0;
//for (auto n = 0; n < arr.size(); ++n)
// indices[n] = mesh.indexOf(arr[n]);
std::cout << "Data: ";
for (auto p : data)
std::cout << p << " ";
std::cout << std::endl;
std::cout << "Indices: ";
for (auto p : indices)
std::cout << p << " ";
std::cout << std::endl;
darray<float> vertices {
0.5f, 0.5f, 0.0f, // top right
0.5f, -0.5f, 0.0f, // bottom right
-0.5f, -0.5f, 0.0f, // bottom left
-0.5f, 0.5f, 0.0f // top left
};
darray<unsigned int> indices2 { // note that we start from 0!
0, 1, 3, // first Triangle
1, 2, 3 // second Triangle
};
gpu::Buffer* vertexBuffer; gpu::Buffer* vertexBuffer;
device->createVertexBuffer(&vertexBuffer, sizeof(float) * data.size(), (char*)data.data()); device->createVertexBuffer(&vertexBuffer, sizeof(float) * vertices.size(), (char*)vertices.data());
gpu::Buffer* indexBuffer; gpu::Buffer* indexBuffer;
device->createIndexBuffer(&indexBuffer, sizeof(unsigned short) * indices.size(), (char*)indices.data()); device->createIndexBuffer(&indexBuffer, sizeof(unsigned int) * indices2.size(), (char*)indices2.data());
gpu::Buffer* constantBuffer; gpu::Buffer* constantBuffer;
device->createUniformBuffer(&constantBuffer, sizeof(ConstantBuffer), nullptr); device->createUniformBuffer(&constantBuffer, sizeof(ConstantBuffer), nullptr);
@ -152,11 +284,17 @@ int main()
while (w->isOpen()) while (w->isOpen())
{ {
dynamic_cast<gpu::glfw::Window*>(w)->pollEvents(); glViewport(0, 0, 600, 400);
glEnable(GL_DEPTH_TEST);
glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
device->useShaderProgram(shaderProgram); device->useShaderProgram(shaderProgram);
device->useVertexBuffer(vertexBuffer, 0, 0); device->useVertexBuffer(vertexBuffer, 0, 0);
device->useIndexBuffer(indexBuffer, 0); device->useIndexBuffer(indexBuffer, 0);
dynamic_cast<gpu::opengl::Device*>(device)->Draw(2, 0, 0); //dynamic_cast<gpu::opengl::Device*>(device)->Draw(2, 0, 0);
//glDrawArrays(GL_TRIANGLES, 0, 6);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
ImGui_ImplOpenGL3_NewFrame(); ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame(); ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame(); ImGui::NewFrame();
@ -174,6 +312,7 @@ int main()
ImGui::Render(); ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
dynamic_cast<gpu::glfw::Window*>(w)->swapBuffers(); dynamic_cast<gpu::glfw::Window*>(w)->swapBuffers();
dynamic_cast<gpu::glfw::Window*>(w)->pollEvents();
} }
ImGui_ImplOpenGL3_Shutdown(); ImGui_ImplOpenGL3_Shutdown();

