#pragma once #include "context.hpp" #include namespace hpr::gpu { class Texture : public Context { protected: std::string p_filename; int p_width; int p_height; public: // Constructors Texture(); Texture(DeviceAPI api); virtual ~Texture(); // Member functions const std::string filename() const(); const int width() const; const int height() const; }; } // end namespace hpr::gpu