252
source/creator/test.cpp Normal file
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@ -0,0 +1,252 @@
#ifndef __gl_h_
#include <glad/glad.h>
#endif
#include "hpr/window_system/window_system.hpp"
#include "hpr/window_system/glfw/window_system.hpp"
#include "hpr/window_system/glfw/window.hpp"
#include "hpr/gpu.hpp"
#include "hpr/math.hpp"
#include "hpr/mesh.hpp"
#include <imgui.h>
#include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h>
#include <iostream>
const char *vertexShaderSource = "#version 330 core\n"
"layout (location = 0) in vec3 aPos;\n"
"void main()\n"
"{\n"
" gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);\n"
"}\0";
const char *fragmentShaderSource = "#version 330 core\n"
"out vec4 FragColor;\n"
"void main()\n"
"{\n"
" FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);\n"
"}\n\0";
int main()
{
using namespace hpr;
gpu::WindowSystem *ws = gpu::WindowSystem::create(gpu::WindowContext::Provider::GLFW);
gpu::Window *w = ws->newWindow();
w->init("test", gpu::Window::Style::Windowed, 0, 0, 600, 400, nullptr, nullptr);
if (gpu::opengl::Device::loadLoader())
std::cerr << "Load gl loader error" << std::endl;
// build and compile our shader program
// ------------------------------------
// vertex shader
/*unsigned int vertexShader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertexShader, 1, &vertexShaderSource, NULL);
glCompileShader(vertexShader);
// check for shader compile errors
int success;
char infoLog[512];
glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &success);
if (!success)
{
glGetShaderInfoLog(vertexShader, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::VERTEX::COMPILATION_FAILED\n" << infoLog << std::endl;
}
// fragment shader
unsigned int fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL);
glCompileShader(fragmentShader);
// check for shader compile errors
glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &success);
if (!success)
{
glGetShaderInfoLog(fragmentShader, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n" << infoLog << std::endl;
}
// link shaders
unsigned int shaderProgram = glCreateProgram();
glAttachShader(shaderProgram, vertexShader);
glAttachShader(shaderProgram, fragmentShader);
glLinkProgram(shaderProgram);
// check for linking errors
glGetProgramiv(shaderProgram, GL_LINK_STATUS, &success);
if (!success) {
glGetProgramInfoLog(shaderProgram, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::PROGRAM::LINKING_FAILED\n" << infoLog << std::endl;
}
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
*/
mesh::Mesh mesh;
mesh.addVertex(-1, 1, 0.5);
mesh.addVertex(1, 1, 0.5);
mesh.addVertex(1, -1, 0.5);
mesh.addVertex(-1, -1, 0.5);
mesh.addEdge(mesh.vertex(0), mesh.vertex(1));
mesh.addEdge(mesh.vertex(1), mesh.vertex(2));
mesh.addEdge(mesh.vertex(2), mesh.vertex(3));
mesh.addEdge(mesh.vertex(3), mesh.vertex(0));
mesh.addEdge(mesh.vertex(0), mesh.vertex(2));
mesh.addFace(mesh.edge(0), mesh.edge(1), mesh.edge(4));
mesh.addFace(mesh.edge(2), mesh.edge(3), mesh.edge(4));
/*darray<float> data (3 * 6, 0.f);
auto arr = mesh.face(0)->vertices() + mesh.face(1)->vertices();
for (auto n = 0; n < arr.size(); ++n)
for (auto k = 0; k < 3; ++k)
data[k + 3 * n] = *(arr[n]->data() + k);*/
darray<unsigned short> indices (6, 0);
darray<float> data;
for (auto v : mesh.vertices())
for (auto c : *v)
data.push(c);
indices[0] = 3;
indices[1] = 1;
indices[2] = 0;
indices[3] = 1;
indices[4] = 2;
indices[5] = 3;
std::cout << "Data: ";
for (auto p : data)
std::cout << p << " ";
std::cout << std::endl;
std::cout << "Indices: ";
for (auto p : indices)
std::cout << p << " ";
std::cout << std::endl;
darray<float> vertices {
0.5f, 0.5f, 0.0f, // top right
0.5f, -0.5f, 0.0f, // bottom right
-0.5f, -0.5f, 0.0f, // bottom left
-0.5f, 0.5f, 0.0f // top left
};
darray<unsigned int> indices2 { // note that we start from 0!
0, 1, 3, // first Triangle
1, 2, 3 // second Triangle
};
/*
unsigned int VBO, VAO, EBO;
glGenVertexArrays(1, &VAO);
glGenBuffers(1, &VBO);
glGenBuffers(1, &EBO);
// bind the Vertex Array Object first, then bind and set vertex buffer(s), and then configure vertex attributes(s).
glBindVertexArray(VAO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
//glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);//data.size(), data.data(), GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertices.size(), vertices.data(), GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
//glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices2), indices2, GL_STATIC_DRAW);//indices.size(), indices.data(), GL_STATIC_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned int) * indices2.size(), indices2.data(), GL_STATIC_DRAW);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
// note that this is allowed, the call to glVertexAttribPointer registered VBO as the vertex attribute's bound vertex buffer object so afterwards we can safely unbind
glBindBuffer(GL_ARRAY_BUFFER, 0);
// remember: do NOT unbind the EBO while a VAO is active as the bound element buffer object IS stored in the VAO; keep the EBO bound.
//glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
// You can unbind the VAO afterwards so other VAO calls won't accidentally modify this VAO, but this rarely happens. Modifying other
// VAOs requires a call to glBindVertexArray anyways so we generally don't unbind VAOs (nor VBOs) when it's not directly necessary.
glBindVertexArray(0);
*/
gpu::Device* device;
gpu::Device::create(&device, gpu::Device::DeviceAPI::OpenGL);
device->initialize();
gpu::Shader* vertexShader;
device->createVertexShader(&vertexShader, "shaders/test.vert.glsl", "VS");
gpu::Shader* fragmentShader;
device->createFragmentShader(&fragmentShader, "shaders/test.frag.glsl", "FS");
gpu::ShaderProgram* shaderProgram;
device->createShaderProgram(&shaderProgram);
device->attachShader(shaderProgram, vertexShader);
device->attachShader(shaderProgram, fragmentShader);
device->linkProgram(shaderProgram);
gpu::Buffer* vertexBuffer;
device->createVertexBuffer(&vertexBuffer, sizeof(float) * data.size(), (char*)data.data());
gpu::Buffer* indexBuffer;
device->createIndexBuffer(&indexBuffer, sizeof(unsigned short) * indices.size(), (char*)indices.data());
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
ImGui::StyleColorsDark();
ImGui_ImplGlfw_InitForOpenGL(dynamic_cast<gpu::glfw::Window*>(w)->instance(), true);
ImGui_ImplOpenGL3_Init("#version 420");
while (w->isOpen())
{
glViewport(0, 0, 600, 400);
glEnable(GL_DEPTH_TEST);
glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// draw our first triangle
/*glUseProgram(shaderProgram);
glBindVertexArray(VAO); // seeing as we only have a single VAO there's no need to bind it every time, but we'll do so to keep things a bit more organized
//glDrawArrays(GL_TRIANGLES, 0, 6);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);*/
device->useShaderProgram(shaderProgram);
device->useVertexBuffer(vertexBuffer, 0, 0);
device->useIndexBuffer(indexBuffer, 0);
//dynamic_cast<gpu::opengl::Device*>(device)->Draw(2, 0, 0);
glDrawArrays(GL_TRIANGLES, 0, 6);
//glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
bool yes = true;
ImGui::ShowDemoWindow(&yes);
ImGui::Begin("Hello, world!");
{
if (ImGui::Button("Exit"))
w->state(gpu::Window::State::Closed);
ImGui::End();
}
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
dynamic_cast<gpu::glfw::Window*>(w)->swapBuffers();
dynamic_cast<gpu::glfw::Window*>(w)->pollEvents();
}
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
device->destroyShaderProgram(shaderProgram, false);
device->destroyShader(vertexShader);
device->destroyShader(fragmentShader);
device->destroyBuffer(vertexBuffer);
device->destroyBuffer(indexBuffer);
delete dynamic_cast<gpu::opengl::Device*>(device);
/*glDeleteVertexArrays(1, &VAO);
glDeleteBuffers(1, &VBO);
glDeleteBuffers(1, &EBO);
glDeleteProgram(shaderProgram);*/
ws->destroyWindow(w);
gpu::WindowSystem::destroy(ws);
return 0;
}

View File

@ -1,131 +1,20 @@
project( # Modules
hpr add_subdirectory(core)
VERSION 0.10.0 add_subdirectory(containers)
LANGUAGES CXX add_subdirectory(math)
) add_subdirectory(io)
add_subdirectory(mesh)
# Compiler options if(WITH_CSG)
set(CMAKE_CXX_STANDARD 20) include(${CMAKE_SOURCE_DIR}/cmake/external/occt.cmake)
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC") add_subdirectory(csg)
add_definitions(-DPRECISION_DOUBLE)
# Project options
include(GNUInstallDirs)
include(${CMAKE_SOURCE_DIR}/cmake/macros.cmake)
option(WITH_CSG "Build with CSG component" ON)
option(WITH_GPU "Build with graphics component" ON)
option(WITH_MESH "Build with mesh utils component" ON)
option(WITH_WS "Build with window system component" ON)
# containers
file(GLOB containers_hpp "containers.hpp" "containers/*.hpp" "containers/array/*.hpp")
file(GLOB containers_cpp "containers/*.cpp" "containers/array/*.cpp")
# math
file(GLOB math_hpp "math.hpp" "math/*.hpp" "math/scalar/*.hpp" "math/vector/*.hpp" "math/matrix/*.hpp")
file(GLOB math_cpp "math/*.cpp" "math/scalar/*.cpp" "math/vector/*.cpp" "math/matrix/*.cpp")
# io
file(GLOB io_hpp "io.hpp" "io/*.hpp")
file(GLOB io_cpp "io/*.cpp")
# csg
file(GLOB csg_hpp "csg.hpp" "csg/*.hpp")
file(GLOB csg_cpp "csg/*.cpp")
# gpu
file(GLOB gpu_hpp "gpu.hpp" "gpu/*.hpp")
file(GLOB gpu_cpp "gpu/*.cpp")
file(GLOB gpu_opengl_hpp "gpu/opengl/*.hpp")
file(GLOB gpu_opengl_cpp "gpu/opengl/*.cpp")
# mesh
file(GLOB mesh_hpp "mesh.hpp" "mesh/*.hpp")
file(GLOB mesh_cpp "mesh/*.cpp")
# window system
file(GLOB window_system_hpp "window_system.hpp" "window_system/*.hpp")
file(GLOB window_system_cpp "window_system/*.cpp")
file(GLOB window_system_glfw_hpp "window_system/glfw/*.hpp")
file(GLOB window_system_glfw_cpp "window_system/glfw/*.cpp")
#
list(APPEND hpr_INCLUDE
${containers_hpp}
${math_hpp}
${io_hpp}
)
list(APPEND hpr_SOURCES
${containers_cpp}
${math_cpp}
${io_cpp}
)
list(APPEND hpr_LIBRARIES "")
list(APPEND hpr_INCLUDE_DIRS "")
if (WITH_CSG)
include(${CMAKE_SOURCE_DIR}/cmake/occt.cmake)
list(APPEND hpr_INCLUDE ${csg_hpp})
list(APPEND hpr_SOURCES ${csg_cpp})
list(APPEND hpr_LIBRARIES ${OCCT_LIBRARIES})
list(APPEND hpr_INCLUDE_DIRS ${OCCT_INCLUDE_DIRS})
endif() endif()
if(WITH_GPU)
if (WITH_GPU) include(${CMAKE_SOURCE_DIR}/cmake/external/glad.cmake)
include(${CMAKE_SOURCE_DIR}/cmake/glad.cmake) include(${CMAKE_SOURCE_DIR}/cmake/external/stb.cmake)
include(${CMAKE_SOURCE_DIR}/cmake/stb.cmake) add_subdirectory(gpu)
list(APPEND hpr_INCLUDE ${gpu_hpp} ${gpu_opengl_hpp})
list(APPEND hpr_SOURCES ${gpu_cpp} ${gpu_opengl_cpp})
list(APPEND hpr_LIBRARIES glad stb)
endif() endif()
if(WITH_WINDOW_SYSTEM)
if (WITH_WS) include(${CMAKE_SOURCE_DIR}/cmake/external/glfw.cmake)
list(APPEND hpr_INCLUDE ${window_system_hpp} ${window_system_glfw_hpp}) add_subdirectory(window_system)
list(APPEND hpr_SOURCES ${window_system_cpp} ${window_system_glfw_cpp})
list(APPEND hpr_LIBRARIES glfw)
endif() endif()
add_library(${PROJECT_NAME} SHARED
hpr.cpp
${hpr_SOURCES}
)
add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
target_link_libraries(${PROJECT_NAME}
${hpr_LIBRARIES}
)
target_include_directories(${PROJECT_NAME}
PUBLIC
${hpr_INCLUDE_DIRS}
)
# Install library
install(
TARGETS ${PROJECT_NAME}
EXPORT ${PROJECT_NAME}Targets
DESTINATION ${CMAKE_INSTALL_LIBDIR}/${PROJECT_NAME}
)
install(
EXPORT ${PROJECT_NAME}Targets
FILE ${PROJECT_NAME}Targets.cmake
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}
)
include(CPack)
#
message(STATUS "Components:")
message(STATUS " Core: ON")
message(STATUS " CSG: ${WITH_CSG}")
message(STATUS " GPU: ${WITH_GPU}")
message(STATUS " Mesh: ${WITH_MESH}")
message(STATUS " WindowSystem: ${WITH_WS}")

View File

@ -1,28 +1,62 @@
cmake_minimum_required(VERSION 3.16)
set(COMPONENT_NAME containers) project(containers
VERSION "${HPR_PROJECT_VERSION}"
add_component_library(${COMPONENT_NAME} INTERFACE "" LANGUAGES CXX
) )
#target_sources(${COMPONENT_NAME} PUBLIC add_library(${PROJECT_NAME} INTERFACE)
# array/dynamic_array.hpp add_library(${CMAKE_PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
# array.hpp add_module(${PROJECT_NAME})
# array/iterator.hpp
# array/static_array.hpp
#)
install_component_headers(${COMPONENT_NAME}) file(GLOB ${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS
install_component_source(${COMPONENT_NAME}) "../containers.hpp" "*.hpp" "array/*.hpp"
)
if (WITH_GTEST) foreach(_header_path ${${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS})
add_executable(${COMPONENT_NAME}-test list(APPEND ${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS_INTERFACE "$<BUILD_INTERFACE:${_header_path}>")
tests/${COMPONENT_NAME}-test.cpp endforeach()
)
target_link_libraries(${COMPONENT_NAME}-test target_sources(${PROJECT_NAME}
${CMAKE_PROJECT_NAME}::${COMPONENT_NAME} INTERFACE
GTest::gtest_main ${${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS_INTERFACE}
) $<INSTALL_INTERFACE:include/${CMAKE_PROJECT_NAME}/${PROJECT_NAME}>
)
gtest_add_tests(TARGET ${COMPONENT_NAME}-test) install(
TARGETS ${PROJECT_NAME}
EXPORT ${PROJECT_NAME}Targets
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}/${PROJECT_NAME}
NAMELINK_SKIP
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
install(
EXPORT ${PROJECT_NAME}Targets
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${CMAKE_PROJECT_NAME}-${HPR_PROJECT_VERSION}
NAMESPACE ${CMAKE_PROJECT_NAME}::
)
install(
TARGETS ${PROJECT_NAME}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}/${PROJECT_NAME}
NAMELINK_ONLY
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
install(
DIRECTORY ${PROJECT_SOURCE_DIR}
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/${CMAKE_PROJECT_NAME}
COMPONENT devel
FILES_MATCHING
PATTERN "*.h"
PATTERN "*.hpp"
PATTERN "tests" EXCLUDE
)
install(
FILES ../${PROJECT_NAME}.hpp
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/${CMAKE_PROJECT_NAME}
COMPONENT devel
)
if(HPR_TEST)
add_subdirectory(tests)
endif() endif()

View File

@ -0,0 +1,15 @@
file(GLOB tests_cpp "*.cpp")
add_executable(${PROJECT_NAME}-tests
${tests_cpp}
)
target_link_libraries(${PROJECT_NAME}-tests
PUBLIC
hpr::containers
PRIVATE
GTest::gtest_main
)
gtest_add_tests(TARGET ${PROJECT_NAME}-tests)

0
source/hpr/core.hpp Normal file
View File

View File

@ -0,0 +1,55 @@
cmake_minimum_required(VERSION 3.16)
project(core
VERSION "${HPR_PROJECT_VERSION}"
LANGUAGES CXX
)
add_library(${PROJECT_NAME} INTERFACE)
add_library(${CMAKE_PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
add_module(${PROJECT_NAME})
file(GLOB ${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS "../core.hpp" "*.hpp")
foreach(_header_path ${${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS})
list(APPEND ${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS_INTERFACE "$<BUILD_INTERFACE:${_header_path}>")
endforeach()
target_sources(${PROJECT_NAME}
INTERFACE
${${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS_INTERFACE}
$<INSTALL_INTERFACE:include/${CMAKE_PROJECT_NAME}/${PROJECT_NAME}>
)
install(
TARGETS ${PROJECT_NAME}
EXPORT ${PROJECT_NAME}Targets
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}/${PROJECT_NAME}
NAMELINK_SKIP
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
install(
EXPORT ${PROJECT_NAME}Targets
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${CMAKE_PROJECT_NAME}-${HPR_PROJECT_VERSION}
NAMESPACE ${CMAKE_PROJECT_NAME}::
)
install(
TARGETS ${PROJECT_NAME}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}/${PROJECT_NAME}
NAMELINK_ONLY
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
install(
DIRECTORY ${PROJECT_SOURCE_DIR}
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/${CMAKE_PROJECT_NAME}
COMPONENT devel
FILES_MATCHING
PATTERN "*.h"
PATTERN "*.hpp"
PATTERN "tests" EXCLUDE
)
install(
FILES ../${PROJECT_NAME}.hpp
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/${CMAKE_PROJECT_NAME}
COMPONENT devel
)

View File

@ -0,0 +1,5 @@
#pragma once
#define HPR_VERSION_MAJOR 0
#define HPR_VERSION_MINOR 10
#define HPR_VERSION_PATCH 0

View File

@ -1,35 +1,77 @@
cmake_minimum_required(VERSION 3.16)
set(COMPONENT_NAME csg) project(csg
VERSION "${HPR_PROJECT_VERSION}"
add_component_library(${COMPONENT_NAME} STATIC LANGUAGES CXX
shape.cpp
) )
#target_sources(${COMPONENT_NAME} PUBLIC add_library(${PROJECT_NAME})
add_library(${CMAKE_PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
add_module(${PROJECT_NAME})
#) file(GLOB ${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS
"../csg.hpp" "*.hpp"
)
target_link_libraries(${COMPONENT_NAME} foreach(_header_path ${${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS})
list(APPEND ${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS_INTERFACE "$<BUILD_INTERFACE:${_header_path}>")
endforeach()
file(GLOB ${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_SOURCES
"*.cpp"
)
target_sources(${PROJECT_NAME}
INTERFACE
${${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS_INTERFACE}
$<INSTALL_INTERFACE:include/${CMAKE_PROJECT_NAME}/${PROJECT_NAME}>
PRIVATE
${${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_SOURCES}
)
target_link_libraries(${PROJECT_NAME}
${OCCT_LIBRARIES} ${OCCT_LIBRARIES}
) )
target_include_directories(${COMPONENT_NAME} target_include_directories(${PROJECT_NAME}
PUBLIC PUBLIC
${OCCT_INCLUDE_DIRS} ${OCCT_INCLUDE_DIRS}
) )
install_component_headers(${COMPONENT_NAME}) install(
install_component_source(${COMPONENT_NAME}) TARGETS ${PROJECT_NAME}
EXPORT ${PROJECT_NAME}Targets
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}/${PROJECT_NAME}
NAMELINK_SKIP
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
install(
EXPORT ${PROJECT_NAME}Targets
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${CMAKE_PROJECT_NAME}-${HPR_PROJECT_VERSION}
NAMESPACE ${CMAKE_PROJECT_NAME}::
)
install(
TARGETS ${PROJECT_NAME}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}/${PROJECT_NAME}
NAMELINK_ONLY
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
install(
DIRECTORY ${PROJECT_SOURCE_DIR}
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/${CMAKE_PROJECT_NAME}
COMPONENT devel
FILES_MATCHING
PATTERN "*.h"
PATTERN "*.hpp"
PATTERN "tests" EXCLUDE
)
install(
FILES ../${PROJECT_NAME}.hpp
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/${CMAKE_PROJECT_NAME}
COMPONENT devel
)
if (0)
add_executable(${COMPONENT_NAME}-test
tests/${COMPONENT_NAME}-test.cpp
)
target_link_libraries(${COMPONENT_NAME}-test if(HPR_TEST)
${PROJECT_NAME}::${COMPONENT_NAME} add_subdirectory(tests)
GTest::gtest_main
)
gtest_add_tests(TARGET ${COMPONENT_NAME}-test)
endif() endif()

View File

@ -0,0 +1,14 @@
file(GLOB tests_cpp "*.cpp")
add_executable(${PROJECT_NAME}-tests
${tests_cpp}
)
target_link_libraries(${PROJECT_NAME}-tests
PUBLIC
hpr::${PROJECT_NAME}
PRIVATE
GTest::gtest_main
)
gtest_add_tests(TARGET ${PROJECT_NAME}-tests)

View File

@ -9,7 +9,7 @@ TEST(csgTest, Shape)
auto sphere = csg::sphere({0, 0, 0}, radius); auto sphere = csg::sphere({0, 0, 0}, radius);
EXPECT_TRUE(equal(sphere.volume(), volume, 1e-6)); EXPECT_TRUE(equal(sphere.volume(), volume, 1e-6));
auto box = csg::box({0, 0, 0}, 1, 1, 1); auto box = csg::box({0, 0, 0}, 1, 1, 1);
EXPECT_TRUE(equal(box.volume(), 1)); EXPECT_TRUE(equal(box.volume(), 1.));
auto edge = csg::Edge(); auto edge = csg::Edge();
int n = 0; int n = 0;
for (auto& face : box.subShapes(csg::Shape::Type::Face)) for (auto& face : box.subShapes(csg::Shape::Type::Face))

View File

@ -0,0 +1,19 @@
#include "../math.hpp"
namespace hpr::geometry
{
vec3 circumCentre(vec3 p1, vec3 p2, vec3 p3, vec3 p4)
{
vec3 e1 = p2 - p1;
vec3 e2 = p3 - p1;
vec3 e3 = p4 - p1;
mat3 A;
A.row(0, e1);
A.row(1, e2);
A.row(2, e3);
vec3 B = 0.5 * vec3(sum(pow(p2, 2)) - sum(pow(p1, 2)), sum(pow(p3, 2)) - sum(pow(p1, 2)), sum(pow(p4, 2)) - sum(pow(p1, 2)));
return A.inv() * B;
}
}

View File

@ -0,0 +1,15 @@
#include "../math.hpp"
namespace hpr::geometry
{
vec2 circumCentre(vec2 p1, vec2 p2, vec2 p3)
{
vec2 pb1 {(p1 + p2) * 0.5};
vec2 pb2 {(p2 + p3) * 0.5};
scalar s1 = (p2[1] - p1[1]) / (p2[0] - p1[0]);
scalar s2 = (p3[1] - p2[1]) / (p3[0] - p2[0]);
return vec2(pb1[0] + s1 * pb1[1], pb2[0] + s2 * pb2[1]) * mat2(1, s1, 1, s2).inv();
}
}

View File

@ -1,42 +1,68 @@
cmake_minimum_required(VERSION 3.16)
set(COMPONENT_NAME gpu) project(gpu
VERSION "${HPR_PROJECT_VERSION}"
add_component_library(${COMPONENT_NAME} STATIC LANGUAGES CXX
buffer.cpp
context.cpp
device.cpp
shader.cpp
shader_program.cpp
texture.cpp
opengl/buffer.cpp
opengl/context.cpp
opengl/device.cpp
opengl/shader.cpp
opengl/shader_program.cpp
opengl/texture.cpp
) )
#target_sources(${COMPONENT_NAME} PUBLIC add_library(${PROJECT_NAME})
add_library(${CMAKE_PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
add_module(${PROJECT_NAME})
#) file(GLOB ${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS
"../gpu.hpp" "*.hpp" "opengl/*.hpp"
)
target_link_libraries(${COMPONENT_NAME} foreach(_header_path ${${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS})
list(APPEND ${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS_INTERFACE "$<BUILD_INTERFACE:${_header_path}>")
endforeach()
file(GLOB ${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_SOURCES
"*.cpp" "opengl/*.cpp"
)
target_sources(${PROJECT_NAME}
INTERFACE
${${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS_INTERFACE}
$<INSTALL_INTERFACE:include/${CMAKE_PROJECT_NAME}/${PROJECT_NAME}>
PRIVATE
${${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_SOURCES}
)
target_link_libraries(${PROJECT_NAME}
glad glad
stb stb
) )
install_component_headers(${COMPONENT_NAME}) install(
install_component_source(${COMPONENT_NAME}) TARGETS ${PROJECT_NAME}
EXPORT ${PROJECT_NAME}Targets
if (0) LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}/${PROJECT_NAME}
add_executable(${COMPONENT_NAME}-test NAMELINK_SKIP
tests/${COMPONENT_NAME}-test.cpp INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
) )
install(
target_link_libraries(${COMPONENT_NAME}-test EXPORT ${PROJECT_NAME}Targets
${PROJECT_NAME}::${COMPONENT_NAME} DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${CMAKE_PROJECT_NAME}-${HPR_PROJECT_VERSION}
GTest::gtest_main NAMESPACE ${CMAKE_PROJECT_NAME}::
) )
install(
gtest_add_tests(TARGET ${COMPONENT_NAME}-test) TARGETS ${PROJECT_NAME}
endif() LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}/${PROJECT_NAME}
NAMELINK_ONLY
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
install(
DIRECTORY ${PROJECT_SOURCE_DIR}
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/${CMAKE_PROJECT_NAME}
COMPONENT devel
FILES_MATCHING
PATTERN "*.h"
PATTERN "*.hpp"
PATTERN "tests" EXCLUDE
)
install(
FILES ../${PROJECT_NAME}.hpp
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/${CMAKE_PROJECT_NAME}
COMPONENT devel
)

View File

@ -65,6 +65,7 @@ void Device::scaleRenderTarget(RenderTarget* target, int width, int height)
{ {
if (target == nullptr) if (target == nullptr)
throw std::invalid_argument("Invalid parameter"); throw std::invalid_argument("Invalid parameter");
target->p_width = width; target->p_width = width;
target->p_height = height; target->p_height = height;
} }

View File

@ -0,0 +1,9 @@
#version 330
uniform vec3 color;
out vec4 out_color;
void main(void)
{
out_color = vec4(color, 0.5f);
}

View File

@ -0,0 +1,11 @@
#version 330 core
layout (location = 0) in vec3 aPos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0);
}

View File

@ -1,27 +1,66 @@
cmake_minimum_required(VERSION 3.16)
set(COMPONENT_NAME io) project(io
VERSION "${HPR_PROJECT_VERSION}"
LANGUAGES CXX
)
add_component_library(${COMPONENT_NAME} STATIC add_library(${PROJECT_NAME})
file.cpp add_library(${CMAKE_PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
add_module(${PROJECT_NAME})
file(GLOB ${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS
"../io.hpp" "*.hpp"
)
foreach(_header_path ${${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS})
list(APPEND ${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS_INTERFACE "$<BUILD_INTERFACE:${_header_path}>")
endforeach()
file(GLOB ${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_SOURCES
"*.cpp"
)
target_sources(${PROJECT_NAME}
INTERFACE
${${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS_INTERFACE}
$<INSTALL_INTERFACE:include/${CMAKE_PROJECT_NAME}/${PROJECT_NAME}>
PRIVATE
${${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_SOURCES}
)
install(
TARGETS ${PROJECT_NAME}
EXPORT ${PROJECT_NAME}Targets
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}/${PROJECT_NAME}
NAMELINK_SKIP
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
install(
EXPORT ${PROJECT_NAME}Targets
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${CMAKE_PROJECT_NAME}-${HPR_PROJECT_VERSION}
NAMESPACE ${CMAKE_PROJECT_NAME}::
)
install(
TARGETS ${PROJECT_NAME}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}/${PROJECT_NAME}
NAMELINK_ONLY
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
install(
DIRECTORY ${PROJECT_SOURCE_DIR}
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/${CMAKE_PROJECT_NAME}
COMPONENT devel
FILES_MATCHING
PATTERN "*.h"
PATTERN "*.hpp"
PATTERN "tests" EXCLUDE
)
install(
FILES ../${PROJECT_NAME}.hpp
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/${CMAKE_PROJECT_NAME}
COMPONENT devel
) )
#target_sources(${COMPONENT_NAME} PUBLIC
# file.hpp
# logger.hpp
#)
install_component_headers(${COMPONENT_NAME})
install_component_source(${COMPONENT_NAME})
if(0)
add_executable(${COMPONENT_NAME}-test
tests/${COMPONENT_NAME}-test.cpp
)
target_link_libraries(${COMPONENT_NAME}-test
${CMAKE_PROJECT_NAME}::${COMPONENT_NAME}
GTest::gtest_main
)
gtest_add_tests(TARGET ${COMPONENT_NAME}-test)
endif()

View File

@ -1,34 +1,62 @@
cmake_minimum_required(VERSION 3.16)
set(COMPONENT_NAME math) project(math
VERSION "${HPR_PROJECT_VERSION}"
add_component_library(${COMPONENT_NAME} STATIC LANGUAGES CXX
vector/vector_space.cpp
matrix/matrix_space.cpp
) )
#target_sources(${COMPONENT_NAME} PUBLIC add_library(${PROJECT_NAME} INTERFACE)
# matrix/clip_space.hpp add_library(${CMAKE_PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
# matrix.hpp add_module(${PROJECT_NAME})
# matrix/matrix_space.hpp
# matrix/transform.hpp
# scalar.hpp
# scalar/scalar.hpp
# vector.hpp
# vector/vector_space.hpp
#)
install_component_headers(${COMPONENT_NAME}) file(GLOB ${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS
install_component_source(${COMPONENT_NAME}) "../math.hpp" "*.hpp" "scalar/*.hpp" "vector/*.hpp" "matrix/*.hpp"
)
if(WITH_GTESTS) foreach(_header_path ${${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS})
add_executable(${COMPONENT_NAME}-test list(APPEND ${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS_INTERFACE "$<BUILD_INTERFACE:${_header_path}>")
tests/${COMPONENT_NAME}-test.cpp endforeach()
)
target_link_libraries(${COMPONENT_NAME}-test target_sources(${PROJECT_NAME}
${PROJECT_NAME}::${COMPONENT_NAME} INTERFACE
GTest::gtest_main ${${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS_INTERFACE}
) $<INSTALL_INTERFACE:include/${CMAKE_PROJECT_NAME}/${PROJECT_NAME}>
)
gtest_add_tests(TARGET ${COMPONENT_NAME}-test) install(
TARGETS ${PROJECT_NAME}
EXPORT ${PROJECT_NAME}Targets
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}/${PROJECT_NAME}
NAMELINK_SKIP
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
install(
EXPORT ${PROJECT_NAME}Targets
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${CMAKE_PROJECT_NAME}-${HPR_PROJECT_VERSION}
NAMESPACE ${CMAKE_PROJECT_NAME}::
)
install(
TARGETS ${PROJECT_NAME}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}/${PROJECT_NAME}
NAMELINK_ONLY
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
install(
DIRECTORY ${PROJECT_SOURCE_DIR}
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/${CMAKE_PROJECT_NAME}
COMPONENT devel
FILES_MATCHING
PATTERN "*.h"
PATTERN "*.hpp"
PATTERN "tests" EXCLUDE
)
install(
FILES ../${PROJECT_NAME}.hpp
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/${CMAKE_PROJECT_NAME}
COMPONENT devel
)
if(HPR_TEST)
add_subdirectory(tests)
endif() endif()

View File

@ -1,9 +0,0 @@
#include "matrix_space.hpp"
#include <cmath>
namespace hpr
{
}

View File

@ -253,9 +253,21 @@ public:
} }
friend inline friend inline
VectorSpace<Type, Rows> operator*(const VectorSpace<Type, Rows>& vs, const MatrixSpace& ms) VectorSpace<Type, Cols> operator*(const VectorSpace<Type, Cols>& vs, const MatrixSpace& ms)
{ {
VectorSpace<Type, Cols> res;
for (auto n = 0; n < Cols; ++n)
res[0] = sum(ms.col(n) * vs);
return res;
}
friend inline
VectorSpace<Type, Rows> operator*(const MatrixSpace& ms, const VectorSpace<Type, Rows>& vs)
{
VectorSpace<Type, Rows> res;
for (auto n = 0; n < Rows; ++n)
res[0] = sum(ms.row(n) * vs);
return res;
} }
MatrixSpace& fill(value_type value) MatrixSpace& fill(value_type value)

View File

@ -6,6 +6,7 @@
namespace hpr namespace hpr
{ {
#define PRECISION_DOUBLE
#if defined(PRECISION_FLOAT) #if defined(PRECISION_FLOAT)

View File

@ -0,0 +1,14 @@
file(GLOB tests_cpp "*.cpp")
add_executable(${PROJECT_NAME}-tests
${tests_cpp}
)
target_link_libraries(${PROJECT_NAME}-tests
PUBLIC
hpr::${PROJECT_NAME}
PRIVATE
GTest::gtest_main
)
gtest_add_tests(TARGET ${PROJECT_NAME}-tests)

View File

@ -1,26 +1,70 @@
cmake_minimum_required(VERSION 3.16)
set(COMPONENT_NAME mesh) project(mesh
VERSION "${HPR_PROJECT_VERSION}"
LANGUAGES CXX
)
add_component_library(${COMPONENT_NAME} STATIC add_library(${PROJECT_NAME})
mesh.cpp add_library(${CMAKE_PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
add_module(${PROJECT_NAME})
file(GLOB ${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS
"../mesh.hpp" "*.hpp"
)
foreach(_header_path ${${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS})
list(APPEND ${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS_INTERFACE "$<BUILD_INTERFACE:${_header_path}>")
endforeach()
file(GLOB ${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_SOURCES
"*.cpp"
)
target_sources(${PROJECT_NAME}
INTERFACE
${${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS_INTERFACE}
$<INSTALL_INTERFACE:include/${CMAKE_PROJECT_NAME}/${PROJECT_NAME}>
PRIVATE
${${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_SOURCES}
)
install(
TARGETS ${PROJECT_NAME}
EXPORT ${PROJECT_NAME}Targets
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}/${PROJECT_NAME}
NAMELINK_SKIP
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
install(
EXPORT ${PROJECT_NAME}Targets
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${CMAKE_PROJECT_NAME}-${HPR_PROJECT_VERSION}
NAMESPACE ${CMAKE_PROJECT_NAME}::
)
install(
TARGETS ${PROJECT_NAME}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}/${PROJECT_NAME}
NAMELINK_ONLY
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
install(
DIRECTORY ${PROJECT_SOURCE_DIR}
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/${CMAKE_PROJECT_NAME}
COMPONENT devel
FILES_MATCHING
PATTERN "*.h"
PATTERN "*.hpp"
PATTERN "tests" EXCLUDE
)
install(
FILES ../${PROJECT_NAME}.hpp
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/${CMAKE_PROJECT_NAME}
COMPONENT devel
) )
#target_sources(${COMPONENT_NAME} PUBLIC
#) if(HPR_TEST)
add_subdirectory(tests)
install_component_headers(${COMPONENT_NAME})
install_component_source(${COMPONENT_NAME})
if (0)
add_executable(${COMPONENT_NAME}-test
tests/${COMPONENT_NAME}-test.cpp
)
target_link_libraries(${COMPONENT_NAME}-test
${PROJECT_NAME}::${COMPONENT_NAME}
GTest::gtest_main
)
gtest_add_tests(TARGET ${COMPONENT_NAME}-test)
endif() endif()

View File

@ -0,0 +1,14 @@
file(GLOB tests_cpp "*.cpp")
add_executable(${PROJECT_NAME}-tests
${tests_cpp}
)
target_link_libraries(${PROJECT_NAME}-tests
PUBLIC
hpr::${PROJECT_NAME}
PRIVATE
GTest::gtest_main
)
gtest_add_tests(TARGET ${PROJECT_NAME}-tests)

View File

@ -1,35 +1,68 @@
cmake_minimum_required(VERSION 3.16)
set(COMPONENT_NAME window_system) project(window-system
VERSION "${HPR_PROJECT_VERSION}"
add_component_library(${COMPONENT_NAME} OBJECT LANGUAGES CXX
window_system.cpp
monitor.cpp
window.cpp
glfw/window_system.cpp
glfw/monitor.cpp
glfw/window.cpp
) )
#target_sources(${COMPONENT_NAME} PUBLIC add_library(${PROJECT_NAME})
add_library(${CMAKE_PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
add_module(${PROJECT_NAME})
#) file(GLOB ${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS
"../window_system.hpp" "*.hpp" "glfw/*.hpp"
)
target_link_libraries(${COMPONENT_NAME} foreach(_header_path ${${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS})
list(APPEND ${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS_INTERFACE "$<BUILD_INTERFACE:${_header_path}>")
endforeach()
file(GLOB ${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_SOURCES
"*.cpp" "glfw/*.cpp"
)
target_sources(${PROJECT_NAME}
INTERFACE
${${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_HEADERS_INTERFACE}
$<INSTALL_INTERFACE:include/${CMAKE_PROJECT_NAME}/${PROJECT_NAME}>
PRIVATE
${${CMAKE_PROJECT_NAME}_${PROJECT_NAME}_SOURCES}
)
target_link_libraries(${PROJECT_NAME}
glfw glfw
) )
install_component_headers(${COMPONENT_NAME})
install_component_source(${COMPONENT_NAME})
if (0) install(
add_executable(${COMPONENT_NAME}-test TARGETS ${PROJECT_NAME}
tests/${COMPONENT_NAME}-test.cpp EXPORT ${PROJECT_NAME}Targets
) LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}/${PROJECT_NAME}
NAMELINK_SKIP
target_link_libraries(${COMPONENT_NAME}-test INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
${PROJECT_NAME}::${COMPONENT_NAME} )
GTest::gtest_main install(
) EXPORT ${PROJECT_NAME}Targets
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${CMAKE_PROJECT_NAME}-${HPR_PROJECT_VERSION}
gtest_add_tests(TARGET ${COMPONENT_NAME}-test) NAMESPACE ${CMAKE_PROJECT_NAME}::
endif() )
install(
TARGETS ${PROJECT_NAME}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}/${PROJECT_NAME}
NAMELINK_ONLY
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
install(
DIRECTORY ${PROJECT_SOURCE_DIR}
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/${CMAKE_PROJECT_NAME}
COMPONENT devel
FILES_MATCHING
PATTERN "*.h"
PATTERN "*.hpp"
PATTERN "tests" EXCLUDE
)
install(
FILES ../${PROJECT_NAME}.hpp
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/${CMAKE_PROJECT_NAME}
COMPONENT devel
)

View File

@ -16,6 +16,7 @@ WindowSystem::WindowSystem() :
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, true);
} }
WindowSystem::~WindowSystem() WindowSystem::~WindowSystem()